Move variations: Difference between revisions
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==Variations of | ==Variations of Absorb== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 20 Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent. | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | PP | |||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{m| | | {{m|Absorb}} | ||
| {{t| | | {{t|Grass}} | ||
| | | 25{{tt|*|Formerly 20 in Generations II-III}} | ||
| | | Special | ||
| | | I | ||
|- | |- | ||
| {{m| | | {{m|Leech Life}} | ||
| {{t| | | {{t|Bug}} | ||
| 15 | |||
| Special | | Special | ||
| | | I | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Acid Armor== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="6" | Raises one of the user's stats by two stages | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="16%" | Name | ||
! width=" | ! width="16%" | Type | ||
! width=" | ! width="16%" | Category | ||
! width=" | ! width="26%" | Stat raised | ||
! width=" | ! width="16%" | Generation | ||
! width="10%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Acid Armor}} | ||
| {{t| | | {{t|Poison}} | ||
| | | Status | ||
| | | Defense | ||
| | | I | ||
| 40 | |||
|- | |||
| {{m|Agility}} | |||
| {{t|Psychic}} | |||
| Status | |||
| Speed | |||
| I | |||
| 40 | |||
|- | |- | ||
| {{m| | | {{m|Amnesia}} | ||
| {{t| | | {{t|Psychic}} | ||
| | | Status | ||
| | | Sp. Defense | ||
| | | I | ||
| 20 | |||
|- | |- | ||
| {{m| | | {{m|Barrier}} | ||
| {{t| | | {{t|Psychic}} | ||
| | | Status | ||
| | | Defense | ||
| | | I | ||
| | | 30 | ||
|- | |- | ||
| {{m| | | {{m|Minimize}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Status | ||
| | | Accuracy | ||
| I | |||
| 20 | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Swords Dance}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Status | ||
| | | Attack | ||
| | | I | ||
|} | | 30 | ||
|- | |||
| {{m|Iron Defense}} | |||
| {{t|Steel}} | |||
| Status | |||
| | | Defense | ||
| III | |||
|- | | 15 | ||
|- | |||
| {{m|Acupressure}} | |||
| {{t|Dark}} | |||
| Status | |||
| Random | |||
| IV | |||
| 30 | |||
|- | |- | ||
| {{m| | | {{m|Nasty Plot}} | ||
| {{t| | | {{t|Dark}} | ||
| | | Status | ||
| | | Sp. Attack | ||
| | | IV | ||
| 20 | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Rock Polish}} | ||
| {{t| | | {{t|Rock}} | ||
| | | Status | ||
| | | Speed | ||
| | | IV | ||
| 20 | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Body Purge}}{{tt|*|Also halves user's weight}} | ||
| {{t|Steel}} | |||
| Status | |||
| Speed | |||
| IV | |||
| 15 | |||
| {{t| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Aeroblast== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 100 Power, 95% Accuracy, high critical hit ratio | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 275: | Line 261: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Aeroblast}}{{tt|*|Lugia's signature move}} | ||
| {{t| | | {{t|Flying}} | ||
| Physical | | Special{{tt|*|Formerly Physical in Generations II and III}} | ||
| | | II | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Spacial Rend}}{{tt|*|Palkia's signature move}} | ||
| {{t|Dragon}} | |||
| Special | |||
| IV | |||
| 5 | |||
| {{t| | |||
| | |||
| | |||
| | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of AncientPower== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="5" | 60 Power, 100% Accuracy, may raise all of user's stats | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="20%" | Name | ||
! width=" | ! width="20%" | Type | ||
! width=" | ! width="20%" | Category | ||
! width=" | ! width="20%" | Generation | ||
! width="20%" | PP | |||
! width=" | |||
|- | |- | ||
| {{m| | | {{m|AncientPower}} | ||
| {{ | | {{t|Rock}} | ||
| | | Special{{tt|*|Formerly Physical in Generations II-III}} | ||
| II | |||
| 5 | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Silver Wind}} | ||
| {{ | | {{t|Bug}} | ||
| | | Special{{tt|*|Formerly Physical in Generation III}} | ||
| III | |||
| 5 | |||
| | |||
|- | |- | ||
| {{m| | | {{m|Ominous Wind}} | ||
| {{t| | | {{t|Ghost}} | ||
| Special | | Special | ||
| IV | | IV | ||
| 5 | | 5 | ||
|} | |||
<br clear="all"> | |||
==Variations of Ankle Sweep== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|} | |||
<br clear="all"> | |||
==Variations of | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 60 Power, 100% Accuracy, lowers the target's speed | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 355: | Line 317: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Ankle Sweep}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | Physical | ||
| V | | V | ||
| | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Smooth Over}} | ||
| {{t| | | {{t|Ground}} | ||
| Physical | | Physical | ||
| V | | V | ||
| | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Aurora Beam== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="6" | 65 power, 100% accuracy, 10% chance to cause a special effect | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="18%" | Name | ||
! width=" | ! width="14%" | Type | ||
! width=" | ! width="15%" | Category | ||
! width=" | ! width="25%" | Special effect | ||
! width=" | ! width="18%" | Generation | ||
! width="10%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Aurora Beam}} | ||
| {{t| | | {{t|Ice}} | ||
| | | Special | ||
| | | Lowers Attack | ||
| | | I | ||
| 20 | |||
|- | |- | ||
| {{m| | | {{m|BubbleBeam}} | ||
| {{t| | | {{t|Water}} | ||
| Physical | | Special | ||
| III | | Lowers Speed | ||
| | | I | ||
| 20 | |||
|- | |||
| {{m|Psybeam}} | |||
| {{t|Psychic}} | |||
| Special | |||
| Inflicts Confusion | |||
| I | |||
| 20 | |||
|- | |||
| {{m|Sludge}} | |||
| {{t|Poison}} | |||
| Special{{tt|*|Formerly Physical in Generations I-III}} | |||
| Inflicts Poison | |||
| I | |||
| 20 | |||
|- | |||
| {{m|Spark}} | |||
| {{t|Electric}} | |||
| Physical{{tt|*|Formerly Special in Generations II and III}} | |||
| Inflicts Paralysis | |||
| II | |||
| 20 | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Barrage== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="5" | 15 Power, 85% Accuracy, multiple hits | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="20%" | Name | ||
! width=" | ! width="20%" | Type | ||
! width=" | ! width="20%" | Category | ||
! width=" | ! width="20%" | Generation | ||
! width="20%" | PP | |||
! width=" | |||
|- | |- | ||
| {{m| | | {{m|Barrage}}{{tt|*|The Exeggcute line's signature move}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Physical | ||
| I | |||
| | |||
| 20 | | 20 | ||
|- | |- | ||
| {{m| | | {{m|DoubleSlap}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Physical | ||
| | | I | ||
| 20 | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Fury Attack}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Physical | ||
| | | I | ||
| 20 | | 20 | ||
|} | |||
<br clear="all"> | |||
==Variations of Blizzard== | |||
|} | |||
<br clear="all"> | |||
==Variations of | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="6" | 120 power, 70% accuracy, may have secondary effect | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="18%" | Name | ||
! width=" | ! width="14%" | Type | ||
! width=" | ! width="15%" | Category | ||
! width=" | ! width="25%" | Special effect | ||
! width=" | ! width="18%" | Generation | ||
! width="10%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Blizzard}}{{tt|*|90% accuracy in Gen I; in 2v2, hits both opponents; 100% accuracy in hail.}} | ||
| {{t| | | {{t|Ice}} | ||
| Special | |||
| Inflicts freezing | |||
| I | |||
| 5 | |||
|- | |||
| {{m|Thunder}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}} | |||
| {{t|Electric}} | |||
| Special | |||
| Inflicts Paralysis | |||
| I | |||
| 10 | |||
|- | |||
| {{m|Focus Blast}} | |||
| {{t|Fighting}} | |||
| Special | |||
| Lowers Sp.Def. | |||
| IV | |||
| 5 | |||
|- | |||
| {{m|Gunk Shot}} | |||
| {{t|Poison}} | |||
| Physical | | Physical | ||
| Inflicts poison | |||
| IV | | IV | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Windstorm}}{{tt|*|Can hit targets during the semi-invulnerable turn of Fly, Bounce and Freefall; 100% accuracy in rain}} | ||
| {{t|Flying}} | | {{t|Flying}} | ||
| | | Special | ||
| | | Inflicts Confusion | ||
| | | V | ||
| 10 | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Blue Fire== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 130 Power, 85% Accuracy, 20% chance to inflict non-volatile status | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 479: | Line 471: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Blue Fire}}{{tt|*|Reshiram's signature move}} | ||
| {{t|Fire}} | |||
| | | Special | ||
| | | V | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Lightning Strike}}{{tt|*|Zekrom's signature move}} | ||
| {{t|Electric}} | |||
| | | Physical | ||
| | | V | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Bone Rush== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="5" | 25 Power, 90%{{tt|*|80% before Generation V}} Accuracy, multiple hits | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="20%" | Name | ||
! width=" | ! width="20%" | Type | ||
! width=" | ! width="20%" | Category | ||
! width=" | ! width="20%" | Generation | ||
! width="20%" | PP | |||
! width=" | |||
|- | |- | ||
| {{m| | | {{m|Bone Rush}} | ||
| {{t| | | {{t|Ground}} | ||
| | | Physical | ||
| | | II | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Rock Blast}} | ||
| {{t| | | {{t|Rock}} | ||
| | | Physical | ||
| | | III | ||
| | | 10 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Brine== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 100% accuracy, | ! colspan="5" | 65 Power, 100% accuracy, power doubles when the target has met a certain condition | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | PP | |||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{m| | | {{m|Brine}} | ||
| {{t| | | {{t|Water}} | ||
| | | 10 | ||
| | | Special | ||
| | | IV | ||
|- | |- | ||
| {{m| | | {{m|Venom Shock}} | ||
| {{t| | | {{t|Poison}} | ||
| 10 | |||
| Special | | Special | ||
| | | V | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Bug Bite== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 60 Power, 100% Accuracy, gains effect of target's held Berry | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 557: | Line 546: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Bug Bite}} | ||
| {{t| | | {{t|Bug}} | ||
| Physical | | Physical | ||
| | | IV | ||
| | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Pluck}} | ||
| {{t| | | {{t|Flying}} | ||
| Physical | | Physical | ||
| IV | | IV | ||
| | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of Bulk Up== | |||
==Variations of | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="6" | Raises two of the user's stats by one stage | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="16%" | Name | ||
! width=" | ! width="16%" | Type | ||
! width=" | ! width="16%" | Category | ||
! width=" | ! width="26%" | Stats raised | ||
! width=" | ! width="16%" | Generation | ||
! width="10%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Bulk Up}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | Status | ||
| | | Attack and Defense | ||
| | | III | ||
| 20 | |||
|- | |- | ||
| {{m| | | {{m|Calm Mind}} | ||
| {{t| | | {{t|Psychic}} | ||
| | | Status | ||
| | | Sp. Attack and Sp. Defense | ||
| | | III | ||
| | | 20 | ||
|- | |||
| {{m|Cosmic Power}} | |||
| {{t|Psychic}} | |||
| Status | |||
| | | Defense and Sp. Defense | ||
| III | |||
| | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Dragon Dance}} | ||
| {{t| | | {{t|Dragon}} | ||
| | | Status | ||
| | | Attack and Speed | ||
| | | III | ||
| 20 | |||
|- | |- | ||
| {{m| | | {{m|Stockpile}}{{tt|*|Effect is lost if Swallow or Spit Up is used}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| | | Status | ||
| Defense and Sp. Defense | |||
| III{{tt|*|Stat-raising effect did not come until Generation IV}} | |||
| 20 | |||
|- | |||
| {{m|Defend Order}} | |||
| {{t|Bug}} | |||
| Status | |||
| Defense and Sp. Defense | |||
| IV | | IV | ||
| | | 10 | ||
|- | |||
| {{m|Cheer Up}} | |||
| {{t|Normal}} | |||
| Status | |||
| Attack and Sp. Attack | |||
| V | |||
| 30 | |||
|- | |||
| {{m|Claw Sharpen}} | |||
| {{t|Dark}} | |||
| Status | |||
| Attack and Accuracy | |||
| V | |||
| 15 | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Bullet Seed== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 30 PP, {{tt|25|10 in Generation III and IV}} Power, 100% Accuracy, multiple hits | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 634: | Line 641: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Bullet Seed}} | ||
| {{ | | {{t|Grass}} | ||
| Physical{{tt|*|Formerly Special in Generation III}} | |||
| III | | III | ||
| | | 30 | ||
|- | |- | ||
| {{m| | | {{m|Icicle Spear}} | ||
| {{t| | | {{t|Ice}} | ||
| Physical | | Physical{{tt|*|Formerly Special in Generation III}} | ||
| | | III | ||
| | | 30 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Butterfly Dance== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="6" | Raises three of the user's stats by one stage | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="16%" | Name | ||
! width=" | ! width="16%" | Type | ||
! width=" | ! width="16%" | Category | ||
! width=" | ! width="26%" | Stats raised | ||
! width=" | ! width="16%" | Generation | ||
! width="10%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Butterfly Dance}} | ||
| {{t| | | {{t|Bug}} | ||
| Status | | Status | ||
| | | Sp. Attack, Sp. Defense<br> and Speed | ||
| | | V | ||
| 20 | |||
|- | |- | ||
| {{m| | | {{m|Coil Around}} | ||
| {{t| | | {{t|Poison}} | ||
| Status | | Status | ||
| | | Attack, Defense <br>and Accuracy | ||
| | | V | ||
| 20 | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Clamp== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 35 Power, 85% Accuracy, traps | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 684: | Line 694: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Clamp}} | ||
| {{t| | | {{t|Water}} | ||
| Physical | | Physical | ||
| I | | I | ||
| 10 | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Fire Spin}} | ||
| {{t|Fire}} | |||
| Special | |||
| I | |||
| 20 | |||
|- | |||
| {{m|Whirlpool}} | |||
| {{t|Water}} | | {{t|Water}} | ||
| | | Special | ||
| II | |||
| 20 | |||
|- | |||
| {{m|Sand Tomb}} | |||
| {{t|Ground}} | |||
| Physical | |||
| III | | III | ||
| | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Counter== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 100% accuracy, Goes last and counters the move used by the foe at twice the power | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 709: | Line 731: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Counter}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | Physical | ||
| | | I | ||
| | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Mirror Coat}} | ||
| {{t| | | {{t|Psychic}} | ||
| Special | | Special | ||
| | | II | ||
| | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Cross Chop== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 100 Power, 80% accuracy, Has a high critical hit ratio | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 734: | Line 756: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Cross Chop}} | ||
| {{t| | | {{t|Fighting}} | ||
| Physical | | Physical | ||
| | | II | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Stone Edge}} | ||
| {{t|Rock}} | |||
| {{t| | |||
| Physical | | Physical | ||
| IV | | IV | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | <!-- Maximum Power: 110 --> | ||
==Variations of Cross Flame== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 100 power, 100% accuracy, power increases if the target knows a specific move. | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 783: | Line 783: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Cross Flame}}{{tt|*|Reshiram's signature move}} | ||
| {{t| | | {{t|Fire}} | ||
| | | Special | ||
| V | | V | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Cross Thunder}}{{tt|*|Zekrom's signature move}} | ||
| {{t| | | {{t|Electric}} | ||
| Physical | | Physical | ||
| V | | V | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Crush Grip== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Varying Power, 100% Accuracy, greater damage on target with more HP | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 809: | Line 808: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Crush Grip}}{{tt|*|Regigigas's signature move}} | ||
| {{t| | | {{t|Normal}} | ||
| Physical | | Physical | ||
| | | IV | ||
| 5 | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Wring Out}} | ||
| {{t| | | {{t|Normal}} | ||
| Special | | Special | ||
| | | IV | ||
| 5 | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Crush Claw== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 75 Power, 95% Accuracy, 50% to lower Defense | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 836: | Line 833: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Crush Claw}}{{tt|*|Zangoose's former signature move}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Physical | ||
| | | III | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Shell Blade}} | ||
| {{t| | | {{t|Water}} | ||
| | | Physical | ||
| | | V | ||
| | | 10 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Defense Curl== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Increases user's defense by one stage | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 867: | Line 858: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Defense Curl}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Status | ||
| | | I | ||
| | | 40 | ||
|- | |- | ||
| {{m| | | {{m|Withdraw}} | ||
| {{t|Water}} | | {{t|Water}} | ||
| | | Status | ||
| | | I | ||
| | | 40 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Dig== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 80 | ! colspan="5" | 80{{tt|*|Dig has 100 power in Generation I, and 60 power in Generations II and III}} power, 100% accuracy, two-turn move | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 892: | Line 883: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Dig}} | ||
| {{t| | | {{t|Ground}} | ||
| Physical | | Physical | ||
| | | I | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Dive}} | ||
| {{ | | {{t|Water}} | ||
| | | Physical{{tt|*|Formerly Special in Generation III}} | ||
| III | |||
| | | 10 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Discharge== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 917: | Line 908: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Discharge}} | ||
| {{t| | | {{t|Electric}} | ||
| Special | | Special | ||
| | | IV | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Lava Plume}} | ||
| {{t| | | {{t|Fire}} | ||
| Special | | Special | ||
| IV | | IV | ||
| | | 15 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Double-Edge== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 120 Power, 100% Accuracy, recoil damage | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 942: | Line 933: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Double-Edge}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Physical | ||
| I | | I | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Volt Tackle}}{{tt|*|The Pichu line's signature move}} | ||
| {{t|Electric}} | |||
| Physical{{tt|*|Formerly Special in Generation III}} | |||
| {{ | |||
| {{ | |||
| III | | III | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Brave Bird}} | ||
| {{t| | | {{t|Flying}} | ||
| Physical | | Physical | ||
| | | IV | ||
| 15 | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Flare Blitz}} | ||
| {{t| | | {{t|Fire}} | ||
| Physical | |||
| IV | |||
| 15 | |||
|- | |||
| {{m|Wood Hammer}} | |||
| {{t|Grass}} | |||
| Physical | |||
| IV | |||
| 15 | |||
|- | |||
| {{m|Afro Break}}{{tt|*|Buffalon's signature move}} | |||
| {{t|Normal}} | |||
| Physical | | Physical | ||
| | | V | ||
| 15 | | 15 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Dragonbreath== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 65 Power, 100% accuracy, 30% chance to inflict paralysis. | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | PP | |||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{m| | | {{m|Dragonbreath}} | ||
| {{t| | | {{t|Dragon}} | ||
| 20 | |||
| Special | | Special | ||
| | | II | ||
|- | |- | ||
| {{m| | | {{m|Force Palm}} | ||
| {{t| | | {{t|Fighting}} | ||
| 10 | | 10 | ||
| Physical | |||
| IV | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Dragon Tail== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 60 Power, 90% Accuracy, goes last, target switches out after damage | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,035: | Line 1,007: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Dragon Tail}} | ||
| {{t| | | {{t|Dragon}} | ||
| | | Physical | ||
| | | V | ||
| | | 10 | ||
|- | |||
| {{m|Overhead Throw}} | |||
| {{t|Fighting}} | |||
| Physical | |||
| V | |||
| 10 | |||
|- | |- | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of DynamicPunch== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 100 Power, 50% Accuracy, 100% chance for an aditional effect | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,060: | Line 1,033: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|DynamicPunch}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | Physical | ||
| | | II | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Purgatory}} | ||
| {{t| | | {{t|Fire}} | ||
| | | Special | ||
| V | | V | ||
| | | 5 | ||
|- | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
<small>*{{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small> | |||
==Variations of | ==Variations of Ember== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 40 Power, 100% Accuracy, may cause non-volatile status on target | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,085: | Line 1,060: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Ember}} | ||
| {{t| | | {{t|Fire}} | ||
| | | Special | ||
| I | |||
| 25 | |||
|- | |||
| {{m|Thundershock}} | |||
| {{t|Electric}} | |||
| Special | |||
| II | | II | ||
| 40 | | 40 | ||
|- | |- | ||
| {{m| | | {{m|Powder Snow}} | ||
| {{t| | | {{t|Ice}} | ||
| | | Special | ||
| | | II | ||
| | | 25 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Eruption== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 100% | ! colspan="5" | 150 Power, 100% Accuracy, lesser damage from less healthy user | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,116: | Line 1,091: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Eruption}} | ||
| {{t| | | {{t|Fire}} | ||
| | | Special | ||
| | | III | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Water Spout}} | ||
| {{t| | | {{t|Water}} | ||
| | | Special | ||
| | | III | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Extremespeed== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 80 Power, 100% Accuracy, attacks first | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
! width="20%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Extremespeed}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Physical | ||
| II | | II | ||
| 5 | |||
|- | |- | ||
| {{m| | | {{m|Sucker Punch}}{{tt|*|Fails if the foe doesn't use an attacking move that turn}} | ||
| {{t|Dark}} | |||
| | | Special | ||
| | |||
| IV | | IV | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Fire Blast== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="5" | 120 Power, 85% Accuracy, may have secondary effect | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="20%" | Name | ||
! width=" | ! width="20%" | Type | ||
! width=" | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
! width=" | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Fire Blast}} | ||
| {{t| | | {{t|Fire}} | ||
| | | Special | ||
| I | | I | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Seed Flare}}{{tt|*|Shaymin's signature move}} | ||
| {{t| | | {{t|Grass}} | ||
| | | Special | ||
| | | IV | ||
| | | 5 | ||
| | |} | ||
<br clear="all"> | |||
==Variations of Flail== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | Varying Power, 100% Accuracy, greater damage from less healthy user | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Flail}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Physical | ||
| | | II | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Reversal}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | Physical | ||
| | | II | ||
| 15 | | 15 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Flamethrower== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 95 power, 100% accuracy, may cause non-volatile status on target | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,228: | Line 1,191: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Flamethrower}} | ||
| {{t| | | {{t|Fire}} | ||
| Special | | Special | ||
| I | | I | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Ice Beam}} | ||
| {{t| | | {{t|Ice}} | ||
| | | Special | ||
| I | | I | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Thunderbolt}} | ||
| {{t| | | {{t|Electric}} | ||
| | | Special | ||
| I | | I | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Slime Wave}} | ||
| {{t| | | {{t|Poison}} | ||
| Special | | Special | ||
| | | V | ||
| | | 10 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of Flash== | |||
==Variations of | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 100% accuracy, lowers the target's accuracy one stage | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,266: | Line 1,228: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Flash}}{{tt|*|accuracy was 70% in Generations I-III}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| Status | | Status | ||
| | | I | ||
| | | 20 | ||
|- | |- | ||
| {{m| | | {{m|SmokeScreen}} | ||
| {{t| | | {{t|Normal}} | ||
| Status | | Status | ||
| | | I | ||
| | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Follow Me== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Priority, forces all foes to target the user | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,291: | Line 1,253: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Follow Me}} | ||
| {{t| | | {{t|Normal}} | ||
| Status | | Status | ||
| | | III | ||
| | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Anger Powder}} | ||
| {{t| | | {{t|Bug}} | ||
| Status | | Status | ||
| | | V | ||
| | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Foresight== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Removes a type immunity and negates target's evasiveness | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,316: | Line 1,278: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Foresight}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Status | ||
| | | II | ||
| | | 40 | ||
|- | |||
| {{m|Odor Sleuth}} | |||
| {{t|Normal}} | |||
| Status | |||
| III | |||
| 40 | |||
|- | |- | ||
| {{m| | | {{m|Miracle Eye}} | ||
| {{t| | | {{t|Psychic}} | ||
| | | Status | ||
| | | IV | ||
| | | 40 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Frustration== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 100% accuracy, power depends on Pokémon's happiness | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,341: | Line 1,309: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Frustration}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| | | Physical | ||
| | | II | ||
| | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Return}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Physical | ||
| | | II | ||
| 5 | | 20 | ||
|} | |||
<br clear="all"> | |||
==Variations of Giga Drain== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 75{{tt|*|60 before Generation V}} Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent. | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | PP | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
|- | |- | ||
| {{m| | | {{m|Giga Drain}} | ||
| {{t|Grass}} | | {{t|Grass}} | ||
| 10{{tt|*|Formerly 5 in Generations II-III}} | |||
| Special | | Special | ||
| | | II | ||
|- | |- | ||
| {{m| | | {{m|Drain Punch}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | 10{{tt|*|5 in Generation IV}} | ||
| | |||
| Physical | | Physical | ||
| IV | | IV | ||
|- | |- | ||
| {{m| | | {{m|Wood Horn}}{{tt|*|Mebukijika's signature move}} | ||
| {{t| | | {{t|Grass}} | ||
| | | 10 | ||
| Physical | | Physical | ||
| | | V | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Glare== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="6" | 75 accuracy, causes a non-votatile status ailment | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="15%" | Name | ||
! width=" | ! width="15%" | Type | ||
! width=" | ! width="15%" | Category | ||
! width="25%" | Status ailment | |||
! width="20%" | Generation | ! width="20%" | Generation | ||
! width=" | ! width="10%" | PP | ||
|- | |||
| {{m|Glare}} | |||
| {{t|Normal}} | |||
| Status | |||
| Paralysis | |||
| I | |||
| 35 | |||
|- | |- | ||
| {{m| | | {{m|Lovely Kiss}}{{tt|*|Jinx' Signature Move}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| | | Status | ||
| Sleeping | |||
| I | |||
| 35 | |||
|- | |||
| {{m|Poisonpowder}} | |||
| {{t|Poison}} | |||
| Status | |||
| Poison | |||
| I | |||
| 35 | |||
|- | |||
| {{m|Sleep Powder}} | |||
| {{t|Grass}} | |||
| Status | |||
| Sleeping | |||
| I | | I | ||
| 15 | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Stun Spore}} | ||
| {{t| | | {{t|Grass}} | ||
| | | Status | ||
| | | Paralysis | ||
| I | |||
| 35 | |||
|- | |||
| {{m|Will-O-Wisp}} | |||
| {{t|Fire}} | |||
| Status | |||
| Burn | |||
| III | |||
| 15 | | 15 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of Gust== | |||
==Variations of | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 40 Power, 100% Accuracy | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,423: | Line 1,421: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Gust}} | ||
| {{t| | | {{t|Flying}}{{tt|*|Formerly Normal in Generation I}} | ||
| Special | | Special{{tt|*|Formerly Physical in Generations I-III}} | ||
| | | I | ||
| | | 35 | ||
|- | |- | ||
| {{m| | | {{m|Pound}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Physical | ||
| | | I | ||
| | | 35 | ||
|- | |||
| {{m|Scratch}} | |||
| {{t|Normal}} | |||
| Physical | |||
| I | |||
| 35 | |||
|- | |- | ||
| {{m| | | {{m|Water Gun}} | ||
| {{t| | | {{t|Water}} | ||
| Special | | Special | ||
| | | I | ||
| | | 25 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | |||
==Variations of Heal Bell== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Heals status problems of user's [[party]] | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,454: | Line 1,459: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Heal Bell}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Status | ||
| | | II | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Aromatherapy}} | ||
| {{t| | | {{t|Grass}} | ||
| | | Status | ||
| | | III | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Healing Wish== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | User faints, but fully heals the Pokémon taking its place | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,479: | Line 1,484: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Healing Wish}} | ||
| {{t| | | {{t|Psychic}} | ||
| Status | | Status | ||
| | | IV | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Lunar Dance}}{{tt|*|Cresselia's signature move}} | ||
| {{t| | | {{t|Psychic}} | ||
| Status | | Status | ||
| IV | | IV | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Heavy Bomber== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Power varies on how heavy is the user in comparison of target, 100% Accuracy. | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,504: | Line 1,509: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Heavy Bomber}} | ||
| {{t| | | {{t|Steel}} | ||
| Physical | | Physical | ||
| | | V | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Heat Stamp}}{{tt|*|The Pokabu line's signature move}} | ||
| {{t| | | {{t|Fire}} | ||
| Physical | | Physical | ||
| | | V | ||
| | | 10 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Hyper Beam== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 150 Power, 90% Accuracy, user must rest turn after use | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,529: | Line 1,534: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Hyper Beam}} | ||
| {{t|Normal}} | |||
| Special{{tt|*|Formerly Physical in Generations I-III}} | |||
| I | |||
| 5 | |||
|- | |||
| {{m|Blast Burn}} | |||
| {{t|Fire}} | |||
| Special | |||
| III | |||
| 5 | |||
|- | |||
| {{m|Frenzy Plant}} | |||
| {{t|Grass}} | | {{t|Grass}} | ||
| | | Special | ||
| III | | III | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Hydro Cannon}} | ||
| {{t| | | {{t|Water}} | ||
| Special | |||
| III | |||
| 5 | |||
|- | |||
| {{m|Giga Impact}} | |||
| {{t|Normal}} | |||
| Physical | |||
| IV | |||
| 5 | |||
|- | |||
| {{m|Roar of Time}}{{tt|*|Dialga's signature move}} | |||
| {{t|Dragon}} | |||
| Special | |||
| IV | |||
| 5 | |||
|- | |||
| {{m|Rock Wrecker}}{{tt|*|Rhyperior's signature move prior to Generation V}} | |||
| {{t|Rock}} | |||
| Physical | | Physical | ||
| IV | | IV | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Hyper Fang== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 80 Power, 90% Accuracy, may make the target flinch | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,554: | Line 1,589: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Hyper Fang}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| | | Physical | ||
| I | | I | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Zen Headbutt}} | ||
| {{t| | | {{t|Psychic}} | ||
| | | Physical | ||
| | | IV | ||
| | | 15 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of Hyper voice== | |||
==Variations of | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 90 power, 100% accuracy, no secondary effect | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | PP | |||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{m| | | {{m|Hyper Voice}}{{tt|*|Hits both opponents in double battles}} | ||
| {{t| | | {{t|Normal}} | ||
| | | 10 | ||
| | | Special{{tt|*|Formerly Physical in Generation III}} | ||
| | | III | ||
|- | |- | ||
| {{m| | | {{m|Dragon Pulse}} | ||
| {{t| | | {{t|Dragon}} | ||
| 10 | |||
| Special | | Special | ||
| IV | | IV | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Icy Wind== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 55 Power, 95% Accuracy, 100% chance of lowering Target's Speed. | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,605: | Line 1,639: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Icy Wind}} | ||
| {{t| | | {{t|Ice}} | ||
| Special | | Special | ||
| II | |||
| 15 | |||
|- | |||
| {{m|Mud Shot}} | |||
| {{t|Ground}} | |||
| Special{{tt|*|Formerly Physical in Generation III}} | |||
| III | | III | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|ElecNet}}{{tt|*|Bachuru and Denchura's signature move}} | ||
| {{t| | | {{t|Electric}} | ||
| Special | | Special | ||
| | | V | ||
| | | 15 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Ice Breath== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
!colspan="5" | | ! colspan="5" | 40 Power, 100% Accuracy, 100% chance of landing a critical hit. | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,630: | Line 1,670: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Ice Breath}} | ||
| {{t| | | {{t|Ice}} | ||
| | | Special | ||
| | | V | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Mountain Storm}}{{tt|*|Nageki's signature move}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | Physical | ||
| | | V | ||
| | | 10 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Ingrain== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Restores 1/16 of max HP each turn. | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,655: | Line 1,695: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Ingrain}}{{tt|*|User cannot switch out}} | ||
| {{t| | | {{t|Grass}} | ||
| | | Status | ||
| | | III | ||
| | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Aqua Ring}} | ||
| {{t| | | {{t|Water}} | ||
| | | Status | ||
| IV | | IV | ||
| | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Karate Chop== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 50 Power, 100% Accuracy, high critical hit ratio | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,680: | Line 1,720: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Karate Chop}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | Physical | ||
| I | | I | ||
| | | 25 | ||
|- | |- | ||
| {{m| | | {{m|Poison Tail}}{{tt|*|May also poison target}} | ||
| {{t| | | {{t|Poison}} | ||
| | | Physical | ||
| | | III | ||
| | | 25 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Leaf Blade== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 90 Power, 100% Accuracy, high critical hit ratio | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,705: | Line 1,745: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Leaf Blade}} | ||
| {{t| | | {{t|Grass}} | ||
| | | Physical{{tt|*|Formerly Special in Generation III}} | ||
| | | III | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Attack Order}}{{tt|*|One of Vespiquen's three signature moves}} | ||
| {{t|Bug}} | |||
| Physical | |||
| IV | |||
| 15 | |||
| {{t| | |||
| | |||
| | |||
| | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Leer== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Lowers target's Defense by one stage | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,736: | Line 1,770: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Leer}} | ||
| {{t| | | {{t|Normal}} | ||
| Status | | Status | ||
| | | I | ||
| | | 30 | ||
|- | |- | ||
| {{m| | | {{m|Tail Whip}} | ||
| {{t| | | {{t|Normal}} | ||
| Status | | Status | ||
| | | I | ||
| | | 30 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
<!-- Maximum Power: 120 --> | |||
==Variations of Low Kick== | |||
==Variations of | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Varying Power, 100% Accuracy, greater damage on heavier target | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,763: | Line 1,796: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Low Kick}} | ||
| {{ | | {{t|Fighting}} | ||
| | | Physical | ||
| III{{tt|*|Introduced in generation I with 50 power and a 20% chance of making the defending Pokémon flinch}} | |||
| 20 | |||
|- | |- | ||
| {{m| | | {{m|Grass Knot}} | ||
| {{t| | | {{t|Grass}} | ||
| Special | | Special | ||
| IV | | IV | ||
| | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Luster Purge== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 70 Power, 100% Accuracy, lowers target's stats | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,794: | Line 1,821: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Luster Purge}}{{tt|*|Latios's signature move}} | ||
| {{t| | | {{t|Psychic}} | ||
| Special | | Special | ||
| III | | III | ||
| 5 | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Mist Ball}}{{tt|*|Latias's signature move}} | ||
| {{t|Psychic}} | | {{t|Psychic}} | ||
| Special | | Special | ||
| III | | III | ||
| 5 | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Mean Look== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | !colspan="5" | Prevents foe from escaping or switching out | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
! width="20%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Mean Look}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| | | Status | ||
| | | II | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Block}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Status | ||
| | | III | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Megahorn== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="5" | 120 Power, 85% Accuracy | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="20%" | Name | ||
! width=" | ! width="20%" | Type | ||
! width=" | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
! width=" | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Megahorn}} | ||
| {{t| | | {{t|Bug}} | ||
| | | Physical | ||
| | | II | ||
| 10 | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Power Whip}} | ||
| {{t| | | {{t|Grass}} | ||
| | | Physical | ||
| | | IV | ||
| 10 | | 10 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Mirror Move== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Copies the last move used by the foe | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,891: | Line 1,896: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Mirror Move}} | ||
| {{t| | | {{t|Flying}} | ||
| | | Status | ||
| I | | I | ||
| | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Copycat}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Status | ||
| IV | | IV | ||
| | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Moonlight== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Heals variant amount of HP, depending on the weather | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,922: | Line 1,921: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Moonlight}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| | | Status | ||
| | | II | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Morning Sun}} | ||
| {{t| | | {{t|Normal}} | ||
| | | Status | ||
| II | | II | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Synthesis}} | ||
| {{t| | | {{t|Grass}} | ||
| | | Status | ||
| | | II | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Mud Sport== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Raises resistance to a certain type of move | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 1,977: | Line 1,952: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Mud Sport}} | ||
| {{t| | | {{t|Ground}} | ||
| Status | | Status | ||
| | | III | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Water Sport}} | ||
| {{t| | | {{t|Water}} | ||
| Status | | Status | ||
| III | | III | ||
| | | 15 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Night Shade== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Dammage is equal to the user's level | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | PP | |||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{m| | | {{m|Night Shade}} | ||
| {{t| | | {{t|Ghost}} | ||
| | | 15 | ||
| Special | |||
| I | | I | ||
|- | |- | ||
| {{m| | | {{m|Seismic Toss}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | 20 | ||
| Physical | |||
| | | I | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Octazooka== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 65 Power, 85% Accuracy, may lower opponent's accuracy | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 2,039: | Line 2,002: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Octazooka}}{{tt|*|Octillery's signature move}} | ||
| {{t|Water}} | |||
| Special | |||
| II | |||
| {{t| | |||
| | |||
| | |||
| 10 | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Mud Bomb}} | ||
| {{t| | | {{t|Ground}} | ||
| | | Special | ||
| | | IV | ||
| 10 | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Mirror Shot}} | ||
| {{t| | | {{t|Steel}} | ||
| | | Special | ||
| IV | | IV | ||
| 10 | | 10 | ||
Line 2,077: | Line 2,022: | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Overheat== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 140 Power, 90% Accuracy, lowers user's Special Attack sharply | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 2,088: | Line 2,033: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Overheat}} | ||
| {{t| | | {{t|Fire}} | ||
| | | Special | ||
| III | | III | ||
| | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Psycho Boost}}{{tt|*|Deoxys's signature move}} | ||
| {{t| | | {{t|Psychic}} | ||
| | | Special | ||
| III | |||
| 5 | |||
|- | |||
| {{m|Draco Meteor}} | |||
| {{t|Dragon}} | |||
| Special | |||
| IV | |||
| 5 | |||
|- | |||
| {{m|Leaf Storm}} | |||
| {{t|Grass}} | |||
| Special | |||
| IV | | IV | ||
| | | 5 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Peck== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | 100% | ! colspan="5" | 35 power, 100% accuracy | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | PP | |||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{m| | | {{m|Peck}} | ||
| {{t| | | {{t|Flying}} | ||
| | | 35 | ||
| Physical | |||
| I | | I | ||
|- | |- | ||
| {{m| | | {{m|Vine Whip}} | ||
| {{t| | | {{t|Grass}} | ||
| | | 15 | ||
| Physical | |||
| I | | I | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Petal Dance== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | PP | |||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{m| | | {{m|Petal Dance}}{{tt|*|70 Power in Generations I-III, 90 in Generation IV}} | ||
| {{t| | | {{t|Grass}} | ||
| 10 {{tt|*|20 PP in Generations I-IV}} | |||
| Special | |||
| I | |||
|- | |||
| {{m|Thrash}}{{tt|*|90 Power in Generations I-IV}} | |||
| {{t|Normal}} | |||
| 10 {{tt|*|20 PP in Generations I-IV}} | |||
| Physical | |||
| I | |||
|- | |||
| {{m|Outrage}}{{tt|*|90 Power in Generations I-III,}} | |||
| {{t|Dragon}} | |||
| 15 | |||
| Physical | | Physical | ||
| II | | II | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Power Share== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="6" | | ! colspan="6" | Averages the target's stats with the user | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="15%" | Name | ||
! width=" | ! width="15%" | Type | ||
! width=" | ! width="25%" | Averaged stats | ||
! width=" | ! width="15%" | Category | ||
! width=" | ! width="20%" | Generation | ||
! width="10%" | PP | ! width="10%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Power Share}} | ||
| {{t| | | {{t|Psychic}} | ||
| Attack and Special Attack | |||
| Status | | Status | ||
| | | V | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Guard Share}} | ||
| {{t| | | {{t|Psychic}} | ||
| Defense and Special Defense | |||
| Status | | Status | ||
| | | V | ||
| | | 10 | ||
| | |- | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Psychic== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 90 Power, 100% Accuracy, may lower opponent's Special Defense | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
! width="20%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Psychic}} | ||
| {{t| | | {{t|Psychic}} | ||
| | | Special | ||
| | | I | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Bug Buzz}} | ||
| {{t| | | {{t|Bug}} | ||
| Special | | Special | ||
| IV | | IV | ||
| 10 | |||
|- | |- | ||
| {{m| | | {{m|Earth Power}} | ||
| {{t| | | {{t|Ground}} | ||
| Special | | Special | ||
| IV | | IV | ||
| 10 | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Quick Attack== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 40 Power, 100% Accuracy, attacks first | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 2,222: | Line 2,186: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Quick Attack}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| | | Physical | ||
| I | | I | ||
| | | 30 | ||
|- | |- | ||
| {{m| | | {{m|Mach Punch}} | ||
| {{t| | | {{t|Fighting}} | ||
| | | Physical | ||
| | | II | ||
| | | 30 | ||
|- | |- | ||
| {{m| | | {{m|Aqua Jet}} | ||
| {{t| | | {{t|Water}} | ||
| | | Physical | ||
| IV | |||
| | | 30 | ||
| | |||
|- | |- | ||
| {{m| | | {{m|Bullet Punch}} | ||
| {{t| | | {{t|Steel}} | ||
| | | Physical | ||
| IV | | IV | ||
| | | 30 | ||
|- | |- | ||
| {{m| | | {{m|Ice Shard}} | ||
| {{t| | | {{t|Ice}} | ||
| | | Physical | ||
| IV | | IV | ||
| | | 30 | ||
|- | |- | ||
| {{m| | | {{m|Shadow Sneak}} | ||
| {{t| | | {{t|Ghost}} | ||
| | | Physical | ||
| IV | | IV | ||
| | | 30 | ||
|} | |- | ||
| {{m|Vacuum Wave}} | |||
| {{t|Fighting}} | |||
| Special | |||
| IV | |||
| 30 | |||
|} | |||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Rain Dance== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="5" | Changes in-battle weather conditions | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="20%" | Name | ||
! width=" | ! width="20%" | Type | ||
! width=" | ! width="20%" | Category | ||
! width=" | ! width="20%" | Generation | ||
! width="20%" | PP | |||
! width=" | |||
|- | |- | ||
| {{m| | | {{m|Rain Dance}} | ||
| {{t| | | {{t|Water}} | ||
| | | Status | ||
| | | II | ||
| 5 | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Sunny Day}} | ||
| {{t| | | {{t|Fire}} | ||
| | | Status | ||
| | | II | ||
| 5 | | 5 | ||
|- | |- | ||
| {{m| | | {{m|Sandstorm}} | ||
| {{t|Rock}} | |||
| Status | |||
| II | |||
| 10 | |||
|- | |||
| {{m|Hail}} | |||
| {{t|Ice}} | | {{t|Ice}} | ||
| | | Status | ||
| | | III | ||
| | | 10 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Razor Leaf== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 55 Power, 95% Accuracy, high critical hit ratio | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
! width="20%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Razor Leaf}} | ||
| {{t| | | {{t|Grass}} | ||
| | | Physical{{tt|*|Formerly Special in Generation I-III}} | ||
| | |||
| I | | I | ||
| 25 | |||
|- | |- | ||
| {{m| | | {{m|Air Cutter}} | ||
| {{t| | | {{t|Flying}} | ||
| | | Special{{tt|*|Formerly Physical in Generation III}} | ||
| III | |||
| 25 | |||
| Physical | |||
| | |||
| | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Recover== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | Heals Half Max. HP. | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="20%" | Type | ! width="20%" | Type | ||
! width="20%" | Category | ! width="20%" | Category | ||
! width="20%" | Generation | ! width="20%" | Generation | ||
! width="20%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Recover}} | ||
| {{t| | | {{t|Normal}} | ||
| Status | |||
| I | |||
| 10 {{tt|*|20 PP in Gen I-III}} | |||
|- | |||
| {{m|Softboiled}} | |||
| {{t|Normal}} | |||
| Status | |||
| I | |||
| 10 | | 10 | ||
| | |- | ||
| {{m|Milk Drink}}{{tt|*|Miltank's signature move}} | |||
| {{t|Normal}} | |||
| Status | |||
| II | | II | ||
| 10 | |||
|- | |- | ||
| {{m| | | {{m|Slack Off}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| Status | |||
| III | |||
| 10 | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Heal Order}}{{tt|*|One of Vespiquen's signature moves}} | ||
| {{t| | | {{t|Bug}} | ||
| Status | |||
| IV | |||
| 10 | | 10 | ||
| | |- | ||
| {{m|Roost}}{{tt|*|Removes user's Flying type until the end of that turn}} | |||
| {{t|Flying}} | |||
| Status | |||
| IV | | IV | ||
| 10 | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Revenge== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="5" | 60 Power, 100% Accuracy, negative priority; power doubles if user takes damage | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="20%" | Name | ||
! width=" | ! width="20%" | Type | ||
! width=" | ! width="20%" | Category | ||
! width=" | ! width="20%" | Generation | ||
! width=" | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Revenge}}{{tt|*|Formerly normal priority move in Generation III}} | ||
| {{t| | | {{t|Fighting}} | ||
| Physical | | Physical | ||
| III | | III | ||
| | | 10 | ||
|- | |- | ||
| {{m| | | {{m|Avalanche}} | ||
| {{t| | | {{t|Ice}} | ||
| Physical | | Physical | ||
| IV | | IV | ||
| | | 10 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Roar== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 100% Accuracy, goes last and switches target for another party member, no effect on targets that have used {{m|Ingrain}} or that have {{a|Suction Cups}} | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 2,427: | Line 2,377: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Roar}}{{tt|*|No effect on targets with Soundproof}} | ||
| {{t| | | {{t|Normal}} | ||
| Status | | Status | ||
| | | I | ||
| 20 | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Whirlwind}} | ||
| {{t| | | {{t|Normal}} | ||
| Status | | Status | ||
| | | I | ||
| 20 | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Rollout== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="5" | | ! colspan="5" | 30 Power, 90% Accuracy, damage doubles each turn it hits | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 2,458: | Line 2,402: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Rollout}} | ||
| {{t| | | {{t|Rock}} | ||
| Physical | | Physical | ||
| | | II | ||
| 20 | | 20 | ||
|- | |- | ||
| {{m| | | {{m|Ice Ball}}{{tt|*|The Spheal line's signature move}} | ||
| {{t| | | {{t|Ice}} | ||
| Physical | | Physical{{tt|*|Formerly Special in Generation III}} | ||
| | | III | ||
| 20 | | 20 | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Screech== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="6" | 85% accuracy, lowers one of the target's stats by two stages, is a sound move | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="18%" | Name | ||
! width=" | ! width="18%" | Type | ||
! width=" | ! width="18%" | Category | ||
! width=" | ! width="18%" | Generation | ||
! width=" | ! width="18%" | Stat Lowered | ||
! width="10%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Screech}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| | | Status | ||
| I | | I | ||
| | | Defense | ||
| 40 | |||
|- | |- | ||
| {{m| | | {{m|Metal Sound}} | ||
| {{t| | | {{t|Steel}} | ||
| | | Status | ||
| III | | III | ||
| 15 | | Special Defense | ||
|- | | 40 | ||
| {{m| | |} | ||
<br clear="all"> | |||
==Variations of Shadow Ball== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | PP | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
|- | |||
| {{m|Shadow Ball}} | |||
| {{t|Ghost}} | |||
| 15 | |||
| Special{{tt|*|Formerly Physical in Generations II and III}} | |||
| II | |||
|- | |||
| {{m|Energy Ball}} | |||
| {{t|Grass}} | | {{t|Grass}} | ||
| | | 10 | ||
| Special | |||
| IV | | IV | ||
|- | |- | ||
| {{m| | | {{m|Flash Cannon}} | ||
| {{t| | | {{t|Steel}} | ||
| | | 10 | ||
| Special | |||
| IV | | IV | ||
|} | |} | ||
<br clear="all"> | <br clear="all"> | ||
==Variations of | ==Variations of Sing== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="5" | 15 PP, 55% accuracy, puts the opponent to sleep, is a sound move | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="20%" | Name | ! width="20%" | Name | ||
Line 2,548: | Line 2,486: | ||
! width="20%" | PP | ! width="20%" | PP | ||
|- | |- | ||
| {{m| | | {{m|Sing}} | ||
| {{t|Normal}} | | {{t|Normal}} | ||
| | | Status | ||
| I | | I | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|GrassWhistle}} | ||
| {{t|Grass}} | | {{t|Grass}} | ||
| | | Status | ||
| III | | III | ||
| 20 | | 15 | ||
|} | |||
<br clear="all"> | |||
==Variations of Skill Swap== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="6" | Switches some sort of statistic with opponent | |||
|- style="background: #eef;" | |||
! width="15%" | Name | |||
! width="15%" | Type | |||
! width="25%" | Statistics switched | |||
! width="15%" | Category | |||
! width="20%" | Generation | |||
! width="10%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Skill Swap}} | ||
| {{t| | | {{t|Psychic}} | ||
| | | [[Ability|Abilities]] | ||
| Status | |||
| III | | III | ||
| | | 15 | ||
|- | |- | ||
| {{m| | | {{m|Power Swap}} | ||
| {{t| | | {{t|Psychic}} | ||
| Special | | Changes to Attack and Special Attack | ||
| | | Status | ||
| | | IV | ||
| 15 | |||
|- | |- | ||
| {{m| | | {{m|Guard Swap}} | ||
| {{t| | | {{t|Psychic}} | ||
| | | Changes to Defense and Special Defense | ||
| Status | |||
| IV | | IV | ||
| | | 15 | ||
|} | |- | ||
<br clear="all"> | | {{m|Heart Swap}}{{tt|*|Manaphy's signature move}} | ||
| {{t|Psychic}} | |||
| Changes to any stats | |||
| Status | |||
| IV | |||
| 15 | |||
|} | |||
<br clear="all"> | |||
==Variations of | ==Variations of Sky Attack== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan=" | ! colspan="6" | 140 Power, 90% accuracy, requires charging, 30% to cause status | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="18%" | Name | ||
! width=" | ! width="18%" | Type | ||
! width=" | ! width="18%" | Category | ||
! width=" | ! width="18%" | Status | ||
! width=" | ! width="18%" | Generation | ||
! width="10%" | PP | |||
|- | |- | ||
| {{m| | | {{m|Sky Attack}} | ||
| {{t| | | {{t|Flying}} | ||
| | | Physical | ||
| | | Flinch | ||
| | | I | ||
| 5 | |||
|- | |- | ||
| {{m| | | {{m|Cold Flare}} | ||
| {{t|Dark}} | | {{t|Ice}} | ||
| | | Special | ||
| Burn | |||
| V | |||
| 5 | |||
|- | |||
| {{m|Freeze Bolt}} | |||
| {{t|Ice}} | |||
| Physical | |||
| Paralysis | |||
| V | |||
| 5 | |||
|} | |||
<br clear="all"> | |||
==Variations of Slash== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 70 Power, 100% Accuracy, high critical hit ratio | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | PP | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
|- | |||
| {{m|Slash}} | |||
| {{t|Normal}} | |||
| 20 | |||
| Physical | |||
| I | |||
|- | |||
| {{m|Cross Poison}}{{tt|*|May also poison target}} | |||
| {{t|Poison}} | |||
| 20 | |||
| Physical | |||
| IV | |||
|- | |||
| {{m|Night Slash}} | |||
| {{t|Dark}} | |||
| 15 | |||
| Physical | |||
| IV | |||
|- | |||
| {{m|Psycho Cut}} | |||
| {{t|Psychic}} | |||
| 20 | |||
| Physical | |||
| IV | |||
|- | |||
| {{m|Shadow Claw}} | |||
| {{t|Ghost}} | |||
| 15 | |||
| Physical | |||
| IV | | IV | ||
|} | |||
<br clear="all"> | |||
<small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small> | |||
==Variations of SmellingSalt== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="6" | 60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target | |||
|- style="background: #eef;" | |||
! width="18%" | Name | |||
! width="18%" | Type | |||
! width="18%" | Category | |||
! width="18%" | Generation | |||
! width="18%" | Ailment | |||
! width="10%" | PP | |||
|- | |||
| {{m|SmellingSalt}} | |||
| {{t|Normal}} | |||
| Physical | |||
| III | |||
| {{status|Paralysis}} | |||
| 15 | |||
|- | |||
| {{m|Wake-Up Slap}} | |||
| {{t|Fighting}} | |||
| Physical | |||
| IV | |||
| {{status|Sleep}} | |||
| 15 | |||
|} | |||
<br clear="all"> | |||
==Variations of Spikes== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | Sets up an entry hazard on the opponent's side of the battle field | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |||
| {{m|Spikes}} | |||
| {{t|Ground}} | |||
| Status | |||
| II | |||
| 20 | |||
|- | |||
| {{m|Stealth Rock}}{{tt|*|Can damage flying opponents, weakness and resistance are applied}} | |||
| {{t|Rock}} | |||
| Status | |||
| IV | |||
| 20 | |||
|- | |||
| {{m|Toxic Spikes}} | |||
| {{t|Poison}} | |||
| Status | |||
| IV | |||
| 20 | |||
|} | |||
<br clear="all"> | |||
==Variations of Stomp== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 65 Power, 100% Accuracy, 30% {{status|Flinch}}, power doubles if the foe has used {{m|Minimize}} | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |||
| {{m|Stomp}} | |||
| {{t|Normal}} | |||
| Physical | |||
| I | |||
| 20 | |||
|- | |||
| {{m|Hard Roller}} | |||
| {{t|Bug}} | |||
| Physical | |||
| V | |||
| 20 | |||
|} | |||
<br clear="all"> | |||
==Variations of Strength== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 80 Power, 100% accuracy, no added effect | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |||
| {{m|Strength}} | |||
| {{t|Normal}} | |||
| Physical | |||
| I | |||
| 15 | |||
|- | |||
| {{m|Dragon Claw}} | |||
| {{t|Dragon}} | |||
| Physical{{tt|*|Formerly Special in Generation III}} | |||
| III | |||
| 15 | |||
|- | |||
| {{m|Seed Bomb}} | |||
| {{t|Grass}} | |||
| Physical | |||
| IV | |||
| 15 | |||
|- | |||
| {{m|X-Scissor}} | |||
| {{t|Bug}} | |||
| Physical | |||
| IV | |||
| 15 | |||
|} | |||
<br clear="all"> | |||
==Variations of Superpower== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="6" | 120 Power, 100% Accuracy, lowers user's stats | |||
|- style="background: #eef;" | |||
! width="18%" | Name | |||
! width="18%" | Type | |||
! width="18%" | Category | |||
! width="18%" | Generation | |||
! width="18%" | Stats Lowered | |||
! width="10%" | PP | |||
|- | |||
| {{m|Superpower}} | |||
| {{t|Fighting}} | |||
| Physical | |||
| III | |||
| Def and Atk | |||
| 5 | |||
|- | |||
| {{m|Close Combat}} | |||
| {{t|Fighting}} | |||
| Physical | |||
| IV | |||
| Def and Sp. Def | |||
| 5 | |||
|} | |||
<br clear="all"> | |||
==Variations of Swift== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | 60 Power, bypasses accuracy check | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |||
| {{m|Swift}} | |||
| {{t|Normal}} | |||
| Special{{tt|*|Formerly Physical in Generation I-III}} | |||
| I | |||
| 20 | |||
|- | |||
| {{m|Faint Attack}} | |||
| {{t|Dark}} | |||
| Physical{{tt|*|Formerly Special in Generation II-III}} | |||
| II | |||
| 20 | |||
|- | |||
| {{m|Aerial Ace}} | |||
| {{t|Flying}} | |||
| Physical | |||
| III | |||
| 20 | |||
|- | |||
| {{m|Magical Leaf}} | |||
| {{t|Grass}} | |||
| Special | |||
| III | |||
| 20 | |||
|- | |||
| {{m|Shadow Punch}} | |||
| {{t|Ghost}} | |||
| Physical | |||
| III | |||
| 20 | |||
|- | |||
| {{m|Shock Wave}} | |||
| {{t|Electric}} | |||
| Special | |||
| III | |||
| 20 | |||
|- | |||
| {{m|Magnet Bomb}} | |||
| {{t|Steel}} | |||
| Physical | |||
| IV | |||
| 20 | |||
|} | |||
<br clear="all"> | |||
==Variations of Tail Glow== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="6" | Raises one of the user's stats by three stages | |||
|- style="background: #eef;" | |||
! width="16%" | Name | |||
! width="16%" | Type | |||
! width="16%" | Category | |||
! width="26%" | Stat raised | |||
! width="16%" | Generation | |||
! width="10%" | PP | |||
|- | |||
| {{m|Tail Glow}} | |||
| {{t|Bug}} | |||
| Status | |||
| Sp. Attack | |||
| I | |||
| 20 | |||
|- | |||
| {{m|Cotton Guard}} | |||
| {{t|Grass}} | |||
| Status | |||
| Defense | |||
| I | |||
| 10 | |||
|} | |||
<br clear="all"> | |||
==Variations of Trick== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="5" | Switches user's held item with foe's held item | |||
|- style="background: #eef;" | |||
! width="20%" | Name | |||
! width="20%" | Type | |||
! width="20%" | Category | |||
! width="20%" | Generation | |||
! width="20%" | PP | |||
|- | |||
| {{m|Trick}} | |||
| {{t|Psychic}} | |||
| Status | |||
| III | |||
| 10 | |||
|- | |||
| {{m|Switcheroo}} | |||
| {{t|Dark}} | |||
| Status | |||
| IV | |||
| 10 | |||
|} | |||
<br clear="all"> | |||
==Variations of Trick Room== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="6" | Causes a special effect for all pokémon on the field for 5 turns. | |||
|- style="background: #eef;" | |||
! width="15%" | Name | |||
! width="15%" | Type | |||
! width="15%" | Category | |||
! width="15%" | Generation | |||
! width="15%" | PP | |||
! width="25%" | Special Effect | |||
|- | |||
| {{m|Trick Room}} | |||
| {{t|Psychic}} | |||
| Status | |||
| IV | |||
| 5 | |||
| Reverses priority | |||
|- | |||
| {{m|Magic Room}} | |||
| {{t|Psychic}} | |||
| Status | |||
| V | |||
| 10 | |||
| Disables held items | |||
|- | |||
| {{m|Wonder Room}} | |||
| {{t|Psychic}} | |||
| Status | |||
| V | |||
| 10 | | 10 | ||
| Swaps Def. and Sp. Def. | |||
|} | |} | ||
<br clear="all"> | <br clear="all"> |
Revision as of 12:27, 14 November 2010
Move variations are moves that are identical to each other in terms of damage and accuracy, but have different elemental types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
Elemental fangs
65 power, 95% accuracy, may cause non-volatile status and/or make the target flinch | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fire Fang | Fire | Physical | IV | 15 |
Ice Fang | Ice | Physical | IV | 15 |
Thunder Fang | Electric | Physical | IV | 15 |
Elemental punches
75 power, 100% accuracy, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fire Punch | Fire | Physical* | I | 15 |
Ice Punch | Ice | Physical* | I | 15 |
ThunderPunch | Electric | Physical* | I | 15 |
Oath moves
50 power, 100% accuracy, additional effect if used in combination with another move. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fire Oath | Fire | Special | V | 10 |
Grass Oath | Grass | Special | V | 10 |
Water Oath | Water | Special | V | 10 |
One-hit knockout moves
Damage equals foe's current HP, 30% accuracy, will not affect an opponent whose level is greater than the user's level | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fissure | Ground | Physical | I | 5 |
Guillotine | Normal | Physical | I | 5 |
Horn Drill | Normal | Physical | I | 5 |
Sheer Cold | Ice | Special | III | 5 |
Variations of Absorb
20 Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent. | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Absorb | Grass | 25* | Special | I |
Leech Life | Bug | 15 | Special | I |
Variations of Acid Armor
Raises one of the user's stats by two stages | |||||
---|---|---|---|---|---|
Name | Type | Category | Stat raised | Generation | PP |
Acid Armor | Poison | Status | Defense | I | 40 |
Agility | Psychic | Status | Speed | I | 40 |
Amnesia | Psychic | Status | Sp. Defense | I | 20 |
Barrier | Psychic | Status | Defense | I | 30 |
Minimize | Normal | Status | Accuracy | I | 20 |
Swords Dance | Normal | Status | Attack | I | 30 |
Iron Defense | Steel | Status | Defense | III | 15 |
Acupressure | Dark | Status | Random | IV | 30 |
Nasty Plot | Dark | Status | Sp. Attack | IV | 20 |
Rock Polish | Rock | Status | Speed | IV | 20 |
Body Purge* | Steel | Status | Speed | IV | 15 |
Variations of Aeroblast
100 Power, 95% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Aeroblast* | Flying | Special* | II | 5 |
Spacial Rend* | Dragon | Special | IV | 5 |
Variations of AncientPower
60 Power, 100% Accuracy, may raise all of user's stats | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
AncientPower | Rock | Special* | II | 5 |
Silver Wind | Bug | Special* | III | 5 |
Ominous Wind | Ghost | Special | IV | 5 |
Variations of Ankle Sweep
60 Power, 100% Accuracy, lowers the target's speed | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Ankle Sweep | Fighting | Physical | V | 20 |
Smooth Over | Ground | Physical | V | 20 |
Variations of Aurora Beam
65 power, 100% accuracy, 10% chance to cause a special effect | |||||
---|---|---|---|---|---|
Name | Type | Category | Special effect | Generation | PP |
Aurora Beam | Ice | Special | Lowers Attack | I | 20 |
BubbleBeam | Water | Special | Lowers Speed | I | 20 |
Psybeam | Psychic | Special | Inflicts Confusion | I | 20 |
Sludge | Poison | Special* | Inflicts Poison | I | 20 |
Spark | Electric | Physical* | Inflicts Paralysis | II | 20 |
Variations of Barrage
15 Power, 85% Accuracy, multiple hits | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Barrage* | Normal | Physical | I | 20 |
DoubleSlap | Normal | Physical | I | 20 |
Fury Attack | Normal | Physical | I | 20 |
Variations of Blizzard
120 power, 70% accuracy, may have secondary effect | |||||
---|---|---|---|---|---|
Name | Type | Category | Special effect | Generation | PP |
Blizzard* | Ice | Special | Inflicts freezing | I | 5 |
Thunder* | Electric | Special | Inflicts Paralysis | I | 10 |
Focus Blast | Fighting | Special | Lowers Sp.Def. | IV | 5 |
Gunk Shot | Poison | Physical | Inflicts poison | IV | 5 |
Windstorm* | Flying | Special | Inflicts Confusion | V | 10 |
Variations of Blue Fire
130 Power, 85% Accuracy, 20% chance to inflict non-volatile status | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Blue Fire* | Fire | Special | V | 5 |
Lightning Strike* | Electric | Physical | V | 5 |
Variations of Bone Rush
25 Power, 90%* Accuracy, multiple hits | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Bone Rush | Ground | Physical | II | 10 |
Rock Blast | Rock | Physical | III | 10 |
Variations of Brine
65 Power, 100% accuracy, power doubles when the target has met a certain condition | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Brine | Water | 10 | Special | IV |
Venom Shock | Poison | 10 | Special | V |
Variations of Bug Bite
60 Power, 100% Accuracy, gains effect of target's held Berry | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Bug Bite | Bug | Physical | IV | 20 |
Pluck | Flying | Physical | IV | 20 |
Variations of Bulk Up
Raises two of the user's stats by one stage | |||||
---|---|---|---|---|---|
Name | Type | Category | Stats raised | Generation | PP |
Bulk Up | Fighting | Status | Attack and Defense | III | 20 |
Calm Mind | Psychic | Status | Sp. Attack and Sp. Defense | III | 20 |
Cosmic Power | Psychic | Status | Defense and Sp. Defense | III | 20 |
Dragon Dance | Dragon | Status | Attack and Speed | III | 20 |
Stockpile* | Normal | Status | Defense and Sp. Defense | III* | 20 |
Defend Order | Bug | Status | Defense and Sp. Defense | IV | 10 |
Cheer Up | Normal | Status | Attack and Sp. Attack | V | 30 |
Claw Sharpen | Dark | Status | Attack and Accuracy | V | 15 |
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy, multiple hits | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Bullet Seed | Grass | Physical* | III | 30 |
Icicle Spear | Ice | Physical* | III | 30 |
Variations of Butterfly Dance
Raises three of the user's stats by one stage | |||||
---|---|---|---|---|---|
Name | Type | Category | Stats raised | Generation | PP |
Butterfly Dance | Bug | Status | Sp. Attack, Sp. Defense and Speed |
V | 20 |
Coil Around | Poison | Status | Attack, Defense and Accuracy |
V | 20 |
Variations of Clamp
35 Power, 85% Accuracy, traps | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Clamp | Water | Physical | I | 10 |
Fire Spin | Fire | Special | I | 20 |
Whirlpool | Water | Special | II | 20 |
Sand Tomb | Ground | Physical | III | 20 |
Variations of Counter
100% accuracy, Goes last and counters the move used by the foe at twice the power | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Counter | Fighting | Physical | I | 20 |
Mirror Coat | Psychic | Special | II | 20 |
Variations of Cross Chop
100 Power, 80% accuracy, Has a high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Cross Chop | Fighting | Physical | II | 5 |
Stone Edge | Rock | Physical | IV | 5 |
Variations of Cross Flame
100 power, 100% accuracy, power increases if the target knows a specific move. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Cross Flame* | Fire | Special | V | 5 |
Cross Thunder* | Electric | Physical | V | 5 |
Variations of Crush Grip
Varying Power, 100% Accuracy, greater damage on target with more HP | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Crush Grip* | Normal | Physical | IV | 5 |
Wring Out | Normal | Special | IV | 5 |
Variations of Crush Claw
75 Power, 95% Accuracy, 50% to lower Defense | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Crush Claw* | Normal | Physical | III | 10 |
Shell Blade | Water | Physical | V | 10 |
Variations of Defense Curl
Increases user's defense by one stage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Defense Curl | Normal | Status | I | 40 |
Withdraw | Water | Status | I | 40 |
Variations of Dig
80* power, 100% accuracy, two-turn move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Dig | Ground | Physical | I | 10 |
Dive | Water | Physical* | III | 10 |
Variations of Discharge
15 PP, 80 Power, 100% Accuracy, hits everyone else, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Discharge | Electric | Special | IV | 15 |
Lava Plume | Fire | Special | IV | 15 |
Variations of Double-Edge
120 Power, 100% Accuracy, recoil damage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Double-Edge | Normal | Physical | I | 15 |
Volt Tackle* | Electric | Physical* | III | 15 |
Brave Bird | Flying | Physical | IV | 15 |
Flare Blitz | Fire | Physical | IV | 15 |
Wood Hammer | Grass | Physical | IV | 15 |
Afro Break* | Normal | Physical | V | 15 |
Variations of Dragonbreath
65 Power, 100% accuracy, 30% chance to inflict paralysis. | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Dragonbreath | Dragon | 20 | Special | II |
Force Palm | Fighting | 10 | Physical | IV |
Variations of Dragon Tail
60 Power, 90% Accuracy, goes last, target switches out after damage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Dragon Tail | Dragon | Physical | V | 10 |
Overhead Throw | Fighting | Physical | V | 10 |
Variations of DynamicPunch
100 Power, 50% Accuracy, 100% chance for an aditional effect | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
DynamicPunch | Fighting | Physical | II | 5 |
Purgatory | Fire | Special | V | 5 |
*Zap Cannon formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.
Variations of Ember
40 Power, 100% Accuracy, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Ember | Fire | Special | I | 25 |
Thundershock | Electric | Special | II | 40 |
Powder Snow | Ice | Special | II | 25 |
Variations of Eruption
150 Power, 100% Accuracy, lesser damage from less healthy user | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Eruption | Fire | Special | III | 5 |
Water Spout | Water | Special | III | 5 |
Variations of Extremespeed
80 Power, 100% Accuracy, attacks first | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Extremespeed | Normal | Physical | II | 5 |
Sucker Punch* | Dark | Special | IV | 5 |
Variations of Fire Blast
120 Power, 85% Accuracy, may have secondary effect | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Fire Blast | Fire | Special | I | 5 |
Seed Flare* | Grass | Special | IV | 5 |
Variations of Flail
Varying Power, 100% Accuracy, greater damage from less healthy user | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Flail | Normal | Physical | II | 15 |
Reversal | Fighting | Physical | II | 15 |
Variations of Flamethrower
95 power, 100% accuracy, may cause non-volatile status on target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Flamethrower | Fire | Special | I | 15 |
Ice Beam | Ice | Special | I | 10 |
Thunderbolt | Electric | Special | I | 15 |
Slime Wave | Poison | Special | V | 10 |
Variations of Flash
100% accuracy, lowers the target's accuracy one stage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Flash* | Normal | Status | I | 20 |
SmokeScreen | Normal | Status | I | 20 |
Variations of Follow Me
Priority, forces all foes to target the user | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Follow Me | Normal | Status | III | 20 |
Anger Powder | Bug | Status | V | 20 |
Variations of Foresight
Removes a type immunity and negates target's evasiveness | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Foresight | Normal | Status | II | 40 |
Odor Sleuth | Normal | Status | III | 40 |
Miracle Eye | Psychic | Status | IV | 40 |
Variations of Frustration
100% accuracy, power depends on Pokémon's happiness | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Frustration | Normal | Physical | II | 20 |
Return | Normal | Physical | II | 20 |
Variations of Giga Drain
75* Power, 100% accuracy, user restores health equal to half the damage inflicted on the opponent. | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Giga Drain | Grass | 10* | Special | II |
Drain Punch | Fighting | 10* | Physical | IV |
Wood Horn* | Grass | 10 | Physical | V |
Variations of Glare
75 accuracy, causes a non-votatile status ailment | |||||
---|---|---|---|---|---|
Name | Type | Category | Status ailment | Generation | PP |
Glare | Normal | Status | Paralysis | I | 35 |
Lovely Kiss* | Normal | Status | Sleeping | I | 35 |
Poisonpowder | Poison | Status | Poison | I | 35 |
Sleep Powder | Grass | Status | Sleeping | I | 15 |
Stun Spore | Grass | Status | Paralysis | I | 35 |
Will-O-Wisp | Fire | Status | Burn | III | 15 |
Variations of Gust
40 Power, 100% Accuracy | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Gust | Flying* | Special* | I | 35 |
Pound | Normal | Physical | I | 35 |
Scratch | Normal | Physical | I | 35 |
Water Gun | Water | Special | I | 25 |
Variations of Heal Bell
Heals status problems of user's party | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Heal Bell | Normal | Status | II | 5 |
Aromatherapy | Grass | Status | III | 5 |
Variations of Healing Wish
User faints, but fully heals the Pokémon taking its place | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Healing Wish | Psychic | Status | IV | 5 |
Lunar Dance* | Psychic | Status | IV | 5 |
Variations of Heavy Bomber
Power varies on how heavy is the user in comparison of target, 100% Accuracy. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Heavy Bomber | Steel | Physical | V | 10 |
Heat Stamp* | Fire | Physical | V | 10 |
Variations of Hyper Beam
150 Power, 90% Accuracy, user must rest turn after use | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Hyper Beam | Normal | Special* | I | 5 |
Blast Burn | Fire | Special | III | 5 |
Frenzy Plant | Grass | Special | III | 5 |
Hydro Cannon | Water | Special | III | 5 |
Giga Impact | Normal | Physical | IV | 5 |
Roar of Time* | Dragon | Special | IV | 5 |
Rock Wrecker* | Rock | Physical | IV | 5 |
Variations of Hyper Fang
80 Power, 90% Accuracy, may make the target flinch | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Hyper Fang | Normal | Physical | I | 15 |
Zen Headbutt | Psychic | Physical | IV | 15 |
Variations of Hyper voice
90 power, 100% accuracy, no secondary effect | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Hyper Voice* | Normal | 10 | Special* | III |
Dragon Pulse | Dragon | 10 | Special | IV |
Variations of Icy Wind
55 Power, 95% Accuracy, 100% chance of lowering Target's Speed. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Icy Wind | Ice | Special | II | 15 |
Mud Shot | Ground | Special* | III | 15 |
ElecNet* | Electric | Special | V | 15 |
Variations of Ice Breath
40 Power, 100% Accuracy, 100% chance of landing a critical hit. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Ice Breath | Ice | Special | V | 10 |
Mountain Storm* | Fighting | Physical | V | 10 |
Variations of Ingrain
Restores 1/16 of max HP each turn. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Ingrain* | Grass | Status | III | 20 |
Aqua Ring | Water | Status | IV | 20 |
Variations of Karate Chop
50 Power, 100% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Karate Chop | Fighting | Physical | I | 25 |
Poison Tail* | Poison | Physical | III | 25 |
Variations of Leaf Blade
90 Power, 100% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Leaf Blade | Grass | Physical* | III | 15 |
Attack Order* | Bug | Physical | IV | 15 |
Variations of Leer
Lowers target's Defense by one stage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Leer | Normal | Status | I | 30 |
Tail Whip | Normal | Status | I | 30 |
Variations of Low Kick
Varying Power, 100% Accuracy, greater damage on heavier target | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Low Kick | Fighting | Physical | III* | 20 |
Grass Knot | Grass | Special | IV | 20 |
Variations of Luster Purge
70 Power, 100% Accuracy, lowers target's stats | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Luster Purge* | Psychic | Special | III | 5 |
Mist Ball* | Psychic | Special | III | 5 |
Variations of Mean Look
Prevents foe from escaping or switching out | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Mean Look | Normal | Status | II | 5 |
Block | Normal | Status | III | 5 |
Variations of Megahorn
120 Power, 85% Accuracy | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Megahorn | Bug | Physical | II | 10 |
Power Whip | Grass | Physical | IV | 10 |
Variations of Mirror Move
Copies the last move used by the foe | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Mirror Move | Flying | Status | I | 20 |
Copycat | Normal | Status | IV | 20 |
Variations of Moonlight
Heals variant amount of HP, depending on the weather | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Moonlight | Normal | Status | II | 5 |
Morning Sun | Normal | Status | II | 5 |
Synthesis | Grass | Status | II | 5 |
Variations of Mud Sport
Raises resistance to a certain type of move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Mud Sport | Ground | Status | III | 15 |
Water Sport | Water | Status | III | 15 |
Variations of Night Shade
Dammage is equal to the user's level | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Night Shade | Ghost | 15 | Special | I |
Seismic Toss | Fighting | 20 | Physical | I |
Variations of Octazooka
65 Power, 85% Accuracy, may lower opponent's accuracy | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Octazooka* | Water | Special | II | 10 |
Mud Bomb | Ground | Special | IV | 10 |
Mirror Shot | Steel | Special | IV | 10 |
Variations of Overheat
140 Power, 90% Accuracy, lowers user's Special Attack sharply | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Overheat | Fire | Special | III | 5 |
Psycho Boost* | Psychic | Special | III | 5 |
Draco Meteor | Dragon | Special | IV | 5 |
Leaf Storm | Grass | Special | IV | 5 |
Variations of Peck
35 power, 100% accuracy | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Peck | Flying | 35 | Physical | I |
Vine Whip | Grass | 15 | Physical | I |
Variations of Petal Dance
120 Power, 100% Accuracy, lasts 2-3 turns, user becomes confused | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Petal Dance* | Grass | 10 * | Special | I |
Thrash* | Normal | 10 * | Physical | I |
Outrage* | Dragon | 15 | Physical | II |
Averages the target's stats with the user | |||||
---|---|---|---|---|---|
Name | Type | Averaged stats | Category | Generation | PP |
Power Share | Psychic | Attack and Special Attack | Status | V | 10 |
Guard Share | Psychic | Defense and Special Defense | Status | V | 10 |
Variations of Psychic
90 Power, 100% Accuracy, may lower opponent's Special Defense | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Psychic | Psychic | Special | I | 10 |
Bug Buzz | Bug | Special | IV | 10 |
Earth Power | Ground | Special | IV | 10 |
Variations of Quick Attack
40 Power, 100% Accuracy, attacks first | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Quick Attack | Normal | Physical | I | 30 |
Mach Punch | Fighting | Physical | II | 30 |
Aqua Jet | Water | Physical | IV | 30 |
Bullet Punch | Steel | Physical | IV | 30 |
Ice Shard | Ice | Physical | IV | 30 |
Shadow Sneak | Ghost | Physical | IV | 30 |
Vacuum Wave | Fighting | Special | IV | 30 |
Variations of Rain Dance
Changes in-battle weather conditions | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Rain Dance | Water | Status | II | 5 |
Sunny Day | Fire | Status | II | 5 |
Sandstorm | Rock | Status | II | 10 |
Hail | Ice | Status | III | 10 |
Variations of Razor Leaf
55 Power, 95% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Razor Leaf | Grass | Physical* | I | 25 |
Air Cutter | Flying | Special* | III | 25 |
Variations of Recover
Heals Half Max. HP. | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Recover | Normal | Status | I | 10 * |
Softboiled | Normal | Status | I | 10 |
Milk Drink* | Normal | Status | II | 10 |
Slack Off | Normal | Status | III | 10 |
Heal Order* | Bug | Status | IV | 10 |
Roost* | Flying | Status | IV | 10 |
Variations of Revenge
60 Power, 100% Accuracy, negative priority; power doubles if user takes damage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Revenge* | Fighting | Physical | III | 10 |
Avalanche | Ice | Physical | IV | 10 |
Variations of Roar
100% Accuracy, goes last and switches target for another party member, no effect on targets that have used Ingrain or that have Suction Cups | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Roar* | Normal | Status | I | 20 |
Whirlwind | Normal | Status | I | 20 |
Variations of Rollout
30 Power, 90% Accuracy, damage doubles each turn it hits | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Rollout | Rock | Physical | II | 20 |
Ice Ball* | Ice | Physical* | III | 20 |
Variations of Screech
85% accuracy, lowers one of the target's stats by two stages, is a sound move | |||||
---|---|---|---|---|---|
Name | Type | Category | Generation | Stat Lowered | PP |
Screech | Normal | Status | I | Defense | 40 |
Metal Sound | Steel | Status | III | Special Defense | 40 |
Variations of Shadow Ball
15 PP, 80 Power, 100% Accuracy, may lower opponent's Special Defense | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Shadow Ball | Ghost | 15 | Special* | II |
Energy Ball | Grass | 10 | Special | IV |
Flash Cannon | Steel | 10 | Special | IV |
Variations of Sing
15 PP, 55% accuracy, puts the opponent to sleep, is a sound move | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Sing | Normal | Status | I | 15 |
GrassWhistle | Grass | Status | III | 15 |
Variations of Skill Swap
Switches some sort of statistic with opponent | |||||
---|---|---|---|---|---|
Name | Type | Statistics switched | Category | Generation | PP |
Skill Swap | Psychic | Abilities | Status | III | 15 |
Power Swap | Psychic | Changes to Attack and Special Attack | Status | IV | 15 |
Guard Swap | Psychic | Changes to Defense and Special Defense | Status | IV | 15 |
Heart Swap* | Psychic | Changes to any stats | Status | IV | 15 |
Variations of Sky Attack
140 Power, 90% accuracy, requires charging, 30% to cause status | |||||
---|---|---|---|---|---|
Name | Type | Category | Status | Generation | PP |
Sky Attack | Flying | Physical | Flinch | I | 5 |
Cold Flare | Ice | Special | Burn | V | 5 |
Freeze Bolt | Ice | Physical | Paralysis | V | 5 |
Variations of Slash
70 Power, 100% Accuracy, high critical hit ratio | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Slash | Normal | 20 | Physical | I |
Cross Poison* | Poison | 20 | Physical | IV |
Night Slash | Dark | 15 | Physical | IV |
Psycho Cut | Psychic | 20 | Physical | IV |
Shadow Claw | Ghost | 15 | Physical | IV |
*Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.
Variations of SmellingSalt
60 Power, 100% Accuracy, double damage on target with non-volatile status, cures non-volatile status on target | |||||
---|---|---|---|---|---|
Name | Type | Category | Generation | Ailment | PP |
SmellingSalt | Normal | Physical | III | Paralysis | 15 |
Wake-Up Slap | Fighting | Physical | IV | Sleep | 15 |
Variations of Spikes
Sets up an entry hazard on the opponent's side of the battle field | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Spikes | Ground | Status | II | 20 |
Stealth Rock* | Rock | Status | IV | 20 |
Toxic Spikes | Poison | Status | IV | 20 |
Variations of Stomp
65 Power, 100% Accuracy, 30% Flinch, power doubles if the foe has used Minimize | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Stomp | Normal | Physical | I | 20 |
Hard Roller | Bug | Physical | V | 20 |
Variations of Strength
80 Power, 100% accuracy, no added effect | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Strength | Normal | Physical | I | 15 |
Dragon Claw | Dragon | Physical* | III | 15 |
Seed Bomb | Grass | Physical | IV | 15 |
X-Scissor | Bug | Physical | IV | 15 |
Variations of Superpower
120 Power, 100% Accuracy, lowers user's stats | |||||
---|---|---|---|---|---|
Name | Type | Category | Generation | Stats Lowered | PP |
Superpower | Fighting | Physical | III | Def and Atk | 5 |
Close Combat | Fighting | Physical | IV | Def and Sp. Def | 5 |
Variations of Swift
60 Power, bypasses accuracy check | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Swift | Normal | Special* | I | 20 |
Faint Attack | Dark | Physical* | II | 20 |
Aerial Ace | Flying | Physical | III | 20 |
Magical Leaf | Grass | Special | III | 20 |
Shadow Punch | Ghost | Physical | III | 20 |
Shock Wave | Electric | Special | III | 20 |
Magnet Bomb | Steel | Physical | IV | 20 |
Variations of Tail Glow
Raises one of the user's stats by three stages | |||||
---|---|---|---|---|---|
Name | Type | Category | Stat raised | Generation | PP |
Tail Glow | Bug | Status | Sp. Attack | I | 20 |
Cotton Guard | Grass | Status | Defense | I | 10 |
Variations of Trick
Switches user's held item with foe's held item | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
Trick | Psychic | Status | III | 10 |
Switcheroo | Dark | Status | IV | 10 |
Variations of Trick Room
Causes a special effect for all pokémon on the field for 5 turns. | |||||
---|---|---|---|---|---|
Name | Type | Category | Generation | PP | Special Effect |
Trick Room | Psychic | Status | IV | 5 | Reverses priority |
Magic Room | Psychic | Status | V | 10 | Disables held items |
Wonder Room | Psychic | Status | V | 10 | Swaps Def. and Sp. Def. |
Variations of U-turn
70 Power, 100% accuracy, User switches out after doing damage | ||||
---|---|---|---|---|
Name | Type | Category | Generation | PP |
U-turn | Bug | Physical | IV | 20 |
Volt Change | Electric | Special | V | 20 |
Variations of Waterfall
15 PP, 80 Power, 100% Accuracy, may make the target flinch | ||||
---|---|---|---|---|
Name | Type | PP | Category | Generation |
Waterfall | Water | 15 | Physical* | I |
Extrasensory | Psychic | 30 | Special | III |
Dark Pulse | Dark | 15 | Special | IV |
Iron Head | Steel | 15 | Physical | IV |