From Bulbapedia, the community-driven Pokémon encyclopedia.
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| {{Availability/Gen|gen=IV}} | | {{Availability/Gen|gen=IV}} |
| {{Availability/Entry2|v=Diamond|v2=Pearl|area={{rt|220|Sinnoh}} ([[Super Rod]])}} | | {{Availability/Entry2|v=Diamond|v2=Pearl|area={{rt|220|Sinnoh}} ({{DL|Fishing|Super Rod}})}} |
| {{Availability/Entry1|v=Platinum|area={{rt|220|Sinnoh}} ([[Super Rod]])}} | | {{Availability/Entry1|v=Platinum|area={{rt|220|Sinnoh}} ({{DL|Fishing|Super Rod}})}} |
| {{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Route]]s {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|41|Johto}}, and {{rtn|47|Johto}}, [[New Bark Town]], [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]] ({{DL|Fishing|Good Rod}} or {{DL|Fishing|Super Rod}})}} | | {{Availability/Entry2|v=HeartGold|v2=SoulSilver|area=[[Route]]s {{rtn|20|Kanto}}, {{rtn|21|Kanto}}, {{rtn|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|41|Johto}}, and {{rtn|47|Johto}}, [[New Bark Town]], [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]] ({{DL|Fishing|Good Rod}} or {{DL|Fishing|Super Rod}})}} |
| | {{Availability/Entry1|v=Pal Park|color={{locationcolor/light|ocean}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Sea}}}} |
| {{Availability/Entry1|v=Pokéwalker|color=FF3333|link=Pokéwalker|area={{pw|White Lake}} and {{pw|Beyond the Sea}}}} | | {{Availability/Entry1|v=Pokéwalker|color=FF3333|link=Pokéwalker|area={{pw|White Lake}} and {{pw|Beyond the Sea}}}} |
| {{Availability/Entry1|v=Pal Park|color={{locationcolor/light|ocean}}|link=Pal Park|area={{DL|List of Pokémon by Pal Park location|Sea}}}}
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| {{Availability/Gen|gen=VI}} | | {{Availability/Gen|gen=VI}} |
| {{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Azure Bay]], [[Shalour City]] ({{DL|Fishing|Good Rod}})}} | | {{Availability/Entry2|v=X|v2=Y|t=fff|area=[[Azure Bay]], [[Shalour City]] ({{DL|Fishing|Good Rod}})}} |
| {{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area=[[Route]]s {{rtn|107|Hoenn}}, {{rtn|124|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}, {{rtn|130|Hoenn}} ([[Underwater]])}} | | {{Availability/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|area=[[Route]]s {{rtn|107|Hoenn}}, {{rtn|124|Hoenn}}, {{rtn|126|Hoenn}}, {{rtn|128|Hoenn}}, {{rtn|129|Hoenn}}, and {{rtn|130|Hoenn}} ([[Underwater]])}} |
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| {{Availability/Footer}} | | {{Availability/Footer}} |
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| ====In side games==== | | ====In side games==== |
| {{Availability/Header|type=Water|type2=Electric}} | | {{Availability/Header|type=Water|type2=Electric}} |
Revision as of 19:43, 5 July 2015
Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon.
It evolves into Lanturn starting at level 27.
Biology
Chinchou is a small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. Chinchou's eyes have unique pupils that are shaped like plus signs. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each antenna. The electricity-generating cells in these antennae create so much electrical power that they even make Chinchou tingle slightly. Chinchou charges up its electric attacks by absorbing energy through its two antennae, and flashes its electric lights to exchange signals with others. Chinchou tends to lurk on the dark ocean floors, rarely ever coming up to the surface. However, it does have the ability to walk on land.
In the anime
A Chinchou
Egg in the anime
Major appearances
Chinchou's first major appearance was in Takin' it on the Chinchou, under the ownership of Dayton.
Trinity used a Chinchou in her battle against Misty in the Whirl Cup in The Perfect Match!. It reappeared in a flashback in Espeon, Not Included.
Multiple Chinchou also appeared in Pokémon Ranger and the Temple of the Sea.
Minor appearances
Chinchou first appeared in Pikachu And Pichu.
Two Chinchou appeared in The Legend of Thunder!. One was swimming in a lake, while the other one was swimming in a pool in a Pokémon Center.
Chinchou is one of the Electric-type Pokémon that was seen in the lake with crystal in As Clear As Crystal.
Multiple Chinchou were among the Pokémon living in Lake Slowpoke in Enlighten Up!.
A school of Chinchou appeared in Pokémon Heroes: Latios & Latias. Also, two Chinchou along with a Mantine escorted Latias over to Ash and his friends' boat and another one competed in the Tour de Alto Mare.
Multiple Chinchou appeared in the opening of Destiny Deoxys.
Juan has a Chinchou that appeared in The Great Eight Fate!.
A Chinchou also appeared in One Big Happiny Family! in Jessie's fantasy.
Multiple Chinchou made cameo appearances in Giratina and the Sky Warrior.
A Chinchou appeared in Up Close and Personable!.
Multiple Chinchou appeared in Kalos, Where Dreams and Adventures Begin!.
Multiple Chinchou appeared in An Undersea Place to Call Home!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP212
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Chinchou
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Ash's Pokédex
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Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles which flow positive from one end and negative to the other. Chinchou can also communicate underwater by flashing its tentacles.
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In the manga
In the Pokémon Adventures manga
Chinchou were first seen in Number One Donphan, encountered by Gold during his search for his Poliwag.
In Teddiursa's Picnic a Chinchou appeared in its Pokéball after the wild Granbull had spitted out all the Pokéballs it stole to get attention about its dislocated jaw, it was later returned to its owner by Wilton afterwards.
Misty is later seen with a Chinchou in Chinchou in Charge, using it to light up the area behind the Tohjo Falls.
A Chinchou was one of the rental pokémon used by Emerald in his Factory challenge.
In the TCG
- Main article: Chinchou (TCG)
Game data
NPC appearances
- Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.
Pokédex entries
This Pokémon was unavailable prior to Generation II.
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Generation II
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Gold
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It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
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Silver
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On the dark ocean floor, its only means of communication is its constantly flashing lights.
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Crystal
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Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
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Stadium 2
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It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
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Generation III
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Ruby
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Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
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Sapphire
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Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
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Emerald
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When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
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FireRed
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On the dark ocean floor, its only means of communication is its constantly flashing lights.
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LeafGreen
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It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
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Generation IV
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Diamond
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It discharges positive and negative electricity from its antenna tips to shock its foes.
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Pearl
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Platinum
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HeartGold
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It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
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SoulSilver
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On the dark ocean floor, its only means of communication is its constantly flashing lights.
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Generation V
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Black
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It discharges positive and negative electricity from its antenna tips to shock its foes.
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White
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Black 2
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It discharges positive and negative electricity from its antenna tips to shock its foes.
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White 2
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Generation VI
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X
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On the dark ocean floor, its only means of communication is its constantly flashing lights.
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Y
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It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
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Omega Ruby
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Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
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Alpha Sapphire
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Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
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Game locations
This Pokémon was unavailable prior to Generation II.
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In side games
This Pokémon was unavailable prior to Generation II.
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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75
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135 - 182
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260 - 354
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38
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38 - 99
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72 - 192
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38
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38 - 99
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72 - 192
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56
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54 - 118
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105 - 232
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56
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54 - 118
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105 - 232
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67
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64 - 130
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125 - 256
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Total: 330
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Chinchou
- Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Chinchou
- Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
- Bold indicates a move that gets STAB when used by Chinchou
- Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Chinchou can be tutored the move in that game
- A colored abbreviation in a white box indicates that Chinchou cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Chinchou
- Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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TCG-only moves
Side game data
Evolution
Sprites
This Pokémon was unavailable prior to Generation II.
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Trivia
- Although Chinchou is shown to have the ability to walk on land in the anime, in the games it can only be caught in water and it lacks a footprint.
- The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.
Origin
Bulbanews has an article related to this subject:
It is based on an anglerfish, more specifically the footballfish.
Name origin
Chinchou is a play on 提灯 chōchin (lantern).
Chonchie is a corruption of 提灯 chōchin (lantern). Also, チョウチンアンコウ chōchin-ankō is the name of the footballfish, a deep-sea fish similar to Chinchou's evolution, Lanturn. Notably, 調和 chōwa is Japanese for harmony, describing the balance of Chinchou's water and electric types.
In other languages
Language
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Title
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Meaning
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Japanese
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チョンチー Chonchie
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From 提灯 chōchin (lantern), 提灯鮟鱇 chōchin-ankō (footballfish), and 調和 chōwa (harmony).
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French
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Loupio
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From loupiote
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Spanish
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Chinchou
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Same as English name
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German
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Lampi
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From Lampion
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Italian
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Chinchou
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Same as English name
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Korean
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초라기 Choragi
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From 초롱 (燭籠) chorong and 아귀 agwi
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Mandarin Chinese
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燈籠魚 / 灯笼鱼 Dēnglóngyú
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Literally "Lantern fish"
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Cantonese Chinese
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More languages
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Hindi
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चिंचोउ Chinchou
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Transliteration of English name
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Related articles
Notes
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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