Whitney (Masters): Difference between revisions
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===Sync Grid=== | ===Sync Grid=== | ||
Whitney and Sawsbuck's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | Whitney and Sawsbuck's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | |||
|- style="background: #{{normal color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +20 | |||
| Speed +20 | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Headbutt: Power +3 | |||
| Headbutt: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Headbutt: Power +3 | |||
| Headbutt: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Headbutt: Power +3 | |||
| Headbutt: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Headbutt: Power +3 | |||
| Headbutt: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Headbutt: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Headbutt: Aggravation 1 | |||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Horn Leech: Power +3 | |||
| Horn Leech: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Horn Leech: Power +3 | |||
| Horn Leech: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Horn Leech: Power +3 | |||
| Horn Leech: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Horn Leech: Power +3 | |||
| Horn Leech: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Horn Leech: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Move Gauge Boost: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Move Gauge Boost: Pep Rally 1 | |||
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Turbo Turf 2 | |||
| Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Verdant Recovery 1 | |||
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Precognition 2 | |||
| Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Weird Recovery 1 | |||
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Turbo Charge 2 | |||
| Quickly charges the move gauge when the field is Electric Terrain. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Shock Recovery 1 | |||
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Flabbergast 4 | |||
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mad Strength 9 | |||
| Raises the user’s Attack by one stat rank when one of its attack moves is successful. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Empowering Overgrowth 3 | |||
| Powers up the user’s moves when the terrain is Grassy Terrain. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Team Charged Slo-mo 9 | |||
| Lowers the Speed of all opposing sync pairs by 1 stat rank when the user’s attack move is successful while the terrain is Electric Terrain. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sharp Entry 1 | |||
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Mind Boggler 9 | |||
| Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sync Burst 1 | |||
| Restores 1 MP for the user the first time its sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Terrain Sync-Up 9 | |||
| Powers up the user’s sync move when a terrain is in effect. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Interference Sync 9 | |||
| Powers up the user’s sync move against targets that are flinching, confused, or trapped. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Indomitable Happiness Normal Impact: Power +25 | |||
| Indomitable Happiness Normal Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Indomitable Happiness Normal Impact: Power +25 | |||
| Indomitable Happiness Normal Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Availability== | ==Availability== |
Revision as of 18:09, 16 December 2022
Whitney アカネ Akane | |
Whitney's model | |
No. | 12 |
---|---|
English voice actor | Sarah Anne Williams[1] |
Japanese voice actor | Yuko Natsuyoshi[2] |
Description | A lively, talkative, trend-following Gym Leader who's proud of her cute Pokémon, she cries in disappointment when she loses a battle. |
Whitney (Japanese: アカネ Akane) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Miltank. This sync pair was first made available since the game release.
Whitney is also available in her Holiday 2022 attire, paired along Winter Form Sawsbuck. This pair could be obtained through a limited seasonal sync pair scout and was first made available on December 16, 2022. This pair can also be upgraded to 6★ EX since its release.
Miltank
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move type | Normal | ||||||
Role | Tech | ||||||
Base Potential | ★★★★ | ||||||
Miltank ♀ | Weakness | Fighting | |||||
It produces over five gallons of milk a day. The higher the quality of the pastures it lives in, the richer and tastier its milk becomes. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 652 | 331 | 122 | 132 | 139 | 300 | |
Lv. 140, Max Potential | 732 | 371 | 162 | 172 | 179 | 340 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Body Slam | Normal |
Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of leaving the target paralyzed. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. |
Stomp | Normal |
Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
I'm All Kinds of Strong! | None | Status | 0 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Defense by two stat ranks. |
Sync moves | ||||||||
Supercute Rolling Tackle | Normal |
Physical | — | 250 | 300 | — | An opponent | Its power increases if the target is paralyzed. |
Skills
Name | Description |
---|---|
Passive Skills | |
Mad Strength 2 | Has a chance (30%) of raising the Pokémon's Attack by one stat rank when one of its attacks is successful. |
Theme Skills | |
Normal Tech | Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Johto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Pigtails Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Pokéathlete Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Fiery ↑ 1 Soothing ↑ 1 | Raises the following discovery levels by 1:
|
Sync Grid
The sync grid for Whitney and Miltank is an expanded grid, made available on May 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Body Slam: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 2 |
Stomp: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Stomp: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
X Speed: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
X Speed: Critical Eye 1 | Raises the user’s critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 3 |
I'm All Kinds of Strong!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
I'm All Kinds of Strong: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
Fierce Entry 1 | Raises the user’s Attack by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 6 | 72 | 2 |
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 6 | 72 | 2 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 6 | 72 | 2 |
Dirty Fighting 3 | Powers up the user’s moves against targets that are affected by a status condition. | 7 | 84 | 2 |
Ramming Speed | The more the user’s Speed is raised, the more it powers up the user’s moves. | 7 | 84 | 2 |
Mad Strength 4 | Has a chance (50%) of raising the user’s Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 3 |
Defense Crush 4 | Has a chance (50%) of lowering the target’s Defense by one stat rank when an attack move against it is successful. | 10 | 120 | 3 |
Interference Sync 5 | Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 8 | 96 | 3 |
Inertia | The more user’s Speed is raised, the more it powers up the user’s sync moves. | 10 | 120 | 3 |
Supercute Rolling Tackle: Power +25 | Supercute Rolling Tackle: Power ↑ +25 | 5 | 60 | 3 |
Supercute Rolling Tackle: Power +25 | Supercute Rolling Tackle: Power ↑ +25 | 5 | 60 | 3 |
Sawsbuck
Whitney (Holiday 2022) アカネ(22シーズン) Akane (2022 Season) | |
Whitney's model (Holiday 2022) | |
No. | 12 |
---|---|
English voice actor | Sarah Anne Williams |
Japanese voice actor | Yuko Natsuyoshi |
Description | Whitney’s working hard to set up a successful party. She makes a pretty sync pair with her fluffy Winter Form Sawsbuck. |
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move types | Normal / Grass | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Sawsbuck ♀ | Weakness | Fighting | |||||
They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 654 | 404 | 161 | 224 | 161 | 351 | |
Lv. 140, Max Potential | 754 | 444 | 201 | 264 | 201 | 391 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Headbutt | Normal |
Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Move Gauge Boost | None | Status | 0 (2 uses) |
— | — | — | Self | Charges the user’s move gauge by 3. |
Horn Leech | Grass |
Physical | 3 | 91 | 109 | 100% | An opponent | The more damage dealt to the target, the more it restores the user’s HP. |
Fun Times! | None | Status | 0 (2 uses) |
— | — | — | Entire field | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play’s terrain into Grassy Terrain if the remaining MP for the user’s Move Gauge Boost is 2 when this move is selected. Turns the field of play’s terrain into Psychic Terrain if the remaining MP for the user’s Move Gauge Boost is 1 when this move is selected. Turns the field of play’s terrain into Electric Terrain if the remaining MP for the user’s Move Gauge Boost is 0 when this move is selected. |
Sync moves | ||||||||
Indomitable Happiness Normal Impact | Normal |
Physical | — | 250 | 300 | — | An opponent | This attack’s power increases when a terrain is in effect. (6★ EX) effect: Power of sync move increases by 50%. |
Skills
Name | Description |
---|---|
Passive Skills | |
Team Verdant Defense Drain 9 | Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. |
Team Weird Sp. Def Drain 9 | Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. |
Team Charged Speed Drain 9 | Grants all of the following effects if the user’s attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. |
Theme Skills | |
Normal Tech | Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Johto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Seasonal Outfit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Pokéathlete Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Fiery ↑ 1 Soothing ↑ 1 | Raises the following discovery levels by 1:
|
Sync Grid
Whitney and Sawsbuck's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 2 |
Headbutt: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Headbutt: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 1 |
Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 1 |
Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 1 |
Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 2 |
Horn Leech: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Move Gauge Boost: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 1 |
Move Gauge Boost: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 7 | 84 | 2 |
Verdant Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 7 | 84 | 2 |
Precognition 2 | Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Weird Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 7 | 84 | 2 |
Shock Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 7 | 84 | 2 |
Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 7 | 84 | 2 |
Mad Strength 9 | Raises the user’s Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 2 |
Empowering Overgrowth 3 | Powers up the user’s moves when the terrain is Grassy Terrain. | 7 | 84 | 3 |
Team Charged Slo-mo 9 | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user’s attack move is successful while the terrain is Electric Terrain. | 7 | 84 | 3 |
Sharp Entry 1 | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Mind Boggler 9 | Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Terrain Sync-Up 9 | Powers up the user’s sync move when a terrain is in effect. | 10 | 120 | 3 |
Interference Sync 9 | Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Indomitable Happiness Normal Impact: Power +25 | Indomitable Happiness Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Indomitable Happiness Normal Impact: Power +25 | Indomitable Happiness Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Whitney is available in the sync pair scout since the game release. She with Miltank are the guaranteed sync pair in the player's first sync pair scout until May 27, 2022.
Whitney and Miltank can be battled against in:
- Sync Pair Story: Totodile's Evolution
- Fighting-type Training Event (May 14 to 28, 2020)
- Daily Type Rotation: Type Team-Up: Challenge the Normal Types (August 13 to 28, 2021)
Sync Pair Stories
- A Day with Whitney
Quotes
- Main article: Whitney/Quotes → Pokémon Masters EX
Gallery
Artwork of Whitney and Miltank in Pokémon Masters EX |
Whitney and Miltank on Pokémon Masters EX Dream Team Maker |
Whitney's sync move mindscape (Goldenrod Gym) | ||
VS model from Pokémon Masters EX |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Whitney (Holiday 2022)
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Whitney's sync move mindscape (Holiday 2022) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Shine a Gentle Light artwork | |||||||||||
Medal 1★ Shine a Gentle Light |
Medal 2★ Shine a Gentle Light |
Medal 3★ Shine a Gentle Light |
Medal Cutie Clang |
Trivia
- In her Sync Pair Story, Whitney reveals that she first met her Miltank at the Moomoo Farm.
- During the Shine a Gentle Light story event, Whitney reveals she received her Sawsbuck from a Trainer from Unova as a Deerling.
Origin
Whitney's design is based on her appearance in Pokémon HeartGold and SoulSilver. Miltank is Whitney's signature Pokémon in the core series games. Miltank's Dex entry comes from Pokémon Ultra Sun.
Whitney is not seen using a Sawsbuck outside this game. Sawsbuck's Dex entry comes from Pokémon Black, X, and Omega Ruby.
In other languages
I'm All Kinds of Strong!
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Supercute Rolling Tackle
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Fun Times!
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Indomitable Happiness Normal Impact
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References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |