Water (type)
The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Water-type moves were special, but they may now also be physical depending on the attack.
Statistical averages
Overall
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Fully evolved
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Battle properties
Generation I
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× | None |
Generation II onward
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× | None |
Characteristics
Defense
Freeze-Dry is a unique Ice-type move that is super effective against Water, regardless of its actual type. The move Soak changes its target's type(s) to Water.
Water-type Pokémon fares well defensively, being weak to only Electric and Grass-type moves.
Offense
Almost all Water-type Pokémon can learn strong Ice-type moves to deal with Dragon and Grass types. Flying also has good coverage with Water attacks. Though not a type, Freeze-Dry has even better coverage with Water, as every type that resists water is weak to Freeze-Dry. A Pokémon can resist this combination only when aided by an Ability, such as Water Absorb.
Weather can affect Water-type moves, with rain boosting its power and harsh sunlight reducing it, while extremely harsh sunlight causes Water-type moves to fail completely.
Contest properties
In Contests, Water-type moves are typically Beautiful moves, but they can be from any other Contest type.
Pokémon
As of Generation VIII, there are 159 Water-type Pokémon or 15.5% of all Pokémon (counting those that are Water-type in at least one of their forms), making it the most common of the eighteen types, with Normal coming in second. All other types have been paired up with Water at least once - after the official release of Volcanion, Water became the second type to have this trait, after Flying.
Pure Water-type Pokémon
Half Water-type Pokémon
Primary Water-type Pokémon
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Secondary Water-type Pokémon
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Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Range | Description | |||||||||
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IV | Aqua Jet | Physical | Cool | 40 | 100% | 20 (max 32) |
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
IV | Aqua Ring | Status | Beautiful | — | —% | 20 (max 32) |
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The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
IV | Aqua Tail | Physical | Beautiful | 90 | 90% | 10 (max 16) |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
VII | Bouncy Bubble | Special | 90 | 100% | 15 (max 24) |
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The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | ||||||||||
IV | Brine | Special | Tough | 65 | 100% | 10 (max 16) |
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If the target's HP is half or less, this attack will hit with double the power. | |||||||||
I | Bubble | Special | Cute | 40 | 100% | 30 (max 48) |
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A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | |||||||||
I | Bubble Beam | Special | Beautiful | 65 | 100% | 20 (max 32) |
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A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
I | Clamp | Physical | Tough | 35 | 85% | 15 (max 24) |
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The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | |||||||||
I | Crabhammer | Physical | Tough | 100 | 90% | 10 (max 16) |
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The target is hammered with a large pincer. Critical hits land more easily. | |||||||||
III | Dive | Physical | Beautiful | 80 | 100% | 10 (max 16) |
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Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
VIII | Fishious Rend | Physical | 85 | 100% | 10 (max 16) |
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The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | ||||||||||
VIII | Flip Turn | Physical | 60 | 100% | 20 (max 32) |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||||||
VIII | G-Max Cannonade | Physical | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns. | ||||||||||
VIII | G-Max Cannonade | Special | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns. | ||||||||||
VIII | G-Max Foam Burst | Physical | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. | ||||||||||
VIII | G-Max Foam Burst | Special | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. | ||||||||||
VIII | G-Max Hydrosnipe | Physical | 160 | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities. | ||||||||||
VIII | G-Max Hydrosnipe | Special | 160 | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities. | ||||||||||
VIII | G-Max Rapid Flow | Physical | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. | ||||||||||
VIII | G-Max Rapid Flow | Special | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. | ||||||||||
VIII | G-Max Stonesurge | Physical | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. | ||||||||||
VIII | G-Max Stonesurge | Special | — | —% | 3 (max 4) |
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A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. | ||||||||||
III | Hydro Cannon | Special | Beautiful | 150 | 90% | 5 (max 8) |
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The target is hit with a watery blast. The user can't move on the next turn. | |||||||||
I | Hydro Pump | Special | Beautiful | 110 | 80% | 5 (max 8) |
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The target is blasted by a huge volume of water launched under great pressure. | |||||||||
VII | Hydro Vortex | Physical | — | —% | 1 (max 1) |
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The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||||||||
VII | Hydro Vortex | Special | — | —% | 1 (max 1) |
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The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||||||||
VIII | Life Dew | Status | — | —% | 10 (max 16) |
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The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ||||||||||
VII | Liquidation | Physical | 85 | 100% | 10 (max 16) |
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The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | ||||||||||
VIII | Max Geyser | Physical | — | —% | 3 (max 4) |
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This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | ||||||||||
VIII | Max Geyser | Special | — | —% | 3 (max 4) |
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This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | ||||||||||
III | Muddy Water | Special | Tough | 90 | 85% | 10 (max 16) |
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The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||||||
VII | Oceanic Operetta | Special | 195 | —% | 1 (max 1) |
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The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | ||||||||||
II | Octazooka | Special | Tough | 65 | 85% | 10 (max 16) |
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The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. | |||||||||
VI | Origin Pulse | Special | Beautiful | 110 | 85% | 10 (max 16) |
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The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | |||||||||
II | Rain Dance | Status | Beautiful | — | —% | 5 (max 8) |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
V | Razor Shell | Physical | Cool | 75 | 95% | 10 (max 16) |
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The user cuts its target with sharp shells. This may also lower the target's Defense stat. | |||||||||
V | Scald | Special | Tough | 80 | 100% | 15 (max 24) |
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The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
VIII | Snipe Shot | Special | 80 | 100% | 15 (max 24) |
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The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | ||||||||||
V | Soak | Status | Cute | — | 100% | 20 (max 32) |
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The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
VII | Sparkling Aria | Special | 90 | 100% | 10 (max 16) |
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The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | ||||||||||
VII | Splishy Splash | Special | 90 | 100% | 15 (max 24) |
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The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | ||||||||||
VI | Steam Eruption | Special | Beautiful | 110 | 95% | 5 (max 8) |
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The user immerses the target in superheated steam. This may also leave the target with a burn. | |||||||||
I | Surf | Special | Beautiful | 90 | 100% | 15 (max 24) |
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The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
VIII | Surging Strikes | Physical | 25 | 100% | 5 (max 8) |
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The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | ||||||||||
I | Water Gun | Special | Cute | 40 | 100% | 25 (max 40) |
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The target is blasted with a forceful shot of water. | |||||||||
V | Water Pledge | Special | Beautiful | 80 | 100% | 10 (max 16) |
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A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. | |||||||||
III | Water Pulse | Special | Beautiful | 60 | 100% | 20 (max 32) |
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The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
VI | Water Shuriken | Special | Cool | 15 | 100% | 20 (max 32) |
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The user hits the target with throwing stars two to five times in a row. This move always goes first. | |||||||||
III | Water Sport | Status | Cute | — | —% | 15 (max 24) |
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The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||||||
III | Water Spout | Special | Beautiful | 150 | 100% | 5 (max 8) |
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The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | |||||||||
I | Waterfall | Physical | Tough | 80 | 100% | 15 (max 24) |
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The user charges at the target and may make it flinch. | |||||||||
II | Whirlpool | Special | Beautiful | 35 | 85% | 15 (max 24) |
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The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
I | Withdraw | Status | Cute | — | —% | 40 (max 64) |
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The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Water type
A Pokémon with Color Change, Protean, Imposter, Forecast, RKS System, or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, uses a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, if it is holding a Water Memory, or if it is holding a Splash Plate or Waterium Z.
Gen | Ability | Description |
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VI | Desolate Land | Activates harsh sunlight and nullifies weather conditions, moves, and abilities. Causes damage-dealing Water-type moves to fail. |
IV | Dry Skin | Increases damage from Fire-type attacks, sunny weather reduces HP, and Water-type moves and rain restore HP. |
VII | Liquid Voice | Sound-based moves become Water-type moves. |
VIII | Steam Engine | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. |
IV | Storm Drain | The Pokémon draws in all Water-type moves to boost its Sp. Atk stat. |
III | Torrent | Powers up Water-type moves when the Pokémon is in trouble. |
III | Water Absorb | Restores HP if hit by a Water-type move. |
VII | Water Bubble | Halves damage from Fire-type attacks, prevents burn, and doubles the power of Water-type moves. |
VII | Water Compaction | Sharply raises Defense if hit by a Water-type move. |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Only Water-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
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III | Drizzle | The Pokémon makes it rain when it enters a battle. |
VI | Mega Launcher | Powers up aura and pulse moves. |
III | Torrent | Powers up Water-type moves when the Pokémon is in trouble. |
III | Water Veil | Prevents the Pokémon from getting a burn. |
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page. |
Items
Name | Description | |
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Absorb Bulb | An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once. | |
Douse Drive | A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type. | |
Luminous Moss | An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once. | |
Lustrous Orb | A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held. | |
Mystic Water | An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves. | |
Net Ball | A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon. | |
Passho Berry | If held by a Pokémon, this Berry will lessen the damage taken from one super effective Water-type attack. | |
Sea Incense | An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves. | |
Splash Plate | An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves. | |
Water Gem | A gem with an essence of water. When held, it strengthens the power of a Water-type move one time. | |
Water Memory | A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon. | |
Waterium Z | It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves. | |
Wave Incense | An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves. | |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page. |
Cram-o-matic
Name | |
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Big Pearl | |
Blue Apricorn | |
Chesto Berry | |
Damp Rock | |
Fossilized Fish | |
Pearl | |
Pearl String | |
Prism Scale | |
Shell Bell | |
Throat Spray | |
Water Stone | |
Notable Water-type Trainers
- Main article: Category:Water-type Trainers
Gen | Trainer | Title | Location |
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I | Misty |
Gym Leader | Cerulean Gym |
III | Wallace |
Gym LeaderRSORAS ChampionE SootopolitanORAS Coordinator |
Sootopolis GymRSORAS Ever Grande CityE |
III | JuanE |
Gym Leader | Sootopolis Gym |
IV | Crasher Wake |
Gym Leader | Pastoria Gym |
V | Cress |
Gym LeaderBW Pokémon TrainerB2W2 |
Striaton GymBW Striaton CityB2W2 |
V | MarlonB2W2 |
Gym Leader | Humilau Gym |
VI | Siebold |
Elite Four | Kalos Pokémon League |
VII | Lana |
Trial Captain | Brooklet Hill |
VIII | Nessa |
Gym Leader | Hulbury Stadium |
Icons
Core series
File:WaterIC.gif | File:Picross WaterIC.png | ||||||
Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver |
Icon from Pokémon FireRed and LeafGreen |
Icon from Pokémon Diamond, Pearl and Platinum |
Icon from Generation V |
Icon from Generation VI |
Icon from Pokémon Sun, Moon, Ultra Sun and Ultra Moon |
Icon from Generation VIII |
Symbol icon from Let's Go, Pikachu! and Let's Go, Eevee! onward |
Spin-off games
Symbol icon from Pokémon Battrio |
Symbol icon from Pokémon Tretta |
Symbol icon from Pokémon Mystery Dungeon: Rescue Team DX |
Symbol icon from Pokémon GO |
Symbol icon from Pokémon Masters EX |
Symbol icon from Pokémon Rumble Rush |
Symbol icon from Pokémon Mezastar |
In the TCG
- Main article: Water (TCG)
Due to the decreased amount of types in the TCG, Water generally adopts all Ice-type Pokémon under its typing.
Similar to the games, Water-type Pokémon in the TCG are generally weak to Grass and Lightning with no resistances. Water-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass and Colorless Pokémon can resist this type.
Trivia
- Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
- Generation I and Generation VIII introduced the most Water-type moves of any generation, with nine each, and Generation VI and Generation II introduced the fewest Water-type moves, with three each.
- Generation II is the only generation to have not introduced a Water-type specialist.
- The Water type has the most Pokémon that evolve via trading, with a total of six including: Politoed, Slowking, Kingdra, Milotic, Huntail, and Gorebyss.
- Of the three starter Pokémon types, Water is the only one to have all of its members - including their respective evolutions - be listed as the same color. They are all listed as blue.
- Junichi Masuda has stated that Water is his favorite type.
- Water, Flying, and Psychic are the only types to have been paired with all other types.
In other languages
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