Kommo-o (Japanese: ジャラランガ Jyararanga) is a dual-type Dragon/Fighting pseudo-legendary Pokémon introduced in Generation VII.
It evolves from Hakamo-o starting at level 45. It is the final form of Jangmo-o.
Biology
Kommo-o is a bipedal, reptilian Pokémon covered in scaly armor. Most of its body is gray with some lighter gray areas as well as yellow and red markings. It has a rounded, beak-ish snout and small eyes nearly hidden under its head armor. On the tip of its snout is a patch of pale gray and both the upper and lower jaws have a small, tooth-like spike on each side. The top of its head is covered by an elaborate arrangement of scales. At the front of the headdress is an oval scale, which is yellow with a red heart-shape at the base. On either side of the front scale is a chain of four circular scales; the first three scales are red with yellow trim and the last scale is solid yellow. Three additional chains of plain yellow scales extend from the back of the headdress. Running down the front of its long neck is a line of overlapping scales: one solid gray at the top, three larger gray ones with yellow rims, and one solid yellow scale at the bottom. A thick yellow stripe with a rounded projection in the center runs across its chest. Covering its shoulders are tufts of spiky, white feathers with small, gray scales overlapping them. Four overlapping scales cover the tops of its arms: three are gray with yellow edges and the scales that cover its hands are red with yellow edges.
Kommo-o has four scaly chains, all of which consist of four scales, extending from just behind its shoulders. The two foremost chains are made of overlapping scales and have a solid gray scale at the top followed by three scales with yellow edges. The other two chains consist of only solid gray scales and do not appear to overlap. The lower halves of its legs are dark gray and there is a pale gray marking across each knee. Its hands have four yellow claws, while the feet have only three. A long line of slightly raised, pale gray scales runs down the center of its back to about halfway up its tapering tail. Near the tip of its tail are three sets of loose scales that increase in size near the tip. Each set is made up of four separate scales that encircle the tail; the two lower sets are solid yellow, while the set nearest the tip have gray centers. The very tip of its tail is pale gray.
Kommo-o, having completed its harsh training, returns to its birthplace to protect Jangmo-o. However, it only watches over them from a distance. The power of this Pokémon's uppercut is enough to send foes flying, so simply raising its arms can generate enough force to change its surroundings. According to legend, Kommo-o's glittering scales are meant to drive away a great darkness. The reason it seeks strong opponents is also said to be a quest for power to defeat the darkness.[1] Its scales function as both offensive weapons and defensive shields. Because it does not wish to fight weak foes, it clangs its scales together when it senses someone approaching. Weak or cowardly opponents will panic at this sound and flee immediately.
While the anime showed that Kommo-o is capable of bipedal locomotion, the core series games since Generation VIII show that it vastly prefers to walk and run around by knuckle-walking.
Kommo-o is the only known Pokémon capable of learning the moves Clanging Scales and Clangorous Soul. Kommo-o is also the only known Pokémon capable of using the Z-Move Clangorous Soulblaze.
- Totem Pokémon
A special Kommo-o in Alola acts as the Totem Pokémon for an unmanned trial in Vast Poni Canyon. This Kommo-o possesses Z-Power, an energy that originates from Ultra Wormholes and takes the form of a golden, flaring aura. The reward for defeating Totem Kommo-o and completing the trial is a Dragonium Z.
Evolution
Kommo-o evolves from Hakamo-o and is the final form of Jangmo-o.
(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation VII.
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Generation VII
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Alola S M : #273
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Alola US UM : #363
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Kanto #—
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This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!.
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Sun
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When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.
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Moon
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Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.
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Ultra Sun
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When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
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Ultra Moon
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It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.
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Generation VIII
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Galar #394
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Galar Isle of Armor #167
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Sinnoh #—
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Hisui #—
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This Pokémon has no Pokédex entries in Brilliant Diamond, Shining Pearl, and Legends: Arceus.
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Sword
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It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.
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Shield
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Certain ruins have paintings of ancient warriors wearing armor made of Kommo-o scales.
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Generation IX
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Paldea #—
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Kitakami #133
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Blueberry #—
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Scarlet
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It lets its arm hang, and then "quick as a flash" swings upward to land its specialty punch and send the opponent flying high into the sky.
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Violet
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It bashes its scales to test its opponents' mettle. The sound of struck Kommo-o scales frightens weaker foes and sends them running.
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Game locations
This Pokémon was unavailable prior to Generation VII.
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In side games
This Pokémon was unavailable prior to Generation VII.
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Generation VIII
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This Pokémon is unavailable in Generation VIII side games.
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Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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75
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135 - 182
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260 - 354
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110
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103 - 178
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202 - 350
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125
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117 - 194
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229 - 383
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100
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94 - 167
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184 - 328
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105
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99 - 172
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193 - 339
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85
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81 - 150
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157 - 295
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Total: 600
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Kommo-o
- Italic indicates a move that gets STAB only when used by an Evolution of Kommo-o
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Kommo-o
- Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Kommo-o
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Kommo-o
- Bold indicates a move that gets STAB when used by Kommo-o
- Italic indicates a move that gets STAB only when used by an Evolution of Kommo-o
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- Bold indicates a move that gets STAB when used by Kommo-o
- Italic indicates a move that gets STAB only when used by an Evolution of Kommo-o
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Side game data
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Pokémon Rumble Rush
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Walking Speed: 1.42 seconds
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Base HP: 54
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Base Attack: 83
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Base Defense: 62
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Base Speed: 60
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Evolution data
Sprites
This Pokémon was unavailable prior to Generation VII.
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In the anime
Major appearances
Kommo-o debuted in Family Determination!, where it was a Totem Pokémon residing at Vast Poni Canyon. It battled Lillie and Gladion, eventually being defeated by Silvally after it was changed into a Fairy type and used a super-effective Multi-Attack.
In All Out, All of the Time!, a Kommo-o was used by the All-Out Brothers to aid them in the Pokémon Catch Adventure Race.
A Kommo-o appeared in The Gates of Warp!, under the ownership of Cynthia.
Minor appearances
A Trainer's Kommo-o appeared in Battle Royal 151!, where it competed in the Battle Royal preliminary round of the Manalo Conference but was defeated by Guzma's Scizor.
A Dynamaxed Kommo-o appeared in Sword and Shield... The Legends Awaken!.
In the manga
Movie adaptations
A Kommo-o appeared in ICYR1, where it was a Totem Pokémon that Ash faced.
Pokémon Adventures
Ryuki's Kommo-o first appeared in Finale!! The Battle Against the Other Dimension!, when it was sent out to battle Gladion.
Pokémon Horizon
A Kommo-o appeared in The Legend Revealed.
In the TCG
- Main article: Kommo-o (TCG)
Trivia
Origin
Kommo-o appears to be based on a theropod dinosaur with some traits from ankylosaurs. It may also be based on a monk. Kommo-o's tail bears resemblance to a khakkhara (monk staff), and it is even used in a similar fashion. The fact that it uses its scales to produce sound may also reference cymbals and castanets. Kommo-o also bears a striking resemblance to a pangolin. Additionally, Kommo-o may also be partly based on the Mo'o, a type of shapeshifting Hawaiian Dragon, as well as the Komodo dragon.
Name origin
Kommo-o may be a combination of commotion (in reference to the noises produced by its scales) and mo'o (Hawaiian for lizard or dragon). It may also incorporate combat, commander, and komodo as in the Komodo dragon.
Jyararanga may derive from ジャラジャラ jarajara (onomatopoetic sound for jingling), dragon, and ガランガラン garangaran (onomatopoetic sound for clanging).
In other languages
Language
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Title
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Meaning
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Japanese
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ジャラランガ Jyararanga
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From ジャラジャラ jarajara, dragon and ガランガラン garangaran
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French
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Ékaïser
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From écaille and Kaiser
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Spanish
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Kommo-o
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Same as English name
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German
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Grandiras
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From grand, Drache, and rasseln
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Italian
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Kommo-o
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Same as English name
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Korean
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짜랑고우거 Jjaranggogre
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From 짜랑 jjarang, dragon, 거대 (巨大) geodae, and possibly ogre
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Mandarin Chinese
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杖尾鱗甲龍 / 杖尾鳞甲龙 Zhàngwěilínjiǎlóng
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From 杖 zhàng, 尾巴 wěibā, 鱗甲 / 鳞甲 línjiǎ, and 龍 / 龙 lóng
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Cantonese Chinese
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杖尾鱗甲龍 Jeuhngméihlèuhngaaplùhng
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From 杖 jeuhng, 尾巴 méihbā, 鱗甲 lèuhngaap, and 龍 lùhng
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More languages
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Hindi
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खनखंडॉन Khankhandon
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From खनाखन khanākhan and don
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Russian
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Коммо-o Kommo-o
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Transcription of English name
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Thai
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จารารังกา Chararangka
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Transcription of Japanese name
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Related articles
References
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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