Move variations: Difference between revisions

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m (cleaning off those with differnt PP)
(now who's going to update the templates?)
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{{inuse}}
<!--Insert new variations in alphabetical order-->
<!--Insert new variations in alphabetical order-->
'''Move variations''' are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.   
'''Move variations''' are moves that are identical to each other in terms of damage, PP, and accuracy, but have different [[elemental types]], [[damage category|damage categories]], or secondary effects.  Below are the various move archetypes and the moves that fall into their categories.   
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises one of the user's stats by two stages
! colspan="6" | Raises one of the user's stats by two stages, 40 PP
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="16%" | Name
Line 185: Line 184:
| IV
| IV
| 5
| 5
|}
<br clear="all">
==Variations of Amnesia==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | Raises one of the user's stats by two stages, 20 PP
|- style="background: #eef;"
! width="16%" | Name
! width="16%" | Type
! width="16%" | Category
! width="26%" | Stat raised
! width="16%" | Generation
! width="10%" | PP
|-
| {{m|Amnesia}}
| {{t|Psychic}}
| Status
| Sp. Defense
| I
| 20
|-
| {{m|Minimize}}
| {{t|Normal}}
| Status
| Accuracy
| I
| 20
|-
| {{m|Nasty Plot}}
| {{t|Dark}}
| Status
| Sp. Attack
| IV
| 20
|-
| {{m|Rock Polish}}
| {{t|Rock}}
| Status
| Speed
| IV
| 20
|}
|}
<br clear="all">
<br clear="all">
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<br clear="all">
<br clear="all">


==Variations of Blizzard==
==Variations of Barrier==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 120 power, 70% accuracy, may have secondary effect
! colspan="6" | Raises one of the user's stats by two stages, 30 PP
|- style="background: #eef;"
! width="16%" | Name
! width="16%" | Type
! width="16%" | Category
! width="26%" | Stat raised
! width="16%" | Generation
! width="10%" | PP
|-
| {{m|Barrier}}
| {{t|Psychic}}
| Status
| Defense
| I
| 30
|-
| {{m|Swords Dance}}
| {{t|Normal}}
| Status
| Attack
| I
| 30
|-
| {{m|Acupressure}}
| {{t|Dark}}
| Status
| Random
| IV
| 30
|}
<br clear="all">
 
==Variations of Blizzard==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | 120 power, 70% accuracy, 5 PP, have secondary effect
|- style="background: #eef;"
|- style="background: #eef;"
! width="18%" | Name
! width="18%" | Name
Line 336: Line 412:
! width="10%" | PP
! width="10%" | PP
|-
|-
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; in 2v2, hits both opponents; 100% accuracy in hail.}}
| {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; 100% accuracy in hail}}
| {{t|Ice}}
| {{t|Ice}}
| Special
| Special
| Inflicts freezing
| {{tt|Inflicts freezing|in 2v2, hits both opponents}}
| I
| I
| 5
| 5
|-
|-
| {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{m|Focus Blast}}
| {{t|Electric}}
| {{t|Fighting}}
| Special
| Special
| Inflicts Paralysis
| Lowers Sp.Def.
| I
| 10
|-
| {{m|Focus Blast}}
| {{t|Fighting}}
| Special
| Lowers Sp.Def.
| IV
| IV
| 5
| 5
Line 363: Line 432:
| IV
| IV
| 5
| 5
|-
| {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Flying}}
| Special
| Inflicts Confusion
| V
| 10
|}
|}
<br clear="all">
<br clear="all">
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises two of the user's stats by one stage
! colspan="6" | 20 PP, raises two of the user's stats by one stage
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="16%" | Name
Line 519: Line 581:
| III{{tt|*|Stat-raising effect did not come until Generation IV}}
| III{{tt|*|Stat-raising effect did not come until Generation IV}}
| 20
| 20
|-
| {{m|Defend Order}}
| {{t|Bug}}
| Status
| Defense and Sp. Defense
| IV
| 10
|-
| {{m|Cheer Up}}
| {{t|Normal}}
| Status
| Attack and Sp. Attack
| V
| 30
|-
| {{m|Claw Sharpen}}
| {{t|Dark}}
| Status
| Attack and Accuracy
| V
| 15
|}
|}
<br clear="all">
<br clear="all">
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<br clear="all">
<br clear="all">


==Variations of Clamp==
==Variations of Counter==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 35 Power, 85% Accuracy, traps
! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 607: Line 648:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Clamp}}
| {{m|Counter}}
| {{t|Water}}
| {{t|Fighting}}
| Physical
| Physical
| I
| 10
|-
| {{m|Fire Spin}}
| {{t|Fire}}
| Special
| I
| I
| 20
| 20
|-
|-
| {{m|Whirlpool}}
| {{m|Mirror Coat}}
| {{t|Water}}
| {{t|Psychic}}
| Special
| Special
| II
| II
| 20
|-
| {{m|Sand Tomb}}
| {{t|Ground}}
| Physical
| III
| 20
| 20
|}
|}
<br clear="all">
<br clear="all">


==Variations of Counter==
==Variations of Cross Chop==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power
! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
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! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Counter}}
| {{m|Cross Chop}}
| {{t|Fighting}}
| {{t|Fighting}}
| Physical
| Physical
| I
| II
| 20
| 5
|-
|-
| {{m|Mirror Coat}}
| {{m|Stone Edge}}
| {{t|Psychic}}
| {{t|Rock}}
| Special
| Physical
| II
| IV
| 20
|}
<br clear="all">
 
==Variations of Cross Chop==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Cross Chop}}
| {{t|Fighting}}
| Physical
| II
| 5
|-
| {{m|Stone Edge}}
| {{t|Rock}}
| Physical
| IV
| 5
| 5
|}
|}
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy, may cause non-volatile status on target
! colspan="5" | 40 Power, 100% Accuracy, 25 PP, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
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| I
| I
| 25
| 25
|-
| {{m|Thundershock}}
| {{t|Electric}}
| Special
| II
| 40
|-
|-
| {{m|Powder Snow}}
| {{m|Powder Snow}}
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<br clear="all">
<br clear="all">


==Variations of Eruption==
==Variations of Energy Ball==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user
! colspan="5" | 10 PP, 80 Power, 100% Accuracy, special, may lower opponent's Special Defense
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
! width="20%" | PP
|-
|-
| {{m|Eruption}}
| {{m|Energy Ball}}
| {{t|Grass}}
| 10
| Special
| IV
|-
| {{m|Flash Cannon}}
| {{t|Steel}}
| 10
| Special
| IV
|}
<br clear="all">
 
==Variations of Eruption==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Eruption}}
| {{t|Fire}}
| {{t|Fire}}
| Special
| Special
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<br clear="all">
<br clear="all">


==Variations of Flail==
==Variations of Fire Spin==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user
! colspan="5" | 35 Power, 85% Accuracy, 20 PP, traps
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,079: Line 1,102:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Flail}}
| {{m|Fire Spin}}
| {{t|Normal}}
| {{t|Fire}}
| Physical
| Special
| II
| I
| 20
|-
| {{m|Whirlpool}}
| {{t|Water}}
| Special
| II
| 20
|-
| {{m|Sand Tomb}}
| {{t|Ground}}
| Physical
| III
| 20
|}
<br clear="all">
 
==Variations of Flail==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Flail}}
| {{t|Normal}}
| Physical
| II
| 15
| 15
|-
|-
Line 1,096: Line 1,150:
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 95 power, 100% accuracy, may cause non-volatile status on target
! colspan="5" | 95 power, 100% accuracy, 15 PP, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,110: Line 1,164:
| 15
| 15
|-
|-
| {{m|Ice Beam}}
| {{m|Thunderbolt}}
| {{t|Ice}}
| {{t|Electric}}
| Special
| I
| 10
|-
| {{m|Thunderbolt}}
| {{t|Electric}}
| Special
| Special
| I
| I
| 15
| 15
|-
| {{m|Slime Wave}}
| {{t|Poison}}
| Special
| V
| 10
|}
|}
<br clear="all">
<br clear="all">
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | 75 accuracy, causes a non-votatile status ailment
! colspan="6" | 75 accuracy, 35 PP, causes a non-votatile status ailment
|- style="background: #eef;"
|- style="background: #eef;"
! width="15%" | Name
! width="15%" | Name
Line 1,299: Line 1,341:
| I
| I
| 35
| 35
|-
| {{m|Sleep Powder}}
| {{t|Grass}}
| Status
| Sleeping
| I
| 15
|-
|-
| {{m|Stun Spore}}
| {{m|Stun Spore}}
Line 1,313: Line 1,348:
| I
| I
| 35
| 35
|-
| {{m|Will-O-Wisp}}
| {{t|Fire}}
| Status
| Burn
| III
| 15
|}
|}
<br clear="all">
<br clear="all">
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 40 Power, 100% Accuracy
! colspan="5" | 40 Power, 100% Accuracy, 35 PP
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,351: Line 1,379:
| I
| I
| 35
| 35
|-
| {{m|Water Gun}}
| {{t|Water}}
| Special
| I
| 25
|}
|}
<br clear="all">
<br clear="all">
Line 1,516: Line 1,538:
<br clear="all">
<br clear="all">


==Variations of Hyper voice==
==Variations of Hyper Voice==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
Line 1,541: Line 1,563:
<br clear="all">
<br clear="all">


==Variations of Icy Wind==
==Variations of Ice Beam==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
! colspan="5" | 95 power, 100% accuracy, 10 PP, may cause non-volatile status on target
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,552: Line 1,574:
! width="20%" | PP
! width="20%" | PP
|-
|-
| {{m|Icy Wind}}
| {{m|Ice Beam}}
| {{t|Ice}}
| Special
| I
| 10
|-
| {{m|Slime Wave}}
| {{t|Poison}}
| Special
| V
| 10
|}
<br clear="all">
 
==Variations of Icy Wind==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Icy Wind}}
| {{t|Ice}}
| {{t|Ice}}
| Special
| Special
Line 1,622: Line 1,669:
<br clear="all">
<br clear="all">


==Variations of Karate Chop==
==Variations of Iron Defense==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio
! colspan="6" | Raises one of the user's stats by two stages, 15 PP
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="16%" | Name
! width="20%" | Type
! width="16%" | Type
! width="20%" | Category
! width="16%" | Category
! width="20%" | Generation
! width="26%" | Stat raised
! width="16%" | Generation
! width="10%" | PP
|-
| {{m|Iron Defense}}
| {{t|Steel}}
| Status
| Defense
| III
| 15
|-
| {{m|Body Purge}}{{tt|*|Also halves user's weight}}
| {{t|Steel}}
| Status
| Speed
| IV
| 15
|}
<br clear="all">
 
==Variations of Karate Chop==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
! width="20%" | PP
|-
|-
Line 1,697: Line 1,772:
<br clear="all">
<br clear="all">


<!-- Maximum Power: 120 -->
==Variations of Low Kick==
==Variations of Low Kick==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
Line 1,879: Line 1,953:
<br clear="all">
<br clear="all">


==Variations of Night Shade==
==Variations of Night Slash==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Dammage is equal to the user's level
! colspan="5" | 70 Power, 100% Accuracy, 15 PP, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 1,890: Line 1,964:
! width="20%" | Generation
! width="20%" | Generation
|-
|-
| {{m|Night Shade}}
| {{m|Night Slash}}
| {{t|Ghost}}
| {{t|Dark}}
| 15
| 15
| Special
| Physical
| I
| IV
|-
|-
| {{m|Seismic Toss}}
| {{m|Shadow Claw}}
| {{t|Fighting}}
| {{t|Ghost}}
| 20
| 15
| Physical
| Physical
| I
| IV
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small>


==Variations of Octazooka==
==Variations of Octazooka==
Line 1,969: Line 2,044:
| IV
| IV
| 5
| 5
|}
<br clear="all">
==Variations of Peck==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 35 power, 100% accuracy
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Generation
|-
| {{m|Peck}}
| {{t|Flying}}
| 35
| Physical
| I
|-
| {{m|Vine Whip}}
| {{t|Grass}}
| 15
| Physical
| I
|}
|}
<br clear="all">
<br clear="all">
Line 2,000: Line 2,050:
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused
! colspan="5" | 120 Power{{tt|*|90 Power in Generation IV}}, 100% Accuracy, 10 PP{{tt|*|20 PP in Generations I-IV}}, lasts 2-3 turns, user becomes confused
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
! width="20%" | Type
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Category
! width="20%" | Generation
! width="20%" | Generation
Line 2,010: Line 2,059:
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}}
| {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}}
| {{t|Grass}}
| {{t|Grass}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Special
| Special
| I
| I
Line 2,016: Line 2,064:
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}}
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}}
| {{t|Normal}}
| {{t|Normal}}
| 10 {{tt|*|20 PP in Generations I-IV}}
| Physical
| Physical
| I
| I
|-
| {{m|Outrage}}{{tt|*|90 Power in Generations I-III,}}
| {{t|Dragon}}
| 15
| Physical
| II
|}
|}
<br clear="all">
<br clear="all">
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | Changes in-battle weather conditions
! colspan="5" | 5 PP, changes in-battle weather conditions to non-damaging weather
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
Line 2,165: Line 2,206:
| II
| II
| 5
| 5
|-
|}
| {{m|Sandstorm}}
| {{t|Rock}}
| Status
| II
| 10
|-
| {{m|Hail}}
| {{t|Ice}}
| Status
| III
| 10
|}
<br clear="all">
<br clear="all">


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| III
| III
| 20
| 20
|}
<br clear="all">
==Variations of Sandstorm==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 10 PP, changes in-battle weather conditions to damaging weather
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | Category
! width="20%" | Generation
! width="20%" | PP
|-
| {{m|Sandstorm}}
| {{t|Rock}}
| Status
| II
| 10
|-
| {{m|Hail}}
| {{t|Ice}}
| Status
| III
| 10
|}
|}
<br clear="all">
<br clear="all">
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| Special Defense
| Special Defense
| 40
| 40
|}
<br clear="all">
==Variations of Shadow Ball==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Type
! width="20%" | PP
! width="20%" | Category
! width="20%" | Generation
|-
| {{m|Shadow Ball}}
| {{t|Ghost}}
| 15
| Special{{tt|*|Formerly Physical in Generations II and III}}
| II
|-
| {{m|Energy Ball}}
| {{t|Grass}}
| 10
| Special
| IV
|-
| {{m|Flash Cannon}}
| {{t|Steel}}
| 10
| Special
| IV
|}
|}
<br clear="all">
<br clear="all">
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{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="5" | 70 Power, 100% Accuracy, high critical hit ratio
! colspan="5" | 70 Power, 100% Accuracy, 20 PP, high critical hit ratio
|- style="background: #eef;"
|- style="background: #eef;"
! width="20%" | Name
! width="20%" | Name
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| {{t|Poison}}
| {{t|Poison}}
| 20
| 20
| Physical
| IV
|-
| {{m|Night Slash}}
| {{t|Dark}}
| 15
| Physical
| Physical
| IV
| IV
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| Physical
| Physical
| IV
| IV
|-
|}
| {{m|Shadow Claw}}
<br clear="all">
| {{t|Ghost}}
 
==Variations of Sleep Powder==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="6" | 75 accuracy, 15 PP, causes a non-votatile status ailment
|- style="background: #eef;"
! width="15%" | Name
! width="15%" | Type
! width="15%" | Category
! width="25%" | Status ailment
! width="20%" | Generation
! width="10%" | PP
|-
| {{m|Sleep Powder}}
| {{t|Grass}}
| Status
| Sleeping
| I
| 15
|-
| {{m|Will-O-Wisp}}
| {{t|Fire}}
| Status
| Burn
| III
| 15
| 15
| Physical
| IV
|}
|}
<br clear="all">
<br clear="all">
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small>


==Variations of SmellingSalt==
==Variations of SmellingSalt==
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| Special
| Special
| III
| III
| 20
| 20
|-
|-
| {{m|Magnet Bomb}}
| {{m|Magnet Bomb}}
| {{t|Steel}}
| {{t|Steel}}
| Physical
| Physical
| IV
| IV
| 20
| 20
|}
|}
<br clear="all">
<br clear="all">
 
 
==Variations of Tail Glow==
==Variations of Thunder==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="6" | Raises one of the user's stats by three stages
! colspan="6" | 120 power, 70% accuracy, 100% accuracy in rain, 10 PP, can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall
|- style="background: #eef;"
|- style="background: #eef;"
! width="16%" | Name
! width="18%" | Name
! width="16%" | Type
! width="14%" | Type
! width="16%" | Category
! width="15%" | Category
! width="26%" | Stat raised
! width="25%" | Special effect
! width="16%" | Generation
! width="18%" | Generation
! width="10%" | PP
! width="10%" | PP
|-
|-
| {{m|Tail Glow}}
| {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Bug}}
| {{t|Electric}}
| Status
| Special
| Sp. Attack
| Inflicts Paralysis
| I
| I
| 20
| 10
|-
|-
| {{m|Cotton Guard}}
| {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}}
| {{t|Grass}}
| {{t|Flying}}
| Status
| Special
| Defense
| Inflicts Confusion
| I
| V
| 10
| 10
|}
|}
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| Physical{{tt|*|Formerly Special in Generation I-III}}
| Physical{{tt|*|Formerly Special in Generation I-III}}
| I
| I
|-
| {{m|Extrasensory}}
| {{t|Psychic}}
| 30
| Special
| III
|-
|-
| {{m|Dark Pulse}}
| {{m|Dark Pulse}}

Revision as of 14:50, 14 November 2010

Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.

Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.

Elemental fangs

65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch
Name Type Category Generation PP
Fire Fang Fire Physical IV 15
Ice Fang Ice Physical IV 15
Thunder Fang Electric Physical IV 15


Elemental punches

75 power, 100% accuracy, may cause non-volatile status on target
Name Type Category Generation PP
Fire Punch Fire Physical* I 15
Ice Punch Ice Physical* I 15
ThunderPunch Electric Physical* I 15


Oath moves

50 power, 100% accuracy, additional effect if used in combination with another move.
Name Type Category Generation PP
Fire Oath Fire Special V 10
Grass Oath Grass Special V 10
Water Oath Water Special V 10


One-hit knockout moves

Damage equals foe's current HP, 30% accuracy, will not affect an opponent whose level is greater than the user's level
Name Type Category Generation PP
Fissure Ground Physical I 5
Guillotine Normal Physical I 5
Horn Drill Normal Physical I 5
Sheer Cold Ice Special III 5


Variations of Acid Armor

Raises one of the user's stats by two stages, 40 PP
Name Type Category Stat raised Generation PP
Acid Armor Poison Status Defense I 40
Agility Psychic Status Speed I 40


Variations of Aeroblast

100 Power, 95% Accuracy, high critical hit ratio
Name Type Category Generation PP
Aeroblast* Flying Special* II 5
Spacial Rend* Dragon Special IV 5


Variations of Amnesia

Raises one of the user's stats by two stages, 20 PP
Name Type Category Stat raised Generation PP
Amnesia Psychic Status Sp. Defense I 20
Minimize Normal Status Accuracy I 20
Nasty Plot Dark Status Sp. Attack IV 20
Rock Polish Rock Status Speed IV 20


Variations of AncientPower

60 Power, 100% Accuracy, may raise all of user's stats
Name Type Category Generation PP
AncientPower Rock Special* II 5
Silver Wind Bug Special* III 5
Ominous Wind Ghost Special IV 5


Variations of Ankle Sweep

60 Power, 100% Accuracy, lowers the target's speed
Name Type Category Generation PP
Ankle Sweep Fighting Physical V 20
Smooth Over Ground Physical V 20


Variations of Aurora Beam

65 power, 100% accuracy, 10% chance to cause a special effect
Name Type Category Special effect Generation PP
Aurora Beam Ice Special Lowers Attack I 20
BubbleBeam Water Special Lowers Speed I 20
Psybeam Psychic Special Inflicts Confusion I 20
Sludge Poison Special* Inflicts Poison I 20
Spark Electric Physical* Inflicts Paralysis II 20


Variations of Barrage

15 Power, 85% Accuracy, multiple hits
Name Type Category Generation PP
Barrage* Normal Physical I 20
DoubleSlap Normal Physical I 20
Fury Attack Normal Physical I 20


Variations of Barrier

Raises one of the user's stats by two stages, 30 PP
Name Type Category Stat raised Generation PP
Barrier Psychic Status Defense I 30
Swords Dance Normal Status Attack I 30
Acupressure Dark Status Random IV 30


Variations of Blizzard

120 power, 70% accuracy, 5 PP, have secondary effect
Name Type Category Special effect Generation PP
Blizzard* Ice Special Inflicts freezing I 5
Focus Blast Fighting Special Lowers Sp.Def. IV 5
Gunk Shot Poison Physical Inflicts poison IV 5


Variations of Blue Fire

130 Power, 85% Accuracy, 20% chance to inflict non-volatile status
Name Type Category Generation PP
Blue Fire* Fire Special V 5
Lightning Strike* Electric Physical V 5


Variations of Bone Rush

25 Power, 90%* Accuracy, multiple hits
Name Type Category Generation PP
Bone Rush Ground Physical II 10
Rock Blast Rock Physical III 10


Variations of Brine

65 Power, 100% accuracy, power doubles when the target has met a certain condition
Name Type PP Category Generation
Brine Water 10 Special IV
Venom Shock Poison 10 Special V


Variations of Bug Bite

60 Power, 100% Accuracy, gains effect of target's held Berry
Name Type Category Generation PP
Bug Bite Bug Physical IV 20
Pluck Flying Physical IV 20


Variations of Bulk Up

20 PP, raises two of the user's stats by one stage
Name Type Category Stats raised Generation PP
Bulk Up Fighting Status Attack and Defense III 20
Calm Mind Psychic Status Sp. Attack and Sp. Defense III 20
Cosmic Power Psychic Status Defense and Sp. Defense III 20
Dragon Dance Dragon Status Attack and Speed III 20
Stockpile* Normal Status Defense and Sp. Defense III* 20


Variations of Bullet Seed

30 PP, 25 Power, 100% Accuracy, multiple hits
Name Type Category Generation PP
Bullet Seed Grass Physical* III 30
Icicle Spear Ice Physical* III 30


Variations of Butterfly Dance

Raises three of the user's stats by one stage
Name Type Category Stats raised Generation PP
Butterfly Dance Bug Status Sp. Attack, Sp. Defense
and Speed
V 20
Coil Around Poison Status Attack, Defense
and Accuracy
V 20


Variations of Counter

100% accuracy, Goes last and counters the move used by the foe at twice the power
Name Type Category Generation PP
Counter Fighting Physical I 20
Mirror Coat Psychic Special II 20


Variations of Cross Chop

100 Power, 80% accuracy, Has a high critical hit ratio
Name Type Category Generation PP
Cross Chop Fighting Physical II 5
Stone Edge Rock Physical IV 5



Variations of Cross Flame

100 power, 100% accuracy, power increases if the target knows a specific move.
Name Type Category Generation PP
Cross Flame* Fire Special V 5
Cross Thunder* Electric Physical V 5


Variations of Crush Grip

Varying Power, 100% Accuracy, greater damage on target with more HP
Name Type Category Generation PP
Crush Grip* Normal Physical IV 5
Wring Out Normal Special IV 5


Variations of Crush Claw

75 Power, 95% Accuracy, 50% to lower Defense
Name Type Category Generation PP
Crush Claw* Normal Physical III 10
Shell Blade Water Physical V 10


Variations of Defense Curl

Increases user's defense by one stage
Name Type Category Generation PP
Defense Curl Normal Status I 40
Withdraw Water Status I 40


Variations of Dig

80* power, 100% accuracy, two-turn move
Name Type Category Generation PP
Dig Ground Physical I 10
Dive Water Physical* III 10


Variations of Discharge

15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target
Name Type Category Generation PP
Discharge Electric Special IV 15
Lava Plume Fire Special IV 15


Variations of Double-Edge

120 Power, 100% Accuracy, recoil damage
Name Type Category Generation PP
Double-Edge Normal Physical I 15
Volt Tackle* Electric Physical* III 15
Brave Bird Flying Physical IV 15
Flare Blitz Fire Physical IV 15
Wood Hammer Grass Physical IV 15
Afro Break* Normal Physical V 15


Variations of Dragonbreath

65 Power, 100% accuracy, 30% chance to inflict paralysis.
Name Type PP Category Generation
Dragonbreath Dragon 20 Special II
Force Palm Fighting 10 Physical IV


Variations of Dragon Tail

60 Power, 90% Accuracy, goes last, target switches out after damage
Name Type Category Generation PP
Dragon Tail Dragon Physical V 10
Overhead Throw Fighting Physical V 10


Variations of DynamicPunch

100 Power, 50% Accuracy, 100% chance for an aditional effect
Name Type Category Generation PP
DynamicPunch Fighting Physical II 5
Purgatory Fire Special V 5


*Zap Cannon formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.

Variations of Ember

40 Power, 100% Accuracy, 25 PP, may cause non-volatile status on target
Name Type Category Generation PP
Ember Fire Special I 25
Powder Snow Ice Special II 25


Variations of Energy Ball

10 PP, 80 Power, 100% Accuracy, special, may lower opponent's Special Defense
Name Type PP Category Generation
Energy Ball Grass 10 Special IV
Flash Cannon Steel 10 Special IV


Variations of Eruption

150 Power, 100% Accuracy, lesser damage from less healthy user
Name Type Category Generation PP
Eruption Fire Special III 5
Water Spout Water Special III 5


Variations of Extremespeed

80 Power, 100% Accuracy, attacks first
Name Type Category Generation PP
Extremespeed Normal Physical II 5
Sucker Punch* Dark Special IV 5


Variations of Fire Blast

120 Power, 85% Accuracy, may have secondary effect
Name Type Category Generation PP
Fire Blast Fire Special I 5
Seed Flare* Grass Special IV 5


Variations of Fire Spin

35 Power, 85% Accuracy, 20 PP, traps
Name Type Category Generation PP
Fire Spin Fire Special I 20
Whirlpool Water Special II 20
Sand Tomb Ground Physical III 20


Variations of Flail

Varying Power, 100% Accuracy, greater damage from less healthy user
Name Type Category Generation PP
Flail Normal Physical II 15
Reversal Fighting Physical II 15


Variations of Flamethrower

95 power, 100% accuracy, 15 PP, may cause non-volatile status on target
Name Type Category Generation PP
Flamethrower Fire Special I 15
Thunderbolt Electric Special I 15


Variations of Flash

100% accuracy, lowers the target's accuracy one stage
Name Type Category Generation PP
Flash* Normal Status I 20
SmokeScreen Normal Status I 20


Variations of Follow Me

Priority, forces all foes to target the user
Name Type Category Generation PP
Follow Me Normal Status III 20
Anger Powder Bug Status V 20


Variations of Foresight

Removes a type immunity and negates target's evasiveness
Name Type Category Generation PP
Foresight Normal Status II 40
Odor Sleuth Normal Status III 40
Miracle Eye Psychic Status IV 40


Variations of Frustration

100% accuracy, power depends on Pokémon's happiness
Name Type Category Generation PP
Frustration Normal Physical II 20
Return Normal Physical II 20


Variations of Giga Drain

75* Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent.
Name Type PP Category Generation
Giga Drain Grass 10* Special II
Drain Punch Fighting 10* Physical IV
Wood Horn* Grass 10 Physical V


Variations of Glare

75 accuracy, 35 PP, causes a non-votatile status ailment
Name Type Category Status ailment Generation PP
Glare Normal Status Paralysis I 35
Lovely Kiss* Normal Status Sleeping I 35
Poisonpowder Poison Status Poison I 35
Stun Spore Grass Status Paralysis I 35


Variations of Gust

40 Power, 100% Accuracy, 35 PP
Name Type Category Generation PP
Gust Flying* Special* I 35
Pound Normal Physical I 35
Scratch Normal Physical I 35



Variations of Heal Bell

Heals status problems of user's party
Name Type Category Generation PP
Heal Bell Normal Status II 5
Aromatherapy Grass Status III 5


Variations of Healing Wish

User faints, but fully heals the Pokémon taking its place
Name Type Category Generation PP
Healing Wish Psychic Status IV 5
Lunar Dance* Psychic Status IV 5


Variations of Heavy Bomber

Power varies on how heavy is the user in comparison of target, 100% Accuracy.
Name Type Category Generation PP
Heavy Bomber Steel Physical V 10
Heat Stamp* Fire Physical V 10


Variations of Hyper Beam

150 Power, 90% Accuracy, user must rest turn after use
Name Type Category Generation PP
Hyper Beam Normal Special* I 5
Blast Burn Fire Special III 5
Frenzy Plant Grass Special III 5
Hydro Cannon Water Special III 5
Giga Impact Normal Physical IV 5
Roar of Time* Dragon Special IV 5
Rock Wrecker* Rock Physical IV 5


Variations of Hyper Fang

80 Power, 90% Accuracy, may make the target flinch
Name Type Category Generation PP
Hyper Fang Normal Physical I 15
Zen Headbutt Psychic Physical IV 15


Variations of Hyper Voice

90 power, 100% accuracy, no secondary effect
Name Type PP Category Generation
Hyper Voice* Normal 10 Special* III
Dragon Pulse Dragon 10 Special IV


Variations of Ice Beam

95 power, 100% accuracy, 10 PP, may cause non-volatile status on target
Name Type Category Generation PP
Ice Beam Ice Special I 10
Slime Wave Poison Special V 10


Variations of Icy Wind

55 Power, 95% Accuracy, 100% chance of lowering Target's Speed.
Name Type Category Generation PP
Icy Wind Ice Special II 15
Mud Shot Ground Special* III 15
ElecNet* Electric Special V 15


Variations of Ice Breath

40 Power, 100% Accuracy, 100% chance of landing a critical hit.
Name Type Category Generation PP
Ice Breath Ice Special V 10
Mountain Storm* Fighting Physical V 10


Variations of Ingrain

Restores 1/16 of max HP each turn.
Name Type Category Generation PP
Ingrain* Grass Status III 20
Aqua Ring Water Status IV 20


Variations of Iron Defense

Raises one of the user's stats by two stages, 15 PP
Name Type Category Stat raised Generation PP
Iron Defense Steel Status Defense III 15
Body Purge* Steel Status Speed IV 15


Variations of Karate Chop

50 Power, 100% Accuracy, high critical hit ratio
Name Type Category Generation PP
Karate Chop Fighting Physical I 25
Poison Tail* Poison Physical III 25


Variations of Leaf Blade

90 Power, 100% Accuracy, high critical hit ratio
Name Type Category Generation PP
Leaf Blade Grass Physical* III 15
Attack Order* Bug Physical IV 15


Variations of Leer

Lowers target's Defense by one stage
Name Type Category Generation PP
Leer Normal Status I 30
Tail Whip Normal Status I 30


Variations of Low Kick

Varying Power, 100% Accuracy, greater damage on heavier target
Name Type Category Generation PP
Low Kick Fighting Physical III* 20
Grass Knot Grass Special IV 20


Variations of Luster Purge

70 Power, 100% Accuracy, lowers target's stats
Name Type Category Generation PP
Luster Purge* Psychic Special III 5
Mist Ball* Psychic Special III 5


Variations of Mean Look

Prevents foe from escaping or switching out
Name Type Category Generation PP
Mean Look Normal Status II 5
Block Normal Status III 5


Variations of Megahorn

120 Power, 85% Accuracy
Name Type Category Generation PP
Megahorn Bug Physical II 10
Power Whip Grass Physical IV 10


Variations of Mirror Move

Copies the last move used by the foe
Name Type Category Generation PP
Mirror Move Flying Status I 20
Copycat Normal Status IV 20


Variations of Moonlight

Heals variant amount of HP, depending on the weather
Name Type Category Generation PP
Moonlight Normal Status II 5
Morning Sun Normal Status II 5
Synthesis Grass Status II 5


Variations of Mud Sport

Raises resistance to a certain type of move
Name Type Category Generation PP
Mud Sport Ground Status III 15
Water Sport Water Status III 15


Variations of Night Slash

70 Power, 100% Accuracy, 15 PP, high critical hit ratio
Name Type PP Category Generation
Night Slash Dark 15 Physical IV
Shadow Claw Ghost 15 Physical IV


*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.

Variations of Octazooka

65 Power, 85% Accuracy, may lower opponent's accuracy
Name Type Category Generation PP
Octazooka* Water Special II 10
Mud Bomb Ground Special IV 10
Mirror Shot Steel Special IV 10


Variations of Overheat

140 Power, 90% Accuracy, lowers user's Special Attack sharply
Name Type Category Generation PP
Overheat Fire Special III 5
Psycho Boost* Psychic Special III 5
Draco Meteor Dragon Special IV 5
Leaf Storm Grass Special IV 5


Variations of Petal Dance

120 Power*, 100% Accuracy, 10 PP*, lasts 2-3 turns, user becomes confused
Name Type Category Generation
Petal Dance* Grass Special I
Thrash* Normal Physical I


Variations of Power Share

Averages the target's stats with the user
Name Type Averaged stats Category Generation PP
Power Share Psychic Attack and Special Attack Status V 10
Guard Share Psychic Defense and Special Defense Status V 10


Variations of Psychic

90 Power, 100% Accuracy, may lower opponent's Special Defense
Name Type Category Generation PP
Psychic Psychic Special I 10
Bug Buzz Bug Special IV 10
Earth Power Ground Special IV 10


Variations of Quick Attack

40 Power, 100% Accuracy, attacks first
Name Type Category Generation PP
Quick Attack Normal Physical I 30
Mach Punch Fighting Physical II 30
Aqua Jet Water Physical IV 30
Bullet Punch Steel Physical IV 30
Ice Shard Ice Physical IV 30
Shadow Sneak Ghost Physical IV 30
Vacuum Wave Fighting Special IV 30


Variations of Rain Dance

5 PP, changes in-battle weather conditions to non-damaging weather
Name Type Category Generation PP
Rain Dance Water Status II 5
Sunny Day Fire Status II 5


Variations of Razor Leaf

55 Power, 95% Accuracy, high critical hit ratio
Name Type Category Generation PP
Razor Leaf Grass Physical* I 25
Air Cutter Flying Special* III 25


Variations of Recover

Heals Half Max. HP.
Name Type Category Generation PP
Recover Normal Status I 10 *
Softboiled Normal Status I 10
Milk Drink* Normal Status II 10
Slack Off Normal Status III 10
Heal Order* Bug Status IV 10
Roost* Flying Status IV 10


Variations of Revenge

60 Power, 100% Accuracy, negative priority; power doubles if user takes damage
Name Type Category Generation PP
Revenge* Fighting Physical III 10
Avalanche Ice Physical IV 10


Variations of Roar

100% Accuracy, goes last and switches target for another party member, no effect on targets that have used Ingrain or that have Suction Cups
Name Type Category Generation PP
Roar* Normal Status I 20
Whirlwind Normal Status I 20


Variations of Rollout

30 Power, 90% Accuracy, damage doubles each turn it hits
Name Type Category Generation PP
Rollout Rock Physical II 20
Ice Ball* Ice Physical* III 20


Variations of Sandstorm

10 PP, changes in-battle weather conditions to damaging weather
Name Type Category Generation PP
Sandstorm Rock Status II 10
Hail Ice Status III 10


Variations of Screech

85% accuracy, lowers one of the target's stats by two stages, is a sound move
Name Type Category Generation Stat Lowered PP
Screech Normal Status I Defense 40
Metal Sound Steel Status III Special Defense 40


Variations of Sing

15 PP, 55% accuracy, puts the opponent to sleep, is a sound move
Name Type Category Generation PP
Sing Normal Status I 15
GrassWhistle Grass Status III 15


Variations of Skill Swap

Switches some sort of statistic with opponent
Name Type Statistics switched Category Generation PP
Skill Swap Psychic Abilities Status III 15
Power Swap Psychic Changes to Attack and Special Attack Status IV 15
Guard Swap Psychic Changes to Defense and Special Defense Status IV 15
Heart Swap* Psychic Changes to any stats Status IV 15


Variations of Sky Attack

140 Power, 90% accuracy, requires charging, 30% to cause status
Name Type Category Status Generation PP
Sky Attack Flying Physical Flinch I 5
Cold Flare Ice Special Burn V 5
Freeze Bolt Ice Physical Paralysis V 5


Variations of Slash

70 Power, 100% Accuracy, 20 PP, high critical hit ratio
Name Type PP Category Generation
Slash Normal 20 Physical I
Cross Poison* Poison 20 Physical IV
Psycho Cut Psychic 20 Physical IV


Variations of Sleep Powder

75 accuracy, 15 PP, causes a non-votatile status ailment
Name Type Category Status ailment Generation PP
Sleep Powder Grass Status Sleeping I 15
Will-O-Wisp Fire Status Burn III 15


Variations of SmellingSalt

60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target
Name Type Category Generation Ailment PP
SmellingSalt Normal Physical III Paralysis 15
Wake-Up Slap Fighting Physical IV Sleep 15


Variations of Spikes

Sets up an entry hazard on the opponent's side of the battle field
Name Type Category Generation PP
Spikes Ground Status II 20
Stealth Rock* Rock Status IV 20
Toxic Spikes Poison Status IV 20


Variations of Stomp

65 Power, 100% Accuracy, 30% Flinch, power doubles if the foe has used Minimize
Name Type Category Generation PP
Stomp Normal Physical I 20
Hard Roller Bug Physical V 20


Variations of Strength

80 Power, 100% accuracy, no added effect
Name Type Category Generation PP
Strength Normal Physical I 15
Dragon Claw Dragon Physical* III 15
Seed Bomb Grass Physical IV 15
X-Scissor Bug Physical IV 15


Variations of Superpower

120 Power, 100% Accuracy, lowers user's stats
Name Type Category Generation Stats Lowered PP
Superpower Fighting Physical III Def and Atk 5
Close Combat Fighting Physical IV Def and Sp. Def 5


Variations of Swift

60 Power, bypasses accuracy check
Name Type Category Generation PP
Swift Normal Special* I 20
Faint Attack Dark Physical* II 20
Aerial Ace Flying Physical III 20
Magical Leaf Grass Special III 20
Shadow Punch Ghost Physical III 20
Shock Wave Electric Special III 20
Magnet Bomb Steel Physical IV 20


Variations of Thunder

120 power, 70% accuracy, 100% accuracy in rain, 10 PP, can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall
Name Type Category Special effect Generation PP
Thunder* Electric Special Inflicts Paralysis I 10
Windstorm* Flying Special Inflicts Confusion V 10


Variations of Trick

Switches user's held item with foe's held item
Name Type Category Generation PP
Trick Psychic Status III 10
Switcheroo Dark Status IV 10


Variations of Trick Room

Causes a special effect for all pokémon on the field for 5 turns.
Name Type Category Generation PP Special Effect
Trick Room Psychic Status IV 5 Reverses priority
Magic Room Psychic Status V 10 Disables held items
Wonder Room Psychic Status V 10 Swaps Def. and Sp. Def.


Variations of U-turn

70 Power, 100% accuracy, User switches out after doing damage
Name Type Category Generation PP
U-turn Bug Physical IV 20
Volt Change Electric Special V 20


Variations of Waterfall

15 PP, 80 Power, 100% Accuracy, may make the target flinch
Name Type PP Category Generation
Waterfall Water 15 Physical* I
Dark Pulse Dark 15 Special IV
Iron Head Steel 15 Physical IV