Melony (Masters): Difference between revisions
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'''Melony''' (Japanese: '''メロン''' ''Melon'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Melony|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Lapras}}, which is capable of [[Gigantamax|Gigantamaxing]]. This sync pair was first made available on October 5, 2022. This pair can be raised to {{6EX}} from the day it was released. | '''Melony''' (Japanese: '''メロン''' ''Melon'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Melony|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Lapras}}, which is capable of [[Gigantamax|Gigantamaxing]]. This sync pair was first made available on October 5, 2022. This pair can be raised to {{6EX}} from the day it was released. | ||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
==Lapras== | ==Lapras== | ||
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===Availability=== | ===Availability=== | ||
Melony is available in the | Melony is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following sync pair scouts: | ||
{{MastersAvailability/head|ice}} | |||
{{MastersAvailability/entry|Melony Spotlight Scout|October 5 to 24, 2022|note=Debut}} | |||
{{MastersAvailability/foot|ice}} | |||
===Moves=== | ===Moves=== | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Persisting Shield 5 | |{{sk|Persisting Shield|5}} | ||
|Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Persisting Barrier 5 | |{{sk|Persisting Barrier|5}} | ||
|Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Persisting Immunity 5 | |{{sk|Persisting Immunity|5}} | ||
|Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | |Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. | ||
|- style="background: #{{ice color light}}" | |- style="background: #{{ice color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Melony | Melony & Lapras's [[sync grid]] is an expanded grid, made available when the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center" | ||
|- style="background: #{{ice color light}}" | |- style="background: #{{ice color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ice Beam: Move Gauge Refresh 3 | | Ice Beam: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ice Beam: Hostile Environment 2 | | Ice Beam: {{sk|Hostile Environment|2}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Safeguard: Move Gauge Refresh 9 | | Safeguard: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user's move gauge by one when a move is successful. | | Charges the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Safeguard: MP Refresh 2 | | Safeguard: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sing: Move Gauge Refresh 3 | | Sing: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| I Won't Hold Back!: MP Refresh 2 | | I Won't Hold Back!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| I Won't Hold Back!: All Ramped Up 1 | | I Won't Hold Back!: {{sk|All Ramped Up|1}} | ||
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| I Won't Hold Back!: Precision Pals 1 | | I Won't Hold Back!: {{sk|Precision Pals|1}} | ||
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | | Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Snow Shelter | | {{sk|Snow Shelter}} | ||
| Protects the user from damage from a hailstorm. | | Protects the user from damage from a hailstorm. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healing Hail 1 | | {{sk|Healing Hail|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hasty Hail 2 | | {{sk|Hasty Hail|2}} | ||
| Quickly charges the move gauge during a hailstorm. | | Quickly charges the move gauge during a hailstorm. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Refreshing Rain 1 | | {{sk|Refreshing Rain|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Racing Rain 2 | | {{sk|Racing Rain|2}} | ||
| Quickly charges the move gauge when the weather is rainy. | | Quickly charges the move gauge when the weather is rainy. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|S-Move: HP Recovery (M)|1}} | ||
| Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Sync Regen | | {{sk|Team Sync Regen}} | ||
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Sharp Entry 1 | | {{sk|Team Sharp Entry|1}} | ||
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Max Guard: MAX Barricade Buddies 2 | | Max Guard: {{sk|MAX Barricade Buddies|2}} | ||
| Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. | | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. | ||
| 10 | | 10 | ||
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==Appearances== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Melony | Melony & Lapras can be battled against in: | ||
* [[Battle Rally]] (Area 1-9) | * [[Battle Rally]] (Area 1-9) | ||
* [[Solo event]]: [[Severely Strained Relations]] (October 3 to 24, 2022) | * [[Solo event]]: [[Severely Strained Relations]] (October 3 to 24, 2022) | ||
* Solo event: [[With Beauty and Grace]] | * Solo event: [[With Beauty and Grace]] (as a side foe; January 16 to 31, 2023; July 9 to 23, 2024) | ||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 14 to 28, 2023) | * [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 14 to 28, 2023) | ||
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==Trivia== | ==Trivia== | ||
* Melony | * Melony & Lapras were the first [[sync pair]] with two [[Max Move|max moves]] that are identical in name and category. | ||
* All versions of Melony use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Nessa}}, {{mas|Gordie}}, {{mas|Raihan}}, {{mas|Lorelei}}, {{mas|Pryce}}, and {{mas|Candice}}. | * All versions of Melony use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Nessa}}, {{mas|Gordie}}, {{mas|Raihan}}, {{mas|Lorelei}}, {{mas|Pryce}}, and {{mas|Candice}}. | ||
** Melony also uses special voice-over lines upon winning a battle with Nessa, Gordie, Raihan, or Candice in the same team. | ** Melony also uses special voice-over lines upon winning a battle with Nessa, Gordie, Raihan, or Candice in the same team. | ||
===Origin=== | ===Origin=== | ||
Melony's design is based on her appearance in {{pkmn|Sword and Shield|Pokémon Shield}}. Lapras is Melony's signature Pokémon in the [[core series]] games, where it is also capable of [[Gigantamax]]ing. Lapras's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Moon}}. | Melony's design is based on her appearance in {{pkmn|Sword and Shield|Pokémon Shield}}. Lapras is Melony's signature Pokémon in the [[core series]] games, where it is also capable of [[Gigantamax]]ing. Lapras's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Moon}}. | ||
==In other languages== | ==In other languages== | ||
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[[Category:Ice-type Trainers]] | [[Category:Ice-type Trainers]] | ||
[[Category:Trainers with Dynamax Bands]] | [[Category:Trainers with Dynamax Bands]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[de:Mel#Pokémon Masters EX]] | [[de:Mel#Pokémon Masters EX]] |
Latest revision as of 01:45, 10 September 2024
Melony メロン Melon | |
![]() Melony's model | |
No. | 156 |
---|---|
English voice actor | Wendee Lee[1] |
Japanese voice actor | Yūko Kaida |
Description | Melony has been the Ice-type Gym Leader in Galar since she was in her twenties. She is also known as a very effective coach, but her coaching style is incredibly strict. |
Melony (Japanese: メロン Melon) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Lapras, which is capable of Gigantamaxing. This sync pair was first made available on October 5, 2022. This pair can be raised to 6★ EX from the day it was released.
In the games
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Lapras
![]() |
Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move type | ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Lapras ♀ | Weakness | ![]() | |||||
They've been so cherished that there's now an overabundance. The fish Pokémon has declined in waters with too many Lapras. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 679 | 195 | 274 | 224 | 286 | 242 | |
Lv. 140, Max Potential | 779 | 235 | 314 | 264 | 326 | 282 |
Availability
Melony is available in the permanent sync pair scout pool. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Melony Spotlight Scout | October 5 to 24, 2022 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Ice Beam | Ice![]() |
Special | 2 | 46 | 55 | 100% | An opponent | Has a chance (10%) of leaving the target frozen. |
Safeguard | Normal![]() |
Status | 3 (2 uses) |
— | — | — | Allied side | Applies the Status Condition Defense effect to the allied field of play. |
Sing | Normal![]() |
Status | 1 | — | — | 45% | An opponent | Puts the target to sleep. |
I Won't Hold Back! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Chilling Invitation Frost Beam | Ice![]() |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Max moves | ||||||||
G-Max Resonance | Ice![]() |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. |
Max Guard* | Normal![]() |
Status | 0 (1 use) |
— | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
Max Guard* | Normal![]() |
Status | 0 (1 use) |
— | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
Skills
Name | Description |
---|---|
Passive Skills | |
Persisting Shield 5 | Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. |
Persisting Barrier 5 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. |
Persisting Immunity 5 | Extends the duration of the Status Condition Defense effect when the Status Condition Defense effect applies to the allied field of play. |
Theme Skills | |
![]() |
Raises the maximum HP of all allied sync pairs by 30. |
![]() |
Raises the maximum HP of all allied sync pairs by 4. |
![]() |
Raises the maximum HP of all allied sync pairs by 4. |
![]() |
Raises the maximum HP of all allied sync pairs by 6. |
![]() |
Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
![]() ![]() |
Raises the following discovery levels by 1: • ![]() • ![]() |
Sync grid
Melony & Lapras's sync grid is an expanded grid, made available when the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +40 | HP +40 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Ice Beam: Power +3 | Ice Beam: Power ↑ +3 | 3 | 36 | 1 |
Ice Beam: Power +4 | Ice Beam: Power ↑ +4 | 3 | 36 | 1 |
Ice Beam: Power +4 | Ice Beam: Power ↑ +4 | 3 | 36 | 1 |
Ice Beam: Power +4 | Ice Beam: Power ↑ +4 | 3 | 36 | 1 |
Ice Beam: Power +4 | Ice Beam: Power ↑ +4 | 3 | 36 | 2 |
Ice Beam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ice Beam: Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Safeguard: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Safeguard: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sing: Accuracy +5 | Sing: Accuracy ↑ +5 | 3 | 36 | 2 |
Sing: Accuracy +10 | Sing: Accuracy ↑ +10 | 5 | 60 | 1 |
Sing: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
I Won't Hold Back!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
I Won't Hold Back!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
I Won't Hold Back!: Precision Pals 1 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Healing Hail 1 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | 7 | 84 | 2 |
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 7 | 84 | 2 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 7 | 84 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
G-Max Resonance: Power +100 | G-Max Resonance: Power ↑ +100 | 8 | 96 | 2 |
Max Guard: MAX Barricade Buddies 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 2 |
Chilling Invitation Frost Beam: Power +25 | Chilling Invitation Frost Beam: Power ↑ +25 | 5 | 60 | 3 |
Chilling Invitation Frost Beam: Power +25 | Chilling Invitation Frost Beam: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
Given away
During the story event Victor's Cooking Class!, Candice reveals that she had raised her Galarian Darmanitan from an Egg given to her by Melony.
![]() Egg |
Appearances
Battle appearances
Melony & Lapras can be battled against in:
- Battle Rally (Area 1-9)
- Solo event: Severely Strained Relations (October 3 to 24, 2022)
- Solo event: With Beauty and Grace (as a side foe; January 16 to 31, 2023; July 9 to 23, 2024)
- Daily Type Rotation: Type Team-Up (2023) (August 14 to 28, 2023)
Story appearances
Melony appears in her normal outfit in the following story areas:
Sync pair stories
- A Day with Melony
Quotes
- Main article: Melony/Quotes → Pokémon Masters EX
Gallery
![]() |
![]() |
![]() |
![]() |
![]() |
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
![]() |
![]() |
![]() |
![]() | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Melony's sync move mindscape (Circhester Stadium) |
Trivia
- Melony & Lapras were the first sync pair with two max moves that are identical in name and category.
- All versions of Melony use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Nessa, Gordie, Raihan, Lorelei, Pryce, and Candice.
- Melony also uses special voice-over lines upon winning a battle with Nessa, Gordie, Raihan, or Candice in the same team.
Origin
Melony's design is based on her appearance in Pokémon Shield. Lapras is Melony's signature Pokémon in the core series games, where it is also capable of Gigantamaxing. Lapras's Dex entry comes from Pokémon Ultra Moon.
In other languages
I Won't Hold Back!
|
Chilling Invitation Frost Beam
|
References
![]() |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |