Battle Frontier (Generation IV): Difference between revisions
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* In {{game|HeartGold and SoulSilver|s}}, the player cannot [[walking Pokémon|keep his or her Pokémon outside of its Poké Ball]] in the Battle Frontier, despite being an open place. This is likely due to the fact that once the player steps into the opening of a facility, they are automatically drawn deeper inside, and would cause problems with the walking Pokémon. | * In {{game|HeartGold and SoulSilver|s}}, the player cannot [[walking Pokémon|keep his or her Pokémon outside of its Poké Ball]] in the Battle Frontier, despite being an open place. This is likely due to the fact that once the player steps into the opening of a facility, they are automatically drawn deeper inside, and would cause problems with the walking Pokémon. | ||
* In HeartGold and SoulSilver, the [[Pokégear]] will not play any radio channels whatsoever when the player is in any facilities. It is unknown why this happens. | * In HeartGold and SoulSilver, the [[Pokégear]] will not play any radio channels whatsoever when the player is in any facilities. It is unknown why this happens. | ||
* In HeartGold and SoulSilver, the Stat Trainers all appear in the Battle Tower without any reason; the player character | * In HeartGold and SoulSilver, the Stat Trainers all appear in the Battle Tower without any reason; the player character cannot even meet them during the game. This is possibly to ensure full compatibility with {{game|Platinum}}. | ||
* Trainers that received different overworld sprites in HeartGold and SoulSilver still use their Platinum sprites here. | * Trainers that received different overworld sprites in HeartGold and SoulSilver still use their Platinum sprites here. | ||
** Additionally, {{tc|Scientist}}s use their Platinum battle sprite (possibly because of the "evil" look of the Scientists found in HeartGold and SoulSilver) and a {{tc|School Kid}} overworld sprite. | ** Additionally, {{tc|Scientist}}s use their Platinum battle sprite (possibly because of the "evil" look of the Scientists found in HeartGold and SoulSilver) and a {{tc|School Kid}} overworld sprite. | ||
* In HeartGold and SoulSilver, a boy in the Battle Tower mentions that "...similar facilities are available outside of Johto", probably | * In HeartGold and SoulSilver, a boy in the Battle Tower mentions that "...similar facilities are available outside of Johto", probably referring to Sinnoh's Battle Frontier. | ||
* Aside from the stat-enhancing vitamins, all prizes buyable with Battle Points have a price that is divisible by 8. | * Aside from the stat-enhancing vitamins, all prizes buyable with Battle Points have a price that is divisible by 8. | ||
Revision as of 10:17, 4 January 2011
This article is a featured article. This means that it has been identified as one of the best articles produced on Bulbapedia. |
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Location: | Battle Zone (Sinnoh) Route 40 (Johto) | |||
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Region: | Sinnoh and Johto | |||
Generations: | IV | |||
File:MapFront.gif Location of Battle Frontier in Johto. | ||||
Pokémon world locations |
The Battle Frontier (Japanese: バトルフロンティア Battle Frontier) is a special post-league area featured in the Generation IV games, Pokémon Platinum, HeartGold and SoulSilver. It is similar to the Battle Frontier featured in Pokémon Emerald, the Hoenn Battle Frontier. The key difference is the number of facilities and the challenges they hold.
This Frontier is found in two regions, Sinnoh and Johto; each region's Frontier is identical in facilities and appearance. The Sinnoh Frontier is located north of the Fight Area in the place of Pokémon Diamond and Pearl's Battle Park. The Johto Frontier is located west of Olivine City, where the Battle Tower was located in Pokémon Crystal. Access to Johto's frontier is through the Frontier Access. Each of the facilities in the Battle Frontier has a leader, the Frontier Brain, who may be challenged after certain winning streaks have been made through their respective facilities. Defeating the Frontier Brains will earn the player commemorative prints.
Only two of the facilities had been featured in Pokémon games prior to the Battle Frontier's debut in Platinum. The Battle Tower and Battle Factory were both present in Emerald; the Battle Tower has been in every game since its debut in Crystal, excluding FireRed and LeafGreen, which featured a similar facility called Trainer Tower.
Overview
Upon the player's first entry into the Battle Frontier, their Vs. Recorder will be upgraded with a Frontier Record by a woman at the entrance. The Vs. Recorder keeps the amount of Battle Points the players has. It also contains the commemorative prints obtained from the Battle Frontier. One battle from within one of the facilities may be recorded and stored on the Frontier Record, which may be watched or overwritten with another at any time.
On winning through a set amount of battles in any given facility, Battle Points, or BP, will be awarded, usually in small amounts, but gradually growing through each consecutive streak. Defeating the Frontier Brain of a given facility for the first time awards the silver commemorative print of that facility, while the second defeat of the same Brain gives the commemorative print a golden color. They are the equivalent of a badge, and equivalent to the symbols from Hoenn's Battle Frontier. The Frontier Brain will only appear in single battle mode. Also, defeating a Brain will always yield a 20BP reward. Battles conducted here do not award experience or money.
There are usually three forms of challenges. The first of these challenges is the standard single battle in which the challenger must engage in seven three on three battles in a row. Winning a set of seven battles earns the player Battle Points. The second of these challenges follows the same layout as the standard single battle but are rather conducted as double battles. Each facility also offers Multi Battles that two players can participate in, using the Nintendo DS's Wireless Connection, to increase their record. The Battle Frontier also allows players from around the world connect together using Nintendo Wi-Fi Connection to take part in multi Battles in any of the Battle Frontier facilities. This can be done by going to the Wi-Fi Club on the basement floor of any Pokémon Center, and selecting the Battle Frontier function. However, both players must have entered the Hall of Fame and visited the Battle Frontier at least once.
Regardless of what challenge is taken, the following Pokémon are not allowed:
Also the item Soul Dew is banned, a Pokémon can be entered with the item but it will have no effect.
Facilities
Battle Tower
Battle Tower バトルタワー Battle Tower | ||||||||||||||||||||||||
File:Platbtower.jpg | ||||||||||||||||||||||||
"There is no slogan!" | ||||||||||||||||||||||||
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The Battle Tower (Japanese: バトルタワー Battle Tower) is identical to the Battle Tower in Pokémon Diamond and Pearl. It is the northernmost facility in the Battle Frontier, and has a direct path to it from the entrance. It is on a large, glass platform that elevates above all the other facilities, making it the head of the Battle Frontier. The same small boy who stands in front of the Battle Tower in Hoenn's Battle Frontier, is also standing outside this one.
The player battles seven Trainers consecutively in a simple knock-out, progressively becoming more difficult. Before entering, Trainers will choose three Pokémon to battle, their level reduced to 50. Players are not allowed to bring Pokémon with the same items here. Consumed items, such as Berries, will be replaced after each battle. The player's Pokémon will also be healed completely after each battle. Players will then have the option to continue, rest, retire, or get their most recent battle recorded on their Vs. Recorder. The difficulty of battles here is based on how many rounds the player endures; the first round features fast opponents, the second round has opponent's Pokémon holding items, and starting in the third round, opponents begin to use strategic battle combinations.
There are also a number of other challenges in the Battle Tower that other facilities don't have. Multi battles can be conducted, following the format found in the other two challenges. Before the challenge begins, players can choose one among Riley, Cheryl, Buck, Mira, and Marley as their partner, though in Platinum, they must be met in certain areas before they will appear in the Tower. Each partner specializes in a different Pokémon stat, and different Pokémon. There is also another feature that allows the player to randomly download a team using the Nintendo Wi-Fi Connection, which will then begin to appear in the player's Battle Tower challenges. One can also upload their team to the database to be downloaded by another player.
Palmer is the Frontier Brain for the Battle Tower. He can be challenged after 21 consecutive battles. His first lineup is filled with fully evolved Pokémon, with high stats to match. Once defeated, he will give away the silver commemorative print. Palmer can be challenged again after 49 consecutive battles, and will give away the gold commemorative print when defeated. He uses different Pokémon during the second match, battling with three legendary Pokémon.
Awards
Unlike the other facilities at the Battle Frontier, the Battle Tower awards the player goods and ribbons for meeting certain conditions. Not only are there prizes for single battle, but also for winning consecutive double battles or multi battle in the Wi-Fi battle room.
Goods
Good | Achievement |
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Bronze Trophy | Win 20 consecutive Single Battles |
Silver Trophy | Win 50 consecutive Single Battles |
Gold Trophy | Win 100 consecutive Single Battles |
Commemorative Ribbons
Ribbon | Achievement |
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Ability Ribbon | Defeat Tower Tycoon Palmer in Single Battle for the first time. |
Great Ability Ribbon | Defeat Tower Tycoon Palmer in Single Battle for the second time. |
Double Ability Ribbon | Win 50 consecutive Double Battles |
Multi Ability Ribbon | Win 50 consecutive Multi Battles |
Pair Ability Ribbon | Win 50 consecutive Multi Battles with two players |
World Ability Ribbon | Attain Rank 5 at the Wi-Fi Battle Room |
Gallery
File:Battle Tower Exterior.png | File:Battle Tower Interior.png | |
Outside the Battle Tower | Inside the Battle Tower's lobby | Before battle in the Battle Tower |
Battle Factory
Battle Factory バトルファクトリー Battle Factory | ||||||||||||||||||||||||
File:Platbfactory.jpg | ||||||||||||||||||||||||
"There is no slogan!" | ||||||||||||||||||||||||
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The Battle Factory (Japanese: バトルファクトリー Battle Factory) is another battle venue in the Generation IV Battle Frontier, having basically the same rules as Hoenn's Battle Frontier's Battle Factory. It is located on the northeast corner of the Battle Frontier. The blue building itself is much like a factory, with exhaust fans, and pipes. There is a long, glass panel on the floor of the building that transfers information around. There are Poké Balls containing rental Pokémon in glass storage panels inside, and there is an electronic battle ground that lights up before a battle begins. Like Hoenn's Battle Factory, it is more dedicated to research than the other facilities, and the subject of the scientists' research is the abilities of Trainers when using random Pokémon in battle.
Before entering the Battle Factory, the player will be asked to hand over their current party in exchange for rental Pokémon. The player will then be able to choose three out of six random Pokémon to rent and battle another Trainer with rental Pokémon in that round. After winning a battle, the player's Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their Vs. Recorder. If the player continues, they will get the offer to trade one of the rental Pokémon for their opponent's rental Pokémon, but they may not see the Pokémon's status before trading. A scientist will tell the player what Pokémon their opponent will be using before every battle, but after the player progresses through consecutive battles, the scientist will tell less and less.
Thorton is the Frontier Brain for the Battle Factory. He can be challenged after 21 consecutive battles. Thorton is subject to the same rules in the Battle Factory; he must use rental Pokémon as well, and so cannot be known until he is encountered. He could have anything except for the Pokémon that are not admissible in the Battle Frontier. Once defeated, he will give away the silver commemorative print. Thorton can be challenged again after 49 consecutive battles, and will give away the gold commemorative print when defeated.
Staff information
The Battle Factory scientist staff member will hint about the next Pokémon or move the player will face. But after the player progresses through rounds, the scientist will hint less information than last round. Use the data to decide which Pokémon the player rents, and form a strategy based around it.
Single Battle
Round | Information |
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1 | Name of all 3 Pokémon |
2 | Name of 2 of the 3 Pokémon |
3 | Name of the lead Pokémon and one of its moves |
4 | One of the lead Pokémon's moves |
5+ | The most common type of the 3 Pokémon |
Double Battle
Round | Information |
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1 | Name of all 3 Pokémon |
2 | Name of 2 of the 3 Pokémon |
3 | Name of the 2 lead Pokémon and one of their moves |
4 | One of the 2 lead Pokémon's moves |
5+ | The most common type of the 3 Pokémon |
Gallery
File:Battle Factory Exterior.png | File:Battle Factory Interior.png | |
Outside the Battle Factory | Inside the Battle Factory | Before battle in the Battle Factory |
Battle Arcade
Battle Arcade バトルルーレット Battle Roulette | ||||||||||||||||||||||||
File:Battle Roulette.jpg | ||||||||||||||||||||||||
"There is no slogan!" | ||||||||||||||||||||||||
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The Battle Arcade (Japanese: バトルルーレット Battle Roulette) is a new facility located in the southeastern corner of the Battle Frontier. The building itself looks like a large tent, with articular domes, much like Saint Basil's Cathedral. Inside the Arcade, it is dark with strange patterns on the walls and floors like a tent. In the stadium room, there is a large screen called the Game Board that most of the game is displayed on.
The player battles seven Trainers consecutively in a knock-out, much like all other facilities in the Battle Frontier. Before entering, Trainers will choose three Pokémon to battle, having their level reduced to 50. Prior to battles, all items equipped on the Pokémon used are removed. Battles in the Battle Arcade are 3 vs 3. Upon entering, the player's Pokémon will be seen on the Game Board. The foe's Pokémon will also be seen when they enter the field.
Before a battle begins, the player must play the game board to determine the condition of the battle. The game board is a massive roulette machine that will scroll quickly through a grid of small boxes, known as Events. Landing on a dark purple box affects the player while landing on a red box affects the foe. Gray boxes, on the other hand, affect both foes. Each event will have a different effect; some may lower the opponent's HP, poison the opponent's Pokémon, or speed up the game board. The choice may affect the player's Pokémon, the opponent's, or even the field. The board may land on status ailments, weather changes, level changes, berries and more. It may even land on nothing. The status ailments appear to be based on moves with certain types. This means that Template:Type2 Pokémon are immune to poisoning. Every battle is called a game; for example, the first battle is known as Game No. 1. After winning a battle, the player's Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their Vs. Recorder.
Dahlia is the Frontier Brain for the Battle Arcade. She can be challenged after 21 consecutive battles. The Pokémon that Dahlia uses in her first match share common type weaknesses—Poison, Flying, and Ghost. Once defeated, she will give away the silver commemorative print. Dahlia can be challenged again after 49 consecutive battles, and will give away the gold commemorative print when defeated.
Roulette events
Event | Target | Effect | Duration |
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Lowers foes' HP | Foe | Lowers Pokémon's HP by 20% | 1 battle |
Poisons foes | Foe | Poisons Pokémon | 1 battle |
Paralyzes foes | Foe | Paralyzes Pokémon | 1 battle |
Burns foes | Foe | Burns Pokémon | 1 battle |
Puts foe to sleep | Foe | Puts one Pokémon to sleep | 1 battle |
Freezes foe | Foe | Freezes one Pokémon | 1 battle |
Foes get berries | Foe | All Pokémon gain a berry | 1 battle |
Foes get items | Foe | All Pokémon gain a held item | 1 battle |
Foes level up | Foe | All Pokémon gain 3 levels | 1 battle |
Lowers allies' HP | Ally | Lowers Pokémon's HP by 20% | 1 battle |
Poisons allies | Ally | Poisons Pokémon | 1 battle |
Paralyzes allies | Ally | Paralyzes Pokémon | 1 battle |
Burns allies | Ally | Burns Pokémon | 1 battle |
Puts ally to sleep | Ally | Puts one Pokémon to sleep | 1 battle |
Freezes ally | Ally | Freezes one Pokémon | 1 battle |
Allies get berries | Ally | All Pokémon gain a berry | Remainder of the round |
Allies get items | Ally | All Pokémon gain a held item | Remainder of the round |
Allies level up | Ally | All Pokémon gain 3 levels | 1 battle |
Sunny | - | Battle in Sunny weather | 1 battle |
Rain | - | Battle in Rainy weather | 1 battle |
Sandstorm | - | Battle in Sandstorm weather | 1 battle |
Hail | - | Battle in Hail weather | 1 battle |
Fog | - | Battle in thick fog | 1 battle |
Trick Room | - | Battle in Trick Room conditions | 1 battle |
Pokémon swap | - | Battle after swapping all Pokémon with foe | 1 battle |
Speed Up | - | Increase the speed of subsequent roulette flashes by 1 | Remainder of the round |
Speed Down | - | Decrease the speed of subsequent roulette flashes by 1 | Remainder of the round |
Random | - | Makes subsequent roulette flashes non-sequential | Next roulette game |
Get 1BP | - | Get 1BP and battle with no other event | 1 battle |
No battle | - | Move onto the next Trainer without battling | 1 battle |
No Event | - | Battle with no event | 1 battle |
Get 3BP | - | Get 3BP and battle with no other event | 1 battle |
Nullify events
Some events that include poisoning, paralyzing, freezing, and burning Pokémon can be negated by certain abilities and types. The status ailments appear to be based on moves with certain types; Template:Type2 Pokémon are immune to poisoning and Template:Type2 Pokémon are immune to paralysis.
Poison | Freeze | Burn | Sleep | Paralysis |
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Ability Immunity Type Steel, Poison |
Ability Magma Armor Type Ice |
Ability Water Veil Type Fire |
Ability Insomnia Vital Spirit |
Ability Limber Type Ground |
Gallery
File:Battle Arcade Exterior.png | File:Battle Arcade Interior.png | |
Outside the Battle Arcade | Inside the Battle Arcade | Before battle in the Battle Arcade |
Battle Castle
Battle Castle バトルキャッスル Battle Castle | ||||||||||||||||||||||||
File:Battle castle artwork.PNG | ||||||||||||||||||||||||
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The Battle Castle (Japanese: バトルキャッスル Battle Castle) is another new facility located in the southwestern corner of the Battle Frontier. The Battle Castle, as its name suggests, is a huge castle, with elegant furniture on the floor and sparkling jewels on the wall. There is a golden carpet from the entrance to the battle ground. In the stadium itself, Lady Caitlin, the princess of the castle, sits on her throne atop a platform, watching down on battles. Her butler, Darach, directs people to their battle, handing out prizes to people after victory.
In the Battle Castle, players must fight seven opponents in a row. Like in the Battle Arcade, all held items are removed prior to battling. Before entering, Trainers will choose three Pokémon to battle, having their level reduced to 50. After entering, the player will meet Castle Valet Darach in the hallway, and he will give 10 Castle Points, or CP, to the player, and will lead them to the battles.
Castle Points are the currency within the Battle Castle — special things must be done to gain them, but they can be exchanged for certain benefits. Winning allows players to receive Castle Points, which are used in multiple ways. The Castle Points can allow players to heal their Pokémon's HP, PP, both, or buy items for use inside the Battle Castle, such as berries. It can also allow players to see their opponents' Pokémon and even increase or decrease their levels by five. Unlike other facilities in the Battle Frontier, in the Battle Castle, Pokémon will not be healed automatically after a battle.
At first, the player will be limited to what they can do with their CP, but if they save up enough, they can rank up and unlock more abilities, such as increasing the selection of items they can buy for their Pokémon, or increasing the amount of information the player can get on the opponent. After winning a battle, the player will have the option to continue, rest, retire, or get their most recent battle recorded on their Vs. Recorder. If the player chooses to continue, they will be able to get the chance to exchange CP for advantages. In Multi Battle mode, both players keep their own individual CP and ranks, but can also spend their CP for their teammate's Pokémon's benefit, such as buying an item that their teammate cannot currently afford.
Lady Caitlin and her valet, Darach are the Frontier Brains for the Battle Castle. Darach is challenged after 21 consecutive battles. The Pokémon that he uses in his first match are unique. They use powerful attacks that burn and paralyze Pokémon. Once defeated, he will give away the silver commemorative print. He is battled again after 49 consecutive battles, and will give away the gold commemorative print when defeated.
Receiving CP
Castle Points or CP is used as currency in the Battle Castle. The player automatically receives 10CP on the first entry of a streak. Winning battles allows players to receive Castle Points, which are used in multiple ways. There are certain conditions the player can try to meet for more CP.
Condition | CP |
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Number of Pokémon that have not fainted | No. ×3CP |
Number of Pokémon with full HP | No. ×3CP |
Number of Pokémon with more than half HP remaining | No. ×2CP |
Number of Pokémon with less than half HP remaining | No. ×1CP |
Number of Pokémon with no status ailments | No. ×1CP |
Under 5 PP used in battle | 8CP |
Under 10 PP used in battle | 6CP |
Under 15 PP used in battle | 4CP |
Number of opponent's Pokémon that gained 5 levels | No. ×7CP |
Spending CP
The Castle Points can allow players to heal their Pokémon's HP, PP, both, or buy items for use inside the Battle Castle, such as berries. It can also allow players to see their opponents' Pokémon and even increase or decrease their levels by five. This can only be done by exchanging CP earned in battles, before every battle. CP can also be used to rank up certain actions, so instead of renting the normal eight berries, the player can increase the rank to level 2 so they are able to rent 8 kinds of berries and 12 kinds of items. Some advantages can be ranked up twice to level 3 for more advantages. The player will keep all the CP and upgrades accumulated if all the trainers are beaten successfully, however, if a match is lost or abandoned, the upgrades and CP will be lost as well, and the player must restart with the base 10 CP.
Advantage
Action | Rank | CP used |
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Examine/identify | Level 1 | 1CP |
+5 LV | Level 1 | 1CP |
-5 LV | Level 1 | 15CP |
Strength/Stats | Level 1 | 2CP |
Move | Level 2 | 5CP |
HP Recovery | Level 1 | 10CP |
PP Recovery | Level 2 | 8CP |
Full Recovery | Level 3 | 12CP |
Pass | Level 1 | 50CP |
Cheri Berry | Level 1 | 2CP |
Chesto Berry | Level 1 | 2CP |
Pecha Berry | Level 1 | 2CP |
Rawst Berry | Level 1 | 2CP |
Aspear Berry | Level 1 | 2CP |
Persim Berry | Level 1 | 2CP |
Lum Berry | Level 1 | 5CP |
Sitrus Berry | Level 1 | 5CP |
King's Rock | Level 2 | 10CP |
Quick Claw | Level 2 | 15CP |
Power Herb | Level 2 | 5CP |
Shell Bell | Level 2 | 15CP |
Metronome | Level 2 | 10CP |
Light Clay | Level 2 | 10CP |
Grip Claw | Level 2 | 10CP |
Big Root | Level 2 | 10CP |
Toxic Orb | Level 2 | 10CP |
Flame Orb | Level 2 | 10CP |
Light Ball | Level 2 | 15CP |
Thick Club | Level 2 | 15CP |
White Herb | Level 3 | 5CP |
Focus Band | Level 3 | 15CP |
Focus Sash | Level 3 | 10CP |
Leftovers | Level 3 | 20CP |
BrightPowder | Level 3 | 20CP |
Scope Lens | Level 3 | 20CP |
Wide Lens | Level 3 | 20CP |
Zoom Lens | Level 3 | 20CP |
Choice Band | Level 3 | 20CP |
Choice Specs | Level 3 | 20CP |
Choice Scarf | Level 3 | 20CP |
Muscle Band | Level 3 | 20CP |
Wise Glasses | Level 3 | 20CP |
Expert Belt | Level 3 | 20CP |
Life Orb | Level 3 | 20CP |
Liechi Berry | Level 3 | 5CP |
Ganlon Berry | Level 3 | 5CP |
Salac Berry | Level 3 | 5CP |
Petaya Berry | Level 3 | 5CP |
Apicot Berry | Level 3 | 5CP |
Lansat Berry | Level 3 | 5CP |
Starf Berry | Level 3 | 5CP |
Occa Berry | Level 3 | 5CP |
Passho Berry | Level 3 | 5CP |
Wacan Berry | Level 3 | 5CP |
Rindo Berry | Level 3 | 5CP |
Yache Berry | Level 3 | 5CP |
Chople Berry | Level 3 | 5CP |
Kebia Berry | Level 3 | 5CP |
Shuca Berry | Level 3 | 5CP |
Coba Berry | Level 3 | 5CP |
Payapa Berry | Level 3 | 5CP |
Tanga Berry | Level 3 | 5CP |
Charti Berry | Level 3 | 5CP |
Kasib Berry | Level 3 | 5CP |
Haban Berry | Level 3 | 5CP |
Colbur Berry | Level 3 | 5CP |
Babiri Berry | Level 3 | 5CP |
Chilan Berry | Level 3 | 5CP |
Ranking up
Kind | Rank | CP used | Effect |
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Recovery | Level 1 | - | Restore one Pokémon's HP |
Level 2 | 100CP | Restore one Pokémon's PP | |
Level 3 | 100CP | Restore one Pokémon's HP and PP | |
Item | Level 1 | - | Can rent 8 kinds of berries |
Level 2 | 100CP | Can rent 8 kinds of berries and 12 kinds of items | |
Level 3 | 150CP | Can rent 32 kinds of berries and 27 kinds of items | |
Info | Level 1 | - | Can see opponent's Pokémon |
Level 2 | 50CP | Can see the opponent's moves |
Gallery
Outside the Battle Castle | Inside the Battle Castle | Before battle in the Battle Castle |
Battle Hall
Battle Hall バトルステージ Battle Stage | ||||||||||||||||||||||||
File:Battlestage.JPG | ||||||||||||||||||||||||
"There is no slogan!" | ||||||||||||||||||||||||
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The Battle Hall (Japanese: バトルステージ Battle Stage) is another facility located in the northwestern corner of the Battle Frontier. The stadium is a huge catwalk, in where people walk down the catwalk to the battleground, while fans take a number of photos and the spotlights shine all over the place. There is also a red carpet on the floor, all the way from the entrance to the stadium.
The Battle Hall is unique from any other facility in the Battle Frontier, as there are 10 battles per round instead of the usual 7, and only one Pokémon can be used in a single battle, meaning the battles are one-on-one. Before entering the Battle Hall, the player will be asked to select one Pokémon level 30 or higher for entry. If it is a different Pokémon from last time, the attendant will warn the player that they are using a different Pokémon, as Pokémon are used in winning streaks, and if the player uses a different Pokémon, the streak will be lost.
Once the Pokémon is entered, the player will go down the runway and will have to choose from a list of types which type they want to battle. This lets players control their advantages, as they are about to choose their own type they want to battle. As the only thing known about an opponent is one of the types of their Pokémon, the game may occasionally throw a curveball, such as if a player chooses to use a Template:Type2 against their Template:Type2 opponent, they may find out that the opponent is using the Ghost/Dark Spiritomb who is immune to Fighting moves.
As the player wins against each type, that type raises in rank, causing the Pokémon of that type challenged to raise in level, making this the only facility to feature Pokémon above level 50. The opponent's Pokémon can be chosen from any one of the 17 types. Each type begins at Rank 1, and advances to the next rank when the battle is won. The ranks will go up to 10, with Ranks 8-10 having Pokémon of different types.
After winning a battle, the player's Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their Vs. Recorder. Players must also have ten battles in a row before they are allowed to exit. If doing a Double Battle challenge, the player must enter two of the same species of Pokémon.
Argenta is the Frontier Brain for the Battle Hall. She can be challenged after 50 consecutive battles, which is unique as all other Frontier Brains can be challenged after 21 consecutive battles. Like Thorton, her Pokémon are completely random, and the player can not choose the type she uses from the list. She could have anything except for the Pokémon that are not admissible in the Battle Frontier. Once defeated, she will give away the silver commemorative print. Argenta can be challenged again after 170 consecutive battles, and will give away the gold commemorative print when defeated. The player must defeat all types at least 10 times before challenging her again and again.
Gaining fans
In the Battle Hall, the player will gain fans as their total record or their winning streak increases. If the player is a female, their major fan is Winston, and if the player is a male, their major fan is Serena. They can be found in the Battle Hall lobby in various locations with varying dialog. The player will also get visitors cheering them on in the lobby. If the player's total record is over 500 in Pokémon Platinum, they will get the professor's assistant. If the record is over 1,000, the player will get Johanna, and over 10,000 will get Professor Oak or Jasmine. In HeartGold and SoulSilver Versions, if the record is over 1,000, the player will get the player's mother, Ethan, or Lyra, and over 10,000 will get Professor Oak or Whitney.
Raising records
At the Battle Hall, the staff member next to the monitor will keep track of the player's total record, which is how many successive wins the player has earned with all of their Pokémon. For example, if two different Pokémon have both won 10 times, then the total record is 20. The player earn BP based on the total record.
Total | BP received |
---|---|
10 | 1BP |
30 | 3BP |
50/100/150/200/250/300/350/400/450 | 5BP |
500/600/700/800/900/1000 | 10BP |
1200/1400/1600/1800 | 30BP |
2000+ | 50BP |
Gallery
Outside the Battle Hall | Inside the Battle Hall | Before battle in the Battle Hall |
Other areas of interest
Entrance hall
The entrance hall is the entrance to the Battle Frontier from the Fight Area. Because the Battle Frontier does not have a Pokémon Center, unlike Hoenn's, it cannot be accessed by Fly, making the entrance hall the only way to get into the Battle Frontier. Upon the first entry into the Battle Frontier, the Vs. Recorder will be upgraded with a Frontier Record by the women at the entrance. There are many women that will guide and explain venues of the Battle Frontier.
- The top left woman will explain the Battle Castle
- The top right woman will explain the Battle Arcade
- The middle left woman will explain the Battle Factory
- The middle right woman will explain the Battle Hall
- The bottom left woman will explain about the Battle Frontier itself.
- The bottom right woman will explain the Battle Tower
Stats Judge
In the Battle Tower's lobby next to the PC is a man who considers himself a Judge of Trainer's Pokémon. He can appraise one of the player's Pokémon by looking at its stats, specifically by checking how high the IVs are. First he describes the Pokémon's "potential", which is based on the sum of all six IVs. Then he indicates which stat has the highest IV and what range it falls in. If two or more IVs are tied for the highest then he will choose only one of them to comment on. In Sinnoh, he selects which highest stat he'll report randomly. In Johto, he cycles through the stats in the following order: HP, Attack, Defense, Speed, Special Attack, Special Defense. If a different Pokémon is shown, then the cycle will not reset.
Pokémon's Potential | IV Total |
---|---|
Decent | 0 to 90 |
Above Average | 91 to 120 |
Relatively Superior | 121 to 150 |
Outstanding | 151 to 186 |
Highest IV | Range |
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Rather Decent | 0 to 15 |
Very Good | 16 to 25 |
Fantastic | 26 to 30 |
Can't Be Better | 31 |
Exchange Service Corner
The Exchange Service Corner is located within the center of the Battle Frontier. The player can buy various goods with Battle Points won from the facilities. The Battle Frontier's prizes are the same as Diamond and Pearl's Battle Tower's prizes. They also use Battle Points which are won in the Frontier's various facilities. They can be bought at the stalls at the center of the Frontier. The following items are offered as prizes:
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Pokémon Scratch-Off Corner
The Pokémon Scratch-Off Corner is located just north of the Exchange Service Corner. Pokémon Scratch-Off is a game that can be played for 1BP. This 1BP purchases three different Scratch-Off Cards, which permits winning up to 3 items. Upon purchase, a selection of 3 cards from four cards: red, blue, green, and yellow. Once done, scratching mode will begin. Using the stylus to scratch off the upper layer, scratching off three Pokémon gets the particular item that matches the Pokémon revealed. As soon as any part of any of the 9 blocks is touched, that block must be selected as one of the three choices. The whole card cannot be scratched off—only three blocks may be selected. If the player gets a Ditto, it acts as a wild-card, transforming into any other Pokémon should the player manage to get two of them. There are a total of three out of twenty-three different berries to be won, and there will always be a Nugget to be won.
Prize | No. won |
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Nugget | 1 |
Qualot Berry | 3 |
Tamato Berry | 3 |
Wacan Berry | 3 |
Chople Berry | 3 |
Coba Berry | 3 |
Pomeg Berry | 3 |
Hondew Berry | 3 |
Occa Berry | 3 |
Rindo Berry | 3 |
Kebia Berry | 3 |
Payapa Berry | 3 |
Kelpsy Berry | 3 |
Grepa Berry | 3 |
Passho Berry | 3 |
Yache Berry | 3 |
Shuca Berry | 3 |
Tanga Berry | 3 |
Charti Berry | 3 |
Colbur Berry | 3 |
Kasib Berry | 3 |
Babiri Berry | 3 |
Haban Berry | 3 |
Chilan Berry | 3 |
Trivia
- The Battle Frontier logo is the color code of the venues corresponding to the five battle venues and their position in the Battle Frontier.
- The color code of each of the venues corresponds approximately to the color codes of each of the five flavors of Berry and to the types of Pokémon Contests and Super Contests.
- If the Poké Ball design in the middle is counted, as well, the logo contains the seven colors of Apricorn.
- Due to the pairing of Darach and Caitlin, there is an equal number of male and female Frontier Brains. This is the case with Sinnoh's Gym Leaders as well.
- Several of the Frontier Brains have Pokémon with moves they normally learn at a higher level. This may mean that their Pokémon also decrease in level when they are above level 50.
- All Frontier Brains with a fixed team have at least one legendary Pokémon in their party when they are battled for the gold commemorative print.
- Although Pokémon under level 30 are banned from use by the player at the Battle Hall, opponent Trainers can use Pokémon under this level.
- This Battle Frontier is the first one of its kind to appear in two separate locations in one generation.
- Also, it is the first one to appear in the mainland of one region, in this case, the Johto region.
- Rotom's forms, Phione, and the Spiky-eared Pichu are the only non-legendary Pokémon that aren't allowed in the Frontier.
- The Battle Factory is the only facility to not have a PC, due to the fact that players rent Pokémon instead of using their own.
- The Battle Arcade is the only location in a Generation IV game to have moving animation while the player is saving: the screens that show the player's and their opponent's Pokémon flash, despite everything else pausing during the save.
- In the Battle Castle, there are crosses above the foe's entrance which change depending on the round the player is on. For example, if the player is on round 1, then there is 1 cross.
- In Pokémon HeartGold and SoulSilver, the player cannot keep his or her Pokémon outside of its Poké Ball in the Battle Frontier, despite being an open place. This is likely due to the fact that once the player steps into the opening of a facility, they are automatically drawn deeper inside, and would cause problems with the walking Pokémon.
- In HeartGold and SoulSilver, the Pokégear will not play any radio channels whatsoever when the player is in any facilities. It is unknown why this happens.
- In HeartGold and SoulSilver, the Stat Trainers all appear in the Battle Tower without any reason; the player character cannot even meet them during the game. This is possibly to ensure full compatibility with Pokémon Platinum.
- Trainers that received different overworld sprites in HeartGold and SoulSilver still use their Platinum sprites here.
- Additionally, Scientists use their Platinum battle sprite (possibly because of the "evil" look of the Scientists found in HeartGold and SoulSilver) and a School Kid overworld sprite.
- In HeartGold and SoulSilver, a boy in the Battle Tower mentions that "...similar facilities are available outside of Johto", probably referring to Sinnoh's Battle Frontier.
- Aside from the stat-enhancing vitamins, all prizes buyable with Battle Points have a price that is divisible by 8.
In other languages
Battle Frontier
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Battle Tower
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Battle Factory
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Battle Hall
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Battle Castle
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Battle Arcade
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The Pokémon League | |||
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Participation Trainer • Battle • Gym Leaders Gyms • Badges • Referee Championship matches Elite Four • Orange League Champion League Pokémon League Conferences Indigo • Silver • Ever Grande • Lily of the Valley Vertress • Lumiose • Manalo |
Regional Pokémon Leagues Indigo • Orange* • Johto • Hoenn • Sinnoh Unova (BB) • Kalos • Alola • Galar • Paldea Areas of jurisdiction Pokémon League Reception Gate • Hall of Fame Palace of Victory • Cerulean Cave • Area Zero Others Admissions Exam • Pokémon Association PIA • World Coronation Series (Masters Eight Tournament) |
Johto | ||||||||
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |