Move variations: Difference between revisions
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===Oath moves=== | ===Oath moves=== | ||
{{mvar/h|10|power=50|acc=100|notes= | {{mvar/h|10|power=50|acc=100|notes=Additional effect lasting four turns when used in combination|other=Effect when combined with:}} | ||
{{mvar|Fire Oath|Fire|Special|V|other='''Grass Oath''': Opponents take 1/8 max HP damage each turn.<br>'''Water Oath''': Doubles the probability of secondary effects occuring}} | {{mvar|Fire Oath|Fire|Special|V|other='''Grass Oath''': Opponents take 1/8 max HP damage each turn.<br>'''Water Oath''': Doubles the probability of secondary effects occuring}} | ||
{{mvar|Grass Oath|Grass|Special|V|other='''Fire Oath''': Opponents take 1/8 max HP damage each turn.<br>'''Water Oath''': Halves speed of opponents}} | {{mvar|Grass Oath|Grass|Special|V|other='''Fire Oath''': Opponents take 1/8 max HP damage each turn.<br>'''Water Oath''': Halves speed of opponents}} | ||
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===Variations of Ankle Sweep=== | ===Variations of Ankle Sweep=== | ||
{{mvar/h|20|power=60|acc=100|notes= | {{mvar/h|20|power=60|acc=100|notes=Lowers target's Speed one stage}} | ||
{{mvar|Ankle Sweep|Fighting|Physical|V}} | {{mvar|Ankle Sweep|Fighting|Physical|V}} | ||
{{mvar|Smooth Over|Ground|Physical|V|note=Affects to all Pokémon but the user}} | {{mvar|Smooth Over|Ground|Physical|V|note=Affects to all Pokémon but the user}} | ||
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===Variations of Aurora Beam=== | ===Variations of Aurora Beam=== | ||
{{mvar/h|20|power=65|acc=100|notes= | {{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occuring|other=Additional effect}} | ||
{{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target's Attack one stage}} | {{mvar|Aurora Beam|Ice|Special|I|other=10% chance of lowering target's Attack one stage}} | ||
{{mvar|BubbleBeam|Water|Special|I|other=10% chance of lowering target's Speed one stage}} | {{mvar|BubbleBeam|Water|Special|I|other=10% chance of lowering target's Speed one stage}} | ||
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===Variations of Bite=== | ===Variations of Bite=== | ||
{{mvar/h|20 or 25|power=60|acc=100|notes= | {{mvar/h|20 or 25|power=60|acc=100|notes=Chance of inflicting a [[status ailment]]|other=Status ailment|PP=PP}} | ||
{{mvar|Bite|Dark|Physical|I|note=Normal-type in Generation I|other=10% chance of flinching|PP=25}} | {{mvar|Bite|Dark|Physical|I|note=Normal-type in Generation I|other=10% chance of flinching|PP=25}} | ||
{{mvar|DragonBreath|Dragon|Special|II|other=30% chance of inflicting paralysis|PP=20}} | {{mvar|DragonBreath|Dragon|Special|II|other=30% chance of inflicting paralysis|PP=20}} | ||
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===Variations of Blizzard=== | ===Variations of Blizzard=== | ||
{{mvar/h|5 or 10|power=120|acc=70|notes= | {{mvar/h|5 or 10|power=120|acc=70|notes=Chance of additional effect|other=Additional effect|PP=PP}} | ||
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=90% accuracy in Generation I, cannot miss in hail}} | {{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=90% accuracy in Generation I, cannot miss in hail}} | ||
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain}} | {{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain}} | ||
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===Variations of Bone Rush=== | ===Variations of Bone Rush=== | ||
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes= | {{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}} | ||
{{mvar|Bone Rush|Ground|Physical|II|sig=The Cubone line|siggen=IV}} | {{mvar|Bone Rush|Ground|Physical|II|sig=The Cubone line|siggen=IV}} | ||
{{mvar|Rock Blast|Rock|Physical|III}} | {{mvar|Rock Blast|Rock|Physical|III}} | ||
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===Variations of Brine=== | ===Variations of Brine=== | ||
{{mvar/h|10|power=65|acc=100|notes= | {{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other=Condition}} | ||
{{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}} | {{mvar|Brine|Water|Special|IV|other=Target's HP under 50%}} | ||
{{mvar|Venom Shock|Poison|Special|V|other=Target is poisoned}} | {{mvar|Venom Shock|Poison|Special|V|other=Target is poisoned}} | ||
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===Variations of Bug Bite=== | ===Variations of Bug Bite=== | ||
{{mvar/h|20|power=60|acc=100|notes= | {{mvar/h|20|power=60|acc=100|notes=Doubles in power{{tt|*|Generation V only}}, eats and gains the effect if the target has a held berry}} | ||
{{mvar|Bug Bite|Bug|Physical|IV}} | {{mvar|Bug Bite|Bug|Physical|IV}} | ||
{{mvar|Pluck|Flying|Physical|IV}} | {{mvar|Pluck|Flying|Physical|IV}} | ||
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===Variations of Bullet Seed=== | ===Variations of Bullet Seed=== | ||
{{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes= | {{mvar/h|30|power={{tt|25|10 prior to Generation V}}|acc=100|notes=Hits multiple times}} | ||
{{mvar|Bullet Seed|Grass|Physical|III}} | {{mvar|Bullet Seed|Grass|Physical|III}} | ||
{{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}} | {{mvar|Icicle Spear|Ice|Physical|III|sig=Shellder|siggen=V}} | ||
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===Variations of Clamp=== | ===Variations of Clamp=== | ||
{{mvar/h|10 or 15|power=35|acc=85|notes= | {{mvar/h|10 or 15|power=35|acc=85|notes=Partially traps target|PP=PP}} | ||
{{mvar|Clamp|Water|Physical|I|sig=The Shellder line|siggen=III|note=75% accuracy prior to Generation V|PP=10}} | {{mvar|Clamp|Water|Physical|I|sig=The Shellder line|siggen=III|note=75% accuracy prior to Generation V|PP=10}} | ||
{{mvar|Fire Spin|Fire|Special|I|note=15 power and 75% accuracy prior to Generation V|PP=15}} | {{mvar|Fire Spin|Fire|Special|I|note=15 power and 75% accuracy prior to Generation V|PP=15}} | ||
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===Variations of Cross Chop=== | ===Variations of Cross Chop=== | ||
{{mvar/h|5|power=100|acc=80|notes= | {{mvar/h|5|power=100|acc=80|notes=High critical hit ratio}} | ||
{{mvar|Cross Chop|Fighting|Physical|II}} | {{mvar|Cross Chop|Fighting|Physical|II}} | ||
{{mvar|Stone Edge|Rock|Physical|IV}} | {{mvar|Stone Edge|Rock|Physical|IV}} | ||
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===Variations of Cross Flame=== | ===Variations of Cross Flame=== | ||
{{mvar/h|5|power=100|acc=100|notes= | {{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Cross Flame or Cross Thunder in the same turn|other=Power doubled by}} | ||
{{mvar|Cross Flame|Fire|Special|V|other=Cross Thunder|sig=Reshiram}} | {{mvar|Cross Flame|Fire|Special|V|other=Cross Thunder|sig=Reshiram}} | ||
{{mvar|Cross Thunder|Electric|Physical|V|other=Cross Flame|sig=Zekrom}} | {{mvar|Cross Thunder|Electric|Physical|V|other=Cross Flame|sig=Zekrom}} | ||
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===Variations of Crush Grip=== | ===Variations of Crush Grip=== | ||
{{mvar/h|5|power=Varying|acc=100|notes= | {{mvar/h|5|power=Varying|acc=100|notes=Does more damage if the target's current HP is high}} | ||
{{mvar|Crush Grip|Normal|Physical|IV|sig=Regigigas}} | {{mvar|Crush Grip|Normal|Physical|IV|sig=Regigigas}} | ||
{{mvar|Wring Out|Normal|Physical|IV}} | {{mvar|Wring Out|Normal|Physical|IV}} | ||
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===Variations of Crunch=== | ===Variations of Crunch=== | ||
{{mvar/h|10 or 15|power=80|acc=100|notes= | {{mvar/h|10 or 15|power=80|acc=100|notes=Chance of affecting a stat|other=Affected stat|PP=PP}} | ||
{{mvar|Crunch|Dark|Physical|II|other= 10% chance of lowering target's Defense one stage{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}} | {{mvar|Crunch|Dark|Physical|II|other= 10% chance of lowering target's Defense one stage{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}} | ||
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering target's Special Defense two stages|PP=15}} | {{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering target's Special Defense two stages|PP=15}} | ||
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===Variations of Dig=== | ===Variations of Dig=== | ||
{{mvar/h|10|power=80|acc=100|notes= | {{mvar/h|10|power=80|acc=100|notes=Two turn move}} | ||
{{mvar|Dig|Ground|Physical|I|sig=The Diglett line|siggen=III|note=100 power in Generation I, 60 power in Generation II-III}} | {{mvar|Dig|Ground|Physical|I|sig=The Diglett line|siggen=III|note=100 power in Generation I, 60 power in Generation II-III}} | ||
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III}} | {{mvar|Dive|Water|Physical|III|note=60 power in Generation III}} | ||
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===Variations of Double-Edge=== | ===Variations of Double-Edge=== | ||
{{mvar/h|15|power=120|acc=100|notes= | {{mvar/h|15|power=120|acc=100|notes=User receives recoil}} | ||
{{mvar|Double-Edge|Normal|Physical|I}} | {{mvar|Double-Edge|Normal|Physical|I}} | ||
{{mvar|Volt Tackle|Electric|Physical|III|sig=The Pichu line}} | {{mvar|Volt Tackle|Electric|Physical|III|sig=The Pichu line}} | ||
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===Variations of DynamicPunch=== | ===Variations of DynamicPunch=== | ||
{{mvar/h|5|power=100|acc=50|notes= | {{mvar/h|5|power=100|acc=50|notes=Causes a [[status ailment]]|other=Status ailment}} | ||
{{mvar|DynamicPunch|Fighting|Physical|II|other=Confusion}} | {{mvar|DynamicPunch|Fighting|Physical|II|other=Confusion}} | ||
{{mvar|Purgatory|Fire|Special|V|other=Burn}} | {{mvar|Purgatory|Fire|Special|V|other=Burn}} | ||
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===Variations of Eruption=== | ===Variations of Eruption=== | ||
{{mvar/h|5|power=varying|acc=100|notes= | {{mvar/h|5|power=varying|acc=100|notes=Higher damage when used with high HP}} | ||
{{mvar|Eruption|Fire|Special|III}} | {{mvar|Eruption|Fire|Special|III}} | ||
{{mvar|Water Spout|Water|Special|III}} | {{mvar|Water Spout|Water|Special|III}} | ||
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===Variations of Fire Blast=== | ===Variations of Fire Blast=== | ||
{{mvar/h|5|power=120|acc=85|notes= | {{mvar/h|5|power=120|acc=85|notes=May have additional effect|other=Additional effect}} | ||
{{mvar|Fire Blast|Fire|Special|I|other=10% chace of burning target}} | {{mvar|Fire Blast|Fire|Special|I|other=10% chace of burning target}} | ||
{{mvar|Seed Flare|Grass|Special|IV|sig=Shaymin|other=40% chance of lowering targets Special Defense two stages}} | {{mvar|Seed Flare|Grass|Special|IV|sig=Shaymin|other=40% chance of lowering targets Special Defense two stages}} | ||
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===Variations of Fling=== | ===Variations of Fling=== | ||
{{mvar/h|10 or 15|power=varying|acc=100|notes= | {{mvar/h|10 or 15|power=varying|acc=100|notes=Damage and effect vary depending on held item|other=Item required|PP=PP}} | ||
{{mvar|Fling|Dark|Physical|IV|other=Any except [[Poké Ball]]s and [[mail]]|PP=15}} | {{mvar|Fling|Dark|Physical|IV|other=Any except [[Poké Ball]]s and [[mail]]|PP=15}} | ||
{{mvar|Natural Gift|Normal|Physical|IV|note=Type also varies|other=Berry|PP=10}} | {{mvar|Natural Gift|Normal|Physical|IV|note=Type also varies|other=Berry|PP=10}} | ||
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===Variations of Flail=== | ===Variations of Flail=== | ||
{{mvar/h|15|power=varying|acc=100|notes= | {{mvar/h|15|power=varying|acc=100|notes=Higher damage when used with low HP}} | ||
{{mvar|Flail|Normal|Physical|II}} | {{mvar|Flail|Normal|Physical|II}} | ||
{{mvar|Reversal|Fighting|Physical|II}} | {{mvar|Reversal|Fighting|Physical|II}} | ||
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===Variations of Frustration=== | ===Variations of Frustration=== | ||
{{mvar/h|20|power=varying|acc=100|notes= | {{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[happiness]]|other=Higher damage with}} | ||
{{mvar|Frustration|Normal|Physical|II|other=Low happiness}} | {{mvar|Frustration|Normal|Physical|II|other=Low happiness}} | ||
{{mvar|Return|Normal|Physical|II|other=High happiness}} | {{mvar|Return|Normal|Physical|II|other=High happiness}} | ||
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===Variations of Giga Drain=== | ===Variations of Giga Drain=== | ||
{{mvar/h|{{tt|10|5 prior to Generation V}}|power={{tt|75|60 prior to Generation V}}|acc=100|notes= | {{mvar/h|{{tt|10|5 prior to Generation V}}|power={{tt|75|60 prior to Generation V}}|acc=100|notes=Restores HP by half damage dealt}} | ||
{{mvar|Giga Drain|Grass|Special|II}} | {{mvar|Giga Drain|Grass|Special|II}} | ||
{{mvar|Drain Punch|Fighting|Physical|IV}} | {{mvar|Drain Punch|Fighting|Physical|IV}} | ||
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===Variations of Gust=== | ===Variations of Gust=== | ||
{{mvar/h|35|power=40|acc=100|notes= | {{mvar/h|35|power=40|acc=100|notes=No additional effect}} | ||
{{mvar|Gust|Flying|Special|I|note=Normal-type in Generation I}} | {{mvar|Gust|Flying|Special|I|note=Normal-type in Generation I}} | ||
{{mvar|Pound|Normal|Physical|I}} | {{mvar|Pound|Normal|Physical|I}} | ||
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===Variations of Heat Stamp=== | ===Variations of Heat Stamp=== | ||
{{mvar/h|10|power=varying|acc=100|notes= | {{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}} | ||
{{mvar|Heat Stamp|Fire|Physical|V|sig=The Tepig line}} | {{mvar|Heat Stamp|Fire|Physical|V|sig=The Tepig line}} | ||
{{mvar|Heavy Bomber|Steel|Physical|V}} | {{mvar|Heavy Bomber|Steel|Physical|V}} | ||
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===Variations of Hyper Beam=== | ===Variations of Hyper Beam=== | ||
{{mvar/h|5|power=150|acc=90|notes= | {{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | ||
{{mvar|Hyper Beam|Normal|Physical|I}} | {{mvar|Hyper Beam|Normal|Physical|I}} | ||
{{mvar|Blast Burn|Fire|Special|III}} | {{mvar|Blast Burn|Fire|Special|III}} | ||
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===Variations of Hyper Voice=== | ===Variations of Hyper Voice=== | ||
{{mvar/h|10|power=90|acc=100|notes= | {{mvar/h|10|power=90|acc=100|notes=No additional effect}} | ||
{{mvar|Hyper Voice|Normal|Special|III}} | {{mvar|Hyper Voice|Normal|Special|III}} | ||
{{mvar|Dragon Pulse|Dragon|Special|IV}} | {{mvar|Dragon Pulse|Dragon|Special|IV}} | ||
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===Variations of Icy Wind=== | ===Variations of Icy Wind=== | ||
{{mvar/h|15|power=55|acc=95|notes= | {{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage|other=Stat lowered}} | ||
{{mvar|Icy Wind|Ice|Special|II|other=Speed}} | {{mvar|Icy Wind|Ice|Special|II|other=Speed}} | ||
{{mvar|Mud Shot|Ground|Special|III|other=Speed}} | {{mvar|Mud Shot|Ground|Special|III|other=Speed}} | ||
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===Variations of Karate Chop=== | ===Variations of Karate Chop=== | ||
{{mvar/h|25|power=50|acc=100|notes= | {{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}} | ||
{{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}} | {{mvar|Karate Chop|Fighting|Physical|I|note=Normal-type in Generation I}} | ||
{{mvar|Poison Tail|Poison|Physical|III|note=May also poison target|sig=Seviper|siggen=V}} | {{mvar|Poison Tail|Poison|Physical|III|note=May also poison target|sig=Seviper|siggen=V}} | ||
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===Variations of Leaf Blade=== | ===Variations of Leaf Blade=== | ||
{{mvar/h|15|power=90|acc=100|notes= | {{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}} | ||
{{mvar|Leaf Blade|Grass|Physical|III|sig=Grovyle and Sceptile|siggen=IV|note=70 power prior to Generation IV}} | {{mvar|Leaf Blade|Grass|Physical|III|sig=Grovyle and Sceptile|siggen=IV|note=70 power prior to Generation IV}} | ||
{{mvar|Attack Order|Bug|Physical|IV|sig=Vespiquen}} | {{mvar|Attack Order|Bug|Physical|IV|sig=Vespiquen}} | ||
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===Variations of Low Kick=== | ===Variations of Low Kick=== | ||
{{mvar/h|20|power=varying|acc=100|notes= | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target}} | ||
{{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}} | {{mvar|Low Kick|Fighting|Physical|I|note=Had 50 power prior to Generation III}} | ||
{{mvar|Grass Knot|Grass|Special|IV}} | {{mvar|Grass Knot|Grass|Special|IV}} | ||
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===Variations of Megahorn=== | ===Variations of Megahorn=== | ||
{{mvar/h|10|power=120|acc=85|notes= | {{mvar/h|10|power=120|acc=85|notes=No additional effect}} | ||
{{mvar|Megahorn|Bug|Physical|II|sig=Heracross|siggen=III}} | {{mvar|Megahorn|Bug|Physical|II|sig=Heracross|siggen=III}} | ||
{{mvar|Power Whip|Grass|Physical|IV}} | {{mvar|Power Whip|Grass|Physical|IV}} | ||
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===Variations of Night Shade=== | ===Variations of Night Shade=== | ||
{{mvar/h|15 or 20|power=varying|acc=100|notes= | {{mvar/h|15 or 20|power=varying|acc=100|notes=Damage equals to user's level|PP=PP}} | ||
{{mvar|Night Shade|Ghost|Special|I|PP=15|The Gastly line}} | {{mvar|Night Shade|Ghost|Special|I|PP=15|The Gastly line}} | ||
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | {{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | ||
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===Variations of Octazooka=== | ===Variations of Octazooka=== | ||
{{mvar/h|10|power=65|acc=85|notes= | {{mvar/h|10|power=65|acc=85|notes=May lower target's Accuracy one stage}} | ||
{{mvar|Octazooka|Water|Special|II|sig=Octillery}} | {{mvar|Octazooka|Water|Special|II|sig=Octillery}} | ||
{{mvar|Mud Bomb|Ground|Special|IV}} | {{mvar|Mud Bomb|Ground|Special|IV}} | ||
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===Variations of Overheat=== | ===Variations of Overheat=== | ||
{{mvar/h|5|power=140|acc=90|notes= | {{mvar/h|5|power=140|acc=90|notes=Lowers user's Special Attack two stages}} | ||
{{mvar|Overheat|Fire|Special|III}} | {{mvar|Overheat|Fire|Special|III}} | ||
{{mvar|Psycho Boost|Psychic|Special|III|sig=Deoxys}} | {{mvar|Psycho Boost|Psychic|Special|III|sig=Deoxys}} | ||
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===Variations of Petal Dance=== | ===Variations of Petal Dance=== | ||
{{mvar/h|10 or 15|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes= | {{mvar/h|10 or 15|power=120{{tt|*|90 prior to Generation V}}|acc=100|notes=Lasts 2-3 turns, user becomes confused|PP=PP}} | ||
{{mvar|Petal Dance|Grass|Physical|I|note=70 power in Generation I-III|PP=10{{tt|*|20 prior to Generation V}}|sig=The Oddish line|siggen=II}} | {{mvar|Petal Dance|Grass|Physical|I|note=70 power in Generation I-III|PP=10{{tt|*|20 prior to Generation V}}|sig=The Oddish line|siggen=II}} | ||
{{mvar|Thrash|Normal|Physical|I|PP=10{{tt|*|20 prior to Generation V}}}} | {{mvar|Thrash|Normal|Physical|I|PP=10{{tt|*|20 prior to Generation V}}}} | ||
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===Variations of Razor Leaf=== | ===Variations of Razor Leaf=== | ||
{{mvar/h|25|power=55|acc=95|notes= | {{mvar/h|25|power=55|acc=95|notes=High critical hit ratio}} | ||
{{mvar|Razor Leaf|Grass|Physical|I}} | {{mvar|Razor Leaf|Grass|Physical|I}} | ||
{{mvar|Air Cutter|Flying|Special|III}} | {{mvar|Air Cutter|Flying|Special|III}} | ||
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===Variations of Rollout=== | ===Variations of Rollout=== | ||
{{mvar/h|20|power=30|acc=90|notes= | {{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit}} | ||
{{mvar|Rollout|Rock|Physical|II}} | {{mvar|Rollout|Rock|Physical|II}} | ||
{{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line}} | {{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line}} | ||
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===Variations of Sky Attack=== | ===Variations of Sky Attack=== | ||
{{mvar/h|5|power=140|acc=90|notes= | {{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a [[status ailment]]|other=Status ailment}} | ||
{{mvar|Sky Attack|Flying|Physical|I|other=Flinch}} | {{mvar|Sky Attack|Flying|Physical|I|other=Flinch}} | ||
{{mvar|Cold Flare|Ice|Special|V|other=Burn}} | {{mvar|Cold Flare|Ice|Special|V|other=Burn}} | ||
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===Variations of Slash=== | ===Variations of Slash=== | ||
{{mvar/h|15 or 20|power=70|acc=100|notes= | {{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}} | ||
{{mvar|Slash|Normal|Physical|I|PP=20}} | {{mvar|Slash|Normal|Physical|I|PP=20}} | ||
{{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} | {{mvar|Cross Poison|Poison|Physical|IV|note=10% chance of poisoning|PP=20}} | ||
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===Variations of SmellingSalt=== | ===Variations of SmellingSalt=== | ||
{{mvar/h|10|power=60|acc=100|notes= | {{mvar/h|10|power=60|acc=100|notes=Double damage on target with non-volatile status, cures non-volatile status on target|other=Cured status ailment}} | ||
{{mvar|SmellingSalt|Normal|Physical|III|other=Paralysis|The Makuhita line}} | {{mvar|SmellingSalt|Normal|Physical|III|other=Paralysis|The Makuhita line}} | ||
{{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} | {{mvar|Wake-Up Slap|Fighting|Physical|IV|other=Sleep}} | ||
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===Variations of Superpower=== | ===Variations of Superpower=== | ||
{{mvar/h|5|power=120|acc=100|notes= | {{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats|other=Stats lowered}} | ||
{{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} | {{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} | ||
{{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} | {{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} | ||
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===Variations of Swift=== | ===Variations of Swift=== | ||
{{mvar/h|20|power=60|notes= | {{mvar/h|20|power=60|notes=Cannot miss}} | ||
{{mvar|Swift|Normal|Special|I}} | {{mvar|Swift|Normal|Special|I}} | ||
{{mvar|Faint Attack|Dark|Physical|II}} | {{mvar|Faint Attack|Dark|Physical|II}} | ||
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===Variations of U-turn=== | ===Variations of U-turn=== | ||
{{mvar/h|20|power=70|acc=100|notes= | {{mvar/h|20|power=70|acc=100|notes=User switches after damage}} | ||
{{mvar|U-turn|Bug|Physical|IV}} | {{mvar|U-turn|Bug|Physical|IV}} | ||
{{mvar|Volt Change|Electric|Special|V|sig=Emonga}} | {{mvar|Volt Change|Electric|Special|V|sig=Emonga}} | ||
Line 524: | Line 524: | ||
===Variations of Waterfall=== | ===Variations of Waterfall=== | ||
{{mvar/h|15|power=80|acc=100|notes= | {{mvar/h|15|power=80|acc=100|notes=Chance of inflicting a [[status ailment]]|other=Status ailment|PP=PP}} | ||
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching|PP=15|sig=The Goldeen line|siggen=II}} | {{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching|PP=15|sig=The Goldeen line|siggen=II}} | ||
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}} | {{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}} | ||
Line 536: | Line 536: | ||
===Variations of Weather Ball=== | ===Variations of Weather Ball=== | ||
{{mvar/h|10|power=50|acc=100|notes= | {{mvar/h|10|power=50|acc=100|notes=Power doubles under certain conditions|other=Condition}} | ||
{{mvar|Weather Ball|Normal|Physical|III|other=When a Weather Condition is active}} | {{mvar|Weather Ball|Normal|Physical|III|other=When a Weather Condition is active}} | ||
{{mvar|Assurance|Dark|Physical|IV|other=The target has received damage on the same turn}} | {{mvar|Assurance|Dark|Physical|IV|other=The target has received damage on the same turn}} | ||
Line 545: | Line 545: | ||
==List of status move variations== | ==List of status move variations== | ||
===Variations of After You=== | |||
{{mvar/h|15|notes=Changes move order of the target|other=Change}} | |||
{{mvar|After You|Normal|Status|V|other=Target moves next}} | |||
{{mvar|Postpone|Dark|Status|V|other=Target moves last}} | |||
|} | |||
|} | |||
===Variations of Agility=== | ===Variations of Agility=== | ||
{{mvar/h|30|notes=Increases user's stat by two stages|other=Stat affected}} | {{mvar/h|30|notes=Increases user's stat by two stages|other=Stat affected}} | ||
Line 616: | Line 623: | ||
===Variations of Destiny Bond=== | ===Variations of Destiny Bond=== | ||
{{mvar/h|5 or 10|notes= | {{mvar/h|5 or 10|notes=Requires user to faint|other=Effect|PP=PP}} | ||
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn|PP=5}} | {{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn|PP=5}} | ||
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0|PP=5}} | {{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0|PP=5}} | ||
Line 640: | Line 647: | ||
===Variations of Flash=== | ===Variations of Flash=== | ||
{{mvar/h|15 or 20|acc=100|notes= | {{mvar/h|15 or 20|acc=100|notes=Decreases Accuracy or Evasion by one stage|other=Stat affected|PP=PP}} | ||
{{mvar|Flash|Normal|Status|I|other=Accuracy|note=70% accuracy prior to Generation IV|PP=20}} | {{mvar|Flash|Normal|Status|I|other=Accuracy|note=70% accuracy prior to Generation IV|PP=20}} | ||
{{mvar|SmokeScreen|Normal|Status|I|other=Accuracy|PP=20}} | {{mvar|SmokeScreen|Normal|Status|I|other=Accuracy|PP=20}} | ||
Line 656: | Line 663: | ||
===Variations of Foresight=== | ===Variations of Foresight=== | ||
{{mvar/h|40|acc=100|notes= | {{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness|other=Removed immunity}} | ||
{{mvar|Foresight|Normal|Status|II|other=Ghost-types are affected by Normal and Fighting moves}} | {{mvar|Foresight|Normal|Status|II|other=Ghost-types are affected by Normal and Fighting moves}} | ||
{{mvar|Odor Sleuth|Normal|Status|III|other=Ghost-types are affected by Normal and Fighting moves}} | {{mvar|Odor Sleuth|Normal|Status|III|other=Ghost-types are affected by Normal and Fighting moves}} | ||
Line 664: | Line 671: | ||
===Variations of Gastro Acid=== | ===Variations of Gastro Acid=== | ||
{{mvar/h|10 or 15|acc=100|notes= | {{mvar/h|10 or 15|acc=100|notes=Changes the target's ability|other=Changes into|PP=PP}} | ||
{{mvar|Gastro Acid|Poison|Status|IV|other=None|PP=10}} | {{mvar|Gastro Acid|Poison|Status|IV|other=None|PP=10}} | ||
{{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}} | {{mvar|Worry Seed|Grass|Status|IV|other={{a|Insomnia}}|PP=10}} | ||
{{mvar|Befriend|Normal|Status|V|other=Same as user|PP=15}} | {{mvar|Befriend|Normal|Status|V|other=Same as user|PP=15}} | ||
{{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}} | {{mvar|Simple Beam|Normal|Status|V|other={{a|Simple}}|PP=15}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Guard Share=== | ===Variations of Guard Share=== | ||
{{mvar/h|10|notes= | {{mvar/h|10|notes=Averages the target's stats with the user|other=Affected stats}} | ||
{{mvar|Guard Share|Psychic|Status|V|other=Defense and Special Defense}} | {{mvar|Guard Share|Psychic|Status|V|other=Defense and Special Defense}} | ||
{{mvar|Power Share|Psychic|Status|V|other=Attack and Special Attack}} | {{mvar|Power Share|Psychic|Status|V|other=Attack and Special Attack}} | ||
Line 687: | Line 687: | ||
===Variations of Harden=== | ===Variations of Harden=== | ||
{{mvar/h|30|notes= | {{mvar/h|30|notes=Raises a stat by one level|other=Stat affected}} | ||
{{mvar|Harden|Normal|Status|I|other=Defense}} | {{mvar|Harden|Normal|Status|I|other=Defense}} | ||
{{mvar|Sharpen|Normal|Status|I|other=Attack|sig=Porygon|siggen=V}} | {{mvar|Sharpen|Normal|Status|I|other=Attack|sig=Porygon|siggen=V}} | ||
Line 694: | Line 694: | ||
===Variations of Heal Bell=== | ===Variations of Heal Bell=== | ||
{{mvar/h|5|notes= | {{mvar/h|5|notes=Cures user's party of [[status ailments]]}} | ||
{{mvar|Heal Bell|Normal|Status|II}} | {{mvar|Heal Bell|Normal|Status|II}} | ||
{{mvar|Aromatherapy|Grass|Status|III}} | {{mvar|Aromatherapy|Grass|Status|III}} | ||
Line 701: | Line 701: | ||
===Variations of Ingrain=== | ===Variations of Ingrain=== | ||
{{mvar/h|20|notes= | {{mvar/h|20|notes=Heals user by 1/16 of max HP each turn}} | ||
{{mvar|Ingrain|Grass|Status|III|note=Protects the user from forced switching}} | {{mvar|Ingrain|Grass|Status|III|note=Protects the user from forced switching}} | ||
{{mvar|Aqua Ring|Water|Status|IV}} | {{mvar|Aqua Ring|Water|Status|IV}} | ||
Line 708: | Line 708: | ||
===Variations of Leer=== | ===Variations of Leer=== | ||
{{mvar/h|30|notes= | {{mvar/h|30|notes=Lowers the target's defense by one level}} | ||
{{mvar|Leer|Normal|Status|I}} | {{mvar|Leer|Normal|Status|I}} | ||
{{mvar|Tail Whip|Normal|Status|I}} | {{mvar|Tail Whip|Normal|Status|I}} | ||
Line 715: | Line 715: | ||
===Variations of Leech Seed=== | ===Variations of Leech Seed=== | ||
{{mvar/h|10|acc=90|notes= | {{mvar/h|10|acc=90|notes=Inflicts target with a non-volatile [[status ailment]]|other=status ailment|PP=PP}} | ||
{{mvar|Leech Seed|Grass|Status|I|other=Seeding|PP=10}} | {{mvar|Leech Seed|Grass|Status|I|other=Seeding|PP=10}} | ||
{{mvar|Toxic|Poison|Status|I|other=Badly Poison|PP=10}} | {{mvar|Toxic|Poison|Status|I|other=Badly Poison|PP=10}} | ||
Line 722: | Line 722: | ||
===Variations of Lock-On=== | ===Variations of Lock-On=== | ||
{{mvar/h|5|notes= | {{mvar/h|5|notes=Ensures user's next move will hit}} | ||
{{mvar|Lock-On|Normal|Status|II}} | {{mvar|Lock-On|Normal|Status|II}} | ||
{{mvar|Mind Reader|Normal|Status|II}} | {{mvar|Mind Reader|Normal|Status|II}} | ||
Line 729: | Line 729: | ||
===Variations of Lovely Kiss=== | ===Variations of Lovely Kiss=== | ||
{{mvar/h|10 or 15|acc=75|notes= | {{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status ailment]]|other=Status ailment|PP=PP}} | ||
{{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}} | {{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}} | ||
{{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}} | {{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}} | ||
Line 738: | Line 738: | ||
===Variations of Mean Look=== | ===Variations of Mean Look=== | ||
{{mvar/h|5 or 10|acc=100|notes= | {{mvar/h|5 or 10|acc=100|notes=Prevents target form escaping or switching out|PP=PP}} | ||
{{mvar|Mean Look|Normal|Status|II|PP=5}} | {{mvar|Mean Look|Normal|Status|II|PP=5}} | ||
{{mvar|Spider Web|Bug|Status|II|PP=10|sig=Spinarak|siggen=V}} | {{mvar|Spider Web|Bug|Status|II|PP=10|sig=Spinarak|siggen=V}} | ||
Line 746: | Line 746: | ||
===Variations of Mirror Move=== | ===Variations of Mirror Move=== | ||
{{mvar/h|20|notes= | {{mvar/h|20|notes=Uses the last move used by the target}} | ||
{{mvar|Mirror Move|Flying|Status|I}} | {{mvar|Mirror Move|Flying|Status|I}} | ||
{{mvar|Copycat|Normal|Status|IV}} | {{mvar|Copycat|Normal|Status|IV}} | ||
Line 753: | Line 753: | ||
===Variations of Moonlight=== | ===Variations of Moonlight=== | ||
{{mvar/h|5|notes= | {{mvar/h|5|notes=Heals variant amount of HP, depending on the [[Weather Conditions|weather]]}} | ||
{{mvar|Moonlight|Normal|Status|II}} | {{mvar|Moonlight|Normal|Status|II}} | ||
{{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III}} | {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III}} | ||
Line 761: | Line 761: | ||
===Variations of Mud Sport=== | ===Variations of Mud Sport=== | ||
{{mvar/h|15|notes= | {{mvar/h|15|notes=Halves damage taken from a certain type|other=Affected type}} | ||
{{mvar|Mud Sport|Ground|Status|III|other=Electric}} | {{mvar|Mud Sport|Ground|Status|III|other=Electric}} | ||
{{mvar|Water Sport|Water|Status|III|other=Fire}} | {{mvar|Water Sport|Water|Status|III|other=Fire}} | ||
Line 768: | Line 768: | ||
===Variations of PoisonPowder=== | ===Variations of PoisonPowder=== | ||
{{mvar/h|35 or 30|acc=75|notes= | {{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status ailment]]|other=Status ailment|PP=PP}} | ||
{{mvar|PoisonPowder|Poison|Status|I|other=Poison|PP=35}} | {{mvar|PoisonPowder|Poison|Status|I|other=Poison|PP=35}} | ||
{{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}} | {{mvar|Stun Spore|Grass|Status|I|other=Paralysis|PP=30}} | ||
Line 776: | Line 776: | ||
===Variations of Rain Dance=== | ===Variations of Rain Dance=== | ||
{{mvar/h|5 or 10|notes= | {{mvar/h|5 or 10|notes=Changes in-battle [[weather conditions]] for 5 turns|other=Weather|PP=PP}} | ||
{{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}} | {{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}} | ||
{{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}} | {{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}} | ||
Line 785: | Line 785: | ||
===Variations of Recover=== | ===Variations of Recover=== | ||
{{mvar/h|10|notes= | {{mvar/h|10|notes=Heals user by half max HP}} | ||
{{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | {{mvar|Recover|Normal|Status|I|note=20 PP prior to Generation IV}} | ||
{{mvar|Softboiled|Normal|Status|I|sig=The Chansey line}} | {{mvar|Softboiled|Normal|Status|I|sig=The Chansey line}} | ||
Line 803: | Line 803: | ||
===Variations of Safeguard=== | ===Variations of Safeguard=== | ||
{{mvar/h|25 or 30|notes= | {{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|other=Protects from|PP=PP}} | ||
{{mvar|Safeguard|Normal|Status|II|other=[[Status ailments]]|PP=25}} | {{mvar|Safeguard|Normal|Status|II|other=[[Status ailments]]|PP=25}} | ||
{{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}} | {{mvar|Lucky Chant|Normal|Status|IV|other=Critical hits|PP=30}} | ||
Line 810: | Line 810: | ||
===Variations of Screech=== | ===Variations of Screech=== | ||
{{mvar/h|40|acc=85|notes= | {{mvar/h|40|acc=85|notes=Sound moves that lower the target's stat by two stages|other=Stat affected}} | ||
{{mvar|Screech|Normal|Status|I|other=Defense}} | {{mvar|Screech|Normal|Status|I|other=Defense}} | ||
{{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | {{mvar|Metal Sound|Steel|Status|III|other=Special Defense}} | ||
Line 818: | Line 818: | ||
===Variations of Sing=== | ===Variations of Sing=== | ||
{{mvar/h|15 or 20|acc=55|notes= | {{mvar/h|15 or 20|acc=55|notes=Sound moves that inflict a [[status ailment]]|other=Status ailment|PP=PP}} | ||
{{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | {{mvar|Sing|Normal|Status|I|other=Sleep|PP=15}} | ||
{{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | {{mvar|Supersonic|Normal|Status|I|other=Confusion|PP=20}} | ||
Line 826: | Line 826: | ||
===Variations of Skill Swap=== | ===Variations of Skill Swap=== | ||
{{mvar/h|10|notes= | {{mvar/h|10|notes=Switches the user's condition with the target|other=Switched}} | ||
{{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | {{mvar|Skill Swap|Psychic|Status|III|other=Abilities}} | ||
{{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}} | {{mvar|Heart Swap|Psychic|Status|IV|other=Any stat changes|sig=Manaphy}} | ||
Line 835: | Line 835: | ||
===Variations of Spikes=== | ===Variations of Spikes=== | ||
{{mvar/h|20|notes= | {{mvar/h|20|notes=Lays down entry hazards|other=Effect}} | ||
{{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}} | {{mvar|Spikes|Ground|Status|II|other=Inflicts damages when opponent switches in}} | ||
{{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}} | {{mvar|Stealth Rock|Rock|Status|IV|other=Inflicts damage depending on type when opponent switches in}} | ||
Line 843: | Line 843: | ||
===Variations of Spore=== | ===Variations of Spore=== | ||
{{mvar/h|15 or 20|acc=100|notes= | {{mvar/h|15 or 20|acc=100|notes=Inflicts target with a [[status ailment]]|other=status ailment|PP=PP}} | ||
{{mvar|Spore|Grass|Status|I|other=Sleep|sig=The Paras line|siggen=III|PP=15}} | {{mvar|Spore|Grass|Status|I|other=Sleep|sig=The Paras line|siggen=III|PP=15}} | ||
{{mvar|Thunder Wave|Electric|Status|I|other=Paralysis|PP=20}} | {{mvar|Thunder Wave|Electric|Status|I|other=Paralysis|PP=20}} | ||
Line 860: | Line 860: | ||
===Variations of Trick=== | ===Variations of Trick=== | ||
{{mvar/h|10|acc=100|notes= | {{mvar/h|10|acc=100|notes=Switches items with target}} | ||
{{mvar|Trick|Psychic|Status|III}} | {{mvar|Trick|Psychic|Status|III}} | ||
{{mvar|Switcheroo|Dark|Status|IV}} | {{mvar|Switcheroo|Dark|Status|IV}} |
Revision as of 01:08, 17 January 2011
Move variations are moves that are identical to each other in terms of damage, accuracy and similar in PP (no more than 5 apart), but have different elemental types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
List of damage dealing move variations
Elemental Fangs
15 PP, 65 Power, 95% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict non-volatile status and/or flinch the target | ||||||||||||||||||||
|
Elemental Punches
15 PP, 75 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict non-volatile status | ||||||||||||||||||||
|
Oath moves
10 PP, 50 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional effect lasting four turns when used in combination | ||||||||||||||||||||
|
One-hit knockout moves
5 PP, –% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Targets at a higher level than the user are unaffected* | ||||||||||||||||||||
|
Variations of Acid
25 or 30 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of secondary effect occuring | ||||||||||||||||||||||||||||||
|
Variations of Aeroblast
5 PP, 100 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
high critical hit ratio | ||||||||||||
|
Variations of AncientPower
5 PP, 60 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of raising all stats | ||||||||||||||||
|
Variations of Ankle Sweep
20 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's Speed one stage | ||||||||||||
|
Variations of Aurora Beam
20 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of an additional effect occuring | ||||||||||||||||||||||||||||||
|
Variations of Barrage
20 PP, 15 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||||||
|
Variations of Bite
20 or 25 PP, 60 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of inflicting a status ailment | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Blizzard
5 or 10 PP, 120 Power, 70% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of additional effect | ||||||||||||||||||||||||||||||||||||
|
Variations of Blue Fire
5 PP, 130 Power, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of inflicting a non-volatile status ailment | |||||||||||||||
|
Variations of Bone Rush
10 PP, 25 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Brine
10 PP, 65 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under certain conditions | |||||||||||||||
|
Variations of Bug Bite
20 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Doubles in power*, eats and gains the effect if the target has a held berry | ||||||||||||
|
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Clamp
10 or 15 PP, 35 Power, 85% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Partially traps target | |||||||||||||||||||||||||
|
Variations of Counter
20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-5 priority, counters the last move taken at twice the power | |||||||||||||||
|
Variations of Cross Chop
5 PP, 100 Power, 80% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Cross Flame
5 PP, 100 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles if hit by Cross Flame or Cross Thunder in the same turn | |||||||||||||||
|
Variations of Crush Grip
5 PP, Varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Does more damage if the target's current HP is high | ||||||||||||
|
Variations of Crush Claw
10 PP, 75 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance to lower target's defense one stage | ||||||||||||
|
Variations of Crunch
10 or 15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of affecting a stat | ||||||||||||||||||||||||||||||||||||
|
Variations of Dig
10 PP, 80 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Two turn move | ||||||||||||
|
Variations of Double-Edge
15 PP, 120 Power, 100% Accuracy | |||
---|---|---|---|
User receives recoil | |||
Variations of Dragon Tail
10 PP, 60 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch out | ||||||||||||
|
Variations of DynamicPunch
5 PP, 100 Power, 50% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a status ailment | |||||||||||||||
|
Variations of Eruption
5 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with high HP | ||||||||||||
|
Variations of Fire Blast
5 PP, 120 Power, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
May have additional effect | |||||||||||||||
|
Variations of Fling
10 or 15 PP, varying Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage and effect vary depending on held item | ||||||||||||||||||
|
Variations of Flail
15 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with low HP | ||||||||||||
|
Variations of Flamethrower
10 or 15 PP, 95 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status ailment | ||||||||||||||||||||||||||||||
|
Variations of Frustration
20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's happiness | |||||||||||||||
|
Variations of Giga Drain
10 PP, 75 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restores HP by half damage dealt | ||||||||||||||||
|
Variations of Gust
35 PP, 40 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||
|
Variations of Heat Stamp
10 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals more damage if user's weight is higher compared to the target | ||||||||||||
|
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy | |||
---|---|---|---|
User must rest the turn after its use | |||
Variations of Hyper Fang
15 PP, 80 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of flinching target | ||||||||||||
|
Variations of Hyper Voice
10 PP, 90 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||
|
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | |||||||||||||||||||||||||
|
Variations of Karate Chop
25 PP, 50 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Low Kick
20 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Greater damage on heavier target | ||||||||||||
|
Variations of Luster Purge
5 PP, 70 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% of additional effect occuring | |||||||||||||||
|
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||
|
Variations of Night Shade
15 or 20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage equals to user's level | |||||||||||||||
|
Variations of Needle Arm
10 or 15 PP, 60 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of inflicting a status ailment | ||||||||||||||||||
|
Variations of Octazooka
10 PP, 65 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
May lower target's Accuracy one stage | ||||||||||||||||
|
Variations of Overheat
5 PP, 140 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Special Attack two stages | ||||||||||||||||||||
|
Variations of Petal Dance
10 or 15 PP, 120* Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lasts 2-3 turns, user becomes confused | ||||||||||||||||||||
|
Variations of Psychic
10 PP, 90 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of lowering Special Defense one stage | ||||||||||||||||
|
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy | |||
---|---|---|---|
+1 priority | |||
Variations of Razor Leaf
25 PP, 55 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Revenge
10 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-4 priority, doubles in power if user was damaged | ||||||||||||
|
Variations of Rollout
20 PP, 30 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles with each consecutive hit | ||||||||||||
|
Variations of Signal Beam
10 or 15 PP, 75 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a status ailment | ||||||||||||||||||
|
Variations of Sky Attack
5 PP, 140 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needs to charge, 30% chance of causing a status ailment | ||||||||||||||||||||
|
Variations of Slash
15 or 20 PP, 70 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||||||||||||||||||||
|
Variations of SmellingSalt
10 PP, 60 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Double damage on target with non-volatile status, cures non-volatile status on target | |||||||||||||||
|
Variations of Stomp
20 PP, 65 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% of flinching, doubles in power if target has used Minimize | ||||||||||||
|
Variations of Strength
15 or 20 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||||||||||
|
Variations of Superpower
5 PP, 120 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers two of the user's stats | |||||||||||||||
|
Variations of Swift
20 PP, 60 Power | |||
---|---|---|---|
Cannot miss | |||
Variations of U-turn
20 PP, 70 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
User switches after damage | ||||||||||||
|
Variations of Waterfall
15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of inflicting a status ailment | ||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Weather Ball
10 PP, 50 Power, 100% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under certain conditions | |||||||||||||||||||||||||
|
List of status move variations
Variations of After You
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes move order of the target | |||||||||||||||
|
Variations of Agility
30 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases user's stat by two stages | |||||||||||||||||||||||||
|
Variations of Amnesia
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases user's stat by two stages | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Bulk Up
15 or 20 PP | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases two of the user's stat by one stage | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Butterfly Dance
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises three of user's stats by one stage | |||||||||||||||
|
Variations of Camouflage
15 or 20 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | ||||||||||||||||||
|
Variations of Charm
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lower's target's stat by two stages | ||||||||||||||||||||||||||||||
|
Variations of Conversion
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | |||||||||||||||
|
Variations of Defense Curl
40 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one level | |||||||||||||||||||||||||
|
Variations of Destiny Bond
5 or 10 PP | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Requires user to faint | ||||||||||||||||||||||||||||||||||||
|
Variations of Detect
5 or 10 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+3 priority, protects user from all moves | |||||||||||||||
|
Variations of Fast Guard
10 or 15 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+3 priority, protects user's side of field | ||||||||||||||||||
|
Variations of Flash
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Decreases Accuracy or Evasion by one stage | ||||||||||||||||||||||||||||||
|
Variations of Follow Me
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
+3 priority, forces all opponents to target the user | ||||||||||||
|
Variations of Foresight
40 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Removes a type immunity and negates target's evasiveness | ||||||||||||||||||||
|
Variations of Gastro Acid
10 or 15 PP, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes the target's ability | ||||||||||||||||||||||||||||||
|
10 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Averages the target's stats with the user | |||||||||||||||
|
Variations of Harden
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one level | |||||||||||||||
|
Variations of Heal Bell
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cures user's party of status ailments | ||||||||||||
|
Variations of Ingrain
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by 1/16 of max HP each turn | ||||||||||||
|
Variations of Leer
30 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers the target's defense by one level | ||||||||||||
|
Variations of Leech Seed
10 PP, 90% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts target with a non-volatile status ailment | ||||||||||||||||||
|
Variations of Lock-On
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ensures user's next move will hit | ||||||||||||
|
Variations of Lovely Kiss
10 or 15 PP, 75% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status ailment | ||||||||||||||||||||||||||||||
|
Variations of Mean Look
5 or 10 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prevents target form escaping or switching out | ||||||||||||||||||||
|
Variations of Mirror Move
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Uses the last move used by the target | ||||||||||||
|
Variations of Moonlight
5 PP | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals variant amount of HP, depending on the weather | ||||||||||||||||
|
Variations of Mud Sport
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halves damage taken from a certain type | |||||||||||||||
|
Variations of PoisonPowder
35 or 30 PP, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status ailment | ||||||||||||||||||
|
Variations of Rain Dance
5 or 10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes in-battle weather conditions for 5 turns | ||||||||||||||||||||||||||||||
|
Variations of Recover
10 PP | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by half max HP | ||||||||||||||||||||||||||||
|
Variations of Roar
20 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch | ||||||||||||
|
Variations of Safeguard
25 or 30 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Protects the user's party for 5 turns | ||||||||||||||||||
|
Variations of Screech
40 PP, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound moves that lower the target's stat by two stages | |||||||||||||||
|
Variations of Sing
15 or 20 PP, 55% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound moves that inflict a status ailment | ||||||||||||||||||||||||
|
Variations of Skill Swap
10 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches the user's condition with the target | |||||||||||||||||||||||||
|
Variations of Spikes
20 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lays down entry hazards | ||||||||||||||||||||
|
Variations of Spore
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts target with a status ailment | ||||||||||||||||||||||||
|
Variations of Taunt
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prohibits the opponent's party | ||||||||||||||||||||||||||||||
|
Variations of Trick
10 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches items with target | ||||||||||||
|
Variations of Trick Room
5 or 10 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-7 priority, causes a special effect for all Pokémon on the field for 5 turns | ||||||||||||||||||||||||
|
List of Shadow Move variations
Variations of Shadow Bolt
N/A PP, 75 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status ailment | ||||||||||||||||||||
|
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |