Lucian (Masters): Difference between revisions
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Stupefy 9 | |{{sk|Stupefy|9}} | ||
|Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | |Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Viral Hustle 9 | |{{sk|Team Viral Hustle|9}} | ||
|Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | |Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Pecking Order | |{{sk|Pecking Order}} | ||
|The more the target's Attack is lowered, the more it powers up the user's sync moves. | |The more the target's Attack is lowered, the more it powers up the user's sync moves. | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Confusion: Move Gauge Refresh 3 | | Confusion: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Confusion: Foul Fighting 9 | | Confusion: {{sk|Foul Fighting|9}} | ||
| Powers up the user's moves against targets that are flinching, confused, or trapped. | | Powers up the user's moves against targets that are flinching, confused, or trapped. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Confusion: Aggravation 4 | | Confusion: {{sk|Aggravation|4}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: MP Refresh 2 | | X Sp. Atk: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: Ramp Up 1 | | X Sp. Atk: {{sk|Ramp Up|1}} | ||
| Raises the user's Sp. Atk by 1 stat rank when its move is successful. | | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Growl: Charging Infliction 2 | | Growl: {{sk|Charging Infliction|2}} | ||
| Charges the user's move gauge by 2 when its Pokémon uses a status move. | | Charges the user's move gauge by 2 when its Pokémon uses a status move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Read It and Weep!: MP Refresh 2 | | Read It and Weep!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unflappable | | {{sk|Unflappable}} | ||
| Prevents the user from flinching. | | Prevents the user from flinching. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dauntless | | {{sk|Dauntless}} | ||
| Sp. Atk cannot be lowered. | | Sp. Atk cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haste | | {{sk|Haste}} | ||
| Speed cannot be lowered. | | Speed cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Wide Awake | | {{sk|Wide Awake}} | ||
| Prevents the user from falling asleep. | | Prevents the user from falling asleep. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Burst In | | {{sk|Burst In}} | ||
| Applies the Critical Hit Next effect to the user when it enters a battle. | | Applies the Critical Hit Next effect to the user when it enters a battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dominating Sync 2 | | {{sk|Dominating Sync|2}} | ||
| Powers up the user's sync moves when the target's Attack is lowered. | | Powers up the user's sync moves when the target's Attack is lowered. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Recovery 1 | | {{sk|Weird Recovery|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Precognition 2 | | {{sk|Precognition|2}} | ||
| Quickly charges the user's move gauge when the terrain is Psychic Terrain. | | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | {{sk|Adrenaline|1}} | ||
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Superhit | | {{sk|Healthy Superhit}} | ||
| Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. | | Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 10 | | 10 |
Revision as of 00:07, 6 September 2024
Lucian ゴヨウ Goyou | |
![]() Lucian's model | |
No. | 148 |
---|---|
English voice actor | Brandon McInnis[1] |
Japanese voice actor | Yōhei Azakami |
Description | This polite and soft-spoken fellow is the Psychic-type user of the Sinnoh Elite Four. He spends his time enjoying a good book as he awaits his next challenger. |
Lucian (Japanese: ゴヨウ Goyou) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Girafarig. This sync pair was first made available on May 13, 2022. This pair can be raised to 6★ EX from the day it was released.
In the games
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Girafarig
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Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move type | ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Girafarig ♂ | Weakness | ![]() | |||||
Girafarig’s rear head also has a brain, but it is small. The rear head attacks in response to smells and sounds. Approaching this Pokémon from behind can cause the rear head to suddenly lash out and bite. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 599 | 273 | 181 | 380 | 181 | 300 | |
Lv. 140, Max Potential | 699 | 313 | 221 | 420 | 221 | 340 |
Availability
Lucian is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Lucian Spotlight Scout | May 13 to 27, 2022 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Confusion | Psychic![]() |
Special | 1 | 18 | 21 | 100% | An opponent | Has a chance (10%) of leaving the target confused. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by 2 stat ranks. |
Growl | Normal![]() |
Status | 1 | — | — | 100% | All opponents | Lowers the target's Attack by 1 stat rank. |
Read It and Weep! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Defense and Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Psychic Epilogue | Psychic![]() |
Special | — | 200 | 240 | — | An opponent | The more the target's Sp. Def is lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Stupefy 9 | Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. |
Team Viral Hustle 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. |
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync moves. |
Theme Skills | |
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Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
![]() ![]() |
Raises the following discovery level by 3: • ![]() Lowers the following discovery level by 1: • ![]() |
Sync grid
Lucian & Girafarig's sync grid is an expanded grid, made available when the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 2 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 2 |
Confusion: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Confusion: Foul Fighting 9 | Powers up the user's moves against targets that are flinching, confused, or trapped. | 9 | 108 | 2 |
Confusion: Aggravation 4 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
X Sp. Atk: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
X Sp. Atk: Ramp Up 1 | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Growl: Charging Infliction 2 | Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Read It and Weep!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 7 | 84 | 2 |
Dominating Sync 2 | Powers up the user's sync moves when the target's Attack is lowered. | 8 | 96 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 10 | 120 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Healthy Superhit | Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Psychic Epilogue: Power +25 | Psychic Epilogue: Power ↑ +25 | 5 | 60 | 2 |
Psychic Epilogue: Power +25 | Psychic Epilogue: Power ↑ +25 | 5 | 60 | 2 |
Psychic Epilogue: Power +25 | Psychic Epilogue: Power ↑ +25 | 5 | 60 | 3 |
Psychic Epilogue: Power +25 | Psychic Epilogue: Power ↑ +25 | 5 | 60 | 3 |
Psychic Epilogue: Power +25 | Psychic Epilogue: Power ↑ +25 | 5 | 60 | 3 |
Psychic Epilogue: Power +25 | Psychic Epilogue: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Lucian & Girafarig can be battled against in:
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Bug-type weakness)
- Battle Rally (Area 1-9)
- Daily Type Rotation: Type Team-Up (2023) (as a side foe; August 4 to 28, 2023)
Lucian has also been shown to pair alongside the following Pokémon and can be battled against in:
- Slowbro
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Dark-type weakness)
- Battle Rally (Area 1-9)
- Gallade
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Flying-type weakness)
- Battle Rally (Area 1-9)
- Bronzong
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Ghost-type weakness)
- Battle Rally (Area 1-9)
- Medicham
- High score event: Psychic-Type Masters (March 7 to 21, 2024)
Story appearances
Lucian appears in his normal outfit in the following story areas:
Sync pair stories
- A Day with Lucian
Quotes
- Main article: Lucian/Quotes → Pokémon Masters EX
Gallery
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VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
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Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Lucian's sync move mindscape (Pokémon League, Lucian's room) |
Trivia
- All versions of Lucian use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Aaron, Bertha, Flint, and Shauntal.
- Despite being added in the same update as Aaron and Bertha, Lucian is the only member of the Sinnoh Elite Four to have special voice-over lines.
Origin
Lucian's design is based on his appearance in Pokémon Diamond, Pearl, and Platinum and Pokémon Brilliant Diamond and Shining Pearl. Lucian uses Girafarig during his first battle with the player in Pokémon Diamond, Pearl, Brilliant Diamond, and Shining Pearl. Girafarig's Dex entry comes from Pokémon Ruby.
In other languages
Read It and Weep!
|
Psychic Epilogue
|
References
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |