Indigo Plateau

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Indigo Plateau セキエイこうげん
Sekiei Plateau
"The ultimate Goal of Trainers!"
File:HGSS Indigo Plateau.png
None.png
Indigo Plateau in {{{variable2}}}.
Map description
The fate of many Trainers aiming for the top rests here.
[[|Indigo Plateau Gym]] - Kanto Gym #{{{gymno}}}
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No specialty type [[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]]
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[[|Indigo Plateau Gym]] - Kanto Gym #{{{gymno}}}
[[File:{{{leadersprite2}}}|{{{leader2}}}|link={{{leader2}}}]]
[[{{{leader2}}}|{{{leader2}}}]]
Unknown-type
specialist Gym
[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]]
[[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
[[|Indigo Plateau Gym]] - Kanto Gym #{{{gymno}}}
[[File:{{{leadersprite3}}}|{{{leader3}}}|link={{{leader3}}}]]
[[{{{leader3}}}|{{{leader3}}}]]
Unknown-type
specialist Gym
[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]]
[[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
Indigo League - Gen I and III
Lorelei
Elite Four
Lorelei
Bruno
Elite Four
Bruno
Agatha
Elite Four
Agatha
Lance
Elite Four
Lance
Blue
Champion Blue
Indigo League - Gen II and IV
Will
Elite Four
Will
Koga
Elite Four
Koga
Bruno
Elite Four
Bruno
Karen
Elite Four
Karen
Lance
Champion Lance
Indigo Plateau
 
Route 23
 
Location
File:MapIndig.gif
Location of Indigo Plateau in Kanto.
File:Indigorby.png File:Indigogsc.png File:Indigo Plateau III.png
Gen I Gen II Gen III

The Indigo Plateau (Japanese: セキエイこうげん Sekiei Plateau) serves as the capital for the Pokémon League. It is the final destination for Pokémon Trainers competing in Indigo or Johto League competitions against the Elite Four. This is where the powerful Elite Four battle against Trainers in a final showdown of becoming a master Pokémon trainer, who may be challenged after defeating of all eight Gym Leaders of each respective region. In the anime, it is also the location of the Indigo Plateau Conference, Kanto Grand Festival and the Pokémon League Village.

The Indigo Plateau is located just north of Victory Road, and east of Mt. Silver. In Generation I and III, the only way to reach the Indigo Plateau is by going through Route 23; however, in Generation II and IV, the Indigo Plateau can be reached by going through Route 26. In order to reach Indigo Plateau by foot, Trainers must venture through Victory Road, a lengthy cave acting as a final test for Trainers.

The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, and like Gym Leaders, each specialize in a different type.

Geography

Superstructure

In the games, the Indigo Plateau is depicted as a large building surrounded by mountainous areas. The Indigo Plateau area changes in every generation, however in every generation there is a small area at the entrance that connects the exit of Victory Road to the Indigo Plateau. In Generation I, there is a narrow passageway, where giant statues act as barriers which lead to the entrance. In Generation II, the area between Victory Road and Indigo Plateau is shorter and wider, and the statues have been removed only to be replaced by trees. In Generation III, there is a flight of stairs that leads up to the Indigo Plateau, with a small area outside the entrance with a couple of giant statues. Generation IV, the pathway is the same as Generation II but much fancier. There are two archways each with a small set of stairs above them and Poké Ball statues that appear left and right across the path.

Ground floor

Indigo Plateau Center I.png File:Pokemon League Center II.png Indigo Plateau Center FRLG.png Indigo Plateau Center HGSS.png
Generation I Generation II Generation III Generation IV

On the ground floor is a combined Poké Mart and Pokémon Center. This is the last safe stop before Trainers make their way up to the upper floors, therefore, Trainers can purchase and stock up on items, as well as heal their Pokémon before leaving. There are a number of things a player can do on this floor. A Pokémon Center Nurse heals all status conditions, recharges HP and PP of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Indigo Plateau. It also hosts the Cable Club and the Union Room, which facilitates multiplayer gameplay and link players to battle and trade one another. Trainers also have access to a PC. Trainers can also buy items from the Poké Mart. The Poké Mart stock rare items that can only be found in the Indigo Plateau.

In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the nurse is located on the left of it, and the Poké Mart is located on the right of it. There is also a Trainer standing near the counter that will ask the player if they miss their home, and will use an Abra to Teleport the Trainer back to New Bark Town. He will disappear after the player defeats the Elite Four and Champion for the first time.

In Generation III, the ground floor is similar to the ground floor in Generation I, however the Cable Club and the Union Room are relocated upstairs. There are a couple of Trainers waiting or resting from training in Victory Road.

In Generation IV, the ground floor is revamped with a regal red motif with stairs in the center covered in red carpet. Like the Pokémon Centers in HeartGold and SoulSilver, the wireless facilities are located in the same room as the nurse, one flight of stairs above. To the right of the nurse is the Poké Mart and the stairs to the Wi-Fi Club. The man with an Abra is still there, but he won't Teleport the player, saying that intimidated trainers just Fly back home. Indeed, when outside the building, the player can Fly to any place he or she wishes within both regions. To the right of the Abra man is a terminal where the player can compare records with other players he or she has contacted wirelessly, similar to the rooms in Jubilife TV.

First room

Generation I
File:Lorelei room.png
Generation II
File:Willi Gym.png
Generation III
File:Firstroom3rdgen.png
Generation IV
File:HGSS Will Room.png


Once Trainers climb the first staircase, they will reach the first room, and upon entering the door will lock so they are unable to return back. The door to the second room is also locked and the only way to open the door and progress through each room is to defeat the Elite Four member of that room.

During Generation I and III, Lorelei is in control of this room, thus is the first member of the Elite Four that must be defeated. Because she uses Template:Type2 Pokémon, her room is surrounded by ice; however, it is more like water, and in fact behaves exactly like water in Generation I, right down to being able to catch Pokémon by fishing with the Old and Good Rods. From the entrance there is a small bridge connected to the batting arena, where Lorelei stands waiting for battle.

In Generation II, the room hasn't actually changed dramatically to custom to Will's design, despite the fact that he trains a completely different type. Ironically, the room's design is encompassed with pools of frozen water on both sides of the battling arena, suiting more of Lorelei's abilities than Will's. There is also a narrow bridge connected to the batting arena where Will stands waiting for battle.

In Generation III, Lorelei's room changes from the icy environment it was to a plain room with six large statues surrounding the battle arena.

In Generation IV, the room is redesigned to accustom to Will's liking. It features a room shaped much like his Generation II room, except with a purple tiled floor. Floating, transparent cubes bob around the room, rising seemingly from a black pit where in Generation II there was ice.

For more information on Lorelei's party, see here.



For more information on Will's party, see here.



Pokémon

Pokémon Games Location Levels Rate
Fishing
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Second room

Generation I
File:Bruno room.png
Generation II
File:Koga 2.png
Generation III
File:FRLG Bruno Room.png
Generation IV
File:HGSS Koga Room.png


The second room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return back or advance forward.

In Generation I and III, Bruno is the owner of this room, and has designed it according to his Template:Type2 specialties. The room is full of giant boulders that surround the battle field, and a Pokémon statue in the corner.

In Generation II, Bruno, the former owner of the room has been replaced by Koga, the former Gym Leader, still using his signature Template:Type2 Pokémon. The room has been redesigned and customized to meet the needs of his Poison Pokémon, which now has a grassy floor with many trees towering over the area.

In Generation III, Bruno's room changes from the rocky environment it was to a plain room with six large statues surrounding the battle arena.

In Generation IV, Koga once again claims this room. The room is shaped much like his Generation II room. The floor is covered in grass, but this time Koga stands in the middle of a large rectangle of stone. The sides of the room show the shadows of trees. The stone and wall supports are adorned with moss.

For more information on Bruno's party, see here.



For more information on Koga's party, see here.



Third room

Generation I
File:Agatha room.png
Generation II
File:Bruno3.png
Generation III
File:FRLG Agatha Room.png
Generation IV
File:HGSS Bruno Room.png


The third room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return back or advance forward.

In Generation I and III, Agatha is the owner of this room, and has designed it according to her own Template:Type2 specialties. The room is full of giant gravestones that surround the battle field. There are gravestones on both side of the battling arena, and a Pokémon statue in the bottom left hand corner.

In Generation II, Agatha, the former owner of the room has been replaced by Bruno, the former owner of the second room, who has been promoted and has now taken her place, still using his signature Template:Type2 Pokémon. The room has been redesigned and customized now with pools of lava bubbling left and right of the battle arena. There is a narrow bridge connected to the batting arena where Bruno stands waiting for battle.

In Generation III, Agatha's room changes from the eerie environment with gravestones to a plain room with six large statues surrounding the battle arena.

In Generation IV, Bruno has this room, and it once again is roughly the shape of his Generation II room. The pit is once again filled with lava, but two large tubs line the side of the room, giving it a refinery feel.

For more information on Agatha's party, see here.



For more information on Bruno's party, see here.



Fourth room

Generation I
File:Lance room.png
Generation II
File:Melanie Gym.png
Generation III
File:FRLG Lance Room.png
Generation IV
File:HGSS Karen Room.png


The fourth room can be accessed after defeating the Elite Four member of the previous room. However, unlike the previous rooms before it, once a Trainer advances through the doors to the fourth room, they will automatically travel through the room to face off with the final Elite Four member. As such, it would be wise for Trainers to prepare for the final Elite Four member before they enter the fourth room. This will only happen in Generation I and III, however. In Generation II and IV, the Trainer will advance to the fourth room normally.

In Generation I and III, the room enters in a long, narrow pathway that curves around in a sideways 'S' shape. The pathway will end in with a battle arena where Lance will be standing. There are many Pokémon statues surrounding the battle arena.

In Generation II, Karen is the current owner of the fourth room, and it is like any other room within the Elite Four. The room has been redesigned and customized now with a deep, dark pit left and right of the battle arena. There is a narrow bridge connected to the batting arena where Karen stands waiting for battle.

In Generation IV, Karen has this room again. The room is shaped like her old Generation II room. The pit, however, is now filled with blue crystals. The floor is purple with a star pattern and stage curtains are hung behind Karen, corresponding with the movie star look of Karen in this generation.

For more information on Lance's party, see here.



For more information on Karen's party, see here.



Champion's room

Generation I
File:Champion room.png
Generation II
File:G2 Champion Room.png
Generation III
File:FRLG Champion Room.png
Generation IV
File:HGSS Champion Room.png


Once a Trainer defeats the final member of the Elite Four, they will go on to the Champion's room. The current Champion awaits in his room for the final battle to unfold. Like the previous four rooms, the Champion's room will automatically direct the Trainer to the Champion.

In Generation I and III, the Champion is Blue, who had become the Champion just recently. The battlefield is a small room, with two entrances; one that leads from the fourth room, the other leads to the Hall of Fame.

In Generation II and IV, the Champion is Lance, formerly the fourth Elite Four member, who continues to use Template:Type2 Pokémon. The room has a long hall decorated with Dratini statues (regular statues in Gold and Silver) left and right of the path. At the end of the hall, the player reaches an elevated part of the room where Lance awaits. Behind him are double doors that lead to the Hall of Fame. In Generation IV, this room is gold colored, with a red carpet going down the middle and moving gears on the walls.

For more information on Blue's party, see here.

If the player chose Bulbasaur:



If the player chose Charmander:



If the player chose Squirtle:



For more information on Lance's party, see here.



Hall of Fame

Once the Champion is defeated, there is a great congratulations and the victor will be recorded in the Hall of Fame and made current Champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever defeated the Pokémon League. In the hallway to the Hall of Fame recording room, Professor Oak is present to congratulate the player. It is a fairly large room, that only contains a large computer. The Hall of Fame will record the Trainer's ID number, name, and party. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded; the gender is not recorded prior to Generation II and the area met is not recorded prior to Generation III.

After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. The previous Champion keeps his position.

Poké Mart

Generation I and III
Generation II and IV


Trainers

Generation IV

For information on Silver's Generation II party, see here.

If the player chose Chikorita:



If the player chose Cyndaquil:



If the player chose Totodile:



Items

Item Location Games

Template:Itlistbod

In the anime

File:Indigo Plateau Anime.png
Indigo Plateau in the anime

The Indigo Plateau first appeared at the end of Bad to the Bone, after Ash and his friends left for the Pokémon League. In the following episode, Ash and the others helped to run the flame of Moltres to Indigo Stadium, and they officially reached the Indigo Plateau. They stayed there until the end of the Pokémon League.

The Indigo Plateau is also the home of Pokémon League Village, where Ash, his friends, and all the other Trainers stayed during the events of the League.

It is also the location of the Kanto Grand Festival.

One of the locations of the Battle Pyramid also stands nearby.

In the TCG

The following is a list of cards named Indigo Plateau.

Name Type Rarity Set Set no.
Indigo Plateau St Uncommon Triumphant 86/102

Trivia

  • Its Japanese motto is ポケモン トレーナーの ちょうてん! ポケモンの さいこう きかん ポケモン リーグ ほんぶ.
  • In Pokémon Pinball, Indigo Plateau appears on the Red and Blue tables; catchable Pokémon include Spearow, Sandshrew, Machop, Geodude, Onix, Pinsir, Ditto, Moltres, Mewtwo and Mew.
  • The Indigo Plateau and Route 26 are the only places that can be flown to from both Kanto and Johto in Generation IV.
  • In Generation I, wild Pokémon can be found by fishing in Lorelei's room. This is the only time that wild Pokémon can be caught inside an Elite Four member's room.
  • Indigo Plateau's motto before Generation IV was "The highest Pokémon authority!".

In other languages

Language Name Origin
Japanese セキエイこうげん Sekiei Kougen 石英 (sekiei) means "quartz," while 高原 (kougen) means "plateau."
English, German Indigo Plateau Indigo is one of the seven traditional colors of the rainbow, a blue-purple color. It also shares its name with the indigo plant. Its name therefore follows the theme of Kanto's cities (as a color) and Johto's cities (as a plant).
French Plateau Indigo From its English name
Italian Altopiano Blu
Spanish Meseta Añil
Chinese (Mandarin) 石英高原 Shíyīng Gāoyuán From its Japanese name. Literally means "Quartz plateau."


Pokémon League logo.png The Pokémon League Paldea Gym Logo.png
Participation
TrainerBattleGym Leaders
GymsBadgesReferee
Championship matches
Elite FourOrange League
Champion League
Pokémon League Conferences
IndigoSilverEver GrandeLily of the Valley
VertressLumioseManalo
Regional Pokémon Leagues
IndigoOrange*JohtoHoennSinnoh
Unova (BB) • KalosAlolaGalarPaldea
Areas of jurisdiction
Pokémon League Reception GateHall of Fame
Palace of VictoryCerulean CaveArea Zero
Others
Admissions ExamPokémon Association
PIAWorld Coronation Series
(Masters Eight Tournament)


Kanto and Johto
Boulder Badge.png Cascade Badge.png Thunder Badge.png Rainbow Badge.png Soul Badge.png Marsh Badge.png Volcano Badge.png Earth Badge.png
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Cities and Towns
Pallet TownViridian CityPewter CityCerulean CityVermilion CityLavender Town
Celadon CitySaffron CityFuchsia CityCinnabar IslandIndigo Plateau
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
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Landmarks
Professor Oak's LaboratoryViridian ForestDiglett's CavePewter Museum of ScienceMt. Moon (Square) • Cerulean Cave
Underground Path (Kanto Routes 5–6)Underground Path (Kanto Routes 7–8)S.S. AnneS.S. AquaSea CottageRock Tunnel
Power PlantCycling Road/Pokémon RoadTeam Rocket HideoutSilph Co.Magnet TrainPokémon TowerKanto Safari Zone/Pal Park/GO Park
Seafoam IslandsPokémon MansionCinnabar LabPokémon League Reception GateVictory RoadTohjo Falls
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerJohto Safari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenMt. Silver (Cave)
Access to
Sevii IslandsSinjoh Ruins