Evelyn (Masters): Difference between revisions
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===Sync Grid=== | ===Sync Grid=== | ||
Evelyn and Entei's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | Evelyn and Entei's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center" | |||
|- style="background: #{{fire color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +20 | |||
| HP +20 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +10 | |||
| Attack +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +10 | |||
| Sp. Def +10 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Flame Wheel: Power +3 | |||
| Flame Wheel: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Flame Wheel: Power +3 | |||
| Flame Wheel: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Flame Wheel: Power +3 | |||
| Flame Wheel: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Flame Wheel: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 6 | |||
| 72 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sacred Fire: Power +3 | |||
| Sacred Fire: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sacred Fire: Power +3 | |||
| Sacred Fire: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sacred Fire: Power +3 | |||
| Sacred Fire: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sacred Fire: Move Gauge Refresh 1 | |||
| Has a chance (20%) of charging the user's move gauge by one when a move is successful. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sacred Fire: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 6 | |||
| 72 | |||
| 2 | |||
|-style="background:#fff" | |||
| X Regen All: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 6 | |||
| 72 | |||
| 2 | |||
|-style="background:#fff" | |||
| X Regen All: MP Refresh 3 | |||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Protect Us All!: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 6 | |||
| 72 | |||
| 2 | |||
|-style="background:#fff" | |||
| Protect Us All!: MP Refresh 3 | |||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Solar Shield | |||
| The user is not affected by status conditions when the weather is sunny. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dirty Fighting 2 | |||
| Powers up the user's moves when the move's target or targets are affected by a status condition. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| Endurance | |||
| When the user enters battle with full HP, applies the Enduring effect to it. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Tighten Up 1 | |||
| Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| Toughen Up 1 | |||
| Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| Stalwart | |||
| Sp. Def cannot be lowered. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Unbending | |||
| Defense cannot be lowered. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sync Cure | |||
| Removes all status conditions from the user after using its sync move. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| Synchro Healing 1 | |||
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Quick Tempo | |||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| First Aid 4 | |||
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Team Pinpoint Entry 1 | |||
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Shy Sister Fire Impact: Power +25 | |||
| Shy Sister Fire Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Shy Sister Fire Impact: Power +25 | |||
| Shy Sister Fire Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Availability== | ==Availability== |
Revision as of 16:54, 24 August 2021
Evelyn ルスワール Lesoir | |
Evelyn's model | |
No. | 135 |
---|---|
English voice actor | Emi Lo[1] |
Japanese voice actor | Marika Kōno[2] |
Description | The third-born of the four Battle Chatelaine sisters, she has a very shy personality but very real skill. In the Battle Maison, she is in charge of Double Battles. |
Evelyn (Japanese: ルスワール Lesoir) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Entei. The sync pair can be obtained by exchanging a BP Sync Pair Super Voucher, and has been available since July 28, 2021.
Entei
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move type | Fire | ||||||
Role | Support | ||||||
Base Potential | ★★★★★ | ||||||
Entei | Weakness | Water | |||||
Entei embodies the passion of magma. This Pokémon is thought to have been born in the eruption of a volcano. It sends up massive bursts of fire that utterly consume all that they touch. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 597 | 198 | 222 | 176 | 222 | 287 | |
Lv. 140, Max Potential | 697 | 238 | 262 | 216 | 262 | 327 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Flame Wheel | Fire |
Physical | 2 | 42 | 50 | 100% | An opponent | Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. |
X Regen All | None | Status | 0 (2 uses) |
— | — | — | All allies | Makes all allied sync pairs gradually heal themselves. |
Sacred Fire | Fire |
Physical | 3 | 87 | 104 | 95% | An opponent | Removes the frozen condition from the user. Has a good chance of leaving the target burned. |
Protect Us All! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. |
Sync moves | ||||||||
Shy Sister Fire Impact | Fire |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Fire Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are.
(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) |
Revenge Boost 9 | Charges the user's move gauge by one when the user is hit by an attack move. |
Team Fist Bump 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when an attack is successful. |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. |
Theme Skills | |
Fire Support | Raises the maximum HP of all allied sync pairs by 30. |
Kalos Support | Raises the maximum HP of all allied sync pairs by 4. |
Battle Facility Foe Support | Raises the maximum HP of all allied sync pairs by 4. |
Battle Partner Support | Raises the maximum HP of all allied sync pairs by 6. |
Fancy Lady Support | Raises the maximum HP of all allied sync pairs by 6. |
Sync Grid
Evelyn and Entei's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 4 | 48 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Flame Wheel: Power +3 | Flame Wheel: Power ↑ +3 | 4 | 48 | 1 |
Flame Wheel: Power +3 | Flame Wheel: Power ↑ +3 | 4 | 48 | 1 |
Flame Wheel: Power +3 | Flame Wheel: Power ↑ +3 | 4 | 48 | 1 |
Flame Wheel: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 4 | 48 | 1 |
Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 4 | 48 | 1 |
Sacred Fire: Power +3 | Sacred Fire: Power ↑ +3 | 4 | 48 | 1 |
Sacred Fire: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Sacred Fire: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Regen All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Regen All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Protect Us All!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Protect Us All!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Solar Shield | The user is not affected by status conditions when the weather is sunny. | 8 | 96 | 2 |
Dirty Fighting 2 | Powers up the user's moves when the move's target or targets are affected by a status condition. | 9 | 108 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 8 | 96 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 9 | 108 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Team Pinpoint Entry 1 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Shy Sister Fire Impact: Power +25 | Shy Sister Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Shy Sister Fire Impact: Power +25 | Shy Sister Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Sync Pair Stories
Quotes
- Main article: Evelyn/Quotes → Pokémon Masters EX
Gallery
VS model from Pokémon Masters EX |
Evelyn's sync move mindscape (Battle Maison) | |||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- Evelyn is the only main sync pair to have the generic sync move in her base skin.
- Evelyn & Entei is the only sync pair exclusively obtained through the BP Exchange Shop that is not an alternate pair for a Trainer obtained through other means.
- Consequently, Evelyn & Entei is the only BP sync pair with a sync pair story.
In other languages
Protect Us All!
|
Shy Sister Fire Impact
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |