Move variations: Difference between revisions
m (cleaning off those with differnt PP) |
(now who's going to update the templates?) |
||
Line 1: | Line 1: | ||
<!--Insert new variations in alphabetical order--> | <!--Insert new variations in alphabetical order--> | ||
'''Move variations''' are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | '''Move variations''' are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | ||
Line 138: | Line 137: | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="6" | Raises one of the user's stats by two stages | ! colspan="6" | Raises one of the user's stats by two stages, 40 PP | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="16%" | Name | ! width="16%" | Name | ||
Line 185: | Line 184: | ||
| IV | | IV | ||
| 5 | | 5 | ||
|} | |||
<br clear="all"> | |||
==Variations of Amnesia== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="6" | Raises one of the user's stats by two stages, 20 PP | |||
|- style="background: #eef;" | |||
! width="16%" | Name | |||
! width="16%" | Type | |||
! width="16%" | Category | |||
! width="26%" | Stat raised | |||
! width="16%" | Generation | |||
! width="10%" | PP | |||
|- | |||
| {{m|Amnesia}} | |||
| {{t|Psychic}} | |||
| Status | |||
| Sp. Defense | |||
| I | |||
| 20 | |||
|- | |||
| {{m|Minimize}} | |||
| {{t|Normal}} | |||
| Status | |||
| Accuracy | |||
| I | |||
| 20 | |||
|- | |||
| {{m|Nasty Plot}} | |||
| {{t|Dark}} | |||
| Status | |||
| Sp. Attack | |||
| IV | |||
| 20 | |||
|- | |||
| {{m|Rock Polish}} | |||
| {{t|Rock}} | |||
| Status | |||
| Speed | |||
| IV | |||
| 20 | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 324: | Line 365: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Barrier== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="6" | 120 power, 70% accuracy, | ! colspan="6" | Raises one of the user's stats by two stages, 30 PP | ||
|- style="background: #eef;" | |||
! width="16%" | Name | |||
! width="16%" | Type | |||
! width="16%" | Category | |||
! width="26%" | Stat raised | |||
! width="16%" | Generation | |||
! width="10%" | PP | |||
|- | |||
| {{m|Barrier}} | |||
| {{t|Psychic}} | |||
| Status | |||
| Defense | |||
| I | |||
| 30 | |||
|- | |||
| {{m|Swords Dance}} | |||
| {{t|Normal}} | |||
| Status | |||
| Attack | |||
| I | |||
| 30 | |||
|- | |||
| {{m|Acupressure}} | |||
| {{t|Dark}} | |||
| Status | |||
| Random | |||
| IV | |||
| 30 | |||
|} | |||
<br clear="all"> | |||
==Variations of Blizzard== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="6" | 120 power, 70% accuracy, 5 PP, have secondary effect | |||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="18%" | Name | ! width="18%" | Name | ||
Line 336: | Line 412: | ||
! width="10%" | PP | ! width="10%" | PP | ||
|- | |- | ||
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I | | {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; 100% accuracy in hail}} | ||
| {{t|Ice}} | | {{t|Ice}} | ||
| Special | | Special | ||
| Inflicts freezing | | {{tt|Inflicts freezing|in 2v2, hits both opponents}} | ||
| I | | I | ||
| 5 | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Focus Blast}} | ||
| {{t| | | {{t|Fighting}} | ||
| Special | | Special | ||
| Lowers Sp.Def. | |||
| Lowers Sp.Def. | |||
| IV | | IV | ||
| 5 | | 5 | ||
Line 363: | Line 432: | ||
| IV | | IV | ||
| 5 | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 476: | Line 538: | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="6" | | ! colspan="6" | 20 PP, raises two of the user's stats by one stage | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="16%" | Name | ! width="16%" | Name | ||
Line 519: | Line 581: | ||
| III{{tt|*|Stat-raising effect did not come until Generation IV}} | | III{{tt|*|Stat-raising effect did not come until Generation IV}} | ||
| 20 | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 596: | Line 637: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Counter== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 607: | Line 648: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Counter}} | ||
| {{t| | | {{t|Fighting}} | ||
| Physical | | Physical | ||
| I | | I | ||
| 20 | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Mirror Coat}} | ||
| {{t| | | {{t|Psychic}} | ||
| Special | | Special | ||
| II | | II | ||
| 20 | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Cross Chop== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 100% accuracy, | ! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 644: | Line 673: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Cross Chop}} | ||
| {{t|Fighting}} | | {{t|Fighting}} | ||
| Physical | | Physical | ||
| | | II | ||
| | | 5 | ||
|- | |- | ||
| {{m|Stone Edge}} | |||
| {{t|Rock}} | |||
| Physical | |||
| IV | |||
| {{m|Stone Edge}} | |||
| {{t|Rock}} | |||
| Physical | |||
| IV | |||
| 5 | | 5 | ||
|} | |} | ||
Line 965: | Line 969: | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 40 Power, 100% Accuracy, may cause non-volatile status on target | ! colspan="5" | 40 Power, 100% Accuracy, 25 PP, may cause non-volatile status on target | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 978: | Line 982: | ||
| I | | I | ||
| 25 | | 25 | ||
|- | |- | ||
| {{m|Powder Snow}} | | {{m|Powder Snow}} | ||
Line 993: | Line 991: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Energy Ball== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 10 PP, 80 Power, 100% Accuracy, special, may lower opponent's Special Defense | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | PP | |||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{m|Eruption}} | | {{m|Energy Ball}} | ||
| {{t|Grass}} | |||
| 10 | |||
| Special | |||
| IV | |||
|- | |||
| {{m|Flash Cannon}} | |||
| {{t|Steel}} | |||
| 10 | |||
| Special | |||
| IV | |||
|} | |||
<br clear="all"> | |||
==Variations of Eruption== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |||
| {{m|Eruption}} | |||
| {{t|Fire}} | | {{t|Fire}} | ||
| Special | | Special | ||
Line 1,068: | Line 1,091: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Fire Spin== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 35 Power, 85% Accuracy, 20 PP, traps | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,079: | Line 1,102: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m|Flail}} | | {{m|Fire Spin}} | ||
| {{t|Normal}} | | {{t|Fire}} | ||
| Physical | | Special | ||
| II | | I | ||
| 20 | |||
|- | |||
| {{m|Whirlpool}} | |||
| {{t|Water}} | |||
| Special | |||
| II | |||
| 20 | |||
|- | |||
| {{m|Sand Tomb}} | |||
| {{t|Ground}} | |||
| Physical | |||
| III | |||
| 20 | |||
|} | |||
<br clear="all"> | |||
==Variations of Flail== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |||
| {{m|Flail}} | |||
| {{t|Normal}} | |||
| Physical | |||
| II | |||
| 15 | | 15 | ||
|- | |- | ||
Line 1,096: | Line 1,150: | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 95 power, 100% accuracy, may cause non-volatile status on target | ! colspan="5" | 95 power, 100% accuracy, 15 PP, may cause non-volatile status on target | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,110: | Line 1,164: | ||
| 15 | | 15 | ||
|- | |- | ||
| {{m|Thunderbolt}} | |||
| {{t|Electric}} | |||
| {{m|Thunderbolt}} | |||
| {{t|Electric}} | |||
| Special | | Special | ||
| I | | I | ||
| 15 | | 15 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 1,270: | Line 1,312: | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="6" | 75 accuracy, causes a non-votatile status ailment | ! colspan="6" | 75 accuracy, 35 PP, causes a non-votatile status ailment | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="15%" | Name | ! width="15%" | Name | ||
Line 1,299: | Line 1,341: | ||
| I | | I | ||
| 35 | | 35 | ||
|- | |- | ||
| {{m|Stun Spore}} | | {{m|Stun Spore}} | ||
Line 1,313: | Line 1,348: | ||
| I | | I | ||
| 35 | | 35 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 1,326: | Line 1,354: | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 40 Power, 100% Accuracy | ! colspan="5" | 40 Power, 100% Accuracy, 35 PP | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,351: | Line 1,379: | ||
| I | | I | ||
| 35 | | 35 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 1,516: | Line 1,538: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of Hyper | ==Variations of Hyper Voice== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
Line 1,541: | Line 1,563: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Ice Beam== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 95 power, 100% accuracy, 10 PP, may cause non-volatile status on target | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,552: | Line 1,574: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m|Icy Wind}} | | {{m|Ice Beam}} | ||
| {{t|Ice}} | |||
| Special | |||
| I | |||
| 10 | |||
|- | |||
| {{m|Slime Wave}} | |||
| {{t|Poison}} | |||
| Special | |||
| V | |||
| 10 | |||
|} | |||
<br clear="all"> | |||
==Variations of Icy Wind== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed. | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |||
| {{m|Icy Wind}} | |||
| {{t|Ice}} | | {{t|Ice}} | ||
| Special | | Special | ||
Line 1,622: | Line 1,669: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Iron Defense== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="6" | Raises one of the user's stats by two stages, 15 PP | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="16%" | Name | ||
! width="20%" | Type | ! width="16%" | Type | ||
! width="20%" | Category | ! width="16%" | Category | ||
! width="20%" | Generation | ! width="26%" | Stat raised | ||
! width="16%" | Generation | |||
! width="10%" | PP | |||
|- | |||
| {{m|Iron Defense}} | |||
| {{t|Steel}} | |||
| Status | |||
| Defense | |||
| III | |||
| 15 | |||
|- | |||
| {{m|Body Purge}}{{tt|*|Also halves user's weight}} | |||
| {{t|Steel}} | |||
| Status | |||
| Speed | |||
| IV | |||
| 15 | |||
|} | |||
<br clear="all"> | |||
==Variations of Karate Chop== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
Line 1,697: | Line 1,772: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of Low Kick== | ==Variations of Low Kick== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
Line 1,879: | Line 1,953: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of Night | ==Variations of Night Slash== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 70 Power, 100% Accuracy, 15 PP, high critical hit ratio | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,890: | Line 1,964: | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{m|Night | | {{m|Night Slash}} | ||
| {{t| | | {{t|Dark}} | ||
| 15 | | 15 | ||
| | | Physical | ||
| | | IV | ||
|- | |- | ||
| {{m| | | {{m|Shadow Claw}} | ||
| {{t| | | {{t|Ghost}} | ||
| | | 15 | ||
| Physical | | Physical | ||
| | | IV | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small> | |||
==Variations of Octazooka== | ==Variations of Octazooka== | ||
Line 1,969: | Line 2,044: | ||
| IV | | IV | ||
| 5 | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 2,000: | Line 2,050: | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused | ! colspan="5" | 120 Power{{tt|*|90 Power in Generation IV}}, 100% Accuracy, 10 PP{{tt|*|20 PP in Generations I-IV}}, lasts 2-3 turns, user becomes confused | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
Line 2,010: | Line 2,059: | ||
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}} | | {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}} | ||
| {{t|Grass}} | | {{t|Grass}} | ||
| Special | | Special | ||
| I | | I | ||
Line 2,016: | Line 2,064: | ||
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}} | | {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| Physical | | Physical | ||
| I | | I | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 2,146: | Line 2,187: | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 5 PP, changes in-battle weather conditions to non-damaging weather | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 2,165: | Line 2,206: | ||
| II | | II | ||
| 5 | | 5 | ||
|} | |||
|} | |||
<br clear="all"> | <br clear="all"> | ||
Line 2,326: | Line 2,355: | ||
| III | | III | ||
| 20 | | 20 | ||
|} | |||
<br clear="all"> | |||
==Variations of Sandstorm== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 10 PP, changes in-battle weather conditions to damaging weather | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |||
| {{m|Sandstorm}} | |||
| {{t|Rock}} | |||
| Status | |||
| II | |||
| 10 | |||
|- | |||
| {{m|Hail}} | |||
| {{t|Ice}} | |||
| Status | |||
| III | |||
| 10 | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 2,354: | Line 2,408: | ||
| Special Defense | | Special Defense | ||
| 40 | | 40 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
Line 2,493: | Line 2,516: | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 70 Power, 100% Accuracy, high critical hit ratio | ! colspan="5" | 70 Power, 100% Accuracy, 20 PP, high critical hit ratio | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 2,510: | Line 2,533: | ||
| {{t|Poison}} | | {{t|Poison}} | ||
| 20 | | 20 | ||
| Physical | | Physical | ||
| IV | | IV | ||
Line 2,524: | Line 2,541: | ||
| Physical | | Physical | ||
| IV | | IV | ||
|- | |} | ||
| {{m| | <br clear="all"> | ||
| {{t| | |||
==Variations of Sleep Powder== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="6" | 75 accuracy, 15 PP, causes a non-votatile status ailment | |||
|- style="background: #eef;" | |||
! width="15%" | Name | |||
! width="15%" | Type | |||
! width="15%" | Category | |||
! width="25%" | Status ailment | |||
! width="20%" | Generation | |||
! width="10%" | PP | |||
|- | |||
| {{m|Sleep Powder}} | |||
| {{t|Grass}} | |||
| Status | |||
| Sleeping | |||
| I | |||
| 15 | |||
|- | |||
| {{m|Will-O-Wisp}} | |||
| {{t|Fire}} | |||
| Status | |||
| Burn | |||
| III | |||
| 15 | | 15 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of SmellingSalt== | ==Variations of SmellingSalt== | ||
Line 2,728: | Line 2,766: | ||
| Special | | Special | ||
| III | | III | ||
| 20 | | 20 | ||
|- | |- | ||
| {{m|Magnet Bomb}} | | {{m|Magnet Bomb}} | ||
| {{t|Steel}} | | {{t|Steel}} | ||
| Physical | | Physical | ||
| IV | | IV | ||
| 20 | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Thunder== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="6" | | ! colspan="6" | 120 power, 70% accuracy, 100% accuracy in rain, 10 PP, can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="18%" | Name | ||
! width=" | ! width="14%" | Type | ||
! width=" | ! width="15%" | Category | ||
! width=" | ! width="25%" | Special effect | ||
! width=" | ! width="18%" | Generation | ||
! width="10%" | PP | ! width="10%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}} | ||
| {{t| | | {{t|Electric}} | ||
| | | Special | ||
| | | Inflicts Paralysis | ||
| I | | I | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}} | ||
| {{t| | | {{t|Flying}} | ||
| | | Special | ||
| | | Inflicts Confusion | ||
| | | V | ||
| 10 | | 10 | ||
|} | |} | ||
Line 2,867: | Line 2,905: | ||
| Physical{{tt|*|Formerly Special in Generation I-III}} | | Physical{{tt|*|Formerly Special in Generation I-III}} | ||
| I | | I | ||
|- | |- | ||
| {{m|Dark Pulse}} | | {{m|Dark Pulse}} |
Revision as of 14:50, 14 November 2010
Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
Elemental fangs
65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fire Fang | Fire | Physical | IV | 15 |
Ice Fang | Ice | Physical | IV | 15 |
Thunder Fang | Electric | Physical | IV | 15 |
Elemental punches
75 power, 100% accuracy, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fire Punch | Fire | Physical* | I | 15 |
Ice Punch | Ice | Physical* | I | 15 |
ThunderPunch | Electric | Physical* | I | 15 |
Oath moves
50 power, 100% accuracy, additional effect if used in combination with another move. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fire Oath | Fire | Special | V | 10 |
Grass Oath | Grass | Special | V | 10 |
Water Oath | Water | Special | V | 10 |
One-hit knockout moves
Damage equals foe's current HP, 30% accuracy, will not affect an opponent whose level is greater than the user's level | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fissure | Ground | Physical | I | 5 |
Guillotine | Normal | Physical | I | 5 |
Horn Drill | Normal | Physical | I | 5 |
Sheer Cold | Ice | Special | III | 5 |
Variations of Acid Armor
Raises one of the user's stats by two stages, 40 PP | |||||
---|---|---|---|---|---|
Name | Type | Category | Stat raised | Generation | PP |
Acid Armor | Poison | Status | Defense | I | 40 |
Agility | Psychic | Status | Speed | I | 40 |
Variations of Aeroblast
100 Power, 95% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Aeroblast* | Flying | Special* | II | 5 |
Spacial Rend* | Dragon | Special | IV | 5 |
Variations of Amnesia
Raises one of the user's stats by two stages, 20 PP | |||||
---|---|---|---|---|---|
Name | Type | Category | Stat raised | Generation | PP |
Amnesia | Psychic | Status | Sp. Defense | I | 20 |
Minimize | Normal | Status | Accuracy | I | 20 |
Nasty Plot | Dark | Status | Sp. Attack | IV | 20 |
Rock Polish | Rock | Status | Speed | IV | 20 |
Variations of AncientPower
60 Power, 100% Accuracy, may raise all of user's stats | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
AncientPower | Rock | Special* | II | 5 |
Silver Wind | Bug | Special* | III | 5 |
Ominous Wind | Ghost | Special | IV | 5 |
Variations of Ankle Sweep
60 Power, 100% Accuracy, lowers the target's speed | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Ankle Sweep | Fighting | Physical | V | 20 |
Smooth Over | Ground | Physical | V | 20 |
Variations of Aurora Beam
65 power, 100% accuracy, 10% chance to cause a special effect | |||||
---|---|---|---|---|---|
Name | Type | Category | Special effect | Generation | PP |
Aurora Beam | Ice | Special | Lowers Attack | I | 20 |
BubbleBeam | Water | Special | Lowers Speed | I | 20 |
Psybeam | Psychic | Special | Inflicts Confusion | I | 20 |
Sludge | Poison | Special* | Inflicts Poison | I | 20 |
Spark | Electric | Physical* | Inflicts Paralysis | II | 20 |
Variations of Barrage
15 Power, 85% Accuracy, multiple hits | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Barrage* | Normal | Physical | I | 20 |
DoubleSlap | Normal | Physical | I | 20 |
Fury Attack | Normal | Physical | I | 20 |
Variations of Barrier
Raises one of the user's stats by two stages, 30 PP | |||||
---|---|---|---|---|---|
Name | Type | Category | Stat raised | Generation | PP |
Barrier | Psychic | Status | Defense | I | 30 |
Swords Dance | Normal | Status | Attack | I | 30 |
Acupressure | Dark | Status | Random | IV | 30 |
Variations of Blizzard
120 power, 70% accuracy, 5 PP, have secondary effect | |||||
---|---|---|---|---|---|
Name | Type | Category | Special effect | Generation | PP |
Blizzard* | Ice | Special | Inflicts freezing | I | 5 |
Focus Blast | Fighting | Special | Lowers Sp.Def. | IV | 5 |
Gunk Shot | Poison | Physical | Inflicts poison | IV | 5 |
Variations of Blue Fire
130 Power, 85% Accuracy, 20% chance to inflict non-volatile status | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Blue Fire* | Fire | Special | V | 5 |
Lightning Strike* | Electric | Physical | V | 5 |
Variations of Bone Rush
25 Power, 90%* Accuracy, multiple hits | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Bone Rush | Ground | Physical | II | 10 |
Rock Blast | Rock | Physical | III | 10 |
Variations of Brine
65 Power, 100% accuracy, power doubles when the target has met a certain condition | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Brine | Water | 10 | Special | IV |
Venom Shock | Poison | 10 | Special | V |
Variations of Bug Bite
60 Power, 100% Accuracy, gains effect of target's held Berry | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Bug Bite | Bug | Physical | IV | 20 |
Pluck | Flying | Physical | IV | 20 |
Variations of Bulk Up
20 PP, raises two of the user's stats by one stage | |||||
---|---|---|---|---|---|
Name | Type | Category | Stats raised | Generation | PP |
Bulk Up | Fighting | Status | Attack and Defense | III | 20 |
Calm Mind | Psychic | Status | Sp. Attack and Sp. Defense | III | 20 |
Cosmic Power | Psychic | Status | Defense and Sp. Defense | III | 20 |
Dragon Dance | Dragon | Status | Attack and Speed | III | 20 |
Stockpile* | Normal | Status | Defense and Sp. Defense | III* | 20 |
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy, multiple hits | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Bullet Seed | Grass | Physical* | III | 30 |
Icicle Spear | Ice | Physical* | III | 30 |
Variations of Butterfly Dance
Raises three of the user's stats by one stage | |||||
---|---|---|---|---|---|
Name | Type | Category | Stats raised | Generation | PP |
Butterfly Dance | Bug | Status | Sp. Attack, Sp. Defense and Speed |
V | 20 |
Coil Around | Poison | Status | Attack, Defense and Accuracy |
V | 20 |
Variations of Counter
100% accuracy, Goes last and counters the move used by the foe at twice the power | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Counter | Fighting | Physical | I | 20 |
Mirror Coat | Psychic | Special | II | 20 |
Variations of Cross Chop
100 Power, 80% accuracy, Has a high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Cross Chop | Fighting | Physical | II | 5 |
Stone Edge | Rock | Physical | IV | 5 |
Variations of Cross Flame
100 power, 100% accuracy, power increases if the target knows a specific move. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Cross Flame* | Fire | Special | V | 5 |
Cross Thunder* | Electric | Physical | V | 5 |
Variations of Crush Grip
Varying Power, 100% Accuracy, greater damage on target with more HP | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Crush Grip* | Normal | Physical | IV | 5 |
Wring Out | Normal | Special | IV | 5 |
Variations of Crush Claw
75 Power, 95% Accuracy, 50% to lower Defense | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Crush Claw* | Normal | Physical | III | 10 |
Shell Blade | Water | Physical | V | 10 |
Variations of Defense Curl
Increases user's defense by one stage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Defense Curl | Normal | Status | I | 40 |
Withdraw | Water | Status | I | 40 |
Variations of Dig
80* power, 100% accuracy, two-turn move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Dig | Ground | Physical | I | 10 |
Dive | Water | Physical* | III | 10 |
Variations of Discharge
15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Discharge | Electric | Special | IV | 15 |
Lava Plume | Fire | Special | IV | 15 |
Variations of Double-Edge
120 Power, 100% Accuracy, recoil damage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Double-Edge | Normal | Physical | I | 15 |
Volt Tackle* | Electric | Physical* | III | 15 |
Brave Bird | Flying | Physical | IV | 15 |
Flare Blitz | Fire | Physical | IV | 15 |
Wood Hammer | Grass | Physical | IV | 15 |
Afro Break* | Normal | Physical | V | 15 |
Variations of Dragonbreath
65 Power, 100% accuracy, 30% chance to inflict paralysis. | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Dragonbreath | Dragon | 20 | Special | II |
Force Palm | Fighting | 10 | Physical | IV |
Variations of Dragon Tail
60 Power, 90% Accuracy, goes last, target switches out after damage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Dragon Tail | Dragon | Physical | V | 10 |
Overhead Throw | Fighting | Physical | V | 10 |
Variations of DynamicPunch
100 Power, 50% Accuracy, 100% chance for an aditional effect | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
DynamicPunch | Fighting | Physical | II | 5 |
Purgatory | Fire | Special | V | 5 |
*Zap Cannon formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.
Variations of Ember
40 Power, 100% Accuracy, 25 PP, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Ember | Fire | Special | I | 25 |
Powder Snow | Ice | Special | II | 25 |
Variations of Energy Ball
10 PP, 80 Power, 100% Accuracy, special, may lower opponent's Special Defense | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Energy Ball | Grass | 10 | Special | IV |
Flash Cannon | Steel | 10 | Special | IV |
Variations of Eruption
150 Power, 100% Accuracy, lesser damage from less healthy user | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Eruption | Fire | Special | III | 5 |
Water Spout | Water | Special | III | 5 |
Variations of Extremespeed
80 Power, 100% Accuracy, attacks first | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Extremespeed | Normal | Physical | II | 5 |
Sucker Punch* | Dark | Special | IV | 5 |
Variations of Fire Blast
120 Power, 85% Accuracy, may have secondary effect | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fire Blast | Fire | Special | I | 5 |
Seed Flare* | Grass | Special | IV | 5 |
Variations of Fire Spin
35 Power, 85% Accuracy, 20 PP, traps | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fire Spin | Fire | Special | I | 20 |
Whirlpool | Water | Special | II | 20 |
Sand Tomb | Ground | Physical | III | 20 |
Variations of Flail
Varying Power, 100% Accuracy, greater damage from less healthy user | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Flail | Normal | Physical | II | 15 |
Reversal | Fighting | Physical | II | 15 |
Variations of Flamethrower
95 power, 100% accuracy, 15 PP, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Flamethrower | Fire | Special | I | 15 |
Thunderbolt | Electric | Special | I | 15 |
Variations of Flash
100% accuracy, lowers the target's accuracy one stage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Flash* | Normal | Status | I | 20 |
SmokeScreen | Normal | Status | I | 20 |
Variations of Follow Me
Priority, forces all foes to target the user | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Follow Me | Normal | Status | III | 20 |
Anger Powder | Bug | Status | V | 20 |
Variations of Foresight
Removes a type immunity and negates target's evasiveness | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Foresight | Normal | Status | II | 40 |
Odor Sleuth | Normal | Status | III | 40 |
Miracle Eye | Psychic | Status | IV | 40 |
Variations of Frustration
100% accuracy, power depends on Pokémon's happiness | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Frustration | Normal | Physical | II | 20 |
Return | Normal | Physical | II | 20 |
Variations of Giga Drain
75* Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent. | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Giga Drain | Grass | 10* | Special | II |
Drain Punch | Fighting | 10* | Physical | IV |
Wood Horn* | Grass | 10 | Physical | V |
Variations of Glare
75 accuracy, 35 PP, causes a non-votatile status ailment | |||||
---|---|---|---|---|---|
Name | Type | Category | Status ailment | Generation | PP |
Glare | Normal | Status | Paralysis | I | 35 |
Lovely Kiss* | Normal | Status | Sleeping | I | 35 |
Poisonpowder | Poison | Status | Poison | I | 35 |
Stun Spore | Grass | Status | Paralysis | I | 35 |
Variations of Gust
40 Power, 100% Accuracy, 35 PP | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Gust | Flying* | Special* | I | 35 |
Pound | Normal | Physical | I | 35 |
Scratch | Normal | Physical | I | 35 |
Variations of Heal Bell
Heals status problems of user's party | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Heal Bell | Normal | Status | II | 5 |
Aromatherapy | Grass | Status | III | 5 |
Variations of Healing Wish
User faints, but fully heals the Pokémon taking its place | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Healing Wish | Psychic | Status | IV | 5 |
Lunar Dance* | Psychic | Status | IV | 5 |
Variations of Heavy Bomber
Power varies on how heavy is the user in comparison of target, 100% Accuracy. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Heavy Bomber | Steel | Physical | V | 10 |
Heat Stamp* | Fire | Physical | V | 10 |
Variations of Hyper Beam
150 Power, 90% Accuracy, user must rest turn after use | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Hyper Beam | Normal | Special* | I | 5 |
Blast Burn | Fire | Special | III | 5 |
Frenzy Plant | Grass | Special | III | 5 |
Hydro Cannon | Water | Special | III | 5 |
Giga Impact | Normal | Physical | IV | 5 |
Roar of Time* | Dragon | Special | IV | 5 |
Rock Wrecker* | Rock | Physical | IV | 5 |
Variations of Hyper Fang
80 Power, 90% Accuracy, may make the target flinch | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Hyper Fang | Normal | Physical | I | 15 |
Zen Headbutt | Psychic | Physical | IV | 15 |
Variations of Hyper Voice
90 power, 100% accuracy, no secondary effect | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Hyper Voice* | Normal | 10 | Special* | III |
Dragon Pulse | Dragon | 10 | Special | IV |
Variations of Ice Beam
95 power, 100% accuracy, 10 PP, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Ice Beam | Ice | Special | I | 10 |
Slime Wave | Poison | Special | V | 10 |
Variations of Icy Wind
55 Power, 95% Accuracy, 100% chance of lowering Target's Speed. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Icy Wind | Ice | Special | II | 15 |
Mud Shot | Ground | Special* | III | 15 |
ElecNet* | Electric | Special | V | 15 |
Variations of Ice Breath
40 Power, 100% Accuracy, 100% chance of landing a critical hit. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Ice Breath | Ice | Special | V | 10 |
Mountain Storm* | Fighting | Physical | V | 10 |
Variations of Ingrain
Restores 1/16 of max HP each turn. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Ingrain* | Grass | Status | III | 20 |
Aqua Ring | Water | Status | IV | 20 |
Variations of Iron Defense
Raises one of the user's stats by two stages, 15 PP | |||||
---|---|---|---|---|---|
Name | Type | Category | Stat raised | Generation | PP |
Iron Defense | Steel | Status | Defense | III | 15 |
Body Purge* | Steel | Status | Speed | IV | 15 |
Variations of Karate Chop
50 Power, 100% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Karate Chop | Fighting | Physical | I | 25 |
Poison Tail* | Poison | Physical | III | 25 |
Variations of Leaf Blade
90 Power, 100% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Leaf Blade | Grass | Physical* | III | 15 |
Attack Order* | Bug | Physical | IV | 15 |
Variations of Leer
Lowers target's Defense by one stage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Leer | Normal | Status | I | 30 |
Tail Whip | Normal | Status | I | 30 |
Variations of Low Kick
Varying Power, 100% Accuracy, greater damage on heavier target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Low Kick | Fighting | Physical | III* | 20 |
Grass Knot | Grass | Special | IV | 20 |
Variations of Luster Purge
70 Power, 100% Accuracy, lowers target's stats | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Luster Purge* | Psychic | Special | III | 5 |
Mist Ball* | Psychic | Special | III | 5 |
Variations of Mean Look
Prevents foe from escaping or switching out | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Mean Look | Normal | Status | II | 5 |
Block | Normal | Status | III | 5 |
Variations of Megahorn
120 Power, 85% Accuracy | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Megahorn | Bug | Physical | II | 10 |
Power Whip | Grass | Physical | IV | 10 |
Variations of Mirror Move
Copies the last move used by the foe | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Mirror Move | Flying | Status | I | 20 |
Copycat | Normal | Status | IV | 20 |
Variations of Moonlight
Heals variant amount of HP, depending on the weather | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Moonlight | Normal | Status | II | 5 |
Morning Sun | Normal | Status | II | 5 |
Synthesis | Grass | Status | II | 5 |
Variations of Mud Sport
Raises resistance to a certain type of move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Mud Sport | Ground | Status | III | 15 |
Water Sport | Water | Status | III | 15 |
Variations of Night Slash
70 Power, 100% Accuracy, 15 PP, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Night Slash | Dark | 15 | Physical | IV |
Shadow Claw | Ghost | 15 | Physical | IV |
*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.
Variations of Octazooka
65 Power, 85% Accuracy, may lower opponent's accuracy | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Octazooka* | Water | Special | II | 10 |
Mud Bomb | Ground | Special | IV | 10 |
Mirror Shot | Steel | Special | IV | 10 |
Variations of Overheat
140 Power, 90% Accuracy, lowers user's Special Attack sharply | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Overheat | Fire | Special | III | 5 |
Psycho Boost* | Psychic | Special | III | 5 |
Draco Meteor | Dragon | Special | IV | 5 |
Leaf Storm | Grass | Special | IV | 5 |
Variations of Petal Dance
120 Power*, 100% Accuracy, 10 PP*, lasts 2-3 turns, user becomes confused | ||||
---|---|---|---|---|
Name | Type | Category | Generation | |
Petal Dance* | Grass | Special | I | |
Thrash* | Normal | Physical | I |
Averages the target's stats with the user | |||||
---|---|---|---|---|---|
Name | Type | Averaged stats | Category | Generation | PP |
Power Share | Psychic | Attack and Special Attack | Status | V | 10 |
Guard Share | Psychic | Defense and Special Defense | Status | V | 10 |
Variations of Psychic
90 Power, 100% Accuracy, may lower opponent's Special Defense | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Psychic | Psychic | Special | I | 10 |
Bug Buzz | Bug | Special | IV | 10 |
Earth Power | Ground | Special | IV | 10 |
Variations of Quick Attack
40 Power, 100% Accuracy, attacks first | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Quick Attack | Normal | Physical | I | 30 |
Mach Punch | Fighting | Physical | II | 30 |
Aqua Jet | Water | Physical | IV | 30 |
Bullet Punch | Steel | Physical | IV | 30 |
Ice Shard | Ice | Physical | IV | 30 |
Shadow Sneak | Ghost | Physical | IV | 30 |
Vacuum Wave | Fighting | Special | IV | 30 |
Variations of Rain Dance
5 PP, changes in-battle weather conditions to non-damaging weather | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Rain Dance | Water | Status | II | 5 |
Sunny Day | Fire | Status | II | 5 |
Variations of Razor Leaf
55 Power, 95% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Razor Leaf | Grass | Physical* | I | 25 |
Air Cutter | Flying | Special* | III | 25 |
Variations of Recover
Heals Half Max. HP. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Recover | Normal | Status | I | 10 * |
Softboiled | Normal | Status | I | 10 |
Milk Drink* | Normal | Status | II | 10 |
Slack Off | Normal | Status | III | 10 |
Heal Order* | Bug | Status | IV | 10 |
Roost* | Flying | Status | IV | 10 |
Variations of Revenge
60 Power, 100% Accuracy, negative priority; power doubles if user takes damage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Revenge* | Fighting | Physical | III | 10 |
Avalanche | Ice | Physical | IV | 10 |
Variations of Roar
100% Accuracy, goes last and switches target for another party member, no effect on targets that have used Ingrain or that have Suction Cups | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Roar* | Normal | Status | I | 20 |
Whirlwind | Normal | Status | I | 20 |
Variations of Rollout
30 Power, 90% Accuracy, damage doubles each turn it hits | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Rollout | Rock | Physical | II | 20 |
Ice Ball* | Ice | Physical* | III | 20 |
Variations of Sandstorm
10 PP, changes in-battle weather conditions to damaging weather | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Sandstorm | Rock | Status | II | 10 |
Hail | Ice | Status | III | 10 |
Variations of Screech
85% accuracy, lowers one of the target's stats by two stages, is a sound move | |||||
---|---|---|---|---|---|
Name | Type | Category | Generation | Stat Lowered | PP |
Screech | Normal | Status | I | Defense | 40 |
Metal Sound | Steel | Status | III | Special Defense | 40 |
Variations of Sing
15 PP, 55% accuracy, puts the opponent to sleep, is a sound move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Sing | Normal | Status | I | 15 |
GrassWhistle | Grass | Status | III | 15 |
Variations of Skill Swap
Switches some sort of statistic with opponent | |||||
---|---|---|---|---|---|
Name | Type | Statistics switched | Category | Generation | PP |
Skill Swap | Psychic | Abilities | Status | III | 15 |
Power Swap | Psychic | Changes to Attack and Special Attack | Status | IV | 15 |
Guard Swap | Psychic | Changes to Defense and Special Defense | Status | IV | 15 |
Heart Swap* | Psychic | Changes to any stats | Status | IV | 15 |
Variations of Sky Attack
140 Power, 90% accuracy, requires charging, 30% to cause status | |||||
---|---|---|---|---|---|
Name | Type | Category | Status | Generation | PP |
Sky Attack | Flying | Physical | Flinch | I | 5 |
Cold Flare | Ice | Special | Burn | V | 5 |
Freeze Bolt | Ice | Physical | Paralysis | V | 5 |
Variations of Slash
70 Power, 100% Accuracy, 20 PP, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Slash | Normal | 20 | Physical | I |
Cross Poison* | Poison | 20 | Physical | IV |
Psycho Cut | Psychic | 20 | Physical | IV |
Variations of Sleep Powder
75 accuracy, 15 PP, causes a non-votatile status ailment | |||||
---|---|---|---|---|---|
Name | Type | Category | Status ailment | Generation | PP |
Sleep Powder | Grass | Status | Sleeping | I | 15 |
Will-O-Wisp | Fire | Status | Burn | III | 15 |
Variations of SmellingSalt
60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target | |||||
---|---|---|---|---|---|
Name | Type | Category | Generation | Ailment | PP |
SmellingSalt | Normal | Physical | III | Paralysis | 15 |
Wake-Up Slap | Fighting | Physical | IV | Sleep | 15 |
Variations of Spikes
Sets up an entry hazard on the opponent's side of the battle field | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Spikes | Ground | Status | II | 20 |
Stealth Rock* | Rock | Status | IV | 20 |
Toxic Spikes | Poison | Status | IV | 20 |
Variations of Stomp
65 Power, 100% Accuracy, 30% Flinch, power doubles if the foe has used Minimize | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Stomp | Normal | Physical | I | 20 |
Hard Roller | Bug | Physical | V | 20 |
Variations of Strength
80 Power, 100% accuracy, no added effect | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Strength | Normal | Physical | I | 15 |
Dragon Claw | Dragon | Physical* | III | 15 |
Seed Bomb | Grass | Physical | IV | 15 |
X-Scissor | Bug | Physical | IV | 15 |
Variations of Superpower
120 Power, 100% Accuracy, lowers user's stats | |||||
---|---|---|---|---|---|
Name | Type | Category | Generation | Stats Lowered | PP |
Superpower | Fighting | Physical | III | Def and Atk | 5 |
Close Combat | Fighting | Physical | IV | Def and Sp. Def | 5 |
Variations of Swift
60 Power, bypasses accuracy check | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Swift | Normal | Special* | I | 20 |
Faint Attack | Dark | Physical* | II | 20 |
Aerial Ace | Flying | Physical | III | 20 |
Magical Leaf | Grass | Special | III | 20 |
Shadow Punch | Ghost | Physical | III | 20 |
Shock Wave | Electric | Special | III | 20 |
Magnet Bomb | Steel | Physical | IV | 20 |
Variations of Thunder
120 power, 70% accuracy, 100% accuracy in rain, 10 PP, can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall | |||||
---|---|---|---|---|---|
Name | Type | Category | Special effect | Generation | PP |
Thunder* | Electric | Special | Inflicts Paralysis | I | 10 |
Windstorm* | Flying | Special | Inflicts Confusion | V | 10 |
Variations of Trick
Switches user's held item with foe's held item | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Trick | Psychic | Status | III | 10 |
Switcheroo | Dark | Status | IV | 10 |
Variations of Trick Room
Causes a special effect for all pokémon on the field for 5 turns. | |||||
---|---|---|---|---|---|
Name | Type | Category | Generation | PP | Special Effect |
Trick Room | Psychic | Status | IV | 5 | Reverses priority |
Magic Room | Psychic | Status | V | 10 | Disables held items |
Wonder Room | Psychic | Status | V | 10 | Swaps Def. and Sp. Def. |
Variations of U-turn
70 Power, 100% accuracy, User switches out after doing damage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
U-turn | Bug | Physical | IV | 20 |
Volt Change | Electric | Special | V | 20 |
Variations of Waterfall
15 PP, 80 Power, 100% Accuracy, may make the target flinch | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Waterfall | Water | 15 | Physical* | I |
Dark Pulse | Dark | 15 | Special | IV |
Iron Head | Steel | 15 | Physical | IV |