Secret Power (move): Difference between revisions
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Revision as of 17:46, 19 February 2013
Secret Power ひみつのちから Secret Power | ||||||||||||
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Secret Power (Japanese: ひみつのちから Secret Power) is a damage-dealing Normal-type move introduced in Generation III. It was TM43 from Generation III to Generation IV.
Effect
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: effects in Colo/XD |
In battle
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by environment. The effect and animation caused by each environment changes between games, as does the environments recognized. Secret Power's secondary effect chance is not doubled by Serene Grace.
Generation III
In a link battle, Secret Power uses the animation of Strength and has a chance to cause paralysis.
Terrain | Secondary effect | Animation |
---|---|---|
Building | causes Paralysis | Strength |
Plain terrain | Slam | |
Sand | lowers accuracy by one stage | Mud Shot |
Cave | causes Flinching | Bite |
Rock | causes Confusion | Rock Throw |
Tall grass | inflicts Poison | Needle Arm |
Long grass | causes Sleep | Magical Leaf |
Pond water | lowers Speed by one stage | BubbleBeam |
Sea water | lowers Attack by one stage | Surf |
Underwater | lowers Defense by one stage | Waterfall |
Generation IV
In a link battle, Secret Power uses the animation of Body Slam and has a chance to cause paralysis.
Terrain | Secondary effect | Animation |
---|---|---|
Building | causes Paralysis | Body Slam |
Distortion World | Pound | |
Sand, plain terrain, and puddles | lowers accuracy by one stage | Mud-Slap |
Cave and rock | causes Flinching | Rock Throw |
Tall grass | causes Sleep | Needle Arm |
Water | lowers Attack by one stage | Water Pulse |
Snow and ice | causes Freezing | Avalanche |
Pokémon Battle Revolution
In Pokémon Battle Revolution, Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:
Colosseum | Secondary effect |
---|---|
Lagoon | causes Paralysis |
Gateway | lowers Attack by one stage |
Main Street | causes Paralysis |
Waterfall | causes Sleep |
Neon | causes Paralysis |
Crystal | causes Flinching |
Sunny Park | causes Sleep |
Magma | causes Flinching |
Sunset | lowers accuracy by one stage |
Courtyard | causes Paralysis |
Stargazer | causes Flinching |
Generation V
In a link battle, Secret Power uses the animation of Body Slam and has a chance to cause paralysis.
Terrain | Secondary effect | Animation |
---|---|---|
Building and plain terrain | causes Paralysis | Body Slam |
Sand | lowers accuracy by one stage | Mud-Slap |
Cave and rock | causes Flinching | Rock Throw |
Tall grass | causes Sleep | Needle Arm |
Water | lowers Attack by one stage | Water Pulse |
Puddles | lowers Speed by one stage | Mud Shot |
Snow and ice | causes Freezing | Avalanche |
Out of battle
Generation III
Secret Power allows the user to create their own secret base. When used on certain trees, a vine drops down. When used on indented walls, a cave opens. When used on certain bushes, an entrance opens.
Generation IV and on
It no longer has the out-of-battle effect of creating a secret base.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
531 | Audino | Normal | 20 | '''' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
037 | Vulpix | Fire | ||||||||
043 | Oddish | Grass | Poison | |||||||
048 | Venonat | Bug | Poison | |||||||
054 | Psyduck | Water | ||||||||
096 | Drowzee | Psychic | ||||||||
175 | Togepi | Normal | ||||||||
193 | Yanma | Bug | Flying | |||||||
203 | Girafarig | Normal | Psychic | |||||||
206 | Dunsparce | Normal | ||||||||
307 | Meditite | Fighting | Psychic | |||||||
517 | Munna | Psychic | ||||||||
577 | Solosis | Psychic | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III TM43 |
IV TM43 |
V -- |
VI TM08 | |||||||||
All Pokémon who can learn TMs can learn Secret Power. | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation V
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In the anime
The user glows pink and attacks. It has an added effect that varies with environment. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent. | |||
Keanu's Nincada | A Three Team Scheme! | Debut Referred as Hidden Power in the dub Used on water | |
Glameow's body glows pink and it releases a pink wave from its body all around it. | |||
Zoey's Glameow | Dawn's Early Night!! | English dub debut | |
Happiny waves its arms and it releases a pink wave from its body all around it. When the wave hits the opponent, it becomes dazed. | |||
Brock's Happiny | Tanks for the Memories! | Used on rocky terrain | |
Bibarel's body glow pink and multiple green tentacle-like energy appears around it. Then, similar green tentacle-like energy surrounds the opponent's body and wrap around it, causing it to fall asleep. | |||
Reggie's Bibarel | Lost Leader Strategy! | Used on grass | |
Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink. | |||
May's Glaceon | Strategy With a Smile! | None | |
Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it. | |||
Paul's Ursaring | Chim - Charred! | Used on rocky terrain |
In the manga
In the Phantom Thief Pokémon 7 manga
The user gives a different status infliction to the opponent that depends on the location. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Gardevoir's body glows brightly and the opponent is stricken with a status infliction. | |||
Rocco's Gardevoir | Stolen Memories | Debut |
In other generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: link battle images |
In buildings
On plain terrain
In sand
In caves
On rocks
In tall grass
In long grass
In pond water
In sea water
Underwater
In snow or ice
In puddles
In the Distortion World
In link battles
Outside of battle
Tree
Indent
Shrub
Trivia
- Up until Generation V, this was the only move that can cause sleep in which the probability of sleep is less than 100% if the move is successful. In Generation V, Relic Song shares this capability.
- As of Generation V, only one Pokémon, Audino, can learn this move through leveling up.
- This is the only move that can have a chance of freezing higher than 10%.
- Despite what its various animations may imply, Secret Power will always be Normal-type.
- Secret Power is one of the two non-Ice-type move that can freeze the target. Also, both of these moves are Normal-type.
- Secret Power is also the only Normal-type move able to cause poisoning.
In other languages
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Generation III TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages with broken file links
- Moves usable outside of battle
- Generation III TM moves
- Generation IV TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Smart moves
- Physical moves
- Generation III moves
- Articles needing more information
- TM moves that all Pokémon that can learn TMs can learn
- Machine moves
- Moves that can cause flinching
- Moves that can confuse
- Moves that can inflict paralysis
- Moves that can inflict poison
- Moves that can inflict freeze
- Moves that can inflict sleep
- Moves that vary with environment