Acerola (Masters): Difference between revisions
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{{MastersInfobox | {{MastersInfobox | ||
|type=ghost | |type=ghost | ||
|name=Acerola | |name=<span style="color:#FFF">Acerola</span> | ||
|jname=アセロラ | |jname=<span style="color:#FFF">アセロラ</span> | ||
|jtrans=Acerola | |jtrans=<span style="color:#FFF">Acerola</span> | ||
|image=Spr Masters Acerola.png | |image=Spr Masters Acerola.png | ||
|size=200px | |size=200px | ||
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'''Acerola''' (Japanese: '''アセロラ''' ''Acerola'') is a [[Pokémon Trainer]] in {{g|Masters EX}}, based on the [[Acerola|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Palossand}}. The sync pair is obtained during the events of {{DL|PML Arc|Chapter 17: Ghostly Trio|Chapter 17}} of the [[PML Arc]]. The pair's potential can be upgraded to {{6EX}} from January 25, 2024, which unlocks Acerola's EX style. | '''Acerola''' (Japanese: '''アセロラ''' ''Acerola'') is a [[Pokémon Trainer]] in {{g|Masters EX}}, based on the [[Acerola|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Palossand}}. The sync pair is obtained during the events of {{DL|PML Arc|Chapter 17: Ghostly Trio|Chapter 17}} of the [[PML Arc]]. The pair's potential can be upgraded to {{6EX}} from January 25, 2024, which unlocks Acerola's EX style. | ||
Acerola in her Fall 2020 attire forms a sync pair with {{p|Mimikyu}}. This pair was first made available through a limited seasonal scout on October 15, 2020. This pair can be raised to {{6EX}} since it first released. | Acerola in her Fall 2020 attire forms a sync pair with {{p|Mimikyu}}. This pair was first made available through a limited seasonal [[sync pair scout]] on October 15, 2020. This pair can be raised to {{6EX}} since it first released. | ||
Acerola also forms a sync pair with her {{p|Banette}}. This pair can be obtained by reaching Friendship Level 100 with Acerola in the [[Trainer Lodge]] beginning on May 1, 2023. This pair can be raised to {{6EX}} since its release, though this pair lacks an EX style. | Acerola also forms a sync pair with her {{p|Banette}}. This pair can be obtained by reaching Friendship Level 100 with Acerola in the [[Trainer Lodge]] beginning on May 1, 2023. This pair can be raised to {{6EX}} since its release, though this pair lacks an EX style. | ||
Acerola in her [[sygna suit]] forms a sync pair with {{p|Tapu Bulu}}. This pair was first made available through a limited Poké Fair scout beginning on May 12, 2023. This pair can be raised to {{6EX}} since its release. | Acerola in her [[sygna suit]] forms a sync pair with {{p|Tapu Bulu}}. This pair was first made available through a limited Poké Fair sync pair scout beginning on May 12, 2023. This pair can be raised to {{6EX}} since its release. | ||
Acerola in her Summer 2024 attire forms a sync pair with {{p|Jellicent}}. This pair was first made available through a limited seasonal sync pair scout beginning on June 30, 2024. This pair can be raised to {{6EX}} since it first released. | |||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
==Palossand== | ==Palossand== | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|The more the user's Defense is raised, the greater the power of this attack.<br>''(6★ EX effect: | |The more the user's Defense is raised, the greater the power of this attack.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sand Fortress | |{{sk|Sand Fortress}} | ||
|Stats cannot be lowered during a sandstorm. | |Stats cannot be lowered during a sandstorm. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Acerola | Acerola & Palossand's [[sync grid]] is an expanded grid, made available on March 16, 2020. | ||
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Astonish: Move Gauge Refresh 4 | | Astonish: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the user's move gauge by one when a move is successful. | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Astonish: Aggravation 1 | | Astonish: {{sk|Aggravation|1}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sandstorm: Move Gauge Refresh 3 | | Sandstorm: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sandstorm: Move Gauge Refresh 3 | | Sandstorm: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sandstorm: MP Refresh 3 | | Sandstorm: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sandstorm: Focus Group 4 | | Sandstorm: {{sk|Focus Group|4}} | ||
| Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | | Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sandstorm: Flag Bearer 9 | | Sandstorm: {{sk|Flag Bearer|9}} | ||
| Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
| 10 | | 10 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Defense: MP Refresh 3 | | X Defense: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Over Here!: MP Refresh 2 | | Over Here!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Over Here!: MP Refresh 2 | | Over Here!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soothing Sand 1 | | {{sk|Soothing Sand|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the Pokémon from damage from a sandstorm. | | Protects the Pokémon from damage from a sandstorm. | ||
| 3 | | 3 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Surging Sand 5 | | {{sk|Surging Sand|5}} | ||
| Powers up the user's moves during a sandstorm. | | Powers up the user's moves during a sandstorm. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Cookie | | {{sk|Tough Cookie}} | ||
| The more the user's Defense is raised, the more it powers up the user's moves. | | The more the user's Defense is raised, the more it powers up the user's moves. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up 4 | | {{sk|Toughen Up|4}} | ||
| Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. | | Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tighten Up 4 | | {{sk|Tighten Up|4}} | ||
| Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Backfire 1 | | {{sk|Backfire|1}} | ||
| Lowers the Attack and Sp. Atk of all opposing sync pairs by one stat rank just before the user faints. | | Lowers the Attack and Sp. Atk of all opposing sync pairs by one stat rank just before the user faints. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Harry 5 | | {{sk|Harry|5}} | ||
| Powers up the user's moves against targets that are flinching. | | Powers up the user's moves against targets that are flinching. | ||
| 8 | | 8 | ||
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===Availability=== | ===Availability=== | ||
Acerola | Acerola & Banette can be teamed up with by teaming up with Acerola and raising her to friendship level 100 in the [[Trainer Lodge]]. | ||
===Moves=== | ===Moves=== | ||
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|— | |— | ||
|All allies | |All allies | ||
|Raises the | |Raises the user's evasiveness by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 518: | Line 523: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX effect: The | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Group Slapdash 9 | |{{sk|Group Slapdash|9}} | ||
|Raises the Speed of all allied sync pairs by one stat rank when an | |Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fail Forward 1 | |{{sk|Fail Forward|1}} | ||
|Charges the | |Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Wide Awake | |{{sk|Wide Awake}} | ||
|Prevents the user from falling asleep. | |Prevents the user from falling asleep. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
The sync grid for Acerola | The sync grid for Acerola & Banette is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Confuse Ray: Move Gauge Refresh 3 | | Confuse Ray: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Phantom Force: Move Gauge Refresh 3 | | Phantom Force: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Phantom Force: Offensive | | Phantom Force: {{sk|Offensive Defense|4}} | ||
| Has a chance (50%) of raising the | | Has a chance (50%) of raising the user's Defense by one stat rank when its attack move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Phantom Force: MP Refresh 2 | | Phantom Force: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack All: Move Gauge Refresh 3 | | X Attack All: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack All: MP Refresh 2 | | X Attack All: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gonna Win!: Move Gauge Refresh 3 | | Gonna Win!: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gonna Win!: MP Refresh 2 | | Gonna Win!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gonna Win!: Shielded 1 | | Gonna Win!: {{sk|Shielded|1}} | ||
| Raises the Defense of all allied sync pairs by 1 stat rank when the | | Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clearheaded | | {{sk|Clearheaded}} | ||
| Prevents the user from becoming confused. | | Prevents the user from becoming confused. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending | | {{sk|Unbending}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stop Hitting Yourself 5 | | {{sk|Stop Hitting Yourself|5}} | ||
| Raises the chance that an opponent will attack themselves due to being confused. | | Raises the chance that an opponent will attack themselves due to being confused. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tighten Up 4 | | {{sk|Tighten Up|4}} | ||
| Has a chance (50%) of raising the | | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|S-Move: HP Recovery (M)|1}} | ||
| Restores the | | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Queue Cutter 1 | | {{sk|Queue Cutter|1}} | ||
| Has a chance (20%) of reducing the | | Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Static Cling 2 | | {{sk|Static Cling|2}} | ||
| Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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{{anchor|Mimikyu}} | {{anchor|Mimikyu}} | ||
==Mimikyu (Disguised Form → Busted Form)== | ==Mimikyu (Disguised Form → Busted Form)== | ||
{{MastersInfobox | {{MastersInfobox | ||
|type=ghost | |type=ghost | ||
|name=Acerola (Fall 2020) | |name=<span style="color:#FFF">Acerola (Fall 2020)</span> | ||
|jname=アセロラ(20シーズン) | |jname=<span style="color:#FFF">アセロラ(20シーズン)</span> | ||
|jtrans=Acerola (2020 Season) | |jtrans=<span style="color:#FFF">Acerola (2020 Season)</span> | ||
|image=Spr Masters Acerola Fall 2020.png | |image=Spr Masters Acerola Fall 2020.png | ||
|size=200px | |size=200px | ||
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===Availability=== | ===Availability=== | ||
Acerola (Fall 2020) is exclusive to seasonal scouts. | Acerola (Fall 2020) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|ghost}} | |||
{{MastersAvailability/entry|Acerola Seasonal Scout|October 15 to November 2, 2020|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 3 to 10, 2021}} | |||
{{MastersAvailability/entry|Acerola and {{mas|Hilbert}} Seasonal Scout|October 20 to November 4, 2021}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|October 24 to November 11, 2022}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|October 18 to November 1, 2023}} | |||
{{MastersAvailability/foot|ghost}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|ghost}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 23 to September 7, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 25 to September 4, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|ghost}} | |||
===Moves=== | ===Moves=== | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|This attack's power increases when the target is confused.<br>(6★ EX | |This attack's power increases when the target is confused.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
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|Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | |Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Criticonfuse 9 | |{{sk|Criticonfuse|9}} | ||
|Leaves the target confused when the user's move is a critical hit. | |Leaves the target confused when the user's move is a critical hit. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Opportunistic 9 | |{{sk|Opportunistic|9}} | ||
|Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. | |Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
Line 1,022: | Line 1,038: | ||
===Sync grid=== | ===Sync grid=== | ||
The sync grid for Acerola | The sync grid for Acerola (Fall 2020) & Mimikyu is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
Line 1,211: | Line 1,227: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Claw: Move Gauge Refresh 3 | | Shadow Claw: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,217: | Line 1,233: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Sneak: MP Refresh 2 | | Shadow Sneak: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,223: | Line 1,239: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Sneak: Critical Strike 2 | | Shadow Sneak: {{sk|Critical Strike|2}} | ||
| Powers up the user's attacks when they become critical hits. | | Powers up the user's attacks when they become critical hits. | ||
| 8 | | 8 | ||
Line 1,229: | Line 1,245: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Phantom Force: MP Refresh 2 | | Phantom Force: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,235: | Line 1,251: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Boo!: MP Refresh 2 | | Boo!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,241: | Line 1,257: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clearheaded | | {{sk|Clearheaded}} | ||
| Prevents the user from becoming confused. | | Prevents the user from becoming confused. | ||
| 5 | | 5 | ||
Line 1,247: | Line 1,263: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headstrong | | {{sk|Headstrong}} | ||
| Attack cannot be lowered. | | Attack cannot be lowered. | ||
| 5 | | 5 | ||
Line 1,253: | Line 1,269: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fuzzy Strike 5 | | {{sk|Fuzzy Strike|5}} | ||
| Powers up the user's sync move when the target is confused. | | Powers up the user's sync move when the target is confused. | ||
| 8 | | 8 | ||
Line 1,259: | Line 1,275: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Boiling Point 2 | | {{sk|Boiling Point|2}} | ||
| Raises the user's Attack by two stat ranks the first time it is in a pinch each battle. | | Raises the user's Attack by two stat ranks the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
Line 1,265: | Line 1,281: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Confusion Synergy 2 | | {{sk|Confusion Synergy|2}} | ||
| Powers up the user's moves when the target is confused. | | Powers up the user's moves when the target is confused. | ||
| 8 | | 8 | ||
Line 1,271: | Line 1,287: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Amped Up 1 | | {{sk|Amped Up|1}} | ||
| Raises the user's Speed by one stat rank when it lands a critical hit. | | Raises the user's Speed by one stat rank when it lands a critical hit. | ||
| 7 | | 7 | ||
Line 1,277: | Line 1,293: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fast-Track 2 | | {{sk|Fast-Track|2}} | ||
| Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | | Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | ||
| 9 | | 9 | ||
Line 1,283: | Line 1,299: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Flux 5 | | {{sk|Power Flux|5}} | ||
| The fuller the move gauge when moves are selected, the more this powers up moves. | | The fuller the move gauge when moves are selected, the more this powers up moves. | ||
| 10 | | 10 | ||
Line 1,289: | Line 1,305: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Confusion Synergy 3 | | {{sk|Confusion Synergy|3}} | ||
| Powers up the user's moves when the target is confused. | | Powers up the user's moves when the target is confused. | ||
| 9 | | 9 | ||
Line 1,295: | Line 1,311: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| HP Advantage 3 | | {{sk|HP Advantage|3}} | ||
| The larger the user's percentage of remaining HP, the more it powers up the user's moves. | | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | ||
| 9 | | 9 | ||
Line 1,301: | Line 1,317: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stop Hitting Yourself 5 | | {{sk|Stop Hitting Yourself|5}} | ||
| Raises the chance that an opponent will attack themselves due to being confused. | | Raises the chance that an opponent will attack themselves due to being confused. | ||
| 10 | | 10 | ||
Line 1,348: | Line 1,364: | ||
===Availability=== | ===Availability=== | ||
Sygna Suit Acerola is exclusive to Poké Fair scouts. | Sygna Suit Acerola is exclusive to Poké Fair scouts. Her offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|grass}} | |||
{{MastersAvailability/entry|Sygna Suit Acerola Poké Fair Scout|May 12 to June 2, 2023|note=Debut}} | |||
{{MastersAvailability/entry|Triple Feature Poké Fair Scout|December 4 to 18, 2023}} | |||
{{MastersAvailability/foot|grass}} | |||
She was also available in the following sync pair scouts: | |||
{{ | {{MastersAvailability/head|grass}} | ||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|September 4 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|grass}} | |||
===Moves=== | ===Moves=== | ||
Line 1,398: | Line 1,425: | ||
|— | |— | ||
|All allies | |All allies | ||
|Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared.<br>Raises the Attack of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Charges the | |Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared.<br>Raises the Attack of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Charges the user's move gauge by 2 when the weather is sunny. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Now I'm Angry! | |Now I'm Angry! | ||
Line 1,420: | Line 1,447: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
Line 1,432: | Line 1,459: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Grassy Terrain Debut & Extension 5 | |Grassy Terrain Debut & Extension 5 | ||
|Turns the field of | |Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Verdant Physical DR 3 | |Team Verdant Physical DR 3 | ||
Line 1,464: | Line 1,491: | ||
===Sync grid=== | ===Sync grid=== | ||
The sync grid for Acerola | The sync grid for Sygna Suit Acerola & Tapu Bulu is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
|- style="background:#{{grass color light}}" | |- style="background:#{{grass color light}}" | ||
Line 1,647: | Line 1,674: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bullet Seed: Move Gauge Refresh 3 | | Bullet Seed: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bullet Seed: No Quarter | | Bullet Seed: {{sk|No Quarter}} | ||
| Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | ||
| 10 | | 10 | ||
Line 1,659: | Line 1,686: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bullet Seed: Tripping Strike 4 | | Bullet Seed: {{sk|Tripping Strike|4}} | ||
| Has a chance (50%) of lowering the | | Has a chance (50%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Speed by 1 stat rank for each hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bullet Seed: Recharging Strike 2 | | Bullet Seed: {{sk|Recharging Strike|2}} | ||
| Has a chance (30%) of charging the | | Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bullet Seed: Punishing Strike 2 | | Bullet Seed: {{sk|Punishing Strike|2}} | ||
| Has a chance (30%) of lowering the | | Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 5 | | 5 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sunny Day: Move Gauge Refresh 3 | | Sunny Day: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sunny Day: Shielded 1 | | Sunny Day: {{sk|Shielded|1}} | ||
| Raises the Defense of all allied sync pairs by 1 stat rank when the | | Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sunny Day: Team Brawn Gain 9 | | Sunny Day: {{sk|Team Brawn Gain|9}} | ||
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the | | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Now | | Now I'm Angry!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Now | | Now I'm Angry!: {{sk|Pep Rally|1}} | ||
| Raises the Speed of all allied sync pairs by 1 stat rank when the | | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Antitoxin | | {{sk|Antitoxin}} | ||
| Prevents the user from getting poisoned or badly poisoned. | | Prevents the user from getting poisoned or badly poisoned. | ||
| 5 | | 5 | ||
Line 1,713: | Line 1,740: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending | | {{sk|Unbending}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 5 | | 5 | ||
Line 1,719: | Line 1,746: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
Line 1,725: | Line 1,752: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sunscreen 1 | | {{sk|Sunscreen|1}} | ||
| Reduces damage when the user is hit by an attack move while the weather is sunny. | | Reduces damage when the user is hit by an attack move while the weather is sunny. | ||
| 7 | | 7 | ||
Line 1,731: | Line 1,758: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grassy Tenacity | | {{sk|Grassy Tenacity}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | ||
| 8 | | 8 | ||
Line 1,737: | Line 1,764: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Turf 2 | | {{sk|Turbo Turf|2}} | ||
| Quickly charges the move gauge when the terrain is Grassy Terrain. | | Quickly charges the move gauge when the terrain is Grassy Terrain. | ||
| 9 | | 9 | ||
Line 1,743: | Line 1,770: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Speeding Sun 2 | | {{sk|Speeding Sun|2}} | ||
| Quickly charges the move gauge when the weather is sunny. | | Quickly charges the move gauge when the weather is sunny. | ||
| 9 | | 9 | ||
Line 1,749: | Line 1,776: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Safety Tether | | {{sk|Safety Tether}} | ||
| Applies the Enduring effect to the user the first time its sync move is used each battle. | | Applies the Enduring effect to the user the first time its sync move is used each battle. | ||
| 8 | | 8 | ||
Line 1,755: | Line 1,782: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Grassy Restoration 9 | | {{sk|Team Grassy Restoration|9}} | ||
| Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | | Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | ||
| 10 | | 10 | ||
Line 1,767: | Line 1,794: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Green Thumb | | {{sk|Green Thumb}} | ||
| Turns the field of | | Turns the field of play's terrain into Grassy Terrain after using the user's sync move. | ||
| 12 | | 12 | ||
| 144 | | 144 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | {{sk|Adrenaline|1}} | ||
| Reduces the sync move countdown by 1 the first time the | | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 10 | | 10 | ||
Line 1,798: | Line 1,825: | ||
|} | |} | ||
== | ==Jellicent== | ||
=== | {{MastersInfobox | ||
Acerola | |type=ghost | ||
|name=<span style="color:#FFF">Acerola (Summer 2024)</span> | |||
|jname=<span style="color:#FFF">アセロラ(24シーズン)</span> | |||
|jtrans=<span style="color:#FFF">Acerola (2024 Season)</span> | |||
|image=Spr Masters Acerola Summer 2024.png | |||
|size=200px | |||
|caption=Acerola's model (Fall 2024) | |||
|num=63 | |||
|enva=Christine Marie Cabanos | |||
|java=Shiori Mikami | |||
|desc=Acerola’s embarking on a treasure hunt on [[Pasio]]. She encourages {{mas|Gardenia}}, who’s afraid of ghosts, to team up with {{p|Dhelmise}}. Acerola’s partner Pokémon, Jellicent, was entrusted to her by {{mas|Lana}}. | |||
}} | |||
{{Masters | |||
|name=Jellicent | |||
|ndex=0593 | |||
|type=Ghost | |||
|role=Support | |||
|exrole=Tech | |||
|gender=m | |||
|move1=Ghost | |||
|move2=Water | |||
|base=6 | |||
|weakness=Electric | |||
|description=Jellicent is always hanging around fancy cruise ships and tankers, hoping to drag away its prey. | |||
|hp=681|atk=156|def=300|spatk=190|spdef=311|spe=291 | |||
|hp2=841|atk2=216|def2=360|spatk2=250|spdef2=371|spe2=331 | |||
}} | |||
Acerola ( | ===Availability=== | ||
Acerola (Summer 2024) is exclusive to seasonal scouts. Her offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|ghost}} | |||
{{MastersAvailability/entry|Acerola Seasonal Scout|June 30 to July 15, 2024|note=Debut}} | |||
{{MastersAvailability/foot|ghost}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|ghost}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
=== | {{MastersAvailability/foot|ghost}} | ||
{{-}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | |||
|- style="background: #{{ghost color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Water Gun}} | |||
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|1 | |||
|20 | |||
|24 | |||
|100% | |||
|An opponent | |||
|No additional effect. | |||
|- style="background:#fff" | |||
|{{m|Recover}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Status}} | |||
|2<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Restores the user's HP by approximately 50% of its maximum HP. | |||
|- style="background:#fff" | |||
|Shoreline {{m|Ominous Wind}} | |||
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|2<br>(2 uses) | |||
|100 | |||
|120 | |||
|100% | |||
|All opponents | |||
|Activation Condition: When the user's HP is at 80% or more. Deactivation Condition: When the user's HP is less than 80%.<br>Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 2 stat ranks. | |||
|- style="background:#fff" | |||
|Are You Afraid? | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Raises the user's Water Type Rebuff and Ghost Type Rebuff by 1 rank. | |||
|- style="background: #{{ghost color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Full-Moon Ocean Invite Ghost Beam | |||
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)'' | |||
|} | |||
== | ===Skills=== | ||
{{ | {| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | ||
|- style="background: #{{ghost color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{ghost color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|Touch at Your Own Peril | |||
|Lowers the Attack and Sp. Atk of an opponent that attacked the user by 2 stat ranks when the user is hit by an attack move. | |||
|-style="background:#fff" | |||
|“Heals” Move: Team Gradual Healing | |||
|Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag. | |||
|-style="background:#fff" | |||
|{{sk|Team Fist Bump|9}} | |||
|Restores the HP of all allied sync pairs when the user's attack move is successful. | |||
|- style="background: #{{ghost color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Ghost Support | |||
|Raises the maximum HP of all allied sync pairs by 3 | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Alola Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Trial Giver Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Free Spirit Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background: #{{ghost color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 | |||
|Raises the following discovery level by 3:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Acerola (Summer 2024) & Jellicent is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | |||
|- style="background: #{{ghost color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +20 | |||
| HP +20 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
|ja=お菓子を欲しがる シャドークロー ''{{tt|Okashi o Hoshigaru Shadō Kurō|Craving for Sweets Shadow Claw}}'' | |ja=お菓子を欲しがる シャドークロー ''{{tt|Okashi o Hoshigaru Shadō Kurō|Craving for Sweets Shadow Claw}}'' | ||
|zh_cmn=吵著要點心之 暗影爪 ''{{tt|Chǎozhe Yào Diǎnxīn zhī Ànyǐng Zhuǎ|Clamoring for Sweets Shadow Claw}}'' | |zh_cmn=吵著要點心之 暗影爪 ''{{tt|Chǎozhe Yào Diǎnxīn zhī Ànyǐng Zhuǎ|Clamoring for Sweets Shadow Claw}}'' | ||
|fr=Par ici les friandises ! Griffe Ombre ! | |fr=Par ici les friandises ! Griffe Ombre ! | ||
|de=Dunkelklaue des Leckermäulchens | |de=Dunkelklaue des Leckermäulchens | ||
|ko=과자를 탐내는 섀도크루 ''{{tt|Gwajareul Tamnaeneun Syaedo Keuru|Craving for Sweets Shadow Claw}}'' | |ko=과자를 탐내는 섀도크루 ''{{tt|Gwajareul Tamnaeneun Syaedo Keuru|Craving for Sweets Shadow Claw}}'' | ||
|it=Ombrartigli alla ricerca di dolcetti | |it=Ombrartigli alla ricerca di dolcetti | ||
|es=Garra Umbría Golosa | |es=Garra Umbría Golosa | ||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Unbreakable Swords Dance'' | |||
{{langtable | |||
|color={{grass color}}|bordercolor={{grass color dark}} | |||
|ja=つるぎのまい・剛 ''{{tt|Tsurugi no Mai - Gō|Swords Dance - Firm}}'' | |||
|zh_cmn=劍舞・剛 ''{{tt|Jiànwǔ - Gāng|Swords Dance - Firm}}'' | |||
|fr=Danse Lames inébranlable<br>Danse Lames S | |||
|de=Schwerttanz der Unzerstörbarkeit<br>Schwerttanz S | |||
|ko=칼춤:강 ''{{tt|Kalchum: Gang|Swords Dance: Firm}}'' | |||
|it=Danzaspada indistruttibile<br>Danzaspada S | |||
|es=Danza Espada Inquebrantable<br>Danza Espada S | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Now I'm Angry!'' | |||
{{langtable | |||
|color={{grass color}}|bordercolor={{grass color dark}} | |||
|ja=もーおこったよ! ''{{tt|Mo~ Okotta yo!|Now, I'm Angry!}}'' | |||
|zh_cmn=吼~我生氣了! ''{{tt|Hǒu~ Wǒ Shēngqì le!|Rawr, I'm Angry!}}'' | |||
|fr=Ça y est, je suis en colère ! | |||
|de=Ich bin wütend, grrr! | |||
|ko=정말~나화났어! ''{{tt|Jeongmal~ Nahwanass-eo!|Now, I'm Angry!}}'' | |||
|it=Che rabbia! | |||
|es=¡Qué rabia! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Gentle Warning Bloom Doom'' | |||
{{langtable | |||
|color={{grass color}}|bordercolor={{grass color dark}} | |||
|ja=いつもは優しい ブルームシャインエクストラ ''{{tt|Itsumo wa Yasashii Burūmu Shain Ekusutora|Always Gentle Bloom Doom}}'' | |||
|zh_cmn=平時很友善之 絢爛繽紛花怒放 ''{{tt|Píngshí Hěn Yǒushàn zhī Xuànlàn Bīnfēn Huā Nùfàng|Normally Friendly Bloom Doom}}'' | |||
|fr=Éternel pacifique ! Pétalexplosion Éblouissante ! | |||
|de=Brillante Blütenpracht des Sanftmuts | |||
|ko=평소에는 상냥한 블룸샤인엑스트라 ''{{tt|Pyeongso-eneun Sangnyanghan Beullum Syain Egseuteura|Usually Gentle Bloom Doom}}'' | |||
|it=Floriscoppio Sfolgorante di norma tranquillo | |||
|es=Megatón Floral que Previene Riñas | |||
}} | }} | ||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Shoreline Ominous Wind'' | |||
'' | |||
{{langtable | {{langtable | ||
|color={{ | |color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff | ||
|ja= | |ja=渚のあやしいかぜ ''{{tt|Nagisa no Ayashii Kaze|Shoreline Ominous Wind}}'' | ||
|zh_cmn= | |zh_cmn=海濱之奇異之風 ''{{tt|Hǎibīn zhī Qíyì zhī Fēng|Shoreline Ominous Wind}}'' | ||
|fr= | |fr=Vent Mauvais du rivage | ||
|de= | |de=Unheilböen der Meeresküste | ||
|ko= | |ko=물가의괴상한바람 ''{{tt|Mulga-ui Goesanghan Baram|Shoreline Ominous Wind}}'' | ||
|it= | |it=Funestovento sulla battigia | ||
|es= | |es=Viento Aciago del Litoral | ||
}} | }} | ||
</div> | |||
'' | <div style="display: inline-block;"> | ||
''Are You Afraid?'' | |||
{{langtable | {{langtable | ||
|color={{ | |color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff | ||
|ja= | |ja=もしかして怖いの? ''{{tt|Mo~ Okotta yo!|Are You Afraid, Perhaps?}}'' | ||
|zh_cmn= | |zh_cmn=你在害怕嗎? ''{{tt|Hǒu~ Wǒ Shēngqì le!|Are You Afraid?}}'' | ||
|fr= | |fr=As-tu peur... ? | ||
|de= | |de=Hast du Angst? | ||
|ko= | |ko=혹시무서워? ''{{tt|Jeongmal~ Nahwanass-eo!|Are You Afraid?}}'' | ||
|it= | |it=Non avrete mica paura? | ||
|es= | |es=¿Qué pasa? ¿Te da miedo? | ||
}} | }} | ||
</div> | |||
'' | <div style="display: inline-block;"> | ||
''Full-Moon Ocean Invite Ghost Beam'' | |||
{{langtable | {{langtable | ||
|color={{ | |color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff | ||
|ja= | |ja=満月の夜に海へ誘う ゴーストレイ ''{{tt|Mangetsu no Yoru ni Umi e Izanau Gōsuto Rei|Invitation to the Sea on the Night of a Full Moon - Ghost Ray}}'' | ||
|zh_cmn= | |zh_cmn=在滿月之夜引誘入海之 幽靈光線 ''{{tt|Zài Mǎnyuè zhī Yè Yǐnyòu Rùhǎi zhī Yōulíng Guāngxiàn|Invitation to the Sea on the Night of a Full Moon - Ghost Ray}}'' | ||
|fr= | |fr=Appel de la mer à la pleine lune ! Laser Spectre ! | ||
|de= | |de=Geisterstrahl der lunaren Meeresspiegelung | ||
|ko= | |ko=보름달이 뜨는 밤에 바다로 유인하는 고스트레이 ''{{tt|Boreumdal-i Tteuneun Bam-e Bada-ro Yuinhaneun Goseuteu Rei|Invitation to the Sea on the Night of a Full Moon - Ghost Ray}}'' | ||
|it= | |it=Raggio Spettro del plenilunio sul mare | ||
|es= | |es=Rayo Fantasma de las Noches de Luna Llena | ||
}} | }} | ||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
Line 2,163: | Line 2,742: | ||
[[Category:Trainers with Legendary Pokémon]] | [[Category:Trainers with Legendary Pokémon]] | ||
[[Category:Masters EX characters with an alternate outfit]] | [[Category:Masters EX characters with an alternate outfit]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[de:Lola#Pokémon Masters EX]] | [[de:Lola#Pokémon Masters EX]] |
Latest revision as of 22:07, 10 September 2024
Acerola アセロラ Acerola | |
Acerola's model | |
No. | 63 |
---|---|
English voice actor | Christine Marie Cabanos[1] |
Japanese voice actor | Shiori Mikami[2] |
Description | Rumored to be descended from an ancient Alolan dynasty, this Ghost-type Pokémon user serves as one of the Alola region's Elite Four. |
Acerola (Japanese: アセロラ Acerola) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Palossand. The sync pair is obtained during the events of Chapter 17 of the PML Arc. The pair's potential can be upgraded to 6★ EX from January 25, 2024, which unlocks Acerola's EX style.
Acerola in her Fall 2020 attire forms a sync pair with Mimikyu. This pair was first made available through a limited seasonal sync pair scout on October 15, 2020. This pair can be raised to 6★ EX since it first released.
Acerola also forms a sync pair with her Banette. This pair can be obtained by reaching Friendship Level 100 with Acerola in the Trainer Lodge beginning on May 1, 2023. This pair can be raised to 6★ EX since its release, though this pair lacks an EX style.
Acerola in her sygna suit forms a sync pair with Tapu Bulu. This pair was first made available through a limited Poké Fair sync pair scout beginning on May 12, 2023. This pair can be raised to 6★ EX since its release.
Acerola in her Summer 2024 attire forms a sync pair with Jellicent. This pair was first made available through a limited seasonal sync pair scout beginning on June 30, 2024. This pair can be raised to 6★ EX since it first released.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Palossand
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move type | Ghost | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Palossand ♀ | Weakness | Ice | |||||
Each of its grains of sand has its own will. Palossand eats small Pokémon and siphons away their vital essence while they're still alive. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 541 | 175 | 189 | 135 | 176 | 228 | |
Lv. 140, Max Potential | 641 | 215 | 229 | 175 | 216 | 268 |
Availability
Acerola is teamed up with by completing Chapter 17 of the PML Arc.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Astonish | Ghost |
Physical | 1 | 12 | 14 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
X Defense | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Defense by two stat ranks. |
Sandstorm | Rock |
Status | 2 (2 uses) |
— | — | — | Entire field | Causes a sandstorm. |
Over Here! | None | Status | 0 (1 use) |
— | — | — | Self | Makes opponents target the user for a short time. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Never-Ending Royal Nightmare | Ghost |
Physical | — | 200 | 240 | — | An opponent | The more the user's Defense is raised, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Sand Fortress | Stats cannot be lowered during a sandstorm. |
Theme Skills | |
Ghost Tech | Raises allies' Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Alola Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Elite Four Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Trial Giver Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Fancy Lady Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Fiery ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
Acerola & Palossand's sync grid is an expanded grid, made available on March 16, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +20 | Attack +20 | 10 | 120 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 8 | 96 | 3 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Astonish: Power +5 | Astonish: Power ↑ +5 | 2 | 24 | 1 |
Astonish: Power +5 | Astonish: Power ↑ +5 | 2 | 24 | 1 |
Astonish: Power +5 | Astonish: Power ↑ +5 | 2 | 24 | 1 |
Astonish: Power +6 | Astonish: Power ↑ +6 | 3 | 36 | 2 |
Astonish: Power +6 | Astonish: Power ↑ +6 | 3 | 36 | 2 |
Astonish: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Astonish: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 1 |
Sandstorm: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Sandstorm: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Sandstorm: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sandstorm: Focus Group 4 | Has a chance (50%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 7 | 84 | 2 |
Sandstorm: Flag Bearer 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 1 |
X Defense: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Over Here!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Over Here!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 5 | 60 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
Surging Sand 5 | Powers up the user's moves during a sandstorm. | 10 | 120 | 2 |
Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
Toughen Up 4 | Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 7 | 84 | 2 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 7 | 84 | 3 |
Backfire 1 | Lowers the Attack and Sp. Atk of all opposing sync pairs by one stat rank just before the user faints. | 7 | 84 | 3 |
Harry 5 | Powers up the user's moves against targets that are flinching. | 8 | 96 | 3 |
Never-Ending Royal Nightmare: Power +25 | Never-Ending Royal Nightmare: Power ↑ +25 | 5 | 60 | 3 |
Never-Ending Royal Nightmare: Power +25 | Never-Ending Royal Nightmare: Power ↑ +25 | 5 | 60 | 3 |
Banette
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move type | Ghost | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Banette ♂ | Weakness | Dark | |||||
It's a stuffed toy that was thrown away and became possessed, ever searching for the one who threw it away so it can exact its revenge. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 538 | 200 | 228 | 171 | 226 | 244 | |
Lv. 140, Max Potential | 618 | 240 | 268 | 211 | 266 | 284 |
Availability
Acerola & Banette can be teamed up with by teaming up with Acerola and raising her to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Confuse Ray | Ghost |
Status | 2 | — | — | 100% | An opponent | Leaves the target confused. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. |
Phantom Force | Ghost |
Physical | 0 (3 uses) |
160 | 192 | 100% | An opponent | The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents’ moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade. |
Gonna Win! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the user's evasiveness by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Say Cheese Ghost Impact | Ghost |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. |
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. |
Wide Awake | Prevents the user from falling asleep. |
Theme Skills | |
Ghost Support | Raises the maximum HP of all allied sync pairs by 30. |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Elite Four Support | Raises the maximum HP of all allied sync pairs by 4. |
Trial Giver Support | Raises the maximum HP of all allied sync pairs by 4. |
Fancy Lady Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: • Wistful Crystal Lowers the following discovery level by 1: • Soothing Crystal |
Sync grid
The sync grid for Acerola & Banette is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Confuse Ray: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Phantom Force: Power +4 | Phantom Force: Power ↑ +4 | 3 | 36 | 1 |
Phantom Force: Power +4 | Phantom Force: Power ↑ +4 | 3 | 36 | 1 |
Phantom Force: Power +4 | Phantom Force: Power ↑ +4 | 3 | 36 | 1 |
Phantom Force: Power +4 | Phantom Force: Power ↑ +4 | 3 | 36 | 1 |
Phantom Force: Power +4 | Phantom Force: Power ↑ +4 | 3 | 36 | 2 |
Phantom Force: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Phantom Force: Offensive Defense 4 | Has a chance (50%) of raising the user's Defense by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Phantom Force: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
X Attack All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Gonna Win!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Gonna Win!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Gonna Win!: Shielded 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 7 | 84 | 2 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Queue Cutter 1 | Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Say Cheese Ghost Impact: Power +25 | Say Cheese Ghost Impact: Power ↑ +25 | 5 | 60 | 3 |
Say Cheese Ghost Impact: Power +25 | Say Cheese Ghost Impact: Power ↑ +25 | 5 | 60 | 3 |
Mimikyu (Disguised Form → Busted Form)
Acerola (Fall 2020) アセロラ(20シーズン) Acerola (2020 Season) | |
Acerola's model (Fall 2020) | |
No. | 63 |
---|---|
English voice actor | Christine Marie Cabanos |
Japanese voice actor | Shiori Mikami |
Description | Acerola is back—this time in a Mimikyu costume. She is ready to head out into the festively decorated town to challenge sync pairs to battles and win candy. |
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move type | Ghost | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Mimikyu ♂ | Weakness | Steel | |||||
Although it's a quiet, lonely Pokémon, if you try to look at what's under its rag, it will become agitated and resist violently. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 546 | 258 | 178 | 226 | 178 | 273 | |
Lv. 140, Max Potential | 646 | 298 | 218 | 266 | 218 | 313 |
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move type | Ghost | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Mimikyu ♂ | Weakness | Steel | |||||
It stands in front of a mirror, trying to fix its broken neck as if its life depended on it. It has a hard time getting it right, so it's crying inside. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 534 | 251 | 174 | 220 | 174 | 266 | |
Lv. 140, Max Potential | 634 | 291 | 214 | 260 | 214 | 306 |
Availability
Acerola (Fall 2020) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Acerola Seasonal Scout | October 15 to November 2, 2020 | Debut |
Super Spotlight Seasonal Scout | September 3 to 10, 2021 | |
Acerola and Hilbert Seasonal Scout | October 20 to November 4, 2021 | |
Super Spotlight Seasonal Scout | October 24 to November 11, 2022 | |
Super Spotlight Seasonal Scout | October 18 to November 1, 2023 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Seasonal Scout ×11 | August 22 to September 4, 2022 | Available using paid gems only |
5★-Select Seasonal Scout ×11 B | August 23 to September 7, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
5★-Select Seasonal Scout ×11 B | August 25 to September 4, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Shadow Claw | Ghost |
Physical | 2 | 40 | 48 | 100% | An opponent | Critical hits land more easily. |
Shadow Sneak | Ghost |
Physical | 0 (3 uses) |
75 | 90 | 100% | An opponent | No additional effect. |
Boo! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by two stat ranks. When the user is in Disguised Form, raises the user's critical-hit rate by one stat rank. When the user is in Busted Form, raises the user's Defense and Sp. Def by one stat rank. |
Phantom Force | Ghost |
Physical | 3 | 160 | 192 | 100% | An opponent | The user takes on a phantom presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in phantom presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in phantom presence, the presence will fade. |
Sync moves | ||||||||
Trick-or-Treat Shadow Claw | Ghost |
Physical | — | 200 | 240 | — | An opponent | This attack's power increases when the target is confused. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Disguise | Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form. |
Criticonfuse 9 | Leaves the target confused when the user's move is a critical hit. |
Opportunistic 9 | Lowers the target's Defense by one stat rank when the user's attack move is successful against a confused opponent. |
Theme Skills | |
Ghost Tech | Raises allies' Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Alola Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Trial Giver Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Seasonal Outfit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Fancy Lady Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Wistful ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Wistful Crystal |
Sync grid
The sync grid for Acerola (Fall 2020) & Mimikyu is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +30 | HP +30 | 6 | 72 | 2 |
HP +30 | HP +30 | 6 | 72 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 6 | 72 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 6 | 72 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 6 | 72 | 3 |
Shadow Claw: Power +6 | Shadow Claw: Power ↑ +6 | 5 | 60 | 1 |
Shadow Claw: Power +6 | Shadow Claw: Power ↑ +6 | 5 | 60 | 1 |
Shadow Claw: Power +6 | Shadow Claw: Power ↑ +6 | 5 | 60 | 1 |
Shadow Claw: Power +6 | Shadow Claw: Power ↑ +6 | 5 | 60 | 2 |
Shadow Sneak: Power +6 | Shadow Sneak: Power ↑ +6 | 5 | 60 | 1 |
Shadow Sneak: Power +6 | Shadow Sneak: Power ↑ +6 | 5 | 60 | 1 |
Shadow Sneak: Power +6 | Shadow Sneak: Power ↑ +6 | 5 | 60 | 1 |
Shadow Sneak: Power +6 | Shadow Sneak: Power ↑ +6 | 5 | 60 | 2 |
Phantom Force: Power +3 | Phantom Force: Power ↑ +3 | 5 | 60 | 1 |
Phantom Force: Power +3 | Phantom Force: Power ↑ +3 | 5 | 60 | 1 |
Phantom Force: Power +3 | Phantom Force: Power ↑ +3 | 5 | 60 | 2 |
Phantom Force: Power +3 | Phantom Force: Power ↑ +3 | 5 | 60 | 2 |
Shadow Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Shadow Sneak: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Shadow Sneak: Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 8 | 96 | 2 |
Phantom Force: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Boo!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | 8 | 96 | 1 |
Boiling Point 2 | Raises the user's Attack by two stat ranks the first time it is in a pinch each battle. | 8 | 96 | 2 |
Confusion Synergy 2 | Powers up the user's moves when the target is confused. | 8 | 96 | 2 |
Amped Up 1 | Raises the user's Speed by one stat rank when it lands a critical hit. | 7 | 84 | 2 |
Fast-Track 2 | Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | 9 | 108 | 2 |
Power Flux 5 | The fuller the move gauge when moves are selected, the more this powers up moves. | 10 | 120 | 2 |
Confusion Synergy 3 | Powers up the user's moves when the target is confused. | 9 | 108 | 3 |
HP Advantage 3 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | 9 | 108 | 3 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 10 | 120 | 3 |
Trick-or-Treat Shadow Claw: Power +25 | Trick-or-Treat Shadow Claw: Power ↑ +25 | 5 | 60 | 3 |
Trick-or-Treat Shadow Claw: Power +25 | Trick-or-Treat Shadow Claw: Power ↑ +25 | 5 | 60 | 3 |
Tapu Bulu
Sygna Suit Acerola マジコスアセロラ Serious Costume Acerola | |
Sygna Suit Acerola's model | |
No. | 63 |
---|---|
English voice actor | Christine Marie Cabanos |
Japanese voice actor | Shiori Mikami |
Description | Acerola is wearing a sygna suit. She’s patrolling Pasio’s forests together with the slightly capricious Tapu Bulu. |
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Tapu Bulu | Weakness | Flying | |||||
Although it’s called a guardian deity, it’s violent enough to crush anyone it sees as an enemy. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 611 | 200 | 288 | 132 | 288 | 244 | |
Lv. 140, Max Potential | 711 | 240 | 328 | 172 | 328 | 284 |
Availability
Sygna Suit Acerola is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Acerola Poké Fair Scout | May 12 to June 2, 2023 | Debut |
Triple Feature Poké Fair Scout | December 4 to 18, 2023 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (C) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (C) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (C) | September 4 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bullet Seed | Grass |
Physical | 2 | 15 | 18 | 100% | An opponent | Attacks the target two to five times in a row. |
Sunny Day | Fire |
Status | 2 (2 uses) |
— | — | — | Entire field | Makes the weather sunny. |
Unbreakable Swords Dance | Normal |
Status | 0 (3 uses) |
— | — | — | All allies | Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Charges the user's move gauge by 2 when the weather is sunny. |
Now I'm Angry! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks when the weather is sunny. |
Sync moves | ||||||||
Gentle Warning Bloom Doom | Grass |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Grassy Terrain Debut & Extension 5 | Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. |
Team Verdant Physical DR 3 | Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain. |
Ula’ula Ocean Breeze | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. |
Theme Skills | |
Grass Support | Raises the maximum HP of all allied sync pairs by 30. |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Trial Giver Support | Raises the maximum HP of all allied sync pairs by 4. |
Sygna Suit Support | Raises the maximum HP of all allied sync pairs by 6. |
Free Spirit Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: • Wistful Crystal Lowers the following discovery level by 1: • Soothing Crystal |
Sync grid
The sync grid for Sygna Suit Acerola & Tapu Bulu is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Defense +20 | Defense +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Bullet Seed: Power +1 | Bullet Seed: Power ↑ +1 | 3 | 36 | 1 |
Bullet Seed: Power +1 | Bullet Seed: Power ↑ +1 | 3 | 36 | 1 |
Bullet Seed: Power +1 | Bullet Seed: Power ↑ +1 | 3 | 36 | 1 |
Bullet Seed: Power +1 | Bullet Seed: Power ↑ +1 | 3 | 36 | 1 |
Bullet Seed: Power +1 | Bullet Seed: Power ↑ +1 | 3 | 36 | 2 |
Bullet Seed: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bullet Seed: No Quarter | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | 10 | 120 | 3 |
Bullet Seed: Tripping Strike 4 | Has a chance (50%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Speed by 1 stat rank for each hit. | 10 | 120 | 3 |
Bullet Seed: Recharging Strike 2 | Has a chance (30%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of charging the user's move gauge by one for each hit. | 10 | 120 | 4 |
Bullet Seed: Punishing Strike 2 | Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. | 10 | 120 | 5 |
Sunny Day: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sunny Day: Shielded 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 3 |
Sunny Day: Team Brawn Gain 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 8 | 96 | 3 |
Now I'm Angry!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Now I'm Angry!: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 7 | 84 | 2 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Sunscreen 1 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 7 | 84 | 2 |
Grassy Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 8 | 96 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Team Grassy Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | 10 | 120 | 3 |
Green Thumb | Turns the field of play's terrain into Grassy Terrain after using the user's sync move. | 12 | 144 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 4 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 5 |
Gentle Warning Bloom Doom: Power +25 | Gentle Warning Bloom Doom: Power ↑ +25 | 5 | 60 | 3 |
Gentle Warning Bloom Doom: Power +25 | Gentle Warning Bloom Doom: Power ↑ +25 | 5 | 60 | 3 |
Jellicent
Acerola (Summer 2024) アセロラ(24シーズン) Acerola (2024 Season) | |
Acerola's model (Fall 2024) | |
No. | 63 |
---|---|
English voice actor | Christine Marie Cabanos |
Japanese voice actor | Shiori Mikami |
Description | Acerola’s embarking on a treasure hunt on Pasio. She encourages Gardenia, who’s afraid of ghosts, to team up with Dhelmise. Acerola’s partner Pokémon, Jellicent, was entrusted to her by Lana. |
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move types | Ghost / Water | ||||||
Role | Support | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Jellicent ♂ | Weakness | Electric | |||||
Jellicent is always hanging around fancy cruise ships and tankers, hoping to drag away its prey. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 681 | 156 | 300 | 190 | 311 | 291 | |
Lv. 140, Max Potential | 841 | 216 | 360 | 250 | 371 | 331 |
Availability
Acerola (Summer 2024) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Acerola Seasonal Scout | June 30 to July 15, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Water Gun | Water |
Special | 1 | 20 | 24 | 100% | An opponent | No additional effect. |
Recover | Normal |
Status | 2 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. |
Shoreline Ominous Wind | Ghost |
Special | 2 (2 uses) |
100 | 120 | 100% | All opponents | Activation Condition: When the user's HP is at 80% or more. Deactivation Condition: When the user's HP is less than 80%. Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 2 stat ranks. |
Are You Afraid? | None | Status | 0 (2 uses) |
— | — | — | All allies | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Raises the user's Water Type Rebuff and Ghost Type Rebuff by 1 rank. |
Sync moves | ||||||||
Full-Moon Ocean Invite Ghost Beam | Ghost |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Touch at Your Own Peril | Lowers the Attack and Sp. Atk of an opponent that attacked the user by 2 stat ranks when the user is hit by an attack move. |
“Heals” Move: Team Gradual Healing | Applies the Gradual Healing effect to all allied sync pairs when the user uses a move that has the heals effect tag. |
Team Fist Bump 9 | Restores the HP of all allied sync pairs when the user's attack move is successful. |
Theme Skills | |
Ghost Support | Raises the maximum HP of all allied sync pairs by 3 |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Trial Giver Support | Raises the maximum HP of all allied sync pairs by 4. |
Seasonal Outfit Support | Raises the maximum HP of all allied sync pairs by 6. |
Free Spirit Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 3 Fiery ↓ 1 | Raises the following discovery level by 3: • Wistful Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
The sync grid for Acerola (Summer 2024) & Jellicent is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Water Gun: Power +4 | Water Gun: Power ↑ +4 | 3 | 36 | 1 |
Water Gun: Power +4 | Water Gun: Power ↑ +4 | 3 | 36 | 1 |
Water Gun: Power +4 | Water Gun: Power ↑ +4 | 3 | 36 | 1 |
Water Gun: Power +4 | Water Gun: Power ↑ +4 | 3 | 36 | 1 |
Water Gun: Power +4 | Water Gun: Power ↑ +4 | 3 | 36 | 2 |
Water Gun: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Water Gun: Staggering 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Recover: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Recover: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Recover: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Recover: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Shoreline Ominous Wind: Power +3 | Shoreline Ominous Wind: Power ↑ +3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power +3 | Shoreline Ominous Wind: Power ↑ +3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power +3 | Shoreline Ominous Wind: Power ↑ +3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power +3 | Shoreline Ominous Wind: Power ↑ +3 | 3 | 36 | 1 |
Shoreline Ominous Wind: Power +3 | Shoreline Ominous Wind: Power ↑ +3 | 3 | 36 | 2 |
Shoreline Ominous Wind: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Are You Afraid?: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Are You Afraid?: Critical Squad 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | 7 | 84 | 2 |
Trip Up 4 | Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 7 | 84 | 2 |
Water Guard | Reduces damage when the user is attacked by Water-type moves. | 7 | 84 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Full-Moon Ocean Invite Ghost Beam: Power +25 | Full-Moon Ocean Invite Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Full-Moon Ocean Invite Ghost Beam: Power +25 | Full-Moon Ocean Invite Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Acerola & Palossand can be battled against in:
- PML Arc: Chapter 17: Ghostly Trio
- Main Story (Co-op): Chapter 17: Ghostly Trio
- Champion Stadium: Alola Challenge, Hard Lv. 1 (Ghost-type and Dark-type weaknesses)
- Battle Rally (Area 1–9)
- Training event: Ice-type Training Event (as a side foe; November 14 to 28, 2019; January 1 to 15, 2020; January 22 to February 6, 2020)
- Daily Type Rotation: Type Team-Up (as a side foe; August 19 to 28, 2021)
- Gear event: Dark-type Gear Event (as a side foe; July 5 to 12, 2022)
- Neo Champions: Leaders of a New Era (November 30 to December 19, 2022; March 5 to 19, 2024)
- Gear event: Ice-type Gear Event (as a side foe; June 20 to July 4, 2023)
Acerola (Fall 2020) & Mimikyu can be battled against in:
- Battle Rally (Area 1–9)
- Story event: Midnight Spookfest (October 14 to November 5, 2021)
- Story event: Midnight Battle Ball (October 24 to November 10, 2022)
- Special event: Electricity Disruptors (April 1 to 2, 2024)*
- High score event: Ghost and Dark Conqueror (July 5 to 21, 2024)*
Acerola has also been shown to pair alongside Drifblim and can be battled against in:
- Champion Stadium: Alola Challenge, Hard Lv. 1 (Electric-type weakness)
- Battle Rally (Area 1–9)
- Champion Stadium: Pasio Special Stadium (Electric-type weakness; June 5 to 19, 2024)
Story appearances
Acerola appears in her normal outfit in the following story areas:
- PML Arc:
- Villain Arc: Alola: Protecting the Island
- Story events:
- Costume event: Ingo's Party Prep—Way of the Butler
- Solo event: A Sweet Secret
- Neo Champions: Leaders of a New Era
- Meow Meow Meow!
- Special event: Electricity Disruptors
- Sync pair stories:
Acerola appears in her fall outfit in the following story areas:
Acerola appears in her sygna suit in the following story areas:
Acerola appears in her summer outfit in the following story areas:
Sync pair stories
Acerola & Palossand
- A Day with Acerola
Acerola (Fall 2020) & Mimikyu
- Trick or Treat!
- Frightful Festivities
- Halt! Who Goes There?!
- Off to Find Some Candy!
- The Midnight Parade
Sygna Suit Acerola & Tapu Bulu
- A Day with Sygna Suit Acerola
Acerola (Summer 2024) & Jellicent
- The Treasure Hunt Begins!
- A Suspicious Cave
- Half Smitten, Half Scared
- Let's Fish Up Dhelmise!
- The Best Treasure
Quotes
- Main article: Acerola/Quotes → Pokémon Masters EX
In the anime
Pokémon Masters Animated Trailer
Acerola briefly appeared in the Pokémon Masters Animated Trailer, where she, Skyla, and Flint battled Bettie, Iris, and Barry at a stadium. The outcome of the battle was left unknown.
Pokémon
Palossand is Acerola's only known Pokémon. Alongside Skyla's Swanna and Flint's Infernape, it battled Bettie's Pikachu, Iris's Haxorus, and Barry's Piplup. The outcome of the battle was left unknown.
Palossand's only known move is Sand Tomb.
Gallery
Acerola
Artwork of Acerola & Palossand | Acerola & Palossand on Pokémon Masters EX Dream Team Maker |
Acerola's sync move mindscape (Pokémon League: Acerola's chamber) |
Acerola Plushie decoration for the Trainer Lodge |
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork of Chapter 20: Shifting Shadows | Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot |
Acerola (Fall 2020)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Medal 1★ Fight or Fright |
Medal 2★ Fight or Fright |
Medal 3★ Fight or Fright |
Medal Battle Trickster |
Acerola's sync move mindscape (Fall 2020) |
Fight or Fright artwork | Fashion Week! artwork by MONO-Land |
The Haunted Museum artwork by 7Repose |
Sygna Suit Acerola
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Sygna Suit Acerola's mindscape (Ruins of Abundance) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork of the Alola chapter of the Villain Arc (Part 2) |
Medal 1★ People Protecting Pokémon |
Medal 2★ People Protecting Pokémon |
Medal 3★ People Protecting Pokémon |
Medal Deities of Life and Abundance |
Trainer Lodge Friend Snapshot |
Acerola (Summer 2024)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Acerola's sync move mindscape (Summer 2024) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Reference sheet by NAGARAYORI[3] |
Medal 1★ Exciting Treasure Hunt |
Medal 2★ Exciting Treasure Hunt |
Medal 3★ Exciting Treasure Hunt |
Medal Treasure Ahoy! |
Exciting Treasure Hunt artwork by Hanenbo[4] |
Trivia
- Acerola is the only Alola Elite Four member that does not form a Physical Strike sync pair.
- All versions of Acerola use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Lillie, Sophocles, Olivia, Nanu, Kahili, and Molayne.
- Acerola is the only character available in the Trainer Lodge whose lodge pair could be upgraded to 6★ EX before the original pair.
- Acerola & Palossand were the last 5★ sync pair to retroactively receive an EX style, aside from those obtained by exchanging a BP Sync Pair Super Voucher.
- This gives them the largest gap of any initial 5★ character between their release and their gaining the ability to be raised to 6★ EX, at 1611 days. They have been playable since the game was released (on August 29, 2019), and they received their EX style on January 25, 2024.
- According to Nanu, Acerola's Tapu Bulu is not the Ula'ula Island guardian that he knows. Olivia theorizes that it came from an Ultra Wormhole.
Origin
Acerola's design is based on her appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Palossand is Acerola's signature Pokémon in the core series games. Palossand's Dex entry comes from Pokémon Ultra Sun.
Acerola uses a Banette when battling her in Pokémon Ultra Sun and Ultra Moon. Banette's Dex entry comes from Pokémon Ultra Sun.
While Acerola is not seen using a Mimikyu in the core series games, it is the Totem Pokémon of her island challenge trial, and she owns a Shiny one nicknamed Mimikins in the anime. Mimikyu's Dex entries come from Pokémon Ultra Sun.
Acerola is not seen owning a Tapu Bulu outside this game, though it is the guardian deity of Ula'ula Island, which is Acerola's home island. Tapu Bulu's Dex entry comes from Pokémon Ultra Sun.
Acerola is not seen owning a Jellicent outside this game. Jellicent's Dex entry comes from Pokémon Ultra Sun.
In other languages
Over Here!
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Never-Ending Royal Nightmare
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Gonna Win!
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Say Cheese Ghost Impact
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Boo!
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Trick-or-Treat Shadow Claw
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Unbreakable Swords Dance
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Now I'm Angry!
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Gentle Warning Bloom Doom
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Shoreline Ominous Wind
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Are You Afraid?
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Full-Moon Ocean Invite Ghost Beam
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References
- ↑ Christine Marie Cabanos on Twitter
- ↑ Nintendo DREAM (vol. 329)
- ↑ Summer Acerola's reference sheet
- ↑ Tweet about the Exciting Treasure Hunt art
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |