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An '''additional effect''' (Japanese: '''{{ruby|追加効果|ついかこうか}}''' ''additional effect''), sometimes also called an '''added effect''', is the in-battle secondary effect of a [[List of moves that do damage|damaging move]].
==Additional effect modifiers==
{{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}}
{{incomplete|section|needs=Generations in which Charge Beam's effect chance can overflow}}
An '''additional effect''' (Japanese: '''{{tt|追加効果|ついかこうか}}''' ''additional effect''), sometimes also called an '''added effect''', is the in-battle secondary effect of a [[List of moves that do damage|damaging move]].
There are several moves and {{Abilities}}, as well as an item, which influence the additional effects of moves.
 
==Effects that affect additional effects==
There are several moves and {{Abilities}} which have effects on moves with additional effects.
* The Ability {{a|Serene Grace}} doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%).
* The Ability {{a|Serene Grace}} doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%).
* The Ability {{a|Shield Dust}} shields the Pokémon from the additional effects of moves.
* The Ability {{a|Sheer Force}} boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring.
* The Ability {{a|Sheer Force}} boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring.
* The Ability {{a|Shield Dust}} prevents the Pokémon from being affected by other Pokémon's moves' additional effects.
* The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} doubles the chances of additional effects occurring.
* The [[held item]] [[Covert Cloak]] prevents the Pokémon from being affected by other Pokémon's moves' additional effects.
* The [[held item]] [[Covert Cloak]] protects the holder from the additional effects of moves.
* The rainbow created by {{m|Water Pledge}} when used in combination with {{m|Fire Pledge}} doubles the chances of additional effects.


The effects of the rainbow and Serene Grace stack, except for chances to [[flinch]] (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance which overflow back to 100%.
The effects of the rainbow and Serene Grace stack, except for chances to [[flinch]] (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for [[Charge Beam additional effect chance glitch|Charge Beam]], whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance would overflow back to 100%.


==Classification==
==Classification==
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Some moves have multiple additional effects; for example, {{m|Ice Fang}} has a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}.
Some moves have multiple additional effects; for example, {{m|Ice Fang}} has a 10% chance of {{status|freeze|freezing}} the target and an independent 10% chance of causing the target to {{status|flinch}}.


The effects of {{m|Anchor Shot}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, and {{m|Spirit Shackle}} are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, {{m|Thousand Waves}} (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects.
The effects of {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, {{m|Thousand Waves}} (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects.


The Abilities {{a|Stench}} and {{a|Poison Touch}} and the [[held item]]s [[Razor Fang]] and [[King's Rock]] grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using {{m|Fling}} while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item).
The Abilities {{a|Stench}} and {{a|Poison Touch}} and the [[held item]]s [[Razor Fang]] and [[King's Rock]] grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using {{m|Fling}} while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item).
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[[Max Move]]s are not considered to have additional effects, but some [[Z-Move]]s (such as {{m|Genesis Supernova}} and {{m|Stoked Sparksurfer}}) are.
[[Max Move]]s are not considered to have additional effects, but some [[Z-Move]]s (such as {{m|Genesis Supernova}} and {{m|Stoked Sparksurfer}}) are.


Moves that lower the user's stat stages (such as {{m|Overheat}} and {{m|Close Combat}}) are not considered to have an additional effect, even if they also raise a stat (such as {{m|Scale Shot}}). {{cat|HP-draining moves|HP-draining}}, such as the effect of {{m|Giga Drain}}, is also not considered an additional effect. The item-removing effect of {{m|Knock Off}}, item-stealing effect of {{m|Thief}} and {{m|Covet}}, [[status condition]]-curing effect of {{m|Smelling Salts}} and {{m|Wake-Up Slap}}, barrier-removing effect of {{m|Brick Break}} and {{m|Psychic Fangs}}, the type-changing effect of {{m|Burn Up}}, and [[:Category:Moves that switch the target out|switch-forcing]] effect of {{m|Dragon Tail}} and {{m|Circle Throw}} are not considered additional effects.
Moves that lower the user's stat stages (such as {{m|Overheat}} and {{m|Close Combat}}) are not considered to have an additional effect, even if they also raise a stat (such as {{m|Scale Shot}}). {{cat|HP-draining moves|HP draining}}, such as the effect of {{m|Giga Drain}}, is also not considered an additional effect. The item-removing effect of {{m|Knock Off}}, item-stealing effect of {{m|Thief}} and {{m|Covet}}, [[status condition]]-curing effect of {{m|Smelling Salts}} and {{m|Wake-Up Slap}}, barrier-removing effect of {{m|Brick Break}} and {{m|Psychic Fangs}}, the type-changing effect of {{m|Burn Up}} and {{m|Double Shock}}, and [[:Category:Moves that switch the target out|switch-forcing]] effect of {{m|Dragon Tail}} and {{m|Circle Throw}} are not considered additional effects.


==List of moves with additional effects==
==List of moves with additional effects==
{{outdated|needs=Generation IX moves}}
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;"
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #ccf;"
|-
|-
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{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Lowers the target's [[Stat#Special Defense|Special Defense]] by 1 [[Stat modifier|stage]].
| style="text-align:left"|Lowers the target's {{DL|Stat|Special Defense}} by 1 [[Stat modifier|stage]].
|-
|-
| {{m|Acid Spray}}
| {{m|Acid Spray}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 100%
| 100%
| style="text-align:left"|[[Can't escape|Traps]] the target.
| style="text-align:left"|[[Escape prevention|Traps]] the target.
|-
|-
| {{m|Ancient Power}}
| {{m|Ancient Power}}
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{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Raises all of the user's [[stat]]s (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's [[stat]]s ({{DL|Stat|Attack}}, {{DL|Stat|Defense}}, {{DL|Stat|Special Attack}}, Special Defense, and {{DL|Stat|Speed}}) by 1 stage.
|-
|-
| {{m|Apple Acid}}
| {{m|Apple Acid}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Aqua Step}}
{{typetable|Water}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Astonish}}
| {{m|Astonish}}
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| 10%
| 10%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
| {{m|Axe Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts {{status|confusion}} on the target.
|-
| {{m|Barb Barrage}}
{{typetable|Poison}}
{{statustable|Physical}}
| {{tt|50%|30% prior to Generation IX}}
| style="text-align:left"|Inflicts {{status|poison}} on the target.
|-
|-
| {{m|Bite}}
| {{m|Bite}}
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| 30%
| 30%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Bitter Malice}}
{{typetable|Ghost}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Blaze Kick}}
| {{m|Blaze Kick}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 10%
| style="text-align:left"|Inflicts {{status|burn}} on the target.
|-
| {{m|Blazing Torque}}
{{typetable|Fire}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Bleakwind Storm}}
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|20%|30% prior to Generation IX}}
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
|-
| {{m|Blizzard}}
| {{m|Blizzard}}
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{{statustable|Special}}
{{statustable|Special}}
| 10%
| 10%
| style="text-align:left"|Inflicts freeze on the target.
| style="text-align:left"|Inflicts {{status|freeze}} on the target.
|-
|-
| {{m|Blue Flare}}
| {{m|Blue Flare}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts {{status|paralysis}} on the target.
|-
|-
| {{m|Bolt Strike}}
| {{m|Bolt Strike}}
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| 100%
| 100%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Ceaseless Edge}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Creates {{m|Spikes}} on the target's side of the field.
|-
|-
| {{m|Charge Beam}}
| {{m|Charge Beam}}
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| {{tt|100%|Varies prior to Generation V}}
| {{tt|100%|Varies prior to Generation V}}
| style="text-align:left"|Inflicts confusion on the target.
| style="text-align:left"|Inflicts confusion on the target.
|-
| {{m|Chilling Water}}
{{typetable|Water}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Clangorous Soulblaze}}
| {{m|Clangorous Soulblaze}}
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| 100%
| 100%
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
|-
| {{m|Combat Torque}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Confusion}}
| {{m|Confusion}}
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| 50%
| 50%
| style="text-align:left"|Raises the user's Defense by 2 stages.
| style="text-align:left"|Raises the user's Defense by 2 stages.
|-
| {{m|Dire Claw}}
{{typetable|Poison}}
{{statustable|Physical}}
| {{tt|50%|~16.66% for each effect}}
| style="text-align:left"|Inflicts poison, paralysis, or {{status|sleep}} on the target.
|-
|-
| {{m|Discharge}}
| {{m|Discharge}}
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{{statustable|Special}}
{{statustable|Special}}
| 100%
| 100%
| style="text-align:left"|Reduces the PP of the target's most recently used move by 3.
| style="text-align:left"|Reduces the [[PP]] of the target's most recently used move by 3.
|-
|-
| {{m|Electroweb}}
| {{m|Electroweb}}
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| 10%
| 10%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Esper Wing}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Extrasensory}}
| {{m|Extrasensory}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Infernal Parade}}
{{typetable|Ghost}}
{{statustable|Special}}
| 30%
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Inferno}}
| {{m|Inferno}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
| {{m|Lumina Crash}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Lowers the target's Special Defense by 2 stages.
|-
|-
| {{m|Lunge}}
| {{m|Lunge}}
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| 50%
| 50%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Magical Torque}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts confusion on the target.
|-
| {{m|Malignant Chain}}
{{typetable|Poison}}
{{statustable|Special}}
| 50%
| style="text-align:left"|Inflicts badly poisoned on the target.
|-
| {{m|Matcha Gotcha}}
{{typetable|Grass}}
{{statustable|Special}}
| 20%
| style="text-align:left"|Inflicts burn on the target.
|-
|-
| {{m|Metal Claw}}
| {{m|Metal Claw}}
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| 30%
| 30%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
| {{m|Mortal Spin}}
{{typetable|Poison}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Inflicts poison on the target.
|-
| {{m|Mountain Gale}}
{{typetable|Ice}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts flinch on the target.
|-
|-
| {{m|Mud Bomb}}
| {{m|Mud Bomb}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
| {{m|Mystical Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Raises the user's Special Attack by 1 stage.
|-
|-
| {{m|Needle Arm}}
| {{m|Needle Arm}}
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| 40%
| 40%
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
| style="text-align:left"|Lowers the target's accuracy by 1 stage.
|-
| {{m|Noxious Torque}}
{{typetable|Poison}}
{{statustable|Physical}}
| 30%
| style="text-align:left"|Inflicts poison on the target.
|-
|-
| {{m|Nuzzle}}
| {{m|Nuzzle}}
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| 10%
| 10%
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
| style="text-align:left"|Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
|-
| {{m|Order Up}}
{{typetable|Dragon}}
{{statustable|Physical}}
| {{tt|100%|If the user has a Tatsugiri in its mouth via the Commander Ability}}
| style="text-align:left"|Raises one of the user's stats (Attack, Defense, or Speed) by 1 stage. The boosted stat depends on the {{p|Tatsugiri}}'s form. See {{m|Order Up}}.
|-
|-
| {{m|Play Rough}}
| {{m|Play Rough}}
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| 10%
| 10%
| style="text-align:left"|Inflicts poison on the target.
| style="text-align:left"|Inflicts poison on the target.
|-
| {{m|Pounce}}
{{typetable|Bug}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Lowers the target's Speed by 1 stage.
|-
|-
| {{m|Powder Snow}}
| {{m|Powder Snow}}
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| 10%
| 10%
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
| style="text-align:left"|Lowers the target's Special Defense by 1 stage.
|-
| {{m|Psychic Noise}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Prevents the target from recovering HP for 2 turns. Can also hit the substitute.
|-
| {{m|Psyshield Bash}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Defense by 1 stage.
|-
|-
| {{m|Pyro Ball}}
| {{m|Pyro Ball}}
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| 10%
| 10%
| style="text-align:left"|Inflicts burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Rapid Spin}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Razor Shell}}
| {{m|Razor Shell}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 50%
| 50%
| style="text-align:left"|Inflicts burn on the target.
|-
| {{m|Salt Cure}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Inflicts 1/8 of the target's maximum HP  as damage per turn; if the target is {{t|Water}} or {{t|Steel}}, it inflicts 1/4 of the target's max HP as damage.
|-
| {{m|Sandsear Storm}}
{{typetable|Ground}}
{{statustable|Special}}
| {{tt|20%|30% prior to Generation IX}}
| style="text-align:left"|Inflicts burn on the target.
| style="text-align:left"|Inflicts burn on the target.
|-
|-
Line 924: Line 1,088:
| 30%
| 30%
| style="text-align:left"|Inflicts paralysis on the target.
| style="text-align:left"|Inflicts paralysis on the target.
|-
| {{m|Springtide Storm}}
{{typetable|Fairy}}
{{statustable|Special}}
| 30%
| style="text-align:left"|Lowers the target's Attack by 1 stage.
|-
|-
| {{m|Steam Eruption}}
| {{m|Steam Eruption}}
Line 954: Line 1,124:
| 30%
| 30%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Stone Axe}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Creates {{m|Stealth Rock}} on the target's side of the field.
|-
|-
| {{m|Strange Steam}}
| {{m|Strange Steam}}
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| 100%
| 100%
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
| style="text-align:left"|Lowers the target's Special Attack by 1 stage.
|-
| {{m|Syrup Bomb}}
{{typetable|Grass}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Causes the target's Speed to be lowered by 1 stage each turn for 3 turns.
|-
|-
| {{m|Throat Chop}}
| {{m|Throat Chop}}
Line 1,008: Line 1,190:
| 100%
| 100%
| style="text-align:left"|Lowers the target's Defense by 1 stage.
| style="text-align:left"|Lowers the target's Defense by 1 stage.
|-
| {{m|Torch Song}}
{{typetable|Fire}}
{{statustable|Special}}
| 100%
| style="text-align:left"|Raises the user's Special Attack by 1 stage.
|-
| {{m|Trailblaze}}
{{typetable|Grass}}
{{statustable|Physical}}
| 100%
| style="text-align:left"|Raises the user's Speed by 1 stage.
|-
|-
| {{m|Tri Attack}}
| {{m|Tri Attack}}
Line 1,014: Line 1,208:
| {{tt|20%|~6.67% for each effect}}
| {{tt|20%|~6.67% for each effect}}
| style="text-align:left"|Inflicts burn, freeze, or paralysis on the target.
| style="text-align:left"|Inflicts burn, freeze, or paralysis on the target.
|-
| {{m|Triple Arrows}}
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|65%|50% for lowering Defense; 30% for flinch}}
| style="text-align:left"|Lowers the target's Defense by 1 stage or inflicts flinch on the target.
|-
|-
| {{m|Trop Kick}}
| {{m|Trop Kick}}
Line 1,050: Line 1,250:
| 20%
| 20%
| style="text-align:left"|Inflicts flinch on the target.
| style="text-align:left"|Inflicts flinch on the target.
|-
| {{m|Wicked Torque}}
{{typetable|Dark}}
{{statustable|Physical}}
| 10%
| style="text-align:left"|Inflicts sleep on the target.
|-
| {{m|Wildbolt Storm}}
{{typetable|Electric}}
{{statustable|Special}}
| 20%
| style="text-align:left"|Inflicts paralysis on the target.
|-
|-
| {{m|Zap Cannon}}
| {{m|Zap Cannon}}
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==See also==
==See also==
*{{cat|Moves by effect}}
*{{cat|Moves by effect}}
{{-}}
{{Project Games notice|game mechanic}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 16:08, 21 June 2024

An additional effect (Japanese: 追加効果(ついかこうか) additional effect), sometimes also called an added effect, is the in-battle secondary effect of a damaging move.

Additional effect modifiers

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generations in which Charge Beam's effect chance can overflow

There are several moves and Abilities, as well as an item, which influence the additional effects of moves.

  • The Ability Serene Grace doubles the chances of the Pokémon's own moves' additional effects occurring (up to 100%).
  • The Ability Shield Dust shields the Pokémon from the additional effects of moves.
  • The Ability Sheer Force boosts the damage of the Pokémon's own moves with additional effects, but prevents their additional effects from occurring.
  • The rainbow created by Water Pledge when used in combination with Fire Pledge doubles the chances of additional effects occurring.
  • The held item Covert Cloak protects the holder from the additional effects of moves.

The effects of the rainbow and Serene Grace stack, except for chances to flinch (which can only be doubled once), meaning that when used together they quadruple the chance of additional effects. Internally, the chance of an additional effect is stored in a byte; as such, in Generations V to VIII, if the chance of an additional effect is increased past 255 by a combination of Serene Grace and the rainbow effect, it will overflow and wrap back around from 0. This only matters for Charge Beam, whose 70% chance would become 280%, thus causing it to overflow to 24%, as moves with 100% effect chance would overflow back to 100%.

Classification

Only damaging moves can count as moves with additional effects. Additional effects typically include moves with a chance to increase the user's stats, decrease the target's stats, inflict status conditions, or cause flinching. Even if the effect has a 100% chance of applying, it can still be classified as an additional effect.

Some moves have multiple additional effects; for example, Ice Fang has a 10% chance of freezing the target and an independent 10% chance of causing the target to flinch.

The effects of Anchor Shot, Ceaseless Edge, Eerie Spell, Genesis Supernova, Secret Power, Sparkling Aria, Spirit Shackle, and Stone Axe are explicitly enumerated as being additional effects, though they would not otherwise be counted as such if not for this exception. Notably, Thousand Waves (which otherwise has an identical effect to Anchor Shot and Spirit Shackle) is not considered to have additional effects.

The Abilities Stench and Poison Touch and the held items Razor Fang and King's Rock grant additional effects to moves. However, Sheer Force only boosts moves that always have additional effects; granting a move an additional effect this way will not allow it to be boosted by Sheer Force if it otherwise would not, but these effects will be suppressed by Sheer Force if it is boosted by Sheer Force (due to already having an additional effect). Similarly, additional effects caused by using Fling while holding specific items are additional effects and are blocked by Shield Dust, but Fling is not affected by Sheer Force (regardless of the held item).

Max Moves are not considered to have additional effects, but some Z-Moves (such as Genesis Supernova and Stoked Sparksurfer) are.

Moves that lower the user's stat stages (such as Overheat and Close Combat) are not considered to have an additional effect, even if they also raise a stat (such as Scale Shot). HP draining, such as the effect of Giga Drain, is also not considered an additional effect. The item-removing effect of Knock Off, item-stealing effect of Thief and Covet, status condition-curing effect of Smelling Salts and Wake-Up Slap, barrier-removing effect of Brick Break and Psychic Fangs, the type-changing effect of Burn Up and Double Shock, and switch-forcing effect of Dragon Tail and Circle Throw are not considered additional effects.

List of moves with additional effects

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Reason: Generation IX moves.
Move Type Category Chance Additional effect
Acid Poison Special 10% Lowers the target's Special Defense by 1 stage.
Acid Spray Poison Special 100% Lowers the target's Special Defense by 2 stages.
Air Slash Flying Special 30% Inflicts flinch on the target.
Anchor Shot Steel Physical 100% Traps the target.
Ancient Power Rock Special 10% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
Apple Acid Grass Special 100% Lowers the target's Special Defense by 1 stage.
Aqua Step Water Physical 100% Raises the user's Speed by 1 stage.
Astonish Ghost Physical 30% Inflicts flinch on the target.
Aura Wheel Electric Physical 100% Raises the user's Speed by 1 stage.
Aurora Beam Ice Special 10% Lowers the target's Attack by 1 stage.
Axe Kick Fighting Physical 30% Inflicts confusion on the target.
Barb Barrage Poison Physical 50% Inflicts poison on the target.
Bite Dark Physical 30% Inflicts flinch on the target.
Bitter Malice Ghost Special 100% Lowers the target's Attack by 1 stage.
Blaze Kick Fire Physical 10% Inflicts burn on the target.
Blazing Torque Fire Physical 30% Inflicts burn on the target.
Bleakwind Storm Flying Special 20% Lowers the target's Speed by 1 stage.
Blizzard Ice Special 10% Inflicts freeze on the target.
Blue Flare Fire Special 20% Inflicts burn on the target.
Body Slam Normal Physical 30% Inflicts paralysis on the target.
Bolt Strike Electric Physical 20% Inflicts paralysis on the target.
Bone Club Ground Physical 10% Inflicts flinch on the target.
Bounce Flying Physical 30% Inflicts paralysis on the target.
Breaking Swipe Dragon Physical 100% Lowers the target's Attack by 1 stage.
Bubble Water Special 10% Lowers the target's Speed by 1 stage.
Bubble Beam Water Special 10% Lowers the target's Speed by 1 stage.
Bug Buzz Bug Special 10% Lowers the target's Special Defense by 1 stage.
Bulldoze Ground Physical 100% Lowers the target's Speed by 1 stage.
Burning Jealousy Fire Special Varies Inflicts burn on targets with increased stats.
Buzzy Buzz Electric Special 100% Inflicts paralysis on the target.
Ceaseless Edge Dark Physical 100% Creates Spikes on the target's side of the field.
Charge Beam Electric Special 70% Raises the user's Special Attack by 1 stage.
Chatter Flying Special 100% Inflicts confusion on the target.
Chilling Water Water Special 100% Lowers the target's Attack by 1 stage.
Clangorous Soulblaze Dragon Special 100% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
Combat Torque Fighting Physical 30% Inflicts paralysis on the target.
Confusion Psychic Special 10% Inflicts confusion on the target.
Constrict Normal Physical 10% Lowers the target's Speed by 1 stage.
Cross Poison Poison Physical 10% Inflicts poison on the target.
Crunch Dark Physical 20% Lowers the target's Defense by 1 stage.
Crush Claw Normal Physical 50% Lowers the target's Defense by 1 stage.
Dark Pulse Dark Special 20% Inflicts flinch on the target.
Diamond Storm Rock Physical 50% Raises the user's Defense by 2 stages.
Dire Claw Poison Physical 50% Inflicts poison, paralysis, or sleep on the target.
Discharge Electric Special 30% Inflicts paralysis on the target.
Dizzy Punch Normal Physical 20% Inflicts confusion on the target.
Double Iron Bash Steel Physical 30% Inflicts flinch on the target.
Dragon Breath Dragon Special 30% Inflicts paralysis on the target.
Dragon Rush Dragon Physical 20% Inflicts flinch on the target.
Drum Beating Grass Physical 100% Lowers the target's Speed by 1 stage.
Dynamic Punch Fighting Physical 100% Inflicts confusion on the target.
Earth Power Ground Special 10% Lowers the target's Special Defense by 1 stage.
Eerie Spell Psychic Special 100% Reduces the PP of the target's most recently used move by 3.
Electroweb Electric Special 100% Lowers the target's Speed by 1 stage.
Ember Fire Special 10% Inflicts burn on the target.
Energy Ball Grass Special 10% Lowers the target's Special Defense by 1 stage.
Esper Wing Psychic Special 100% Raises the user's Speed by 1 stage.
Extrasensory Psychic Special 10% Inflicts flinch on the target.
Fake Out Normal Physical 100% Inflicts flinch on the target.
Fiery Dance Fire Special 50% Raises the user's Special Attack by 1 stage.
Fiery Wrath Dark Special 20% Inflicts flinch on the target.
Fire Blast Fire Special 10% Inflicts burn on the target.
Fire Fang Fire Physical 19% Inflicts flinch or burn on the target.
Fire Lash Fire Physical 100% Lowers the target's Defense by 1 stage.
Fire Punch Fire Physical 10% Inflicts burn on the target.
Flame Charge Fire Physical 100% Raises the user's Speed by 1 stage.
Flame Wheel Fire Physical 10% Inflicts burn on the target.
Flamethrower Fire Special 10% Inflicts burn on the target.
Flare Blitz Fire Physical 10% Inflicts burn on the target.
Flash Cannon Steel Special 10% Lowers the target's Special Defense by 1 stage.
Fling Dark Physical 100% Varies with held item. Not considered an additional effect by Sheer Force.
Floaty Fall Flying Physical 30% Inflicts flinch on the target.
Focus Blast Fighting Special 10% Lowers the target's Special Defense by 1 stage.
Force Palm Fighting Physical 30% Inflicts paralysis on the target.
Freeze-Dry Ice Special 10% Inflicts freeze on the target.
Freeze Shock Ice Physical 30% Inflicts paralysis on the target.
Freezing Glare Psychic Special 10% Inflicts freeze on the target.
Genesis Supernova Psychic Special 100% Creates Psychic Terrain.
Glaciate Ice Special 100% Lowers the target's Speed by 1 stage.
Grav Apple Grass Physical 100% Lowers the target's Defense by 1 stage.
Gunk Shot Poison Physical 30% Inflicts poison on the target.
Headbutt Normal Physical 30% Inflicts flinch on the target.
Heart Stamp Psychic Physical 30% Inflicts flinch on the target.
Heat Wave Fire Special 10% Inflicts burn on the target.
Hurricane Flying Special 30% Inflicts confusion on the target.
Hyper Fang Normal Physical 10% Inflicts flinch on the target.
Ice Beam Ice Special 10% Inflicts freeze on the target.
Ice Burn Ice Special 30% Inflicts burn on the target.
Ice Fang Ice Physical 19% Inflicts flinch or freeze on the target.
Ice Punch Ice Physical 10% Inflicts freeze on the target.
Icicle Crash Ice Physical 30% Inflicts flinch on the target.
Icy Wind Ice Special 100% Lowers the target's Speed by 1 stage.
Infernal Parade Ghost Special 30% Inflicts burn on the target.
Inferno Fire Special 100% Inflicts burn on the target.
Iron Head Steel Physical 30% Inflicts flinch on the target.
Iron Tail Steel Physical 10% Lowers the target's Defense by 1 stage.
Lava Plume Fire Special 30% Inflicts burn on the target.
Leaf Tornado Grass Special 30% Lowers the target's accuracy by 1 stage.
Lick Ghost Physical 30% Inflicts paralysis on the target.
Liquidation Water Physical 20% Lowers the target's Defense by 1 stage.
Low Sweep Fighting Physical 100% Lowers the target's Speed by 1 stage.
Lumina Crash Psychic Special 100% Lowers the target's Special Defense by 2 stages.
Lunge Bug Physical 100% Lowers the target's Attack by 1 stage.
Luster Purge Psychic Special 50% Lowers the target's Special Defense by 1 stage.
Magical Torque Fairy Physical 30% Inflicts confusion on the target.
Malignant Chain Poison Special 50% Inflicts badly poisoned on the target.
Matcha Gotcha Grass Special 20% Inflicts burn on the target.
Metal Claw Steel Physical 10% Raises the user's Attack by 1 stage.
Meteor Mash Steel Physical 20% Raises the user's Attack by 1 stage.
Mirror Shot Steel Special 30% Lowers the target's accuracy by 1 stage.
Mist Ball Psychic Special 50% Lowers the target's Special Attack by 1 stage.
Moonblast Fairy Special 30% Lowers the target's Special Attack by 1 stage.
Mortal Spin Poison Physical 100% Inflicts poison on the target.
Mountain Gale Ice Physical 30% Inflicts flinch on the target.
Mud Bomb Ground Special 30% Lowers the target's accuracy by 1 stage.
Mud Shot Ground Special 100% Lowers the target's Speed by 1 stage.
Mud-Slap Ground Special 100% Lowers the target's accuracy by 1 stage.
Muddy Water Water Special 30% Lowers the target's accuracy by 1 stage.
Mystical Fire Fire Special 100% Lowers the target's Special Attack by 1 stage.
Mystical Power Psychic Special 100% Raises the user's Special Attack by 1 stage.
Needle Arm Grass Physical 30% Inflicts flinch on the target.
Night Daze Dark Special 40% Lowers the target's accuracy by 1 stage.
Noxious Torque Poison Physical 30% Inflicts poison on the target.
Nuzzle Electric Physical 100% Inflicts paralysis on the target.
Octazooka Water Special 50% Lowers the target's accuracy by 1 stage.
Ominous Wind Ghost Special 10% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
Order Up Dragon Physical 100% Raises one of the user's stats (Attack, Defense, or Speed) by 1 stage. The boosted stat depends on the Tatsugiri's form. See Order Up.
Play Rough Fairy Physical 10% Lowers the target's Attack by 1 stage.
Poison Fang Poison Physical 50% Inflicts bad poison on the target.
Poison Jab Poison Physical 30% Inflicts poison on the target.
Poison Sting Poison Physical 30% Inflicts poison on the target.
Poison Tail Poison Physical 10% Inflicts poison on the target.
Pounce Bug Physical 100% Lowers the target's Speed by 1 stage.
Powder Snow Ice Special 10% Inflicts freeze on the target.
Power-Up Punch Fighting Physical 100% Raises the user's Attack by 1 stage.
Psybeam Psychic Special 10% Inflicts confusion on the target.
Psychic Psychic Special 10% Lowers the target's Special Defense by 1 stage.
Psychic Noise Psychic Special 100% Prevents the target from recovering HP for 2 turns. Can also hit the substitute.
Psyshield Bash Psychic Physical 100% Raises the user's Defense by 1 stage.
Pyro Ball Fire Physical 10% Inflicts burn on the target.
Rapid Spin Normal Physical 100% Raises the user's Speed by 1 stage.
Razor Shell Water Physical 50% Lowers the target's Defense by 1 stage.
Relic Song Normal Special 10% Inflicts sleep on the target.
Rock Climb Normal Physical 20% Inflicts confusion on the target.
Rock Slide Rock Physical 30% Inflicts flinch on the target.
Rock Smash Fighting Physical 50% Lowers the target's Defense by 1 stage.
Rock Tomb Rock Physical 100% Lowers the target's Speed by 1 stage.
Rolling Kick Fighting Physical 30% Inflicts flinch on the target.
Sacred Fire Fire Physical 50% Inflicts burn on the target.
Salt Cure Rock Physical 100% Inflicts 1/8 of the target's maximum HP as damage per turn; if the target is Water or Steel, it inflicts 1/4 of the target's max HP as damage.
Sandsear Storm Ground Special 20% Inflicts burn on the target.
Scald Water Special 30% Inflicts burn on the target.
Scorching Sands Ground Special 30% Inflicts burn on the target.
Searing Shot Fire Special 30% Inflicts burn on the target.
Secret Power Normal Physical 30% Special: Inflicts varying conditions depending on the battle environment. See Secret Power.
Seed Flare Grass Special 40% Lowers the target's Special Defense by 2 stages.
Shadow Ball Ghost Special 20% Lowers the target's Special Defense by 1 stage.
Shadow Bone Ghost Physical 20% Lowers the target's Defense by 1 stage.
Shell Side Arm Poison Special 20% Inflicts poison on the target.
Signal Beam Bug Special 10% Inflicts confusion on the target.
Silver Wind Bug Special 10% Raises all of the user's stats (Attack, Defense, Special Attack, Special Defense, and Speed) by 1 stage.
Sizzly Slide Fire Physical 100% Inflicts burn on the target.
Skitter Smack Bug Physical 100% Lowers the target's Special Attack by 1 stage.
Sky Attack Flying Physical 30% Inflicts flinch on the target.
Sludge Poison Special 30% Inflicts poison on the target.
Sludge Bomb Poison Special 30% Inflicts poison on the target.
Sludge Wave Poison Special 10% Inflicts poison on the target.
Smog Poison Special 40% Inflicts poison on the target.
Snarl Dark Special 100% Lowers the target's Special Attack by 1 stage.
Snore Normal Special 30% Inflicts flinch on the target.
Spark Electric Physical 30% Inflicts paralysis on the target.
Sparkling Aria Water Special 100% If the target has a burn, cures that burn.
Spirit Break Fairy Physical 100% Lowers the target's Special Attack by 1 stage.
Spirit Shackle Ghost Physical 100% Traps the target.
Splishy Splash Water Special 30% Inflicts paralysis on the target.
Springtide Storm Fairy Special 30% Lowers the target's Attack by 1 stage.
Steam Eruption Water Special 30% Inflicts burn on the target.
Steamroller Bug Physical 30% Inflicts flinch on the target.
Steel Wing Steel Physical 10% Raises the user's Defense by 1 stage.
Stoked Sparksurfer Electric Special 100% Inflicts paralysis on the target.
Stomp Normal Physical 30% Inflicts flinch on the target.
Stone Axe Rock Physical 100% Creates Stealth Rock on the target's side of the field.
Strange Steam Fairy Special 20% Inflicts confusion on the target.
Struggle Bug Bug Special 100% Lowers the target's Special Attack by 1 stage.
Syrup Bomb Grass Special 100% Causes the target's Speed to be lowered by 1 stage each turn for 3 turns.
Throat Chop Dark Physical 100% Prevents the target from using sound-based moves.
Thunder Electric Special 30% Inflicts paralysis on the target.
Thunder Fang Electric Physical 19% Inflicts flinch or paralysis on the target.
Thunder Punch Electric Physical 10% Inflicts paralysis on the target.
Thunder Shock Electric Special 10% Inflicts paralysis on the target.
Thunderbolt Electric Special 10% Inflicts paralysis on the target.
Thunderous Kick Fighting Physical 100% Lowers the target's Defense by 1 stage.
Torch Song Fire Special 100% Raises the user's Special Attack by 1 stage.
Trailblaze Grass Physical 100% Raises the user's Speed by 1 stage.
Tri Attack Normal Special 20% Inflicts burn, freeze, or paralysis on the target.
Triple Arrows Fighting Physical 65% Lowers the target's Defense by 1 stage or inflicts flinch on the target.
Trop Kick Grass Physical 100% Lowers the target's Attack by 1 stage.
Twineedle Bug Physical 20% Inflicts poison on the target.
Twister Dragon Special 20% Inflicts flinch on the target.
Volt Tackle Electric Physical 10% Inflicts paralysis on the target.
Water Pulse Water Special 20% Inflicts confusion on the target.
Waterfall Water Physical 20% Inflicts flinch on the target.
Wicked Torque Dark Physical 10% Inflicts sleep on the target.
Wildbolt Storm Electric Special 20% Inflicts paralysis on the target.
Zap Cannon Electric Special 100% Inflicts paralysis on the target.
Zen Headbutt Psychic Physical 20% Inflicts flinch on the target.
Zing Zap Electric Physical 30% Inflicts flinch on the target.

In other languages

Language Title
Chinese Cantonese 追加效果
Mandarin 追加效果
France Flag.png French Cumul d’effet*
Effet additionnel*
Germany Flag.png German Zusatzeffekt*
Besonderer Effekt*
Italy Flag.png Italian Effeto aggiuntivo
South Korea Flag.png Korean 추가 효과가
Spain Flag.png Spanish Efecto secundario

See also


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.