Zinnia (Masters)
Zinnia ヒガナ Higana | |
![]() Zinnia's model | |
No. | 80 |
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English voice actor | Vivian Lu[1] |
Japanese voice actor | Aimi[2] |
Description | This mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people. |
Zinnia (Japanese: ヒガナ Higana) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Rayquaza, which is capable of Mega Evolving after acquiring its Power Boost from the Villain Event Team Aqua's Stormy Seas. This sync pair was first made available on January 30, 2020, and can be raised to 6★ EX from July 29, 2022. However, unlike other sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the Villain Event Team Magma's Red-Hot Rage can be used.
Zinnia also forms a sync pair with Salamence. This sync pair was first made available on May 31, 2021.
Rayquaza
Raising this sync pair to 6★ EX will unlock Song Key 03010, which allows "Battle! (Zinnia) (Pokémon Masters EX Version)" to be played in the Jukebox.
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Type | ![]() | |||||
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Move types | ![]() ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Rayquaza | Weakness | ![]() | |||||
Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between Kyogre and Groudon. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 546 | 379 | 148 | 379 | 148 | 254 | |
Lv. 140, Max Potential | 646 | 419 | 188 | 419 | 188 | 294 | |
Mega Rayquaza | |||||||
Lv. 140, Base Potential | 546 | 379 | 148 | 454 | 148 | 304 | |
Lv. 140, Max Potential | 646 | 419 | 188 | 502 | 188 | 352 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Outrage | Dragon![]() |
Physical | 3 | 115 | 138 | 100% | An opponent | Leaves the user confused. |
Aerial Ace | Flying![]() |
Physical | 2 | 45 | 54 | — | An opponent | Never misses. (Only before Mega Evolving) |
Stellar Imagination! | None | Status | 0 (2 uses) |
— | — | — | Self | Removes the confused, flinching, and trapped conditions from the user. Raises the user's Attack and Sp. Atk by 2 stat ranks. Raises the user's Speed and accuracy by 1 stat rank. Lowers the user's Defense and Sp. Def by 2 stat ranks. |
Draco Meteor | Dragon![]() |
Special | 3 | 136 | 163 | 90% | An opponent | Lowers the user's Sp. Atk by 2 stat ranks. |
Dragon Ascent | Flying![]() |
Physical | 4 | 192 | 230 | 100% | An opponent | Lowers the user’s Defense and Sp. Def by 1 stat rank. (Only after Mega Evolving) |
Sync moves | ||||||||
Dimensional Defender Draco Meteor | Dragon![]() |
Special | — | 250 | 300 | — | An opponent | Become Mega Rayquaza until the end of battle.* (6★ EX) effect: Sync move targets all opponents. |
Skills
Name | Description |
---|---|
Passive Skills | |
Weather Surge 3 | Powers up moves when weather conditions are in effect. |
Fresh Start | Returns the user’s lowered stats to normal when it enters a battle. (Only after Mega Evolving) |
Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. (Only after Mega Evolving) |
Theme Skills | |
Dragon Strike | Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks. |
Hoenn Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Cape Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Space Cadet Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2:
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Sync Grid
The sync grid for Zinnia and Rayquaza is an expanded grid, first made available on April 8, 2021.
Name | Effect | Energy required | Sync orb required | Move level required |
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HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Outrage: Power +3 | Outrage: Power ↑ +3 | 4 | 48 | 1 |
Outrage: Power +3 | Outrage: Power ↑ +3 | 4 | 48 | 2 |
Outrage: Power +3 | Outrage: Power ↑ +3 | 4 | 48 | 2 |
Outrage: Power +3 | Outrage: Power ↑ +3 | 4 | 48 | 2 |
Outrage: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 1 |
Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 1 |
Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 2 |
Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 2 |
Aerial Ace: Power +4 | Aerial Ace: Power ↑ +4 | 3 | 36 | 2 |
Aerial Ace: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Aerial Ace: Eagle Eye 3 | Has a chance (40%) of raising the user's critical-hit rate by 1 stat rank when the user's Pokémon uses a move. | 9 | 108 | 3 |
Aerial Ace: Mind Swell 3 | Has a chance (40%) of raising the user's Sp. Atk by 1 stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 1 |
Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 1 |
Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 2 |
Draco Meteor: Power +3 | Draco Meteor: Power ↑ +3 | 4 | 48 | 2 |
Draco Meteor: Accuracy +5 | Draco Meteor: Accuracy ↑ +5 | 4 | 48 | 1 |
Draco Meteor: Accuracy +5 | Draco Meteor: Accuracy ↑ +5 | 4 | 48 | 2 |
Draco Meteor: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stellar Imagination!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Clearheaded | Prevents the Pokémon from becoming confused. | 10 | 120 | 3 |
Weather Surge 3 | Powers up moves when weather conditions are in effect. | 10 | 120 | 3 |
Special Reserves 4 | Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
Weather Sync-Up 5 | Powers up sync moves when weather conditions are in effect. | 10 | 120 | 3 |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Dimensional Defender Draco Meteor: Power +25 | Dimensional Defender Draco Meteor: Power ↑ +25 | 5 | 60 | 3 |
Dimensional Defender Draco Meteor: Power +25 | Dimensional Defender Draco Meteor: Power ↑ +25 | 5 | 60 | 3 |
Salamence
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Type | ![]() | |||||
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Move type | ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★ | ||||||
Salamence ♂ | Weakness | ![]() | |||||
Overjoyed at finally being able to fly, it flies all over the place and usually doesn't land until it's completely exhausted and needs to sleep. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 591 | 359 | 160 | 157 | 160 | 284 | |
Lv. 140, Max Potential | 671 | 399 | 200 | 197 | 200 | 324 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Dragon Claw | Dragon![]() |
Physical | 2 | 50 | 60 | 100% | An opponent | No additional effect. |
Status Shield | None | Status | 0 (1 use) |
— | — | — | Allied side | Applies the Status Move Defense effect to the allied field of play. |
Dragon Rush | Dragon![]() |
Physical | 3 | 130 | 156 | 75% | An opponent | Has a chance (20%) of making the target flinch. |
Real Nice! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Defense, Sp. Def, and Speed by 1 stat rank. Raises the user's accuracy by 2 stat ranks. |
Sync moves | ||||||||
New Beginning Dragon Impact | Dragon![]() |
Physical | — | 200 | 240 | — | An opponent | This move's power increases when the target is flinching. |
Skills
Name | Description |
---|---|
Passive Skills | |
Terrify 1 | Lowers the Attack of all opposing sync pairs by 1 stat rank when the Pokémon enters a battle. |
Mad Strength 9 | Raises the user's Attack by 1 stat rank when one of its attack moves is successful. |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
Theme Skills | |
Dragon Tech | Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Hoenn Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Cape Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Space Cadet Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2:
|
Sync Grid
Zinnia and Salamence's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Dragon Claw: Power +3 | Dragon Claw: Power ↑ +3 | 4 | 48 | 1 |
Dragon Claw: Power +3 | Dragon Claw: Power ↑ +3 | 4 | 48 | 1 |
Dragon Claw: Power +3 | Dragon Claw: Power ↑ +3 | 4 | 48 | 1 |
Dragon Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dragon Claw: Harry 2 | Powers up moves when the target is flinching. | 6 | 72 | 3 |
Dragon Rush: Power +3 | Dragon Rush: Power ↑ +3 | 4 | 48 | 1 |
Dragon Rush: Power +3 | Dragon Rush: Power ↑ +3 | 4 | 48 | 1 |
Dragon Rush: Power +3 | Dragon Rush: Power ↑ +3 | 4 | 48 | 1 |
Dragon Rush: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Dragon Rush: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Status Shield: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Status Shield: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Real Nice!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Real Nice!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Double Down 2 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | 6 | 72 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 9 | 108 | 2 |
Power Posture | The more the target's Attack has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Harry 3 | Powers up moves when the target is flinching. | 8 | 96 | 3 |
New Beginning Dragon Impact: Power +25 | New Beginning Dragon Impact: Power ↑ +25 | 5 | 60 | 3 |
New Beginning Dragon Impact: Power +25 | New Beginning Dragon Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Zinnia and Rayquaza was first available in the The Dragon That Rules the Sky Legendary event from January 30 to February 14, 2020. This event reran in the following dates:
- November 1 to December 7, 2020
- April 8 to May 18, 2021
The Dragon That Rules the Sky was added to Legendary Adventures on December 14, 2021.
Zinnia and Salamence can be teamed up with by exchanging 1 BP Sync Pair Voucher.
Zinnia and Rayquaza can be battled against in:
- Legendary event: The Dragon That Rules the Sky (January 30 to February 14, 2020)
- Extreme Battle Event: Battle Hoenn's Best! (July 31 to August 28, 2022)
Zinnia and Salamence can be battled against in:
- Legendary event: The Dragon That Rules the Sky (January 30 to February 14, 2020)
Sync Pair Stories
- A Day with Zinnia
Quotes
- Main article: Zinnia/Quotes → Pokémon Masters EX
Gallery
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Zinnia and Rayquaza on Pokémon Masters EX Dream Team Maker |
Zinnia's sync move mindscape (Sky Pillar) | ||
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VS Model (Normal Colors) |
6★ Model (Normal Colors) |
VS Model (EX Colors) |
6★ Model (EX Colors) |
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Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
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Medal 1★ The Dragon That Rules the Sky | |||
File:Masters Medal 1-Star Team Aqua's Stormy Seas.png | File:Masters Medal 2-Star Team Aqua's Stormy Seas.png | File:Masters Medal 3-Star Team Aqua's Stormy Seas.png | ![]() |
Medal 1★ Team Aqua's Stormy Seas |
Medal 2★ Team Aqua's Stormy Seas |
Medal 3★ Team Aqua's Stormy Seas |
Medal Deep Diver |
Trivia
Origin
Zinnia's design is based on her appearance in Pokémon Omega Ruby and Alpha Sapphire. While Zinnia does not own a Rayquaza in the core series games, they both play a notable role during Omega Ruby and Alpha Sapphire's Delta Episode, with Zinnia summoning Rayquaza to the Sky Pillar, her teaching it Dragon Ascent after the player has caught it, and it gaining the ability to Mega Evolve after learning the aforementioned move. Rayquaza's Dex entry comes from Pokémon Omega Ruby.
Salamence is Zinnia's signature Pokémon in the core series games. Salamence's Dex entry comes from Pokémon Ultra Sun.
In other languages
Stellar Imagination!
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Dimensional Defender Draco Meteor
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Real Nice!
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New Beginning Dragon Impact
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References
- ↑ Email confirmation (vivian.lu)
- ↑ Aimi on Twitter (Japanese)
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |