Additional effect: Difference between revisions
Tiddlywinks (talk | contribs) m (→List of moves with additional effects: I don't see any great reason for that...) |
Magikarius (talk | contribs) (→Additional effect modifiers: added link to Charge Beam glitch, and changed one word) |
||
(67 intermediate revisions by 33 users not shown) | |||
Line 1: | Line 1: | ||
{{ | An '''additional effect''' (Japanese: '''{{ruby|追加効果|ついかこうか}}''' ''additional effect''), sometimes also called an '''added effect''', is the in-battle secondary effect of a [[List of moves that do damage|damaging move]]. | ||
''' | |||
Additional | ==Additional effect modifiers== | ||
{{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}} | |||
There are several moves and {{Abilities}}, as well as an item, which influence the additional effects of moves. | |||
* The Ability {{a|Serene Grace}} doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%). | |||
* The Ability {{a|Shield Dust}} shields the Pokémon from the additional effects of moves. | |||
* The Ability {{a|Sheer Force}} boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring. | |||
* The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} doubles the chances of additional effects occurring. | |||
* The [[held item]] [[Covert Cloak]] protects the holder from the additional effects of moves. | |||
[[ | The effects of the rainbow and Serene Grace stack, except for chances to [[flinch]] (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for [[Charge Beam additional effect chance glitch|Charge Beam]], whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance would overflow back to 100%. | ||
==Classification== | |||
Only damaging moves can count as moves with additional effects. Additional effects typically include moves with a chance to increase the user's stats, decrease the target's stats, inflict [[status condition]]s, or cause [[flinch]]ing. Even if the effect has a 100% chance of applying, it can still be classified as an additional effect. | |||
Some moves have multiple additional effects; for example, {{m|Ice Fang}} has a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}. | |||
The effects of {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, {{m|Thousand Waves}} (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects. | |||
The Abilities {{a|Stench}} and {{a|Poison Touch}} and the [[held item]]s [[Razor Fang]] and [[King's Rock]] grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using {{m|Fling}} while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item). | |||
[[Max Move]]s are not considered to have additional effects, but some [[Z-Move]]s (such as {{m|Genesis Supernova}} and {{m|Stoked Sparksurfer}}) are. | |||
Moves that lower the user's stat stages (such as {{m|Overheat}} and {{m|Close Combat}}) are not considered to have an additional effect, even if they also raise a stat (such as {{m|Scale Shot}}). {{cat|HP-draining moves|HP draining}}, such as the effect of {{m|Giga Drain}}, is also not considered an additional effect. The item-removing effect of {{m|Knock Off}}, item-stealing effect of {{m|Thief}} and {{m|Covet}}, [[status condition]]-curing effect of {{m|Smelling Salts}} and {{m|Wake-Up Slap}}, barrier-removing effect of {{m|Brick Break}} and {{m|Psychic Fangs}}, the type-changing effect of {{m|Burn Up}} and {{m|Double Shock}}, and [[:Category:Moves that switch the target out|switch-forcing]] effect of {{m|Dragon Tail}} and {{m|Circle Throw}} are not considered additional effects. | |||
==List of moves with additional effects== | ==List of moves with additional effects== | ||
{{outdated|needs=Generation IX moves}} | |||
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;" | {| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;" | ||
|- | |- | ||
Line 12: | Line 33: | ||
{| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;" | {| border=1 width="100%" class="sortable" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;" | ||
|- | |- | ||
! style="background: #ddf;" | {{color2|000000|Move}} | ! style="background-color: #ddf;" | {{color2|000000|Move}} | ||
! style="background: #ddf;" | {{color2|000000|Type}} | ! style="background-color: #ddf;" | {{color2|000000|Type}} | ||
! style="background: #ddf;" | {{color2|000000|Damage category|Category}} | ! style="background-color: #ddf;" | {{color2|000000|Damage category|Category}} | ||
! style="background: #ddf;" | {{ | ! style="background-color: #ddf;" | {{color|000000|Chance}} | ||
! style="background: #ddf;" | {{color|000000|Additional effect}} | ! style="background-color: #ddf;" | {{color|000000|Additional effect}} | ||
|- | |- | ||
| {{m|Acid}} | | {{m|Acid}} | ||
Line 22: | Line 43: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's {{DL|Stat|Special Defense}} by 1 [[Stat modifier|stage]]. | ||
|- | |- | ||
| {{m|Acid Spray}} | | {{m|Acid Spray}} | ||
Line 34: | Line 55: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts [[flinch]] on the target. | ||
|- | |||
| {{m|Anchor Shot}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|[[Escape prevention|Traps]] the target. | |||
|- | |- | ||
| {{m|Ancient Power}} | | {{m|Ancient Power}} | ||
Line 40: | Line 67: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Raises all of the user's | | style="text-align:left"|Raises all of the user's [[stat]]s ({{DL|Stat|Attack}}, {{DL|Stat|Defense}}, {{DL|Stat|Special Attack}}, Special Defense, and {{DL|Stat|Speed}}) by 1 stage. | ||
|- | |||
| {{m|Apple Acid}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | |||
|- | |||
| {{m|Aqua Step}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Astonish}} | | {{m|Astonish}} | ||
Line 46: | Line 85: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Aura Wheel}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Aurora Beam}} | | {{m|Aurora Beam}} | ||
Line 53: | Line 98: | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | | style="text-align:left"|Lowers the target's Attack by 1 stage. | ||
|- | |||
| {{m|Axe Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts {{status|confusion}} on the target. | |||
|- | |||
| {{m|Barb Barrage}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| {{tt|50%|30% prior to Generation IX}} | |||
| style="text-align:left"|Inflicts {{status|poison}} on the target. | |||
|- | |- | ||
| {{m|Bite}} | | {{m|Bite}} | ||
Line 58: | Line 115: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Bitter Malice}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | |||
|- | |- | ||
| {{m|Blaze Kick}} | | {{m|Blaze Kick}} | ||
Line 64: | Line 127: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts {{status|burn}} on the target. | ||
|- | |||
| {{m|Blazing Torque}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |||
| {{m|Bleakwind Storm}} | |||
{{typetable|Flying}} | |||
{{statustable|Special}} | |||
| {{tt|20%|30% prior to Generation IX}} | |||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Blizzard}} | | {{m|Blizzard}} | ||
Line 70: | Line 145: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts {{status|freeze}} on the target. | ||
|- | |- | ||
| {{m|Blue Flare}} | | {{m|Blue Flare}} | ||
Line 76: | Line 151: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Body Slam}} | | {{m|Body Slam}} | ||
Line 82: | Line 157: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts {{status|paralysis}} on the target. | ||
|- | |- | ||
| {{m|Bolt Strike}} | | {{m|Bolt Strike}} | ||
Line 88: | Line 163: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- | ||
| {{m|Bone Club}} | | {{m|Bone Club}} | ||
Line 94: | Line 169: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Bounce}} | | {{m|Bounce}} | ||
Line 100: | Line 175: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |||
| {{m|Breaking Swipe}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | |||
|- | |- | ||
| {{m|Bubble}} | | {{m|Bubble}} | ||
Line 125: | Line 206: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | | style="text-align:left"|Lowers the target's Speed by 1 stage. | ||
|- | |||
| {{m|Burning Jealousy}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| Varies | |||
| style="text-align:left"|Inflicts burn on targets with increased stats. | |||
|- | |||
| {{m|Buzzy Buzz}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Inflicts paralysis on the target. | |||
|- | |||
| {{m|Ceaseless Edge}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Creates {{m|Spikes}} on the target's side of the field. | |||
|- | |- | ||
| {{m|Charge Beam}} | | {{m|Charge Beam}} | ||
Line 134: | Line 233: | ||
| {{m|Chatter}} | | {{m|Chatter}} | ||
{{typetable|Flying}} | {{typetable|Flying}} | ||
{{statustable|Special}} | |||
| {{tt|100%|Varies prior to Generation V}} | |||
| style="text-align:left"|Inflicts confusion on the target. | |||
|- | |||
| {{m|Chilling Water}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Lowers the target's Attack by 1 stage. | ||
|- | |||
| {{m|Clangorous Soulblaze}} | |||
{{typetable|Dragon}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | |||
|- | |||
| {{m|Combat Torque}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts paralysis on the target. | |||
|- | |- | ||
| {{m|Confusion}} | | {{m|Confusion}} | ||
Line 142: | Line 259: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |- | ||
| {{m|Constrict}} | | {{m|Constrict}} | ||
Line 154: | Line 271: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |- | ||
| {{m|Crunch}} | | {{m|Crunch}} | ||
Line 172: | Line 289: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Diamond Storm}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 50% | |||
| style="text-align:left"|Raises the user's Defense by 2 stages. | |||
|- | |||
| {{m|Dire Claw}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| {{tt|50%|~16.66% for each effect}} | |||
| style="text-align:left"|Inflicts poison, paralysis, or {{status|sleep}} on the target. | |||
|- | |- | ||
| {{m|Discharge}} | | {{m|Discharge}} | ||
Line 178: | Line 307: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- | ||
| {{m|Dizzy Punch}} | | {{m|Dizzy Punch}} | ||
Line 184: | Line 313: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |- | ||
| {{m| | | {{m|Double Iron Bash}} | ||
{{typetable| | {{typetable|Steel}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Dragon Breath}} | | {{m|Dragon Breath}} | ||
Line 196: | Line 325: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |||
| {{m|Dragon Rush}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| 20% | |||
| style="text-align:left"|Inflicts flinch on the target. | |||
|- | |||
| {{m|Drum Beating}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Dynamic Punch}} | | {{m|Dynamic Punch}} | ||
Line 202: | Line 343: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |- | ||
| {{m|Earth Power}} | | {{m|Earth Power}} | ||
Line 209: | Line 350: | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Eerie Spell}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Reduces the [[PP]] of the target's most recently used move by 3. | |||
|- | |- | ||
| {{m|Electroweb}} | | {{m|Electroweb}} | ||
Line 220: | Line 367: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Energy Ball}} | | {{m|Energy Ball}} | ||
Line 227: | Line 374: | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Esper Wing}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Extrasensory}} | | {{m|Extrasensory}} | ||
Line 232: | Line 385: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Fake Out}} | | {{m|Fake Out}} | ||
Line 238: | Line 391: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Fiery Dance}} | | {{m|Fiery Dance}} | ||
Line 245: | Line 398: | ||
| 50% | | 50% | ||
| style="text-align:left"|Raises the user's Special Attack by 1 stage. | | style="text-align:left"|Raises the user's Special Attack by 1 stage. | ||
|- | |||
| {{m|Fiery Wrath}} | |||
{{typetable|Dark}} | |||
{{statustable|Special}} | |||
| 20% | |||
| style="text-align:left"|Inflicts flinch on the target. | |||
|- | |- | ||
| {{m|Fire Blast}} | | {{m|Fire Blast}} | ||
Line 250: | Line 409: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Fire Fang}} | | {{m|Fire Fang}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | {{tt|19%|10% for each effect}} | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch or burn on the target. | ||
|- | |||
| {{m|Fire Lash}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Defense by 1 stage. | |||
|- | |- | ||
| {{m|Fire Punch}} | | {{m|Fire Punch}} | ||
Line 262: | Line 427: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Flame Charge}} | | {{m|Flame Charge}} | ||
Line 274: | Line 439: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Flamethrower}} | | {{m|Flamethrower}} | ||
Line 280: | Line 445: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Flare Blitz}} | | {{m|Flare Blitz}} | ||
Line 286: | Line 451: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Flash Cannon}} | | {{m|Flash Cannon}} | ||
Line 293: | Line 458: | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Fling}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Varies with held item. Not considered an additional effect by Sheer Force. | |||
|- | |||
| {{m|Floaty Fall}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts flinch on the target. | |||
|- | |- | ||
| {{m|Focus Blast}} | | {{m|Focus Blast}} | ||
Line 304: | Line 481: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- | ||
| {{m|Freeze-Dry}} | | {{m|Freeze-Dry}} | ||
Line 310: | Line 487: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts freeze on the target. | ||
|- | |- | ||
| {{m|Freeze Shock}} | | {{m|Freeze Shock}} | ||
Line 316: | Line 493: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |||
| {{m|Freezing Glare}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 10% | |||
| style="text-align:left"|Inflicts freeze on the target. | |||
|- | |||
| {{m|Genesis Supernova}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Creates Psychic Terrain. | |||
|- | |- | ||
| {{m|Glaciate}} | | {{m|Glaciate}} | ||
Line 323: | Line 512: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | | style="text-align:left"|Lowers the target's Speed by 1 stage. | ||
|- | |||
| {{m|Grav Apple}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Defense by 1 stage. | |||
|- | |- | ||
| {{m|Gunk Shot}} | | {{m|Gunk Shot}} | ||
Line 328: | Line 523: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |- | ||
| {{m|Headbutt}} | | {{m|Headbutt}} | ||
Line 334: | Line 529: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Heart Stamp}} | | {{m|Heart Stamp}} | ||
Line 340: | Line 535: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Heat Wave}} | | {{m|Heat Wave}} | ||
Line 346: | Line 541: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Hurricane}} | | {{m|Hurricane}} | ||
Line 352: | Line 547: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |- | ||
| {{m|Hyper Fang}} | | {{m|Hyper Fang}} | ||
Line 358: | Line 553: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Ice Beam}} | | {{m|Ice Beam}} | ||
Line 364: | Line 559: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts freeze on the target. | ||
|- | |- | ||
| {{m|Ice Burn}} | | {{m|Ice Burn}} | ||
Line 370: | Line 565: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Ice Fang}} | | {{m|Ice Fang}} | ||
{{typetable|Ice}} | {{typetable|Ice}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | {{tt|19%|10% for each effect}} | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch or freeze on the target. | ||
|- | |- | ||
| {{m|Ice Punch}} | | {{m|Ice Punch}} | ||
Line 382: | Line 577: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts freeze on the target. | ||
|- | |- | ||
| {{m|Icicle Crash}} | | {{m|Icicle Crash}} | ||
Line 388: | Line 583: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Icy Wind}} | | {{m|Icy Wind}} | ||
Line 395: | Line 590: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | | style="text-align:left"|Lowers the target's Speed by 1 stage. | ||
|- | |||
| {{m|Infernal Parade}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| 30% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |- | ||
| {{m|Inferno}} | | {{m|Inferno}} | ||
Line 400: | Line 601: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Iron Head}} | | {{m|Iron Head}} | ||
Line 406: | Line 607: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Iron Tail}} | | {{m|Iron Tail}} | ||
Line 418: | Line 619: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Leaf Tornado}} | | {{m|Leaf Tornado}} | ||
Line 424: | Line 625: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Lowers the target's | | style="text-align:left"|Lowers the target's accuracy by 1 stage. | ||
|- | |- | ||
| {{m|Lick}} | | {{m|Lick}} | ||
Line 430: | Line 631: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |||
| {{m|Liquidation}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 20% | |||
| style="text-align:left"|Lowers the target's Defense by 1 stage. | |||
|- | |- | ||
| {{m|Low Sweep}} | | {{m|Low Sweep}} | ||
Line 437: | Line 644: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | | style="text-align:left"|Lowers the target's Speed by 1 stage. | ||
|- | |||
| {{m|Lumina Crash}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Special Defense by 2 stages. | |||
|- | |||
| {{m|Lunge}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | |||
|- | |- | ||
| {{m|Luster Purge}} | | {{m|Luster Purge}} | ||
Line 443: | Line 662: | ||
| 50% | | 50% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Magical Torque}} | |||
{{typetable|Fairy}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts confusion on the target. | |||
|- | |||
| {{m|Malignant Chain}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 50% | |||
| style="text-align:left"|Inflicts badly poisoned on the target. | |||
|- | |||
| {{m|Matcha Gotcha}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 20% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |- | ||
| {{m|Metal Claw}} | | {{m|Metal Claw}} | ||
Line 460: | Line 697: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Lowers the target's | | style="text-align:left"|Lowers the target's accuracy by 1 stage. | ||
|- | |- | ||
| {{m|Mist Ball}} | | {{m|Mist Ball}} | ||
Line 471: | Line 708: | ||
{{typetable|Fairy}} | {{typetable|Fairy}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 30% | ||
| style="text-align:left"|Lowers the target's Special Attack by 1 stage. | | style="text-align:left"|Lowers the target's Special Attack by 1 stage. | ||
|- | |||
| {{m|Mortal Spin}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Inflicts poison on the target. | |||
|- | |||
| {{m|Mountain Gale}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts flinch on the target. | |||
|- | |- | ||
| {{m|Mud Bomb}} | | {{m|Mud Bomb}} | ||
Line 478: | Line 727: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Lowers the target's | | style="text-align:left"|Lowers the target's accuracy by 1 stage. | ||
|- | |- | ||
| {{m|Mud Shot}} | | {{m|Mud Shot}} | ||
Line 490: | Line 739: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's | | style="text-align:left"|Lowers the target's accuracy by 1 stage. | ||
|- | |- | ||
| {{m|Muddy Water}} | | {{m|Muddy Water}} | ||
Line 496: | Line 745: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Lowers the target's | | style="text-align:left"|Lowers the target's accuracy by 1 stage. | ||
|- | |- | ||
| {{m|Mystical Fire}} | | {{m|Mystical Fire}} | ||
{{typetable|Fire}} | {{typetable|Fire}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| | | 100% | ||
| style="text-align:left"|Lowers the target's Special Attack by 1 stage. | | style="text-align:left"|Lowers the target's Special Attack by 1 stage. | ||
|- | |||
| {{m|Mystical Power}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Special Attack by 1 stage. | |||
|- | |- | ||
| {{m|Needle Arm}} | | {{m|Needle Arm}} | ||
Line 508: | Line 763: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Night Daze}} | | {{m|Night Daze}} | ||
Line 514: | Line 769: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40% | | 40% | ||
| style="text-align:left"|Lowers the target's | | style="text-align:left"|Lowers the target's accuracy by 1 stage. | ||
|- | |||
| {{m|Noxious Torque}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts poison on the target. | |||
|- | |- | ||
| {{m|Nuzzle}} | | {{m|Nuzzle}} | ||
Line 520: | Line 781: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- | ||
| {{m|Octazooka}} | | {{m|Octazooka}} | ||
Line 526: | Line 787: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 50% | | 50% | ||
| style="text-align:left"|Lowers the target's | | style="text-align:left"|Lowers the target's accuracy by 1 stage. | ||
|- | |- | ||
| {{m|Ominous Wind}} | | {{m|Ominous Wind}} | ||
Line 534: | Line 795: | ||
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | | style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | ||
|- | |- | ||
| {{m| | | {{m|Order Up}} | ||
{{typetable| | {{typetable|Dragon}} | ||
{{statustable| | {{statustable|Physical}} | ||
| 100 | | {{tt|100%|If the user has a Tatsugiri in its mouth via the Commander Ability}} | ||
| style="text-align:left"| | | style="text-align:left"|Raises one of the user's stats (Attack, Defense, or Speed) by 1 stage. The boosted stat depends on the {{p|Tatsugiri}}'s form. See {{m|Order Up}}. | ||
|- | |- | ||
| {{m|Play Rough}} | | {{m|Play Rough}} | ||
{{typetable|Fairy}} | {{typetable|Fairy}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 10% | ||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | | style="text-align:left"|Lowers the target's Attack by 1 stage. | ||
|- | |- | ||
Line 549: | Line 810: | ||
{{typetable|Poison}} | {{typetable|Poison}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50% | | {{tt|50%|30% prior to Generation V}} | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts bad poison on the target. | ||
|- | |- | ||
| {{m|Poison Jab}} | | {{m|Poison Jab}} | ||
Line 556: | Line 817: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |- | ||
| {{m|Poison Sting}} | | {{m|Poison Sting}} | ||
Line 562: | Line 823: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |- | ||
| {{m|Poison Tail}} | | {{m|Poison Tail}} | ||
Line 568: | Line 829: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |||
| {{m|Pounce}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Powder Snow}} | | {{m|Powder Snow}} | ||
Line 574: | Line 841: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts freeze on the target. | ||
|- | |- | ||
| {{m|Power-Up Punch}} | | {{m|Power-Up Punch}} | ||
Line 586: | Line 853: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |- | ||
| {{m|Psychic}} | | {{m|Psychic}} | ||
Line 593: | Line 860: | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Psychic Noise}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Prevents the target from recovering HP for 2 turns. Can also hit the substitute. | |||
|- | |||
| {{m|Psyshield Bash}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Defense by 1 stage. | |||
|- | |||
| {{m|Pyro Ball}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 10% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |||
| {{m|Rapid Spin}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Razor Shell}} | | {{m|Razor Shell}} | ||
Line 604: | Line 895: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts sleep on the target. | ||
|- | |- | ||
| {{m|Rock Climb}} | | {{m|Rock Climb}} | ||
Line 610: | Line 901: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |- | ||
| {{m|Rock Slide}} | | {{m|Rock Slide}} | ||
Line 616: | Line 907: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Rock Smash}} | | {{m|Rock Smash}} | ||
Line 634: | Line 925: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Sacred Fire}} | | {{m|Sacred Fire}} | ||
Line 640: | Line 931: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50% | | 50% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |||
| {{m|Salt Cure}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Inflicts 1/8 of the target's maximum HP as damage per turn; if the target is {{t|Water}} or {{t|Steel}}, it inflicts 1/4 of the target's max HP as damage. | |||
|- | |||
| {{m|Sandsear Storm}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| {{tt|20%|30% prior to Generation IX}} | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |- | ||
| {{m|Scald}} | | {{m|Scald}} | ||
Line 646: | Line 949: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |||
| {{m|Scorching Sands}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| 30% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |- | ||
| {{m|Searing Shot}} | | {{m|Searing Shot}} | ||
Line 652: | Line 961: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
| {{m|Secret Power}} | | {{m|Secret Power}} | ||
Line 658: | Line 967: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Special: See {{m|Secret Power}}. | | style="text-align:left"|Special: Inflicts varying conditions depending on the battle environment. See {{m|Secret Power}}. | ||
|- | |- | ||
| {{m|Seed Flare}} | | {{m|Seed Flare}} | ||
Line 671: | Line 980: | ||
| 20% | | 20% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Shadow Bone}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| 20% | |||
| style="text-align:left"|Lowers the target's Defense by 1 stage. | |||
|- | |||
| {{m|Shell Side Arm}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 20% | |||
| style="text-align:left"|Inflicts poison on the target. | |||
|- | |- | ||
| {{m|Signal Beam}} | | {{m|Signal Beam}} | ||
Line 676: | Line 997: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |- | ||
| {{m|Silver Wind}} | | {{m|Silver Wind}} | ||
Line 683: | Line 1,004: | ||
| 10% | | 10% | ||
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | | style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | ||
|- | |||
| {{m|Sizzly Slide}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |||
| {{m|Skitter Smack}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Special Attack by 1 stage. | |||
|- | |- | ||
| {{m|Sky Attack}} | | {{m|Sky Attack}} | ||
Line 688: | Line 1,021: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Sludge}} | | {{m|Sludge}} | ||
Line 694: | Line 1,027: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |- | ||
| {{m|Sludge Bomb}} | | {{m|Sludge Bomb}} | ||
Line 700: | Line 1,033: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |- | ||
| {{m|Sludge Wave}} | | {{m|Sludge Wave}} | ||
Line 706: | Line 1,039: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |- | ||
| {{m|Smog}} | | {{m|Smog}} | ||
Line 712: | Line 1,045: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 40% | | 40% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |- | ||
| {{m|Snarl}} | | {{m|Snarl}} | ||
Line 724: | Line 1,057: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Spark}} | | {{m|Spark}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |||
| {{m|Sparkling Aria}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|If the target has a burn, cures that burn. | |||
|- | |||
| {{m|Spirit Break}} | |||
{{typetable|Fairy}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Special Attack by 1 stage. | |||
|- | |||
| {{m|Spirit Shackle}} | |||
{{typetable|Ghost}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Traps the target. | |||
|- | |||
| {{m|Splishy Splash}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 30% | |||
| style="text-align:left"|Inflicts paralysis on the target. | |||
|- | |||
| {{m|Springtide Storm}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 30% | |||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | |||
|- | |||
| {{m|Steam Eruption}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 30% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |- | ||
| {{m|Steamroller}} | | {{m|Steamroller}} | ||
Line 736: | Line 1,105: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Steel Wing}} | | {{m|Steel Wing}} | ||
Line 743: | Line 1,112: | ||
| 10% | | 10% | ||
| style="text-align:left"|Raises the user's Defense by 1 stage. | | style="text-align:left"|Raises the user's Defense by 1 stage. | ||
|- | |||
| {{m|Stoked Sparksurfer}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Inflicts paralysis on the target. | |||
|- | |- | ||
| {{m|Stomp}} | | {{m|Stomp}} | ||
Line 748: | Line 1,123: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Stone Axe}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Creates {{m|Stealth Rock}} on the target's side of the field. | |||
|- | |||
| {{m|Strange Steam}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 20% | |||
| style="text-align:left"|Inflicts confusion on the target. | |||
|- | |- | ||
| {{m|Struggle Bug}} | | {{m|Struggle Bug}} | ||
Line 754: | Line 1,141: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | | style="text-align:left"|Lowers the target's Special Attack by 1 stage. | ||
|- | |||
| {{m|Syrup Bomb}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Causes the target's Speed to be lowered by 1 stage each turn for 3 turns. | |||
|- | |||
| {{m|Throat Chop}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Prevents the target from using sound-based moves. | |||
|- | |- | ||
| {{m|Thunder}} | | {{m|Thunder}} | ||
Line 760: | Line 1,159: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- | ||
| {{m|Thunder Fang}} | | {{m|Thunder Fang}} | ||
{{typetable|Electric}} | {{typetable|Electric}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | {{tt|19%|10% for each effect}} | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch or paralysis on the target. | ||
|- | |- | ||
| {{m|Thunder Punch}} | | {{m|Thunder Punch}} | ||
Line 772: | Line 1,171: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- | ||
| {{m|Thunder Shock}} | | {{m|Thunder Shock}} | ||
Line 778: | Line 1,177: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- | ||
| {{m|Thunderbolt}} | | {{m|Thunderbolt}} | ||
Line 784: | Line 1,183: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |||
| {{m|Thunderous Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Defense by 1 stage. | |||
|- | |||
| {{m|Torch Song}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Special Attack by 1 stage. | |||
|- | |||
| {{m|Trailblaze}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Tri Attack}} | | {{m|Tri Attack}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20% | | {{tt|20%|~6.67% for each effect}} | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts burn, freeze, or paralysis on the target. | ||
|- | |||
| {{m|Triple Arrows}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| {{tt|65%|50% for lowering Defense; 30% for flinch}} | |||
| style="text-align:left"|Lowers the target's Defense by 1 stage or inflicts flinch on the target. | |||
|- | |||
| {{m|Trop Kick}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | |||
|- | |- | ||
| {{m|Twineedle}} | | {{m|Twineedle}} | ||
Line 796: | Line 1,225: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |- | ||
| {{m|Twister}} | | {{m|Twister}} | ||
Line 802: | Line 1,231: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |- | ||
| {{m|Volt Tackle}} | | {{m|Volt Tackle}} | ||
Line 808: | Line 1,237: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- | ||
| {{m|Water Pulse}} | | {{m|Water Pulse}} | ||
Line 814: | Line 1,243: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |- | ||
| {{m|Waterfall}} | | {{m|Waterfall}} | ||
Line 820: | Line 1,249: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Wicked Torque}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 10% | |||
| style="text-align:left"|Inflicts sleep on the target. | |||
|- | |||
| {{m|Wildbolt Storm}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 20% | |||
| style="text-align:left"|Inflicts paralysis on the target. | |||
|- | |- | ||
| {{m|Zap Cannon}} | | {{m|Zap Cannon}} | ||
Line 826: | Line 1,267: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |- | ||
| {{m|Zen Headbutt}} | | {{m|Zen Headbutt}} | ||
Line 832: | Line 1,273: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Zing Zap}} | |||
{{typetable|Electric}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts flinch on the target. | |||
|} | |} | ||
|} | |} | ||
==In other languages== | |||
{{langtable|color=ddf|bordercolor=ccf | |||
|it=Effeto aggiuntivo | |||
|es=Efecto secundario | |||
|de=Zusatzeffekt{{tt|*|other games; formatted as Zusatz-Effekt in G3-G6, Super Mystery Dungeon and Rescue Team DX}}<br/>Besonderer Effekt{{tt|*|Red and Blue Rescue Team, and Explorers of Time, Darkness and Sky}} | |||
|fr=Cumul d’effet{{tt|*|G3 to G6 main series}}<br/>Effet additionnel{{tt|*|other games}} | |||
|zh_cmn=追加效果 | |||
|zh_yue=追加效果 | |||
|ko=추가 효과가 | |||
}} | |||
==See also== | ==See also== | ||
*{{cat|Moves by effect}} | *{{cat|Moves by effect}} | ||
{{-}} | |||
{{Project Games notice|game mechanic}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[it:Effetti aggiuntivi]] | |||
[[ja:追加効果]] | |||
[[zh:追加效果]] |
Latest revision as of 16:08, 21 June 2024
An additional effect (Japanese: 追加効果 additional effect), sometimes also called an added effect, is the in-battle secondary effect of a damaging move.
Additional effect modifiers
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Generations in which Charge Beam's effect chance can overflow |
There are several moves and Abilities, as well as an item, which influence the additional effects of moves.
- The Ability Serene Grace doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%).
- The Ability Shield Dust shields the Pokémon from the additional effects of moves.
- The Ability Sheer Force boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring.
- The rainbow created by Water Pledge when used in combination with Fire Pledge doubles the chances of additional effects occurring.
- The held item Covert Cloak protects the holder from the additional effects of moves.
The effects of the rainbow and Serene Grace stack, except for chances to flinch (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance would overflow back to 100%.
Classification
Only damaging moves can count as moves with additional effects. Additional effects typically include moves with a chance to increase the user's stats, decrease the target's stats, inflict status conditions, or cause flinching. Even if the effect has a 100% chance of applying, it can still be classified as an additional effect.
Some moves have multiple additional effects; for example, Ice Fang has a 10% chance of freezing the target and an independent 10% chance of causing the target to flinch.
The effects of Anchor Shot, Ceaseless Edge, Eerie Spell, Genesis Supernova, Secret Power, Sparkling Aria, Spirit Shackle, and Stone Axe are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, Thousand Waves (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects.
The Abilities Stench and Poison Touch and the held items Razor Fang and King's Rock grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using Fling while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item).
Max Moves are not considered to have additional effects, but some Z-Moves (such as Genesis Supernova and Stoked Sparksurfer) are.
Moves that lower the user's stat stages (such as Overheat and Close Combat) are not considered to have an additional effect, even if they also raise a stat (such as Scale Shot). HP draining, such as the effect of Giga Drain, is also not considered an additional effect. The item-removing effect of Knock Off, item-stealing effect of Thief and Covet, status condition-curing effect of Smelling Salts and Wake-Up Slap, barrier-removing effect of Brick Break and Psychic Fangs, the type-changing effect of Burn Up and Double Shock, and switch-forcing effect of Dragon Tail and Circle Throw are not considered additional effects.
List of moves with additional effects
This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. Reason: Generation IX moves. |
|
In other languages
|
See also
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |