Aaron (Masters): Difference between revisions
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'''Aaron''' (Japanese: '''リョウ''' ''Ryou'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Aaron|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Vespiquen}}. This sync pair was first made available on May 9, 2022. This pair can be raised to {{6EX}} from the day it was released. | '''Aaron''' (Japanese: '''リョウ''' ''Ryou'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Aaron|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Vespiquen}}. This sync pair was first made available on May 9, 2022. This pair can be raised to {{6EX}} from the day it was released. | ||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
==Vespiquen== | ==Vespiquen== | ||
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===Availability=== | ===Availability=== | ||
Aaron is available in the | Aaron is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts: | ||
{{MastersAvailability/head|bug}} | |||
{{MastersAvailability/entry|Aaron Spotlight Scout|May 9 to 27, 2022|note=Debut}} | |||
{{MastersAvailability/foot|bug}} | |||
===Moves=== | ===Moves=== | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|(6★ EX | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Stat Share 9 | |{{sk|Stat Share|9}} | ||
|When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. | |When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |{{sk|"Heals" Move: Team HP Recovery (M)|1}} | ||
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heal effect tag. | |Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heal effect tag. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Move Gauge Refresh 4 | |{{sk|Move Gauge Refresh|4}} | ||
|Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Aaron | Aaron & Vespiquen's [[sync grid]] is an expanded grid, made available when the sync pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Attack Order: Move Gauge Refresh 9 | | Attack Order: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user's move gauge by one when a move is successful. | | Charges the user's move gauge by one when a move is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Attack Order: Staggering 4 | | Attack Order: {{sk|Staggering|4}} | ||
| Has a chance (50%) of making the target flinch when the user's attack move is successful. | | Has a chance (50%) of making the target flinch when the user's attack move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Heal Order: Move Gauge Refresh 3 | | Heal Order: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Defend Order: Move Gauge Refresh 3 | | Defend Order: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Cool, Right?!: MP Refresh 3 | | Cool, Right?!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Cool, Right?!: Precision Pals 1 | | Cool, Right?!: {{sk|Precision Pals|1}} | ||
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user’s move is successful. | | Raises the accuracy of all allied sync pairs by 1 stat rank when the user’s move is successful. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from getting paralyzed. | | Prevents the user from getting paralyzed. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending | | {{sk|Unbending}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Insect Acceleration 2 | | {{sk|Insect Acceleration|2}} | ||
| Quickly charges the move gauge when the zone is Bug Zone. | | Quickly charges the move gauge when the zone is Bug Zone. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Insect Healing 1 | | {{sk|Insect Healing|1}} | ||
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Bug Zone. | | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Bug Zone. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Full-Bracing Infliction 1 | | {{sk|Team Full-Bracing Infliction|1}} | ||
| Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user’s Pokémon uses a status move each battle. | | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user’s Pokémon uses a status move each battle. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Strengthening Heal 9 | | {{sk|Team Strengthening Heal|9}} | ||
| Once per battle, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | | Once per battle, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Buffer 5 | | {{sk|Healthy Buffer|5}} | ||
| Reduces damage when the user is hit by an attack move when its HP is full. | | Reduces damage when the user is hit by an attack move when its HP is full. | ||
| 10 | | 10 | ||
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==Appearances== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Aaron | Aaron & Vespiquen can be battled against in: | ||
* [[Champion Stadium]]: | * [[Champion Stadium]]: [[Sinnoh Challenge]], Hard Lv. 1 ({{type|Electric}} weakness) | ||
* [[Battle Rally]] (Area 1-9) | |||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 17 to 28, 2023) | * [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 17 to 28, 2023) | ||
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Electric}} weakness; June 5 to 19, 2024) | |||
Aaron has also been shown to pair alongside the following Pokémon and can be battled against in: | Aaron has also been shown to pair alongside the following Pokémon and can be battled against in: | ||
* {{p|Heracross}} | * {{p|Heracross}} | ||
** Champion Stadium: Sinnoh Challenge, Hard Lv. 1 ({{type|Fire}} weakness) | ** Champion Stadium: Sinnoh Challenge, Hard Lv. 1 ({{type|Fire}} weakness) | ||
** [[Battle Rally]] (Area 1-9) | |||
* {{p|Drapion}} | * {{p|Drapion}} | ||
** Champion Stadium: Sinnoh Challenge, Hard Lv. 1 ({{type|Ground}} weakness) | ** Champion Stadium: Sinnoh Challenge, Hard Lv. 1 ({{type|Ground}} weakness) | ||
** [[Battle Rally]] (Area 1-9) | |||
===Story appearances=== | ===Story appearances=== | ||
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==Gallery== | ==Gallery== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80% | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSAaron Masters.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSAaron Masters.png|120px]] | ||
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| Trainer emote<br>Let's do this! | | Trainer emote<br>Let's do this! | ||
| Trainer emote<br>Thanks! | | Trainer emote<br>Thanks! | ||
| Aaron's sync move mindscape<br>({{color2| | | Aaron's sync move mindscape<br>({{color2|000|Pokémon League (Sinnoh)|Pokémon League}}, Aaron's room) | ||
|} | |} | ||
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===Origin=== | ===Origin=== | ||
Aaron's design is based on his appearance in {{game2|Diamond|Pearl|Platinum}} and {{g|Brilliant Diamond and Shining Pearl}}. Aaron uses Vespiquen during his battle with the player in the [[Sinnoh]]-based [[core series]] games. Vespiquen's Dex entry comes from {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}. | Aaron's design is based on his appearance in {{game2|Diamond|Pearl|Platinum}} and {{g|Brilliant Diamond and Shining Pearl}}. Aaron uses Vespiquen during his battle with the player in the [[Sinnoh]]-based [[core series]] games. Vespiquen's {{mas|Dex}} entry comes from {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}. | ||
==In other languages== | ==In other languages== | ||
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<references /> | <references /> | ||
{{masterscharacters|bug}} | {{masterscharacters|bug}}<br/> | ||
{{Project CharacterDex notice}} | |||
[[Category:Elite Four Trainers]] | [[Category:Elite Four Trainers]] | ||
[[Category:Bug-type Trainers]] | [[Category:Bug-type Trainers]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[de:Herbaro#Pokémon Masters EX]] | [[de:Herbaro#Pokémon Masters EX]] |
Latest revision as of 00:05, 6 September 2024
Aaron リョウ Ryou | |
Aaron's model | |
No. | 146 |
---|---|
English voice actor | Kevin Gomez[1] |
Japanese voice actor | Yoshitaka Yamaya |
Description | Aaron, a member of the Sinnoh Elite Four, aims to become a perfect Trainer who is as strong and beautiful as his beloved Bug-type Pokémon. |
Aaron (Japanese: リョウ Ryou) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Vespiquen. This sync pair was first made available on May 9, 2022. This pair can be raised to 6★ EX from the day it was released.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Vespiquen
Type | Bug | ||||||
---|---|---|---|---|---|---|---|
Move type | Bug | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Vespiquen ♀ | Weakness | Ice | |||||
It houses its colony in cells in its body and releases various pheromones to make those grubs do its bidding. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 666 | 210 | 269 | 210 | 269 | 271 | |
Lv. 140, Max Potential | 766 | 250 | 309 | 250 | 309 | 311 |
Availability
Aaron is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Aaron Spotlight Scout | May 9 to 27, 2022 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Attack Order | Bug |
Physical | 3 | 80 | 96 | 100% | An opponent | Critical hits land more easily. |
Heal Order | Bug |
Status | 1 (1 use) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. |
Defend Order | Bug |
Status | 1 | — | — | — | Self | Raises the user's Defense and Sp. Def by 1 stat rank. |
Cool, Right?! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Perfect Swarm Attack Order | Bug |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Stat Share 9 | When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. |
"Heals" Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heal effect tag. |
Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
Theme Skills | |
Bug Support | Raises the maximum HP of all allied sync pairs by 30. |
Sinnoh Support | Raises the maximum HP of all allied sync pairs by 4. |
Elite Four Support | Raises the maximum HP of all allied sync pairs by 4. |
Nature Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 3 Fiery ↓ 1 | Raises the following discovery level by 3: • Wistful Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
Aaron & Vespiquen's sync grid is an expanded grid, made available when the sync pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +40 | HP +40 | 7 | 84 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Attack Order: Power +3 | Attack Order: Power ↑ +3 | 3 | 36 | 1 |
Attack Order: Power +3 | Attack Order: Power ↑ +3 | 3 | 36 | 1 |
Attack Order: Power +3 | Attack Order: Power ↑ +3 | 3 | 36 | 1 |
Attack Order: Power +3 | Attack Order: Power ↑ +3 | 3 | 36 | 2 |
Attack Order: Power +3 | Attack Order: Power ↑ +3 | 3 | 36 | 2 |
Attack Order: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 8 | 96 | 2 |
Attack Order: Staggering 4 | Has a chance (50%) of making the target flinch when the user's attack move is successful. | 10 | 120 | 3 |
Heal Order: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Defend Order: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Cool, Right?!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Cool, Right?!: Precision Pals 1 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user’s move is successful. | 8 | 96 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 3 |
Insect Acceleration 2 | Quickly charges the move gauge when the zone is Bug Zone. | 9 | 108 | 2 |
Insect Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Bug Zone. | 10 | 120 | 2 |
Team Full-Bracing Infliction 1 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user’s Pokémon uses a status move each battle. | 9 | 108 | 3 |
Team Strengthening Heal 9 | Once per battle, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heal effect tag. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Healthy Buffer 5 | Reduces damage when the user is hit by an attack move when its HP is full. | 10 | 120 | 3 |
Perfect Swarm Attack Order: Power +25 | Perfect Swarm Attack Order: Power ↑ +25 | 5 | 60 | 3 |
Perfect Swarm Attack Order: Power +25 | Perfect Swarm Attack Order: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Aaron & Vespiquen can be battled against in:
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Electric-type weakness)
- Battle Rally (Area 1-9)
- Daily Type Rotation: Type Team-Up (2023) (August 17 to 28, 2023)
- Champion Stadium: Pasio Special Stadium (Electric-type weakness; June 5 to 19, 2024)
Aaron has also been shown to pair alongside the following Pokémon and can be battled against in:
- Heracross
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Fire-type weakness)
- Battle Rally (Area 1-9)
- Drapion
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Ground-type weakness)
- Battle Rally (Area 1-9)
Story appearances
Aaron appears in his normal outfit in the following story areas:
Sync pair stories
- A Day with Aaron
Quotes
- Main article: Aaron/Quotes → Pokémon Masters EX
Gallery
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Aaron's sync move mindscape (Pokémon League, Aaron's room) |
Trivia
- As a Champion Stadium opponent, Aaron is the only member of the Sinnoh Pokémon League who does not use any of his Pokémon that he only uses in Pokémon Brilliant Diamond and Shining Pearl.
Origin
Aaron's design is based on his appearance in Pokémon Diamond, Pearl, and Platinum and Pokémon Brilliant Diamond and Shining Pearl. Aaron uses Vespiquen during his battle with the player in the Sinnoh-based core series games. Vespiquen's Dex entry comes from Pokémon Black 2 and White 2.
In other languages
Cool, Right?!
|
Perfect Swarm Attack Order
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |