Olivia (Masters): Difference between revisions
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|desc=This [[Island kahuna|kahuna]] is trusted like a big sister by [[Akala Island|her island]]'s residents, thanks to her compassion and strength in battle. The {{DL|Konikoni City|Olivia's jewelry shop|jewelry shop}} she runs also handles [[fossil]]s. | |desc=This [[Island kahuna|kahuna]] is trusted like a big sister by [[Akala Island|her island]]'s residents, thanks to her compassion and strength in battle. The {{DL|Konikoni City|Olivia's jewelry shop|jewelry shop}} she runs also handles [[fossil]]s. | ||
}} | }} | ||
'''Olivia''' (Japanese: '''ライチ''' ''Lychee'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Olivia|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{DL|List of Pokémon with form differences|Lycanroc|Midnight Form}} {{TP|Olivia|Lycanroc}}. The sync pair can be obtained through the [[sync pair scout]] since | '''Olivia''' (Japanese: '''ライチ''' ''Lychee'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Olivia|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{DL|List of Pokémon with form differences|Lycanroc|Midnight Form}} {{TP|Olivia|Lycanroc}}. The sync pair can be obtained through the [[sync pair scout]] since the game's release. The pair's potential can be upgraded to {{6EX}} from July 12, 2021, which unlocks Olivia's EX style. | ||
Olivia also forms a sync pair with her {{p|Carbink}}. This pair can be obtained by exchanging a [[Battle Point (Masters)|BP Sync Pair Voucher]] beginning on August 28, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | Olivia also forms a sync pair with her {{p|Carbink}}. This pair can be obtained by exchanging a [[Battle Point (Masters)|BP Sync Pair Voucher]] beginning on August 28, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Amped Up 1 | |{{sk|Amped Up|1}} | ||
|Raises the user's Speed by one stat rank when it lands a critical hit. | |Raises the user's Speed by one stat rank when it lands a critical hit. | ||
|- style="background: #{{rock color light}}" | |- style="background: #{{rock color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Olivia | Olivia & Lycanroc's [[sync grid]] was expanded on November 1, 2020. | ||
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | ||
|- style="background: #{{rock color light}}" | |- style="background: #{{rock color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Throw: Move Gauge Refresh 3 | | Rock Throw: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Throw: Move Gauge Refresh 3 | | Rock Throw: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stone Edge: Move Gauge Refresh 3 | | Stone Edge: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stone Edge: Amped Up 2 | | Stone Edge: {{sk|Amped Up|2}} | ||
| Raises the user's Speed by two stat ranks when it lands a critical hit. | | Raises the user's Speed by two stat ranks when it lands a critical hit. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 2 | | X Attack: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hard as Diamonds!: MP Refresh 3 | | Hard as Diamonds!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the Pokémon from damage from a sandstorm. | | Protects the Pokémon from damage from a sandstorm. | ||
| 3 | | 3 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Wide Awake | | {{sk|Wide Awake}} | ||
| Prevents the Pokémon from falling asleep. | | Prevents the Pokémon from falling asleep. | ||
| 4 | | 4 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Acuity | | {{sk|Acuity}} | ||
| Accuracy cannot be lowered. | | Accuracy cannot be lowered. | ||
| 4 | | 4 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sands of Time 3 | | {{sk|Sands of Time|3}} | ||
| Quickly charges the move gauge during a sandstorm. | | Quickly charges the move gauge during a sandstorm. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Inertia | | {{sk|Inertia}} | ||
| The more the user's Speed is raised, the more it powers up the user's sync move. | | The more the user's Speed is raised, the more it powers up the user's sync move. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Blaster 5 | | {{sk|Sand Blaster|5}} | ||
| Powers up the user's sync move during a sandstorm. | | Powers up the user's sync move during a sandstorm. | ||
| 11 | | 11 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Witty Comeback 3 | | {{sk|Witty Comeback|3}} | ||
| Raises the user's Sp. Def by three stat ranks the first time it is in a pinch each battle. | | Raises the user's Sp. Def by three stat ranks the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Surging Sand 3 | | {{sk|Surging Sand|3}} | ||
| Powers up the user's moves during a sandstorm. | | Powers up the user's moves during a sandstorm. | ||
| 10 | | 10 | ||
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===Availability=== | ===Availability=== | ||
Olivia | Olivia & Carbink can be teamed up with by exchanging a BP Sync Pair Voucher in the {{mas|shop}}, beginning on August 28, 2023. | ||
===Moves=== | ===Moves=== | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Endurance | |{{sk|Endurance}} | ||
|When the user enters battle with full HP, applies the Enduring effect to it. | |When the user enters battle with full HP, applies the Enduring effect to it. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Unyielding 2 | |{{sk|Unyielding|2}} | ||
|Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | |Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | |{{sk|Stat's Quo|2}} | ||
|Has a chance (30%) of returning the user’s lowered stats to normal when its move is successful. | |Has a chance (30%) of returning the user’s lowered stats to normal when its move is successful. | ||
|- style="background: #{{rock color light}}" | |- style="background: #{{rock color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Olivia | Olivia & Carbink's [[sync grid]] is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | ||
|- style="background: #{{rock color light}}" | |- style="background: #{{rock color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Smack Down: Move Gauge Refresh 3 | | Smack Down: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Smack Down: Flabbergast 2 | | Smack Down: {{sk|Flabbergast|2}} | ||
| Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | | Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Protect: Move Gauge Refresh 9 | | Protect: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user’s move gauge by one when a move is successful. | | Charges the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Regen All: Move Gauge Refresh 3 | | X Regen All: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Regen All: MP Refresh 2 | | X Regen All: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| No Introduction Needed!: Move Gauge Refresh 3 | | No Introduction Needed!: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| No Introduction Needed!: MP Refresh 2 | | No Introduction Needed!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| No Introduction Needed!: Shielding Strikes 1 | | No Introduction Needed!: {{sk|Shielding Strikes|1}} | ||
| Raises the user’s Defense by 1 stat rank when its move is successful. | | Raises the user’s Defense by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| No Introduction Needed!: Barricade 1 | | No Introduction Needed!: {{sk|Barricade|1}} | ||
| Raises the user’s Sp. Def by 1 stat rank when its move is successful. | | Raises the user’s Sp. Def by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending | | {{sk|Unbending}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Guard | | {{sk|Dragon Guard}} | ||
| Reduces damage when the user is attacked by Dragon-type moves. | | Reduces damage when the user is attacked by Dragon-type moves. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sterner Stuff 2 | | {{sk|Sterner Stuff|2}} | ||
| Reduces damage when the user is hit by a physical attack move. | | Reduces damage when the user is hit by a physical attack move. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brain Brawn 2 | | {{sk|Brain Brawn|2}} | ||
| Reduces damage when the user is hit by a special attack move. | | Reduces damage when the user is hit by a special attack move. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Wall | | {{sk|Sync Wall}} | ||
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle. | | Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle. | ||
| 10 | | 10 | ||
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==Appearances== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Olivia | Olivia & Lycanroc can be battled against in: | ||
* [[Champion Stadium]]: [[Alola Challenge]], Hard Lv. 1 ({{type|Steel}} weakness) | * [[Champion Stadium]]: [[Alola Challenge]], Hard Lv. 1 ({{type|Steel}} weakness) | ||
* [[Battle Rally]] (Area 1-9) | * [[Battle Rally]] (Area 1-9) | ||
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===Sync pair stories=== | ===Sync pair stories=== | ||
====Olivia | ====Olivia & Lycanroc==== | ||
* A Day with Olivia | * A Day with Olivia | ||
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==Gallery== | ==Gallery== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80% | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%" | ||
|- | |- | ||
| colspan=2 style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters Dream Team Maker Olivia and Lycanroc.png|x200px]] | | colspan=2 style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Masters Dream Team Maker Olivia and Lycanroc.png|x200px]] | ||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Olivia Mindscape.png|x200px]] | | colspan=2 style="{{roundy|5px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Olivia Mindscape.png|x200px]] | ||
|- | |- | ||
| colspan=2 | Olivia | | colspan=2 | Olivia & Lycanroc on <br>Pokémon Masters EX Dream Team Maker | ||
| colspan=2 | Olivia's sync move mindscape<br>({{color2| | | colspan=2 | Olivia's sync move mindscape<br>({{color2|000|Pokémon League (Alola)#Olivia's chamber|Pokémon League: Olivia's chamber}}) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Spr Masters Olivia 2.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Spr Masters Olivia 2.png|120px]] | ||
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===Origin=== | ===Origin=== | ||
Olivia's design is based on her appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. Midnight Form {{TP|Olivia|Lycanroc}} is Olivia's signature Pokémon in the [[core series]] games. Midnight Form Lycanroc's Dex entry comes from Pokémon Ultra Sun. | Olivia's design is based on her appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. Midnight Form {{TP|Olivia|Lycanroc}} is Olivia's signature Pokémon in the [[core series]] games. Midnight Form Lycanroc's {{mas|Dex}} entry comes from Pokémon Ultra Sun. | ||
Olivia uses a Carbink when battling the player at the {{al|Pokémon League}} in Pokémon Sun and Moon. Carbink's Dex entry comes from Pokémon Ultra Sun. | Olivia uses a Carbink when battling the player at the {{al|Pokémon League}} in Pokémon Sun and Moon. Carbink's Dex entry comes from Pokémon Ultra Sun. | ||
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[[Category:Rock-type Trainers]] | [[Category:Rock-type Trainers]] | ||
[[Category:Trainers with Z-Rings]] | [[Category:Trainers with Z-Rings]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[de:Mayla#Pokémon Masters EX]] | [[de:Mayla#Pokémon Masters EX]] |
Latest revision as of 22:01, 10 September 2024
Olivia ライチ Lychee | |
Olivia's model | |
No. | 57 |
---|---|
English voice actor | Julia McIlvaine[1] |
Japanese voice actor | Hitomi Nabatame[2] |
Description | This kahuna is trusted like a big sister by her island's residents, thanks to her compassion and strength in battle. The jewelry shop she runs also handles fossils. |
Olivia (Japanese: ライチ Lychee) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Midnight Form Lycanroc. The sync pair can be obtained through the sync pair scout since the game's release. The pair's potential can be upgraded to 6★ EX from July 12, 2021, which unlocks Olivia's EX style.
Olivia also forms a sync pair with her Carbink. This pair can be obtained by exchanging a BP Sync Pair Voucher beginning on August 28, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Lycanroc (Midnight Form)
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move type | Rock | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Lycanroc ♂ | Weakness | Grass | |||||
It has no problem ignoring orders it doesn't like. It doesn't seem to mind getting hurt at all—as long as it can finish off its opponent. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 584 | 445 | 162 | 88 | 162 | 272 | |
Lv. 140, Max Potential | 684 | 485 | 202 | 128 | 202 | 312 |
Availability
Olivia is available in the permanent sync pair scout pool, and has been since the game's release. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Olivia Spotlight Scout! | September 10 to 24, 2019 | |
Kukui and Olivia Spotlight Scout | August 11 to 25, 2020 | |
Kukui and Olivia Spotlight Scout | November 1 to 11, 2020 | |
Olivia and Kukui Spotlight Scout | July 12 to 26, 2021 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Rock Throw | Rock |
Physical | 1 | 23 | 27 | 90% | An opponent | No additional effect. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by two stat ranks. |
Stone Edge | Rock |
Physical | 3 | 100 | 120 | 80% | An opponent | Critical hits land more easily. |
Hard as Diamonds! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's accuracy and critical-hit rate by two stat ranks. Lowers the user's Sp. Def by two stat ranks. |
Sync moves | ||||||||
Shining Gem Continental Crush | Rock |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Amped Up 1 | Raises the user's Speed by one stat rank when it lands a critical hit. |
Theme Skills | |
Rock Strike | Raises allies' Attack and Sp. Atk by 15 when using Rock-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Elite Four Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Rock Lover Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Trial Giver Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Expedition Skills | |
Fiery ↑ 3 Wistful ↓ 1 | Raises the following discovery level by 3: • Fiery Crystal Lowers the following discovery level by 1: • Wistful Crystal |
Sync grid
Olivia & Lycanroc's sync grid was expanded on November 1, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 3 |
HP +30 | HP +30 | 7 | 84 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 3 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 3 |
Rock Throw: Power +5 | Rock Throw: Power ↑ +5 | 3 | 36 | 1 |
Rock Throw: Power +5 | Rock Throw: Power ↑ +5 | 3 | 36 | 1 |
Rock Throw: Power +5 | Rock Throw: Power ↑ +5 | 3 | 36 | 1 |
Rock Throw: Power +5 | Rock Throw: Power ↑ +5 | 3 | 36 | 2 |
Rock Throw: Power +5 | Rock Throw: Power ↑ +5 | 3 | 36 | 2 |
Rock Throw: Accuracy +5 | Rock Throw: Accuracy ↑ +5 | 4 | 48 | 1 |
Rock Throw: Accuracy +5 | Rock Throw: Accuracy ↑ +5 | 4 | 48 | 2 |
Rock Throw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Rock Throw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Stone Edge: Power +2 | Stone Edge: Power ↑ +2 | 4 | 48 | 1 |
Stone Edge: Power +2 | Stone Edge: Power ↑ +2 | 4 | 48 | 1 |
Stone Edge: Power +2 | Stone Edge: Power ↑ +2 | 4 | 48 | 1 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 5 | 60 | 2 |
Stone Edge: Power +3 | Stone Edge: Power ↑ +3 | 5 | 60 | 2 |
Stone Edge: Accuracy +5 | Stone Edge: Accuracy ↑ +5 | 7 | 84 | 2 |
Stone Edge: Accuracy +5 | Stone Edge: Accuracy ↑ +5 | 7 | 84 | 3 |
Stone Edge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Stone Edge: Amped Up 2 | Raises the user's Speed by two stat ranks when it lands a critical hit. | 6 | 72 | 2 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Hard as Diamonds!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 1 |
Wide Awake | Prevents the Pokémon from falling asleep. | 4 | 48 | 1 |
Acuity | Accuracy cannot be lowered. | 4 | 48 | 1 |
Sands of Time 3 | Quickly charges the move gauge during a sandstorm. | 7 | 84 | 2 |
Inertia | The more the user's Speed is raised, the more it powers up the user's sync move. | 8 | 96 | 2 |
Sand Blaster 5 | Powers up the user's sync move during a sandstorm. | 11 | 132 | 2 |
Witty Comeback 3 | Raises the user's Sp. Def by three stat ranks the first time it is in a pinch each battle. | 8 | 96 | 3 |
Surging Sand 3 | Powers up the user's moves during a sandstorm. | 10 | 120 | 3 |
Shining Gem Continental Crush: Power +25 | Shining Gem Continental Crush: Power ↑ +25 | 5 | 60 | 3 |
Shining Gem Continental Crush: Power +25 | Shining Gem Continental Crush: Power ↑ +25 | 5 | 60 | 3 |
Carbink
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move type | Rock | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Carbink | Weakness | Steel | |||||
Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 518 | 112 | 244 | 112 | 244 | 224 | |
Lv. 140, Max Potential | 598 | 152 | 284 | 152 | 284 | 264 |
Availability
Olivia & Carbink can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on August 28, 2023.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Smack Down | Rock |
Physical | 1 | 20 | 24 | 100% | An opponent | No additional effect. |
X Regen All | None | Status | 0 (2 uses) |
— | — | — | All allies | Applies the Gradual Healing effect to all allied sync pairs. |
Protect | Normal |
Status | 2 (1 use) |
— | — | — | Self | Applies the Damage Guard Next effect to the user. |
No Introduction Needed! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. |
Sync moves | ||||||||
Rugged and Adorable Rock Impact | Rock |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. |
Unyielding 2 | Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. |
Stat's Quo 2 | Has a chance (30%) of returning the user’s lowered stats to normal when its move is successful. |
Theme Skills | |
Rock Support | Raises the maximum HP of all allied sync pairs by 30. |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Elite Four Support | Raises the maximum HP of all allied sync pairs by 4. |
Rock Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Trial Giver Support | Raises the maximum HP of all allied sync pairs by 4. |
Expedition Skills | |
Wistful ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: • Wistful Crystal Lowers the following discovery level by 1: • Soothing Crystal |
Sync grid
Olivia & Carbink's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 2 |
Smack Down: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Smack Down: Flabbergast 2 | Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Protect: Move Gauge Refresh 9 | Charges the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
X Regen All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
X Regen All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
No Introduction Needed!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
No Introduction Needed!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
No Introduction Needed!: Shielding Strikes 1 | Raises the user’s Defense by 1 stat rank when its move is successful. | 10 | 120 | 3 |
No Introduction Needed!: Barricade 1 | Raises the user’s Sp. Def by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 10 | 120 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 9 | 108 | 3 |
Brain Brawn 2 | Reduces damage when the user is hit by a special attack move. | 9 | 108 | 3 |
First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Rugged and Adorable Rock Impact: Power +25 | Rugged and Adorable Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Rugged and Adorable Rock Impact: Power +25 | Rugged and Adorable Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Olivia & Lycanroc can be battled against in:
- Champion Stadium: Alola Challenge, Hard Lv. 1 (Steel-type weakness)
- Battle Rally (Area 1-9)
- Training event: Fighting-type Training Event (May 14 to 28, 2020)
- Story event: Trials on the Isle (April 15 to May 2, 2021; April 18 to May 2, 2022; May 16 to June 2, 2023)
- Daily Type Rotation: Type Team-Up (August 6 to 28, 2021)
- Gear event: Fighting-type Gear Event (November 8 to 15, 2021)
Olivia has also been shown to pair alongside the following Pokémon and can be battled against in:
- Alolan Golem
- Champion Stadium: Alola Challenge, Hard Lv. 1 (Water-type weakness)
- Battle Rally (Area 1-9)
- Champion Stadium: Pasio Special Stadium (Water-type weakness; December 21, 2023 to January 4, 2024)
- Probopass
- Champion Stadium: Alola Challenge, Hard Lv. 1 (Ground-type weakness)
- Battle Rally (Area 1-9)
Story appearances
Olivia appears in her normal outfit in the following story areas:
- Villain Arc: Alola: Protecting the Island
- Story event: Family Ties
- Prestige event: Battle Buffet Bash
Sync pair stories
Olivia & Lycanroc
- A Day with Olivia
Quotes
- Main article: Olivia/Quotes → Pokémon Masters EX
Gallery
Olivia & Lycanroc on Pokémon Masters EX Dream Team Maker |
Olivia's sync move mindscape (Pokémon League: Olivia's chamber) | ||
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- The color palette of Olivia's EX style is likely a reference to Shiny Midnight Form Lycanroc.
Origin
Olivia's design is based on her appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Midnight Form Lycanroc is Olivia's signature Pokémon in the core series games. Midnight Form Lycanroc's Dex entry comes from Pokémon Ultra Sun.
Olivia uses a Carbink when battling the player at the Pokémon League in Pokémon Sun and Moon. Carbink's Dex entry comes from Pokémon Ultra Sun.
In other languages
Hard as Diamonds!
|
Shining Gem Continental Crush
|
No Introduction Needed!
|
Rugged and Adorable Rock Impact
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |