Lt. Surge (Masters): Difference between revisions
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==Trivia== | ==Trivia== | ||
* Lt. Surge is one of the few characters in Pokémon Masters EX who shares his Japanese voice actor, [[Fumihiko Tachiki]], with his main series {{pkmn|anime}} counterpart.--> | <!--* Lt. Surge is one of the few characters in Pokémon Masters EX who shares his Japanese voice actor, [[Fumihiko Tachiki]], with his main series {{pkmn|anime}} counterpart.--> | ||
===Origin=== | |||
Lt. Surge's design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Voltorb and Electrode's Dex entries comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}. Voltorb and Electrode's Dex entries comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}. Raichu's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | |||
==In other languages== | ==In other languages== |
Revision as of 07:17, 18 June 2021
の | This article is missing information on this character's English voice actor and Japanese voice actor. You can help by adding this information. |
Lt. Surge マチス Matis | |
Lt. Surge's model | |
No. | 4 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Unknown |
Description | This cautious Electric-type Gym Leader sets a lot of traps in his Gym. He excels at paralyzing his opponents in battle. |
Lt. Surge (Japanese: マチス Matis) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Voltorb, and its evolved form, Electrode. The sync pair can be obtained through the sync pair scout.
Lt. Surge also forms a sync pair with his Raichu. This pair can be obtained by exchanging BP Sync Pair Vouchers since May 31, 2021.
Voltorb → Electrode
Voltorb can evolve into Electrode once it has reached level 30 through its Sync Pair Story Voltorb's Evolution
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Voltorb | Weakness | Ground | |||||
Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 506 | 158 | 155 | 218 | 155 | 460 | |
Lv. 140, Max Potential | 626 | 218 | 215 | 278 | 215 | 520 |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Electrode | Weakness | Ground | |||||
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 521 | 161 | 158 | 222 | 158 | 470 | |
Lv. 140, Max Potential | 641 | 221 | 218 | 282 | 218 | 530 |
Moves
Lt. Surge's Voltorb uses Electric Sync Beam as its sync move. Upon evolution, Electrode learns the upgraded Surging Charge Beam.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunderbolt | Electric |
Special | 2 | 47 | 56 | 100% | An opponent | Has a very small chance of leaving the target paralyzed. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Speed. |
Eerie Impulse | Electric |
Status | 2 | — | — | 100% | An opponent | Sharply lowers the target's Sp. Atk. |
A Surge of Power! | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Sp. Atk and evasiveness. |
Sync moves | ||||||||
Electric Sync Beam | Electric |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Surging Charge Beam | Electric |
Special | — | 200 | 240 | — | An opponent | The more the target's Sp. Atk has been lowered, the greater the power of this move. |
Skills
Name | Description |
---|---|
Passive Skills | |
Last Word | The Pokémon uses Explosion immediately before fainting. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sunglasses Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Body Builder Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Lt. Surge and Electrode's sync grid is a basic grid which has yet to be expanded.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Raichu
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★ | ||||||
Raichu | Weakness | Ground | |||||
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 541 | 235 | 222 | 169 | 197 | 328 | |
Lv. 140, Max Potential | 621 | 275 | 262 | 209 | 237 | 368 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Sharply raises the Attack of all allied sync pairs. |
Thunder Punch | Electric |
Physical | 2 | 47 | 56 | 100% | An opponent | Has a very small chance of leaving the target paralyzed. |
Ten-hut! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs. Sharply raises the critical-hit rate of all allied sync pairs. |
Sync moves | ||||||||
Zap-tastic Electric Beam | Electric |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Posthaste 4 | Has a good chance of sharply raising the user's Speed when the user is hit by an attack move. |
Lithe | Prevents the Pokémon from getting paralyzed. |
Theme Skills | |
Electric Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Sunglasses Support | Raises the maximum HP of all allied sync pairs by 6. |
Body Builder Support | Raises the maximum HP of all allied sync pairs by 6. |
Sync Grid
Lt. Surge and Raichu's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Thunder Wave: Accuracy +10 | Thunder Wave: Accuracy ↑ +10 | 4 | 48 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Thunder Punch: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Fast-Track 3 | Has a moderately good chance of raising the Pokémon's Speed after it uses a move. | 6 | 72 | 2 |
X Attack All: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Ten-hut!: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Ten-hut!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 8 | 96 | 3 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Team Fast-Track 4 | Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Availability
Lt. Surge and Electrode can be battled against in:
- Tech Course (Very Hard) (until 1.12.0 update)
- Tech Drill 1 (since 1.12.0 update)
Sync Pair Stories
- A Day with Lt. Surge
- Voltorb's Evolution
Quotes
- Main article: Lt. Surge/Quotes → Pokémon Masters EX
Gallery
VS model from Pokémon Masters EX |
Lt. Surge and Voltorb on Pokémon Masters EX Dream Team Maker |
Lt. Surge's sync move mindscape (Vermilion Gym) | ||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
Origin
Lt. Surge's design is based on his appearance in Pokémon HeartGold and SoulSilver. Voltorb and Electrode's Dex entries comes from Pokémon Ruby. Voltorb and Electrode's Dex entries comes from Pokémon Ruby. Raichu's Dex entry comes from Pokémon Ultra Sun.
In other languages
A Surge of Power!
|
Surging Charge Beam
|
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |