Tera Raid Battle: Difference between revisions
(→NPC Trainers: very important change (tested) specifically for any Ditto raid, that work smoothly with a level 1 Pokémon, but are much harder to beat with a level 2+ and NPCs.) |
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===Battle=== | ===Battle=== | ||
{{incomplete|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, etc. when used in a Tera Raid Battle?}} | {{incomplete|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}} | ||
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss's HP bar that ticks down from 7½ minutes, and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time (other than scripted actions which take place at predefined thresholds, and which interrupt players' access to the menu). It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all. The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss with get one turn against that player, with their relative order within that turn decided by priority or speed as usual. Moves used by other players' Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players' Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don't see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. | The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss's HP bar that ticks down from 7½ minutes, and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time (other than scripted actions which take place at predefined thresholds, and which interrupt players' access to the menu). It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all. The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss with get one turn against that player, with their relative order within that turn decided by priority or speed as usual. Moves used by other players' Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players' Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don't see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. | ||
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A 4★ and above Tera Pokémon may perform certain other actions in addition to moves, when its health or the remaining time falls below a certain threshold: | A 4★ and above Tera Pokémon may perform certain other actions in addition to moves, when its health or the remaining time falls below a certain threshold: | ||
* It can produce a shield (a maximum of once per battle) which severely reduces the damage of attacks from non-Terastallized Pokémon and blocks the effects of [[status move]]s. | * It can produce a shield (a maximum of once per battle) which severely reduces the damage of attacks from non-Terastallized Pokémon and blocks the effects of [[status move]]s. Moreover, if the Tera Pokémon has a non-volatile [[status condition]] when it produces the shield, it is cured of that status condition. | ||
** The shield reduces damage from incoming moves in the following ways by default<ref>https://twitter.com/Sibuna_Switch/status/1610483831769018368</ref>: | ** The shield reduces damage from incoming moves in the following ways by default<ref>https://twitter.com/Sibuna_Switch/status/1610483831769018368</ref>: | ||
*** Non-Terastallized Pokémon have all moves reduced to 20% damage. | *** Non-Terastallized Pokémon have all moves reduced to 20% damage. |
Revision as of 15:54, 14 April 2023
A Tera Raid Battle (Japanese: テラレイドバトル Tera Raid Battle) is a type of Pokémon battle featured in Pokémon Scarlet and Violet in which four Trainers battle a wild Tera Pokémon, which remains Terastallized until enough damage has been dealt to the Pokémon.
History
Tera Raid Crystals are created from energy unleashed from Great Crater of Paldea over the years. During the post-game events of Scarlet and Violet, stronger 5★ and black 6★ raid crystals begin to appear. Jacq asks the player not participate in the 6★ raids for the player's safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it's revealed from the readings that they're being caused by residual energy leaking from Area Zero into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in Paldea.
In the games
A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a Poké Portal News event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.
Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid:
Rank | LP Reward |
---|---|
★ | 200 LP |
★★ | 400 LP |
★★★ | 1000 LP |
★★★★ | 1200 LP |
★★★★★ | 1500 LP |
★★★★★★ | 1800 LP |
★★★★★★★ | 2000 LP |
No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.
Each Trainer uses a single Pokémon (from either their party or Box) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, "Defeat the Tera Pokémon within the time limit!", is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.
Battle
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss's HP bar that ticks down from 7½ minutes, and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time (other than scripted actions which take place at predefined thresholds, and which interrupt players' access to the menu). It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all. The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss with get one turn against that player, with their relative order within that turn decided by priority or speed as usual. Moves used by other players' Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players' Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as Calm Mind or Ancient Power), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don't see the move being used; a particle effect will be visible in the center of the screen to indicate their presence.
Players are allowed to target a teammate with their moves, but moves that target all adjacent Pokémon (such as Earthquake) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty. If the raid boss attempts to use the move Self-Destruct, Explosion, Misty Explosion or Final Gambit, the move will fail. Guard Split, Power Split and Perish Song will fail if used in a Tera Raid Battle. If a one-hit knockout move lands, the raid boss will be unaffected by the move.
If the raid boss has Imposter, it will transform into the host's Pokémon.
After three offensive moves performed by the player's Pokémon, that player's Tera Orb will be charged and allow their Pokémon to Terastallize. Only direct-damaging moves targetting the raid boss will count towards the Tera Orb's charge; status moves and cheering do not count. If a damaging move is used while the boss's shield is up, but it deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.
Unlike Max Raid Battles, where only a single player can Dynamax their Pokémon and the option to do so rotates between players until it's used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately, and this choice can be made on any turn after the Tera Orb has been fully charged. However, each player may only Terastallize once. If a player's Pokémon faints while Terastallized, it may not Terastallize again for the duration of the battle.
In an offline raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the error message "It's no good! You can't find an opening to run away from such a strong opponent!" Additionally, a raid that's been opened to others also imposes an action time limit, similar to online battles: each time a player's menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.
A 3★ and above Tera Pokémon may use additional moves outside of their moveset and standard turn order, once their HP or the remaining time falls below certain predefined thresholds. They will not know these moves when caught. For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move message and the attack animation aimed in the direction of the targeted Pokémon even when it isn't their own. If one of the scripted moves is a move that normally targets multiple Pokémon, it will do so, and this is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.
A 4★ and above Tera Pokémon may perform certain other actions in addition to moves, when its health or the remaining time falls below a certain threshold:
- It can produce a shield (a maximum of once per battle) which severely reduces the damage of attacks from non-Terastallized Pokémon and blocks the effects of status moves. Moreover, if the Tera Pokémon has a non-volatile status condition when it produces the shield, it is cured of that status condition.
- The shield reduces damage from incoming moves in the following ways by default[1]:
- Non-Terastallized Pokémon have all moves reduced to 20% damage.
- Terastallized Pokémon using moves that do not match the user's Tera Type are reduced to 35% damage.
- Terastallized Pokémon using moves that do match the user's Tera Type are reduced to 75% damage.
- Damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.
- The shield reduces damage from incoming moves in the following ways by default[1]:
- It can remove negative effects from itself, including a non-volatile status condition and negative stat modifiers. Positive stat modifiers will remain as they are.
- It can remove the positive stat modifiers of its opponents, as well as nullify their Abilities for the following turn. Negative stat modifiers will remain as they are.
- It can steal power from each player's Tera Orb, causing them to lose one charge. Pokémon that have already Terastallized, or that have not built up any charge, are unaffected.
7★ Poké Portal News events may have custom behaviors that do not align with the above[2], as many parameters can be set to custom values for events, such as immediately raising their shield, using moves before the player's first turn, or different modifiers for moves from Non-Terastallized and Terastallized damaging moves.
If the thresholds for two or more scripted actions are met during the same turn, the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations.
If a Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon's level. Pokémon used by NPCs do not reduce the timer if they faint. When the timer reaches 45 seconds left, the message "You can feel a tremendous energy gathering! There isn't much time left!" will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid.
Pokémon found in Tera Raid Battles have a higher-than-usual chance of having a Hidden Ability.
Cheers
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Mechanics behind cheers is still not entirely clear. |
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased priority over moves, and its effectiveness appears to be random. Stat-boosting effects are independent from other stat modifiers, which means that their effects can stack. The stat boosts from the same cheers do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.[3]
The three cheer options are:
- Go all out! — Multiplies the user's and their allies' Attack and Sp. Atk by ×1.5 or ×2.
- Hang tough! — Multiplies the user's and their allies' Defense and Sp. Def by ×1.5 or ×2.
- Heal up! — Removes non-volatile status conditions and confusion from the user and their allies, and restores 20% to 100% of their total HP.
If there is at least one NPC Trainer in a Tera Raid Battle, one of them will always cheer "Hang tough!" on the first turn, but they will not perform any other cheers during the raid.
Callouts
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Unclear how this displays to other players. |
The player can press the Minus button to choose between four Callouts: "Help!", "Everyone, attack together!", "Thanks!" and "I've got this!" They don't benefit you in any way, but are just to inform your teammates.
Capture
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a Poké Ball from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.
Difficulty
Tera Raid Pokémon have their HP increased for the duration of the battle, as well as having one or more of their IVs guaranteed to be set to 31. Additionally, 6★ raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.
Star Rating | HP Modifier | Level During battle |
Level When caught |
Guaranteed Best IVs |
---|---|---|---|---|
★ | 5x | 12 | 12 | 1 |
★★ | 5x | 20 | 20 | 1 |
★★★ | 8x | 35 | 35 | 2 |
★★★★ | 12x | 45 | 45 | 3 |
★★★★★ | 20x | 75 | 75 | 4 |
★★★★★★ | 25x | 90 | 75 | 5 |
★★★★★★★ | Varies | 100 | 100 | 6 |
Encounters
The Pokémon available to fight in Tera Raid Battles changes with the ★ value of the raid, as well as which version of the game the player is playing. The raid boss's Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.
Star Rating | From Beginning | After Three Gym Badges | After Six Gym Badges | After ending credits | Complete Academy Ace Tournament & Complete 10 4★ or 5★ Raids |
---|---|---|---|---|---|
★ | 80% | 20% | 0% | 0% | 0% |
★★ | 20% | 40% | 20% | 0% | 0% |
★★★ | 0% | 30% | 30% | 40% | 30% |
★★★★ | 0% | 0% | 30% | 35% | 40% |
★★★★★ | 0% | 0% | 0% | 25% | 30% |
★★★★★★ | 0% | 0% | 0% | 0% | Only one per real-life day |
★★★★★★★ (Poké Portal News exclusive) |
0% | 0% | 0% | 0% | Only one per real-life day |
1★ Raids
Species | Availability |
---|---|
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
Paldean Form |
SV |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
Spring Form |
SV |
SV | |
SV | |
Red Flower Form |
SV |
SV | |
SV | |
SV | |
Standard Abilities |
SV |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV |
2★ Raids
Species | Availability |
---|---|
SV | |
SV | |
Kantonian Form |
SV |
Kantonian Form |
SV |
SV | |
SV | |
Kantonian Form |
SV |
Kantonian Form |
SV |
SV | |
Kantonian Form |
SV |
SV | |
SV | |
Kantonian Form |
SV |
SV | |
SV | |
SV | |
V | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
V | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
West Sea |
S |
East Sea |
V |
S | |
S | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
S | |
V | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV |
3★ Raids
Species | Availability |
---|---|
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
Johtonian Form |
SV |
Johtonian Form |
SV |
SV | |
S | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
V | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
Red-Striped Form |
SV |
Unovan Form |
SV |
SV | |
SV | |
SV | |
SV | |
S | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
S | |
V | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
Male |
SV |
Female | |
SV | |
Male |
SV |
Female | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV |
4★ Raids
Species | Availability |
---|---|
Kantonian Form |
SV |
SV | |
Kantonian Form |
SV |
Kantonian Form |
SV |
SV | |
SV | |
SV | |
Kantonian Form |
SV |
SV | |
SV | |
Kantonian Form |
SV |
SV | |
Paldean Form (Combat Breed) |
SV |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
S | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
V | |
SV | |
SV | |
West Sea |
V |
East Sea |
S |
S | |
S | |
SV | |
SV | |
SV | |
SV | |
Unovan Form |
SV |
SV | |
Spring Form |
SV |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
S | |
Male |
SV |
SV | |
SV | |
SV | |
Kalosian Form |
SV |
SV | |
Baile Style |
SV |
Midday Form |
SV |
Midnight Form | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
S | |
V | |
V | |
Family of Four |
SV |
Family of Three | |
SV | |
Green Plumage |
SV |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
Two-Segment Form |
SV |
5★ Raids
Species | Availability |
---|---|
Kantonian Form |
SV |
Kantonian Form |
SV |
Kantonian Form |
SV |
SV | |
SV | |
SV | |
Paldean Form (Blaze Breed) |
S |
Paldean Form (Aqua Breed) |
V |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
S | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
V | |
SV | |
SV | |
S | |
V | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
Unovan Form |
SV |
SV | |
SV | |
SV | |
SV | |
Unovan Form |
SV |
S | |
SV | |
SV | |
Red Flower Form |
SV |
S | |
V | |
Kalosian Form |
SV |
Kalosian Form |
SV |
SV | |
SV | |
SV | |
S | |
V | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
Amped Form |
S |
Low Key Form |
V |
SV | |
SV | |
SV | |
SV | |
SV | |
Male |
SV |
Female | |
SV | |
V | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
Curly Form |
SV |
Droopy Form | |
Stretchy Form | |
SV | |
SV | |
SV |
6★ Raids
Species | Availability |
---|---|
SV | |
Paldean Form (Combat Breed) |
SV |
Paldean Form (Blaze Breed) |
S |
Paldean Form (Aqua Breed) |
V |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
S | |
SV | |
SV | |
SV | |
SV | |
V | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
S | |
SV | |
SV | |
S | |
V | |
SV | |
Kalosian Form |
SV |
Kalosian Form |
SV |
Dusk Form |
SV |
SV | |
SV | |
SV | |
SV | |
SV | |
V | |
SV | |
Family of Four |
SV |
Family of Three | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV | |
SV |
NPC Trainers
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.
All Pokémon listed below have the following properties:
- Nature: Hardy nature
- EVs: 252 HP; 128 Defense; 128 Sp. Defense
- IVs: 10 for Attack and Sp. Attack; 31 for all other stats
The NPC Pokémon will have a level equal to 80% of the level of the host's Pokémon, rounded down (but not to less than 1). If the host's Pokémon is at level 1, the NPC Pokémon will be at level 80.
1★
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.
3★
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.
Austin
|
Ava
|
Logan
|
Hailey
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Evan
|
Charlotte
|
Kylie
|
Hunter
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gianna
|
Eli
|
Henry
|
Chase
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Claire
|
Brooklyn
|
Zoe
|
Samantha
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dylan
|
Luke
|
5★
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.
Austin
|
Ava
|
Logan
|
Hailey
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Evan
|
Charlotte
|
Kylie
|
Hunter
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gianna
|
Eli
|
Henry
|
Chase
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Claire
|
Brooklyn
|
Zoe
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Samantha
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Dylan
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Luke
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See also
References
Pokémon battle variations | |
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Double Battle • Multi Battle • Triple Battle • Rotation Battle • Horde Encounter • SOS Battle • Support Play • Max Raid Battle • Full Battle Contest Battle • Launcher Battle • Sky Battle • Inverse Battle • Battle Royal • Dynamax Adventure • Auto Battle • Tera Raid Battle • Scripted battle Battle modes |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |