Clever (condition): Difference between revisions
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{{conditions}} | |||
The '''Clever condition''', also called '''Cleverness''' (Japanese: '''かしこさ''' ''Cleverness''), is one of the five different {{pkmn|Contest}} [[Contest condition|conditions]]. Prior to [[Pokémon Omega Ruby and Alpha Sapphire]], it was known as the '''Smart''' condition. | |||
== | ==Characteristics== | ||
[[File:025Pikachu-PhD.png|250px|thumb|Ph.D. [[Cosplay Pikachu]] whose special move is {{m|Electric Terrain}}]] | |||
A {{OBP|Pokémon|species}} will have its Clever condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|bitter-tasting, green-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Special Defense}}—Calm, Gentle, Sassy, and Careful—get the most benefit from Berries that have a bitter flavor, as a result, they are the easiest to raise for a Cleverness Contest. | |||
When competing in the Clever category, a Pokémon with an enhanced Cleverness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]], the [[Visual Competition]] of a [[Pokémon Super Contest]], and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the [[Green Scarf]]. Many {{t|Psychic}}-, {{t|Grass}}-, {{t|Ghost}}-, {{t|Dark}}- and {{type|Poison}} [[move]]s will become Clever moves when used in Contests, but moves from other [[type]]s may display Cleverness as well. | |||
During a Cleverness Contest, the audience will react as follows: | |||
{| class="roundy" style="margin: auto; text-align: center; background: #{{Clever color}}; border: 3px solid #{{Clever color dark}}" width=400px cellpadding=2px | |||
|- | |||
! style="background: #{{Clever color light}}; {{roundytl|5px}}" width=50% colspan=2 | Move performed | |||
! style="background: #{{Clever color light}}; {{roundytr|5px}}" width=50% | Audience reaction | |||
|- | |||
| style="background:#{{Clever color}}; border: 1px solid #{{Clever color dark}}" colspan=2 | Clever move | |||
| style="background:#FFF" | Excitement | |||
|- | |||
| style="background:#{{Cute color}}; border: 1px solid #{{Cute color dark}}" | {{color2|000|Cute (condition)|Cute move}} | |||
| style="background:#{{Tough color}}; border: 1px solid #{{Tough color dark}}" | {{color2|000|Tough (condition)|Tough move}} | |||
| style="background:#FFF" | Indifference | |||
|- | |||
| style="background:#{{Beautiful color}}; border: 1px solid #{{Beautiful color dark}}" | {{color2|000|Beautiful (condition)|Beautiful move}} | |||
| style="background:#{{Cool color}}; border: 1px solid #{{Cool color dark}}" | {{color2|000|Cool (condition)|Cool move}} | |||
| style="background:#FFF" | Discontent | |||
|- | |||
| class="roundybottom" style="background: #{{Clever color light}}" colspan=3 height="2px" | | |||
|}{{-}} | |||
==Awards== | |||
At the end of a Cleverness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy. | |||
{| class="roundy" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=5px | |||
|- | |||
! style="background: #{{clever color light}}; {{roundytl|5px}}" | Contest and Rank | |||
! style="background: #{{clever color light}}" | Normal Rank | |||
! style="background: #{{clever color light}}" | Super Rank | |||
! style="background: #{{clever color light}}" | Hyper Rank | |||
! style="background: #{{clever color light}}; {{roundytr|5px}}" | Master Rank | |||
|- style="background: #FFF" | |||
| Hoenn Contests | |||
| [[File:Smart Ribbon Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon}} | |||
| [[File:Smart Ribbon Super.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon Super}} | |||
| [[File:Smart Ribbon Hyper.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon Hyper}} | |||
| [[File:Smart Ribbon Master Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Smart Ribbon Master}} | |||
|- style="background: #FFF" | |||
| Hoenn Contest Spectaculars | |||
| N/A | |||
| N/A | |||
| N/A | |||
| [[File:Cleverness Master Ribbon.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Spectacular Ribbons|Cleverness Master Ribbon}} | |||
|-style="background: #{{clever color light}}" | |||
! Contest and Rank | |||
! Normal Rank | |||
! Great Rank | |||
! Ultra Rank | |||
! Master Rank | |||
|- style="background: #FFF" | |||
| rowspan=2 | Sinnoh Super Contests | |||
| [[File:Smart Ribbon Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon}} | |||
| [[File:Smart Ribbon Great.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon Great}} | |||
| [[File:Smart Ribbon Ultra.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon Ultra}} | |||
| [[File:Smart Ribbon Master Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Smart Ribbon Master}} | |||
|- style="background: #FFF" | |||
| [[File:Accessory Green Barrette Sprite.png]]<br>{{color2|000|Accessory#Barrettes|Green Barrette}} | |||
| [[File:Accessory Green Balloons Sprite.png]]<br>{{color2|000|Accessory#Balloons|Green Balloons}} | |||
| [[File:Accessory Professor Hat Sprite.png]]<br>{{color2|000|Accessory#Headwear|Professor Hat}} | |||
| [[File:Accessory Cube Stage Sprite.png]]<br>{{color2|000|Accessory#Stages|Cube Stage}} | |||
|- | |||
| class="roundybottom" style="background: #{{clever color light}}" colspan="5" | | |||
|} | |||
==Moves== | |||
=== Hoenn Contests === | |||
In [[Generation III]] there are 83 moves (23.4% of all moves) in Smart category. | |||
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px | |||
|- | |||
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}} | |||
! style="background-color:#{{clever color light}}" | {{color2|000|Jamming|Jam}} | |||
! style="background-color:#{{clever color light}}" | Description | |||
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|4}} | |||
| {{movelist/contest-jam|0}} | |||
| A highly appealing move. | |||
| {{m|Weather Ball}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Affected by how well the appeal in front goes. | |||
| {{m|Camouflage}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|6}} | |||
| {{movelist/contest-jam|0}} | |||
| After this move, the user is more easily startled. | |||
| {{m|Psycho Boost}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|1}} | |||
| Badly startles all POKéMON that made good appeals. | |||
| {{m|Beat Up}} • {{m|Psywave}} • {{m|Pursuit}} • {{m|Snatch}} • {{m|Stun Spore}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|4}} | |||
| Badly startles the POKéMON in front. | |||
| {{m|Acid}} • {{m|Knock Off}} • {{m|Mega Drain}} • {{m|Mist Ball}} • {{m|Needle Arm}} • {{m|Pain Split}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|3}} | |||
| Badly startles those that have made appeals. | |||
| {{m|GrassWhistle}} • '''{{m|Hypnosis}}''' • '''{{m|Metal Sound}}'''<br>{{m|Nightmare}} • '''{{m|Psychic}}''' • {{m|Screech}} • {{m|Sleep Powder}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| Can avoid being startled by others once. | |||
| '''{{m|Calm Mind}}''' • {{m|Substitute}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Can avoid being startled by others. | |||
| {{m|Dig}} • {{m|Fly}} • {{m|Ingrain}} • {{m|Reflect}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Can be repeatedly used without boring the JUDGE. | |||
| {{m|Hidden Power}} • {{m|Recycle}} • {{m|Transform}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|8}} | |||
| {{movelist/contest-jam|0}} | |||
| Makes a great appeal, but allows no more to the end. | |||
| {{m|Destiny Bond}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| Makes all POKéMON after the user nervous. | |||
| {{m|Disable}} • {{m|Flatter}} • {{m|Helping Hand}} • {{m|Spider Web}} • {{m|Spikes}} • '''{{m|Taunt}}''' | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Makes the appeal as good as the one before it. | |||
| {{m|Mirror Move}} • {{m|Sketch}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Makes the appeal as good as those before it. | |||
| {{m|Skill Swap}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Scrambles up the order of appeals on the next turn. | |||
| {{m|Confuse Ray}} • {{m|Gust}} • {{m|Supersonic}} • {{m|Whirlwind}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Shifts the JUDGE's attention from others. | |||
| {{m|Shadow Ball}} • {{m|SmokeScreen}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|2}} | |||
| Startles all POKéMON that have done their appeals. | |||
| {{m|Dream Eater}} • {{m|Leech Seed}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|1}} | |||
| Startles POKéMON that made a same-type appeal. | |||
| {{m|Night Shade}} • {{m|Recover}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|3}} | |||
| Startles the POKéMON that appealed before the user. | |||
| {{m|Absorb}} • {{m|Astonish}} • '''{{m|Confusion}}''' • {{m|Leech Life}}<br>{{m|Luster Purge}} • {{m|Poison Sting}} • {{m|SmellingSalt}} • {{m|String Shot}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|1}} | |||
| Startles the POKéMON that has the JUDGE's attention. | |||
| {{m|Giga Drain}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Temporarily stops the crowd from getting excited. | |||
| {{m|Future Sight}} • '''{{m|Kinesis}}''' • '''{{m|Lock-On}}''' • '''{{m|Mind Reader}}''' • {{m|Rock Tomb}} • {{m|Sand Tomb}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| The appeal works best the more the crowd is excited. | |||
| {{m|Pay Day}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| The appeal works great if performed first. | |||
| {{m|Faint Attack}} • {{m|Shadow Punch}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| The appeal works great if performed last. | |||
| {{m|Aromatherapy}} • {{m|Fake Tears}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| The appeal works well if the user's condition is good. | |||
| {{m|Secret Power}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| The appeal's quality depends on its timing. | |||
| {{m|Synthesis}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| Works well if it's the same type as the one before. | |||
| '''{{m|Charge}}''' • {{m|Psych Up}} • {{m|Trick}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Worsens the condition of those that made appeals. | |||
| {{m|Foresight}} • {{m|Imprison}} • {{m|Odor Sleuth}} • {{m|Poison Fang}}<br>{{m|Poison Gas}} • {{m|PoisonPowder}} • {{m|Poison Tail}} • {{m|Toxic}} | |||
|-class=sortbottom | |||
| style="background-color:#{{clever color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 | | |||
* '''Bold''' indicates a move that initiates some contest combination. | |||
|} | |||
=== Sinnoh Super Contests === | |||
In [[Generation IV]] there are 113 moves (24.2% of all moves) in Smart category. | |||
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px | |||
|- | |||
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}} | |||
! style="background-color:#{{clever color light}}" | Description | |||
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| A basic performance using a move known by the Pokémon. | |||
| {{m|Acid}} • {{m|Astonish}} • {{m|Confusion}} • {{m|Gust}} • {{m|Knock Off}} • {{m|Needle Arm}}<br>{{m|Night Shade}} • {{m|Poison Gas}} • {{m|Psywave}} • {{m|Seed Bomb}} • {{m|Thunder Fang}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Allows performance of the same move twice in a row. | |||
| {{m|Beat Up}} • {{m|Double Hit}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Earn +2 if the Judge's Voltage goes up. | |||
| {{m|Attack Order}} • {{m|Brine}} • {{m|Dragon Pulse}} • {{m|Grass Knot}}<br>{{m|Poison Fang}} • {{m|Poison Jab}} • {{m|Poison Tail}} • {{m|Weather Ball}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Earn +2 if the Pokémon performs first in the turn. | |||
| {{m|Flash Cannon}} • {{m|Future Sight}} • {{m|Psychic}} • {{m|Shadow Ball}} • {{m|Shadow Punch}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Earn +2 if the Pokémon performs last in the turn. | |||
| {{m|Earth Power}} • {{m|Faint Attack}} • {{m|Mud Bomb}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| Earn +3 if no other Pokémon has chosen the same Judge. | |||
| {{m|Dig}} • {{m|Fly}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| Earn +3 if the Pokémon gets the lowest score. | |||
| {{m|Chatter}} • {{m|Hidden Power}} • {{m|Pay Day}} • {{m|Punishment}} • {{m|Sketch}} • {{m|Substitute}} • {{m|Transform}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Earn +3 if the Pokémon that just went hit max Voltage. | |||
| {{m|Close Combat}} • {{m|Draco Meteor}} • {{m|Flare Blitz}} • {{m|Luster Purge}}<br>{{m|Mist Ball}} • {{m|Psycho Boost}} • {{m|Shadow Force}} • {{m|Wring Out}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| Earn +3 if two Pokémon raise the Voltage in a row. | |||
| {{m|Absorb}} • {{m|Dream Eater}} • {{m|Foresight}} • {{m|Giga Drain}} • {{m|Helping Hand}} • {{m|Imprison}}<br>{{m|Leech Life}} • {{m|Lock-On}} • {{m|Mega Drain}} • {{m|Mind Reader}} • {{m|Odor Sleuth}} • {{m|Pursuit}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|0}} | |||
| Earn +15 if all the Pokémon choose the same Judge. | |||
| {{m|Destiny Bond}} • {{m|Whirlwind}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|0}} | |||
| Earn a higher score the later the Pokémon performs. | |||
| {{m|Ingrain}} • {{m|Leech Seed}} • {{m|Sand Tomb}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|0|F88}} | |||
| Earn double the score in the next turn. | |||
| {{m|Calm Mind}} • {{m|Charge}} • {{m|Defend Order}} • {{m|Kinesis}} • {{m|Ominous Wind}} • {{m|Psych Up}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Earns double the score on the final performance. | |||
| {{m|Mirror Move}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Enables the user to perform first in the next turn. | |||
| {{m|Bullet Punch}} • {{m|Shadow Sneak}} • {{m|Sucker Punch}} • {{m|Tailwind}} • {{m|Vacuum Wave}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Enables the user to perform last in the next turn. | |||
| {{m|Rock Tomb}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|0}} | |||
| Increased Voltage is added to the performance score. | |||
| {{m|Aromatherapy}} • {{m|Heal Order}} • {{m|Recover}} • {{m|Synthesis}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Lowers the Voltage of all Judges by one each. | |||
| {{m|Confuse Ray}} • {{m|Metal Sound}} • {{m|Pain Split}} • {{m|Screech}} • {{m|SmokeScreen}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Makes the order of contestants random in the next turn. | |||
| {{m|Judgment}} • {{m|Secret Power}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Prevents the Voltage from going down in the same turn. | |||
| {{m|Dark Void}} • {{m|Disable}} • {{m|Fake Tears}} • {{m|Flatter}} • {{m|GrassWhistle}}<br>{{m|Hypnosis}} • {{m|Nightmare}} • {{m|PoisonPowder}} • {{m|Poison Sting}}<br>{{m|Sleep Powder}} • {{m|String Shot}} • {{m|Stun Spore}} • {{m|Supersonic}} • {{m|Toxic}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| Prevents the Voltage from going up in the same turn. | |||
| {{m|Camouflage}} • {{m|Reflect}} • {{m|Spider Web}} • {{m|Spikes}} • {{m|Toxic Spikes}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|0}} | |||
| Raises the score if the Voltage is low. | |||
| {{m|SmellingSalt}} • {{m|Taunt}} • {{m|Wake-Up Slap}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|0}} | |||
| Steals the Voltage of the Pokémon that just went. | |||
| {{m|Recycle}} • {{m|Skill Swap}} • {{m|Snatch}} • {{m|Trick}} | |||
|-class=sortbottom | |||
| style="background-color:#{{clever color light}}; {{roundybottom|8px}}" colspan=3 | | |||
|} | |||
=== Hoenn Contest Spectaculars === | |||
In [[Generation VI]] there are 132 moves (21.3% of all moves) in Clever category. 20 of old moves had their [[List of modified moves#Contest category changes|category changed]] into Clever, 29 had their category changed from Smart into other. | |||
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{clever color}}; border: 3px solid #{{clever color dark}}" cellpadding=2px | |||
|- | |||
! style="background-color:#{{clever color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}} | |||
! style="background-color:#{{clever color light}}" | {{color2|000|Jamming|Jam}} | |||
! style="background-color:#{{clever color light}}" | Description | |||
! style="background-color:#{{clever color light}}; {{roundytr|8px}}" | {{color2|000|Moves}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|8}} | |||
| {{movelist/contest-jam|0}} | |||
| A move of huge appeal, but using it prevents the user from taking further contest moves. | |||
| {{m|Destiny Bond}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|6}} | |||
| {{movelist/contest-jam|0}} | |||
| A very appealing move, but after using this move, the user is more easily startled. | |||
| {{m|Psycho Boost}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| An appealing move that can be used repeatedly without boring the audience. | |||
| {{m|Attack Order}} • {{m|Hidden Power}} • {{m|Kinesis}} • {{m|Night Shade}} • {{m|Transform}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|3}} | |||
| Badly startles all of the Pokémon to act before the user. | |||
| {{m|Eerie Impulse}} • '''{{m|Hypnosis}}''' • {{m|Metal Sound}} • {{m|Nightmare}} • '''{{m|Sleep Powder}}''' | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|1}} | |||
| Badly startles all Pokémon that successfully showed their appeal. | |||
| {{m|Forest's Curse}} • {{m|Mist Ball}} • '''{{m|Stun Spore}}''' | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|1}} | |||
| Badly startles Pokémon that the audience has high expectations of. | |||
| {{m|Confuse Ray}} • '''{{m|Taunt}}''' | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|1}} | |||
| Badly startles Pokémon that used a move of the same type. | |||
| {{m|Electrify}} • {{m|Foresight}} • {{m|Heal Order}} • {{m|Hex}} • {{m|Luster Purge}} • {{m|Pursuit}} • {{m|Switcheroo}} • {{m|Trick}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|4}} | |||
| Badly startles the last Pokémon to act before the user. | |||
| {{m|Giga Drain}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Brings down the energy of any Pokémon that have already used a move this turn. | |||
| {{m|Acid}} • {{m|Embargo}} • '''{{m|Poison Powder}}''' • {{m|Poison Tail}} • '''{{m|Toxic}}''' • {{m|Venom Drench}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Causes the user to move earlier on the next turn. | |||
| {{m|Feint}} • '''{{m|Lock-On}}''' • {{m|Me First}} • '''{{m|Mind Reader}}''' • {{m|Quash}} • {{m|Shadow Sneak}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Causes the user to move later on the next turn. | |||
| {{m|Whirlwind}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Effectiveness varies depending on when it is used. | |||
| {{m|Psywave}} • {{m|Synthesis}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Excites the audience a lot if used first. | |||
| {{m|Crafty Shield}} • {{m|Electric Terrain}} • {{m|Hyperspace Hole}} • {{m|Sucker Punch}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| Excites the audience in any kind of contest. | |||
| {{m|Pay Day}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Gets the Pokémon pumped up. Helps prevent nervousness, too. | |||
| '''{{m|Calm Mind}}''' • '''{{m|Charge}}''' • {{m|Ingrain}} • {{m|Leech Seed}} • {{m|Magnetic Flux}} • '''{{m|Nasty Plot}}''' • '''{{m|Shift Gear}}''' | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Makes audience expect little of other contestants. | |||
| '''{{m|Poison Gas}}''' • {{m|Rock Tomb}} • {{m|Screech}} • {{m|Supersonic}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|4}} | |||
| {{movelist/contest-jam|0}} | |||
| Makes the audience quickly grow bored when an appeal move has little effect. | |||
| {{m|Powder}} • {{m|Roost}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| Makes the remaining Pokémon nervous. | |||
| '''{{m|Dark Void}}''' • {{m|Disable}} • {{m|Flatter}} • {{m|Gravity}} • {{m|Magnet Rise}} • '''{{m|Spider Web}}'''<br>'''{{m|Spikes}}''' • {{m|Telekinesis}} • '''{{m|Toxic Spikes}}''' • {{m|Worry Seed}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| Prevents the user from being startled one time this turn. | |||
| {{m|Defend Order}} • {{m|Fly}} • '''{{m|Grass Whistle}}''' • {{m|Odor Sleuth}} • {{m|Reflect}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Prevents the user from being startled until the turn ends. | |||
| {{m|Aromatherapy}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|4}} | |||
| {{movelist/contest-jam|0}} | |||
| Quite an appealing move. | |||
| {{m|Absorb}} • {{m|Confusion}} • {{m|Gear Grind}} • {{m|Helping Hand}}<br>{{m|Needle Arm}} • {{m|Poison Fang}} • {{m|Psychic}} • {{m|Shadow Ball}} • {{m|Zen Headbutt}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Scrambles the order in which Pokémon will move on the next turn. | |||
| {{m|Ally Switch}} • {{m|Topsy-Turvy}} • {{m|Trick Room}} • {{m|Wonder Room}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Shows off the Pokémon's appeal about as well as all the moves before it this turn. | |||
| {{m|Camouflage}} • {{m|Guard Split}} • {{m|Guard Swap}} • {{m|Heart Swap}}<br>{{m|Pain Split}} • '''{{m|Parabolic Charge}}''' • {{m|Power Split}} • {{m|Power Swap}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Shows off the Pokémon's appeal about as well as the move used just before it. | |||
| {{m|Foul Play}} • {{m|Leech Life}} • {{m|Mirror Move}} • {{m|Recycle}} • {{m|Sketch}} • {{m|Skill Swap}} • {{m|Snatch}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|3}} | |||
| Startles the last Pokémon to act before the user. | |||
| {{m|Gust}} • {{m|Knock Off}} • {{m|Low Sweep}} • {{m|Mega Drain}} • {{m|Poison Sting}} • {{m|Smokescreen}} • '''{{m|String Shot}}''' | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|3}} | |||
| {{movelist/contest-jam|0}} | |||
| Temporarily stops the crowd from growing excited. | |||
| {{m|Fairy Lock}} • {{m|Heal Block}} • {{m|Imprison}} • {{m|Magic Room}} • {{m|Rage Powder}} • {{m|Sand Tomb}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Works better the later it is used in a turn. | |||
| {{m|Assurance}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Works better the more the crowd is excited. | |||
| {{m|Natural Gift}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| Works great if the user goes first this turn. | |||
| {{m|Feint Attack}} • '''{{m|Miracle Eye}}''' • {{m| Shadow Punch}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| Works great if the user goes last this turn. | |||
| {{m|Psycho Shift}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|2}} | |||
| {{movelist/contest-jam|0}} | |||
| Works well if it is the same type as the move used by the last Pokémon. | |||
| {{m|Dream Eater}} • {{m|Future Sight}} • {{m|Power Trick}} • {{m|Psych Up}} • {{m|Recover}} • '''{{m|Reflect Type}}''' • {{m|Synchronoise}} | |||
|- style="background-color:#FFF" | |||
| {{movelist/contest-hearts|1}} | |||
| {{movelist/contest-jam|0}} | |||
| Works well if the user is pumped up. | |||
| {{m|Beat Up}} • {{m|Secret Power}} • {{m|Stored Power}} | |||
|-class=sortbottom | |||
| style="background-color:#{{clever color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 | | |||
* '''Bold''' indicates a move that initiates some contest combination. | |||
|} | |||
=== Sinnoh Super Contest Shows === | |||
:''See more: [[Super Contest Shows#Move_Effects|Super Contest Shows]]'' | |||
In [[Pokémon Brilliant Diamond and Shining Pearl]], moves no longer have a contest category. A full list of available moves and their effects can be found on the [[Super Contest Shows#Move_Effects|Super Contest Shows]] page. | |||
==Icons== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Clever color dark}}; background:#{{Clever color}}; font-size:80%" | |||
|style="{{roundy|20px}} border:2px solid #{{Clever color dark}}; background:#eee; width:100px; height:80px" | [[File:Pokémon Contest icon Smart.png]] | |||
|style="{{roundy|20px}} border:2px solid #{{Clever color dark}}; background:#eee; width:100px; height:80px" | [[File:Clever icon.png]] | |||
|- | |||
| Icon from<br>{{color2|000|Generation III}} and {{color2|000|Generation IV|IV}} | |||
| Icon from<br>{{color2|000|Generation VI}} | |||
|} | |||
==Trivia== | |||
* In {{2v2|Black|White|2}}, an [[Non-player character|NPC]] in [[Join Avenue]] references the five conditions. However, the "Smart" condition is referred to as "Cleverness", its name in [[Generation VI]]. | |||
==In other languages== | |||
{{langtable|color={{smart color light}}|bordercolor={{smart color}} | |||
|zh_cmn=聰明組 / 聪明组 ''Cōngmíng Zǔ'' | |||
|da=Klog | |||
|de=Klugheit | |||
|fr=Intelligence | |||
|it=Acume | |||
|ko=슬기로움 ''Seulgiro-um'' | |||
|pt_br=Inteligência | |||
|pt_eu=Inteligência{{tt|*|Platinum manual}} | |||
|es=Ingenio | |||
|sv=Smart | |||
|vi=Thông minh | |||
}} | |||
{{contest}} | {{contest}} | ||
{{Project Games notice|game mechanic}} | |||
[[Category:Game mechanics]] | |||
[[Category:Smart moves|*]] | |||
[[de:Klugheit (Wettbewerb)]] | |||
[[es:Ingenio]] | |||
[[fr:Intelligence]] | |||
[[it:Acume]] | |||
[[zh:聪明]] |
Latest revision as of 17:32, 16 September 2024
Conditions | |||
---|---|---|---|
Cool | |||
Beautiful | |||
Cute | |||
Clever | |||
Tough |
The Clever condition, also called Cleverness (Japanese: かしこさ Cleverness), is one of the five different Contest conditions. Prior to Pokémon Omega Ruby and Alpha Sapphire, it was known as the Smart condition.
Characteristics
A Pokémon will have its Clever condition raised when fed Pokéblocks or Poffins made with bitter-tasting, green-colored Berries. Pokémon with Natures that boost Special Defense—Calm, Gentle, Sassy, and Careful—get the most benefit from Berries that have a bitter flavor, as a result, they are the easiest to raise for a Cleverness Contest.
When competing in the Clever category, a Pokémon with an enhanced Cleverness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Green Scarf. Many Psychic-, Grass-, Ghost-, Dark- and Poison-type moves will become Clever moves when used in Contests, but moves from other types may display Cleverness as well.
During a Cleverness Contest, the audience will react as follows:
Move performed | Audience reaction | |
---|---|---|
Clever move | Excitement | |
Cute move | Tough move | Indifference |
Beautiful move | Cool move | Discontent |
Awards
At the end of a Cleverness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.
Contest and Rank | Normal Rank | Super Rank | Hyper Rank | Master Rank |
---|---|---|---|---|
Hoenn Contests | Smart Ribbon |
Smart Ribbon Super |
Smart Ribbon Hyper |
Smart Ribbon Master |
Hoenn Contest Spectaculars | N/A | N/A | N/A | Cleverness Master Ribbon |
Contest and Rank | Normal Rank | Great Rank | Ultra Rank | Master Rank |
Sinnoh Super Contests | Smart Ribbon |
Smart Ribbon Great |
Smart Ribbon Ultra |
Smart Ribbon Master |
Green Barrette |
Green Balloons |
Professor Hat |
Cube Stage | |
Moves
Hoenn Contests
In Generation III there are 83 moves (23.4% of all moves) in Smart category.
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A highly appealing move. | Weather Ball | ||||||
|
|
Affected by how well the appeal in front goes. | Camouflage | ||||||
|
|
After this move, the user is more easily startled. | Psycho Boost | ||||||
|
|
Badly startles all POKéMON that made good appeals. | Beat Up • Psywave • Pursuit • Snatch • Stun Spore | ||||||
|
|
Badly startles the POKéMON in front. | Acid • Knock Off • Mega Drain • Mist Ball • Needle Arm • Pain Split | ||||||
|
|
Badly startles those that have made appeals. | GrassWhistle • Hypnosis • Metal Sound Nightmare • Psychic • Screech • Sleep Powder | ||||||
|
|
Can avoid being startled by others once. | Calm Mind • Substitute | ||||||
|
|
Can avoid being startled by others. | Dig • Fly • Ingrain • Reflect | ||||||
|
|
Can be repeatedly used without boring the JUDGE. | Hidden Power • Recycle • Transform | ||||||
|
|
Makes a great appeal, but allows no more to the end. | Destiny Bond | ||||||
|
|
Makes all POKéMON after the user nervous. | Disable • Flatter • Helping Hand • Spider Web • Spikes • Taunt | ||||||
|
|
Makes the appeal as good as the one before it. | Mirror Move • Sketch | ||||||
|
|
Makes the appeal as good as those before it. | Skill Swap | ||||||
|
|
Scrambles up the order of appeals on the next turn. | Confuse Ray • Gust • Supersonic • Whirlwind | ||||||
|
|
Shifts the JUDGE's attention from others. | Shadow Ball • SmokeScreen | ||||||
|
|
Startles all POKéMON that have done their appeals. | Dream Eater • Leech Seed | ||||||
|
|
Startles POKéMON that made a same-type appeal. | Night Shade • Recover | ||||||
|
|
Startles the POKéMON that appealed before the user. | Absorb • Astonish • Confusion • Leech Life Luster Purge • Poison Sting • SmellingSalt • String Shot | ||||||
|
|
Startles the POKéMON that has the JUDGE's attention. | Giga Drain | ||||||
|
|
Temporarily stops the crowd from getting excited. | Future Sight • Kinesis • Lock-On • Mind Reader • Rock Tomb • Sand Tomb | ||||||
|
|
The appeal works best the more the crowd is excited. | Pay Day | ||||||
|
|
The appeal works great if performed first. | Faint Attack • Shadow Punch | ||||||
|
|
The appeal works great if performed last. | Aromatherapy • Fake Tears | ||||||
|
|
The appeal works well if the user's condition is good. | Secret Power | ||||||
|
|
The appeal's quality depends on its timing. | Synthesis | ||||||
|
|
Works well if it's the same type as the one before. | Charge • Psych Up • Trick | ||||||
|
|
Worsens the condition of those that made appeals. | Foresight • Imprison • Odor Sleuth • Poison Fang Poison Gas • PoisonPowder • Poison Tail • Toxic | ||||||
|
Sinnoh Super Contests
In Generation IV there are 113 moves (24.2% of all moves) in Smart category.
Appeal | Description | Moves | |||
---|---|---|---|---|---|
|
A basic performance using a move known by the Pokémon. | Acid • Astonish • Confusion • Gust • Knock Off • Needle Arm Night Shade • Poison Gas • Psywave • Seed Bomb • Thunder Fang | |||
|
Allows performance of the same move twice in a row. | Beat Up • Double Hit | |||
|
Earn +2 if the Judge's Voltage goes up. | Attack Order • Brine • Dragon Pulse • Grass Knot Poison Fang • Poison Jab • Poison Tail • Weather Ball | |||
|
Earn +2 if the Pokémon performs first in the turn. | Flash Cannon • Future Sight • Psychic • Shadow Ball • Shadow Punch | |||
|
Earn +2 if the Pokémon performs last in the turn. | Earth Power • Faint Attack • Mud Bomb | |||
|
Earn +3 if no other Pokémon has chosen the same Judge. | Dig • Fly | |||
|
Earn +3 if the Pokémon gets the lowest score. | Chatter • Hidden Power • Pay Day • Punishment • Sketch • Substitute • Transform | |||
|
Earn +3 if the Pokémon that just went hit max Voltage. | Close Combat • Draco Meteor • Flare Blitz • Luster Purge Mist Ball • Psycho Boost • Shadow Force • Wring Out | |||
|
Earn +3 if two Pokémon raise the Voltage in a row. | Absorb • Dream Eater • Foresight • Giga Drain • Helping Hand • Imprison Leech Life • Lock-On • Mega Drain • Mind Reader • Odor Sleuth • Pursuit | |||
|
Earn +15 if all the Pokémon choose the same Judge. | Destiny Bond • Whirlwind | |||
|
Earn a higher score the later the Pokémon performs. | Ingrain • Leech Seed • Sand Tomb | |||
|
Earn double the score in the next turn. | Calm Mind • Charge • Defend Order • Kinesis • Ominous Wind • Psych Up | |||
|
Earns double the score on the final performance. | Mirror Move | |||
|
Enables the user to perform first in the next turn. | Bullet Punch • Shadow Sneak • Sucker Punch • Tailwind • Vacuum Wave | |||
|
Enables the user to perform last in the next turn. | Rock Tomb | |||
|
Increased Voltage is added to the performance score. | Aromatherapy • Heal Order • Recover • Synthesis | |||
|
Lowers the Voltage of all Judges by one each. | Confuse Ray • Metal Sound • Pain Split • Screech • SmokeScreen | |||
|
Makes the order of contestants random in the next turn. | Judgment • Secret Power | |||
|
Prevents the Voltage from going down in the same turn. | Dark Void • Disable • Fake Tears • Flatter • GrassWhistle Hypnosis • Nightmare • PoisonPowder • Poison Sting Sleep Powder • String Shot • Stun Spore • Supersonic • Toxic | |||
|
Prevents the Voltage from going up in the same turn. | Camouflage • Reflect • Spider Web • Spikes • Toxic Spikes | |||
|
Raises the score if the Voltage is low. | SmellingSalt • Taunt • Wake-Up Slap | |||
|
Steals the Voltage of the Pokémon that just went. | Recycle • Skill Swap • Snatch • Trick | |||
Hoenn Contest Spectaculars
In Generation VI there are 132 moves (21.3% of all moves) in Clever category. 20 of old moves had their category changed into Clever, 29 had their category changed from Smart into other.
Appeal | Jam | Description | Moves | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. | Destiny Bond | ||||||
|
|
A very appealing move, but after using this move, the user is more easily startled. | Psycho Boost | ||||||
|
|
An appealing move that can be used repeatedly without boring the audience. | Attack Order • Hidden Power • Kinesis • Night Shade • Transform | ||||||
|
|
Badly startles all of the Pokémon to act before the user. | Eerie Impulse • Hypnosis • Metal Sound • Nightmare • Sleep Powder | ||||||
|
|
Badly startles all Pokémon that successfully showed their appeal. | Forest's Curse • Mist Ball • Stun Spore | ||||||
|
|
Badly startles Pokémon that the audience has high expectations of. | Confuse Ray • Taunt | ||||||
|
|
Badly startles Pokémon that used a move of the same type. | Electrify • Foresight • Heal Order • Hex • Luster Purge • Pursuit • Switcheroo • Trick | ||||||
|
|
Badly startles the last Pokémon to act before the user. | Giga Drain | ||||||
|
|
Brings down the energy of any Pokémon that have already used a move this turn. | Acid • Embargo • Poison Powder • Poison Tail • Toxic • Venom Drench | ||||||
|
|
Causes the user to move earlier on the next turn. | Feint • Lock-On • Me First • Mind Reader • Quash • Shadow Sneak | ||||||
|
|
Causes the user to move later on the next turn. | Whirlwind | ||||||
|
|
Effectiveness varies depending on when it is used. | Psywave • Synthesis | ||||||
|
|
Excites the audience a lot if used first. | Crafty Shield • Electric Terrain • Hyperspace Hole • Sucker Punch | ||||||
|
|
Excites the audience in any kind of contest. | Pay Day | ||||||
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. | Calm Mind • Charge • Ingrain • Leech Seed • Magnetic Flux • Nasty Plot • Shift Gear | ||||||
|
|
Makes audience expect little of other contestants. | Poison Gas • Rock Tomb • Screech • Supersonic | ||||||
|
|
Makes the audience quickly grow bored when an appeal move has little effect. | Powder • Roost | ||||||
|
|
Makes the remaining Pokémon nervous. | Dark Void • Disable • Flatter • Gravity • Magnet Rise • Spider Web Spikes • Telekinesis • Toxic Spikes • Worry Seed | ||||||
|
|
Prevents the user from being startled one time this turn. | Defend Order • Fly • Grass Whistle • Odor Sleuth • Reflect | ||||||
|
|
Prevents the user from being startled until the turn ends. | Aromatherapy | ||||||
|
|
Quite an appealing move. | Absorb • Confusion • Gear Grind • Helping Hand Needle Arm • Poison Fang • Psychic • Shadow Ball • Zen Headbutt | ||||||
|
|
Scrambles the order in which Pokémon will move on the next turn. | Ally Switch • Topsy-Turvy • Trick Room • Wonder Room | ||||||
|
|
Shows off the Pokémon's appeal about as well as all the moves before it this turn. | Camouflage • Guard Split • Guard Swap • Heart Swap Pain Split • Parabolic Charge • Power Split • Power Swap | ||||||
|
|
Shows off the Pokémon's appeal about as well as the move used just before it. | Foul Play • Leech Life • Mirror Move • Recycle • Sketch • Skill Swap • Snatch | ||||||
|
|
Startles the last Pokémon to act before the user. | Gust • Knock Off • Low Sweep • Mega Drain • Poison Sting • Smokescreen • String Shot | ||||||
|
|
Temporarily stops the crowd from growing excited. | Fairy Lock • Heal Block • Imprison • Magic Room • Rage Powder • Sand Tomb | ||||||
|
|
Works better the later it is used in a turn. | Assurance | ||||||
|
|
Works better the more the crowd is excited. | Natural Gift | ||||||
|
|
Works great if the user goes first this turn. | Feint Attack • Miracle Eye • Shadow Punch | ||||||
|
|
Works great if the user goes last this turn. | Psycho Shift | ||||||
|
|
Works well if it is the same type as the move used by the last Pokémon. | Dream Eater • Future Sight • Power Trick • Psych Up • Recover • Reflect Type • Synchronoise | ||||||
|
|
Works well if the user is pumped up. | Beat Up • Secret Power • Stored Power | ||||||
|
Sinnoh Super Contest Shows
- See more: Super Contest Shows
In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.
Icons
Icon from Generation III and IV |
Icon from Generation VI |
Trivia
- In Black 2 and White 2, an NPC in Join Avenue references the five conditions. However, the "Smart" condition is referred to as "Cleverness", its name in Generation VI.
In other languages
|
Pokémon Contests | |||
---|---|---|---|
Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |