Magnemite (Pokémon): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(adding jn093 info)
Line 45: Line 45:
The magnetic units on Magnemite's body generate an electromagnetic field that allows it to defy gravity and can potentially disrupt electrical equipment. Magnemite is not known to be unnecessarily aggressive but they may approach Trainers with little notice. If a wild Magnemite is approached, [[Escape#Wild Pokémon|it may simply flee]] on rare occasions, as Magnemite does not care for interaction. However, if attacked, it will retaliate with non-damaging moves. In the care of a Trainer, it can be a devoted fighter. However, [[EP195|it has been demonstrated that]] it may be deterred unless a strong bond is formed with its Trainer. Should it run out of electricity, Magnemite will fall to the ground. Usually, batteries can help recharge it in order for Magnemite to start moving again.
The magnetic units on Magnemite's body generate an electromagnetic field that allows it to defy gravity and can potentially disrupt electrical equipment. Magnemite is not known to be unnecessarily aggressive but they may approach Trainers with little notice. If a wild Magnemite is approached, [[Escape#Wild Pokémon|it may simply flee]] on rare occasions, as Magnemite does not care for interaction. However, if attacked, it will retaliate with non-damaging moves. In the care of a Trainer, it can be a devoted fighter. However, [[EP195|it has been demonstrated that]] it may be deterred unless a strong bond is formed with its Trainer. Should it run out of electricity, Magnemite will fall to the ground. Usually, batteries can help recharge it in order for Magnemite to start moving again.


Magnemite can be attracted to anything emitting electricity or a magnetic field, including gadgets such as a [[Pokétch]]. [[EP030|It has even been shown]] to be attracted to electric Pokémon producing such fields. With modern electrical lines buried underground, Magnemite attacks on power plants have increased. To prevent power outages, these power plants deliberately send out signals Magnemite cannot stand to ward them off.
Magnemite can be attracted to anything emitting electricity or a magnetic field, including gadgets such as a [[Pokétch]]. [[EP030|It has even been shown]] to be attracted to electric Pokémon producing such fields. With modern electrical lines buried underground, Magnemite attacks on power plants have increased. To prevent power outages, these power plants deliberately send out signals Magnemite cannot stand to ward them off. Although normally capable of evolving into Magneton and later Magnezone, [[JN093|the anime reveals]] that should an enormous swarm of Magnemite gather together for the purpose of evolution, it could result in an unique "ultimate form".


==In the anime==
==In the anime==

Revision as of 03:00, 15 January 2022

For Pokémon GO information on this species, see the game's section.
080MS.png #080: Slowbro
Pokémon
#082: Magneton 082MS.png
This article is about the species. For a specific instance of this species, see Magnemite (disambiguation).
Magnemite
Magnet Pokémon
コイル
Coil
#081
Magnemite



Images on the Bulbagarden Archives
Type
Electric Steel
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Magnet Pull or Sturdy Cacophony
Cacophony
Analytic
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
190 (35.2%)
Breeding
Egg Group
Mineral
Hatch time
20 cycles
Height
1'00" 0.3 m
Magnemite
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
13.2 lbs. 6.0 kg
Magnemite
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
89
Gen. I-IV
Unknown
IV
65
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Magnemite
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.png
Footprint
F081.png F000.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Magnemite (Japanese: コイル Coil) is a dual-type Electric/Steel Pokémon introduced in Generation I. Prior to Generation II, it was a pure Electric-type Pokémon.

It evolves into Magneton starting at level 30, which evolves into Magnezone when leveled up in a special magnetic field (Generations IV to VII) or when exposed to a Thunder Stone (Pokémon Sword and Shield).

Biology

Magnemite is a seemingly robotic Pokémon that has a gray, spherical metal body with blue-and-red tipped horseshoe magnets on each side and a single, large eye. It has three Phillips head screws on its body: two near the bottom of its body and the one on top of its head that looks similar to an antenna. The two bottom screws serve no noticeable purpose, although they may be its feet as the Pokédex identifies a footprint similar to that of the screw's head. Even though Magnemite and its evolved forms are mechanical creatures, the anime has shown that it has emotions and a way of reproducing. It has even exhibited the need to eat, although its main form of nutrients is electrical currents. It is commonly found in locations such as power plants or caves with a strong magnetic field. Despite its modern, artificial appearance, Magnemite has been depicted in carvings discovered at the Ruins of Alph. It has also been present in AZ's retelling of the Kalos war, indicating it has existed for at least 3,000 years.

The magnetic units on Magnemite's body generate an electromagnetic field that allows it to defy gravity and can potentially disrupt electrical equipment. Magnemite is not known to be unnecessarily aggressive but they may approach Trainers with little notice. If a wild Magnemite is approached, it may simply flee on rare occasions, as Magnemite does not care for interaction. However, if attacked, it will retaliate with non-damaging moves. In the care of a Trainer, it can be a devoted fighter. However, it has been demonstrated that it may be deterred unless a strong bond is formed with its Trainer. Should it run out of electricity, Magnemite will fall to the ground. Usually, batteries can help recharge it in order for Magnemite to start moving again.

Magnemite can be attracted to anything emitting electricity or a magnetic field, including gadgets such as a Pokétch. It has even been shown to be attracted to electric Pokémon producing such fields. With modern electrical lines buried underground, Magnemite attacks on power plants have increased. To prevent power outages, these power plants deliberately send out signals Magnemite cannot stand to ward them off. Although normally capable of evolving into Magneton and later Magnezone, the anime reveals that should an enormous swarm of Magnemite gather together for the purpose of evolution, it could result in an unique "ultimate form".

In the anime

Main series

Magnemite in the anime

Major appearances

Clemont's Magnemite

Clemont owns a Magnemite that first appeared in Clemont's Got a Secret!. It stays at the Lumiose Gym.

Other

Magnemite debuted in Sparks Fly for Magnemite. Ash and his friends were in Gringey City while the power went out. When they were looking around for the cause of the power outage, Magnemite showed up and was attracted to Ash's Pikachu, who had a cold. When a group of Grimer and its Muk leader were chasing Ash and his friends, a group of other Magnemite, along with Magneton, helped fight them off.

In Get Along, Little Pokémon, Ethan used multiple Magnemite to harness electrical energy from bolts of lightning during thunderstorms, with this energy being given to towns without power. One of the Magnemite, nicknamed Number 6, evolved into a Magneton to save Ash and Pikachu from Team Rocket.

In The Poké Spokesman, a group of phony Pokémon interpreters used three Magnemite to attack a Pokémon Center until Simon convinced them to stop.

In Current Events, ten Magnemite served as security guards for an electric company's power station. They first attacked Team Rocket, who had sneaked into the power station. Later on, Ash saw the door had been opened by someone, and upon investigation, he was also attacked by the Magnemite.

Jasmine's Magnemite debuted in Fight for the Light!. It sat perched on her shoulder. Magnemite was later used in her Gym battle with Ash in Nerves of Steelix!; it battled Pikachu, who was able to defeat Magnemite with Quick Attack.

In Watt's with Wattson?, Wattson owns a Magnemite. Much like Jasmine's Magnemite, this Magnemite battled Pikachu during Ash's Gym battle against Wattson. It was defeated when Pikachu became overpowered. Three wild Magnemite also appeared later in the episode.

In All Torkoal, No Play!, multiple Magnemite were part of a pack of Steel-type Pokémon in the Valley of Steel bullying a wild Torkoal.

In PK13, a Magnemite attacked Meowth and Wobbuffet with Thunder Wave, but it was quickly defeated by Wobbuffet's Counter.

In Giratina and the Sky Warrior, an army of Magnemite and Magneton, led by a Magnezone, was owned by Zero. He mainly used them as a swarm to trap or capture targets by linking together around them.

In Camping It Up!, Brock temporarily trained a Magnemite provided by the Pokémon Summer Academy. Unlike the rest of the group, he had no problems bonding with and educating his Pokémon.

In Expedition to Onix Island!, a wild Magnemite lived on a deserted island. It attacked Iris and Axew with an Electric attack after Iris got too close it.

Two Magnemite appeared in Team Plasma's Pokémon Power Plot!, Meowth, Colress and Team Rivalry!, and Ash and N: A Clash of Ideals!, both under the ownership of Team Plasma Grunts.

Ren owns a Magnemite nicknamed Francois (Japanese:フランソワーズ Françoise). In Best Friend...Worst Nightmare!, it helped Ren during a power outage at the Cerise Laboratory, and it later pointed Professor Cerise and Chrysa to its Trainer's location. It has since made further appearances in Pokémon Journeys: The Series.

In JN093, multiple Magnemite, including one belonging to a Trainer, went crazy in Vermilion City due to a geomagnetic storm.

Minor appearances

In Pikachu's Vacation, a Magnemite was at the Pokémon Theme Park.

