From Bulbapedia, the community-driven Pokémon encyclopedia.
The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Notable Trainers who specialize in Water-type Pokémon include Misty of Cerulean City, Juan and Wallace of Sootopolis City, Crasher Wake of Pastoria City, Cress of Striaton City, Marlon of Humilau City, Siebold of the Kalos Elite Four, and Trial Captain Lana of Konikoni City. Prior to changes in Generation IV, all damaging Water-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
None
|
Generation II onwards
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
None
|
Characteristics
Defense
Defensively, the Water type is very strong when combined with high defensive stats. Most Water types can use Ice-type moves to counter Grass types. As such, Electric types are the only true threat to Water types, as few Pokémon of the Water type can learn strong Ground-type moves. However, Water types that have Grass, Ground, or Dragon as their other type have the advantage of having their Electric weakness nullified. Although these type combinations are neutral to Ice, it is possible to deal 4× times damage with Freeze-Dry, an Ice-type move introduced in Generation VI that ignores the Water type's resistance to Ice.
Water-type Pokémon often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.
Offense
The Water type is also useful offensively, especially as powerful Water-type moves are plentiful. Almost all Water-type Pokémon can learn strong Ice-type moves to deal with Dragon and Grass types, which would make their resistance to Water-type attacks irrelevant. Water also has good coverage in conjunction with Dragon and Flying-type moves. It can be extremely useful to be super-effective against Fire, Ground, and Rock types. Also, double weaknesses to Water are fairly common, while there are only a few Pokémon that have a double resistance to Water.
During rain or heavy rain, the power of Water-type moves is increased by 50%. The power of Water-type moves is decreased by 50% during harsh sunlight, while the Water-type moves themselves will fail during extremely harsh sunlight.
Contest properties
In Contests, Water-type moves are typically Beautiful moves, but they can be from any other Contest type.
Pokémon
As of Generation VII, there are 133 Water-type Pokémon or 16.5% of all Pokémon (counting those that are Water-type in at least one of their forms), making it the most common of the eighteen types. All other types have been paired up with Water at least once - after the official release of Volcanion, Water became the second type to have this trait, after Flying.
Pure Water-type Pokémon
Half Water-type Pokémon
Primary Water-type Pokémon
Secondary Water-type Pokémon
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
IV
|
Aqua Jet
|
Physical
|
Cool
|
04040
|
100100%
|
2020 (max 32)
|
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
IV
|
Aqua Ring
|
Status
|
Beautiful
|
000—
|
000—%
|
2020 (max 32)
|
|
The user envelops itself in a veil made of water. It regains some HP every turn.
|
IV
|
Aqua Tail
|
Physical
|
Beautiful
|
09090
|
09090%
|
1010 (max 16)
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
IV
|
Brine
|
Special
|
Tough
|
06565
|
100100%
|
1010 (max 16)
|
|
If the target's HP is half or less, this attack will hit with double the power.
|
I
|
Bubble
|
Special
|
Cute
|
04040
|
100100%
|
3030 (max 48)
|
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
|
I
|
Bubble Beam
|
Special
|
Beautiful
|
06565
|
100100%
|
2020 (max 32)
|
|
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
|
I
|
Clamp
|
Physical
|
Tough
|
03535
|
08585%
|
1515 (max 24)
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
I
|
Crabhammer
|
Physical
|
Tough
|
100100
|
09090%
|
1010 (max 16)
|
|
The target is hammered with a large pincer. Critical hits land more easily.
|
III
|
Dive
|
Physical
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
Diving on the first turn, the user floats up and attacks on the next turn.
|
III
|
Hydro Cannon
|
Special
|
Beautiful
|
150150
|
09090%
|
055 (max 8)
|
|
The target is hit with a watery blast. The user can't move on the next turn.
|
I
|
Hydro Pump
|
Special
|
Beautiful
|
110110
|
08080%
|
055 (max 8)
|
|
The target is blasted by a huge volume of water launched under great pressure.
|
VII
|
Hydro Vortex
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
|
VII
|
Hydro Vortex
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
|
VII
|
Liquidation
|
Physical
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
|
III
|
Muddy Water
|
Special
|
Tough
|
09090
|
08585%
|
1010 (max 16)
|
|
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
|
VII
|
Oceanic Operetta
|
Special
|
|
195195
|
000—%
|
011 (max 1)
|
|
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
|
II
|
Octazooka
|
Special
|
Tough
|
06565
|
08585%
|
1010 (max 16)
|
|
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
|
VI
|
Origin Pulse
|
Special
|
Beautiful
|
110110
|
08585%
|
1010 (max 16)
|
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
II
|
Rain Dance
|
Status
|
Beautiful
|
000—
|
000—%
|
055 (max 8)
|
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
|
V
|
Razor Shell
|
Physical
|
Cool
|
07575
|
09595%
|
1010 (max 16)
|
|
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
|
V
|
Scald
|
Special
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user shoots boiling hot water at its target. This may also leave the target with a burn.
|
V
|
Soak
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
The user shoots a torrent of water at the target and changes the target's type to Water.
|
VII
|
Sparkling Aria
|
Special
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
|
VI
|
Steam Eruption
|
Special
|
Beautiful
|
110110
|
09595%
|
055 (max 8)
|
|
The user immerses the target in superheated steam. This may also leave the target with a burn.
|
I
|
Surf
|
Special
|
Beautiful
|
09090
|
100100%
|
1515 (max 24)
|
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
I
|
Water Gun
|
Special
|
Cute
|
04040
|
100100%
|
2525 (max 40)
|
|
The target is blasted with a forceful shot of water.
|
V
|
Water Pledge
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.
|
III
|
Water Pulse
|
Special
|
Beautiful
|
06060
|
100100%
|
2020 (max 32)
|
|
The user attacks the target with a pulsing blast of water. This may also confuse the target.
|
VI
|
Water Shuriken
|
Special
|
Cool
|
01515
|
100100%
|
2020 (max 32)
|
|
The user hits the target with throwing stars two to five times in a row. This move always goes first.
|
III
|
Water Sport
|
Status
|
Cute
|
000—
|
000—%
|
1515 (max 24)
|
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
|
III
|
Water Spout
|
Special
|
Beautiful
|
150150
|
100100%
|
055 (max 8)
|
|
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
|
I
|
Waterfall
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user charges at the target and may make it flinch.
|
II
|
Whirlpool
|
Special
|
Beautiful
|
03535
|
08585%
|
1515 (max 24)
|
|
The user traps the target in a violent swirling whirlpool for four to five turns.
|
I
|
Withdraw
|
Status
|
Cute
|
000—
|
000—%
|
4040 (max 64)
|
|
The user withdraws its body into its hard shell, raising its Defense stat.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Water type
A Pokémon with Color Change, Protean, Imposter, Forecast, RKS System, or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, uses a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, if it is holding a Water Memory, or if it is holding a Splash Plate or Waterium Z.
Gen
|
Ability
|
Description
|
VI
|
Desolate Land
|
Activates harsh sunlight and nullifies weather conditions, moves, and abilities. Causes damage-dealing Water-type moves to fail.
|
IV
|
Dry Skin
|
Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP.
|
VII
|
Liquid Voice
|
Sound-based moves become Water-type moves.
|
IV
|
Storm Drain
|
The Pokémon draws in all Water-type moves to boost its Sp. Atk stat.
|
III
|
Torrent
|
Powers up Water-type moves when the Pokémon is in trouble.
|
III
|
Water Absorb
|
Restores HP if hit by a Water-type move.
|
VII
|
Water Bubble
|
Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves.
|
VII
|
Water Compaction
|
Sharply raises Defense if hit by a Water-type move.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Water-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
III
|
Drizzle
|
The Pokémon makes it rain when it enters a battle.
|
VI
|
Mega Launcher
|
Powers up aura and pulse moves.
|
III
|
Torrent
|
Powers up Water-type moves when the Pokémon is in trouble.
|
III
|
Water Veil
|
Prevents the Pokémon from getting a burn.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
In the TCG
- Main article: Water (TCG)
Due to the decreased amount of types in the TCG, Water generally adopts all Ice-type Pokémon under its typing.
Similar to the games, Water-type Pokémon in the TCG are generally weak to Grass and Lightning with no resistances. Water-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass and Colorless Pokémon can resist this type.
Trivia
- Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
- All Water types Pokémon of Generation I are weak to Electric-type because the Water/Dragon-type, Water/Electric-type, Water/Grass-type and Water/Ground-type Pokémon have been introduced only in next generations.
- Generation I introduced the most Water-type moves of any generation, with nine, and Generation VI and Generation II introduced the fewest Water-type moves, with three.
- The Water type has the most Pokémon that can evolve via trading, with a total of five.
- Junichi Masuda has stated that Water is his favorite type.
In other languages