Status move: Difference between revisions
mNo edit summary |
(Correct ranges) |
||
(114 intermediate revisions by 52 users not shown) | |||
Line 1: | Line 1: | ||
[[ | {{DamageCats}} | ||
[[File:Spore IX.png|250px|thumb|{{m|Spore}} is an example of a status move.]] | |||
The '''status move''' (Japanese: '''{{tt|変化技|へんかわざ}}''' ''status move'') [[damage category|category]] includes several moves that do not directly inflict [[damage]], unlike [[physical move|physical]] and [[special move]]s. Status moves include moves that change the [[weather]], inflict [[status condition]]s, or raise or lower the [[stat]]s of a Pokémon, among other effects. | |||
This term was introduced in [[Generation V]], in addition to '''Status move''' and '''status-changing move''' (although '''healing or status-changing move''' has also been used since {{game|FireRed and LeafGreen|s}}). From [[Generation VI]] onwards, the games almost always use only '''status move'''. | |||
In [[Pokémon Stadium]], it is known as '''special technique''' or '''special move''' (Japanese: '''とくしゅな わざ''' ''special move''), although only the latter name is used in the sequel [[Pokémon Stadium 2]]. From [[Generation IV]] onwards, they are identified by the status move symbol in the [[summary]]. In {{game|HeartGold and SoulSilver|s}}, it is known as '''changing attack''' (Japanese: '''へんかわざ''' ''changing move''). In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], it is referred to as '''Other'''. | |||
{{ | Status moves typically do not employ {{DL|Type|type effectiveness}}, so may affect Pokémon regardless of their types; however, {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generations {{gen|II}} and {{gen|III}} only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}} (unless the user has {{a|Corrosion}}). | ||
The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}} move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, the {{type|Dragon}} and {{type|Fire}} only have three status moves each. | |||
In the Generation {{gen|I}} and {{gen|II}} [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses a [[status move]] that would decrease one of the target's stats, that move has a 25% chance to fail in addition to its normal chance to miss.<ref>[https://github.com/pret/pokered/blob/master/engine/battle/effects.asm pret/pokered/engine/battle/effects.asm]</ref> In the Generation {{gen|II}} [[core series]] games, this condition also applies to status moves that would inflict a {{DL|Status condition|Non-volatile status|non-volatile status condition}} upon the target.<ref>[https://github.com/pret/pokegold/blob/master/engine/battle/effect_commands.asm pret/pokegold/engine/battle/effect_commands.asm]</ref> | |||
When a Pokémon [[Dynamax]]es, its status moves temporarily become {{m|Max Guard}}. | |||
==Terminology== | |||
===Pokémon Stadium series=== | |||
In [[Pokémon Stadium]], the terms "special technique" or "special move" (Japanese: とくしゅな わざ ''special move'' in both cases) refer to status moves. In [[Pokémon Stadium 2]], the word "technique" was replaced by "move" in all move descriptions. | |||
Sometimes, their type is mentioned in the move description as well, as in "special Normal-type technique" or "special Psychic-type move". | |||
These status moves are described as "special moves" in both Stadium games: {{m|Conversion}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Lovely Kiss}}, and {{m|Thunder Wave}}. | |||
These status moves are described as "special techniques" in [[Pokémon Stadium]], and as "special moves" in [[Pokémon Stadium 2]] (although they use the same Japanese term): {{m|Agility}}, {{m|Confuse Ray}}, {{m|Light Screen}}, {{m|Meditate}}, {{m|Reflect}}, {{m|Sing}}, {{m|Supersonic}}, and {{m|Teleport}}. | |||
For comparison, the term "special attack" (Japanese: とくしゅこうげき ''special attack'') is sometimes used referring to [[special move]]s in the Stadium games. This includes the "special attacks" mentioned in the description of {{m|Light Screen}} and {{m|Mirror Coat}}. The moves {{m|Fire Punch}}, {{m|Ice Punch}}, {{m|Thunder Punch}}, and {{m|Future Sight}} are also referred to as "special attacks". | |||
===Generation III=== | |||
From {{game|FireRed and LeafGreen|s}} onwards, {{m|Snatch}} refers to status moves as "healing or status-changing moves" or "healing or stat-changing moves". | |||
===Generation IV=== | |||
Starting in this generation, the status moves are identified by their symbol as seen in the Pokémon's [[summary]]. | |||
The name "changing attack" (Japanese: へんかわざ ''changing move'') is seen in one of the three lists of TMs for sale, which are based on the moves's categories, at the Exchange Service Corner from the {{OBP|Battle Frontier|Generation IV}} in {{game|HeartGold and SoulSilver|s}} (unlike in {{game|Platinum}}, where there is a single list of TMs available for sale in the Battle Frontier). | |||
===Generation V onwards=== | |||
These terms were introduced in introduced in {{game|Black and White|s}}: "status move" (only found in the description of {{a|Prankster}}), "Status move" (found in the [[Help System]]: "Moves are classified as Physical, Special, or Status moves."), and "status-changing move" (used in the description of {{a|Magic Bounce}} and {{a|Wonder Skin}}). | |||
In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], [[Cheren]]'s descriptions of Prankster, Magic Bounce, and Wonder Skin use "status move". | |||
From [[Generation VI]] onwards, "status move" is almost always consistently used. | |||
==Abilities affecting status moves== | |||
{| class="sortable roundtable" style="width: 100%; border: 3px solid #{{status color dark}}; background: #{{status color light}}" | |||
! width=110 | Name | |||
! Description | |||
! Generation | |||
|- | |||
| {{a|Wonder Skin}} | |||
| Makes status moves more likely to miss the Pokémon. | |||
| class="c" data-sort-value=5 | V | |||
|- | |||
| {{a|Magic Bounce}} | |||
| The Pokémon reflects status moves instead of getting hit by them. | |||
| class="c" data-sort-value=5 | V | |||
|- | |||
| {{a|Prankster}} | |||
| Gives priority to the Pokémon's status moves. | |||
| class="c" data-sort-value=5 | V | |||
|- | |||
| {{a|Good as Gold}} | |||
| A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. | |||
| class="c" data-sort-value=9 | IX | |||
|- | |||
| {{a|Mycelium Might}} | |||
| The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. | |||
| class="c" data-sort-value=9 | IX | |||
|} | |||
==Moves affecting status moves== | |||
{| class="sortable roundtable" style="width: 100%; border: 3px solid #{{status color dark}}; background: #{{status color light}}" | |||
! width=110 | Name | |||
! Description | |||
! Generation | |||
|- | |||
| {{m|Crafty Shield}} | |||
| The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||
| class="c" data-sort-value=6 | VI | |||
|- | |||
| {{m|Magic Coat}} | |||
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | |||
| class="c" data-sort-value=3 | III | |||
|- | |||
| {{m|Taunt}} | |||
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||
| class="c" data-sort-value=3 | III | |||
|} | |||
==List of moves== | |||
{{movelist/category-head|Status}} | |||
{{movelist/category|1|Acid Armor|Poison|Tough|—|—|20|self|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}} | |||
{{movelist/category|4|Acupressure|Normal|Tough|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its or its allies' stats.}} | |||
{{movelist/category|5|After You|Normal|Cute|—|—|15|anyadjacent|The user helps the target and makes it use its move right after the user.}} | |||
{{movelist/category|1|Agility|Psychic|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.}} | |||
{{movelist/category|5|Ally Switch|Psychic|Clever|—|—|15|self|The user teleports using a strange power and switches places with one of its allies.}} | |||
{{movelist/category|1|Amnesia|Psychic|Cute|—|—|20|self|The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.}} | |||
{{movelist/category|4|Aqua Ring|Water|Beautiful|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP every turn.}} | |||
{{movelist/category|3|Aromatherapy|Grass|Clever|—|—|5|team|The user releases a soothing scent that heals all status conditions affecting the user's party.}} | |||
{{movelist/category|6|Aromatic Mist|Fairy|Beautiful|—|—|20|adjacentally|The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.}} | |||
{{movelist/category|3|Assist|Normal|Cute|—|—|20|self|The user hurriedly and randomly uses a move among those known by ally Pokémon.}} | |||
{{movelist/category|2|Attract|Normal|Cute|—|100|15|anyadjacent|If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.}} | |||
{{movelist/category|7|Aurora Veil|Ice||—|—|20|allyfield|This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.}} | |||
{{movelist/category|5|Autotomize|Steel|Beautiful|—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}} | |||
{{movelist/category|6|Baby-Doll Eyes|Fairy|Cute|—|100|30|anyadjacent|The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.}} | |||
{{movelist/category|7|Baneful Bunker|Poison||—|—|10|self|In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.}} | |||
{{movelist/category|1|Barrier|Psychic|Cool|—|—|20|self|The user throws up a sturdy wall that sharply raises its Defense stat.}} | |||
{{movelist/category|2|Baton Pass|Normal|Cute|—|—|40|self|The user switches places with a party Pokémon in waiting and passes along any stat changes.}} | |||
{{movelist/category|2|Belly Drum|Normal|Cute|—|—|10|self|The user maximizes its Attack stat in exchange for HP equal to half its max HP.}} | |||
{{movelist/category|5|Bestow|Normal|Cute|—|—|15|anyadjacent|The user passes its held item to the target when the target isn't holding an item.}} | |||
{{movelist/category|3|Block|Normal|Cute|—|—|5|anyadjacent|The user blocks the target's way with arms spread wide to prevent escape.}} | |||
{{movelist/category|3|Bulk Up|Fighting|Cool|—|—|20|self|The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.}} | |||
{{movelist/category|9|Burning Bulwark|Fire||—|—|10|self|The user’s intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.}} | |||
{{movelist/category|3|Calm Mind|Psychic|Clever|—|—|20|self|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.}} | |||
{{movelist/category|3|Camouflage|Normal|Clever|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}} | |||
{{movelist/category|4|Captivate|Normal|Cute|—|100|20|adjacentfoes|If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.}} | |||
{{movelist/category|6|Celebrate|Normal|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}} | |||
{{movelist/category|3|Charge|Electric|Clever|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.}} | |||
{{movelist/category|2|Charm|Fairy|Cute|—|100|20|anyadjacent|The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.}} | |||
{{movelist/category|9|Chilly Reception|Ice||—|—|10|allfield|The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.}} | |||
{{movelist/category|8|Clangorous Soul|Dragon|—|—|100|5|self|The user raises all its stats by using some of its HP.}} | |||
{{movelist/category|8|Coaching|Fighting|—|—|—|10|allies|The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.}} | |||
{{movelist/category|5|Coil|Poison|Tough|—|—|20|self|The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.}} | |||
{{movelist/category|6|Confide|Normal|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.}} | |||
{{movelist/category|1|Confuse Ray|Ghost|Clever|—|100|10|anyadjacent|The target is exposed to a sinister ray that triggers confusion.}} | |||
{{movelist/category|1|Conversion|Normal|Beautiful|—|—|30|self|The user changes its type to become the same type as the move at the top of the list of moves it knows.}} | |||
{{movelist/category|2|Conversion 2|Normal|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}} | |||
{{movelist/category|4|Copycat|Normal|Cute|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}} | |||
{{movelist/category|8|Corrosive Gas|Poison|—|—|100|10|alladjacent|The user surrounds everything around it with highly acidic gas and melts away items they hold.}} | |||
{{movelist/category|3|Cosmic Power|Psychic|Beautiful|—|—|20|self|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.}} | |||
{{movelist/category|5|Cotton Guard|Grass|Cute|—|—|10|self|The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.}} | |||
{{movelist/category|2|Cotton Spore|Grass|Beautiful|—|100|40|adjacentfoes|The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.}} | |||
{{movelist/category|8|Court Change|Normal||—|—|10|allfield|With its mysterious power, the user swaps the effects on either side of the field.}} | |||
{{movelist/category|6|Crafty Shield|Fairy|Clever|—|—|10|allyfield|The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.}} | |||
{{movelist/category|2|Curse|Ghost|Tough|—|—|10|varies|A move that works differently for the Ghost type than for all other types.}} | |||
{{movelist/category|4|Dark Void|Dark|Clever|—|50|10|adjacentfoes|Opposing Pokémon are dragged into a world of total darkness that makes them sleep.}} | |||
{{movelist/category|8|Decorate|Fairy||—|—|15|anyadjacent|The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.}} | |||
{{movelist/category|4|Defend Order|Bug|Clever|—|—|10|self|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.}} | |||
{{movelist/category|1|Defense Curl|Normal|Cute|—|—|40|self|The user curls up to conceal weak spots and raise its Defense stat.}} | |||
{{movelist/category|4|Defog|Flying|Cool|—|—|15|anyadjacent|A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.}} | |||
{{movelist/category|2|Destiny Bond|Ghost|Clever|—|—|5|self|After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.}} | |||
{{movelist/category|2|Detect|Fighting|Cool|—|—|5|self|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | |||
{{movelist/category|1|Disable|Normal|Clever|—|100|20|anyadjacent|For four turns, this move prevents the target from using the move it last used.}} | |||
{{movelist/category|9|Doodle|Normal||—|100|10|adjacentfoe|The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.}} | |||
{{movelist/category|1|Double Team|Normal|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.}} | |||
{{movelist/category|9|Dragon Cheer|Dragon||—|—|15|team|The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.}} | |||
{{movelist/category|3|Dragon Dance|Dragon|Cool|—|—|20|self|The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.}} | |||
{{movelist/category|6|Eerie Impulse|Electric|Clever|—|100|15|anyadjacent|The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.}} | |||
{{movelist/category|6|Electric Terrain|Electric|Clever|—|—|10|allfield|The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.}} | |||
{{movelist/category|6|Electrify|Electric|Clever|—|—|20|anyadjacent|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}} | |||
{{movelist/category|4|Embargo|Dark|Clever|—|100|15|anyadjacent|This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.}} | |||
{{movelist/category|2|Encore|Normal|Cute|—|100|5|anyadjacent|The user compels the target to keep using the move it encored for three turns.}} | |||
{{movelist/category|2|Endure|Normal|Tough|—|—|10|self|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}} | |||
{{movelist/category|5|Entrainment|Normal|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}} | |||
{{movelist/category|7|Extreme Evoboost|Normal||—|—|1|self|After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.}} | |||
{{movelist/category|6|Fairy Lock|Fairy|Clever|—|—|10|allfield|By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.}} | |||
{{movelist/category|3|Fake Tears|Dark|Cute|—|100|20|anyadjacent|The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.}} | |||
{{movelist/category|3|Feather Dance|Flying|Beautiful|—|100|15|anyadjacent|The user covers the target's body with a mass of down that harshly lowers its Attack stat.}} | |||
{{movelist/category|9|Fillet Away|Normal||—|—|10|self|The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.}} | |||
{{movelist/category|1|Flash|Normal|Beautiful|—|100|20|anyadjacent|The user flashes a bright light that cuts the target's accuracy.}} | |||
{{movelist/category|3|Flatter|Dark|Clever|—|100|15|anyadjacent|Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.}} | |||
{{movelist/category|7|Floral Healing|Fairy||—|—|10|anyadjacent|The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.}} | |||
{{movelist/category|6|Flower Shield|Fairy|Beautiful|—|—|10|all|The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.}} | |||
{{movelist/category|1|Focus Energy|Normal|Cool|—|—|30|self|The user takes a deep breath and focuses so that critical hits land more easily.}} | |||
{{movelist/category|3|Follow Me|Normal|Cute|—|—|20|self|The user draws attention to itself, making all targets take aim only at the user.}} | |||
{{movelist/category|2|Foresight|Normal|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}} | |||
{{movelist/category|6|Forest's Curse|Grass|Clever|—|100|20|anyadjacent|The user puts a forest curse on the target. The target is now Grass type as well.}} | |||
{{movelist/category|4|Gastro Acid|Poison|Tough|—|100|10|anyadjacent|The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.}} | |||
{{movelist/category|7|Gear Up|Steel||—|—|20|team|The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.}} | |||
{{movelist/category|6|Geomancy|Fairy|Beautiful|—|—|10|self|The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.}} | |||
{{movelist/category|1|Glare|Normal|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}} | |||
{{movelist/category|3|Grass Whistle|Grass|Clever|—|55|15|anyadjacent|The user plays a pleasant melody that lulls the target into a deep sleep.}} | |||
{{movelist/category|6|Grassy Terrain|Grass|Beautiful|—|—|10|allfield|The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.}} | |||
{{movelist/category|4|Gravity|Psychic|Clever|—|—|5|allfield|Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.}} | |||
{{movelist/category|1|Growl|Normal|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.}} | |||
{{movelist/category|1|Growth|Normal|Beautiful|—|—|20|self|The user's body grows all at once, raising the Attack and Sp. Atk stats.}} | |||
{{movelist/category|3|Grudge|Ghost|Tough|—|—|5|self|If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.}} | |||
{{movelist/category|5|Guard Split|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.}} | |||
{{movelist/category|4|Guard Swap|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.}} | |||
{{movelist/category|3|Hail|Ice|Beautiful|—|—|10|allfield|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.}} | |||
{{movelist/category|6|Happy Hour|Normal|Cute|—|—|30|allyfield|Using Happy Hour doubles the amount of prize money received after battle.}} | |||
{{movelist/category|1|Harden|Normal|Tough|—|—|30|self|The user stiffens all the muscles in its body to raise its Defense stat.}} | |||
{{movelist/category|1|Haze|Ice|Beautiful|—|—|30|allfield|The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.}} | |||
{{movelist/category|2|Heal Bell|Normal|Beautiful|—|—|5|team|The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.}} | |||
{{movelist/category|4|Heal Block|Psychic|Clever|—|100|15|adjacentfoes|For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.}} | |||
{{movelist/category|4|Heal Order|Bug|Clever|—|—|10|self|The user calls out its underlings to heal it. The user regains up to half of its max HP.}} | |||
{{movelist/category|5|Heal Pulse|Psychic|Beautiful|—|—|10|any|The user emits a healing pulse that restores the target's HP by up to half of its max HP.}} | |||
{{movelist/category|4|Healing Wish|Psychic|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.}} | |||
{{movelist/category|4|Heart Swap|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch stat changes with the target.}} | |||
{{movelist/category|3|Helping Hand|Normal|Clever|—|—|20|adjacentally|The user assists an ally by boosting the power of that ally's attack.}} | |||
{{movelist/category|6|Hold Hands|Normal|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy.}} | |||
{{movelist/category|5|Hone Claws|Dark|Cute|—|—|15|self|The user sharpens its claws to boost its Attack stat and accuracy.}} | |||
{{movelist/category|3|Howl|Normal|Cool|—|—|40|team|The user howls loudly to raise its spirit, which raises its Attack stat.}} | |||
{{movelist/category|1|Hypnosis|Psychic|Clever|—|60|20|anyadjacent|The user employs hypnotic suggestion to make the target fall into a deep sleep.}} | |||
{{movelist/category|3|Imprison|Psychic|Clever|—|—|10|self|If opposing Pokémon know any move also known by the user, they are prevented from using it.}} | |||
{{movelist/category|3|Ingrain|Grass|Clever|—|—|20|self|The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.}} | |||
{{movelist/category|7|Instruct|Psychic||—|—|15|anyadjacent|The user instructs the target to use the target's last move again.}} | |||
{{movelist/category|6|Ion Deluge|Electric|Beautiful|—|—|25|allfield|The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.}} | |||
{{movelist/category|3|Iron Defense|Steel|Tough|—|—|15|self|The user hardens its body's surface like iron, sharply raising its Defense stat.}} | |||
{{movelist/category|8|Jungle Healing|Grass||—|—|10|team|The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.}} | |||
{{movelist/category|1|Kinesis|Psychic|Clever|—|80|15|anyadjacent|The user distracts the target by bending a spoon. This lowers the target's accuracy.}} | |||
{{movelist/category|6|King's Shield|Steel|Cool|—|—|10|self|The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.}} | |||
{{movelist/category|7|Laser Focus|Normal||—|—|30|self|The user concentrates intensely. The attack on the next turn always results in a critical hit.}} | |||
{{movelist/category|1|Leech Seed|Grass|Clever|—|90|10|anyadjacent|A seed is planted on the target. It steals some HP from the target every turn.}} | |||
{{movelist/category|1|Leer|Normal|Cool|—|100|30|adjacentfoes|The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.}} | |||
{{movelist/category|8|Life Dew|Water||—|—|10|team|The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.}} | |||
{{movelist/category|1|Light Screen|Psychic|Beautiful|—|—|30|allyfield|A wondrous wall of light is put up to reduce damage from special attacks for five turns.}} | |||
{{movelist/category|2|Lock-On|Normal|Clever|—|—|5|anyadjacent|The user takes sure aim at the target. This ensures the next attack does not miss the target.}} | |||
{{movelist/category|1|Lovely Kiss|Normal|Beautiful|—|75|10|anyadjacent|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.}} | |||
{{movelist/category|4|Lucky Chant|Normal|Cute|—|—|30|allyfield|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.}} | |||
{{movelist/category|8|Lunar Blessing|Psychic||—|—|5|team|The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.}} | |||
{{movelist/category|4|Lunar Dance|Psychic|Beautiful|—|—|10|self|The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.}} | |||
{{movelist/category|3|Magic Coat|Psychic|Beautiful|—|—|15|self|Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.}} | |||
{{movelist/category|8|Magic Powder|Psychic|—|—|100|20|anyadjacent|The user scatters a cloud of magic powder that changes the target to Psychic type.}} | |||
{{movelist/category|5|Magic Room|Psychic|Clever|—|—|10|allfield|The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.}} | |||
{{movelist/category|4|Magnet Rise|Electric|Clever|—|—|10|self|The user levitates using electrically generated magnetism for five turns.}} | |||
{{movelist/category|6|Magnetic Flux|Electric|Clever|—|—|20|team|The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.}} | |||
{{movelist/category|6|Mat Block|Fighting|Cool|—|—|10|allyfield|Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.}} | |||
{{movelist/category|8|Max Guard|Normal||—|—|1|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.}} | |||
{{movelist/category|4|Me First|Normal|Clever|—|—|20|adjacentfoe|The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.}} | |||
{{movelist/category|2|Mean Look|Normal|Beautiful|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} | |||
{{movelist/category|1|Meditate|Psychic|Beautiful|—|—|40|self|The user meditates to awaken the power deep within its body and raise its Attack stat.}} | |||
{{movelist/category|3|Memento|Dark|Tough|—|100|10|anyadjacent|The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.}} | |||
{{movelist/category|3|Metal Sound|Steel|Clever|—|85|40|anyadjacent|A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.}} | |||
{{movelist/category|1|Metronome|Normal|Cute|—|—|10|self|The user waggles a finger and stimulates its brain into randomly using nearly any move.}} | |||
{{movelist/category|2|Milk Drink|Normal|Cute|—|—|10|self|The user restores its own HP by up to half of its max HP.}} | |||
{{movelist/category|1|Mimic|Normal|Cute|—|—|10|anyadjacent|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.}} | |||
{{movelist/category|2|Mind Reader|Normal|Clever|—|—|5|anyadjacent|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}} | |||
{{movelist/category|1|Minimize|Normal|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}} | |||
{{movelist/category|4|Miracle Eye|Psychic|Clever|—|—|40|anyadjacent|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}} | |||
{{movelist/category|1|Mirror Move|Flying|Clever|—|—|20|anyadjacent|The user counters the target by mimicking the target's last move.}} | |||
{{movelist/category|1|Mist|Ice|Beautiful|—|—|30|allyfield|The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.}} | |||
{{movelist/category|6|Misty Terrain|Fairy|Beautiful|—|—|10|allfield|This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.}} | |||
{{movelist/category|2|Moonlight|Fairy|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}} | |||
{{movelist/category|2|Morning Sun|Normal|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}} | |||
{{movelist/category|3|Mud Sport|Ground|Cute|—|—|15|allfield|The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.}} | |||
{{movelist/category|4|Nasty Plot|Dark|Clever|—|—|20|self|The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.}} | |||
{{movelist/category|3|Nature Power|Normal|Beautiful|—|—|20|anyadjacent|This attack makes use of nature's power. Its effects vary depending on the user's environment.}} | |||
{{movelist/category|2|Nightmare|Ghost|Clever|—|100|15|anyadjacent|A sleeping target sees a nightmare that inflicts some damage every turn.}} | |||
{{movelist/category|8|No Retreat|Fighting||—|—|5|self|This move raises all the user's stats but prevents the user from switching out or fleeing.}} | |||
{{movelist/category|6|Noble Roar|Normal|Tough|—|100|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}} | |||
{{movelist/category|8|Obstruct|Dark||—|—|10|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.}} | |||
{{movelist/category|8|Octolock|Fighting|—|—|100|15|anyadjacent|The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.}} | |||
{{movelist/category|3|Odor Sleuth|Normal|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}} | |||
{{movelist/category|2|Pain Split|Normal|Clever|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally shares the combined HP with the target.}} | |||
{{movelist/category|6|Parting Shot|Dark|Cool|—|100|20|anyadjacent|With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.}} | |||
{{movelist/category|2|Perish Song|Normal|Beautiful|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}} | |||
{{movelist/category|6|Play Nice|Normal|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}} | |||
{{movelist/category|1|Poison Gas|Poison|Clever|—|90|40|adjacentfoes|A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.}} | |||
{{movelist/category|1|Poison Powder|Poison|Clever|—|75|35|anyadjacent|The user scatters a cloud of poisonous dust that poisons the target.}} | |||
{{movelist/category|6|Powder|Bug|Clever|—|100|20|anyadjacent|The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.}} | |||
{{movelist/category|8|Power Shift|Normal||—|—|10|self|The user swaps its Attack and Defense stats.}} | |||
{{movelist/category|5|Power Split|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.}} | |||
{{movelist/category|4|Power Swap|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.}} | |||
{{movelist/category|4|Power Trick|Psychic|Clever|—|—|10|self|The user employs its psychic power to switch its Attack stat with its Defense stat.}} | |||
{{movelist/category|2|Protect|Normal|Cute|—|—|10|self|Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | |||
{{movelist/category|2|Psych Up|Normal|Clever|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}} | |||
{{movelist/category|7|Psychic Terrain|Psychic||—|—|10|allfield|This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.}} | |||
{{movelist/category|4|Psycho Shift|Psychic|Clever|—|100|10|anyadjacent|Using its psychic power of suggestion, the user transfers its status conditions to the target.}} | |||
{{movelist/category|7|Purify|Poison||—|—|20|anyadjacent|The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.}} | |||
{{movelist/category|5|Quash|Dark|Clever|—|100|15|anyadjacent|The user suppresses the target and makes its move go last.}} | |||
{{movelist/category|5|Quick Guard|Fighting|Cool|—|—|15|allyfield|The user protects itself and its allies from priority moves.}} | |||
{{movelist/category|5|Quiver Dance|Bug|Beautiful|—|—|20|self|The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.}} | |||
{{movelist/category|5|Rage Powder|Bug|Clever|—|—|20|self|The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.}} | |||
{{movelist/category|2|Rain Dance|Water|Beautiful|—|—|5|allfield|The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.}} | |||
{{movelist/category|1|Recover|Normal|Clever|—|—|10|self|Restoring its own cells, the user restores its own HP by half of its max HP.}} | |||
{{movelist/category|3|Recycle|Normal|Clever|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}} | |||
{{movelist/category|1|Reflect|Psychic|Clever|—|—|20|allyfield|A wondrous wall of light is put up to reduce damage from physical attacks for five turns.}} | |||
{{movelist/category|5|Reflect Type|Normal|Clever|—|—|15|anyadjacent|The user reflects the target's type, making it the same type as the target.}} | |||
{{movelist/category|3|Refresh|Normal|Cute|—|—|20|self|The user rests to cure itself of poisoning, a burn, or paralysis.}} | |||
{{movelist/category|1|Rest|Psychic|Cute|—|—|10|self|The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.}} | |||
{{movelist/category|9|Revival Blessing|Normal||—|—|1|self|The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.}} | |||
{{movelist/category|1|Roar|Normal|Cool|—|—|20|anyadjacent|The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}} | |||
{{movelist/category|4|Rock Polish|Rock|Tough|—|—|20|self|The user polishes its body to reduce drag. This can sharply raise the Speed stat.}} | |||
{{movelist/category|3|Role Play|Psychic|Cute|—|—|10|anyadjacent|The user mimics the target completely, copying the target's natural Ability.}} | |||
{{movelist/category|4|Roost|Flying|Clever|—|—|10|self|The user lands and rests its body. It restores the user's HP by up to half of its max HP.}} | |||
{{movelist/category|6|Rototiller|Ground|Tough|—|—|10|all|Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.}} | |||
{{movelist/category|2|Safeguard|Normal|Beautiful|—|—|25|allyfield|The user creates a protective field that prevents status conditions for five turns.}} | |||
{{movelist/category|1|Sand Attack|Ground|Cute|—|100|15|anyadjacent|Sand is hurled in the target's face, reducing the target's accuracy.}} | |||
{{movelist/category|2|Sandstorm|Rock|Tough|—|—|10|allfield|A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.}} | |||
{{movelist/category|2|Scary Face|Normal|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly lower its Speed stat.}} | |||
{{movelist/category|1|Screech|Normal|Clever|—|85|40|anyadjacent|An earsplitting screech harshly lowers the target's Defense stat.}} | |||
{{movelist/category|1|Sharpen|Normal|Cute|—|—|30|self|The user makes its edges more jagged, which raises its Attack stat.}} | |||
{{movelist/category|9|Shed Tail|Normal||—|—|10|self|The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.}} | |||
{{movelist/category|5|Shell Smash|Normal|Tough|—|—|15|self|The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.}} | |||
{{movelist/category|8|Shelter|Steel||—|—|10|self|The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.}} | |||
{{movelist/category|5|Shift Gear|Steel|Clever|—|—|10|self|The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.}} | |||
{{movelist/category|7|Shore Up|Ground||—|—|10|self|The user regains up to half of its max HP. It restores more HP in a sandstorm.}} | |||
{{movelist/category|9|Silk Trap|Bug||—|—|10|self|The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.}} | |||
{{movelist/category|5|Simple Beam|Normal|Cute|—|100|15|anyadjacent|The user's mysterious psychic wave changes the target's Ability to Simple.}} | |||
{{movelist/category|1|Sing|Normal|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.}} | |||
{{movelist/category|2|Sketch|Normal|Clever|—|—|1|anyadjacent|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}} | |||
{{movelist/category|3|Skill Swap|Psychic|Clever|—|—|10|anyadjacent|The user employs its psychic power to exchange Abilities with the target.}} | |||
{{movelist/category|3|Slack Off|Normal|Cute|—|—|10|self|The user slacks off, restoring its own HP by up to half of its max HP.}} | |||
{{movelist/category|1|Sleep Powder|Grass|Clever|—|75|15|anyadjacent|The user scatters a big cloud of sleep-inducing dust around the target.}} | |||
{{movelist/category|2|Sleep Talk|Normal|Cute|—|—|10|self|While it is asleep, the user randomly uses one of the moves it knows.}} | |||
{{movelist/category|1|Smokescreen|Normal|Clever|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.}} | |||
{{movelist/category|3|Snatch|Dark|Clever|—|—|10|self|The user steals the effects of any attempts to use a healing or stat-changing move.}} | |||
{{movelist/category|9|Snowscape|Ice||—|—|10|allfield|The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.}} | |||
{{movelist/category|5|Soak|Water|Cute|—|100|20|anyadjacent|The user shoots a torrent of water at the target and changes the target's type to Water.}} | |||
{{movelist/category|1|Soft-Boiled|Normal|Cute|—|—|10|self|The user restores its own HP by up to half of its max HP.}} | |||
{{movelist/category|7|Speed Swap|Psychic||—|—|10|anyadjacent|The user exchanges Speed stats with the target.}} | |||
{{movelist/category|9|Spicy Extract|Grass||—|—|15|anyadjacent|The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.}} | |||
{{movelist/category|2|Spider Web|Bug|Clever|—|—|10|anyadjacent|The user ensnares the target with thin, gooey silk so it can't flee from battle.}} | |||
{{movelist/category|2|Spikes|Ground|Clever|—|—|20|foes|The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.}} | |||
{{movelist/category|6|Spiky Shield|Grass|Tough|—|—|10|self|In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.}} | |||
{{movelist/category|2|Spite|Ghost|Tough|—|100|10|anyadjacent|The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.}} | |||
{{movelist/category|1|Splash|Normal|Cute|—|—|40|self|The user just flops and splashes around to no effect at all...}} | |||
{{movelist/category|1|Spore|Grass|Beautiful|—|100|15|anyadjacent|The user scatters bursts of spores that induce sleep.}} | |||
{{movelist/category|7|Spotlight|Normal||—|—|15|anyadjacent|The user shines a spotlight on the target so that only the target will be attacked during the turn.}} | |||
{{movelist/category|4|Stealth Rock|Rock|Cool|—|—|20|foes|The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.}} | |||
{{movelist/category|6|Sticky Web|Bug|Tough|—|—|20|foes|The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.}} | |||
{{movelist/category|3|Stockpile|Normal|Tough|—|—|20|self|The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.}} | |||
{{movelist/category|7|Strength Sap|Grass||—|100|10|anyadjacent|The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.}} | |||
{{movelist/category|1|String Shot|Bug|Clever|—|95|40|adjacentfoes|The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.}} | |||
{{movelist/category|8|Stuff Cheeks|Normal||—|—|10|self|The user eats its held Berry, then sharply raises its Defense stat.}} | |||
{{movelist/category|1|Stun Spore|Grass|Clever|—|75|30|anyadjacent|The user scatters a cloud of numbing powder that paralyzes the target.}} | |||
{{movelist/category|1|Substitute|Normal|Cute|—|—|10|self|The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.}} | |||
{{movelist/category|2|Sunny Day|Fire|Beautiful|—|—|5|allfield|The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.}} | |||
{{movelist/category|1|Supersonic|Normal|Clever|—|55|20|anyadjacent|The user generates odd sound waves from its body that confuse the target.}} | |||
{{movelist/category|2|Swagger|Normal|Cute|—|85|15|anyadjacent|The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.}} | |||
{{movelist/category|3|Swallow|Normal|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.}} | |||
{{movelist/category|2|Sweet Kiss|Fairy|Cute|—|75|10|anyadjacent|The user kisses the target with a sweet, angelic cuteness that causes confusion.}} | |||
{{movelist/category|2|Sweet Scent|Normal|Cute|—|100|20|adjacentfoes|A sweet scent that harshly lowers opposing Pokémon's evasiveness.}} | |||
{{movelist/category|4|Switcheroo|Dark|Clever|—|100|10|anyadjacent|The user trades held items with the target faster than the eye can follow.}} | |||
{{movelist/category|1|Swords Dance|Normal|Beautiful|—|—|20|self|A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.}} | |||
{{movelist/category|2|Synthesis|Grass|Clever|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}} | |||
{{movelist/category|3|Tail Glow|Bug|Beautiful|—|—|20|self|The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.}} | |||
{{movelist/category|1|Tail Whip|Normal|Cute|—|100|30|adjacentfoes|The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.}} | |||
{{movelist/category|4|Tailwind|Flying|Cool|—|—|15|allyfield|The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.}} | |||
{{movelist/category|8|Take Heart|Psychic||—|—|10|self|The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.}} | |||
{{movelist/category|8|Tar Shot|Rock||—|100|15|anyadjacent|The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.}} | |||
{{movelist/category|3|Taunt|Dark|Clever|—|100|20|anyadjacent|The target is taunted into a rage that allows it to use only attack moves for three turns.}} | |||
{{movelist/category|7|Tearful Look|Normal||—|—|20|anyadjacent|The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.}} | |||
{{movelist/category|8|Teatime|Normal||—|—|10|all|The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.}} | |||
{{movelist/category|3|Teeter Dance|Normal|Cute|—|100|20|alladjacent|The user performs a wobbly dance that confuses the Pokémon around it.}} | |||
{{movelist/category|5|Telekinesis|Psychic|Clever|—|—|15|anyadjacent|The user makes the target float with its psychic power. The target is easier to hit for three turns.}} | |||
{{movelist/category|1|Teleport|Psychic|Cool|—|—|20|self|Use it to flee from any wild Pokémon.}} | |||
{{movelist/category|1|Thunder Wave|Electric|Cool|—|90|20|anyadjacent|The user launches a weak jolt of electricity that paralyzes the target.}} | |||
{{movelist/category|3|Tickle|Normal|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, reducing its Attack and Defense stats.}} | |||
{{movelist/category|9|Tidy Up|Normal||—|—|10|self|The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.}} | |||
{{movelist/category|6|Topsy-Turvy|Dark|Clever|—|—|20|anyadjacent|All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.}} | |||
{{movelist/category|3|Torment|Dark|Tough|—|100|15|anyadjacent|The user torments and enrages the target, making it incapable of using the same move twice in a row.}} | |||
{{movelist/category|1|Toxic|Poison|Clever|—|90|10|anyadjacent|A move that leaves the target badly poisoned. Its poison damage worsens every turn.}} | |||
{{movelist/category|4|Toxic Spikes|Poison|Clever|—|—|20|foes|The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.}} | |||
{{movelist/category|7|Toxic Thread|Poison||—|100|20|anyadjacent|The user shoots poisonous threads to poison the target and lower the target's Speed stat.}} | |||
{{movelist/category|1|Transform|Normal|Clever|—|—|10|anyadjacent|The user transforms into a copy of the target right down to having the same move set.}} | |||
{{movelist/category|3|Trick|Psychic|Clever|—|100|10|anyadjacent|The user catches the target off guard and swaps its held item with its own.}} | |||
{{movelist/category|4|Trick Room|Psychic|Clever|—|—|5|allfield|The user creates a bizarre area in which slower Pokémon get to move first for five turns.}} | |||
{{movelist/category|6|Trick-or-Treat|Ghost|Cute|—|100|20|anyadjacent|The user takes the target trick-or-treating. This adds Ghost type to the target's type.}} | |||
{{movelist/category|6|Venom Drench|Poison|Clever|—|100|20|adjacentfoes|Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.}} | |||
{{movelist/category|8|Victory Dance|Fighting||—|—|20|self|The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.}} | |||
{{movelist/category|3|Water Sport|Water|Cute|—|—|15|allfield|The user soaks the battlefield with water. This weakens Fire-type moves for five turns.}} | |||
{{movelist/category|1|Whirlwind|Normal|Clever|—|—|20|anyadjacent|The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}} | |||
{{movelist/category|5|Wide Guard|Rock|Tough|—|—|10|allyfield|The user and its allies are protected from wide-ranging attacks for one turn.}} | |||
{{movelist/category|3|Will-O-Wisp|Fire|Beautiful|—|85|15|anyadjacent|The user shoots a sinister, bluish-white flame at the target to inflict a burn.}} | |||
{{movelist/category|3|Wish|Normal|Cute|—|—|10|self|One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.}} | |||
{{movelist/category|1|Withdraw|Water|Cute|—|—|40|self|The user withdraws its body into its hard shell, raising its Defense stat.}} | |||
{{movelist/category|5|Wonder Room|Psychic|Clever|—|—|10|allfield|The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.}} | |||
{{movelist/category|5|Work Up|Normal|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats increase.}} | |||
{{movelist/category|4|Worry Seed|Grass|Clever|—|100|10|anyadjacent|A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.}} | |||
{{movelist/category|3|Yawn|Normal|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}} | |||
{{movelist/category-foot|Status}} | |||
{{m|Explosion}} and {{m|Self-Destruct}} are status moves in [[Pokémon Super Mystery Dungeon]]. | |||
===Shadow moves=== | |||
The following [[Shadow move]]s are status moves: | |||
{{movelist/category-head/shadow}} | |||
{{movelist/category/shadow|XD|Shadow Down|—|100|foes|A shadowy aura sharply cuts the foe's Defense.}} | |||
{{movelist/category/shadow|XD|Shadow Half|—|100|all|A shadowy aura's energy cuts everyone's HP by half.}} | |||
{{movelist/category/shadow|XD|Shadow Hold|—|80|foes|The opponent Pokémon cannot escape.}} | |||
{{movelist/category/shadow|XD|Shadow Mist|—|100|foes|A shadowy aura sharply cuts the foe's evasiveness.}} | |||
{{movelist/category/shadow|XD|Shadow Panic|—|60|foes|A shadowy aura emanates to cause a confuse condition.}} | |||
{{movelist/category/shadow|XD|Shadow Shed|—|100|all|A shadowy aura eliminates Reflect and similar moves.}} | |||
{{movelist/category/shadow|XD|Shadow Sky|—|100|all|Darkness hurts all but Shadow Pokémon for 5 turns.}} | |||
{{movelist/category-foot|XD}} | |||
==Icons== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Status color dark}}; background:#{{Status color}}; font-size:80%" | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC IV.png]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC HGSS.png]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC BW.png]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC.png]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC LGPE.png]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC SwSh.png]] | |||
|- | |||
| Icon from<br>{{color2|000|Pokémon Diamond and Pearl Versions|Diamond, Pearl}}, and {{color2|000|Pokémon Platinum Version|Platinum}} | |||
| Icon from<br>{{color2|000|Pokémon HeartGold and SoulSilver Versions|HeartGold and SoulSilver}} | |||
| Icon from<br>{{color2|000|Generation V}} | |||
| Icon from<br>{{color2|000|Generation VI}} and {{color2|000|Generation VII|VII}} | |||
| Icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!}} | |||
| Icon from<br>{{color2|000|Pokémon Sword and Shield|Sword and Shield}} | |||
|- | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC BDSP.png]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC LA.png]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC Masters.png|100px]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC HOME.png|100px]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:Status icon HOME.png]] | |||
|style="border:2px solid #{{Status color dark}}; background:#eee; width:100px; height:80px; {{roundy|20px}}" | [[File:StatusIC SV.png]] | |||
|- | |||
| Icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl}} | |||
| Icon from<br>{{color2|000|Pokémon Legends: Arceus|Legends: Arceus}} | |||
| Icon from<br>{{color2|000|Pokémon Masters EX|Masters EX}} | |||
| Icon from<br>{{color2|000|Pokémon HOME|HOME}} | |||
| Icon symbol from<br>{{color2|000|Pokémon HOME|HOME}} | |||
| Icon from<br>{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}} | |||
|} | |||
==In other languages== | |||
{{langtable|color={{status color light}}|bordercolor={{status color dark}} | |||
|zh_yue=變化招式 ''{{tt|Binfa Jīusīk|Status move}}'' | |||
|zh_cmn=變化招式 ''{{tt|Biànhuà Zhāoshì|Status move}}'' | |||
|fr=Attaque de statut | |||
|de=Status-Attacke | |||
|it=Mossa di stato | |||
|ko=변화 기술 ''{{tt|Byeonhwa Gisul|Status move}}'' | |||
|es=Ataque de estado | |||
}} | |||
==References== | |||
{{reflist}} | |||
{{-}} | |||
{{Project Games notice|game mechanic}} | |||
[[Category:Status moves|*]] | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[it:Categoria danno#Stato]] | |||
[[ja:へんかわざ]] | [[ja:へんかわざ]] | ||
[[zh:变化招式]] |
Latest revision as of 06:12, 27 May 2024
Damage categories | |||
---|---|---|---|
Physical | |||
Special | |||
Status |
The status move (Japanese: 変化技 status move) category includes several moves that do not directly inflict damage, unlike physical and special moves. Status moves include moves that change the weather, inflict status conditions, or raise or lower the stats of a Pokémon, among other effects.
This term was introduced in Generation V, in addition to Status move and status-changing move (although healing or status-changing move has also been used since Pokémon FireRed and LeafGreen). From Generation VI onwards, the games almost always use only status move.
In Pokémon Stadium, it is known as special technique or special move (Japanese: とくしゅな わざ special move), although only the latter name is used in the sequel Pokémon Stadium 2. From Generation IV onwards, they are identified by the status move symbol in the summary. In Pokémon HeartGold and SoulSilver, it is known as changing attack (Japanese: へんかわざ changing move). In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, it is referred to as Other.
Status moves typically do not employ type effectiveness, so may affect Pokémon regardless of their types; however, Ground-type Pokémon are immune to Thunder Wave based on type interactions, and Ghost-type Pokémon are immune to Glare based on type interactions in Generations II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, Poison-type Pokémon cannot be afflicted with poison and are thus unaffected by Poison Gas (unless the user has Corrosion).
The majority of Normal- and Psychic-type moves, as well as the only ???-type move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, the Dragon-type and Fire-type only have three status moves each.
In the Generation I and II core series games, when an in-game opponent outside of the Battle Tower uses a status move that would decrease one of the target's stats, that move has a 25% chance to fail in addition to its normal chance to miss.[1] In the Generation II core series games, this condition also applies to status moves that would inflict a non-volatile status condition upon the target.[2]
When a Pokémon Dynamaxes, its status moves temporarily become Max Guard.
Terminology
Pokémon Stadium series
In Pokémon Stadium, the terms "special technique" or "special move" (Japanese: とくしゅな わざ special move in both cases) refer to status moves. In Pokémon Stadium 2, the word "technique" was replaced by "move" in all move descriptions.
Sometimes, their type is mentioned in the move description as well, as in "special Normal-type technique" or "special Psychic-type move".
These status moves are described as "special moves" in both Stadium games: Conversion, Hypnosis, Kinesis, Lovely Kiss, and Thunder Wave.
These status moves are described as "special techniques" in Pokémon Stadium, and as "special moves" in Pokémon Stadium 2 (although they use the same Japanese term): Agility, Confuse Ray, Light Screen, Meditate, Reflect, Sing, Supersonic, and Teleport.
For comparison, the term "special attack" (Japanese: とくしゅこうげき special attack) is sometimes used referring to special moves in the Stadium games. This includes the "special attacks" mentioned in the description of Light Screen and Mirror Coat. The moves Fire Punch, Ice Punch, Thunder Punch, and Future Sight are also referred to as "special attacks".
Generation III
From Pokémon FireRed and LeafGreen onwards, Snatch refers to status moves as "healing or status-changing moves" or "healing or stat-changing moves".
Generation IV
Starting in this generation, the status moves are identified by their symbol as seen in the Pokémon's summary.
The name "changing attack" (Japanese: へんかわざ changing move) is seen in one of the three lists of TMs for sale, which are based on the moves's categories, at the Exchange Service Corner from the Battle Frontier in Pokémon HeartGold and SoulSilver (unlike in Pokémon Platinum, where there is a single list of TMs available for sale in the Battle Frontier).
Generation V onwards
These terms were introduced in introduced in Pokémon Black and White: "status move" (only found in the description of Prankster), "Status move" (found in the Help System: "Moves are classified as Physical, Special, or Status moves."), and "status-changing move" (used in the description of Magic Bounce and Wonder Skin).
In Pokémon Black 2 and White 2, Cheren's descriptions of Prankster, Magic Bounce, and Wonder Skin use "status move".
From Generation VI onwards, "status move" is almost always consistently used.
Abilities affecting status moves
Name | Description | Generation |
---|---|---|
Wonder Skin | Makes status moves more likely to miss the Pokémon. | V |
Magic Bounce | The Pokémon reflects status moves instead of getting hit by them. | V |
Prankster | Gives priority to the Pokémon's status moves. | V |
Good as Gold | A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. | IX |
Mycelium Might | The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. | IX |
Moves affecting status moves
Name | Description | Generation |
---|---|---|
Crafty Shield | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | VI |
Magic Coat | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | III |
Taunt | The target is taunted into a rage that allows it to use only attack moves for three turns. | III |
List of moves
Gen | Move | Type | Contest | Power | Accuracy | PP | Range | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Acid Armor | Poison | Tough | — | —% | 20 (max 32) |
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||||
IV | Acupressure | Normal | Tough | — | —% | 30 (max 48) |
|
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||||||||
V | After You | Normal | Cute | — | —% | 15 (max 24) |
|
The user helps the target and makes it use its move right after the user. | |||||||||
I | Agility | Psychic | Cool | — | —% | 30 (max 48) |
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
V | Ally Switch | Psychic | Clever | — | —% | 15 (max 24) |
|
The user teleports using a strange power and switches places with one of its allies. | |||||||||
I | Amnesia | Psychic | Cute | — | —% | 20 (max 32) |
|
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
IV | Aqua Ring | Water | Beautiful | — | —% | 20 (max 32) |
|
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
III | Aromatherapy | Grass | Clever | — | —% | 5 (max 8) |
|
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||||
VI | Aromatic Mist | Fairy | Beautiful | — | —% | 20 (max 32) |
|
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | |||||||||
III | Assist | Normal | Cute | — | —% | 20 (max 32) |
|
The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||||||
II | Attract | Normal | Cute | — | 100% | 15 (max 24) |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
VII | Aurora Veil | Ice | — | —% | 20 (max 32) |
|
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | ||||||||||
V | Autotomize | Steel | Beautiful | — | —% | 15 (max 24) |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
VI | Baby-Doll Eyes | Fairy | Cute | — | 100% | 30 (max 48) |
|
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |||||||||
VII | Baneful Bunker | Poison | — | —% | 10 (max 16) |
|
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | ||||||||||
I | Barrier | Psychic | Cool | — | —% | 20 (max 32) |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
II | Baton Pass | Normal | Cute | — | —% | 40 (max 64) |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||
II | Belly Drum | Normal | Cute | — | —% | 10 (max 16) |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||
V | Bestow | Normal | Cute | — | —% | 15 (max 24) |
|
The user passes its held item to the target when the target isn't holding an item. | |||||||||
III | Block | Normal | Cute | — | —% | 5 (max 8) |
|
The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
III | Bulk Up | Fighting | Cool | — | —% | 20 (max 32) |
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
IX | Burning Bulwark | Fire | — | —% | 10 (max 16) |
|
The user’s intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it. | ||||||||||
III | Calm Mind | Psychic | Clever | — | —% | 20 (max 32) |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
III | Camouflage | Normal | Clever | — | —% | 20 (max 32) |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||||
IV | Captivate | Normal | Cute | — | 100% | 20 (max 32) |
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
VI | Celebrate | Normal | Cute | — | —% | 40 (max 64) |
|
The Pokémon congratulates you on your special day! | |||||||||
III | Charge | Electric | Clever | — | —% | 20 (max 32) |
|
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
II | Charm | Fairy | Cute | — | 100% | 20 (max 32) |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||||
IX | Chilly Reception | Ice | — | —% | 10 (max 16) |
|
The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. | ||||||||||
VIII | Clangorous Soul | Dragon | — | 100% | 5 (max 8) |
|
The user raises all its stats by using some of its HP. | ||||||||||
VIII | Coaching | Fighting | — | —% | 10 (max 16) |
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ||||||||||
V | Coil | Poison | Tough | — | —% | 20 (max 32) |
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||||
VI | Confide | Normal | Cute | — | —% | 20 (max 32) |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
I | Confuse Ray | Ghost | Clever | — | 100% | 10 (max 16) |
|
The target is exposed to a sinister ray that triggers confusion. | |||||||||
I | Conversion | Normal | Beautiful | — | —% | 30 (max 48) |
|
The user changes its type to become the same type as the move at the top of the list of moves it knows. | |||||||||
II | Conversion 2 | Normal | Beautiful | — | —% | 30 (max 48) |
|
The user changes its type to make itself resistant to the type of the attack the opponent used last. | |||||||||
IV | Copycat | Normal | Cute | — | —% | 20 (max 32) |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
VIII | Corrosive Gas | Poison | — | 100% | 10 (max 16) |
|
The user surrounds everything around it with highly acidic gas and melts away items they hold. | ||||||||||
III | Cosmic Power | Psychic | Beautiful | — | —% | 20 (max 32) |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
V | Cotton Guard | Grass | Cute | — | —% | 10 (max 16) |
|
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | |||||||||
II | Cotton Spore | Grass | Beautiful | — | 100% | 40 (max 64) |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | |||||||||
VIII | Court Change | Normal | — | —% | 10 (max 16) |
|
With its mysterious power, the user swaps the effects on either side of the field. | ||||||||||
VI | Crafty Shield | Fairy | Clever | — | —% | 10 (max 16) |
|
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||||||
II | Curse | Ghost | Tough | — | —% | 10 (max 16) |
|
A move that works differently for the Ghost type than for all other types. | |||||||||
IV | Dark Void | Dark | Clever | — | 50% | 10 (max 16) |
|
Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | |||||||||
VIII | Decorate | Fairy | — | —% | 15 (max 24) |
|
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. | ||||||||||
IV | Defend Order | Bug | Clever | — | —% | 10 (max 16) |
|
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | |||||||||
I | Defense Curl | Normal | Cute | — | —% | 40 (max 64) |
|
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
IV | Defog | Flying | Cool | — | —% | 15 (max 24) |
|
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||||||
II | Destiny Bond | Ghost | Clever | — | —% | 5 (max 8) |
|
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | |||||||||
II | Detect | Fighting | Cool | — | —% | 5 (max 8) |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
I | Disable | Normal | Clever | — | 100% | 20 (max 32) |
|
For four turns, this move prevents the target from using the move it last used. | |||||||||
IX | Doodle | Normal | — | 100% | 10 (max 16) |
|
The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. | ||||||||||
I | Double Team | Normal | Cool | — | —% | 15 (max 24) |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
IX | Dragon Cheer | Dragon | — | —% | 15 (max 24) |
|
The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | ||||||||||
III | Dragon Dance | Dragon | Cool | — | —% | 20 (max 32) |
|
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||||
VI | Eerie Impulse | Electric | Clever | — | 100% | 15 (max 24) |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
VI | Electric Terrain | Electric | Clever | — | —% | 10 (max 16) |
|
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
VI | Electrify | Electric | Clever | — | —% | 20 (max 32) |
|
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | |||||||||
IV | Embargo | Dark | Clever | — | 100% | 15 (max 24) |
|
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||||
II | Encore | Normal | Cute | — | 100% | 5 (max 8) |
|
The user compels the target to keep using the move it encored for three turns. | |||||||||
II | Endure | Normal | Tough | — | —% | 10 (max 16) |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
V | Entrainment | Normal | Cute | — | 100% | 15 (max 24) |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
VII | Extreme Evoboost | Normal | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | ||||||||||
VI | Fairy Lock | Fairy | Clever | — | —% | 10 (max 16) |
|
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |||||||||
III | Fake Tears | Dark | Cute | — | 100% | 20 (max 32) |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
III | Feather Dance | Flying | Beautiful | — | 100% | 15 (max 24) |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |||||||||
IX | Fillet Away | Normal | — | —% | 10 (max 16) |
|
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. | ||||||||||
I | Flash | Normal | Beautiful | — | 100% | 20 (max 32) |
|
The user flashes a bright light that cuts the target's accuracy. | |||||||||
III | Flatter | Dark | Clever | — | 100% | 15 (max 24) |
|
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | |||||||||
VII | Floral Healing | Fairy | — | —% | 10 (max 16) |
|
The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | ||||||||||
VI | Flower Shield | Fairy | Beautiful | — | —% | 10 (max 16) |
|
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |||||||||
I | Focus Energy | Normal | Cool | — | —% | 30 (max 48) |
|
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
III | Follow Me | Normal | Cute | — | —% | 20 (max 32) |
|
The user draws attention to itself, making all targets take aim only at the user. | |||||||||
II | Foresight | Normal | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||||
VI | Forest's Curse | Grass | Clever | — | 100% | 20 (max 32) |
|
The user puts a forest curse on the target. The target is now Grass type as well. | |||||||||
IV | Gastro Acid | Poison | Tough | — | 100% | 10 (max 16) |
|
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||||||||
VII | Gear Up | Steel | — | —% | 20 (max 32) |
|
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | ||||||||||
VI | Geomancy | Fairy | Beautiful | — | —% | 10 (max 16) |
|
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |||||||||
I | Glare | Normal | Tough | — | 100% | 30 (max 48) |
|
The user intimidates the target with the pattern on its belly to cause paralysis. | |||||||||
III | Grass Whistle | Grass | Clever | — | 55% | 15 (max 24) |
|
The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||||
VI | Grassy Terrain | Grass | Beautiful | — | —% | 10 (max 16) |
|
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | |||||||||
IV | Gravity | Psychic | Clever | — | —% | 5 (max 8) |
|
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||||||
I | Growl | Normal | Cute | — | 100% | 40 (max 64) |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
I | Growth | Normal | Beautiful | — | —% | 20 (max 32) |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
III | Grudge | Ghost | Tough | — | —% | 5 (max 8) |
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
V | Guard Split | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
IV | Guard Swap | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
III | Hail | Ice | Beautiful | — | —% | 10 (max 16) |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
VI | Happy Hour | Normal | Cute | — | —% | 30 (max 48) |
|
Using Happy Hour doubles the amount of prize money received after battle. | |||||||||
I | Harden | Normal | Tough | — | —% | 30 (max 48) |
|
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
I | Haze | Ice | Beautiful | — | —% | 30 (max 48) |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
II | Heal Bell | Normal | Beautiful | — | —% | 5 (max 8) |
|
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||||
IV | Heal Block | Psychic | Clever | — | 100% | 15 (max 24) |
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
IV | Heal Order | Bug | Clever | — | —% | 10 (max 16) |
|
The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||||||
V | Heal Pulse | Psychic | Beautiful | — | —% | 10 (max 16) |
|
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
IV | Healing Wish | Psychic | Beautiful | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
IV | Heart Swap | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch stat changes with the target. | |||||||||
III | Helping Hand | Normal | Clever | — | —% | 20 (max 32) |
|
The user assists an ally by boosting the power of that ally's attack. | |||||||||
VI | Hold Hands | Normal | Cute | — | —% | 40 (max 64) |
|
The user and an ally hold hands. This makes them very happy. | |||||||||
V | Hone Claws | Dark | Cute | — | —% | 15 (max 24) |
|
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
III | Howl | Normal | Cool | — | —% | 40 (max 64) |
|
The user howls loudly to raise its spirit, which raises its Attack stat. | |||||||||
I | Hypnosis | Psychic | Clever | — | 60% | 20 (max 32) |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
III | Imprison | Psychic | Clever | — | —% | 10 (max 16) |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
III | Ingrain | Grass | Clever | — | —% | 20 (max 32) |
|
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||||||
VII | Instruct | Psychic | — | —% | 15 (max 24) |
|
The user instructs the target to use the target's last move again. | ||||||||||
VI | Ion Deluge | Electric | Beautiful | — | —% | 25 (max 40) |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||||||
III | Iron Defense | Steel | Tough | — | —% | 15 (max 24) |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
VIII | Jungle Healing | Grass | — | —% | 10 (max 16) |
|
The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | ||||||||||
I | Kinesis | Psychic | Clever | — | 80% | 15 (max 24) |
|
The user distracts the target by bending a spoon. This lowers the target's accuracy. | |||||||||
VI | King's Shield | Steel | Cool | — | —% | 10 (max 16) |
|
The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | |||||||||
VII | Laser Focus | Normal | — | —% | 30 (max 48) |
|
The user concentrates intensely. The attack on the next turn always results in a critical hit. | ||||||||||
I | Leech Seed | Grass | Clever | — | 90% | 10 (max 16) |
|
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
I | Leer | Normal | Cool | — | 100% | 30 (max 48) |
|
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
VIII | Life Dew | Water | — | —% | 10 (max 16) |
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ||||||||||
I | Light Screen | Psychic | Beautiful | — | —% | 30 (max 48) |
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
II | Lock-On | Normal | Clever | — | —% | 5 (max 8) |
|
The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||||
I | Lovely Kiss | Normal | Beautiful | — | 75% | 10 (max 16) |
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | |||||||||
IV | Lucky Chant | Normal | Cute | — | —% | 30 (max 48) |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||||||
VIII | Lunar Blessing | Psychic | — | —% | 5 (max 8) |
|
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. | ||||||||||
IV | Lunar Dance | Psychic | Beautiful | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |||||||||
III | Magic Coat | Psychic | Beautiful | — | —% | 15 (max 24) |
|
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | |||||||||
VIII | Magic Powder | Psychic | — | 100% | 20 (max 32) |
|
The user scatters a cloud of magic powder that changes the target to Psychic type. | ||||||||||
V | Magic Room | Psychic | Clever | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||
IV | Magnet Rise | Electric | Clever | — | —% | 10 (max 16) |
|
The user levitates using electrically generated magnetism for five turns. | |||||||||
VI | Magnetic Flux | Electric | Clever | — | —% | 20 (max 32) |
|
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |||||||||
VI | Mat Block | Fighting | Cool | — | —% | 10 (max 16) |
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||||||
VIII | Max Guard | Normal | — | —% | 1 (max 1) |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
IV | Me First | Normal | Clever | — | —% | 20 (max 32) |
|
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||||||
II | Mean Look | Normal | Beautiful | — | —% | 5 (max 8) |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
I | Meditate | Psychic | Beautiful | — | —% | 40 (max 64) |
|
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
III | Memento | Dark | Tough | — | 100% | 10 (max 16) |
|
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | |||||||||
III | Metal Sound | Steel | Clever | — | 85% | 40 (max 64) |
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||||
I | Metronome | Normal | Cute | — | —% | 10 (max 16) |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
II | Milk Drink | Normal | Cute | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | |||||||||
I | Mimic | Normal | Cute | — | —% | 10 (max 16) |
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
II | Mind Reader | Normal | Clever | — | —% | 5 (max 8) |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||||
I | Minimize | Normal | Cute | — | —% | 10 (max 16) |
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
IV | Miracle Eye | Psychic | Clever | — | —% | 40 (max 64) |
|
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||||
I | Mirror Move | Flying | Clever | — | —% | 20 (max 32) |
|
The user counters the target by mimicking the target's last move. | |||||||||
I | Mist | Ice | Beautiful | — | —% | 30 (max 48) |
|
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
VI | Misty Terrain | Fairy | Beautiful | — | —% | 10 (max 16) |
|
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||||||
II | Moonlight | Fairy | Beautiful | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
II | Morning Sun | Normal | Beautiful | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
III | Mud Sport | Ground | Cute | — | —% | 15 (max 24) |
|
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | |||||||||
IV | Nasty Plot | Dark | Clever | — | —% | 20 (max 32) |
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
III | Nature Power | Normal | Beautiful | — | —% | 20 (max 32) |
|
This attack makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
II | Nightmare | Ghost | Clever | — | 100% | 15 (max 24) |
|
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
VIII | No Retreat | Fighting | — | —% | 5 (max 8) |
|
This move raises all the user's stats but prevents the user from switching out or fleeing. | ||||||||||
VI | Noble Roar | Normal | Tough | — | 100% | 30 (max 48) |
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |||||||||
VIII | Obstruct | Dark | — | —% | 10 (max 16) |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. | ||||||||||
VIII | Octolock | Fighting | — | 100% | 15 (max 24) |
|
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | ||||||||||
III | Odor Sleuth | Normal | Clever | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||||
II | Pain Split | Normal | Clever | — | —% | 20 (max 32) |
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
VI | Parting Shot | Dark | Cool | — | 100% | 20 (max 32) |
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | |||||||||
II | Perish Song | Normal | Beautiful | — | —% | 5 (max 8) |
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
VI | Play Nice | Normal | Cute | — | —% | 20 (max 32) |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | |||||||||
I | Poison Gas | Poison | Clever | — | 90% | 40 (max 64) |
|
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. | |||||||||
I | Poison Powder | Poison | Clever | — | 75% | 35 (max 56) |
|
The user scatters a cloud of poisonous dust that poisons the target. | |||||||||
VI | Powder | Bug | Clever | — | 100% | 20 (max 32) |
|
The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | |||||||||
VIII | Power Shift | Normal | — | —% | 10 (max 16) |
|
The user swaps its Attack and Defense stats. | ||||||||||
V | Power Split | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
IV | Power Swap | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||||
IV | Power Trick | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch its Attack stat with its Defense stat. | |||||||||
II | Protect | Normal | Cute | — | —% | 10 (max 16) |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
II | Psych Up | Normal | Clever | — | —% | 10 (max 16) |
|
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
VII | Psychic Terrain | Psychic | — | —% | 10 (max 16) |
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||||||
IV | Psycho Shift | Psychic | Clever | — | 100% | 10 (max 16) |
|
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||||
VII | Purify | Poison | — | —% | 20 (max 32) |
|
The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | ||||||||||
V | Quash | Dark | Clever | — | 100% | 15 (max 24) |
|
The user suppresses the target and makes its move go last. | |||||||||
V | Quick Guard | Fighting | Cool | — | —% | 15 (max 24) |
|
The user protects itself and its allies from priority moves. | |||||||||
V | Quiver Dance | Bug | Beautiful | — | —% | 20 (max 32) |
|
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. | |||||||||
V | Rage Powder | Bug | Clever | — | —% | 20 (max 32) |
|
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |||||||||
II | Rain Dance | Water | Beautiful | — | —% | 5 (max 8) |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
I | Recover | Normal | Clever | — | —% | 10 (max 16) |
|
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
III | Recycle | Normal | Clever | — | —% | 10 (max 16) |
|
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
I | Reflect | Psychic | Clever | — | —% | 20 (max 32) |
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
V | Reflect Type | Normal | Clever | — | —% | 15 (max 24) |
|
The user reflects the target's type, making it the same type as the target. | |||||||||
III | Refresh | Normal | Cute | — | —% | 20 (max 32) |
|
The user rests to cure itself of poisoning, a burn, or paralysis. | |||||||||
I | Rest | Psychic | Cute | — | —% | 10 (max 16) |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
IX | Revival Blessing | Normal | — | —% | 1 (max 1) |
|
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. | ||||||||||
I | Roar | Normal | Cool | — | —% | 20 (max 32) |
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
IV | Rock Polish | Rock | Tough | — | —% | 20 (max 32) |
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||||
III | Role Play | Psychic | Cute | — | —% | 10 (max 16) |
|
The user mimics the target completely, copying the target's natural Ability. | |||||||||
IV | Roost | Flying | Clever | — | —% | 10 (max 16) |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
VI | Rototiller | Ground | Tough | — | —% | 10 (max 16) |
|
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |||||||||
II | Safeguard | Normal | Beautiful | — | —% | 25 (max 40) |
|
The user creates a protective field that prevents status conditions for five turns. | |||||||||
I | Sand Attack | Ground | Cute | — | 100% | 15 (max 24) |
|
Sand is hurled in the target's face, reducing the target's accuracy. | |||||||||
II | Sandstorm | Rock | Tough | — | —% | 10 (max 16) |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
II | Scary Face | Normal | Tough | — | 100% | 10 (max 16) |
|
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
I | Screech | Normal | Clever | — | 85% | 40 (max 64) |
|
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
I | Sharpen | Normal | Cute | — | —% | 30 (max 48) |
|
The user makes its edges more jagged, which raises its Attack stat. | |||||||||
IX | Shed Tail | Normal | — | —% | 10 (max 16) |
|
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. | ||||||||||
V | Shell Smash | Normal | Tough | — | —% | 15 (max 24) |
|
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |||||||||
VIII | Shelter | Steel | — | —% | 10 (max 16) |
|
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. | ||||||||||
V | Shift Gear | Steel | Clever | — | —% | 10 (max 16) |
|
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||||||
VII | Shore Up | Ground | — | —% | 10 (max 16) |
|
The user regains up to half of its max HP. It restores more HP in a sandstorm. | ||||||||||
IX | Silk Trap | Bug | — | —% | 10 (max 16) |
|
The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact. | ||||||||||
V | Simple Beam | Normal | Cute | — | 100% | 15 (max 24) |
|
The user's mysterious psychic wave changes the target's Ability to Simple. | |||||||||
I | Sing | Normal | Cute | — | 55% | 15 (max 24) |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
II | Sketch | Normal | Clever | — | —% | 1 (max 1) |
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | |||||||||
III | Skill Swap | Psychic | Clever | — | —% | 10 (max 16) |
|
The user employs its psychic power to exchange Abilities with the target. | |||||||||
III | Slack Off | Normal | Cute | — | —% | 10 (max 16) |
|
The user slacks off, restoring its own HP by up to half of its max HP. | |||||||||
I | Sleep Powder | Grass | Clever | — | 75% | 15 (max 24) |
|
The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
II | Sleep Talk | Normal | Cute | — | —% | 10 (max 16) |
|
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
I | Smokescreen | Normal | Clever | — | 100% | 20 (max 32) |
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | |||||||||
III | Snatch | Dark | Clever | — | —% | 10 (max 16) |
|
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||||
IX | Snowscape | Ice | — | —% | 10 (max 16) |
|
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ||||||||||
V | Soak | Water | Cute | — | 100% | 20 (max 32) |
|
The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
I | Soft-Boiled | Normal | Cute | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | |||||||||
VII | Speed Swap | Psychic | — | —% | 10 (max 16) |
|
The user exchanges Speed stats with the target. | ||||||||||
IX | Spicy Extract | Grass | — | —% | 15 (max 24) |
|
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. | ||||||||||
II | Spider Web | Bug | Clever | — | —% | 10 (max 16) |
|
The user ensnares the target with thin, gooey silk so it can't flee from battle. | |||||||||
II | Spikes | Ground | Clever | — | —% | 20 (max 32) |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
VI | Spiky Shield | Grass | Tough | — | —% | 10 (max 16) |
|
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |||||||||
II | Spite | Ghost | Tough | — | 100% | 10 (max 16) |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
I | Splash | Normal | Cute | — | —% | 40 (max 64) |
|
The user just flops and splashes around to no effect at all... | |||||||||
I | Spore | Grass | Beautiful | — | 100% | 15 (max 24) |
|
The user scatters bursts of spores that induce sleep. | |||||||||
VII | Spotlight | Normal | — | —% | 15 (max 24) |
|
The user shines a spotlight on the target so that only the target will be attacked during the turn. | ||||||||||
IV | Stealth Rock | Rock | Cool | — | —% | 20 (max 32) |
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
VI | Sticky Web | Bug | Tough | — | —% | 20 (max 32) |
|
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | |||||||||
III | Stockpile | Normal | Tough | — | —% | 20 (max 32) |
|
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||||
VII | Strength Sap | Grass | — | 100% | 10 (max 16) |
|
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | ||||||||||
I | String Shot | Bug | Clever | — | 95% | 40 (max 64) |
|
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | |||||||||
VIII | Stuff Cheeks | Normal | — | —% | 10 (max 16) |
|
The user eats its held Berry, then sharply raises its Defense stat. | ||||||||||
I | Stun Spore | Grass | Clever | — | 75% | 30 (max 48) |
|
The user scatters a cloud of numbing powder that paralyzes the target. | |||||||||
I | Substitute | Normal | Cute | — | —% | 10 (max 16) |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
II | Sunny Day | Fire | Beautiful | — | —% | 5 (max 8) |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
I | Supersonic | Normal | Clever | — | 55% | 20 (max 32) |
|
The user generates odd sound waves from its body that confuse the target. | |||||||||
II | Swagger | Normal | Cute | — | 85% | 15 (max 24) |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
III | Swallow | Normal | Tough | — | —% | 10 (max 16) |
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
II | Sweet Kiss | Fairy | Cute | — | 75% | 10 (max 16) |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
II | Sweet Scent | Normal | Cute | — | 100% | 20 (max 32) |
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||||||
IV | Switcheroo | Dark | Clever | — | 100% | 10 (max 16) |
|
The user trades held items with the target faster than the eye can follow. | |||||||||
I | Swords Dance | Normal | Beautiful | — | —% | 20 (max 32) |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
II | Synthesis | Grass | Clever | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
III | Tail Glow | Bug | Beautiful | — | —% | 20 (max 32) |
|
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | |||||||||
I | Tail Whip | Normal | Cute | — | 100% | 30 (max 48) |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
IV | Tailwind | Flying | Cool | — | —% | 15 (max 24) |
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||||||
VIII | Take Heart | Psychic | — | —% | 10 (max 16) |
|
The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats. | ||||||||||
VIII | Tar Shot | Rock | — | 100% | 15 (max 24) |
|
The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. | ||||||||||
III | Taunt | Dark | Clever | — | 100% | 20 (max 32) |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
VII | Tearful Look | Normal | — | —% | 20 (max 32) |
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | ||||||||||
VIII | Teatime | Normal | — | —% | 10 (max 16) |
|
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | ||||||||||
III | Teeter Dance | Normal | Cute | — | 100% | 20 (max 32) |
|
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||||
V | Telekinesis | Psychic | Clever | — | —% | 15 (max 24) |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
I | Teleport | Psychic | Cool | — | —% | 20 (max 32) |
|
Use it to flee from any wild Pokémon. | |||||||||
I | Thunder Wave | Electric | Cool | — | 90% | 20 (max 32) |
|
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
III | Tickle | Normal | Cute | — | 100% | 20 (max 32) |
|
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
IX | Tidy Up | Normal | — | —% | 10 (max 16) |
|
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. | ||||||||||
VI | Topsy-Turvy | Dark | Clever | — | —% | 20 (max 32) |
|
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |||||||||
III | Torment | Dark | Tough | — | 100% | 15 (max 24) |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
I | Toxic | Poison | Clever | — | 90% | 10 (max 16) |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
IV | Toxic Spikes | Poison | Clever | — | —% | 20 (max 32) |
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||||||
VII | Toxic Thread | Poison | — | 100% | 20 (max 32) |
|
The user shoots poisonous threads to poison the target and lower the target's Speed stat. | ||||||||||
I | Transform | Normal | Clever | — | —% | 10 (max 16) |
|
The user transforms into a copy of the target right down to having the same move set. | |||||||||
III | Trick | Psychic | Clever | — | 100% | 10 (max 16) |
|
The user catches the target off guard and swaps its held item with its own. | |||||||||
IV | Trick Room | Psychic | Clever | — | —% | 5 (max 8) |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
VI | Trick-or-Treat | Ghost | Cute | — | 100% | 20 (max 32) |
|
The user takes the target trick-or-treating. This adds Ghost type to the target's type. | |||||||||
VI | Venom Drench | Poison | Clever | — | 100% | 20 (max 32) |
|
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||||||
VIII | Victory Dance | Fighting | — | —% | 20 (max 32) |
|
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. | ||||||||||
III | Water Sport | Water | Cute | — | —% | 15 (max 24) |
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||||||
I | Whirlwind | Normal | Clever | — | —% | 20 (max 32) |
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
V | Wide Guard | Rock | Tough | — | —% | 10 (max 16) |
|
The user and its allies are protected from wide-ranging attacks for one turn. | |||||||||
III | Will-O-Wisp | Fire | Beautiful | — | 85% | 15 (max 24) |
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
III | Wish | Normal | Cute | — | —% | 10 (max 16) |
|
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||||||
I | Withdraw | Water | Cute | — | —% | 40 (max 64) |
|
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
V | Wonder Room | Psychic | Clever | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
V | Work Up | Normal | Tough | — | —% | 30 (max 48) |
|
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
IV | Worry Seed | Grass | Clever | — | 100% | 10 (max 16) |
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||||||
III | Yawn | Normal | Cute | — | —% | 10 (max 16) |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Explosion and Self-Destruct are status moves in Pokémon Super Mystery Dungeon.
Shadow moves
The following Shadow moves are status moves:
Game | Move | Power | Accuracy | Range | Description | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
XD | Shadow Down | — | 100% |
|
A shadowy aura sharply cuts the foe's Defense. | |||||||
XD | Shadow Half | — | 100% |
|
A shadowy aura's energy cuts everyone's HP by half. | |||||||
XD | Shadow Hold | — | 80% |
|
The opponent Pokémon cannot escape. | |||||||
XD | Shadow Mist | — | 100% |
|
A shadowy aura sharply cuts the foe's evasiveness. | |||||||
XD | Shadow Panic | — | 60% |
|
A shadowy aura emanates to cause a confuse condition. | |||||||
XD | Shadow Shed | — | 100% |
|
A shadowy aura eliminates Reflect and similar moves. | |||||||
XD | Shadow Sky | — | 100% |
|
Darkness hurts all but Shadow Pokémon for 5 turns. | |||||||
All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left. |
Icons
Icon from Diamond, Pearl, and Platinum |
Icon from HeartGold and SoulSilver |
Icon from Generation V |
Icon from Generation VI and VII |
Icon from Let's Go, Pikachu! and Let's Go, Eevee! |
Icon from Sword and Shield |
Icon from Brilliant Diamond and Shining Pearl |
Icon from Legends: Arceus |
Icon from Masters EX |
Icon from HOME |
Icon symbol from HOME |
Icon from Scarlet and Violet |
In other languages
|
References
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |