Elio (Masters): Difference between revisions
No edit summary |
|||
Line 182: | Line 182: | ||
===Sync Grid=== | ===Sync Grid=== | ||
Elio and Popplio's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | Elio and Popplio's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center" | |||
|- style="background: #{{water color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +20 | |||
| HP +20 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +10 | |||
| Defense +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +20 | |||
| Sp. Atk +20 | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +10 | |||
| Sp. Def +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Power +3 | |||
| Sparkling Aria: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Power +3 | |||
| Sparkling Aria: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Power +3 | |||
| Sparkling Aria: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Power +3 | |||
| Sparkling Aria: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Power +3 | |||
| Sparkling Aria: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Move Gauge Refresh 2 | |||
| Has a moderate chance of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Trip Up 4 | |||
| Has a good chance of lowering the target’s Speed when an attack is successful. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Mind Games 4 | |||
| Has a good chance of lowering the target’s Sp. Def when an attack is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Defense Crush 4 | |||
| Has a good chance of lowering the target’s Defense when an attack against it is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sparkling Aria: Team Fast-Track 4 | |||
| Has a good chance of raising the Speed of all allied sync pairs when the user’s Pokémon uses a move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| X Sp. Def All: MP Refresh 2 | |||
| Has a moderate chance of restoring one MP of the move used if the move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| We've Got Tricks!: MP Refresh 1 | |||
| Has a small chance of restoring one MP of the move used if the move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sing: Move Gauge Refresh 1 | |||
| Has a small chance of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Unbending | |||
| Defense cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Haste | |||
| Speed cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Power Reserves 4 | |||
| Powers up moves in a pinch. | |||
| 6 | |||
| 72 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sentry Entry 1 | |||
| Raises the user’s Defense when the Pokémon enters a battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Good Night-mare 3 | |||
| Powers up moves when the target is asleep. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Quick Cure | |||
| Removes the confused, flinching, and trapped conditions from the user once during battle. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Critical Nightmare 3 | |||
| Has a moderately good chance of raising the critical-hit rate of all allied sync pairs when an attack move is successful against an opponent that is asleep. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| Team Sync Cure 9 | |||
| Removes all status conditions from all allied sync pairs after using a sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Impatient 1 | |||
| Has a small chance of reducing the user’s sync move countdown by one when the user is hit by an attack move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sunshine Oceanic Operetta: Power +25 | |||
| Sunshine Oceanic Operetta: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sunshine Oceanic Operetta: Power +25 | |||
| Sunshine Oceanic Operetta: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Availability== | ==Availability== |
Revision as of 08:03, 31 March 2021
Elio ヨウ Yō | |
Elio's model | |
No. | 122 |
---|---|
English voice actor | |
Japanese voice actor | |
Description | This Trainer loves Pokémon and adventure. He continues to train in the Alola island challenge, and his skills have even gained him recognition from Professor Kukui. |
Elio (Japanese: ヨウ Yō) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Popplio, and its evolved forms Brionne and Primarina. The sync pair can be obtained through sync pair scout, starting April 17, 2021.
Popplio → Brionne → Primarina
Popplio can evolve into Brionne once it has reached level 30 through its Sync Pair Story Popplio's Evolution, and then into Primarina once it has reached level 45 through its Sync Pair Story Brionne's Evolution.
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Popplio | Weakness | Grass | |||||
The balloons it inflates with its nose grow larger and larger as it practices day by day. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | |||||||
Lv. 140, Max Potential |
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Brionne | Weakness | Grass | |||||
It gets excited when it sees a dance it doesn’t know. This hard worker practices diligently until it can learn that dance. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | |||||||
Lv. 140, Max Potential |
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Primarina | Weakness | Grass | |||||
To Primarina, every battle is a stage. It takes down its prey with beautiful singing and dancing. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 575 | 224 | 211 | 266 | 248 | 221 | |
Lv. 140, Max Potential | 675 | 264 | 251 | 306 | 288 | 261 |
Moves
Elio's Popplio and Brionne uses Water Gun as one of their damage-dealing moves. Upon evolution, Primarina replaces Water Gun for Sparkling Aria.
Elio's Popplio and Brionne use Water Sync Beam as their sync move. Upon evolution, Primarina learns the upgraded Sunshine Oceanic Operetta.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Water Gun | Water |
Special | 1 | 20 | 24 | 100% | An opponent | No additional effect. (Popplio/Brionne) |
X Sp. Def All | None | Status | 0 (2 uses) |
— | — | — | All allies | Sharply raises the Sp. Def of all allied sync pairs. |
Sing | Normal |
Status | 1 | — | — | 45% | An opponent | Puts the target to sleep. |
We've Got Tricks! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the Speed of all allied sync pairs. Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Sp. Atk by up to four stat ranks. |
Sparkling Aria | Water |
Special | 3 | 100 | 120 | 100% | All opponents | No additional effect. (Primarina) |
Sync moves | ||||||||
Water Sync Beam | Water |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Sunshine Oceanic Operetta | Water |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Propelling Move 5 | Has a very good chance of charging the user's move gauge by one when the user's Pokémon uses a move. |
First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. |
Team Inflict and Heal 3 | Has a moderately good chance of restoring the HP of all allied sync pairs when a status move used by the Pokémon is successful. |
Theme Skills | |
Water Support | Raises the maximum HP of all allied sync pairs by 30. |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Nature Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Sync Grid
Elio and Popplio's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 3 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Sparkling Aria: Power +3 | Sparkling Aria: Power ↑ +3 | 4 | 48 | 1 |
Sparkling Aria: Power +3 | Sparkling Aria: Power ↑ +3 | 4 | 48 | 1 |
Sparkling Aria: Power +3 | Sparkling Aria: Power ↑ +3 | 4 | 48 | 1 |
Sparkling Aria: Power +3 | Sparkling Aria: Power ↑ +3 | 4 | 48 | 2 |
Sparkling Aria: Power +3 | Sparkling Aria: Power ↑ +3 | 4 | 48 | 2 |
Sparkling Aria: Move Gauge Refresh 2 | Has a moderate chance of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Sparkling Aria: Trip Up 4 | Has a good chance of lowering the target’s Speed when an attack is successful. | 8 | 96 | 3 |
Sparkling Aria: Mind Games 4 | Has a good chance of lowering the target’s Sp. Def when an attack is successful. | 10 | 120 | 3 |
Sparkling Aria: Defense Crush 4 | Has a good chance of lowering the target’s Defense when an attack against it is successful. | 10 | 120 | 3 |
Sparkling Aria: Team Fast-Track 4 | Has a good chance of raising the Speed of all allied sync pairs when the user’s Pokémon uses a move. | 10 | 120 | 3 |
X Sp. Def All: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
We've Got Tricks!: MP Refresh 1 | Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sing: Move Gauge Refresh 1 | Has a small chance of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Power Reserves 4 | Powers up moves in a pinch. | 6 | 72 | 2 |
Sentry Entry 1 | Raises the user’s Defense when the Pokémon enters a battle. | 7 | 84 | 2 |
Good Night-mare 3 | Powers up moves when the target is asleep. | 8 | 96 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Critical Nightmare 3 | Has a moderately good chance of raising the critical-hit rate of all allied sync pairs when an attack move is successful against an opponent that is asleep. | 8 | 96 | 3 |
Team Sync Cure 9 | Removes all status conditions from all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Impatient 1 | Has a small chance of reducing the user’s sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
Sunshine Oceanic Operetta: Power +25 | Sunshine Oceanic Operetta: Power ↑ +25 | 5 | 60 | 3 |
Sunshine Oceanic Operetta: Power +25 | Sunshine Oceanic Operetta: Power ↑ +25 | 5 | 60 | 3 |
Availability
Sync Pair Stories
- A Day with Elio
- Popplio's Evolution
- Brionne's Evolution
Quotes
- Main article: Elio (game)/Quotes#Pokémon Masters EX
Gallery
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Elio's sync move mindscape (Mount Lanakila, Pokémon League entrance) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||||||||||||
Medal 1★ Trials on the Isle |
Medal 2★ Trials on the Isle |
Medal 3★ Trials on the Isle |
Medal Pasio Trial Master |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |