Marshal (Masters): Difference between revisions
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|desc=One of the [[Unova League]]'s [[Elite Four]], he knows the difficulty in becoming strong and yet he strives to grow even stronger in battle. | |desc=One of the [[Unova League]]'s [[Elite Four]], he knows the difficulty in becoming strong and yet he strives to grow even stronger in battle. | ||
}} | }} | ||
'''Marshal''' (Japanese: '''レンブ''' ''Renbu'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Marshal|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Conkeldurr}}. The sync pair can be obtained through the [[ | '''Marshal''' (Japanese: '''レンブ''' ''Renbu'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Marshal|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Conkeldurr}}. The sync pair can be obtained through the [[sync pair scout]]. | ||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
==Conkeldurr== | ==Conkeldurr== | ||
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===Availability=== | ===Availability=== | ||
Marshal is available in the | Marshal is available in the permanent [[sync pair scout]] pool, and has been since the game's release. His offering rate was increased in the following sync pair scouts: | ||
{{MastersAvailability/head|fighting}} | |||
{{MastersAvailability/entry|Featured Type Scout|October 8 to 24, 2019}} | |||
{{MastersAvailability/foot|fighting}} | |||
===Moves=== | ===Moves=== | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Gritty 5 | |{{sk|Gritty|5}} | ||
|Powers up the user's moves when it is affected by a status condition. | |Powers up the user's moves when it is affected by a status condition. | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
The [[sync grid]] for Marshal | The [[sync grid]] for Marshal & Conkeldurr is an expanded grid, made available on January 25, 2023. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Smash: Move Gauge Refresh 2 | | Rock Smash: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Smash: Insult to Injury | | Rock Smash: {{sk|Insult to Injury}} | ||
| The more the target’s Defense is lowered, the more it powers up the user’s moves. | | The more the target’s Defense is lowered, the more it powers up the user’s moves. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Drain Punch: Move Gauge Refresh 2 | | Drain Punch: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 2 | | X Attack: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| It's All Down to This!: MP Refresh 2 | | It's All Down to This!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| It's All Down to This!: Berserker 1 | | It's All Down to This!: {{sk|Berserker|1}} | ||
| Raises the user’s Attack by 1 stat rank when its move is successful. | | Raises the user’s Attack by 1 stat rank when its move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headstrong | | {{sk|Headstrong}} | ||
| Attack cannot be lowered. | | Attack cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clearheaded | | {{sk|Clearheaded}} | ||
| Prevents the user from becoming confused. | | Prevents the user from becoming confused. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Escape Artist | | {{sk|Escape Artist}} | ||
| Prevents the user from becoming trapped. | | Prevents the user from becoming trapped. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stamina Reserves 4 | | {{sk|Stamina Reserves|4}} | ||
| Charges the user’s move gauge by 4 the first time it is in a pinch each battle. | | Charges the user’s move gauge by 4 the first time it is in a pinch each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Outrun 2 | | {{sk|Outrun|2}} | ||
| Quickly charges the move gauge when the user is affected by a status condition. | | Quickly charges the move gauge when the user is affected by a status condition. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Sync 3 | | {{sk|Tough Sync|3}} | ||
| Powers up the user’s sync move when its Defense is raised. | | Powers up the user’s sync move when its Defense is raised. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brawling Acceleration 2 | | {{sk|Brawling Acceleration|2}} | ||
| Quickly charges the move gauge when the zone is a Fighting Zone. | | Quickly charges the move gauge when the zone is a Fighting Zone. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Staggering 2 | | {{sk|Staggering|2}} | ||
| Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | | Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Safety Tether | | {{sk|Safety Tether}} | ||
| Applies the Enduring effect to the user the first time its sync move is used each battle. | | Applies the Enduring effect to the user the first time its sync move is used each battle. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Superduper Effective 2 | | {{sk|Superduper Effective|2}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Super Desperate | | {{sk|Super Desperate}} | ||
| Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | | Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| On a Roll 1 | | {{sk|On a Roll|1}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Relentless | | {{sk|Relentless}} | ||
| The more the target’s Defense is lowered, the more it powers up the user’s sync move. | | The more the target’s Defense is lowered, the more it powers up the user’s sync move. | ||
| 10 | | 10 | ||
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==Appearances== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Marshal | Marshal & Conkeldurr can be battled against in: | ||
* [[PML Arc]]: {{DL|PML Arc|Chapter 21: Face the Fight!}} | * [[PML Arc]]: {{DL|PML Arc|Chapter 21: Face the Fight!}} | ||
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 21: Face the Fight!}} | * {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 21: Face the Fight!}} | ||
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* Training area: {{DL|Training area|Level-Up Supercourse}} (prior to 1.12.0 update) | * Training area: {{DL|Training area|Level-Up Supercourse}} (prior to 1.12.0 update) | ||
* [[EX Plaza]]: EX Challenge: Marshal | * [[EX Plaza]]: EX Challenge: Marshal | ||
* [[Champion Stadium]]: | * [[Champion Stadium]]: [[Unova Challenge]], Hard Lv. 1 ({{type|Psychic}} weakness) | ||
** [[Battle Rally]] (Area 1-9) | ** [[Battle Rally]] (Area 1-9) | ||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 12 to 28, 2021) | * [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 12 to 28, 2021) | ||
* [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|July 25, 2022}}; {{DL|Pokémon Masters Day/2023|January 25, 2023}}; {{DL|Pokémon Masters Day/2023|December 25, 2023}}) | * [[Pokémon Masters Day]]: Special Pika-Challenge! ({{DL|Pokémon Masters Day/2022|July 25, 2022}}; {{DL|Pokémon Masters Day/2023|January 25, 2023}}; {{DL|Pokémon Masters Day/2023|December 25, 2023}}) | ||
* Champion Stadium: | * Champion Stadium: [[Pasio Special Stadium]] ({{type|Psychic}} weakness; September 20 to October 4, 2023) | ||
Marshal has also been shown to pair alongside the following Pokémon and can be battled against in: | Marshal has also been shown to pair alongside the following Pokémon and can be battled against in: | ||
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** [[Pasio Eggsplorers]] | ** [[Pasio Eggsplorers]] | ||
** [[Victor's Cooking Class!]] | ** [[Victor's Cooking Class!]] | ||
* [[Neo Champions]]: [[One More Step to a New Path]] | |||
* Sync pair story: [[Lt. Surge (Masters)#Sync pair stories|Voltorb's Evolution]] | * Sync pair story: [[Lt. Surge (Masters)#Sync pair stories|Voltorb's Evolution]] | ||
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==Gallery== | ==Gallery== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80% | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSMarshal Masters.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSMarshal Masters.png|120px]] | ||
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| style="{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Marshal Mindscape.png|x200px]] | | style="{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Marshal Mindscape.png|x200px]] | ||
|- | |- | ||
| VS model | | VS model | ||
| colspan=2 | Marshal | | colspan=2 | Marshal & Conkeldurr on<br>Pokémon Masters EX Dream Team Maker | ||
| Marshal's sync move mindscape<br>({{color2| | | Marshal's sync move mindscape<br>({{color2|000|Pokémon League (Unova)#Marshal's room|Pokémon League: Marshal's room}}) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Marshal Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Marshal Emote 1 Masters.png|80px]] | ||
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==Trivia== | ==Trivia== | ||
===Origin=== | ===Origin=== | ||
Marshal's design is based on his appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Conkeldurr is Marshal's signature Pokémon in the [[core series]] games. Conkeldurr's Dex entry comes from Pokémon Black. | Marshal's design is based on his appearance in {{pkmn|Black and White Versions|Pokémon Black, White}}, {{pkmn|Black and White Versions 2|Black 2, and White 2}}. Conkeldurr is Marshal's signature Pokémon in the [[core series]] games. Conkeldurr's {{mas|Dex}} entry comes from Pokémon Black. | ||
==In other languages== | ==In other languages== |
Latest revision as of 01:56, 6 September 2024
Marshal レンブ Renbu | |
Marshal's model | |
No. | 47 |
---|---|
English voice actor | Phillip Reich[1] |
Japanese voice actor | Yoshikazu Nagano[2] |
Description | One of the Unova League's Elite Four, he knows the difficulty in becoming strong and yet he strives to grow even stronger in battle. |
Marshal (Japanese: レンブ Renbu) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Conkeldurr. The sync pair can be obtained through the sync pair scout.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Conkeldurr
Type | Fighting | ||||||
---|---|---|---|---|---|---|---|
Move type | Fighting | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★ | ||||||
Conkeldurr ♂ | Weakness | Psychic | |||||
It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 584 | 341 | 140 | 134 | 88 | 139 | |
Lv. 140, Max Potential | 664 | 381 | 180 | 174 | 128 | 179 |
Availability
Marshal is available in the permanent sync pair scout pool, and has been since the game's release. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Featured Type Scout | October 8 to 24, 2019 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Rock Smash | Fighting |
Physical | 2 | 46 | 55 | 100% | An opponent | Has a chance (50%) of lowering the target's Defense by 1 stat rank. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by 2 stat ranks. |
Drain Punch | Fighting |
Physical | 3 | 91 | 109 | 100% | An opponent | The more damage dealt to the target, the more this move restores the user's HP. |
It's All Down to This! | None | Status | 0 (2 uses) |
— | — | — | Self | Charges the user's move gauge by 2. Raises the user's Defense by 3 stat ranks. |
Sync moves | ||||||||
Way-of-the-Warrior Focus Punch | Fighting |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Gritty 5 | Powers up the user's moves when it is affected by a status condition. |
Theme Skills | |
Fighting Strike | Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. |
Unova Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Elite Four Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Body Builder Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Passionate Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: • Fiery Crystal Lowers the following discovery level by 1: • Soothing Crystal |
Sync grid
The sync grid for Marshal & Conkeldurr is an expanded grid, made available on January 25, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 2 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 2 |
Rock Smash: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Rock Smash: Insult to Injury | The more the target’s Defense is lowered, the more it powers up the user’s moves. | 7 | 84 | 2 |
Drain Punch: Power +3 | Drain Punch: Power ↑ +3 | 3 | 36 | 1 |
Drain Punch: Power +3 | Drain Punch: Power ↑ +3 | 3 | 36 | 1 |
Drain Punch: Power +3 | Drain Punch: Power ↑ +3 | 3 | 36 | 2 |
Drain Punch: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
It's All Down to This!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
It's All Down to This!: Berserker 1 | Raises the user’s Attack by 1 stat rank when its move is successful. | 7 | 84 | 3 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Stamina Reserves 4 | Charges the user’s move gauge by 4 the first time it is in a pinch each battle. | 7 | 84 | 2 |
Outrun 2 | Quickly charges the move gauge when the user is affected by a status condition. | 7 | 84 | 2 |
Tough Sync 3 | Powers up the user’s sync move when its Defense is raised. | 7 | 84 | 2 |
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 9 | 108 | 2 |
Staggering 2 | Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. | 9 | 108 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Super Desperate | Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
Relentless | The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Way-of-the-Warrior Focus Punch: Power +25 | Way-of-the-Warrior Focus Punch: Power ↑ +25 | 5 | 60 | 3 |
Way-of-the-Warrior Focus Punch: Power +25 | Way-of-the-Warrior Focus Punch: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Marshal & Conkeldurr can be battled against in:
- PML Arc: Chapter 21: Face the Fight!
- Main Story (Co-op): Chapter 21: Face the Fight!
- Sync pair story: Voltorb's Evolution
- Training area: Tech Course (prior to 1.12.0 update)
- Training area: Level-Up Supercourse (prior to 1.12.0 update)
- EX Plaza: EX Challenge: Marshal
- Champion Stadium: Unova Challenge, Hard Lv. 1 (Psychic-type weakness)
- Battle Rally (Area 1-9)
- Daily Type Rotation: Type Team-Up (as a side foe; August 12 to 28, 2021)
- Pokémon Masters Day: Special Pika-Challenge! (July 25, 2022; January 25, 2023; December 25, 2023)
- Champion Stadium: Pasio Special Stadium (Psychic-type weakness; September 20 to October 4, 2023)
Marshal has also been shown to pair alongside the following Pokémon and can be battled against in:
- Throh
- Champion Stadium: Unova Challenge, Hard Lv. 1 (Fairy-type weakness)
- Battle Rally (Area 1-9)
- Breloom
- Champion Stadium: Unova Challenge, Hard Lv. 1 (Poison-type weakness)
- Battle Rally (Area 1-9)
- Sawk
- Champion Stadium: Unova Challenge, Hard Lv. 1 (Flying-type weakness)
- Battle Rally (Area 1-9)
Story appearances
Marshal appears in his normal outfit in the following story areas:
- PML Arc: Chapter 21: Face the Fight!
- Story events:
- Neo Champions: One More Step to a New Path
- Sync pair story: Voltorb's Evolution
Sync pair stories
- A Day with Marshal
Quotes
- Main article: Marshal/Quotes → Pokémon Masters EX
Gallery
VS model | Marshal & Conkeldurr on Pokémon Masters EX Dream Team Maker |
Marshal's sync move mindscape (Pokémon League: Marshal's room) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
Origin
Marshal's design is based on his appearance in Pokémon Black, White, Black 2, and White 2. Conkeldurr is Marshal's signature Pokémon in the core series games. Conkeldurr's Dex entry comes from Pokémon Black.
In other languages
It's All Down to This!
|
Way-of-the-Warrior Focus Punch
|
References
- ↑ Phillip Reich on Facebook
- ↑ Nintendo DREAM (vol. 329)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |