Lt. Surge (Masters): Difference between revisions
m (→Origin) |
|||
Line 937: | Line 937: | ||
==Trivia== | ==Trivia== | ||
===Origin=== | ===Origin=== | ||
Lt. Surge's design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Lt. Surge uses Voltorb during his [[Gym]] battle with the {{player}} in the [[Kanto]]-based [[core series]] games, while doing the same with Electrode in the [[Johto]]-based core series games. Voltorb and Electrode's Dex entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon | Lt. Surge's design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Lt. Surge uses Voltorb during his [[Gym]] battle with the {{player}} in the [[Kanto]]-based [[core series]] games, while doing the same with Electrode in the [[Johto]]-based core series games. Voltorb and Electrode's Dex entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}. | ||
{{TP|Lt. Surge|Raichu}} is Lt. Surge's signature Pokémon in the core series games and the {{pkmn|anime}}, being his highest-level Pokémon in the Kanto-based games. Raichu's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | {{TP|Lt. Surge|Raichu}} is Lt. Surge's signature Pokémon in the core series games and the {{pkmn|anime}}, being his highest-level Pokémon in the Kanto-based games. Raichu's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. |
Revision as of 18:53, 20 January 2023
Lt. Surge マチス Matis | |
Lt. Surge's model | |
No. | 4 |
---|---|
English voice actor | Patrick Seitz[1] |
Japanese voice actor | Taketora[2] |
Description | This cautious Electric-type Gym Leader sets a lot of traps in his Gym. He excels at paralyzing his opponents in battle. |
Lt. Surge (Japanese: マチス Matis) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Voltorb and its evolved form, Electrode. This sync pair was first made available since the game release.
Lt. Surge also forms a sync pair with his Raichu. This sync pair was first made available on May 31, 2021.
Voltorb → Electrode
Voltorb can evolve into Electrode once it has reached level 30 through its Sync Pair Story Voltorb's Evolution.
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Voltorb | Weakness | Ground | |||||
Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 518 | 162 | 159 | 224 | 159 | 472 | |
Lv. 140, Max Potential | 638 | 222 | 219 | 284 | 219 | 532 |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Electrode | Weakness | Ground | |||||
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 533 | 165 | 162 | 228 | 162 | 482 | |
Lv. 140, Max Potential | 653 | 225 | 222 | 288 | 222 | 542 |
Moves
Lt. Surge's Voltorb uses Electric Sync Beam as its sync move. Upon evolution, Electrode learns the upgraded Surging Charge Beam.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunderbolt | Electric |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. |
Eerie Impulse | Electric |
Status | 2 | — | — | 100% | An opponent | Lowers the target's Sp. Atk by two stat ranks. |
A Surge of Power! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk and evasiveness by two stat ranks. |
Sync moves | ||||||||
Electric Sync Beam | Electric |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Surging Charge Beam | Electric |
Special | — | 200 | 240 | — | An opponent | The more the target's Sp. Atk has been lowered, the greater the power of this move. |
Skills
Name | Description |
---|---|
Passive Skills | |
Last Word | The Pokémon uses Explosion immediately before fainting. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sunglasses Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Body Builder Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Fiery ↑ 1 Soothing ↑ 1 | Raises the following discovery levels by 1:
|
Sync Grid
Lt. Surge and Electrode's sync grid is an expanded grid, made available on December 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 2 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 2 |
Thunderbolt: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Eerie Impulse: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Eerie Impulse: Charging Infliction 1 | Charges the user’s move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
X Speed: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
X Speed: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
A Surge of Power!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
A Surge of Power!: Barricade 1 | Raises the user’s Sp. Def by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 8 | 96 | 2 |
Static Shock 3 | Powers up the user’s sync move when the target is paralyzed. | 8 | 96 | 2 |
Fail Forward 1 | Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | 8 | 96 | 2 |
Power Induction 3 | Powers up the user’s moves when the terrain is Electric Terrain. | 8 | 96 | 2 |
Shock Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Trip Up 9 | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Overpower | The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Devastation | The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Surging Charge Beam: Power +25 | Surging Charge Beam: Power ↑ +25 | 5 | 60 | 3 |
Surging Charge Beam: Power +25 | Surging Charge Beam: Power ↑ +25 | 5 | 60 | 3 |
Raichu
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★ | ||||||
Raichu | Weakness | Ground | |||||
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 554 | 241 | 228 | 173 | 202 | 337 | |
Lv. 140, Max Potential | 634 | 281 | 268 | 213 | 242 | 377 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by two stat ranks. |
Thunder Punch | Electric |
Physical | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Ten-hut! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks. |
Sync moves | ||||||||
Zap-tastic Electric Beam | Electric |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Posthaste 4 | Has a chance (50%) of raising the user's Speed by two stat ranks when the user is hit by an attack move. |
Lithe | Prevents the Pokémon from getting paralyzed. |
Theme Skills | |
Electric Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Sunglasses Support | Raises the maximum HP of all allied sync pairs by 6. |
Body Builder Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Fiery ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1:
|
Sync Grid
Lt. Surge and Raichu's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Thunder Wave: Accuracy +10 | Thunder Wave: Accuracy ↑ +10 | 4 | 48 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Thunder Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Fast-Track 3 | Has a chance (40%) of raising the Pokémon's Speed by one stat rank after it uses a move. | 6 | 72 | 2 |
X Attack All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Ten-hut!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Ten-hut!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when the user is hit by an attack move. | 9 | 108 | 2 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when the user is hit by an attack move. | 9 | 108 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Endurance | If the Pokémon enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 3 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Team Fast-Track 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Availability
Lt. Surge and Voltorb are available in the sync pair scout since the game release.
Lt. Surge and Raichu can be teamed up with by exchanging 1 BP Sync Pair Voucher.
Lt. Surge and Electrode can be battled against in:
- Tech Course (Very Hard) (until 1.12.0 update)
- Tech Drill 1 (since 1.12.0 update)
- Daily Type Rotation: Type Team-Up: Challenge the Electric Types (August 14 to 28, 2021)
Lt. Surge and Raichu can be battled against in:
- Special Battle Event: Four Trials (July 16 to 30, 2022)
Sync Pair Stories
- A Day with Lt. Surge
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Voltorb's Evolution | Marshal |
Conkeldurr Weakness: |
5 Evolution Shards | Voltorb evolves into Electrode Gems ×30 |
Quotes
- Main article: Lt. Surge/Quotes → Pokémon Masters EX
Gallery
VS model from Pokémon Masters EX |
Lt. Surge and Voltorb on Pokémon Masters EX Dream Team Maker |
Lt. Surge's sync move mindscape (Vermilion Gym) | ||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
Origin
Lt. Surge's design is based on his appearance in Pokémon HeartGold and SoulSilver. Lt. Surge uses Voltorb during his Gym battle with the player in the Kanto-based core series games, while doing the same with Electrode in the Johto-based core series games. Voltorb and Electrode's Dex entries come from Pokémon Ruby.
Raichu is Lt. Surge's signature Pokémon in the core series games and the anime, being his highest-level Pokémon in the Kanto-based games. Raichu's Dex entry comes from Pokémon Ultra Sun.
In other languages
A Surge of Power!
|
Surging Charge Beam
|
Ten-hut!
|
Zap-tastic Electric Beam
|
References
- ↑ Email from Patrick Seitz
- ↑ Nintendo DREAM on Twitter (Japanese)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |