Normal (type)

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Revision as of 23:02, 25 December 2019 by Iron (talk | contribs) (→‎Trivia)
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Normal redirects here. For the glitch Normal type, see List of glitch types#Normal.

The Normal type (Japanese: ノーマルタイプ Normal type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Normal-type moves were physical, but they may now also be special, depending on the move.

Statistical averages

Overall

Stat
HP: 76.30
Attack: 74.55
Defense: 60.17
Sp.Atk: 58.12
Sp.Def: 64.29
Speed: 71.19
Total: 404.62


Fully evolved

Stat
HP: 87.15
Attack: 88.51
Defense: 72.46
Sp.Atk: 70.28
Sp.Def: 77.14
Speed: 83.46
Total: 479.00


Battle properties

Generation I

Offensive Normal Defensive
Power Types   Power Types
None ½× None
½× Rock Fighting
Ghost Ghost


Generation II onwards

Offensive Normal Defensive
Power Types   Power Types
None ½× None
½× Rock
Steel
Fighting
Ghost Ghost


Characteristics

Defense

The Normal type is tied with the Electric type for the fewest defensive weaknesses, but with no resistances and one immunity, it is also tied with Ice as the least resistant type. Many Normal-type Pokémon with a secondary type mitigate their weakness with the secondary type (as with Flying, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type.

Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.

Offense

The Normal type is the only type that is not super effective against any other type.

The combination of Normal and Ground-type moves provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit Ghost-type Pokémon can be nullified by using Foresight, Odor Sleuth, or by Pokémon with the Ability Scrappy. In these cases, it will provide unresisted coverage when paired with Fighting-type moves (excluding Pokémon with Wonder Guard).

On average, fully evolved Pokémon with the Normal type have the lowest base Special Attack of all types.

Contest properties

When used in contests, Normal-type moves do not favor a particular contest condition. However, the Normal type has the most moves that can jam.

Pokémon

As of Generation VIII, there are 115 Normal-type Pokémon or 12.9% of all Pokémon, making it the second most common type after Water.

Pure Normal-type Pokémon

# Name
019 Rattata Rattata
020 Raticate Raticate
052 Meowth Meowth
Meowth Gigantamax
Meowth
053 Persian Persian
108 Lickitung Lickitung
113 Chansey Chansey
115 Kangaskhan Kangaskhan
Kangaskhan Mega
Kangaskhan
128 Tauros Tauros
132 Ditto Ditto
133 Eevee Eevee
Eevee Partner
Eevee
Eevee Gigantamax
Eevee
137 Porygon Porygon
143 Snorlax Snorlax
Snorlax Gigantamax
Snorlax
161 Sentret Sentret
162 Furret Furret
190 Aipom Aipom
206 Dunsparce Dunsparce
216 Teddiursa Teddiursa
217 Ursaring Ursaring
233 Porygon2 Porygon2
234 Stantler Stantler
235 Smeargle Smeargle
241 Miltank Miltank
242 Blissey Blissey
263 Zigzagoon Zigzagoon
264 Linoone Linoone
287 Slakoth Slakoth
288 Vigoroth Vigoroth
289 Slaking Slaking
293 Whismur Whismur
294 Loudred Loudred
295 Exploud Exploud
300 Skitty Skitty
301 Delcatty Delcatty
327 Spinda Spinda
335 Zangoose Zangoose
351 Castform Castform
352 Kecleon Kecleon
399 Bidoof Bidoof
424 Ambipom Ambipom
427 Buneary Buneary
428 Lopunny Lopunny
431 Glameow Glameow
432 Purugly Purugly
440 Happiny Happiny
446 Munchlax Munchlax
463 Lickilicky Lickilicky
474 Porygon-Z Porygon-Z
486 Regigigas Regigigas
493 Arceus Arceus
504 Patrat Patrat
505 Watchog Watchog
506 Lillipup Lillipup
507 Herdier Herdier
508 Stoutland Stoutland
531 Audino Audino
572 Minccino Minccino
573 Cinccino Cinccino
626 Bouffalant Bouffalant
659 Bunnelby Bunnelby
676 Furfrou Furfrou
734 Yungoos Yungoos
735 Gumshoos Gumshoos
772 Type: Null Type: Null
773 Silvally Silvally
775 Komala Komala
819 Skwovet Skwovet
820 Greedent Greedent
831 Wooloo Wooloo
832 Dubwool Dubwool

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
016 Pidgey Pidgey Normal Flying
017 Pidgeotto Pidgeotto Normal Flying
018 Pidgeot Pidgeot Normal Flying
Pidgeot Mega
Pidgeot
Normal Flying
021 Spearow Spearow Normal Flying
022 Fearow Fearow Normal Flying
039 Jigglypuff Jigglypuff* Normal Fairy
040 Wigglytuff Wigglytuff* Normal Fairy
083 Farfetch'd Farfetch'd Normal Flying
084 Doduo Doduo Normal Flying
085 Dodrio Dodrio Normal Flying
163 Hoothoot Hoothoot Normal Flying
164 Noctowl Noctowl Normal Flying
174 Igglybuff Igglybuff* Normal Fairy
203 Girafarig Girafarig Normal Psychic
276 Taillow Taillow Normal Flying
277 Swellow Swellow Normal Flying
298 Azurill Azurill* Normal Fairy
333 Swablu Swablu Normal Flying
396 Starly Starly Normal Flying
397 Staravia Staravia Normal Flying
398 Staraptor Staraptor Normal Flying
400 Bibarel Bibarel Normal Water
428 Lopunny Mega
Lopunny
Normal Fighting
441 Chatot Chatot Normal Flying
519 Pidove Pidove Normal Flying
520 Tranquill Tranquill Normal Flying
521 Unfezant Male
Unfezant
Normal Flying
Unfezant Female
Unfezant
Normal Flying
531 Audino Mega
Audino
Normal Fairy
585 Deerling Deerling
Spring Form
Normal Grass
Deerling Deerling
Summer Form
Normal Grass
Deerling Deerling
Autumn Form
Normal Grass
Deerling Deerling
Winter Form
Normal Grass
586 Sawsbuck Sawsbuck
Spring Form
Normal Grass
Sawsbuck Sawsbuck
Summer Form
Normal Grass
Sawsbuck Sawsbuck
Autumn Form
Normal Grass
Sawsbuck Sawsbuck
Winter Form
Normal Grass
627 Rufflet Rufflet Normal Flying
628 Braviary Braviary Normal Flying
648 Meloetta Meloetta
Aria Forme
Normal Psychic
Meloetta Meloetta
Pirouette Forme
Normal Fighting
660 Diggersby Diggersby Normal Ground
661 Fletchling Fletchling Normal Flying
731 Pikipek Pikipek Normal Flying
732 Trumbeak Trumbeak Normal Flying
733 Toucannon Toucannon Normal Flying
759 Stufful Stufful Normal Fighting
760 Bewear Bewear Normal Fighting
765 Oranguru Oranguru Normal Psychic
780 Drampa Drampa Normal Dragon

Secondary Normal-type Pokémon

# Name Type 1 Type 2
019 Rattata Rattata
Alolan
Dark Normal
020 Raticate Raticate
Alolan
Dark Normal
263 Zigzagoon Zigzagoon
Galarian
Dark Normal
264 Linoone Linoone
Galarian
Dark Normal
667 Litleo Litleo Fire Normal
668 Pyroar Male
Pyroar
Fire Normal
Pyroar Female
Pyroar
Fire Normal
694 Helioptile Helioptile Electric Normal
695 Heliolisk Heliolisk Electric Normal
862 Obstagoon Obstagoon Dark Normal
876 Indeedee Male
Indeedee
Psychic Normal
Indeedee Female
Indeedee
Psychic Normal

Pokéstar Studios opponents

Spr 5b2 F-00.png
F-00
 Steel  Normal 
Volt Absorb
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr 5b2 F-00 2.png
F-00
 Steel  Normal 
Reckless
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr 5b2 Humanoid.png
Humanoid
 Normal 
Insomnia
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Spr 5b2 Monica.png
Monica
 Normal 
Huge Power
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Range Description
IV Acupressure Status Tough % 30 (max 48)
     
     
Self/Ally
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
V After You Status Cute % 15 (max 24)
     
     
Normal
The user helps the target and makes it use its move right after the user.
III Assist Status Cute % 20 (max 32)
     
     
Self
The user hurriedly and randomly uses a move among those known by ally Pokémon.
II Attract Status Cute 100% 15 (max 24)
     
     
Normal
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
I Barrage Physical Cute 15 85% 20 (max 32)
     
     
Normal
Round objects are hurled at the target to strike two to five times in a row.
II Baton Pass Status Cute % 40 (max 64)
     
     
Self
The user switches places with a party Pokémon in waiting and passes along any stat changes.
II Belly Drum Status Cute % 10 (max 16)
     
     
Self
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
V Bestow Status Cute % 15 (max 24)
     
     
Normal
The user passes its held item to the target when the target isn't holding an item.
I Bide Physical Tough Varies % 10 (max 16)
     
     
Self
The user endures attacks for two turns, then strikes back to cause double the damage taken.
I Bind Physical Tough 15 85% 20 (max 32)
     
     
Normal
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
III Block Status Cute % 5 (max 8)
     
     
Normal
The user blocks the target's way with arms spread wide to prevent escape.
I Body Slam Physical Tough 85 100% 15 (max 24)
     
     
Normal
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
VI Boomburst Special Tough 140 100% 10 (max 16)
     
     
All Others
The user attacks everything around it with the destructive power of a terrible, explosive sound.
VII Breakneck Blitz Physical % 1 (max 1)
     
     
Normal
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
VII Breakneck Blitz Special % 1 (max 1)
     
     
Normal
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
III Camouflage Status Clever % 20 (max 32)
     
     
Self
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
IV Captivate Status Cute 100% 20 (max 32)
     
     
Many Others
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
VI Celebrate Status Cute % 40 (max 64)
     
     
Self
The Pokémon congratulates you on your special day!
V Chip Away Physical Tough 70 100% 20 (max 32)
     
     
Normal
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
I Comet Punch Physical Tough 18 85% 15 (max 24)
     
     
Normal
The target is hit with a flurry of punches that strike two to five times in a row.
VI Confide Status Cute % 20 (max 32)
     
     
Normal
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
I Constrict Physical Tough 10 100% 35 (max 56)
     
     
Normal
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
I Conversion Status Beautiful % 30 (max 48)
     
     
Self
The user changes its type to become the same type as the move at the top of the list of moves it knows.
II Conversion 2 Status Beautiful % 30 (max 48)
     
     
Normal
The user changes its type to make itself resistant to the type of the attack the opponent used last.
IV Copycat Status Cute % 20 (max 32)
     
     
Self
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
VIII Court Change Status 100% 10 (max 16)
     
     
All
With its mysterious power, the user swaps the effects on either side of the field.
III Covet Physical Cute 60 100% 25 (max 40)
     
     
Normal
The user endearingly approaches the target, then steals the target's held item.
III Crush Claw Physical Cool 75 95% 10 (max 16)
     
     
Normal
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
IV Crush Grip Physical Tough Varies 100% 5 (max 8)
     
     
Normal
The target is crushed with great force. The more HP the target has left, the greater this move's power.
I Cut Physical Cool 50 95% 30 (max 48)
     
     
Normal
The target is cut with a scythe or claw.
I Defense Curl Status Cute % 40 (max 64)
     
     
Self
The user curls up to conceal weak spots and raise its Defense stat.
I Disable Status Clever 100% 20 (max 32)
     
     
Normal
For four turns, this move prevents the target from using the move it last used.
I Dizzy Punch Physical Cute 70 100% 10 (max 16)
     
     
Normal
The target is hit with rhythmically launched punches. This may also leave the target confused.
IV Double Hit Physical Cool 35 90% 10 (max 16)
     
     
Normal
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
I Double Slap Physical Cute 15 85% 10 (max 16)
     
     
Normal
The target is slapped repeatedly, back and forth, two to five times in a row.
I Double Team Status Cool % 15 (max 24)
     
     
Self
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
I Double-Edge Physical Tough 120 100% 15 (max 24)
     
     
Normal
A reckless, life-risking tackle. This also damages the user quite a lot.
V Echoed Voice Special Beautiful 40 100% 15 (max 24)
     
     
Normal
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
I Egg Bomb Physical Cute 100 75% 10 (max 16)
     
     
Normal
A large egg is hurled at the target with maximum force to inflict damage.
II Encore Status Cute 100% 5 (max 8)
     
     
Normal
The user compels the target to keep using the move it encored for three turns.
III Endeavor Physical Tough Varies 100% 5 (max 8)
     
     
Normal
This attack move cuts down the target's HP to equal the user's HP.
II Endure Status Tough % 10 (max 16)
     
     
Self
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
V Entrainment Status Cute 100% 15 (max 24)
     
     
Normal
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
I Explosion Physical Beautiful 250 100% 5 (max 8)
     
     
All Others
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
VII Extreme Evoboost Status % 1 (max 1)
     
     
Self
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
II Extreme Speed Physical Cool 80 100% 5 (max 8)
     
     
Normal
The user charges the target at blinding speed. This move always goes first.
III Facade Physical Cute 70 100% 20 (max 32)
     
     
Normal
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
III Fake Out Physical Cute 40 100% 10 (max 16)
     
     
Normal
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
II False Swipe Physical Cool 40 100% 40 (max 64)
     
     
Normal
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
IV Feint Physical Clever 30 100% 10 (max 16)
     
     
Normal
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
II Flail Physical Cute Varies 100% 15 (max 24)
     
     
Normal
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
I Flash Status Beautiful 100% 20 (max 32)
     
     
Normal
The user flashes a bright light that cuts the target's accuracy.
I Focus Energy Status Cool % 30 (max 48)
     
     
Self
The user takes a deep breath and focuses so that critical hits land more easily.
III Follow Me Status Cute % 20 (max 32)
     
     
Self
The user draws attention to itself, making all targets take aim only at the user.
II Foresight Status Clever % 40 (max 64)
     
     
Normal
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
II Frustration Physical Cute Varies 100% 20 (max 32)
     
     
Normal
This full-power attack grows more powerful the less the user likes its Trainer.
I Fury Attack Physical Cool 15 85% 20 (max 32)
     
     
Normal
The target is jabbed repeatedly with a horn or beak two to five times in a row.
I Fury Swipes Physical Tough 18 80% 15 (max 24)
     
     
Normal
The target is raked with sharp claws or scythes quickly two to five times in a row.
IV Giga Impact Physical Tough 150 90% 5 (max 8)
     
     
Normal
The user charges at the target using every bit of its power. The user can't move on the next turn.
I Glare Status Tough 100% 30 (max 48)
     
     
Normal
The user intimidates the target with the pattern on its belly to cause paralysis.
I Growl Status Cute 100% 40 (max 64)
     
     
Many Others
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
VIII G-Max Cuddle Physical % 3 (max 4)
     
     
Many Others
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
VIII G-Max Cuddle Special % 3 (max 4)
     
     
Many Others
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
VIII G-Max Gold Rush Physical % 3 (max 4)
     
     
Many Others
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
VIII G-Max Gold Rush Special % 3 (max 4)
     
     
Many Others
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
VIII G-Max Replenish Physical % 3 (max 4)
     
     
Many Others
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
VIII G-Max Replenish Special % 3 (max 4)
     
     
Many Others
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
I Growth Status Beautiful % 20 (max 32)
     
     
Self
The user's body grows all at once, raising the Attack and Sp. Atk stats.
I Guillotine Physical Cool 30% 5 (max 8)
     
     
Normal
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
VI Happy Hour Status Cute % 30 (max 48)
     
     
Your Party
Using Happy Hour doubles the amount of prize money received after battle.
I Harden Status Tough % 30 (max 48)
     
     
Self
The user stiffens all the muscles in its body to raise its Defense stat.
V Head Charge Physical Tough 120 100% 15 (max 24)
     
     
Normal
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
I Headbutt Physical Tough 70 100% 15 (max 24)
     
     
Normal
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
II Heal Bell Status Beautiful % 5 (max 8)
     
     
Your Party
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
III Helping Hand Status Clever % 20 (max 32)
     
     
1 Ally
The user assists an ally by boosting the power of that ally's attack.
II Hidden Power Special Clever 60 100% 15 (max 24)
     
     
Normal
A unique attack that varies in type depending on the Pokémon using it.
VI Hold Back Physical Cool 40 100% 40 (max 64)
     
     
Normal
The user holds back when it attacks, and the target is left with at least 1 HP.
VI Hold Hands Status Cute % 40 (max 64)
     
     
1 Ally
The user and an ally hold hands. This makes them very happy.
I Horn Attack Physical Cool 65 100% 25 (max 40)
     
     
Normal
The target is jabbed with a sharply pointed horn to inflict damage.
I Horn Drill Physical Cool 30% 5 (max 8)
     
     
Normal
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
III Howl Status Cool % 40 (max 64)
     
     
Self
The user howls loudly to raise its spirit, which raises its Attack stat.
I Hyper Beam Special Cool 150 90% 5 (max 8)
     
     
Normal
The target is attacked with a powerful beam. The user can't move on the next turn.
I Hyper Fang Physical Cool 80 90% 15 (max 24)
     
     
Normal
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
III Hyper Voice Special Cool 90 100% 10 (max 16)
     
     
Many Others
The user lets loose a horribly echoing shout with the power to inflict damage.
IV Judgment Special Beautiful 100 100% 10 (max 16)
     
     
Normal
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
VII Laser Focus Status % 30 (max 48)
     
     
Self
The user concentrates intensely. The attack on the next turn always results in a critical hit.
IV Last Resort Physical Cute 140 100% 5 (max 8)
     
     
Normal
This move can be used only after the user has used all the other moves it knows in the battle.
I Leer Status Cool 100% 30 (max 48)
     
     
Many Others
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
II Lock-On Status Clever % 5 (max 8)
     
     
Normal
The user takes sure aim at the target. This ensures the next attack does not miss the target.
I Lovely Kiss Status Beautiful 75% 10 (max 16)
     
     
Normal
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
IV Lucky Chant Status Cute % 30 (max 48)
     
     
Your Party
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
VIII Max Guard Status % 3 (max 4)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
VIII Max Strike Physical % 3 (max 4)
     
     
Many Others
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
VIII Max Strike Special % 3 (max 4)
     
     
Many Others
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
IV Me First Status Clever % 20 (max 32)
     
     
1 Other
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
II Mean Look Status Beautiful % 5 (max 8)
     
     
Normal
The user pins the target with a dark, arresting look. The target becomes unable to flee.
I Mega Kick Physical Cool 120 75% 5 (max 8)
     
     
Normal
The target is attacked by a kick launched with muscle-packed power.
I Mega Punch Physical Tough 80 85% 20 (max 32)
     
     
Normal
The target is slugged by a punch thrown with muscle-packed power.
I Metronome Status Cute % 10 (max 16)
     
     
Self
The user waggles a finger and stimulates its brain into randomly using nearly any move.
II Milk Drink Status Cute % 10 (max 16)
     
     
Self
The user restores its own HP by up to half of its max HP.
I Mimic Status Cute % 10 (max 16)
     
     
Normal
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
II Mind Reader Status Clever % 5 (max 8)
     
     
Normal
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
I Minimize Status Cute % 10 (max 16)
     
     
Self
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
II Morning Sun Status Beautiful % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
VII Multi-Attack Physical 90 100% 10 (max 16)
     
     
Normal
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
IV Natural Gift Physical Clever Varies 100% 15 (max 24)
     
     
Normal
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
III Nature Power Status Beautiful % 20 (max 32)
     
     
Normal
This attack makes use of nature's power. Its effects vary depending on the user's environment.
VI Noble Roar Status Tough 100% 30 (max 48)
     
     
Normal
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
III Odor Sleuth Status Clever % 40 (max 64)
     
     
Normal
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
II Pain Split Status Clever % 20 (max 32)
     
     
Normal
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
I Pay Day Physical Clever 40 100% 20 (max 32)
     
     
Normal
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
II Perish Song Status Beautiful % 5 (max 8)
     
     
All
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
VI Play Nice Status Cute % 20 (max 32)
     
     
Normal
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
I Pound Physical Tough 40 100% 35 (max 56)
     
     
Normal
The target is physically pounded with a long tail, a foreleg, or the like.
II Present Physical Cute Varies 90% 15 (max 24)
     
     
Normal
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
II Protect Status Cute % 10 (max 16)
     
     
Self
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
II Psych Up Status Clever % 10 (max 16)
     
     
Normal
The user hypnotizes itself into copying any stat change made by the target.
VII Pulverizing Pancake Physical 210 % 1 (max 1)
     
     
Normal
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
I Quick Attack Physical Cool 40 100% 30 (max 48)
     
     
Normal
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
I Rage Physical Tough 20 100% 20 (max 32)
     
     
Normal
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
II Rapid Spin Physical Cool 20 100% 40 (max 64)
     
     
Normal
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
I Razor Wind Special Cool 80 100% 10 (max 16)
     
     
Many Others
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
I Recover Status Clever % 10 (max 16)
     
     
Self
Restoring its own cells, the user restores its own HP by half of its max HP.
III Recycle Status Clever % 10 (max 16)
     
     
Self
The user recycles a held item that has been used in battle so it can be used again.
V Reflect Type Status Clever % 15 (max 24)
     
     
Normal
The user reflects the target's type, making it the same type as the target.
III Refresh Status Cute % 20 (max 32)
     
     
Self
The user rests to cure itself of poisoning, a burn, or paralysis.
V Relic Song Special Beautiful 75 100% 10 (max 16)
     
     
Many Others
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
V Retaliate Physical Cool 70 100% 5 (max 8)
     
     
Normal
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
II Return Physical Cute Varies 100% 20 (max 32)
     
     
Normal
This full-power attack grows more powerful the more the user likes its Trainer.
VII Revelation Dance Special 90 100% 15 (max 24)
     
     
Normal
The user attacks the target by dancing very hard. The user's type determines the type of this move.
I Roar Status Cool % 20 (max 32)
     
     
Normal
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
IV Rock Climb Physical Tough 90 85% 20 (max 32)
     
     
Normal
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
V Round Special Beautiful 60 100% 15 (max 24)
     
     
Normal
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
II Safeguard Status Beautiful % 25 (max 40)
     
     
Your Party
The user creates a protective field that prevents status conditions for five turns.
II Scary Face Status Tough 100% 10 (max 16)
     
     
Normal
The user frightens the target with a scary face to harshly lower its Speed stat.
I Scratch Physical Tough 40 100% 35 (max 56)
     
     
Normal
Hard, pointed, sharp claws rake the target to inflict damage.
I Screech Status Clever 85% 40 (max 64)
     
     
Normal
An earsplitting screech harshly lowers the target's Defense stat.
III Secret Power Physical Clever 70 100% 20 (max 32)
     
     
Normal
The additional effects of this attack depend upon where it was used.
I Self-Destruct Physical Beautiful 200 100% 5 (max 8)
     
     
All Others
The user attacks everything around it by causing an explosion. The user faints upon using this move.
I Sharpen Status Cute % 30 (max 48)
     
     
Self
The user makes its edges more jagged, which raises its Attack stat.
V Shell Smash Status Tough % 15 (max 24)
     
     
Self
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
V Simple Beam Status Cute 100% 15 (max 24)
     
     
Normal
The user's mysterious psychic wave changes the target's Ability to Simple.
I Sing Status Cute 55% 15 (max 24)
     
     
Normal
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
II Sketch Status Clever % 1 (max 1)
     
     
Normal
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
I Skull Bash Physical Tough 130 100% 10 (max 16)
     
     
Normal
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
III Slack Off Status Cute % 10 (max 16)
     
     
Self
The user slacks off, restoring its own HP by up to half of its max HP.
I Slam Physical Tough 80 75% 20 (max 32)
     
     
Normal
The target is slammed with a long tail, vines, or the like to inflict damage.
I Slash Physical Cool 70 100% 20 (max 32)
     
     
Normal
The target is attacked with a slash of claws or blades. Critical hits land more easily.
II Sleep Talk Status Cute % 10 (max 16)
     
     
Self
While it is asleep, the user randomly uses one of the moves it knows.
III Smelling Salts Physical Tough 70 100% 10 (max 16)
     
     
Normal
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
I Smokescreen Status Clever 100% 20 (max 32)
     
     
Normal
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
II Snore Special Cute 50 100% 15 (max 24)
     
     
Normal
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
I Soft-Boiled Status Cute % 10 (max 16)
     
     
Self
The user restores its own HP by up to half of its max HP.
I Sonic Boom Special Cool 90% 20 (max 32)
     
     
Normal
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
I Spike Cannon Physical Cool 20 100% 15 (max 24)
     
     
Normal
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
III Spit Up Special Tough Varies 100% 10 (max 16)
     
     
Normal
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
I Splash Status Cute % 40 (max 64)
     
     
Self
The user just flops and splashes around to no effect at all...
VII Spotlight Status % 15 (max 24)
     
     
Normal
The user shines a spotlight on the target so that only the target will be attacked during the turn.
III Stockpile Status Tough % 20 (max 32)
     
     
Self
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
I Stomp Physical Tough 65 100% 20 (max 32)
     
     
Normal
The target is stomped with a big foot. This may also make the target flinch.
I Strength Physical Tough 80 100% 15 (max 24)
     
     
Normal
The target is slugged with a punch thrown at maximum power.
I Struggle Physical Tough 50 % 1 (max 1)
     
     
1 Other
This attack is used in desperation only if the user has no PP. It also damages the user a little.
VIII Stuff Cheeks Status % 10 (max 16)
     
     
Self
The user eats its held Berry, then sharply raises its Defense stat.
I Substitute Status Cute % 10 (max 16)
     
     
Self
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
I Super Fang Physical Tough Varies 90% 10 (max 16)
     
     
Normal
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
I Supersonic Status Clever 55% 20 (max 32)
     
     
Normal
The user generates odd sound waves from its body that confuse the target.
II Swagger Status Cute 85% 15 (max 24)
     
     
Normal
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
III Swallow Status Tough % 10 (max 16)
     
     
Self
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
II Sweet Scent Status Cute 100% 20 (max 32)
     
     
Many Others
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
I Swift Special Cool 60 % 20 (max 32)
     
     
Many Others
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
I Swords Dance Status Beautiful % 20 (max 32)
     
     
Self
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
I Tackle Physical Tough 40 100% 35 (max 56)
     
     
Normal
A physical attack in which the user charges and slams into the target with its whole body.
V Tail Slap Physical Cute 25 85% 10 (max 16)
     
     
Normal
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
I Tail Whip Status Cute 100% 30 (max 48)
     
     
Many Others
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
I Take Down Physical Tough 90 85% 20 (max 32)
     
     
Normal
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
VII Tearful Look Status % 20 (max 32)
     
     
Normal
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
VIII Teatime Status % 10 (max 16)
     
     
All
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
V Techno Blast Special Cool 120 100% 5 (max 8)
     
     
Normal
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
III Teeter Dance Status Cute 100% 20 (max 32)
     
     
All Others
The user performs a wobbly dance that confuses the Pokémon around it.
I Thrash Physical Tough 120 100% 10 (max 16)
     
     
Self
The user rampages and attacks for two to three turns. The user then becomes confused.
III Tickle Status Cute 100% 20 (max 32)
     
     
Normal
The user tickles the target into laughing, reducing its Attack and Defense stats.
I Transform Status Clever % 10 (max 16)
     
     
Normal
The user transforms into a copy of the target right down to having the same move set.
I Tri Attack Special Beautiful 80 100% 10 (max 16)
     
     
Normal
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
IV Trump Card Special Cool Varies % 5 (max 8)
     
     
Normal
The fewer PP this move has, the greater its power.
III Uproar Special Cute 90 100% 10 (max 16)
     
     
Self
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
VII Veevee Volley Physical Varies % 1 (max 1)
     
     
Normal
The more Eevee loves its Trainer, the greater the move’s power. It never misses.
I Vice Grip Physical Tough 55 100% 30 (max 48)
     
     
Normal
The target is gripped and squeezed from both sides to inflict damage.
III Weather Ball Special Beautiful 50 100% 10 (max 16)
     
     
Normal
This attack move varies in power and type depending on the weather.
I Whirlwind Status Clever % 20 (max 32)
     
     
Normal
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
III Wish Status Cute % 10 (max 16)
     
     
Self
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
V Work Up Status Tough % 30 (max 48)
     
     
Self
The user is roused, and its Attack and Sp. Atk stats increase.
I Wrap Physical Tough 15 90% 20 (max 32)
     
     
Normal
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
IV Wring Out Special Tough Varies 100% 5 (max 8)
     
     
Normal
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
III Yawn Status Cute % 10 (max 16)
     
     
Normal
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Normal type

A Pokémon with Color Change, Protean, or Imposter will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent.

Gen Ability Description
VI Aerilate Normal-type moves become Flying-type moves.
VII Galvanize Normal-type moves become Electric-type moves.
IV Normalize All the Pokémon's moves become the Normal type.
VI Pixilate Normal-type moves become Fairy-type moves.
VI Refrigerate Normal-type moves become Ice-type moves.
IV Scrappy Enables Normal- and Fighting-type moves to hit Ghost-type Pokémon.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Normal types. This does not include signature Abilities.

Items

Name Description
Bag Chilan Berry Sprite.png Chilan Berry If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.
Bag Normal Gem Sprite.png Normal Gem A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.
Bag Normalium Z Sprite.png Normalium Z It converts Z-Power into crystals that upgrade Normal-type moves to Normal-type Z-Moves.
Bag unknown Sprite.png Pink Bow Powers up normal-type moves.
Bag unknown Sprite.png Polkadot Bow Powers up normal-type moves.
Bag Silk Scarf Sprite.png Silk Scarf An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual item's page.

Notable Normal-type Trainers

Main article: Category:Normal-type Trainers
Gen Trainer Title Location
II VSWhitney.png
Whitney
Gym Leader Goldenrod Gym
III VSNorman.png
Norman
Gym Leader Petalburg Gym
V VSLenora.png
Lenora
Gym LeaderBW Nacrene GymBW
V VSCheren 2.png
Cheren
Gym LeaderB2W2 Aspertia GymB2W2
VII VSIlima USUM.png
Ilima
Trial Captain Verdant Cavern


Trivia

  • Generation I introduced the most Normal-type Pokémon of any generation, with 24 (counting Clefairy and Clefable, which had their type changed from Generation VI onward). Generation VIII introduced the fewest Normal-type Pokémon, with six.
  • Generation I introduced the most Normal-type moves of any generation, with 78 (counting Gust, Karate Chop, Bite, and Sand-Attack, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight.
  • With 187 Normal-type moves, this type has the most moves available.
  • The Normal type has the fewest non-neutral type relations, with only four.
  • Ghost and Normal are the only case of two types being immune against each other.
  • No Pokémon gains the Normal type upon evolving. It shares this distinction with the Bug type.
  • Pure Normal is the most abundant type combination overall, while Normal/Flying is the most abundant dual-type combination.
  • Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), and the fewest Normal/Flying-type Pokémon (with only one); Generation VIII did not introduce any.
  • Normal has the highest amount of unused type combinations, with six. It has not been paired with Bug, Ghost, Ice, Poison, Rock, or Steel.
  • Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, Cleffa, Togepi, Togetic, Snubbull, Granbull, and Togekiss when the Fairy type was introduced in Generation VI.
    • Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations.
  • For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle it isn't.
  • The Normal type is frequently associated with type changing:
    • More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of Eevee's evolutions are counted separately).
    • Eight Normal-type Pokémon have at least one signature move or a signature Ability which involves changing their type.
    • Most moves which involve changing the user's type or with a varying damage type are Normal-type.
  • Kazumasa Iwao's party in Pokémon Ultra Sun and Ultra Moon consists of Normal-type Pokémon.
  • Normal-type attacks are completely unresisted during an Inverse Battle.

In other languages

Language Title
Japan Flag.png Japanese ノーマル Normal
Chinese Cantonese 一般 Yātbūn *
普通 Póutūng *
無屬性 Mòuhsuhksing *
Mandarin 一般 Yī​bān
The Czech Republic Flag.png Czech Normální
Denmark Flag.png Danish Normal
The Netherlands Flag.png Dutch Normaal
Finland Flag.png Finnish Normaali
Perus
France Flag.png French Normal
Germany Flag.png German Normal
Greece Flag.png Greek Φυσιολογικός Fysiologikós
Israel Flag.png Hebrew רגיל Ragil
נורמאלי Normali
Hungary Flag.png Hungarian Normál
Indonesia Flag.png Indonesian Normal
Italy Flag.png Italian Normale
South Korea Flag.png Korean 노말 Normal
Malaysia Flag.png Malaysian Biasa
Norway Flag.png Norwegian Normal
Poland Flag.png Polish Normalny
Portugal Flag.png Portuguese Normal
Romania Flag.png Romanian Normal
Russia Flag.png Russian Обычный Obychnyy
Нормальный Normal'nyy
Spain Flag.png Spanish Normal
Sweden Flag.png Swedish Normal
Thailand Flag.png Thai ปกติ Pakati
ธรรมดา Thammada
Turkey Flag.png Turkish Normal
Vietnam Flag.png Vietnamese Thường