Morty (Masters)
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Morty マツバ Matsuba | |
Morty's model | |
No. | 99 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Hiroshi Kamiya[1] |
Description | This Ghost-type Gym Leader has secretly trained at the Ecruteak City Gym his entire life. As a result, he can now see what others cannot. |
Morty (Japanese: マツバ Matsuba) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Drifblim. The sync pair can be obtained through the sync pair scout, and has been available since July 15, 2020. The pair's potential can be upgraded to 6★ EX from October 19, 2020, which unlocks Morty's EX Style.
Morty can also form a sync pair with Mismagius. This pair can be obtained by exchanging a BP Sync Pair Voucher, and has been available since May 27, 2021. Unlike Drifblim, this pair is currently unable to upgrade to 6★ EX.
Drifblim
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move type | Ghost | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Drifblim ♂ | Weakness | Electric | |||||
There's a rumor that if you catch a Drifblim floating on the wind at dusk, you'll be carried away to the afterlife. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 757 | 373 | 111 | 307 | 111 | 327 | |
Lv. 140, Max Potential | 857 | 413 | 151 | 347 | 151 | 367 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Shadow Ball | Ghost |
Special | 3 | 99 | 118 | 100% | An opponent | Has a small chance of lowering the target's Sp. Def. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's critical-hit rate. |
Phantom Force | Ghost |
Physical | 0 (3 uses) |
160 | 192 | 100% | An opponent | The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move while in phantom presence, the presence will fade. |
Pierce the Veil! | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Attack. Substantially raises the user's Attack if the user is affected by a status condition. Raises the user's Sp. Atk and evasiveness. Sharply raises the user's Sp. Atk and evasiveness if the user is affected by a status condition. |
Sync moves | ||||||||
Mystic Seer Phantom Force | Ghost |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: Sync move targets all opponents. |
Skills
Name | Description |
---|---|
Passive Skills | |
Shook 2 | Sharply raises the user's Speed when the user's HP drops to half or below for the first time in a battle. |
Last Word | The Pokémon uses Explosion immediately before fainting. |
Benefactor | Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. |
Theme Skills | |
Ghost Strike | Raises allies' Attack and Sp. Atk by 15 when using Ghost-type attacks. |
Johto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Gym Leader Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Scarf Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Supernatural Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sync Grid
Morty and Drifblim's sync grid is an expanded grid, and has been available since the pair was released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 5 | 60 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Defense +20 | Defense +20 | 8 | 96 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Sp. Def +20 | Sp. Def +20 | 8 | 96 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Shadow Ball: Power +2 | Shadow Ball: Power ↑ +2 | 4 | 48 | 1 |
Shadow Ball: Power +2 | Shadow Ball: Power ↑ +2 | 4 | 48 | 1 |
Shadow Ball: Power +2 | Shadow Ball: Power ↑ +2 | 4 | 48 | 1 |
Shadow Ball: Power +2 | Shadow Ball: Power ↑ +2 | 4 | 48 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 2 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 1 |
Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 1 |
Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 1 |
Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 2 |
Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 2 |
Phantom Force: Power +2 | Phantom Force: Power ↑ +2 | 4 | 48 | 2 |
Phantom Force: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Phantom Force: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Dire Hit +: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Pierce the Veil!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Special Reserves 2 | Once per battle, sharply raises the user's Sp. Atk when in a pinch. | 8 | 96 | 2 |
Blind Spot | The more the user's evasiveness has been raised, the more it powers up sync moves. | 10 | 120 | 2 |
Gritty 5 | Powers up moves if the Pokémon is affected by a status condition. | 8 | 96 | 3 |
Shifty Striker 1 | Has a small chance of raising the user's evasiveness when the user's Pokémon uses a move. | 10 | 120 | 3 |
Power Flux 3 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 3 |
Demoralize 1 | Lowers the Attack of all opposing sync pairs after using a sync move. | 5 | 60 | 2 |
Pressure Cooker 9 | Once per battle, reduces the user's sync move countdown by one when in a pinch. | 10 | 120 | 3 |
Mad Strength 2 | Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. | 10 | 120 | 3 |
Mystic Seer Phantom Force: Power +25 | Mystic Seer Phantom Force: Power ↑ +25 | 5 | 60 | 3 |
Mystic Seer Phantom Force: Power +25 | Mystic Seer Phantom Force: Power ↑ +25 | 5 | 60 | 3 |
Mystic Seer Phantom Force: Power +25 | Mystic Seer Phantom Force: Power ↑ +25 | 5 | 60 | 3 |
Mystic Seer Phantom Force: Power +25 | Mystic Seer Phantom Force: Power ↑ +25 | 5 | 60 | 3 |
Mismagius
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move type | Ghost | ||||||
Role | Support | ||||||
Base Potential | ★★★★ | ||||||
Mismagius ♀ | Weakness | Dark | |||||
Feared for its wrath and the curses it spreads, this Pokémon will also, on a whim, cast spells that help people. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 508 | 258 | 223 | 152 | 223 | 218 | |
Lv. 140, Max Potential | 588 | 298 | 263 | 192 | 263 | 258 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Astonish | Ghost |
Physical | 1 | 12 | 14 | 100% | An opponent | Has a moderate chance of making the target flinch. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores a bit of an ally's HP. |
Confuse Ray | Ghost |
Status | 2 | — | — | 100% | An opponent | Leaves the target confused. |
I See You! | None | Status | 0 (2 uses) |
— | — | — | All allies | Sharply raises the Defense and Sp. Def of all allied sync pairs. |
Sync moves | ||||||||
Tales of Mystery Ghost Beam | Ghost |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. |
Theme Skills | |
Ghost Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Scarf Support | Raises the maximum HP of all allied sync pairs by 6. |
Supernatural Support | Raises the maximum HP of all allied sync pairs by 6. |
Sync Grid
Morty and Mismagius's sync grid is an expanded grid, and has been available since the pair was released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
Astonish: Power +2 | Astonish: Power ↑ +2 | 3 | 36 | 1 |
Astonish: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Astonish: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 3 |
Confuse Ray: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Confuse Ray: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Potion: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Potion: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
I See You!: Move Gauge Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 2 |
I See You!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 8 | 96 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Tales of Mystery Ghost Beam: Power +25 | Tales of Mystery Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Tales of Mystery Ghost Beam: Power +25 | Tales of Mystery Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Availability
Morty and Drifblim can be battled against in:
- Flying, Ghost, and Water Drill 1 (since 2.0.0 update)
Sync Pair Stories
- A Day with Morty
Quotes
- Main article: Morty/Quotes#Pokémon Masters EX
Gallery
Morty and Drifblim on Pokémon Masters EX Dream Team Maker |
Morty's sync move mindscape (Ecruteak Gym) | ||||||||||
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | ||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||||||||
Medal 2★ Morty's Secret Ghost Training |
Medal 3★ Morty's Secret Ghost Training |
Medal Ghost Whisperer |
Trivia
Origin
Morty's design is based on his appearance in Pokémon HeartGold and SoulSilver. Morty uses Drifblim during his rematch with the player in the Pokémon HeartGold and SoulSilver. Drifblim's Dex entry comes from from Pokémon Ultra Sun.
Morty uses Mismagius during his rematch with the player in the Pokémon HeartGold and SoulSilver as well as Pokémon World Tournament battle in Pokémon Black 2 and White 2. Mismagius's Dex entry comes from from Pokémon Ultra Sun.
In other languages
Pierce the Veil!
|
Mystic Seer Phantom Force
|
I See You!
|
Tales of Mystery Ghost Beam
|
References
- ↑ Nintendo DREAM (vol. 329)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |