Move variations: Difference between revisions
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Revision as of 20:21, 8 October 2010
Move variations are moves that are identical to each other in terms of damage, PP, and accuracy, but have different elemental types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
Elemental fangs
15 PP, 65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Fang | Fire | Physical | IV |
Ice Fang | Ice | Physical | IV |
Thunder Fang | Electric | Physical | IV |
Elemental punches
15 PP, 75 power, 100% accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Punch | Fire | Physical* | I |
Ice Punch | Ice | Physical* | I |
ThunderPunch | Electric | Physical* | I |
Oath Moves
10 PP, 50 power, 100% accuracy, additional effect if used in combination with an other move. | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Oath | Fire | Special | V |
Grass Oath | Grass | Special | V |
Water Oath | Water | Special | V |
One-hit knockout moves
5 PP, damage equals foe's current HP, 30% accuracy, will not affect an opponent whose level is greater than the user's level | |||
---|---|---|---|
Name | Type | Category | Generation |
Fissure | Ground | Physical | I |
Guillotine | Normal | Physical | I |
Horn Drill | Normal | Physical | I |
Sheer Cold | Ice | Special | III |
Variations of Acid Armor
20, 30 or 40 PP, raises one of the user's stats by two stages | ||||
---|---|---|---|---|
Name | Type | Category | Stat raised | Generation |
Acid Armor | Poison | Status | Defense | I |
Agility | Psychic | Status | Speed | I |
Amnesia | Psychic | Status | Sp. Defense* | I |
Barrier | Psychic | Status | Defense | I |
Swords Dance | Normal | Status | Attack | I |
Iron Defense | Steel | Status | Defense | III |
Acupressure | Normal | Status | Random | IV |
Nasty Plot | Dark | Status | Sp. Attack | IV |
Rock Polish | Rock | Status | Speed | IV |
Cotton Guard | Grass | Status | Defense | V |
Body Purge* | Steel | Status | Speed | V |
*Tail Glow formerly raised Special Attack by two stages, but was changed to three in Generation V and is therefore no longer included.
Variations of Aeroblast
5 PP, 100 Power, 95% Accuracy, high critical hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Aeroblast* | Flying | Special* | II |
Spacial Rend* | Dragon | Special | IV |
Variations of AncientPower
5 PP, 60 Power, 100% Accuracy, may raise all of user's stats | |||
---|---|---|---|
Name | Type | Category | Generation |
AncientPower | Rock | Special* | II |
Silver Wind | Bug | Special* | III |
Ominous Wind | Ghost | Special | IV |
Variations of Ankle Sweep
20 PP, 60 Power, 100% Accuracy, lowers the target's speed | |||
---|---|---|---|
Name | Type | Category | Generation |
Ankle Sweep | Fighting | Physical | V |
Smooth Over | Ground | Physical | V |
Variations of Aurora Beam
20 PP, 65 power, 100% accuracy, 10% chance to cause a special effect | ||||
---|---|---|---|---|
Name | Type | Category | Special effect | Generation |
Aurora Beam | Ice | Special | Lowers Attack | I |
BubbleBeam | Water | Special | Lowers Speed | I |
Psybeam | Psychic | Special | Inflicts Confusion | I |
Sludge | Poison | Special* | Inflicts Poison | I |
Spark | Electric | Physical* | Inflicts Paralysis | II |
Variations of Barrage
20 PP, 15 Power, 85% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Barrage* | Normal | Physical | I |
DoubleSlap | Normal | Physical | I |
Fury Attack | Normal | Physical | I |
Variations of Blizzard
5 or 10 PP, 120 power, 70% accuracy, may have secondary effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Blizzard* | Ice | Special | I |
Thunder* | Electric | Special | I |
Focus Blast | Fighting | Special | IV |
Gunk Shot | Poison | Physical | IV |
Windstorm | Flying | Special | V |
Variations of Blue Fire
5 PP, 130 Power, 85% Accuracy, 20% chance to inflict non-votatile status | |||
---|---|---|---|
Name | Type | Category | Generation |
Blue Fire* | Fire | Special | V |
Lightning Strike* | Electric | Physical | V |
Variations of Bone Rush
10 PP, 25 Power, 80% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Bone Rush | Ground | Physical | II |
Rock Blast | Rock | Physical | III |
Variations of Bulk Up
10, 20 or 30 PP, raises two of the user's stats by one stage | ||||
---|---|---|---|---|
Name | Type | Category | Stats raised | Generation |
Bulk Up | Fighting | Status | Attack and Defense | III |
Calm Mind | Psychic | Status | Sp. Attack and Sp. Defense | III |
Cosmic Power | Psychic | Status | Defense and Sp. Defense | III |
Dragon Dance | Dragon | Status | Attack and Speed | III |
Stockpile* | Normal | Status | Defense and Sp. Defense | III* |
Defend Order* | Bug | Status | Defense and Sp. Defense | IV |
Cheer Up | Normal | Status | Attack and Sp. Attack | V |
Claw Sharpen | Dark | Status | Attack and Accuracy | V |
Variations of Bug Bite
20 PP, 60 Power, 100% Accuracy, gains effect of target's held Berry | |||
---|---|---|---|
Name | Type | Category | Generation |
Bug Bite | Bug | Physical | IV |
Pluck | Flying | Physical | IV |
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy, multiple hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Bullet Seed | Grass | Physical* | III |
Icicle Spear | Ice | Physical* | III |
Variations of Butterfly Dance
20 PP, raises three of the user's stats by one stage | ||||
---|---|---|---|---|
Name | Type | Category | Stats raised | Generation |
Butterfly Dance | Bug | Status | Sp. Attack, Sp. Defense and Speed |
V |
Coil Around | Poison | Status | Attack, Defense and Accuracy |
V |
Variations of Counter
20 PP, --- Power, 100% accuracy, Goes last and counters the move used by the foe at twice the power | |||
---|---|---|---|
Name | Type | Category | Generation |
Counter | Fighting | Physical | I |
Mirror Coat | Psychic | Special | II |
Variations of Cross Chop
5 PP, 100 Power, 80% accuracy, Has a high critical hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Cross Chop | Fighting | Physical | II |
Stone Edge | Rock | Physical | IV |
Variations of Cross Flame
5 PP, 100 power, 100% accuracy, power increases if the target knows a specific move. | |||
---|---|---|---|
Name | Type | Category | Generation |
Cross Flame* | Fire | Special | V |
Cross Thunder* | Electric | Physical | V |
Variations of Crush Grip
5 PP, varying Power, 100% Accuracy, greater damage on target with more HP | |||
---|---|---|---|
Name | Type | Category | Generation |
Crush Grip* | Normal | Physical | IV |
Wring Out | Normal | Special | IV |
Variations of Crush Claw
10 PP, 75 Power, 95% Accuracy, 50% to lower Defense | |||
---|---|---|---|
Name | Type | Category | Generation |
Crush Claw* | Normal | Physical | III |
Shell Blade | Water | Physical | V |
Variations of Defense Curl
40 PP, increases user's defense by one stage | |||
---|---|---|---|
Name | Type | Category | Generation |
Defense Curl | Normal | Status | I |
Withdraw | Water | Status | I |
Variations of Detect
5 or 10 PP, goes first and protects user from all attacks during turn, success rate halves after each consecutive use | |||
---|---|---|---|
Name | Type | Category | Generation |
Detect* | Fighting | Status | II |
Protect* | Normal | Status | II |
Variations of Dig
10 PP, 80* power, 100% accuracy, two-turn move | |||
---|---|---|---|
Name | Type | Category | Generation |
Dig | Ground | Physical | I |
Dive | Water | Physical* | III |
Variations of Discharge
15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Discharge | Electric | Special | IV |
Lava Plume | Fire | Special | IV |
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy, recoil damage | |||
---|---|---|---|
Name | Type | Category | Generation |
Double-Edge | Normal | Physical | I |
Volt Tackle* | Electric | Physical* | III |
Brave Bird | Flying | Physical | IV |
Flare Blitz | Fire | Physical | IV |
Wood Hammer | Grass | Physical | IV |
Afro Break* | Normal | Physical | V |
Variations of Dragon Tail
10 PP, 60 Power, 90% Accuracy, goes last, target switches out after damage | |||
---|---|---|---|
Name | Type | Category | Generation |
Dragon Tail | Dragon | Physical | V |
Overhead Throw | Fighting | Physical | V |
Variations of Dynamicpunch
5 PP, 100 Power, 50% Accuracy, 100% chance for an aditional effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Dynamicpunch | Fighting | Physical | II |
Purgatory | Fire | Special | V |
*Zap Cannon formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.
Variations of Ember
25 or 30 PP, 40 Power, 100% Accuracy, may cause non-volatile status on target | |||
---|---|---|---|
Name | Type | Category | Generation |
Ember | Fire | Special | I |
ThunderShock | Electric | Special | I |
Powder Snow | Ice | Special | II |
Variations of Eruption
5 PP, 150 Power, 100% Accuracy, lesser damage from less healthy user | |||
---|---|---|---|
Name | Type | Category | Generation |
Eruption | Fire | Special | III |
Water Spout | Water | Special | III |
Variations of Fire Blast
5 PP, 120 Power, 85% Accuracy, may have secondary effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Blast | Fire | Special | I |
Seed Flare* | Grass | Special | IV |
Variations of Fire Spin
20 PP, 35 Power, 85% Accuracy, traps | |||
---|---|---|---|
Name | Type | Category | Generation |
Fire Spin | Fire | Special | I |
Whirlpool | Water | Special | II |
Sand Tomb | Ground | Physical | III |
Variations of Flail
15 PP, varying Power, 100% Accuracy, greater damage from less healthy user | |||
---|---|---|---|
Name | Type | Category | Generation |
Flail | Normal | Physical | II |
Reversal | Fighting | Physical | II |
Variations of Flamethrower
15 or 10 PP, 95 power, 100% accuracy, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Flamethrower | Fire | Special | I | 15 |
Ice Beam | Ice | Special | I | 10 |
Thunderbolt | Electric | Special | I | 15 |
Slime Wave | Poison | Special | V | 10 |
Variations of Flash
20 or 15 PP, 100% accuracy, lowers the target's accuracy one stage | |||
---|---|---|---|
Name | Type | Category | Generation |
Flash* | Normal | Status | I |
SmokeScreen | Normal | Status | I |
Variations of Follow Me
20 PP, Priority, forces all foes to target the user | |||
---|---|---|---|
Name | Type | Category | Generation |
Follow Me | Normal | Status | III |
Anger Powder | Bug | Status | V |
Variations of Foresight
40 PP, Removes a type immunity and negates target's evasiveness | |||
---|---|---|---|
Name | Type | Category | Generation |
Foresight | Normal | Status | II |
Odor Sleuth | Normal | Status | III |
Miracle Eye | Psychic | Status | IV |
Variations of Frustration
20 PP, 100% accuracy, power depends on Pokémon's happiness | |||
---|---|---|---|
Name | Type | Category | Generation |
Frustration | Normal | Physical | II |
Return | Normal | Physical | II |
Variations of Giga Drain
75* Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent. | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Giga Drain | Grass | 10* | Special | II |
Drain Punch | Fighting | 5 | Physical | IV |
Wood Horn | Grass | 10 | Physical | V |
Variations of Glare
75% accuracy, inflicts non-volatile status | |||||
---|---|---|---|---|---|
Name | Type | Category | Status ailment | PP | Generation |
Glare | Normal | Status | Paralyse | 30 | I |
Lovely Kiss* | Normal | Status | Sleep | 10 | I |
Poisonpowder | Poison | Status | Poison | 35 | I |
Sleep Powder | Grass | Status | Sleep | 15 | I |
Stun Spore | Grass | Status | Paralyse | 30 | I |
Will-O-Wisp | Fire | Status | Burn | 15 | III |
Variations of Heal Bell
5 PP, heals status problems of user's party | |||
---|---|---|---|
Name | Type | Category | Generation |
Heal Bell | Normal | Status | II |
Aromatherapy | Grass | Status | III |
Variations of Healing Wish
10 PP; user faints, but fully heals the Pokémon taking its place | |||
---|---|---|---|
Name | Type | Category | Generation |
Healing Wish | Psychic | Status | IV |
Lunar Dance* | Psychic | Status | IV |
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy, user must rest turn after use | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Beam | Normal | Special* | I |
Blast Burn | Fire | Special | III |
Frenzy Plant | Grass | Special | III |
Hydro Cannon | Water | Special | III |
Giga Impact | Normal | Physical | IV |
Roar of Time* | Dragon | Special | IV |
Rock Wrecker* | Rock | Physical | IV |
Variations of Hyper Fang
15 PP, 80 Power, 90% Accuracy, may make the target flinch | |||
---|---|---|---|
Name | Type | Category | Generation |
Hyper Fang | Normal | Physical | I |
Zen Headbutt | Psychic | Physical | IV |
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed. | |||
---|---|---|---|
Name | Type | Category | Generation |
Icy Wind | Ice | Special | II |
Mud Shot | Ground* | Special | III |
ElecNet | Electric* | Special | V |
Variations of Ice Breath
10 PP, 40 Power, 100% Accuracy, 100% chance of landing a critical hit. | |||
---|---|---|---|
Name | Type | Category | Generation |
Ice Breath | Ice | Special | V |
Mountain Storm* | Fighting | Physical | V |
Variations of Ingrain
20 PP, Restores 1/16 of max HP each turn. | |||
---|---|---|---|
Name | Type | Category | Generation |
Ingrain* | Grass | Status | III |
Aqua Ring | Water | Status | IV |
Variations of Karate Chop
25 PP, 50 Power, 100% Accuracy, high critical hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Karate Chop | Fighting | Physical | I |
Poison Tail* | Poison | Physical | III |
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy, high critical hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Leaf Blade | Grass | Physical* | III |
Attack Order* | Bug | Physical | IV |
Variations of Leer
30 PP, lowers target's Defense by one stage | |||
---|---|---|---|
Name | Type | Category | Generation |
Leer | Normal | Status | I |
Tail Whip | Normal | Status | I |
Variations of Low Kick
20 PP, varying Power, 100% Accuracy, greater damage on heavier target | |||
---|---|---|---|
Name | Type | Category | Generation |
Low Kick | Fighting | Physical | III* |
Grass Knot | Grass | Special | IV |
Variations of Luster Purge
5 PP, 70 Power, 100% Accuracy, lowers target's stats | |||
---|---|---|---|
Name | Type | Category | Generation |
Luster Purge* | Psychic | Special | III |
Mist Ball* | Psychic | Special | III |
Variations of Mean Look
5 or 10 PP; prevents foe from escaping or switching out | |||
---|---|---|---|
Name | Type | Category | Generation |
Mean Look | Normal | Status | II |
Spider Web* | Bug | Status | II |
Block | Normal | Status | III |
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Megahorn | Bug | Physical | II |
Power Whip | Grass | Physical | IV |
Variations of Mirror Move
20 PP, Copies the last move used by the foe | |||
---|---|---|---|
Name | Type | Category | Generation |
Mirror Move | Flying | Status | I |
Copycat | Normal | Status | IV |
Variations of Moonlight
5 PP, Heals variant amount of HP, depending on the weather | |||
---|---|---|---|
Name | Type | Category | Generation |
Moonlight | Normal | Status | II |
Morning Sun | Normal | Status | II |
Synthesis | Grass | Status | II |
Variations of Mud Sport
15 PP, raises resistance to a certain type of move | |||
---|---|---|---|
Name | Type | Category | Generation |
Mud Sport | Ground | Status | III |
Water Sport | Water | Status | III |
Variations of Octazooka
10 PP, 65 Power, 85% Accuracy, may lower opponent's accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Octazooka* | Water | Special | II |
Mud Bomb | Ground | Special | IV |
Mirror Shot | Steel | Special | IV |
Variations of Overheat
5 PP, 140 Power, 90% Accuracy, lowers user's Special Attack sharply | |||
---|---|---|---|
Name | Type | Category | Generation |
Overheat | Fire | Special | III |
Psycho Boost* | Psychic | Special | III |
Draco Meteor | Dragon | Special | IV |
Leaf Storm | Grass | Special | IV |
Variations of Petal Dance
10 or 15 PP, 120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Petal Dance* | Grass | 10 | Special | I |
Thrash* | Normal | 10 | Physical | I |
Outrage* | Dragon | 15 | Physical* | II |
Variations of Pound
35 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Pound | Normal | Physical | I |
Scratch | Normal | Physical | I |
Gust | Flying* | Special* | I |
10 PP, averages the target's stats with the user | ||||
---|---|---|---|---|
Name | Type | Statistics switched | Category | Generation |
Power Share | Psychic | Averages Attack and Special Attack | Status | V |
Guard Share | Psychic | Averages Defense and Special Defense | Status | IV |
Variations of Psychic
10 PP, 90 Power, 100% Accuracy, may lower opponent's Special Defense | |||
---|---|---|---|
Name | Type | Category | Generation |
Psychic | Psychic | Special | I |
Bug Buzz | Bug | Special | IV |
Earth Power | Ground | Special | IV |
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy, attacks first | |||
---|---|---|---|
Name | Type | Category | Generation |
Quick Attack | Normal | Physical | I |
Mach Punch | Fighting | Physical | II |
Aqua Jet | Water | Physical | IV |
Bullet Punch | Steel | Physical | IV |
Ice Shard | Ice | Physical | IV |
Shadow Sneak | Ghost | Physical | IV |
Vacuum Wave | Fighting | Special | IV |
Variations of Rain Dance
5 or 10 PP, changes in-battle weather conditions | |||
---|---|---|---|
Name | Type | Category | Generation |
Rain Dance | Water | Status | II |
Sandstorm | Rock | Status | II |
Sunny Day | Fire | Status | II |
Hail | Ice | Status | III |
Variations of Razor Leaf
25 PP, 55 Power, 95% Accuracy, high critical hit ratio | |||
---|---|---|---|
Name | Type | Category | Generation |
Razor Leaf | Grass | Physical* | I |
Air Cutter | Flying | Special* | III |
Variations of Recover
10 PP, Heals Half Max. HP. | |||
---|---|---|---|
Name | Type | Category | Generation |
Recover* | Normal | Status | I |
Softboiled | Normal | Status | I |
Milk Drink* | Normal | Status | II |
Slack Off | Normal | Status | III |
Heal Order* | Bug | Status | IV |
Roost* | Flying | Status | IV |
Variations of Revenge
10 PP, 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage | |||
---|---|---|---|
Name | Type | Category | Generation |
Revenge* | Fighting | Physical | III |
Avalanche | Ice | Physical | IV |
Variations of Roar
20 PP, 100% Accuracy, goes last and switches target for another party member | |||
---|---|---|---|
Name | Type | Category | Generation |
Roar* | Normal | Status | I |
Whirlwind* | Normal | Status | I |
Variations of Rollout
20 PP, 30 Power, 90% Accuracy, damage doubles each turn it hits | |||
---|---|---|---|
Name | Type | Category | Generation |
Rollout | Rock | Physical | II |
Ice Ball* | Ice | Physical* | III |
Variations of Screech
40 PP, 85% accuracy, lowers one of the target's stats by two stages, is a sound move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | Stat Lowered |
Screech | Normal | Status | I | Defense |
Metal Sound | Steel | Status | III | Special Defense |
Variations of Shadow Ball
10 or 15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Shadow Ball | Ghost | 15 | Special* | II |
Crunch* | Dark | 15 | Physical* | II |
Energy Ball | Grass | 10 | Special | IV |
Flash Cannon | Steel | 10 | Special | IV |
Variations of Sing
15 PP, 55% accuracy, puts the opponent to sleep, is a sound move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | |
Sing | Normal | Status | I | |
GrassWhistle | Grass | Status | III |
Variations of Skill Swap
10 PP, switches some sort of statistic with opponent | ||||
---|---|---|---|---|
Name | Type | Statistics switched | Category | Generation |
Skill Swap | Psychic | Abilities | Status | III |
Power Swap | Psychic | Changes to Attack and Special Attack | Status | IV |
Guard Swap | Psychic | Changes to Defense and Special Defense | Status | IV |
Heart Swap* | Psychic | Changes to any stats | Status | IV |
Variations of Sky Attack
5 PP, 140 Power, 90% accuracy, requires charging, 30% to cause status | ||||
---|---|---|---|---|
Name | Type | Category | Status | Generation |
Sky Attack | Flying | Physical | Flinch | I |
Cold Flare | Ice | Physical | Burn | V |
Freeze Bolt | Ice | Special | Paralysis | V |
Variations of Slash
20 or 15 PP, 70 Power, 100% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Slash | Normal | 20 | Physical | I |
Psycho Cut | Psychic | 20 | Physical | IV |
Night Slash | Dark | 15 | Physical | IV |
Shadow Claw | Ghost | 15 | Physical | IV |
Cross Poison* | Poison | 20 | Physical | IV |
*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.
Variations of Sludge Bomb
10 PP, 90 power, 100% accuracy | |||
---|---|---|---|
Name | Type | Category | Generation |
Sludge Bomb* | Poison | Special* | II |
Hyper Voice* | Normal | Special* | III |
Dragon Pulse | Dragon | Special | IV |
Variations of SmellingSalt
10 PP, 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | Ailment |
SmellingSalt | Normal | Physical | III | Paralysis |
Wake-Up Slap | Fighting | Physical | IV | Sleep |
Variations of Spikes
20 PP, sets up an entry hazard on the opponent's side of the battle field | |||
---|---|---|---|
Name | Type | Category | Generation |
Spikes | Ground | Status | II |
Stealth Rock | Rock | Status | IV |
Toxic Spikes | Poison | Status | IV |
Variations of Stomp
20 PP, 65 Power, 100% Accuracy, 30% Flinch, power doubles if the foe has used Minimize | |||
---|---|---|---|
Name | Type | Category | Generation |
Stomp | Normal | Physical | I |
Hard Roller | Bug | Physical | V |
Variations of Strength
15 PP, 80 Power, 100% accuracy, no added effect | |||
---|---|---|---|
Name | Type | Category | Generation |
Strength | Normal | Physical | I |
Dragon Claw | Dragon | Physical* | III |
Seed Bomb | Grass | Physical | IV |
X-Scissor | Bug | Physical | IV |
Variations of Superpower
5 PP, 120 Power, 100% Accuracy, lowers user's stats | ||||
---|---|---|---|---|
Name | Type | Category | Generation | Stats Lowered |
Superpower | Fighting | Physical | III | Def and Atk |
Close Combat | Fighting | Physical | IV | Def and Sp. Def |
Variations of Swift
20 PP, 60 Power, bypasses accuracy check | |||
---|---|---|---|
Name | Type | Category | Generation |
Swift | Normal | Special* | I |
Faint Attack | Dark | Physical* | II |
Aerial Ace | Flying | Physical | III |
Magical Leaf | Grass | Special | III |
Shadow Punch | Ghost | Physical | III |
Shock Wave | Electric | Special | III |
Magnet Bomb | Steel | Physical | IV |
Variations of Thief
10 or 40 PP, 40 Power, 100% accuracy, Steals foe's held item | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Thief | Dark | 10 | Physical* | II |
Covet | Normal | 40 | Physical | III |
Variations of Trick
10 PP, --- Power, ---% accuracy, Switches user's held item with foe's held item | |||
---|---|---|---|
Name | Type | Category | Generation |
Trick | Psychic | Status | III |
Switcheroo | Dark | Status | IV |
Variations of U-turn
20 PP, 70 Power, 100% accuracy, User switches out after doing damage | |||
---|---|---|---|
Name | Type | Category | Generation |
U-turn | Bug | Physical | IV |
Volt Change | Electric | Special | V |
Variations of Waterfall
15 or 30 PP, 80 Power, 100% Accuracy, may make the target flinch | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Waterfall | Water | 15 | Physical* | I |
Extrasensory | Psychic | 30 | Special | III |
Dark Pulse | Dark | 15 | Special | IV |
Iron Head | Steel | 15 | Physical | IV |