In Lights, Camera, Quack-tion, two Magnemite were lighting technicians for the film Pokémon in Love.

In Pikachu Re-Volts, four Magnemite were controlled by Cassidy and Butch at Mandarin Island North.

In The Power of One, multiple Magnemite sensed the disturbance caused by Lawrence III.

Multiple wild Magnemite appeared in Pikachu's Rescue Adventure.

In Beauty and the Breeder, a Pokémon Breeder's Magnemite participated in a Pokémon breeding competition.

In The Legend of Thunder!, multiple Magnemite were lured by the "Miracle Crystal" used by Attila and Hun.

In As Clear As Crystal, a Magnemite was affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.

In You Said A Mouthful!, a Magnemite was one of the Pokémon inside Anthony's Pelipper's mouth so Pelipper could employ its Electric attacks.

A Magnemite appeared in A Fan with a Plan!.

In Training Daze, a Magnemite was partnered with two Team Rocket trainees.

A Magnemite appeared in the opening sequence of Lucario and the Mystery of Mew.

A Magnemite appeared in The Champ Twins!.

In Steeling Peace of Mind! and Saving the World From Ruins!, multiple Magnemite were disturbed by Team Galactic's interference on Iron Island.

Multiple Magnemite appeared in Cheers on Castaways Isle!.

In Gone With the Windworks!, Benjamin employs multiple Magnemite as guards for the Valley Windworks.

In Sticking With Who You Know!, a Magnemite belonged to Professor Kodama.

In Dawn of a Royal Day!, a Coordinator's Magnemite competed in the Arrowroot Contest.

Multiple Magnemite appeared in Iris and the Rogue Dragonite!.

Two Magnemite appeared in Kalos, Where Dreams and Adventures Begin!, with one of them wearing a pink ribbon.

A Magnemite appeared in Summer of Discovery! on a Pokévision video icon.

A Magnemite appeared in A Campus Reunion!.

In The Future Is Now, Thanks to Determination!, multiple Magnemite were being controlled by Team Rocket.

In Lights! Camera! Pika!, Frank employs Magnemite alongside Swirlix and Heliolisk to provide the lighting whilst filming his movies.

In A Shocking Grocery Run!, four Magnemite belonged to different Trainers.

A Trainer's Magnemite appeared in They Might Not Be Giants!.

A Trainer's Magnemite appeared in Crystal-Clear Sleuthing!.

In I Choose You!, a Magnemite fell under the control of Marshadow.

Two Trainers' Magnemite appeared in Balloons, Brionne, and Belligerence!.

A Trainer's Magnemite appeared in Now You See Them, Now You Don't!.

A Trainer's Magnemite appeared in Getting a Jump on the Competition!.

Multiple Magnemite appeared in The Power of Us, with five under the ownership of different Trainers, one being wild, and the other two appearing during a flashback.

A Trainer's Magnemite appeared in Dummy, You Shrunk the Kids!.

In Securing the Future!, multiple Trainers' Magnemite joined the rest of Alola in showering Necrozma with light so it could return to its true form.

A Trainer's Magnemite appeared in Turning the Other Mask!.

A Trainer's Magnemite appeared in Heart of Fire! Heart of Stone!.

Two Trainers' Magnemite appeared in The Dealer of Destruction!.

A Trainer's Magnemite appeared in A High-Speed Awakening!.

Two Magnemite appeared in The Final Four!, with one under the ownership of a Trainer near Team Rocket's food truck and the other appearing in a fantasy.

A Trainer's Magnemite appeared in Exhibition Unmasked!.

In Legend? Go! Friends? Go!, a Trainer's Magnemite took part in a Raid Battle against a Lugia.

A Trainer's Magnemite appeared in The Sinnoh Iceberg Race!.

A Trainer's Magnemite appeared in A Chilling Curse!.

A Trainer's Magnemite appeared in Restore and Renew!.

Four Magnemite appeared in A Crackling Raid Battle!.

A Trainer's Magnemite appeared in Getting More Than You Battled For!.

Pokédex entries

Episode Pokémon Source Entry
EP030 Magnemite Ash's Pokédex Magnemite, a Magnet Pokémon. Its means of floating through the air are not understood. This very mysterious Pokémon is of the Electric type.
Episode Pokémon Source Entry
EP101 Magnemite Ash's Pokédex Magnemite, the Magnet Pokémon. It's able to float through the air and emits Thunder Wave through its magnet-shaped units located on its sides.

Pokémon Black 2 and White 2 Animated Trailer

Magnemite (left) in the animated trailer

A Magnemite appeared in the Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer, under the ownership of a Team Plasma Grunt. It surrounded Nate, Hugh, and Cheren aboard the Plasma Frigate.

Pokémon Origins

Magnemite in Pokémon Origins

In File 3: Giovanni, a Magnemite was imprisoned at the Rocket Hideout.

Pokémon Generations

In The Chase, an International Police SWAT team's Magnemite was used during the raid on the Viridian Gym, during which it destroyed a door lock.

A Magnemite appeared in The Lake of Rage, under the ownership of a Team Rocket Grunt. Along with Grimer, Raticate, Golbat, and Houndoom, it was defeated by Lance's Dragonite during Lance and Ethan's infiltration of the Team Rocket HQ.

A soldier's Magnemite appeared in The Redemption, during a fantasy of a story from the past. It was one of the many Pokémon fighting in the great war of Kalos 3,000 years previously.

Pokémon Evolutions

In The Show, a Magnemite briefly appeared under the ownership of a Trainer in Ecruteak City.

In the manga

Magnemite in Pokémon Adventures

Magical Pokémon Journey

A Magnemite appeared in How Do You Do, Pikachu?.

Pocket Monsters Diamond & Pearl

A Magnemite appeared in PDP25.

Pocket Monsters HGSS

Multiple Magnemite appeared in PMHGSS06.

A Magnemite appeared in PMHGSS11.

Pokémon Adventures

Main article: Clemont's Magnemite

Multiple Magnemite debuted aboard the S.S. Anne in Danger: High Voltorb as some of the Pokémon ready to attack Red; however, it is unclear if they belong to Lt. Surge or his Sailor. They reappeared in Buzz Off, Electabuzz!, where they were searching the ship for Red.

In Holy Moltres, a Team Rocket Grunt used a Magnemite to battle Blaine's Arcanine and Rapidash.

Lt. Surge used two Magnemite to act as chains to trap Red so he could attack him in Go for the Golbat.

In Lapras Lazily, a wild Magnemite appeared in the abandoned Power Plant in Blue's flashback of how he met Agatha. Later, in Electro Magneton, three wild Magnemite and a Magneton attacked Blue and Evan. After Blue's Machamp defeated the Magneton, the wild Magnemite escaped.

Lt. Surge used a Magnemite to get Morty's attention so he could help locate Gold and Silver in Hello, Lickitung.

Later, in Magnificent Magnemite, Lt. Surge used a Magnemite to fight Morty's Misdreavus, using electromagnetism to shield attacks as well as to fire Zap Cannon. The fight, however, ended in a draw due to Misdreavus using Destiny Bond.

A Magnemite appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

Wattson's two Magnemite were first seen with his Electrike in Plugging Past Electrike I, where they battled some Pokémon belonging to children.

Ty's Magnemite appeared in What Would You Do for a Whismur?, where it battled Team Magma at the Rusturf Tunnel.

The Battle Tower rented a Magnemite, which was stolen by Guile Hideout in The Final Battle VII. It reappeared in a flashback in The Final Battle VIII.

Multiple Magnemite were among the Electric-type Pokémon that charged the Prism Tower during a blackout in PS562.

Multiple Magnemite appeared in a flashback in PS580.

A Trainer's Magnemite appeared in The Decision and the Tournament of Six.

Pokémon Gold & Silver: The Golden Boys

A Magnemite appeared in Let's Aim For The Goal!.

Black owns a Magnemite in Pokémon Gold & Silver: The Golden Boys.

Pokémon Pocket Monsters

Green caught a Magnemite, as seen in Good Luck at the Big Pokémon Athletic Meet!.

A Magnemite appeared in Fierce Competition at the Pokémon Baseball Tournament!, where it was one of the Pokémon that took part in a baseball match.

A Magnemite appeared in Get that 10 Billion Yen!! (Special Side-Story).

Giovanni sent out a Magnemite in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon. It reappeared in Good-Bye, Pikachu?!.

A Magnemite appeared in Pikachu's Birthday Party.

Pokémon Zensho

A Magnemite appeared in PZ04, under the ownership of Lt. Surge.

In the TCG

Main article: Magnemite (TCG)

Other appearances

Super Smash Bros. for Nintendo 3DS/Wii U

Magnemite trophy in Super Smash Bros. for 3DS

Magnemite appears in the background of the Prism Tower stage in the 3DS version of the game. It also appears as a trophy exclusive to the 3DS version.

Trophy information

Instantly recognizable by the horseshoe magnets on either side of its body, this Magnet Pokémon uses electromagnetic waves to nullify gravity and float in midair. The sense of nostalgia it inspires has only been strengthened by the many years that have passed since its debut in the very first Pokémon games.

Detective Pikachu

A Magnemite appeared in Detective Pikachu.

Game data

NPC appearances

Pokédex entries

Generation I Kanto
#081
Red(ENG) Uses anti-gravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Blue
Yellow It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
Stadium Appears as if out of nowhere. It floats using anti-gravity and discharges electricity from two side-mounted units.
Generation II Johto
#118
Gold It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
Silver The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
Crystal The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Stadium 2 It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
Generation III Hoenn
#082
Kanto
#081
Ruby Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Sapphire Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Emerald The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
LeafGreen Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Generation IV Sinnoh
Pt: #178
Johto
#119
Diamond The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pearl
Platinum The faster the units at its sides rotate, the greater the magnetic force they generate.
HeartGold It is attracted by electromagnetic waves. It may approach trainers if they are using their Pokégear.
SoulSilver The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Generation V Unova
B2W2: #048
Black The faster the units at its sides rotate, the greater the magnetic force they generate.
White
Black 2 The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
White 2
Generation VI Kalos
Mountain #069
Hoenn
#084
X The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Y It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
Omega Ruby Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Alpha Sapphire Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Generation VII Alola
SM: #047
Alola
USUM: #054
Kanto
#081
Sun They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
Moon It sends out electromagnetic waves, which let it float through the air. Touching it while it's eating electricity will give you a full-body shock.
Ultra Sun It's frequently the cause of power outages, which is why some power plants send out electrical signals that it can't stand.
Ultra Moon Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.
Let's Go Pikachu It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.
Let's Go Eevee
Generation VIII Galar
Isle of Armor #105
Sword At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it'll start moving again.
Shield It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.


Game locations

Generation I
Red Blue
Power Plant
Blue (Japan)
Power Plant
Yellow
Route 10, Power Plant
Generation II
Gold Silver
Routes 6, 11, 38, and 39
Crystal
Routes 6, 11, 38, and 39
Generation III
Ruby Sapphire
New Mauville
Emerald
New Mauville
FireRed LeafGreen
Power Plant
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Fuego Ironworks (Swarm)
Platinum
Route 222, Fuego Ironworks
HeartGold SoulSilver
Routes 6, 11, 38, and 39, Safari Zone
Pal Park
Mountain
Pokéwalker
Suburban Area
Generation V
Black
Trade
White
White Forest*
Black 2 White 2
Virbank Complex
Dream World
Rugged Mountain
Generation VI
X Y
Breed Magneton or Magnezone
Omega Ruby Alpha Sapphire
Route 110 (Horde Encounter)
New Mauville
Generation VII
Sun Moon
Trainers' School, Hau'oli City, Malie City, Poké Pelago
Ultra Sun Ultra Moon
Trainers' School, Hau'oli City, Malie City
Let's Go Pikachu Let's Go Eevee
Power Plant
Generation VIII
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Challenge Beach
Fields of Honor, Forest of Focus, Challenge Beach, Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea (Max Raid Battle)
Brilliant Diamond Shining Pearl
Fuego Ironworks (Swarm), Grand Underground


In side games

Generation I
Snap
Tunnel
Pinball
Red Field: Lavender Town
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Back Yard
Pinball: R&S
Plains (Both Fields)
Trozei!
Secret Storage 2, Secret Storage 19, Mr. Who's Den
MD Red MD Blue
Lightning Field (1F-7F), Wish Cave (1F-3F), automatically recruited when Friend Areas become purchasable
Ranger
Krokka Tunnel, Waterworks, Dusk Factory
Generation IV
MD Time MD Darkness
Sky Stairway (1F-25F), Final Maze (B1F-B48F)
MD Sky
Sky Stairway (1F-25F), Final Maze (B1F-B48F)
Ranger: SoA
Pueltown, Volcano Cave, Union Road, Peril Cliffs
Rumble
Fiery Furnace (Normal Mode C, Advanced Mode B)
PokéPark Wii
Cavern Zone
Ranger: GS
Wireless Tower, Mitonga Road, Old Mansion, Daybreak Ruins
Generation V
Rumble Blast
Factory: Firebreathing Mountain
Rumble U
Adventure Area: Unexpected Land, Conductor Room: Rumbling Magnetic Motors
Generation VI
Battle Trozei
Distortion Island: Stage 2
Shuffle
Desert Umbra: Stage 325
Rumble World
Origin Hideaway: Super-Aura Test Lab (All Areas)
Picross
Area 20: Stage 05
Generation VII
Rumble Rush
Zapdos Sea, Garchomp Sea, Aegislash Sea, Bulbasaur Sea, Arceus Sea, Greninja Sea, Garchomp SeaFinal
Generation VIII
Masters EX
Pokémon Egg (Scottie/Bettie's)


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Agility Magnemite English United States 5 October 4 to 10, 2002

Held items

Game Held Item(s)
Red* Blue* Berry (100%)
Yellow*
Gold Silver Metal Coat Metal Coat (2%)
Crystal
Ruby Sapphire Metal Coat Metal Coat (5%)
Emerald
Diamond Pearl Metal Coat Metal Coat (5%)
Platinum
HeartGold SoulSilver Metal Coat Metal Coat (5%)
Black White Metal Coat Metal Coat (5%)
Black 2 White 2 Metal Coat Metal Coat (5%)
Omega Ruby Alpha Sapphire Metal Coat Metal Coat (5%)
Sun Moon Metal Coat Metal Coat (5%)
Ultra Sun Ultra Moon Metal Coat Metal Coat (5%)
Sword Shield Metal Coat Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
25
85 - 132 160 - 254
35
36 - 95 67 - 185
70
67 - 134 130 - 262
95
90 - 161 175 - 317
55
54 - 117 103 - 229
45
45 - 106 85 - 207
Total:
325
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 95.

Pokéathlon stats

Speed
4/4 ★★★★
Power
1/2
Skill
3/4 ★★★
Stamina
1/2
Jump
3/4 ★★★
Total
12/16 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

Magnemite is available in Sword and Shield Version 1.2.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Thunder Shock Electric Special 04040 100100% 30
011 Tackle Normal Physical 04040 100100% 35
044 Supersonic Normal Status 0000 05555% 20
088 Thunder Wave Electric Status 0000 09090% 20
1212 Electro Ball Electric Special 0000 100100% 10
1616 Gyro Ball Steel Physical 0000 100100% 5
2020 Spark Electric Physical 06565 100100% 20
2424 Screech Normal Status 0000 08585% 40
2828 Magnet Rise Electric Status 0000 00——% 10
3232 Flash Cannon Steel Special 08080 100100% 10
3636 Discharge Electric Special 08080 100100% 15
4040 Metal Sound Steel Status 0000 08585% 40
4444 Light Screen Psychic Status 0000 00——% 30
4848 Lock-On Normal Status 0000 00——% 5
5252 Zap Cannon Electric Special 120120 05050% 5
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM14
Bag TM Electric SwSh Sprite.png
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16
Bag TM Normal SwSh Sprite.png
TM16 Screech Normal Status 0000 085}}85% 40
TM17
Bag TM Psychic SwSh Sprite.png
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18
Bag TM Psychic SwSh Sprite.png
TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
Bag TM Fire SwSh Sprite.png
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
Bag TM Normal SwSh Sprite.png
TM40 Swift Normal Special 06060 00—}}—% 20
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TM80
Bag TM Electric SwSh Sprite.png
TM80 Volt Switch Electric Special 07070 100}}100% 20
TM82
Bag TM Electric SwSh Sprite.png
TM82 Electroweb Electric Special 05555 095}}95% 15
TR08
Bag TR Electric Sprite.png
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
Bag TR Electric Sprite.png
TR09 Thunder Electric Special 110110 070}}70% 10
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR46
Bag TR Steel Sprite.png
TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR52
Bag TR Steel Sprite.png
TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR70
Bag TR Steel Sprite.png
TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR80
Bag TR Electric Sprite.png
TR80 Electro Ball Electric Special 0000 100}}100% 10
TR86
Bag TR Electric Sprite.png
TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11
Bag TM Fire SwSh Sprite.png
TM11 Sunny Day Fire Status 0000 —}}—% 5
TM16
Bag TM Psychic SwSh Sprite.png
TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 —}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 —}}—% 5
TM24
Bag TM Electric SwSh Sprite.png
TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25
Bag TM Electric SwSh Sprite.png
TM25 Thunder Electric Special 110110 070}}70% 10
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 —}}—% 15
TM33
Bag TM Psychic SwSh Sprite.png
TM33 Reflect Psychic Status 0000 —}}—% 20
TM34
Bag TM Electric SwSh Sprite.png
TM34 Shock Wave Electric Special 06060 —}}—% 20
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM43
Bag TM Electric SwSh Sprite.png
TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 —}}—% 10
TM57
Bag TM Electric SwSh Sprite.png
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 —}}—% 10
TM64
Bag TM Normal SwSh Sprite.png
TM64 Explosion Normal Physical 250250 100}}100% 5
TM67
Bag TM Normal SwSh Sprite.png
TM67 Recycle Normal Status 0000 —}}—% 10
TM70
Bag TM Normal SwSh Sprite.png
TM70 Flash Normal Status 0000 100}}100% 20
TM73
Bag TM Electric SwSh Sprite.png
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74
Bag TM Steel SwSh Sprite.png
TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77
Bag TM Normal SwSh Sprite.png
TM77 Psych Up Normal Status 0000 —}}—% 10
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 —}}—% 10
TM91
Bag TM Steel SwSh Sprite.png
TM91 Flash Cannon Steel Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Magnemite in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Magnemite in that game.
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
Sw Sh EP BD SP Steel Beam Steel Special 140 95% 5
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Explosion Normal Physical 250250 100}}100% 5
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Gravity Psychic Status 0000 00—}}—% 5
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Magnet Bomb × Steel Physical 06060 00—}}—% 20
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mirror Shot × Steel Special 06565 085}}85% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Recycle Normal Status 0000 00—}}—% 10
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Sonic Boom × Normal Special 0000 090}}90% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Teleport Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Magnemite
  • Italic indicates a move that gets STAB only when used by an Evolution of Magnemite
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Quick Attack Magnemite (Supreme Victors 111)
Self-Destruct Magnemite (Base Set 53)

Side game data

Pokémon Pinball
Pin081.png Pinani081.png
Acquisition: Catch
Pokémon Pinball RS
PinRS081.png PinRSani081.png
Acquisition: Catch
Pokémon Trozei!
Trozeiani081.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 12.8%
Friend Area: Power Plant
Phrases
51%-100% HP bzbzbzz... magnemite...
26%-50% HP bzbzbzz... magnemite 50 percent...
1%-25% HP bzbzbzz... magnemite failing...
Level up bzbzbzz... magnemite leveled up!...
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 081.png Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger
Group:
Electric
Poké Assist: Electric PA.png
Electric
Field move: Recharge fm.png
(Recharge ×1)
Loops: 2 Min. exp.: 4 Max. exp.: 4
Browser entry R-056
Magnemite looses electricity to attack. It can also recharge your Styler.
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Recharge PA.png
Recharge
Field move: Recharge 2 field move.png
(Recharge ×2)
Browser entry R-062
It attacks by sending out bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Recharge Assist.png
Recharge
Field move:
(present)
Recharge 2 field move.png
(Recharge ×2)
Not available in the past.
Browser entry R-110
It restores the Styler Energy.
Pokémon Rumble
Attack ●●●
Defense ●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●
Speed ●●●
Pokémon Rumble Rush
Rush081Body.png Walking Speed: 2.08 seconds Base HP: 39
Base Attack: 71 Base Defense: 51 Base Speed: 60
PokéPark Wii: Pikachu's Adventure
PPW081.png PokéPark Pad entry:
Magnemite came out of crates in the Cavern Zone. What do they like best? Rhyperior's Bumper Burn and Rotom's Spooky Shoot-'em-Up!
Pokémon Battle Trozei
Electric
Attack Power: ★★★★

BT081.png

Pokémon Shuffle
None Shuffle.png
Electric
None Shuffle.png Attack Power: 50 - 100 Raise Max Level.png 5

#440
Shuffle081.png

Barrier Bash
Removes one barrier-type disruption without fail.


Pokémon GO
GO081.png Base HP: 93 Base Attack: 165 Base Defense: 121
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: Magnemite Candy 25
Fast Attacks: Spark, Thunder Shock
Charged Attacks: Discharge, Magnet Bomb, Thunderbolt, Frustration, Return

Evolution

081Magnemite.png
Unevolved
Magnemite
 Electric  Steel 
Rare Candy
Level 30
082Magneton.png
First Evolution
Magneton
 Electric  Steel 
Town Map
Level up
in areas with a
special magnetic field


Thunder Stone
Thunder StoneSwSh
462Magnezone.png
Second Evolution
Magnezone
 Electric  Steel 


Sprites

Generation I
Red Green Red Blue Yellow
Spr 1g 081.png Spr b g1 081.png Spr 1b 081.png Spr b g1 081.png Spr 1y 081.png Spr b g1 081.png
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
Spr 2g 081.png Spr b 2g 081.png Spr 2s 081.png Spr b 2s 081.png Spr 2c 081.png Spr b 2c 081.png
Spr 2g 081 s.png Spr b 2g 081 s.png Spr 2s 081 s.png Spr b 2s 081 s.png Spr 2c 081 s.png Spr b 2c 081 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 081.png Spr b 3r 081.png Spr 3e 081.png Spr b 3e 081.png Spr 3f 081.png Spr b 3f 081.png
Spr 3r 081 s.png Spr b 3r 081 s.png Spr 3e 081 s.png Spr b 3e 081 s.png Spr 3f 081 s.png Spr b 3f 081 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 081.png Spr b 4d 081.png Spr 4p 081.png Spr b 4p 081.png Spr 4h 081.png Spr b 4h 081.png
Spr 4d 081 s.png Spr b 4d 081 s.png Spr 4p 081 s.png Spr b 4p 081 s.png Spr 4h 081 s.png Spr b 4h 081 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 081.png Spr b 5b 081.png Spr 5b2 081.png Spr b 5b2 081.png
Spr 5b 081 s.png Spr b 5b 081 s.png Spr 5b2 081 s.png Spr b 5b2 081 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 081.png
Spr b 6x 081.png
Spr 6o 081.png
Spr b 6o 081.png
Spr 6x 081 s.png
Spr b 6x 081 s.png
Spr 6o 081 s.png
Spr b 6o 081 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 081.png
Spr b 7s 081.png
Spr 7s 081.png
Spr b 7s 081.png
Spr 7s 081 s.png
Spr b 7s 081 s.png
Spr 7s 081 s.png
Spr b 7s 081 s.png
Front Back Front Back
Generation VIII
Sword Shield
081MS.png For other sprites and images, please see Magnemite images on the Bulbagarden Archives.


Trivia

  • In the Pokémon Red and Blue beta, Magnemite was originally known as "Coil", which was derived from its Japanese name.
  • Magnemite and its evolved form were the first Pokémon to ever change typing with the progress of generations.
  • Despite most of Magnemite's Pokédex entries saying they are able to float through the air by employing powerful electromagnetic waves or even anti-gravity, Magnemite does not have the Ability Levitate, so it is still affected by Ground-type moves. However, starting in Generation IV, Magnemite can learn Magnet Rise, which simulates Levitate for five turns.
  • Magnemite and Magneton are two of the few Pokémon that had their cry changed slightly in Generation III. This was due to Generation III utilizing a better sound effects game engine and newer game system.
  • Pokémon Snap is the only form of a Pokémon canon that shows two Magnemite bonding, similar to a Magneton. However, when a picture is taken, they are still called Magnemite.
  • In Generation V, Magnemite was the most traded Pokémon on the GTS. This is probably due to what is known as the Magnemite chain/coil: a scheme by which players could increase the number of visitors to their Join Avenue in Black 2 and White 2 by trading Magnemite on the GTS. The scheme originated with Japanese players and became popular worldwide.
  • On May 31, 2017, The Pokémon Company posted a Magnemite-themed music video onto their YouTube channel titled Where is Coil? Here is Coil!.

Origin

Magnemite seems to be based on a magnet. It may also be based on the objectification of electromagnetism, one of the four fundamental interactions of nature.

Name origin

Magnemite may be a play on magnetite. It may also be a combination of magnet or magnetite and mite, referring to its small size.

Coil is literally coil, perhaps referring to the fact that a coil with electric current generates a magnetic field.

In other languages

Language Title Meaning
Japan Flag.png Japanese コイル Coil From coil
France Flag.png French Magnéti From magnétique, and petit
Spain Flag.png Spanish Magnemite Same as English name
Germany Flag.png German Magnetilo From Magnet and ilo
Italy Flag.png Italian Magnemite Same as English name
South Korea Flag.png Korean 코일 Koil Transliteration of Japanese name
China and Taiwan Flags.png Mandarin Chinese 小磁怪 Xiǎocíguài Literally "Little magnetic monster"
Hong Kong Flag.png Cantonese Chinese 小磁怪 Síuchìhgwaai Literally "Little magnetic monster"


Related articles

External links

080MS.png #080: Slowbro
Pokémon
#082: Magneton 082MS.png


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.