Phoebe (Masters): Difference between revisions
Solemn Mac (talk | contribs) (→Trivia: Added new trivia.) |
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|— | |— | ||
|All allies | |All allies | ||
| | |Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Unbreakable Bonds! | |Unbreakable Bonds! | ||
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|— | |— | ||
|All allies | |All allies | ||
|The | |Charges the user’s move gauge by up to 3 for each allied sync pair on the field. The smaller the user’s percentage of remaining HP, the more this move charges the move gauge. When used in a co-op battle, charges the move gauges of all allied players by up to 3 instead. The smaller the user’s percentage of remaining HP, the more this move raises the Attack of all allied sync pairs (can be raised by up to 4 stat ranks maximum). | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Double-Edge}} | |{{m|Double-Edge}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Punch: Move Gauge Refresh 3 | | Shadow Punch: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Punch: Move Gauge Refresh 3 | | Shadow Punch: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Punch: Critical Fortification 6 | | Shadow Punch: Critical Fortification 6 | ||
| Has a | | Has a chance (70%) of raising the user's Defense by 1 stat rank when the user lands a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Double-Edge: Move Gauge Refresh 3 | | Double-Edge: Move Gauge Refresh 3 | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit All +: MP Refresh 2 | | Dire Hit All +: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Unbreakable Bonds!: MP Refresh 2 | | Unbreakable Bonds!: MP Refresh 2 | ||
| Has a | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Team Toughen Up 4 | | Team Toughen Up 4 | ||
| Has a | | Has a chance (50%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | ||
| 10 | | 10 | ||
| 120 | | 120 |
Revision as of 02:34, 16 March 2022
Phoebe フヨウ Fuyou | |
Phoebe's model | |
No. | 26 |
---|---|
English voice actor | Cristina Vee[1] |
Japanese voice actor | Mai Fuchigami[2] |
Description | This member of the Elite Four apparently gained the ability to commune and even converse with ghosts, thanks to her training at Mt. Pyre. |
Phoebe (Japanese: フヨウ Fuyou) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Dusclops, and its evolved form Dusknoir. The sync pair can be obtained through the sync pair scout.
Dusclops → Dusknoir
Phoebe's Dusclops and its evolved form Dusknoir appear alongside Phoebe as a sync pair. Dusclops can evolve into Dusknoir once it has reached level 30 through its Sync Pair Story Dusclops's Evolution.
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move types | Ghost / Normal | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Dusclops ♀ | Weakness | Dark | |||||
Dusclops's body is completely hollow—there is nothing at all inside. It is said that its body is like a black hole. This Pokémon will absorb anything into its body, but nothing will ever come back out. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 573 | 229 | 245 | 162 | 262 | 188 | |
Lv. 140, Max Potential | 673 | 269 | 285 | 202 | 302 | 228 |
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move types | Ghost / Normal | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Dusknoir ♀ | Weakness | Dark | |||||
It is said to take lost spirits into its pliant body and guide them home. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 591 | 233 | 264 | 165 | 268 | 191 | |
Lv. 140, Max Potential | 691 | 273 | 304 | 205 | 308 | 231 |
Moves
Phoebe's Dusclops uses Ghost Sync Impact as its sync move. Upon evolution, Dusknoir learns the upgraded Lonely Flower Shadow Punch.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Shadow Punch | Ghost |
Physical | 2 | 45 | 54 | — | An opponent | Never misses. |
Dire Hit All + | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Unbreakable Bonds! | None | Status | 0 (2 uses) | — | — | — | All allies | Charges the user’s move gauge by up to 3 for each allied sync pair on the field. The smaller the user’s percentage of remaining HP, the more this move charges the move gauge. When used in a co-op battle, charges the move gauges of all allied players by up to 3 instead. The smaller the user’s percentage of remaining HP, the more this move raises the Attack of all allied sync pairs (can be raised by up to 4 stat ranks maximum). |
Double-Edge | Normal |
Physical | 3 | 167 | 200 | 100% | An opponent | The user also takes 25% of the damage it dealt to the target. |
Sync moves | ||||||||
Ghost Sync Impact | Ghost |
Physical | — | 200 | 240 | — | An opponent | (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Lonely Flower Shadow Punch | Ghost |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Skills
Name | Description |
---|---|
Passive Skills | |
Pass It On | Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. |
Vigilance | The Pokémon is protected against critical hits. |
Theme Skills | |
Ghost Support | Raises the maximum HP of allied sync pairs by 30. |
Hoenn Support | Raises the maximum HP of all allied sync pairs by 4. |
Elite Four Support | Raises the maximum HP of all allied sync pairs by 4. |
Supernatural Support | Raises the maximum HP of all allied sync pairs by 6. |
Free Spirit Support | Raises the maximum HP of all allied sync pairs by 6. |
Sync Grid
The sync grid for Phoebe and Dusclops/Dusknoir was expanded on January 14, 2021.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +30 | HP +30 | 7 | 84 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 3 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Speed +20 | Speed +20 | 4 | 48 | 2 |
Shadow Punch: Power +4 | Shadow Punch: Power ↑ +4 | 3 | 36 | 1 |
Shadow Punch: Power +4 | Shadow Punch: Power ↑ +4 | 3 | 36 | 1 |
Shadow Punch: Power +4 | Shadow Punch: Power ↑ +4 | 3 | 36 | 1 |
Shadow Punch: Power +4 | Shadow Punch: Power ↑ +4 | 3 | 36 | 2 |
Shadow Punch: Power +4 | Shadow Punch: Power ↑ +4 | 3 | 36 | 2 |
Shadow Punch: Power +4 | Shadow Punch: Power ↑ +4 | 3 | 36 | 2 |
Shadow Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Shadow Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shadow Punch: Critical Fortification 6 | Has a chance (70%) of raising the user's Defense by 1 stat rank when the user lands a critical hit. | 10 | 120 | 3 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 2 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 2 |
Double-Edge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Unbreakable Bonds!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Unbreakable Bonds!: Inspire Ire | Makes opponents target the user for a short time when a move is successful. | 8 | 96 | 2 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 8 | 96 | 2 |
Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 5 | 60 | 2 |
Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 5 | 60 | 3 |
Sync Emergency 5 | Powers up sync moves in a pinch. | 8 | 96 | 3 |
On the Ropes 3 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 10 | 120 | 3 |
Power Reserves 3 | Powers up moves in a pinch. | 10 | 120 | 3 |
Team Toughen Up 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
Lonely Flower Shadow Punch: Power +25 | Lonely Flower Shadow Punch: Power ↑ +25 | 5 | 60 | 3 |
Lonely Flower Shadow Punch: Power +25 | Lonely Flower Shadow Punch: Power ↑ +25 | 5 | 60 | 3 |
Availability
Phoebe and Dusknoir can be battled against in:
- Main Story: Chapter 17: Ghostly Trio
- Ghost-type Training Event (March 16 to 30, 2020)
- Level-Up Course and Tech Supercourse (until 1.12.0 update)
- Battle Point Challenge: Daily Region Rotation: Hoenn Team-Up
Sync Pair Stories
- A Day with Phoebe
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Dusclops's Evolution | Agatha |
Gengar Weakness: |
5 Evolution Shards | Dusclops evolves into Dusknoir Gems ×30 |
Quotes
- Main article: Phoebe/Quotes#Pokémon Masters EX
Gallery
Phoebe and Dusclops on Pokémon Masters EX Dream Team Maker |
Phoebe's sync move mindscape (Ever Grande City, Phoebe's room) | ||||||||||
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | ||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- Phoebe is the only member of the Hoenn Elite Four to form a sync pair with a Pokémon that is incapable of Mega Evolving in Generation VI and Generation VII.
Origin
Phoebe's design is based on her appearance in Pokémon Omega Ruby and Alpha Sapphire. Dusclops is Phoebe's signature Pokémon in Pokémon Ruby, Sapphire, and Emerald, while Dusknoir serves this role in Pokémon Omega Ruby and Alpha Sapphire. Dusclops's Dex entry comes from Pokémon Ruby and Omega Ruby. Dusknoir's Dex entry comes from Pokémon Omega Ruby.
In other languages
Unbreakable Bonds!
|
Lonely Flower Shadow Punch
|
References
- ↑ Cristina Vee on Twitter
- ↑ Nintendo DREAM (vol. 329)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |