A Tera Raid Battle against a Water Tera-type
Gardevoir
A Tera Raid Battle (Japanese: テラレイドバトル Tera Raid Battle) is a type of Pokémon battle featured in Pokémon Scarlet and Violet in which four Trainers battle a wild Tera Pokémon, which remains Terastallized until enough damage has been dealt to the Pokémon.
History
Tera Raid Crystals are created from energy unleashed from Great Crater of Paldea over the years. During the post-game events of Scarlet and Violet, stronger 5★ and black 6★ raid crystals begin to appear. Jacq asks the player not participate in the 6★ raids for the player's safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it's revealed from the readings that they're being caused by residual energy leaking from Area Zero into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in Paldea.
In the games
A Grass Tera crystal, containing a Grass Tera-type Pokémon
The player can start a Tera Raid Battle by interacting with an active "shining crystal", indicated by a beam of light shooting up from it. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals.
These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Only one 6★ crystal will appear in Paldea per real-life day, resetting at midnight.
Each Trainer uses a single Pokémon (from either their party or Box) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, Tera Type, and a star rating of its difficulty. The objective, "Defeat the Tera Pokémon within the time limit!", is displayed in the lower right corner. Additionally, the player can see the other three Trainers participating and the Pokémon they have selected to enter. Players have a time limit to select their Pokémon before the Tera Raid Battle automatically starts with the Pokémon they have selected by default.
Battle
The battle system differs from typical turn-based battles in that the battle is timed, and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.
After three attacks performed by the player's Pokémon, that player's Tera Orb will be charged and allow their Pokémon to Terastallize. Only direct-damaging moves targetting the Tera Raid Pokémon will count towards the Tera Orb's charge; status moves and cheering do not count.
Unlike Max Raid Battles, where only a single player can Dynamax their Pokémon, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon, even if other participants have already Terastallized; however, each player may only Terastallize once. If a player's Pokémon faints while Terastallized, it may not Terastallize again for the duration of the battle.
A 3★ and above Tera Pokémon may use additional moves outside of their move set. They will not know these moves when caught.
A 4★ and above Tera Pokémon may also execute additional other actions:
- When its health falls below a certain threshold, it produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon and blocks the effects of status moves.
- The shield reduces damage from incoming moves in the following ways[1]:
- Non-Terastallized Pokémon have all moves reduced to 20% damage.
- Terastallized Pokémon using moves that do not match the user's Tera Type are reduced to 35% damage.
- Terastallized Pokémon using moves that do match the user's Tera Type are reduced to 75% damage.
- Damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.
- Periodically remove negative effects from themselves
- Nullify the positive stat modifiers and Abilities of its opponents, and steal power from the player's Tera Orb, causing it to lose one charge.
If a Pokémon faints, it will be revived after five seconds initially, or after longer durations for subsequent faintings. Additionally, this also reduces the remaining time players have to defeat the Tera Pokémon. If the timer expires before players defeat the Tera Pokémon, they will be expelled from the raid. Pokémon used by NPCs do not reduce the timer if they faint.
Cheers
|
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Mechanics behind cheers is still not entirely clear.
|
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased priority over moves, and its effectiveness appears to be random. Stat-boosting effects are independent from other stat modifiers, which means that their effects can stack. The stat boosts from the same cheers do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. A cheer's effect only expires after a certain number of turns have been executed by the player or their allies collectively. If the Tera Raid Pokémon nullifies stat changes, or if an ally returns to battle after being knocked out, the cheer's effect will still persist.[2]
The three cheer options are:
- Go all out! — Multiplies the user's and their allies' Attack and Sp. Atk by ×1.5 or ×2.
- Hang tough! — Multiplies the user's and their allies' Defense and Sp. Def by ×1.5 or ×2.
- Heal up! — Removes non-volatile status conditions and confusion from the user and their allies, and restores 20% to 100% of their total HP.
If there is at least one NPC Trainer in a Tera Raid Battle, one of them will always cheer "Hang tough!" on the first turn.
Capture
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a Poké Ball from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.
Difficulty
Tera Raid Pokémon have their HP increased for the duration of the battle, as well as having one or more of their IVs guaranteed to be set to 31. Additionally, 6★ raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.
NPC Trainers
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.
All Pokémon listed below have the following properties:
1★
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked:
Austin
|
Ava
|
Logan
|
Hailey
|
Evan
|
Charlotte
|
Kylie
|
Hunter
|
Gianna
|
Eli
|
Henry
|
Chase
|
Claire
|
Brooklyn
|
Zoe
|
Samantha
|
3★
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked:
Austin
|
Ava
|
Logan
|
Hailey
|
Evan
|
Charlotte
|
Kylie
|
Hunter
|
Gianna
|
Eli
|
Held item:
|
None
|
|
Hypno Lv.40
|
|
|
Henry
|
Chase
|
Claire
|
Brooklyn
|
Zoe
|
Samantha
|
Dylan
|
Luke
|
5★
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked:
Austin
|
Ava
|
Logan
|
Hailey
|
Evan
|
Charlotte
|
Kylie
|
Hunter
|
Gianna
|
Eli
|
Henry
|
Chase
|
Claire
|
Brooklyn
|
Zoe
|
Samantha
|
Dylan
|
Luke
|
See also
References