Z-Move: Difference between revisions

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(→‎Power: Z-Bonemerang's BP is lower than Z-Gear Grind's BP)
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Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move.
Z-Moves draw upon the {{PP}} of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move.


Z-Moves based on attack moves have no numerical accuracy (so cannot miss) and derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats.  
Z-Moves based on attack moves have no numerical accuracy (so cannot miss) and derive their [[damage category|category]] ([[physical move|physical]] or [[special move|special]]) and [[power]] from the original move. For example, a {{m|Gigavolt Havoc}} based on {{m|Nuzzle}} (with a power of 20) will have a power of 100 and be a physical move, while one based on {{m|Thunderbolt}} (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats. However, the move that will cause the greatest amount of damage will shine yellow.


Damaging moves upgraded into Z-Moves cannot be fully protected against by moves like {{m|Protect}} and {{m|Detect}}, instead dealing 25% of the original damage. Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}} and {{m|Encore}}; however, the Pokémon never has an opportunity to use a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s).  
Damaging moves upgraded into Z-Moves cannot be fully protected against by moves like {{m|Protect}} and {{m|Detect}}, instead dealing 25% of the original damage. Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}} and {{m|Encore}}; however, the Pokémon never has an opportunity to use a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s).  

Revision as of 17:15, 23 December 2016

Artwork for Z-Moves

A Z-Move (Japanese: ワザ Z-Move) is a special type of move introduced in Generation VII in which a Trainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. These moves are very powerful, but they can only be used once per battle.

There are three different kinds of Z-Moves: Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types; status moves that have been turned into Z-Moves by one of the 18 type-specific Z-Crystals; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.

A Z-Ring is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring and has the same Z-Crystal the Pokémon is holding.

Mechanics

When using Z-Move in the games, a special cutscene is shown, then a Trainer and its Pokémon have to perform a certain poses. This cutscene cannot be deactivated, even if battle animations is turned off.

Z-Moves draw upon the PP of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move.

Z-Moves based on attack moves have no numerical accuracy (so cannot miss) and derive their category (physical or special) and power from the original move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats. However, the move that will cause the greatest amount of damage will shine yellow.

Damaging moves upgraded into Z-Moves cannot be fully protected against by moves like Protect and Detect, instead dealing 25% of the original damage. Z-Moves may be used without regard to the effects of Taunt, Torment and Encore; however, the Pokémon never has an opportunity to use a Z-Move if it is forced to use Struggle (e.g. if it is affected by Taunt and only knows status moves).

Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a the effect of Z-Power (Japanese: パワー Z-Power) which is executed before the move itself. For example, Z-Splash also boosts the user's Attack by 3 stages, while Z-Parting Shot also restores the switch-in ally's HP by 100%.

Exclusive Z-Moves require a specific move, rather than being able to be upgraded from any damaging move of a particular type. Due to having a specific base move, they have a fixed category (physical or special) and power.

Despite only being able to be used once per battle, they can be disabled by Cursed Body; if this occurs, the move that was upgraded into a Z-Move is unaffected.

The types of Z-Moves are unaffected by type-modifying Abilities.

Power

With the exception of Mega Drain, Bonemerang, Weather Ball, Hex, V-create, Flying Press, and Core Enforcer, the powers of the type-specific damaging Z-Moves follow the following conversion table for base moves that have fixed powers.

Base move power Z-Move power
0-55 100
60-65 120
70-75 140
80-85 160
90-95 175
100 180
110 185
120-125 190
130 195
140+ 200

List of Z-Moves

For each type

Z-Move Type Image Z-Crystal
Breakneck Blitz Normal SM Prerelease Breakneck Blitz 2.png Normalium Normalium Z
All-Out Pummeling Fighting SM Prerelease All-Out Pummeling 2.png Fightinium Fightinium Z
Supersonic Skystrike Flying Flyinium Flyinium Z
Acid Downpour Poison File:Acid Downpour 2.png Poisonium Poisonium Z
Tectonic Rage Ground Groundium Groundium Z
Continental Crush Rock SM Prerelease Rock Z-Move 2.png Rockium Rockium Z
Savage Spin-Out Bug Buginium Buginium Z
Never-Ending Nightmare Ghost SM Prerelease Never-Ending Nightmare 2.png Ghostium Ghostium Z
Corkscrew Crash Steel SM Prerelease Corkscrew Crash 2.png Steelium Steelium Z
Inferno Overdrive Fire SM Prerelease Inferno Overdrive 2.png Firium Firium Z
Hydro Vortex Water SM Prerelease Hydro Vortex 2.png Waterium Waterium Z
Bloom Doom Grass SM Prerelease Bloom Doom 2.png Grassium Grassium Z
Gigavolt Havoc Electric SM Prerelease Gigavolt Havoc 2.png Electrium Electrium Z
Shattered Psyche Psychic SM Prerelease Shattered Psyche 2.png Psychium Psychium Z
Subzero Slammer Ice Icium Icium Z
Devastating Drake Dragon SM Prerelease Devastating Drake.png Dragonium Dragonium Z
Black Hole Eclipse Dark File:Black Hole Eclipse 2.png Darkinium Darkinium Z
Twinkle Tackle Fairy SM Prerelease Fairy Z-Move 2.png Fairium Fairium Z

For specific Pokémon

Z-Move Pokémon Required move Type Image Z-Crystal
Catastropika Pikachu Volt Tackle Electric SM Prerelease Catastropika 2.png Pikanium Z Pikanium Z
10,000,000 Volt Thunderbolt Pikachu in a cap Thunderbolt Electric Pikashunium Z Pikashunium Z
Stoked Sparksurfer Alolan Raichu Thunderbolt Electric SM Prerelease Stoked Sparksurfer 2.png Aloraichium Z Aloraichium Z
Extreme Evoboost Eevee Last Resort Normal SM Prerelease Extreme Evoboost 2.png Eevium Z Eevium Z
Pulverizing Pancake Snorlax Giga Impact Normal SM Prerelease Pulverizing Pancake 2.png Snorlium Z Snorlium Z
Genesis Supernova Mew Psychic Psychic Mewnium Z Mewnium Z
Sinister Arrow Raid Decidueye Spirit Shackle Ghost SM Prerelease Sinister Arrow Raid 2.png Decidium Z Decidium Z
Malicious Moonsault Incineroar Darkest Lariat Dark SM Prerelease Malicious Moonsault 2.png Incinium Z Incinium Z
Oceanic Operetta Primarina Sparkling Aria Water SM Prerelease Oceanic Operetta 2.png Primarium Z Primarium Z
Guardian of Alola Guardian deities Nature's Madness Fairy SM Prerelease Guardian of Alola 2.png Tapunium Z Tapunium Z
Soul-Stealing 7-Star Strike Marshadow Spectral Thief Ghost Marshadium Z Marshadium Z

Z-Power effects of status moves

When a status move is upgraded into a Z-Move, it may also gain a Z-Power effect in addition to its regular effect. Additionally, when used as a Z-Move, all moves that call other moves convert the called move into its corresponding Z-Move.

Move Type Z-Power
Swords Dance  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Whirlwind  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sand Attack  Ground  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Tail Whip  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Leer  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Growl  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Roar  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sing  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Supersonic  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Disable  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Mist  Ice  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Leech Seed  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Growth  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Poison Powder  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Stun Spore  Grass  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sleep Powder  Grass  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
String Shot  Bug  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Thunder Wave  Electric  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Toxic  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Hypnosis  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Meditate  Psychic  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Agility  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Teleport  Psychic  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Mimic  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Screech  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Double Team  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Recover  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Harden  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Minimize  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Smokescreen  Normal  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Confuse Ray  Ghost  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Withdraw  Water  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Defense Curl  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Barrier  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Light Screen  Psychic  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Haze  Ice  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Reflect  Psychic  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Focus Energy  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Metronome  Normal  None {{{4}}} {{{5}}} {{{6}}}
Mirror Move  Flying  Raises Attack by 2 stages {{{4}}} {{{5}}} {{{6}}}
Amnesia  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Kinesis  Psychic  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Soft-Boiled  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Glare  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Poison Gas  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Lovely Kiss  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Spore  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Flash  Normal  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Splash  Normal  Raises Attack by 3 stages {{{4}}} {{{5}}} {{{6}}}
Acid Armor  Poison  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Rest  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Sharpen  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Conversion  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Substitute  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Spider Web  Bug  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Mind Reader  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Nightmare  Ghost  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Fully restores user's HP (Ghost-type)
Raises Attack by 1 stage (non Ghost-type)
{{{4}}} {{{5}}} {{{6}}}
Conversion 2  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Cotton Spore  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Spite  Ghost  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Protect  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Scary Face  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sweet Kiss  Fairy  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Belly Drum  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Spikes  Ground  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Foresight  Normal  Boosts critical-hit ratio {{{4}}} {{{5}}} {{{6}}}
Destiny Bond  Ghost  User becomes center of attention {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Detect  Fighting  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Lock-On  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sandstorm  Rock  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Endure  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Charm  Fairy  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Swagger  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Milk Drink  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Mean Look  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Attract  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Sleep Talk  Normal  Boosts critical-hit ratio {{{4}}} {{{5}}} {{{6}}}
Heal Bell  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Safeguard  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Pain Split  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Baton Pass  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Encore  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sweet Scent  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Morning Sun  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Synthesis  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Moonlight  Fairy  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Rain Dance  Water  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sunny Day  Fire  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Stockpile  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Swallow  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Hail  Ice  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Torment  Dark  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Flatter  Dark  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Will-O-Wisp  Fire  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Memento  Dark  Fully restores switched-in ally's HP {{{4}}} {{{5}}} {{{6}}}
Follow Me  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Nature Power  Normal  None {{{4}}} {{{5}}} {{{6}}}
Charge  Electric  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Taunt  Dark  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Helping Hand  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Trick  Psychic  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Wish  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Assist  Normal  None {{{4}}} {{{5}}} {{{6}}}
Ingrain  Grass  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Magic Coat  Psychic  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Recycle  Normal  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Yawn  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Skill Swap  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Imprison  Psychic  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Refresh  Normal  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Grudge  Ghost  User becomes center of attention {{{4}}} {{{5}}} {{{6}}}
Snatch  Dark  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Camouflage  Normal  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Tail Glow  Bug  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Feather Dance  Flying  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Teeter Dance  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Mud Sport  Ground  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Slack Off  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Aromatherapy  Grass  Fully restores user's HP {{{4}}} {{{5}}} {{{6}}}
Fake Tears  Dark  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Odor Sleuth  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Metal Sound  Steel  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Grass Whistle  Grass  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Tickle  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Cosmic Power  Psychic  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Iron Defense  Steel  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Block  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Howl  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Bulk Up  Fighting  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Water Sport  Water  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Calm Mind  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Dragon Dance  Dragon  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Roost  Flying  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Gravity  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Miracle Eye  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Healing Wish  Psychic  None {{{4}}} {{{5}}} {{{6}}}
Tailwind  Flying  Boosts critical-hit ratio {{{4}}} {{{5}}} {{{6}}}
Acupressure  Normal  Boosts critical-hit ratio {{{4}}} {{{5}}} {{{6}}}
Embargo  Dark  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Psycho Shift  Psychic  Raises Special Attack by 2 stages {{{4}}} {{{5}}} {{{6}}}
Heal Block  Psychic  Raises Special Attack by 2 stages {{{4}}} {{{5}}} {{{6}}}
Power Trick  Psychic  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Gastro Acid  Poison  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Lucky Chant  Normal  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Me First  Normal  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Copycat  Normal  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Power Swap  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Guard Swap  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Worry Seed  Grass  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Toxic Spikes  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Heart Swap  Psychic  Boosts critical-hit ratio {{{4}}} {{{5}}} {{{6}}}
Aqua Ring  Water  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Magnet Rise  Electric  Raises evasiveness by 1 stage {{{4}}} {{{5}}} {{{6}}}
Rock Polish  Rock  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Switcheroo  Dark  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Nasty Plot  Dark  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Defog  Flying  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Trick Room  Psychic  Raises accuracy by 1 stage {{{4}}} {{{5}}} {{{6}}}
Captivate  Normal  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Stealth Rock  Rock  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Defend Order  Bug  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Heal Order  Bug  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Lunar Dance  Psychic  None {{{4}}} {{{5}}} {{{6}}}
Dark Void  Dark  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Hone Claws  Dark  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Wide Guard  Rock  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Guard Split  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Power Split  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Wonder Room  Psychic  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Autotomize  Steel  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Rage Powder  Bug  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Telekinesis  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Magic Room  Psychic  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Quiver Dance  Bug  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Soak  Water  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Coil  Poison  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Simple Beam  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Entrainment  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
After You  Normal  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Quick Guard  Fighting  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Ally Switch  Psychic  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Shell Smash  Normal  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Heal Pulse  Psychic  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Shift Gear  Steel  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Quash  Dark  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Reflect Type  Normal  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Bestow  Normal  Raises Speed by 2 stages {{{4}}} {{{5}}} {{{6}}}
Work Up  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Cotton Guard  Grass  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Mat Block  Fighting  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Rototiller  Ground  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Sticky Web  Bug  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Trick-or-Treat  Ghost  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Noble Roar  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Ion Deluge  Electric  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Forest's Curse  Grass  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Parting Shot  Dark  Fully restores switched-in ally's HP {{{4}}} {{{5}}} {{{6}}}
Topsy-Turvy  Dark  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Crafty Shield  Fairy  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Flower Shield  Fairy  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Grassy Terrain  Grass  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Misty Terrain  Fairy  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Electrify  Electric  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Fairy Lock  Fairy  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
King's Shield  Steel  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Play Nice  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Confide  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Spiky Shield  Grass  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Aromatic Mist  Fairy  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Eerie Impulse  Electric  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Venom Drench  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Powder  Bug  Raises Special Defense by 2 stages {{{4}}} {{{5}}} {{{6}}}
Geomancy  Fairy  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Magnetic Flux  Electric  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Happy Hour  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Electric Terrain  Electric  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Celebrate  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Hold Hands  Normal  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Baby-Doll Eyes  Fairy  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Shore Up  Ground  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Baneful Bunker  Poison  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Floral Healing  Fairy  Reset user's lowered stats {{{4}}} {{{5}}} {{{6}}}
Strength Sap  Grass  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Spotlight  Normal  Raises Special Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}
Toxic Thread  Poison  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Laser Focus  Normal  Raises Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Gear Up  Steel  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Psychic Terrain  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Speed Swap  Psychic  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Purify  Poison  Raises Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Instruct  Psychic  Raises Special Attack by 1 stage {{{4}}} {{{5}}} {{{6}}}
Aurora Veil  Ice  Raises Speed by 1 stage {{{4}}} {{{5}}} {{{6}}}
Tearful Look  Normal  Raises Defense by 1 stage {{{4}}} {{{5}}} {{{6}}}

In the anime

Gigavolt Havoc

Z-Moves first appeared in the Sun & Moon series in episode Alola to New Adventure!, with Kiawe and his Turtonator able to use Inferno Overdrive with the help of Kiawe's Z-Ring and Firium Z.

Ash and his Pikachu gain the ability to use the Z-Move Gigavolt Havoc in The Guardian's Challenge!, with Ash's Z-Ring and Electrium Z. After perfecting the move, though, the Electrium Z shattered, leaving them unable to use the move again.


Trivia

  • The Z in Z-Move is derived from zenryoku (全力, "full power/force").

In other languages

Z-Move

Language Title
Chinese Cantonese Z招式 Z-Jīusīk
Mandarin Z招式 Z-Zhāoshì
The Czech Republic Flag.png Czech Z-útok
The Netherlands Flag.png Dutch Z-aanval
Finland Flag.png Finnish Z-liike
France Flag.png French Capacité Z
Germany Flag.png German Z-Attacke
Hungary Flag.png Hungarian Z-Mozdulat
Italy Flag.png Italian Mossa Z
South Korea Flag.png Korean Z기술 Z-Gisul
Poland Flag.png Polish Ruch-Z
Russia Flag.png Russian Атака-Z Ataka-Z
Spain Flag.png Spanish Movimiento Z
Sweden Flag.png Swedish Z-attack

Z-Power

Language Title
Japan Flag.png Japanese Zパワー Z-Power
Chinese Cantonese Z力量 Z-Lihkleuhng
Mandarin Z力量 Z-Lìliàng
France Flag.png French Force Z
Germany Flag.png German Z-Kraft
Italy Flag.png Italian Potere Z
South Korea Flag.png Korean Z파워 Z-Power
Russia Flag.png Russian Сила-Z Sila-Z
Spain Flag.png Spanish Poder Z


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.