Lt. Surge (Masters): Difference between revisions
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===Sync Grid=== | ===Sync Grid=== | ||
Lt. Surge and Electrode's [[sync grid]] is | Lt. Surge and Electrode's [[sync grid]] is an expanded grid, made available on December 25, 2022. | ||
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
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| 0 | | 0 | ||
| 5 | | 5 | ||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
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| 0 | | 0 | ||
| 5 | | 5 | ||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
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| 0 | | 0 | ||
| 5 | | 5 | ||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
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| 0 | | 0 | ||
| 5 | | 5 | ||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
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| 5 | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunderbolt: Power +3 | |||
| Thunderbolt: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunderbolt: Power +3 | |||
| Thunderbolt: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunderbolt: Power +3 | |||
| Thunderbolt: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Thunderbolt: Power +3 | |||
| Thunderbolt: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Thunderbolt: Power +3 | |||
| Thunderbolt: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Thunderbolt: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Eerie Impulse: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Eerie Impulse: Charging Infliction 1 | |||
| Charges the user’s move gauge by 1 when its Pokémon uses a status move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| X Speed: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| X Speed: Pep Rally 1 | |||
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| A Surge of Power!: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| A Surge of Power!: Barricade 1 | |||
| Raises the user’s Sp. Def by 1 stat rank when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dauntless | |||
| Sp. Atk cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Haste | |||
| Speed cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Lithe | |||
| Prevents the user from getting paralyzed. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Static Cling 2 | |||
| Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Static Shock 3 | |||
| Powers up the user’s sync move when the target is paralyzed. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Fail Forward 1 | |||
| Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Power Induction 3 | |||
| Powers up the user’s moves when the terrain is Electric Terrain. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Shock Recovery 1 | |||
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Turbo Charge 2 | |||
| Quickly charges the move gauge when the field is Electric Terrain. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| Quick Tempo | |||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sharp Entry 1 | |||
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Trip Up 9 | |||
| Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hostile Environment 4 | |||
| Raises the chance of inflicting status conditions with the additional effects of moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Overpower | |||
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Devastation | |||
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Surging Charge Beam: Power +25 | |||
| Surging Charge Beam: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Surging Charge Beam: Power +25 | |||
| Surging Charge Beam: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |} | ||
Revision as of 02:14, 23 December 2022
Lt. Surge マチス Matis | |
Lt. Surge's model | |
No. | 4 |
---|---|
English voice actor | Patrick Seitz[1] |
Japanese voice actor | Taketora[2] |
Description | This cautious Electric-type Gym Leader sets a lot of traps in his Gym. He excels at paralyzing his opponents in battle. |
Lt. Surge (Japanese: マチス Matis) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Voltorb and its evolved form, Electrode. This sync pair was first made available since the game release.
Lt. Surge also forms a sync pair with his Raichu. This sync pair was first made available on May 31, 2021.
Voltorb → Electrode
Voltorb can evolve into Electrode once it has reached level 30 through its Sync Pair Story Voltorb's Evolution.
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Voltorb | Weakness | Ground | |||||
Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 518 | 162 | 159 | 224 | 159 | 472 | |
Lv. 140, Max Potential | 638 | 222 | 219 | 284 | 219 | 532 |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Electrode | Weakness | Ground | |||||
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 533 | 165 | 162 | 228 | 162 | 482 | |
Lv. 140, Max Potential | 653 | 225 | 222 | 288 | 222 | 542 |
Moves
Lt. Surge's Voltorb uses Electric Sync Beam as its sync move. Upon evolution, Electrode learns the upgraded Surging Charge Beam.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunderbolt | Electric |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. |
Eerie Impulse | Electric |
Status | 2 | — | — | 100% | An opponent | Lowers the target's Sp. Atk by two stat ranks. |
A Surge of Power! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk and evasiveness by two stat ranks. |
Sync moves | ||||||||
Electric Sync Beam | Electric |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Surging Charge Beam | Electric |
Special | — | 200 | 240 | — | An opponent | The more the target's Sp. Atk has been lowered, the greater the power of this move. |
Skills
Name | Description |
---|---|
Passive Skills | |
Last Word | The Pokémon uses Explosion immediately before fainting. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sunglasses Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Body Builder Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Fiery ↑ 1 Soothing ↑ 1 | Raises the following discovery levels by 1:
|
Sync Grid
Lt. Surge and Electrode's sync grid is an expanded grid, made available on December 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 2 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 2 |
Thunderbolt: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Eerie Impulse: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Eerie Impulse: Charging Infliction 1 | Charges the user’s move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
X Speed: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
X Speed: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
A Surge of Power!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
A Surge of Power!: Barricade 1 | Raises the user’s Sp. Def by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 8 | 96 | 2 |
Static Shock 3 | Powers up the user’s sync move when the target is paralyzed. | 8 | 96 | 2 |
Fail Forward 1 | Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | 8 | 96 | 2 |
Power Induction 3 | Powers up the user’s moves when the terrain is Electric Terrain. | 8 | 96 | 2 |
Shock Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Trip Up 9 | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Overpower | The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Devastation | The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Surging Charge Beam: Power +25 | Surging Charge Beam: Power ↑ +25 | 5 | 60 | 3 |
Surging Charge Beam: Power +25 | Surging Charge Beam: Power ↑ +25 | 5 | 60 | 3 |
Raichu
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★ | ||||||
Raichu | Weakness | Ground | |||||
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 554 | 241 | 228 | 173 | 202 | 337 | |
Lv. 140, Max Potential | 634 | 281 | 268 | 213 | 242 | 377 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by two stat ranks. |
Thunder Punch | Electric |
Physical | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Ten-hut! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks. |
Sync moves | ||||||||
Zap-tastic Electric Beam | Electric |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Posthaste 4 | Has a chance (50%) of raising the user's Speed by two stat ranks when the user is hit by an attack move. |
Lithe | Prevents the Pokémon from getting paralyzed. |
Theme Skills | |
Electric Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Sunglasses Support | Raises the maximum HP of all allied sync pairs by 6. |
Body Builder Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Fiery ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1:
|
Sync Grid
Lt. Surge and Raichu's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Thunder Wave: Accuracy +10 | Thunder Wave: Accuracy ↑ +10 | 4 | 48 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Thunder Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Fast-Track 3 | Has a chance (40%) of raising the Pokémon's Speed by one stat rank after it uses a move. | 6 | 72 | 2 |
X Attack All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Ten-hut!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Ten-hut!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when the user is hit by an attack move. | 9 | 108 | 2 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when the user is hit by an attack move. | 9 | 108 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Endurance | If the Pokémon enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 3 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Team Fast-Track 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Availability
Lt. Surge and Voltorb are available in the sync pair scout since the game release.
Lt. Surge and Raichu can be teamed up with by exchanging 1 BP Sync Pair Voucher.
Lt. Surge and Electrode can be battled against in:
- Tech Course (Very Hard) (until 1.12.0 update)
- Tech Drill 1 (since 1.12.0 update)
- Daily Type Rotation: Type Team-Up: Challenge the Electric Types (August 14 to 28, 2021)
Lt. Surge and Raichu can be battled against in:
- Special Battle Event: Four Trials (July 16 to 30, 2022)
Sync Pair Stories
- A Day with Lt. Surge
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Voltorb's Evolution | Marshal |
Conkeldurr Weakness: |
5 Evolution Shards | Voltorb evolves into Electrode Gems ×30 |
Quotes
- Main article: Lt. Surge/Quotes → Pokémon Masters EX
Gallery
VS model from Pokémon Masters EX |
Lt. Surge and Voltorb on Pokémon Masters EX Dream Team Maker |
Lt. Surge's sync move mindscape (Vermilion Gym) | ||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
Origin
Lt. Surge's design is based on his appearance in Pokémon HeartGold and SoulSilver. Lt. Surge uses Voltorb during his Gym battle with the player in the Kanto-based core series games, while doing the same with Electrode in the Johto-based core series games. Voltorb and Electrode's Dex entries come from Pokémon Ruby and Omega Ruby.
Raichu is Lt. Surge's signature Pokémon in the core series games and the anime, being his highest-level Pokémon in the Kanto-based games. Raichu's Dex entry comes from Pokémon Ultra Sun.
In other languages
A Surge of Power!
|
Surging Charge Beam
|
Ten-hut!
|
Zap-tastic Electric Beam
|
References
- ↑ Email from Patrick Seitz
- ↑ Nintendo DREAM on Twitter (Japanese)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |