Chase (Masters)
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の | This article is missing information on this character's Japanese voice actor and English voice actor. You can help by adding this information. |
Chase カケル Kakeru | |
Chase's model | |
No. | 193 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Unknown |
Description | This Trainer set off on his journey from Kanto’s Pallet Town. He loves to race outside with his partner Pikachu, who is strangely able to use Secret Techniques. |
Chase (Japanese: カケル Kakeru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with partner Pikachu. This pair was first made available through a Poké Fair sync pair scout beginning on January 31, 2024. This pair can be raised to 6★ EX since it first released.
Pikachu
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
EX Role | Sprint | ||||||
Base Potential | ★★★★★☆EX | ||||||
Pikachu ♂ | Weakness | Ground | |||||
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 686 | 200 | 307 | 258 | 312 | 337 | |
Lv. 140, Max Potential | 846 | 260 | 347 | 318 | 352 | 417 |
Availability
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Kanto Analysis | None | Status | 2 (2 uses) |
— | — | — | Allied side | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) |
X Sp. Atk All | None | Status | 0 (2 uses) |
— | — | — | An opponent | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. |
Let’s Go, Everyone! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user’s sync move countdown by 1. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Sync moves | ||||||||
Running With My Partner Pika Papow | Electric |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX Role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Electrifying Chase | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move. |
T-Move: Team Speed ↑ & Evasiveness ↑ 9 | Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user’s Trainer uses a move. |
Full-Bracing Command 9 | Raises the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move. |
Theme Skills | |
Electric Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Pallet Town Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
|}
Sync grid
The sync grid for Chase and Pikachu is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Thunder Shock: Hostile Environment 9 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 2 |
Kanto Analysis: T-Move: Crit Defense 9 | Applies the Critical-Hit Defense effect to the allied field of play when the user’s Trainer uses a move. | 10 | 120 | 4 |
X Sp. Atk All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
X Sp. Atk All: Team Smart Command 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 10 | 120 | 3 |
Let’s Go, Everyone!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Fail Forward 1 | Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | 7 | 84 | 2 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 7 | 84 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 7 | 84 | 2 |
Circle: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | 8 | 96 | 2 |
Ridicure 3 | Has a chance (40%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 10 | 120 | 3 |
Team Fist Bump 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Team Grand Entry 2 | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Kanto C (Spec) Extension 3 | Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
Staggering 4 | Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 10 | 120 | 4 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 5 |
Mind Games 9 | Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 5 |
Running With My Partner Pika Papow: Power +25 | Running With My Partner Pika Papow: Power ↑ +25 | 5 | 60 | 3 |
Running With My Partner Pika Papow: Power +25 | Running With My Partner Pika Papow: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Sync pair stories
- A Day with Chase
Quotes
- Main article: Chase (game)/Quotes → Pokémon Masters EX
Gallery
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Chase's sync move mindscape (Indigo Plateau) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
Origin
Chase's design is based on his appearance in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Pikachu is the starter Pokémon of Pokémon: Let's Go, Pikachu!. Pikachu's Dex entry comes from Pokémon Ultra Sun.
In other languages
Kanto Analysis
|
Let's Go, Everyone!
|
Running With My Partner Pika Papow
|
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |