Additional effect: Difference between revisions
The IceCream (talk | contribs) |
Magikarius (talk | contribs) (→Additional effect modifiers: added link to Charge Beam glitch, and changed one word) |
||
(17 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
An '''additional effect''' (Japanese: '''{{ruby|追加効果|ついかこうか}}''' ''additional effect''), sometimes also called an '''added effect''', is the in-battle secondary effect of a [[List of moves that do damage|damaging move]]. | |||
==Additional effect modifiers== | |||
{{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}} | {{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}} | ||
There are several moves and {{Abilities}}, as well as an item, which influence the additional effects of moves. | |||
* The Ability {{a|Serene Grace}} doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%). | |||
* The Ability {{a|Shield Dust}} shields the Pokémon from the additional effects of moves. | |||
* The Ability {{a|Sheer Force}} boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring. | |||
* The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} doubles the chances of additional effects occurring. | |||
* The [[held item]] [[Covert Cloak]] protects the holder from the additional effects of moves. | |||
The effects of the rainbow and Serene Grace stack, except for chances to [[flinch]] (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for [[Charge Beam additional effect chance glitch|Charge Beam]], whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance would overflow back to 100%. | |||
The effects of the rainbow and Serene Grace stack, except for chances to [[flinch]] (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280% thus causing it to overflow to 24%, as moves with 100% effect chance | |||
==Classification== | ==Classification== | ||
Line 17: | Line 17: | ||
Some moves have multiple additional effects; for example, {{m|Ice Fang}} has a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}. | Some moves have multiple additional effects; for example, {{m|Ice Fang}} has a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}. | ||
The effects of {{m|Anchor Shot}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, | The effects of {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, {{m|Thousand Waves}} (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects. | ||
The Abilities {{a|Stench}} and {{a|Poison Touch}} and the [[held item]]s [[Razor Fang]] and [[King's Rock]] grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using {{m|Fling}} while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item). | The Abilities {{a|Stench}} and {{a|Poison Touch}} and the [[held item]]s [[Razor Fang]] and [[King's Rock]] grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using {{m|Fling}} while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item). | ||
Line 23: | Line 23: | ||
[[Max Move]]s are not considered to have additional effects, but some [[Z-Move]]s (such as {{m|Genesis Supernova}} and {{m|Stoked Sparksurfer}}) are. | [[Max Move]]s are not considered to have additional effects, but some [[Z-Move]]s (such as {{m|Genesis Supernova}} and {{m|Stoked Sparksurfer}}) are. | ||
Moves that lower the user's stat stages (such as {{m|Overheat}} and {{m|Close Combat}}) are not considered to have an additional effect, even if they also raise a stat (such as {{m|Scale Shot}}). {{cat|HP-draining moves|HP | Moves that lower the user's stat stages (such as {{m|Overheat}} and {{m|Close Combat}}) are not considered to have an additional effect, even if they also raise a stat (such as {{m|Scale Shot}}). {{cat|HP-draining moves|HP draining}}, such as the effect of {{m|Giga Drain}}, is also not considered an additional effect. The item-removing effect of {{m|Knock Off}}, item-stealing effect of {{m|Thief}} and {{m|Covet}}, [[status condition]]-curing effect of {{m|Smelling Salts}} and {{m|Wake-Up Slap}}, barrier-removing effect of {{m|Brick Break}} and {{m|Psychic Fangs}}, the type-changing effect of {{m|Burn Up}} and {{m|Double Shock}}, and [[:Category:Moves that switch the target out|switch-forcing]] effect of {{m|Dragon Tail}} and {{m|Circle Throw}} are not considered additional effects. | ||
==List of moves with additional effects== | ==List of moves with additional effects== | ||
{{outdated|needs=Generation IX moves}} | |||
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;" | {| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;" | ||
|- | |- | ||
Line 41: | Line 43: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's {{DL|Stat|Special Defense}} by 1 [[Stat modifier|stage]]. | ||
|- | |- | ||
| {{m|Acid Spray}} | | {{m|Acid Spray}} | ||
Line 53: | Line 55: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts flinch on the target. | | style="text-align:left"|Inflicts [[flinch]] on the target. | ||
|- | |- | ||
| {{m|Anchor Shot}} | | {{m|Anchor Shot}} | ||
Line 59: | Line 61: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Traps the target. | | style="text-align:left"|[[Escape prevention|Traps]] the target. | ||
|- | |- | ||
| {{m|Ancient Power}} | | {{m|Ancient Power}} | ||
Line 65: | Line 67: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Raises all of the user's | | style="text-align:left"|Raises all of the user's [[stat]]s ({{DL|Stat|Attack}}, {{DL|Stat|Defense}}, {{DL|Stat|Special Attack}}, Special Defense, and {{DL|Stat|Speed}}) by 1 stage. | ||
|- | |- | ||
| {{m|Apple Acid}} | | {{m|Apple Acid}} | ||
Line 72: | Line 74: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Aqua Step}} | |||
{{typetable|Water}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Astonish}} | | {{m|Astonish}} | ||
Line 90: | Line 98: | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | | style="text-align:left"|Lowers the target's Attack by 1 stage. | ||
|- | |||
| {{m|Axe Kick}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts {{status|confusion}} on the target. | |||
|- | |||
| {{m|Barb Barrage}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| {{tt|50%|30% prior to Generation IX}} | |||
| style="text-align:left"|Inflicts {{status|poison}} on the target. | |||
|- | |- | ||
| {{m|Bite}} | | {{m|Bite}} | ||
Line 96: | Line 116: | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts flinch on the target. | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Bitter Malice}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | |||
|- | |- | ||
| {{m|Blaze Kick}} | | {{m|Blaze Kick}} | ||
Line 101: | Line 127: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts {{status|burn}} on the target. | |||
|- | |||
| {{m|Blazing Torque}} | |||
{{typetable|Fire}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts burn on the target. | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |||
| {{m|Bleakwind Storm}} | |||
{{typetable|Flying}} | |||
{{statustable|Special}} | |||
| {{tt|20%|30% prior to Generation IX}} | |||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Blizzard}} | | {{m|Blizzard}} | ||
Line 107: | Line 145: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts freeze on the target. | | style="text-align:left"|Inflicts {{status|freeze}} on the target. | ||
|- | |- | ||
| {{m|Blue Flare}} | | {{m|Blue Flare}} | ||
Line 119: | Line 157: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts paralysis on the target. | | style="text-align:left"|Inflicts {{status|paralysis}} on the target. | ||
|- | |- | ||
| {{m|Bolt Strike}} | | {{m|Bolt Strike}} | ||
Line 180: | Line 218: | ||
| 100% | | 100% | ||
| style="text-align:left"|Inflicts paralysis on the target. | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |||
| {{m|Ceaseless Edge}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Creates {{m|Spikes}} on the target's side of the field. | |||
|- | |- | ||
| {{m|Charge Beam}} | | {{m|Charge Beam}} | ||
Line 192: | Line 236: | ||
| {{tt|100%|Varies prior to Generation V}} | | {{tt|100%|Varies prior to Generation V}} | ||
| style="text-align:left"|Inflicts confusion on the target. | | style="text-align:left"|Inflicts confusion on the target. | ||
|- | |||
| {{m|Chilling Water}} | |||
{{typetable|Water}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | |||
|- | |- | ||
| {{m|Clangorous Soulblaze}} | | {{m|Clangorous Soulblaze}} | ||
Line 198: | Line 248: | ||
| 100% | | 100% | ||
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | | style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | ||
|- | |||
| {{m|Combat Torque}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts paralysis on the target. | |||
|- | |- | ||
| {{m|Confusion}} | | {{m|Confusion}} | ||
Line 240: | Line 296: | ||
| 50% | | 50% | ||
| style="text-align:left"|Raises the user's Defense by 2 stages. | | style="text-align:left"|Raises the user's Defense by 2 stages. | ||
|- | |||
| {{m|Dire Claw}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| {{tt|50%|~16.66% for each effect}} | |||
| style="text-align:left"|Inflicts poison, paralysis, or {{status|sleep}} on the target. | |||
|- | |- | ||
| {{m|Discharge}} | | {{m|Discharge}} | ||
Line 293: | Line 355: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 100% | | 100% | ||
| style="text-align:left"|Reduces the PP of the target's most recently used move by 3. | | style="text-align:left"|Reduces the [[PP]] of the target's most recently used move by 3. | ||
|- | |- | ||
| {{m|Electroweb}} | | {{m|Electroweb}} | ||
Line 312: | Line 374: | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Esper Wing}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Extrasensory}} | | {{m|Extrasensory}} | ||
Line 522: | Line 590: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | | style="text-align:left"|Lowers the target's Speed by 1 stage. | ||
|- | |||
| {{m|Infernal Parade}} | |||
{{typetable|Ghost}} | |||
{{statustable|Special}} | |||
| 30% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |- | ||
| {{m|Inferno}} | | {{m|Inferno}} | ||
Line 570: | Line 644: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | | style="text-align:left"|Lowers the target's Speed by 1 stage. | ||
|- | |||
| {{m|Lumina Crash}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Special Defense by 2 stages. | |||
|- | |- | ||
| {{m|Lunge}} | | {{m|Lunge}} | ||
Line 582: | Line 662: | ||
| 50% | | 50% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Magical Torque}} | |||
{{typetable|Fairy}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts confusion on the target. | |||
|- | |||
| {{m|Malignant Chain}} | |||
{{typetable|Poison}} | |||
{{statustable|Special}} | |||
| 50% | |||
| style="text-align:left"|Inflicts badly poisoned on the target. | |||
|- | |||
| {{m|Matcha Gotcha}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 20% | |||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |- | ||
| {{m|Metal Claw}} | | {{m|Metal Claw}} | ||
Line 612: | Line 710: | ||
| 30% | | 30% | ||
| style="text-align:left"|Lowers the target's Special Attack by 1 stage. | | style="text-align:left"|Lowers the target's Special Attack by 1 stage. | ||
|- | |||
| {{m|Mortal Spin}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Inflicts poison on the target. | |||
|- | |||
| {{m|Mountain Gale}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts flinch on the target. | |||
|- | |- | ||
| {{m|Mud Bomb}} | | {{m|Mud Bomb}} | ||
Line 642: | Line 752: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Special Attack by 1 stage. | | style="text-align:left"|Lowers the target's Special Attack by 1 stage. | ||
|- | |||
| {{m|Mystical Power}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Special Attack by 1 stage. | |||
|- | |- | ||
| {{m|Needle Arm}} | | {{m|Needle Arm}} | ||
Line 654: | Line 770: | ||
| 40% | | 40% | ||
| style="text-align:left"|Lowers the target's accuracy by 1 stage. | | style="text-align:left"|Lowers the target's accuracy by 1 stage. | ||
|- | |||
| {{m|Noxious Torque}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| style="text-align:left"|Inflicts poison on the target. | |||
|- | |- | ||
| {{m|Nuzzle}} | | {{m|Nuzzle}} | ||
Line 672: | Line 794: | ||
| 10% | | 10% | ||
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | | style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage. | ||
|- | |||
| {{m|Order Up}} | |||
{{typetable|Dragon}} | |||
{{statustable|Physical}} | |||
| {{tt|100%|If the user has a Tatsugiri in its mouth via the Commander Ability}} | |||
| style="text-align:left"|Raises one of the user's stats (Attack, Defense, or Speed) by 1 stage. The boosted stat depends on the {{p|Tatsugiri}}'s form. See {{m|Order Up}}. | |||
|- | |- | ||
| {{m|Play Rough}} | | {{m|Play Rough}} | ||
Line 702: | Line 830: | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts poison on the target. | | style="text-align:left"|Inflicts poison on the target. | ||
|- | |||
| {{m|Pounce}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Lowers the target's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Powder Snow}} | | {{m|Powder Snow}} | ||
Line 726: | Line 860: | ||
| 10% | | 10% | ||
| style="text-align:left"|Lowers the target's Special Defense by 1 stage. | | style="text-align:left"|Lowers the target's Special Defense by 1 stage. | ||
|- | |||
| {{m|Psychic Noise}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Prevents the target from recovering HP for 2 turns. Can also hit the substitute. | |||
|- | |||
| {{m|Psyshield Bash}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Defense by 1 stage. | |||
|- | |- | ||
| {{m|Pyro Ball}} | | {{m|Pyro Ball}} | ||
Line 732: | Line 878: | ||
| 10% | | 10% | ||
| style="text-align:left"|Inflicts burn on the target. | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |||
| {{m|Rapid Spin}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Razor Shell}} | | {{m|Razor Shell}} | ||
Line 779: | Line 931: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 50% | | 50% | ||
| style="text-align:left"|Inflicts burn on the target. | |||
|- | |||
| {{m|Salt Cure}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Inflicts 1/8 of the target's maximum HP as damage per turn; if the target is {{t|Water}} or {{t|Steel}}, it inflicts 1/4 of the target's max HP as damage. | |||
|- | |||
| {{m|Sandsear Storm}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| {{tt|20%|30% prior to Generation IX}} | |||
| style="text-align:left"|Inflicts burn on the target. | | style="text-align:left"|Inflicts burn on the target. | ||
|- | |- | ||
Line 924: | Line 1,088: | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts paralysis on the target. | | style="text-align:left"|Inflicts paralysis on the target. | ||
|- | |||
| {{m|Springtide Storm}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 30% | |||
| style="text-align:left"|Lowers the target's Attack by 1 stage. | |||
|- | |- | ||
| {{m|Steam Eruption}} | | {{m|Steam Eruption}} | ||
Line 954: | Line 1,124: | ||
| 30% | | 30% | ||
| style="text-align:left"|Inflicts flinch on the target. | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Stone Axe}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Creates {{m|Stealth Rock}} on the target's side of the field. | |||
|- | |- | ||
| {{m|Strange Steam}} | | {{m|Strange Steam}} | ||
Line 966: | Line 1,142: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Special Attack by 1 stage. | | style="text-align:left"|Lowers the target's Special Attack by 1 stage. | ||
|- | |||
| {{m|Syrup Bomb}} | |||
{{typetable|Grass}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Causes the target's Speed to be lowered by 1 stage each turn for 3 turns. | |||
|- | |- | ||
| {{m|Throat Chop}} | | {{m|Throat Chop}} | ||
Line 1,008: | Line 1,190: | ||
| 100% | | 100% | ||
| style="text-align:left"|Lowers the target's Defense by 1 stage. | | style="text-align:left"|Lowers the target's Defense by 1 stage. | ||
|- | |||
| {{m|Torch Song}} | |||
{{typetable|Fire}} | |||
{{statustable|Special}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Special Attack by 1 stage. | |||
|- | |||
| {{m|Trailblaze}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| style="text-align:left"|Raises the user's Speed by 1 stage. | |||
|- | |- | ||
| {{m|Tri Attack}} | | {{m|Tri Attack}} | ||
Line 1,014: | Line 1,208: | ||
| {{tt|20%|~6.67% for each effect}} | | {{tt|20%|~6.67% for each effect}} | ||
| style="text-align:left"|Inflicts burn, freeze, or paralysis on the target. | | style="text-align:left"|Inflicts burn, freeze, or paralysis on the target. | ||
|- | |||
| {{m|Triple Arrows}} | |||
{{typetable|Fighting}} | |||
{{statustable|Physical}} | |||
| {{tt|65%|50% for lowering Defense; 30% for flinch}} | |||
| style="text-align:left"|Lowers the target's Defense by 1 stage or inflicts flinch on the target. | |||
|- | |- | ||
| {{m|Trop Kick}} | | {{m|Trop Kick}} | ||
Line 1,050: | Line 1,250: | ||
| 20% | | 20% | ||
| style="text-align:left"|Inflicts flinch on the target. | | style="text-align:left"|Inflicts flinch on the target. | ||
|- | |||
| {{m|Wicked Torque}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 10% | |||
| style="text-align:left"|Inflicts sleep on the target. | |||
|- | |||
| {{m|Wildbolt Storm}} | |||
{{typetable|Electric}} | |||
{{statustable|Special}} | |||
| 20% | |||
| style="text-align:left"|Inflicts paralysis on the target. | |||
|- | |- | ||
| {{m|Zap Cannon}} | | {{m|Zap Cannon}} | ||
Line 1,084: | Line 1,296: | ||
==See also== | ==See also== | ||
*{{cat|Moves by effect}} | *{{cat|Moves by effect}} | ||
{{-}} | |||
{{Project Games notice|game mechanic}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 16:08, 21 June 2024
An additional effect (Japanese: 追加効果 additional effect), sometimes also called an added effect, is the in-battle secondary effect of a damaging move.
Additional effect modifiers
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Generations in which Charge Beam's effect chance can overflow |
There are several moves and Abilities, as well as an item, which influence the additional effects of moves.
- The Ability Serene Grace doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%).
- The Ability Shield Dust shields the Pokémon from the additional effects of moves.
- The Ability Sheer Force boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring.
- The rainbow created by Water Pledge when used in combination with Fire Pledge doubles the chances of additional effects occurring.
- The held item Covert Cloak protects the holder from the additional effects of moves.
The effects of the rainbow and Serene Grace stack, except for chances to flinch (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance would overflow back to 100%.
Classification
Only damaging moves can count as moves with additional effects. Additional effects typically include moves with a chance to increase the user's stats, decrease the target's stats, inflict status conditions, or cause flinching. Even if the effect has a 100% chance of applying, it can still be classified as an additional effect.
Some moves have multiple additional effects; for example, Ice Fang has a 10% chance of freezing the target and an independent 10% chance of causing the target to flinch.
The effects of Anchor Shot, Ceaseless Edge, Eerie Spell, Genesis Supernova, Secret Power, Sparkling Aria, Spirit Shackle, and Stone Axe are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, Thousand Waves (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects.
The Abilities Stench and Poison Touch and the held items Razor Fang and King's Rock grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using Fling while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item).
Max Moves are not considered to have additional effects, but some Z-Moves (such as Genesis Supernova and Stoked Sparksurfer) are.
Moves that lower the user's stat stages (such as Overheat and Close Combat) are not considered to have an additional effect, even if they also raise a stat (such as Scale Shot). HP draining, such as the effect of Giga Drain, is also not considered an additional effect. The item-removing effect of Knock Off, item-stealing effect of Thief and Covet, status condition-curing effect of Smelling Salts and Wake-Up Slap, barrier-removing effect of Brick Break and Psychic Fangs, the type-changing effect of Burn Up and Double Shock, and switch-forcing effect of Dragon Tail and Circle Throw are not considered additional effects.
List of moves with additional effects
This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. Reason: Generation IX moves. |
|
In other languages
|
See also
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |