Lt. Surge (Masters)
の | This article is missing information on this character's English voice actor and Japanese voice actor. You can help by adding this information. |
Lt. Surge マチス Matis | |
Lt. Surge's model | |
No. | 4 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Unknown |
Description | This cautious Electric-type Gym Leader sets a lot of traps in his Gym. He excels at paralyzing his opponents in battle. |
Lt. Surge (Japanese: マチス Matis) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Voltorb, and its evolved form, Electrode. The sync pair can be obtained through the sync pair scout.
Lt. Surge also forms a sync pair with his Raichu. This pair can be obtained by exchanging BP Sync Pair Vouchers since May 31st, 2021.
Voltorb → Electrode
Voltorb can evolve into Electrode once it has reached level 30 through its Sync Pair Story Voltorb's Evolution
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Voltorb | Weakness | Ground | |||||
Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 506 | 158 | 155 | 218 | 155 | 460 | |
Lv. 140, Max Potential | 626 | 218 | 215 | 278 | 215 | 520 |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Electrode | Weakness | Ground | |||||
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 521 | 161 | 158 | 222 | 158 | 470 | |
Lv. 140, Max Potential | 641 | 221 | 218 | 282 | 218 | 530 |
Moves
Lt. Surge's Voltorb uses Electric Sync Beam as its sync move. Upon evolution, Electrode learns the upgraded Surging Charge Beam.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunderbolt | Electric |
Special | 2 | 47 | 56 | 100% | An opponent | Has a very small chance of leaving the target paralyzed. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Speed. |
Eerie Impulse | Electric |
Status | 2 | — | — | 100% | An opponent | Sharply lowers the target's Sp. Atk. |
A Surge of Power! | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Sp. Atk and evasiveness. |
Sync moves | ||||||||
Electric Sync Beam | Electric |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Surging Charge Beam | Electric |
Special | — | 200 | 240 | — | An opponent | The more the target's Sp. Atk has been lowered, the greater the power of this move. |
Skills
Name | Description |
---|---|
Passive Skills | |
Last Word | The Pokémon uses Explosion immediately before fainting. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sunglasses Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Body Builder Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Lt. Surge and Electrode's sync grid is a basic grid which has yet to be expanded.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Raichu
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★ | ||||||
Raichu | Weakness | Ground | |||||
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 541 | 235 | 222 | 169 | 197 | 328 | |
Lv. 140, Max Potential | 621 | 275 | 262 | 209 | 237 | 368 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Sharply raises the Attack of all allied sync pairs. |
Thunder Punch | Electric |
Physical | 2 | 47 | 56 | 100% | An opponent | Has a very small chance of leaving the target paralyzed. |
Ten-hut! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs. Sharply raises the critical-hit rate of all allied sync pairs. |
Sync moves | ||||||||
Zap-tastic Electric Beam | Electric |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Sync Grid
Lt. Surge and Raichu's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Thunder Wave: Accuracy +10 | Thunder Wave: Accuracy ↑ +10 | 4 | 48 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Shock: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Thunder Shock: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Fast-Track 3 | Has a moderately good chance of raising the Pokémon's Speed after it uses a move. | 6 | 72 | 2 |
X Attack All: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Ten-hut!: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Ten-hut!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 8 | 96 | 3 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Team Fast-Track 4 | Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Availability
Lt. Surge and Electrode can be battled against in:
- Tech Course (Very Hard) (until 1.12.0 update)
- Tech Drill 1 (since 1.12.0 update)
Sync Pair Stories
- A Day with Lt. Surge
- Voltorb's Evolution
Quotes
- Main article: Lt. Surge/Quotes → Pokémon Masters EX
Gallery
VS model from Pokémon Masters EX |
Lt. Surge and Voltorb on Pokémon Masters EX Dream Team Maker |
Lt. Surge's sync move mindscape (Vermilion Gym) | ||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
In other languages
A Surge of Power!
|
Surging Charge Beam
|
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |