User:ThunderBrine/Personal: Difference between revisions

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Line 4: Line 4:
|name=Durivistle
|name=Durivistle
|category=Exhauster
|category=Exhauster
|gendercode=255
|gendercode=127
|body=13
|body=13
|location=Cave
|location=Cave
Line 10: Line 10:
|catchrate=72
|catchrate=72
|expyield=203
|expyield=203
|lv100exp=1,029,930
|lv100exp=1,640,000
|egg1=Fairy
|egg1=Fairy
|egg2=Monster
|egg2=Monster
Line 49: Line 49:
|dexentry12=
|dexentry12=
}}
}}
==Learnset==
==Learnset==
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}
Line 579: Line 580:
{| class="roundy" style="border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;"
{| class="roundy" style="border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;"
|-
|-
! colspan="2" rowspan="2" |×
! colspan="2" rowspan="2"|×
! colspan="18" style="{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;" |<small>Defending type</small>
! colspan="19" style="{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;"|<small>Defending type</small>
|- style="font-size:90%;"
|- style="font-size:90%;"
! style="background:#{{Normal color}}; width:48px;" |{{color2|fff|Normal (type)|Normal}}
! style="background:#{{Unknown color}}; width:48px;"|{{color2|fff|??? (type)|None}}
! style="background:#{{Fighting color}}; width:48px;" |{{color2|fff|Fighting (type)|Fighting}}
! style="background:#{{Normal color}}; width:48px;"|{{color2|fff|Normal (type)|Normal}}
! style="background:#{{Flying color}}; width:48px;" |{{color2|fff|Flying (type)|Flying}}
! style="background:#{{Fighting color}}; width:48px;"|{{color2|fff|Fighting (type)|Fighting}}
! style="background:#{{Psychic color}}; width:48px;" |{{color2|fff|Psychic (type)|Psychic}}
! style="background:#{{Flying color}}; width:48px;"|{{color2|fff|Flying (type)|Flying}}
! style="background:#{{Dark color}}; width:48px;" |{{color2|fff|Dark (type)|Dark}}
! style="background:#{{Psychic color}}; width:48px;"|{{color2|fff|Psychic (type)|Psychic}}
! style="background:#{{Bug color}}; width:48px;" |{{color2|fff|Bug (type)|Bug}}
! style="background:#{{Dark color}}; width:48px;"|{{color2|fff|Dark (type)|Dark}}
! style="background:#{{Dragon color}}; width:48px;" |{{color2|fff|Dragon (type)|Dragon}}
! style="background:#EED99A; width:48px;"|{{color|fff|Light}}
! style="background:#{{Ghost color}}; width:48px;" |{{color2|fff|Ghost (type)|Ghost}}
! style="background:#{{Bug color}}; width:48px;"|{{color2|fff|Bug (type)|Bug}}
! style="background:#{{Fairy color}}; width:48px;" |{{color2|fff|Fairy (type)|Fairy}}
! style="background:#{{Dragon color}}; width:48px;"|{{color2|fff|Dragon (type)|Dragon}}
! style="background:#{{Grass color}}; width:48px;" |{{color2|fff|Grass (type)|Grass}}
! style="background:#{{Ghost color}}; width:48px;"|{{color2|fff|Ghost (type)|Ghost}}
! style="background:#{{Fire color}}; width:48px;" |{{color2|fff|Fire (type)|Fire}}
! style="background:#{{Fairy color}}; width:48px;"|{{color2|fff|Fairy (type)|Fairy}}
! style="background:#{{Water color}}; width:48px;" |{{color2|fff|Water (type)|Water}}
! style="background:#{{Grass color}}; width:48px;"|{{color2|fff|Grass (type)|Grass}}
! style="background:#{{Poison color}}; width:48px;" |{{color2|fff|Poison (type)|Poison}}
! style="background:#{{Fire color}}; width:48px;"|{{color2|fff|Fire (type)|Fire}}
! style="background:#{{Electric color}}; width:48px;" |{{color2|fff|Electric (type)|Electric}}
! style="background:#{{Water color}}; width:48px;"|{{color2|fff|Water (type)|Water}}
! style="background:#{{Ice color}}; width:48px;" |{{color2|fff|Ice (type)|Ice}}
! style="background:#{{Poison color}}; width:48px;"|{{color2|fff|Poison (type)|Poison}}
! style="background:#{{Ground color}}; width:48px;" |{{color2|fff|Ground (type)|Ground}}
! style="background:#{{Electric color}}; width:48px;"|{{color2|fff|Electric (type)|Electric}}
! style="background:#{{Rock color}}; width:48px;" |{{color2|fff|Rock (type)|Rock}}
! style="background:#{{Ice color}}; width:48px;"|{{color2|fff|Ice (type)|Ice}}
! style="background:#{{Steel color}}; width:48px;" |{{color2|fff|Steel (type)|Steel}}
! style="background:#9F7B4E; width:48px;"|{{color|fff|Earth}}
! style="background:#{{Steel color}}; width:48px;"|{{color2|fff|Steel (type)|Steel}}
|- style="text-align:center; background:#FFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! rowspan="18" style="background:#A44C4B; min-width:1.5em; color: #FFFFFF;" |<div style="writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;"><small>Attacking type</small></div>
! rowspan="19" style="background:#A44C4B; min-width:1.5em; color: #FFFFFF;"|<div style="writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;"><small>Attacking type</small></div>
! style="background:#{{Normal color}}; width:48px;" |{{color2|fff|Normal (type)|Normal}}
! style="background:#{{Unknown color}}; width:48px;"|{{color2|fff|??? (type)|None}}
|
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! style="background:#{{Normal color}}; width:48px;"|{{color2|fff|Normal (type)|Normal}}
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! style="background:#{{Flying color}}; width:48px;"|{{color2|fff|Flying (type)|Flying}}
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! style="background:#EED99A; width:48px;"|{{color|fff|Light}}
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|- style="text-align:center; background:#FFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{Electric color}}; width:48px;" |{{color2|fff|Electric (type)|Electric}}
! style="background:#{{Water color}}; width:48px;"|{{color2|fff|Water (type)|Water}}
|
|×1
|
|×1
| style="background:#090; color:#FFF; font-size:90%" |
|×1
|1×
|×1
|
|×1
|
|×1
| style="background:#F00; color:#FFF; font-size:90%" |½×
|×1
|1×
|×1
|1×
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#F00; color:#FFF; font-size:90%" |½×
|×1
|1×
|×1
| style="background:#090; color:#FFF; font-size:90%" |
| style="background:#F00; color:#FFF; font-size:90%" |×½
|
| style="background:#090; color:#FFF; font-size:90%" |×2
| style="background:#F00; color:#FFF; font-size:90%" |½×
| style="background:#F00; color:#FFF; font-size:90%" |×½
|1×
|×1
| style="background:#000; color:#FFF; font-size:90%" |
|×1
|1×
| style="background:#F00; color:#FFF; font-size:90%" |×½
|
| style="background:#090; color:#FFF; font-size:90%" |×2
|×1
|- style="text-align:center; background:#FFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{Ice color}}; width:48px;" |{{color2|fff|Ice (type)|Ice}}
! style="background:#{{Poison color}}; width:48px;"|{{color2|fff|Poison (type)|Poison}}
|
|×1
|
|×1
| style="background:#090; color:#FFF; font-size:90%" |
|×1
|1×
|×1
|1×
|×1
|1×
|×1
| style="background:#090; color:#FFF; font-size:90%" |
|×1
|1×
| style="background:#090; color:#FFF; font-size:90%" |×2
|1×
| style="background:#090; color:#FFF; font-size:90%" |×2
| style="background:#090; color:#FFF; font-size:90%" |
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#F00; color:#FFF; font-size:90%" |½×
| style="background:#090; color:#FFF; font-size:90%" |×2
| style="background:#F00; color:#FFF; font-size:90%" |½×
| style="background:#090; color:#FFF; font-size:90%" |×2
|
|×1
|
|×1
| style="background:#F00; color:#FFF; font-size:90%" |½×
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#090; color:#FFF; font-size:90%" |
|×1
|1×
|×1
| style="background:#F00; color:#FFF; font-size:90%" |½×
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#000; color:#FFF; font-size:90%" |×0
|- style="text-align:center; background:#FFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{Ground color}}; width:48px;" |{{color2|fff|Ground (type)|Ground}}
! style="background:#{{Electric color}}; width:48px;"|{{color2|fff|Electric (type)|Electric}}
|
|×1
|
|×1
| style="background:#000; color:#FFF; font-size:90%" |
|×1
|
| style="background:#090; color:#FFF; font-size:90%" |×2
|
|×1
| style="background:#F00; color:#FFF; font-size:90%" |½×
|×1
|
|×1
|
|×1
|1×
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#F00; color:#FFF; font-size:90%" |½×
|×1
| style="background:#090; color:#FFF; font-size:90%" |
|×1
|
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#090; color:#FFF; font-size:90%" |
|×1
| style="background:#090; color:#FFF; font-size:90%" |
| style="background:#090; color:#FFF; font-size:90%" |×2
|1×
|×1
|1×
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#090; color:#FFF; font-size:90%" |
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#090; color:#FFF; font-size:90%" |
| style="background:#000; color:#FFF; font-size:90%" |×0
| style="background:#090; color:#FFF; font-size:90%" |×2
|- style="text-align:center; background:#FFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{Rock color}}; width:48px;" |{{color2|fff|Rock (type)|Rock}}
! style="background:#{{Ice color}}; width:48px;"|{{color2|fff|Ice (type)|Ice}}
|
|×1
| style="background:#F00; color:#FFF; font-size:90%" |½×
|×1
| style="background:#090; color:#FFF; font-size:90%" |
|×1
|
| style="background:#090; color:#FFF; font-size:90%" |×2
|
|×1
| style="background:#090; color:#FFF; font-size:90%" |
|×1
|1×
|×1
|1×
|×1
|1×
| style="background:#090; color:#FFF; font-size:90%" |×2
|1×
|×1
| style="background:#090; color:#FFF; font-size:90%" |
|×1
|1×
| style="background:#090; color:#FFF; font-size:90%" |×2
|1×
| style="background:#090; color:#FFF; font-size:90%" |×2
|1×
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#090; color:#FFF; font-size:90%" |
|×1
| style="background:#F00; color:#FFF; font-size:90%" |½×
|×1
|
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#F00; color:#FFF; font-size:90%" |½×
|×1
| style="background:#F00; color:#FFF; font-size:90%" |×½
|- style="text-align:center; background:#FFF; font-size:90%"
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{Steel color}}; width:48px;" |{{color2|fff|Steel (type)|Steel}}
! style="background:#9F7B4E; width:48px;"|{{color|fff|Earth}}
|
|×1
|
|×1
|
|×1
|
| style="background:#000; color:#FFF; font-size:90%" |×0
|
|×1
|
|×1
|
|×1
|
|×1
| style="background:#090; color:#FFF; font-size:90%" |
|×1
|
|×1
| style="background:#F00; color:#FFF; font-size:90%" |½×
|×1
| style="background:#F00; color:#FFF; font-size:90%" |½×
| style="background:#F00; color:#FFF; font-size:90%" |×½
|
| style="background:#090; color:#FFF; font-size:90%" |×2
| style="background:#F00; color:#FFF; font-size:90%" |½×
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#090; color:#FFF; font-size:90%" |
| style="background:#090; color:#FFF; font-size:90%" |×2
|
| style="background:#090; color:#FFF; font-size:90%" |×2
| style="background:#090; color:#FFF; font-size:90%" |
|×1
| style="background:#F00; color:#FFF; font-size:90%" |½×
| style="background:#F00; color:#FFF; font-size:90%" |×½
|×1
|- style="text-align:center; background:#FFF; font-size:90%"
! style="background:#{{Steel color}}; width:48px;"| {{color2|fff|Steel (type)|Steel}}
|×1
|×1
|×1
|×1
|×1
|×1
|×1
|×1
|×1
|×1
| style="background:#090; color:#FFF; font-size:90%" |×2
|×1
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#F00; color:#FFF; font-size:90%" |×½
|×1
| style="background:#F00; color:#FFF; font-size:90%" |×½
| style="background:#090; color:#FFF; font-size:90%" |×2
| 1
| style="background:#F00; color:#FFF; font-size:90%" |×½
|}
 
==Moves==
===Move Categories===
<small>
{| class=wikitable
|- style="vertical-align: top;"
|
;Tackling and Headbutting moves
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|- style="background: #{{unknown color light}}"
!{{color2|000|Move}}
!{{color2|000|Type}}
!{{color2|000|Damage category|Cat.}}
{{Movelist|Behemoth Bash|Steel|cat=Physical}}
{{Movelist|Body Press|Fighting|cat=Physical}}
{{Movelist|Bolt Strike|Electric|cat=Physical}}
{{Movelist|Brave Bird|Flying|cat=Physical}}
{{Movelist|Double-Edge|Normal|cat=Physical}}
{{Movelist|Extreme Speed|Normal|cat=Physical}}
{{Movelist|Flame Charge|Fire|cat=Physical}}
{{Movelist|Flare Blitz|Fire|cat=Physical}}
{{Movelist|Giga Impact|Normal|cat=Physical}}
{{Movelist|Glaive Rush|Dragon|cat=Physical}}
{{Movelist|Head Charge|Normal|cat=Physical}}
{{Movelist|Head Smash|Rock|cat=Physical}}
{{Movelist|Headbutt|Normal|cat=Physical}}
{{Movelist|Headlong Rush|Ground|cat=Physical}}
{{Movelist|High Horsepower|Ground|cat=Physical}}
{{Movelist|Iron Head|Steel|cat=Physical}}
{{Movelist|Liquidation|Water|cat=Physical}}
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}
{{Movelist|Raging Bull|Normal|cat=Physical}}
{{Movelist|Skull Bash|Normal|cat=Physical}}
{{Movelist|Spark|Electric|cat=Physical}}
{{Movelist|Tackle|Normal|cat=Physical}}
{{Movelist|Take Down|Normal|cat=Physical}}
{{Movelist|V-Create|Fire|cat=Physical}}
{{Movelist|Volt Tackle|Electric|cat=Physical}}
{{Movelist|Waterfall|Water|cat=Physical}}
{{Movelist|Wave Crash|Water|cat=Physical}}
{{Movelist|Wild Charge|Electric|cat=Physical}}
{{Movelist|Wood Hammer|Grass|cat=Physical}}
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}
|}
|}
|
;Diving moves
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|- style="background: #{{unknown color light}}"
!{{color2|000|Move}}
!{{color2|000|Type}}
!{{color2|000|Damage category|Cat.}}
{{Movelist|Dragon Rush|Dragon|cat=Physical}}
{{Movelist|Body Slam|Normal|cat=Physical}}
{{Movelist|Flying Press|Fighting|cat=Physical}}
{{Movelist|Heat Crash|Fire|cat=Physical}}
{{Movelist|Heavy Slam|Steel|cat=Physical}}
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}
{{Movelist|Supercell Slam|Electric|cat=Physical}}
|}
|}
|
;Spinning and rotational moves
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|- style="background: #{{unknown color light}}"
!{{color2|000|Move}}
!{{color2|000|Type}}
!{{color2|000|Damage category|Cat.}}
|-
! colspan="3" style="margin:auto; text-align:center; background:#{{unknown color}}" |Nondescript spinning
|-
{{Movelist|Fire Spin|Fire|cat=Special}}
{{Movelist|Rapid Spin|Normal|cat=Physical}}
|-
! colspan="3" style="margin:auto; text-align:center; background:#{{unknown color}}" |Vertical axis rotation (Yawing)<br>Example: Spinning like a Top
|-
{{Movelist|Double Iron Bash|Steel|cat=Physical}}
{{Movelist|Gyro Ball|Steel|cat=Physical}}
{{Movelist|Ice Spinner|Ice|cat=Physical}}
{{Movelist|Mortal Spin|Poison|cat=Physical}}
{{Movelist|Rolling Kick|Fighting|cat=Physical}}
{{Movelist|Spin Out|Steel|cat=Physical}}
|-
! colspan="3" style="margin:auto; text-align:center; background:#{{unknown color}}" |Lateral axis rotation (Pitching)<br>Example: Spinning like a Wheel
|-
{{Movelist|Flame Wheel|Fire|cat=Physical}}
{{Movelist|Rollout|Rock|cat=Physical}}
{{Movelist|Steamroller|Bug|cat=Physical}}
{{Movelist|Steel Roller|Steel|cat=Physical}}
|-
! colspan="3" style="margin:auto; text-align:center; background:#{{unknown color}}" |Longitudinal axis rotation (Rolling)<br>Example: Spinning like a Drill
|-
{{Movelist|Drill Peck|Flying|cat=Physical}}
{{Movelist|Drill Run|Ground|cat=Physical}}
{{Movelist|Hyper Drill|Normal|cat=Physical}}
{{Movelist|Horn Drill|Normal|cat=Physical}}
|}
|}
|
;Tail and whipping moves
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|- style="background: #{{unknown color light}}"
!{{color2|000|Move}}
!{{color2|000|Type}}
!{{color2|000|Damage category|Cat.}}
{{Movelist|Lick|Ghost|cat=Physical}}
{{Movelist|Vine Whip|Grass|cat=Physical}}
{{Movelist|Power Whip|Grass|cat=Physical}}
{{Movelist|Fire Lash|Fire|cat=Physical}}
{{Movelist|Aqua Tail|Water|cat=Physical}}
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}
{{Movelist|Dragon Tail|Dragon|cat=Physical}}
{{Movelist|Iron Tail|Steel|cat=Physical}}
{{Movelist|Poison Tail|Poison|cat=Physical}}
{{Movelist|Slam|Normal|cat=Physical}}
{{Movelist|Tail Slap|Normal|cat=Physical}}
|}
|}
|
;Beam moves
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|- style="background: #{{unknown color light}}"
!{{color2|000|Move}}
!{{color2|000|Type}}
!{{color2|000|Damage category|Cat.}}
{{Movelist|Aurora Beam|Ice|cat=Special}}
{{Movelist|Bubble Beam|Water|cat=Special}}
{{Movelist|Charge Beam|Electric|cat=Special}}
{{Movelist|Fickle Beam|Dragon|cat=Special}}
{{Movelist|Hyper Beam|Normal|cat=Special}}
{{Movelist|Ice Beam|Ice|cat=Special}}
{{Movelist|Meteor Beam|Rock|cat=Special}}
{{Movelist|Moongeist Beam|Ghost|cat=Special}}
{{Movelist|Psybeam|Psychic|cat=Special}}
{{Movelist|Signal Beam|Bug|cat=Special}}
{{Movelist|Simple Beam|Normal|cat=Status}}
{{Movelist|Solar Beam|Grass|cat=Special}}
{{Movelist|Steel Beam|Steel|cat=Special}}
{{Movelist|Twin Beam|Psychic|cat=Special}}
|}
|}
|- style="vertical-align: top;"
|
;Affectionate and Friendly moves
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|- style="background: #{{unknown color light}}"
!{{color2|000|Move}}
!{{color2|000|Type}}
!{{color2|000|Damage category|Cat.}}
{{Movelist|Attract|Normal|cat=Status}}
{{Movelist|Captivate|Normal|cat=Status}}
{{Movelist|Charm|Fairy|cat=Status}}
{{Movelist|Draining Kiss|Fairy|cat=Special}}
{{Movelist|Frustration|Normal|cat=Physical}}
{{Movelist|G-Max Cuddle|Normal|cat=???}}
{{Movelist|Hold Hands|Normal|cat=Status}}
{{Movelist|Lovely Kiss|Normal|cat=Status}}
{{Movelist|Pika Papow|Electric|cat=Physical}}
{{Movelist|Play Nice|Normal|cat=Status}}
{{Movelist|Return|Normal|cat=Physical}}
{{Movelist|Sweet Kiss|Fairy|cat=Status}}
{{Movelist|Veevee Volley|Normal|cat=Physical}}
|}
|}
|
;Kicking moves
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}"
|-
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|- style="background: #{{unknown color light}}"
!{{color2|000|Move}}
!{{color2|000|Type}}
!{{color2|000|Damage category|Cat.}}
{{Movelist|Aqua Step|Water|cat=Physical}}
{{Movelist|Axe Kick|Fighting|cat=Physical}}
{{Movelist|Blaze Kick|Fire|cat=Physical}}
{{Movelist|Double Kick|Fighting|cat=Physical}}
{{Movelist|High Jump Kick|Fighting|cat=Physical}}
{{Movelist|Jump Kick|Fighting|cat=Physical}}
{{Movelist|Low Kick|Fighting|cat=Physical}}
{{Movelist|Low Sweep|Fighting|cat=Physical}}
{{Movelist|Mega Kick|Normal|cat=Physical}}
{{Movelist|Rolling Kick|Fighting|cat=Physical}}
{{Movelist|Stomp|Normal|cat=Physical}}
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}
{{Movelist|Triple Axel|Ice|cat=Physical}}
{{Movelist|Triple Kick|Fighting|cat=Physical}}
{{Movelist|Trop Kick|Grass|cat=Physical}}
|}
|}
|
;Wing moves
{| class="roundy" style="margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}"
|-
|-
| colspan="20" style="{{roundybottom|5px}}; background:#999" |<small>These matchups are suitable for {{color2|000|Generation VI}} onward.</small>
|
{| border=1 width="100%" class="sortable" style="margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|- style="background: #{{unknown color light}}"
!{{color2|000|Move}}
!{{color2|000|Type}}
!{{color2|000|Damage category|Cat.}}
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}
{{Movelist|Esper Wing|Psychic|cat=Special}}
{{Movelist|Oblivion Wing|Flying|cat=Special}}
{{Movelist|Sky Attack|Flying|cat=Physical}}
{{Movelist|Steel Wing|Steel|cat=Physical}}
{{Movelist|Wing Attack|Flying|cat=Physical}}
|}
|}
|}
|}</small>
===Individual Moves===
<small>
{| class="roundy" style="margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}"
|-
|
{| border=1 width="100%" style="margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse"
|-style="background:#{{kanto color light}}"
! rowspan="2" |Original Name<br><small>Move Name</small>
! {{color2|000|Type|Original Type}}
! {{color2|000|Damage category|Original Category}}
! {{color2|000|Power Points|PP}}
! {{color2|000|Accuracy|Accu.}}
! {{color2|000|Power|Pow.}}
! Old Description
! Old Effect
|-style="background:#{{Pokémon color light}}"
! {{color2|000|Type|New Type}}
! {{color2|000|Damage category|New Category}}
! {{color2|000|Power Points|New PP}}
! {{color2|000|Accuracy|New Accuracy}}
! {{color2|000|Power|New Power}}
! New Description
! New Effect
|-
! colspan="8" style="margin:auto; text-align:center; background:#{{normal color}}" |Reworked Moves
|-
| rowspan="2" |{{m|Bite}}<br><small>Cheap Bite</small>
{{typetable|Dark}}
{{statustable|Physical}}
|25
|100%
|60
|The target is bitten with viciously sharp fangs.
|The move does damage.<br>This move has a 30% chance to make the target flinch.
|-
{{typetable|Dark}}
{{statustable|Physical}}
|25
|100%
|60
|The target is bitten with viciously sharp fangs.
|The move does damage.<br>This move has a 30% chance to make the target flinch.
|-
| rowspan="2" |{{m|Barrage}}
{{typetable|Normal}}
{{statustable|Physical}}
|20
|85%
|15
|Round objects are hurled at the target.
|The move does damage.<br>This move strikes two to five times in a row.
|-
{{typetable|Normal}}
{{statustable|Special}}
|20
|100%
|15
|Round objects are hurled at the target.
|The move does damage.<br>This move strikes two to five times in a row.
|-
| rowspan="2" |{{m|Cut}}
{{typetable|Normal}}
{{statustable|Physical}}
|30
|95%
|50
|The target is cut with a scythe, a claw, or the like.
|The move does damage.
|-
{{typetable|Normal}}
{{statustable|Physical}}
|10
|100%
|60
|The target is cut with a scythe, a claw, or the like.
|The move does damage.<br>This move's chance to land a critical hit is heightened to 100%.
|-
| rowspan="2" |{{m|Absorb}}
{{typetable|Grass}}
{{statustable|Special}}
|25
|100%
|20
|A nutrient-draining attack.
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target.
|-
{{typetable|Grass}}
{{statustable|Special}}
|15
|100%
|40
|A weak nutrient-draining attack.
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target.
|-
| rowspan="2" |{{m|Mega Drain}}
{{typetable|Grass}}
{{statustable|Special}}
|15
|100%
|40
|A nutrient-draining attack.
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target.
|-
{{typetable|Grass}}
{{statustable|Special}}
|10
|100%
|75
|An effective nutrient-draining attack.
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target.
|-
| rowspan="2" |{{m|Giga Drain}}
{{typetable|Grass}}
{{statustable|Special}}
|10
|100%
|75
|A nutrient-draining attack.
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target.
|-
{{typetable|Grass}}
{{statustable|Special}}
|5
|100%
|110
|A strong nutrient-draining attack.
|The move does damage.<br>The user's HP is restored by up to 50% of the damage taken by the target.
|-
| rowspan="2" |{{m|Lick}}
{{typetable|Ghost}}
{{statustable|Physical}}
|30
|100%
|30
|The user licks the target with a long tongue to inflict damage.
|The move does damage.<br>This move has a 30% chance to leave the target with paralysis.
|-
{{typetable|Water}}
{{statustable|Physical}}
|30
|100%
|30
|The user licks the target with a long tongue to inflict damage.
|The move does damage.<br>This move has a 50% chance to lower the target's Defense.<br>This move has a 50% chance to lower the target's Special Defense.
|-
! colspan="8" style="margin:auto; text-align:center; background:#{{normal color}}" |New Moves
|-
| Bite
{{typetable|Normal}}
{{statustable|Physical}}
|35
|100%
|40
|The target is bitten with the user's teeth.
|The move does damage.
|-
| Projectile
{{typetable|Normal}}
{{statustable|Special}}
|35
|100%
|40
|The user fires a non-descript mass of energy.
|The move does damage.
|-
| Ghostly Lick
{{typetable|Ghost}}
{{statustable|Physical}}
|10
|100%
|65
|The user licks the target with a long tongue imbued with disturbing properties.
|The move does damage.<br>The user's HP is restored by up to 25% of the damage taken by the target.<br>This move has a 10% chance to leave the target with paralysis.<br>This move has a 10% chance to leave the target with  a curse.
|}
|}</small>


==Moves==
;Present
;Present
{| style="margin:auto; background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}}"
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|Heals <sup>1</sup>/<sub>2</sub> of the ally's max HP
|Heals <sup>1</sup>/<sub>3</sub> of the ally's max HP
|30%
|30%
|-
|-
|Heals <sup>2</sup>/<sub>3</sub> of the ally's max HP
|Heals <sup>1</sup>/<sub>2</sub> of the ally's max HP
|20%
|20%
|-
|-
|Heals <sup>3</sup>/<sub>4</sub> of the ally's max HP
|Heals <sup>2</sup>/<sub>3</sub> of the ally's max HP
|10%
|10%
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Latest revision as of 18:32, 19 September 2024

User Pokémonified

Pokédex

Durivistle
Exhauster Pokémon
Japanese
Romanisation
Gender ratio
Unknown
50% M, 50% F
Body13.png
Habitat
Cave
Pokédex color
Gray
Catch rate
72 (17%)
Base experience yield
Unknown
Gen. IV
Unknown
IV
203
Egg Groups
Fairy Monster
Hatch time
17 cycles
Base friendship
120
Leveling rate
Fluctuating
Types
Grass Steel
Abilities
Magic Guard, Friend Guard or Natural Cure
Height
3.8 m 12'5"
Weight
159.0 kg 350.6 lbs.
Base stats and EV yield
Base Stat Total: 570
95
Base HP
50
Base Atk
120
Base Def
50
Base Sp.Atk
120
Base Sp.Def
135
Base Speed
0
HP EVs
0
Atk EVs
1
Def EVs
0
Sp.Atk EVs
1
Sp.Def EVs
1
Speed EVs
Total EV Yield: 3
Pokédex Entries
Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.
Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.
Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.
This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.
When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent's body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.
Durivistle's body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.
Because young Durivistle don't know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.
Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.
This Pokémon is a fairly intelligent megafauna. While this Pokémon's size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.

Learnset

Generation IX
Other generations:
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
Base Moves
011 Hold Back Normal Physical 04040 100100% 40
011 Growl Normal Status 0000 100100% 35
011 Defense Curl Normal Status 0000 00——% 35
033 Tackle Normal Physical 04040 100100% 35
033 Pound Normal Physical 04040 100100% 35
033 Scratch Normal Physical 04040 100100% 35
055 Tail Whip Normal Status 0000 100100% 30
077 Quick Attack Normal Physical 04040 100100% 30
Moves based on Body Shape/Anatomy
011 Constrict Normal Physical 01010 100100% 35
055 Poison Sting Poison Physical 01515 100100% 35
055 Poison Powder Poison Status 0000 07575% 35
077 Gust Flying Special 04040 100100% 35
099 Metal Claw Steel Physical 05050 09595% 35
1313 Spike Cannon Normal Physical 02020 100100% 15
1313 Pin Missile Bug Physical 02525 09595% 20
1919 Barb Barrage Poison Physical 06060 100100% 10
2020 Wing Attack Flying Physical 06060 100100% 35
2323 Air Cutter Flying Special 06060 09595% 25
2626 Needle Arm Grass Physical 06060 100100% 15
3030 Steel Wing Steel Physical 07070 09090% 25
3232 Spiky Shield Grass Status 0000 00——% 10
3535 Quiver Dance Bug Status 0000 00——% 20
3535 Dual Wingbeat Flying Physical 04040 09090% 10
3636 X-Scissor Bug Physical 08080 100100% 15
3838 Air Slash Flying Special 07575 09595% 15
3939 Spikes Ground Status 0000 00——% 20
3939 Toxic Spikes Poison Status 0000 00——% 20
4646 Poison Jab Poison Physical 08080 100100% 20
4848 Iron Tail Steel Physical 100100 07575% 15
5050 Tailwind Flying Status 0000 00——% 15
5757 Fly Flying Physical 09090 09595% 15
Moves based on Behavior
088 Heal Block Psychic Status 0000 100100% 15
1515 Protect Normal Status 0000 00——% 10
1717 Poison Tail Poison Physical 05050 100100% 25
2626 Mega Drain Grass Special 07070 100100% 15
2929 Ingrain Grass Status 0000 00——% 20
3131 Cross Poison Poison Physical 07070 100100% 20
3333 Silver Wind Bug Special 06060 100100% 5
3535 Synthesis Grass Status 0000 00——% 5
4040 Giga Drain Grass Special 110110 100100% 10
4545 Snap Trap Grass Physical 03535 100100% 15
4848 Leech Seed Grass Status 0000 09090% 10
5050 Strength Sap Grass Status 0000 100100% 10
6060 Grassy Terrain Grass Status 0000 00——% 10
7474 Thrash Normal Physical 120120 100100% 10
Moves based on Egg Group
077 Fairy Wind Fairy Special 04040 100100% 30
1111 Baby-Doll Eyes Fairy Status 0000 100100% 30
1818 Charm Fairy Status 0000 100100% 20
9090 Spirit Break Fairy Physical 07575 100100% 15
Moves based on Type
099 Vine Whip Grass Physical 04545 100100% 25
1111 Absorb Grass Special 04040 100100% 25
1717 Magical Leaf Grass Special 06060 999999% 20
2020 Trailblaze Grass Physical 05050 100100% 20
2323 Iron Defense Steel Status 0000 00——% 15
2727 Metal Burst Steel Physical 0000 100100% 10
3535 Grassy Glide Grass Physical 05555 100100% 20
3636 Petal Blizzard Grass Physical 09090 100100% 15
5050 Aromatherapy Grass Status 0000 00——% 5
5454 Petal Dance Grass Special 120120 100100% 15
5858 Wood Hammer Grass Physical 120120 100100% 15
6262 Meteor Mash Steel Physical 09090 09090% 10
  • Bold indicates a move that gets STAB when used by Durivistle
  • Italic indicates a move that gets STAB only when used by an Evolution of Durivistle
  • Click on the generation numbers at the top to see level-up moves from other generations

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Pokémon Cards

Ideal Balance Changes

Types

× Defending type
None Normal Fighting Flying Psychic Dark Light Bug Dragon Ghost Fairy Grass Fire Water Poison Electric Ice Earth Steel
Attacking type
None ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Normal ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×0 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×1
Fighting ×1 ×2 ×1 ×½ ×½ ×2 ×0 ×½ ×1 ×1 ×½ ×1 ×1 ×1 ×1 ×1 ×2 ×1 ×2
Flying ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×½ ×½ ×1 ×½
Psychic ×1 ×2 ×2 ×1 ×½ ×0 ×2 ×½ ×1 ×½ ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×½
Dark ×1 ×1 ×½ ×1 ×2 ×½ ×2 ×1 1 ×2 ×½ ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Light ×1 ×1 ×2 ×1 ×½ ×2 ×½ ×1 ×1 ×½ ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Bug ×1 ×1 ×½ ×½ ×2 2 ×1 ×1 ×1 ×1 ×1 ×2 ×½ ×1 ×½ ×1 ×1 ×1 ×½
Dragon ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×1 ×2 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½
Ghost ×1 ×0 ×1 ×1 ×2 ×½ ×2 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Fairy ×1 ×0 ×2 ×1 ×1 ×2 ×½ ×1 ×2 1 ×1 ×1 ×½ ×1 ×½ ×1 ×1 ×1 ×½
Grass ×1 ×1 ×1 ×½ ×1 ×1 ×1 ×1 ×½ ×1 1 ×½ ×½ ×2 ×½ ×1 ×1 ×2 ×½
Fire ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×1 1 ×2 ×½ ×½ ×1 ×1 ×2 ×½ ×2
Water ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×1 ×1 ×½ ×2 ×½ ×1 ×1 ×½ ×2 ×1
Poison ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×2 ×½ ×2 ×2 ×1 ×1 ×½ ×1 ×1 ×½ ×0
Electric ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×½ ×1 ×1 ×½ ×1 ×2 ×1 ×½ ×½ ×0 ×2
Ice ×1 ×1 ×1 ×2 ×1 ×1 ×1 ×1 ×2 ×1 ×1 ×2 ×2 ×½ ×1 ×1 ×½ ×1 ×½
Earth ×1 ×1 ×1 ×0 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×½ ×2 ×½ ×2 ×2 ×1 ×½ ×1
Steel ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×2 ×1 ×½ ×½ ×1 ×½ ×2 1 ×½

Moves

Move Categories

Tackling and Headbutting moves
Move Type Cat.
Behemoth Bash  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Body Press  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bolt Strike  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Brave Bird  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double-Edge  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Extreme Speed  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flame Charge  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flare Blitz  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Giga Impact  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Glaive Rush  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Head Charge  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Head Smash  Rock  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Headbutt  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Headlong Rush  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
High Horsepower  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Iron Head  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Liquidation  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psyshield Bash  Psychic  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Raging Bull  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Skull Bash  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Spark  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Tackle  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Take Down  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
V-Create  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Volt Tackle  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Waterfall  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wave Crash  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wild Charge  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wood Hammer  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Zen Headbutt  Psychic  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Diving moves
Move Type Cat.
Dragon Rush  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Body Slam  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Flying Press  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Heat Crash  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Heavy Slam  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sunsteel Strike  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Supercell Slam  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Spinning and rotational moves
Move Type Cat.
Nondescript spinning
Fire Spin  Fire  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rapid Spin  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Vertical axis rotation (Yawing)
Example: Spinning like a Top
Double Iron Bash  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Gyro Ball  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Spinner  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mortal Spin  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rolling Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Spin Out  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Lateral axis rotation (Pitching)
Example: Spinning like a Wheel
Flame Wheel  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rollout  Rock  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Steamroller  Bug  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Steel Roller  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Longitudinal axis rotation (Rolling)
Example: Spinning like a Drill
Drill Peck  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Drill Run  Ground  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hyper Drill  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Horn Drill  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Tail and whipping moves
Move Type Cat.
Lick  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Vine Whip  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Power Whip  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fire Lash  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aqua Tail  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Breaking Swipe  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Dragon Tail  Dragon  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Iron Tail  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Poison Tail  Poison  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Slam  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Tail Slap  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Beam moves
Move Type Cat.
Aurora Beam  Ice  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bubble Beam  Water  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Charge Beam  Electric  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Fickle Beam  Dragon  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hyper Beam  Normal  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Ice Beam  Ice  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Meteor Beam  Rock  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Moongeist Beam  Ghost  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psybeam  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Signal Beam  Bug  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Simple Beam  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Solar Beam  Grass  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Steel Beam  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Twin Beam  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Affectionate and Friendly moves
Move Type Cat.
Attract  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Captivate  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Charm  Fairy  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Draining Kiss  Fairy  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Frustration  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
G-Max Cuddle  Normal  ??? {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hold Hands  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Lovely Kiss  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Pika Papow  Electric  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Play Nice  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Return  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sweet Kiss  Fairy  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Veevee Volley  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Kicking moves
Move Type Cat.
Aqua Step  Water  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Axe Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Blaze Kick  Fire  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Double Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
High Jump Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Jump Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Low Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Low Sweep  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mega Kick  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Rolling Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Stomp  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Thunderous Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Triple Axel  Ice  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Triple Kick  Fighting  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Trop Kick  Grass  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wing moves
Move Type Cat.
Dual Wingbeat  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Esper Wing  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Oblivion Wing  Flying  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sky Attack  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Steel Wing  Steel  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Wing Attack  Flying  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}

Individual Moves

Original Name
Move Name
Original Type Original Category PP Accu. Pow. Old Description Old Effect
New Type New Category New PP New Accuracy New Power New Description New Effect
Reworked Moves
Bite
Cheap Bite
Dark Physical 25 100% 60 The target is bitten with viciously sharp fangs. The move does damage.
This move has a 30% chance to make the target flinch.
Dark Physical 25 100% 60 The target is bitten with viciously sharp fangs. The move does damage.
This move has a 30% chance to make the target flinch.
Barrage Normal Physical 20 85% 15 Round objects are hurled at the target. The move does damage.
This move strikes two to five times in a row.
Normal Special 20 100% 15 Round objects are hurled at the target. The move does damage.
This move strikes two to five times in a row.
Cut Normal Physical 30 95% 50 The target is cut with a scythe, a claw, or the like. The move does damage.
Normal Physical 10 100% 60 The target is cut with a scythe, a claw, or the like. The move does damage.
This move's chance to land a critical hit is heightened to 100%.
Absorb Grass Special 25 100% 20 A nutrient-draining attack. The move does damage.
The user's HP is restored by up to 50% of the damage taken by the target.
Grass Special 15 100% 40 A weak nutrient-draining attack. The move does damage.
The user's HP is restored by up to 50% of the damage taken by the target.
Mega Drain Grass Special 15 100% 40 A nutrient-draining attack. The move does damage.
The user's HP is restored by up to 50% of the damage taken by the target.
Grass Special 10 100% 75 An effective nutrient-draining attack. The move does damage.
The user's HP is restored by up to 50% of the damage taken by the target.
Giga Drain Grass Special 10 100% 75 A nutrient-draining attack. The move does damage.
The user's HP is restored by up to 50% of the damage taken by the target.
Grass Special 5 100% 110 A strong nutrient-draining attack. The move does damage.
The user's HP is restored by up to 50% of the damage taken by the target.
Lick Ghost Physical 30 100% 30 The user licks the target with a long tongue to inflict damage. The move does damage.
This move has a 30% chance to leave the target with paralysis.
Water Physical 30 100% 30 The user licks the target with a long tongue to inflict damage. The move does damage.
This move has a 50% chance to lower the target's Defense.
This move has a 50% chance to lower the target's Special Defense.
New Moves
Bite Normal Physical 35 100% 40 The target is bitten with the user's teeth. The move does damage.
Projectile Normal Special 35 100% 40 The user fires a non-descript mass of energy. The move does damage.
Ghostly Lick Ghost Physical 10 100% 65 The user licks the target with a long tongue imbued with disturbing properties. The move does damage.
The user's HP is restored by up to 25% of the damage taken by the target.
This move has a 10% chance to leave the target with paralysis.
This move has a 10% chance to leave the target with a curse.
Present
Effect Probability
Hitting a foe
Damages the foe with 40 base power 40%
Damages the foe with 80 base power 30%
Damages the foe with 120 base power 20%
Damages the foe with 160 base power 10%
Hitting an ally
Heals 1/4 of the ally's max HP 40%
Heals 1/3 of the ally's max HP 30%
Heals 1/2 of the ally's max HP 20%
Heals 2/3 of the ally's max HP 10%