From Bulbapedia, the community-driven Pokémon encyclopedia.
Horsea (Japanese: タッツー Tattu) is a Water-type Pokémon.
It evolves into Seadra starting at level 32, which evolves into Kingdra when traded holding a Dragon Scale.
Biology
Horsea is a small, blue, seahorse-like Pokémon with a single dorsal fin and a tightly curled tail. Its eyes are red and its ridged belly and dorsal fin are cream-colored. It has a long, tubular mouth and three spike-like projections on either side of its head.
It is highly adept in the water, using its dorsal fin to swim in any direction while facing forward. It can use its tail as both a balance and an anchor when caught in a strong current. In safer environments, it uses its tail to play with other members of its species. If Horsea senses danger, it sprays water or dense black ink from its mouth at its attacker. It can shoot ink more precisely at insects flying above the surface of the water. Horsea feeds on insects and moss gathered from rocks. It nests in coral reefs and islands throughout the ocean. Many Eggs are laid every year, and the young are raised by the male Horsea rather than the female.
In the anime
Major appearances
Misty captured a Horsea in Tentacool and Tentacruel.
Minor appearances
Horsea also appeared in the banned episode EP035.
Multiple Horsea were among the Pokémon seen at Professor Oak's Laboratory in Showdown at the Po-ké Corral.
A Horsea appeared in Misty's fantasy in Bye Bye Psyduck.
Multiple Horsea also appeared in The Power of One.
A Horsea appeared in Mantine Overboard! living underwater.
A Horsea was seen at a Pokémon Center in The Legend of Thunder!.
A Horsea appeared in Up Close and Personable!.
Multiple Horsea appeared in Kalos, Where Dreams and Adventures begin!.
Two Horsea appeared in Going for the Gold!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP019
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Horsea
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Ash's Pokédex
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Horsea, a Dragon Pokémon. In this unique Pokémon species, thousands of Eggs hatch every spring, and then the male raises them himself.
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In the manga
Horsea in Magical Pokémon Journey
In the Pokémon Adventures manga
Green had a Horsea in Zap! Zap! Zapdos! on her team that she received from Silver in exchange for her Snubbull following their escape from the Masked Man, using it in her crafty tricks such as cloaking areas with Smokescreen or leaving ink trails. It was later transferred back to Silver, and eventually evolved into Kingdra.
Horsea appeared in ''Breath of the Dragonair Part 1 where it was used by a trainer in a surfing contest, before the it was interrupted by Lance controlling the winning prize, a Dragonair.
Lance's Horsea was seen in a flashback of his and Clair's childhood.
In the Magical Pokémon Journey manga
- Main article: Horsea (MPJ)
Horsea is a character from the Magical Pokémon Journey manga.
In the Pokémon Pocket Monsters manga
A Horsea is seen with Green during the curry cooking competition that went on in Curry Showdown! Which is the Most Delicious?.
Giovanni was shown to own a Horsea in Pokémon Hair Salon Opens!!.
In the TCG
- Main article: Horsea (TCG)
Game data
Pokédex entries
Generation I
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Red(ENG)
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Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
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Blue
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Yellow
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If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
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Stadium
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Uses its tail to keep its balance while spraying ink from its mouth. The ink appears to be for shooting down bugs.
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Generation II
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Gold
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If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
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Silver
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Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
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Crystal
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When they're in a safe location, they can be seen playfully tangling their tails together.
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Stadium 2
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If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
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Generation III
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Ruby
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Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
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Sapphire
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If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fins on its back.
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Emerald
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By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.
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FireRed
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It maintains balance using its tail, which is wound up like a coil. It may spray ink from its mouth.
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LeafGreen
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Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
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Generation IV
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Diamond
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It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
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Pearl
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Platinum
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HeartGold
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If attacked by a larger enemy, it quickly swims to safety by adeptly controlling its dorsal fin.
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SoulSilver
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Its big, developed fins move rapidly, allowing it to swim backward while still facing forward.
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Generation V
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Black
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It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
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White
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Black 2
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It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
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White 2
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Generation VI
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X
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Known to shoot down flying bugs with precision blasts of ink from the surface of the water.
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Y
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It makes its nest in the shade of corals. If it senses danger, it spits murky ink and flees.
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Omega Ruby
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Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away.
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Alpha Sapphire
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If Horsea senses danger, it will reflexively spray a dense black ink from its mouth and try to escape. This Pokémon swims by cleverly flapping the fin on its back.
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Game locations
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Generation III
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Ruby
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Sapphire
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Emerald
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FireRed
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Vermilion City, Treasure Beach, Kindle Road, Bond Bridge, Resort Gorgeous, Water Labyrinth, Water Path, Green Path, Outcast Island, Tanoby Ruins Five Isle Meadow, Memorial Pillar, One Island, Five Island, Icefall Cave, Trainer Tower (Good Rod or Super Rod) Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands (Super Rod)
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LeafGreen
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Routes 4, 10, 11, 12, 13, 19, 20, 21, and 24, Cerulean City, Seafoam Islands (Good Rod) Vermilion City (Good Rod or Super Rod)
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Colosseum
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XD
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In side games
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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30
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90 - 137
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170 - 264
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40
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40 - 101
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76 - 196
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70
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67 - 134
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130 - 262
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70
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67 - 134
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130 - 262
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25
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27 - 84
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49 - 163
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60
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58 - 123
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112 - 240
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Total: 295
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 70.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Horsea can be tutored the move in that game
- A colored abbreviation in a white box indicates that Horsea cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Horsea
- Italic indicates a move that gets STAB only when used by an Evolution of Horsea
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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TCG-only moves
Side game data
Evolution
Sprites
Trivia
- Horsea and its evolutions share their species name with Dratini, its evolutions, Salamence, and Goodra. They are all known as the Dragon Pokémon.
- In its original artwork, Horsea had a pair of fins instead of just one.
Origin
Horsea is based on a seahorse, though its ability to shoot ink resembles that of a squid. The fact that it's known as the Dragon Pokémon might be a reference to leafy sea dragons.
Name origin
Horsea is derived from seahorse with reversed syllables, and a corruption of the diminutive horsie.
Tattu is a corruption of 竜 tatsu (dragon), which is part of the common name of a seahorse in Japanese: 竜の落し子 tatsu-no-otoshigo ("illegitimate child of a dragon").
In other languages
Language
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Title
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Meaning
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Japanese
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タッツー Tattu
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From the Japanese term for seahorse, タツノオトシゴ/竜の落とし子
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French
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Hypotrempe
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From hippocampe and trempé
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Spanish
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Horsea
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Same as English name
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German
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Seeper
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From Seepferd
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Italian
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Horsea
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Same as English name
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Korean
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쏘드라 Ssodeura
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From 쏘다 ssoda and English word dragon
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Mandarin Chinese
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墨海馬 / 墨海马 Mòhǎimǎ
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Literally "Ink seahorse"
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Cantonese Chinese
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噴墨海馬 Pānmahkhóimáh
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Means "Ink-squirting seahorse"
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More languages
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Hindi
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होरसी Horsea
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Same as English name
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Related articles
External links
Notes
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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