Secret Power (move): Difference between revisions
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{{MoveResearch|Confirm whether it is affected by Shield Dust}} | {{MoveResearch|Confirm whether it is affected by Shield Dust}} | ||
===In battle=== | ===In battle=== | ||
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current [[ | Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current [[environment]]. The effect and animation caused by each environment change between games, as do the environments recognized. | ||
====Generation III==== | ====Generation III==== | ||
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| style="background:#FFF" | {{mcolor|Needle Arm|000}} | | style="background:#FFF" | {{mcolor|Needle Arm|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|forest}}" | {{color2| | | style="background:#{{locationcolor/med|forest}}" | {{color2|FFF|Tall grass#Long grass|Long grass}} | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
| style="background:#FFF" | {{mcolor|Magical Leaf|000}} | | style="background:#FFF" | {{mcolor|Magical Leaf|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|water}}" | {{color2| | | style="background:#{{locationcolor/med|water}}" | {{color2|FFF|Water tile#Rivers and ponds|Pond water}} | ||
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | | style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | ||
| style="background:#FFF" | {{mcolor|BubbleBeam|000}} | | style="background:#FFF" | {{mcolor|BubbleBeam|000}} | ||
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=====Pokémon Colosseum and XD===== | =====Pokémon Colosseum and XD===== | ||
{{MoveResearch|What does it do in the Orre Colosseum | {{MoveResearch|What does it do in the Orre Colosseum?}} | ||
Secret Power uses the animation for {{m|Needle Arm}}, regardless of location. | Secret Power uses the animation for {{m|Needle Arm}}, regardless of location. | ||
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | {| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | ||
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! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect | ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect | ||
|- | |- | ||
| style="background:#{{locationcolor/med|building}}" | Buildings, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|Colo}}</span> | | style="background:#{{locationcolor/med|building}}" | Buildings, {{color2|000|The Under Subway}}, {{color2|000|Realgam Colosseum}},<br>{{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|Colo}}</span>, {{color2|000|S.S. Libra}} | ||
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
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| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | | style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|forest}}" | {{color2| | | style="background:#{{locationcolor/med|forest}}" | {{color2|FFF|Relic Stone}}<span class="blacklinks">{{sup/ss|XD}}</span> | ||
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|Mt. Battle}} (Areas 4-6), {{color2|000|Poké Spot|Cave Poké Spot | | style="background:#{{locationcolor/med|cave}}" | {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|Deep Colosseum}}, {{color2|000|Mt. Battle}} (Areas 4-6), {{color2|000|Poké Spot|Cave Poké Spot}} | ||
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}} | | style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}} | ||
|- | |- | ||
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| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2| | | style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2|FFF|Poké Spot|Oasis Poké Spot}} | ||
| style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | | style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | ||
|} | |} | ||
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====Generation IV==== | ====Generation IV==== | ||
In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects). | In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects). | ||
Marsh tiles can only be found in the [[Safari Zone]]s, making its effect unused. | |||
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | {| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px" | ||
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| style="background:#FFF" | {{mcolor|Pound|000}} | | style="background:#FFF" | {{mcolor|Pound|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and | | style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|Puddle|puddles}} | ||
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage | | style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage | ||
| style="background:#FFF" | {{mcolor|Mud-Slap|000}} | | style="background:#FFF" | {{mcolor|Mud-Slap|000}} | ||
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| style="background:#FFF" | {{mcolor|Ice Shard|000}} | | style="background:#FFF" | {{mcolor|Ice Shard|000}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med|marsh}}" | {{color2|000|Marsh | | style="{{roundybl|5px}}; background:#{{locationcolor/med|marsh}}" | {{color2|000|Marsh}} | ||
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | | style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage | ||
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Mud Shot|000}} | | style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Mud Shot|000}} | ||
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! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect | ! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect | ||
|- | |- | ||
| style="background:#{{locationcolor/med| | | style="background:#{{locationcolor/med|sand}}" | {{color2|000|Lagoon Colosseum|Lagoon}} | ||
| style="background:#{{electric color}}" rowspan=4 | causes {{color2|000|Paralysis (status condition)|paralysis}} | | style="background:#{{electric color}}" rowspan=4 | causes {{color2|000|Paralysis (status condition)|paralysis}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}} | | style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med| | | style="background:#{{locationcolor/med|grass}}" | {{color2|FFF|Neon Colosseum|Neon}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med| | | style="background:#{{locationcolor/med|fog}}" | {{color2|000|Courtyard Colosseum|Courtyard}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med| | | style="background:#{{locationcolor/med|blue}}" | {{color2|FFF|Gateway Colosseum|Gateway}} | ||
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | | style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage | ||
|- | |- | ||
| style="background:#{{locationcolor/med| | | style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Waterfall Colosseum|Waterfall}} | ||
| style="background:#{{status color}}" rowspan=2 | causes {{color2|000|Sleep (status condition)|sleep}} | | style="background:#{{status color}}" rowspan=2 | causes {{color2|000|Sleep (status condition)|sleep}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}} | | style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med| | | style="background:#{{locationcolor/med|water}}" | {{color2|000|Sunset Colosseum|Sunset}} | ||
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage | | style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage | ||
|- | |- | ||
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| style="background:#{{fighting color}}" rowspan=3 | causes {{color2|000|Flinch|flinching}} | | style="background:#{{fighting color}}" rowspan=3 | causes {{color2|000|Flinch|flinching}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med| | | style="background:#{{locationcolor/med|fire}}" | {{color2|FFF|Magma Colosseum|Magma}} | ||
|- | |- | ||
| style="{{roundybl|5px}}; background:#{{locationcolor/med| | | style="{{roundybl|5px}}; background:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Stargazer Colosseum|Stargazer}} | ||
|} | |} | ||
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| style="background:#FFF" | {{mcolor|Rock Throw|000}} | | style="background:#FFF" | {{mcolor|Rock Throw|000}} | ||
|- | |- | ||
| style="background:#{{locationcolor/med|ghost}}" | Burial ground | | style="background:#{{locationcolor/med|ghost}}" | {{color2|FFF|Burial ground}} | ||
| style="background:#FFF" | {{mcolor|Shadow Sneak|000}} | | style="background:#FFF" | {{mcolor|Shadow Sneak|000}} | ||
|- | |- | ||
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{{movedescentry|{{gameabbrev6|XY}}|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.}} | {{movedescentry|{{gameabbrev6|XY}}|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.}} | ||
{{movedescentry|{{gameabbrev6|ORAS}}|An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.}} | {{movedescentry|{{gameabbrev6|ORAS}}|An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.}} | ||
{{movedescentry|{{gameabbrev7| | {{movedescentry|{{gameabbrev7|SMUSUMPE}}|The additional effects of this attack depend upon where it was used.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | {{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | ||
|} | |} | ||
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Before {{g|Mystery Dungeon: Gates to Infinity|Gates to Infinity}}, the animation was always that of {{m|Needle Arm}}. Since then, Secret Power has had a unique animation that remains the same regardless of the dungeon terrain. | Before {{g|Mystery Dungeon: Gates to Infinity|Gates to Infinity}}, the animation was always that of {{m|Needle Arm}}. Since then, Secret Power has had a unique animation that remains the same regardless of the dungeon terrain. | ||
{{ | {{MDMoveheader|type=normal}} | ||
{{ | {{MDMoveRow|game=RB|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMoveRow|game=TDS|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMoveRow|game=BSL|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMoveRow|game=GTI|pow=7|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMoveRow|game=SMD|pow=7|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes}} | ||
====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]==== | ====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]==== | ||
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| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | | style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}} | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path| | | [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path|Rescue Team}}, [[Mt. Blaze]], [[Snow Path]], [[Mt. Freeze]], [[Magma Cavern]], [[Meteor Cave]], [[Fiery Field]], [[Northwind Field]] (20-30F), [[Mt. Faraway]] (1-19F), [[Western Cave]] (40-99F), [[Northern Range]] (8-25F), [[Pitfall Valley]], [[Wish Cave]] (60-69F), [[Southern Cavern]] (1-23F), [[Oddity Cave]] (11-15F), and [[Remains Island]] | ||
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}} | | style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}} | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
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==In the anime== | ==In the anime== | ||
{{moveanime|type=normal|exp=yes|gen=The user attacks the target with a secret power. The additional effects of this attack depend upon where it was used.|image1= | {{moveanime|type=normal|exp=yes|gen=The user attacks the target with a secret power. The additional effects of this attack depend upon where it was used.|image1=Brock Happiny Secret Power.png|image1p=Happiny|image2=Reggie Bibarel Secret Power.png|image2p=Bibarel|image3=Keanu Nincada Secret Power.png|image3p=Nincada|image4=Paul Ursaring Secret Power.png|image4p=Ursaring}} | ||
{{movep|type=normal|ms=290|pkmn=Nincada|method=Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.}} | {{movep|type=normal|ms=290|pkmn=Nincada|method=Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.}} | ||
{{movemid|type=normal|user=Keanu|user1=Keanu's Nincada|startcode=AG027|startname=A Three Team Scheme!|notes=Debut<br>Incorrectly referred to as {{mcolor|Hidden Power|000}} in the dub<br>Used on water}} | {{movemid|type=normal|user=Keanu|user1=Keanu's Nincada|startcode=AG027|startname=A Three Team Scheme!|notes=Debut<br>Incorrectly referred to as {{mcolor|Hidden Power|000}} in the dub<br>Used on water}} | ||
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{{movemid|type=normal|user=Reggie|user1=Reggie's Bibarel|startcode=DP066|startname=Lost Leader Strategy!|notes=Used on grass}} | {{movemid|type=normal|user=Reggie|user1=Reggie's Bibarel|startcode=DP066|startname=Lost Leader Strategy!|notes=Used on grass}} | ||
{{movep|type=normal|ms=471|pkmn=Glaceon|method=Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink.}} | {{movep|type=normal|ms=471|pkmn=Glaceon|method=Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink.}} | ||
{{movemid|type=normal|user=May's Glaceon|startcode=DP079|startname=Strategy With a Smile!}} | {{movemid|type=normal|user=May's Glaceon|startcode=DP079|startname=Strategy With a Smile!|notes=Used in a building}} | ||
{{movep|type=normal|ms=217|pkmn=Ursaring|method=Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it.}} | {{movep|type=normal|ms=217|pkmn=Ursaring|method=Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it. Afterwards, the opponent becomes too scared to attack.}} | ||
{{movebtm|type=normal|user=Paul's Ursaring|startcode=DP081|startname=Chim - Charred!|notes=Used on rocky terrain}} | {{movebtm|type=normal|user=Paul's Ursaring|startcode=DP081|startname=Chim - Charred!|notes=Used on rocky terrain}} | ||
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* Secret Power is the only: | * Secret Power is the only: | ||
** move that can have a chance of {{status|freeze|freezing}} higher than 10%, excluding {{m|Blizzard}} in the Japanese [[Generation I]] handheld games. | ** move that can have a chance of {{status|freeze|freezing}} higher than 10%, excluding {{m|Blizzard}} in the Japanese [[Generation I]] handheld games. | ||
** {{type|Normal}} move capable of {{status|poison}}ing the target. | ** {{type|Normal}} move capable of {{status|poison}}ing the target. | ||
* Secret Power only uses the animations of damage-dealing moves. | * Secret Power only uses the animations of damage-dealing moves. |
Latest revision as of 10:14, 1 September 2024
Secret Power ひみつのちから Secret Power | ||||||||||||
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Secret Power (Japanese: ひみつのちから Secret Power) is a damage-dealing Normal-type move introduced in Generation III. It was TM43 from Generation III to Generation IV, and TM94 in Omega Ruby and Alpha Sapphire. In Generations V and VII, it was the signature move of Audino, but other Pokémon could still inherit it via breeding.
Effect
This move effect may be in need of research. Reason: Confirm whether it is affected by Shield Dust You can discuss this on the talk page. |
In battle
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current environment. The effect and animation caused by each environment change between games, as do the environments recognized.
Generation III
In a Pokémon Contest, Secret Power uses Needle Arm's animation (but not the effects).
Secret Power's secondary effect chance is doubled by Serene Grace.
Terrain | Secondary effect | Animation |
---|---|---|
Building and link battle | causes paralysis | Strength |
Plain terrain | Slam | |
Sand | lowers accuracy by one stage | Mud Shot |
Cave | causes flinching | Bite |
Rock | causes confusion | Rock Throw |
Tall grass | inflicts poison | Needle Arm |
Long grass | causes sleep | Magical Leaf |
Pond water | lowers Speed by one stage | BubbleBeam |
Sea water | lowers Attack by one stage | Surf |
Underwater | lowers Defense by one stage | Waterfall |
Pokémon Colosseum and XD
This move effect may be in need of research. Reason: What does it do in the Orre Colosseum? You can discuss this on the talk page. |
Secret Power uses the animation for Needle Arm, regardless of location.
Area | Secondary effect |
---|---|
Buildings, The Under Subway, Realgam Colosseum, Mt. Battle (Areas 1-3)Colo, S.S. Libra |
causes paralysis |
Outskirt Stand, Phenac City, Cipher Lab (outside) | lowers accuracy by one stage |
Pyrite Town, The Under, Cipher Key Lair (outside), Citadark Isle (outside), Rock Poké Spot, Pyrite Colosseum, Mt. Battle (Areas 7-10) |
causes confusion |
Phenac Stadium | lowers Defense by one stage |
Agate Village, Relic StoneColo, Mt. Battle (outside), Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)XD |
inflicts poison |
Relic StoneXD | causes sleep |
Pyrite Cave, Relic Cave, Deep Colosseum, Mt. Battle (Areas 4-6), Cave Poké Spot | causes flinching |
Gateon Port | lowers Attack by one stage |
Oasis Poké Spot | lowers Speed by one stage |
Generation IV
In a Pokémon Super Contest, Secret Power uses Body Slam's animation (but not the effects).
Marsh tiles can only be found in the Safari Zones, making its effect unused.
Terrain | Secondary effect | Animation |
---|---|---|
Building and link battle | causes paralysis | Body Slam |
Distortion World | Pound | |
Sand, plain terrain, and puddles | lowers accuracy by one stage | Mud-Slap |
Cave and rock | causes flinching | Rock Throw |
Grass | causes sleep | Needle Arm |
Water | lowers Attack by one stage | Water Pulse |
Snow | causes freezing | Avalanche |
Ice | Ice Shard | |
Marsh | lowers Speed by one stage | Mud Shot |
Pokémon Battle Revolution
In Pokémon Battle Revolution, Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:
Colosseum | Secondary effect |
---|---|
Lagoon | causes paralysis |
Main Street | |
Neon | |
Courtyard | |
Gateway | lowers Attack by one stage |
Waterfall | causes sleep |
Sunny Park | |
Sunset | lowers accuracy by one stage |
Crystal | causes flinching |
Magma | |
Stargazer |
Generation V
Secret Power's secondary effect chance is not doubled by Serene Grace.
Terrain | Secondary effect | Animation |
---|---|---|
Building and urban | causes paralysis | Body Slam |
Sand, plain terrain, rock, and link battles | lowers accuracy by one stage | Mud-Slap |
Cave | causes flinching | Rock Throw |
Tall grass | causes sleep | Needle Arm |
Water | lowers Attack by one stage | Water Pulse |
Puddles | lowers Speed by one stage | Mud Shot |
Snow | causes freezing | Avalanche |
Ice | Ice Shard |
Generation VI
Secret Power's secondary effect chance is now doubled by Serene Grace, but it is still not doubled by the rainbow effect from combining Water Pledge and Fire Pledge.
In a Pokémon Contest Spectacular, Secret Power uses Last Resort's animation (but not the effects).
Terrain | Secondary effect | Animation |
---|---|---|
Building, plain terrain, Sky Battles, and link battles | causes paralysis | Body Slam |
Electric Terrain | Thunder Shock | |
Sand and rock | lowers accuracy by one stage | Mud-Slap |
Cave | causes flinching | Rock Throw |
Burial ground | Shadow Sneak | |
Space | Swift | |
Water and underwater | lowers Attack by one stage | Water Pulse |
Swamp water and marsh | lowers Speed by one stage | Mud Shot |
Soaring in the sky and Sky Pillar | Gust | |
Snow | causes freezing | Avalanche |
Ice | Ice Shard | |
Volcano | inflicts a burn | Incinerate |
Grass and Grassy Terrain | causes sleep | Needle Arm |
Misty Terrain | lowers Special Attack by one stage | Fairy Wind |
Generation VII
Terrain | Secondary effect | Animation |
---|---|---|
Building, road, plain terrain, and link battles | causes paralysis | Spit Up |
Electric Terrain | Thunder Shock | |
Cave | causes flinching | Rock Throw |
Sand, dirt, and rock | lowers accuracy by one stage | Mud-Slap |
Water | lowers Attack by one stage | Water Pulse |
Snow and ice | causes freezing | Ice Shard |
Volcano | inflicts a burn | Incinerate |
Ultra Space | lowers Defense by one stage | Psywave |
Grass, field, flowers, and Grassy Terrain | causes sleep | Needle Arm |
Misty Terrain | lowers Special Attack by one stage | Fairy Wind |
Psychic Terrain | lowers Speed by one stage | Confusion |
Generation VIII onwards
Secret Power cannot be selected in a battle.
Outside of battle
Generation III
Secret Power allows the user to create their own Secret Base. When used on certain trees, a vine drops down. When used on indented walls, a cave opens. When used on certain bushes, an entrance opens.
Generations IV and V
It no longer has the out-of-battle effect of creating a Secret Base.
Generation VI
In Pokémon Omega Ruby and Alpha Sapphire, Secret Power can again be used to create Secret Bases at Secret Spots. Secret Power can only be used in the field once the player has obtained its TM (TM94).
Generation VII onwards
Secret Power cannot be used outside of battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0531 | Fairy | 20 | 20XY 25ORAS |
25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0037 | Field | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0037 | Vulpix
Alolan Form |
Field | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0043 | |
Grass | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0048 | |
Bug | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0054 | Water 1 | Field | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0096 | Human-Like | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0175 | Flying | Fairy | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0193 | |
Bug | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0203 | |
Field | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0206 | Field | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0307 | |
Human-Like | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0517 | Field | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0577 | Amorphous | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Compatibility | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | VI | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TM94 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Every Pokémon can learn this move by TM except the ones listed below and only if marked with ✘. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0010 | Bug | ✘ | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0011 | Bug | ✘ | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0013 | |
Bug | ✘ | ✘ | ✘ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0014 | |
Bug | ✘ | ✘ | ✘ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0129 | Water 2 | Dragon | ✘ | ✘ | ✘ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0132 | Ditto | ✘ | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0201 | Unown
All forms |
No Eggs Discovered | ✘ | ✘ | ✘ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0202 | Amorphous | ✘ | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0235 | Field | ✘ | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0265 | Bug | ✘ | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0266 | Bug | ✘ | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0268 | Bug | ✘ | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0360 | No Eggs Discovered | ✘ | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0374 | |
Mineral | ✘ | ✘ | ✘ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0401 | Bug | ✘ | ✘ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0412 | Burmy
All forms |
Bug | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0415 | |
Bug | ✘ | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0602 | Amorphous | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0664 | Bug | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0665 | Bug | ✘ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0197 | Field | Wes's initial PokémonColo | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0016 | |
Flying | Dream World - Windswept Sky | |||
0052 | Field | Dream World - Spooky Manor | ||||
0098 | Water 3 | Dream World - Sparkling Sea | ||||
0211 | |
Water 2 | Dream World - Sparkling Sea | |||
0399 | Water 1 | Field | Dream World - Pleasant Forest | |||
0422 | Shellos
West Sea |
Water 1 | Amorphous | Dream World - Sparkling Sea | ||
0422 | Shellos
East Sea |
Water 1 | Amorphous | Dream World - Sparkling Sea | ||
0431 | Field | Dream World - Pleasant Forest | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing dungeons, and Rumble games other than World |
Pokémon Mystery Dungeon series
Secret Power deals damage, and may inflict a secondary effect depending on the dungeon's current terrain. From Pokémon Super Mystery Dungeon, it is also affected by moves that change terrain.
Before Pokémon Mystery Dungeon: Gates to Infinity, the animation was always that of Needle Arm. Since then, Secret Power has had a unique animation that remains the same regardless of the dungeon terrain.
|
Red Rescue Team and Blue Rescue Team
Explorers of Time, Darkness, and Sky
Gates to Infinity
Super Mystery Dungeon
Pokémon Rumble series
The secondary effect depends on the type of stage it is used in. All other properties are the same regardless of area.
Pokémon Rumble World
Stage type | Status inflicted |
---|---|
Battle Royale, Tower, Power Plant, and Graveyard | Paralyzed |
Plains, Flowery Plains, Forest, Autumn Forest, and Giant Tree | Asleep |
Cave, Cliffs, and Volcano | Flinch |
Desert | Hit Ratio ↓ |
Swamp | Speed ↓ |
Beach | Attack ↓ |
Glacier | Frozen |
Pokémon Rumble Rush
Description
|
In the anime
The user attacks the target with a secret power. The additional effects of this attack depend upon where it was used. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent. | |||
Keanu's Nincada | A Three Team Scheme! | Debut Incorrectly referred to as Hidden Power in the dub Used on water | |
Glameow's body glows pink and it releases a pink wave from its body all around it. | |||
Zoey's Glameow | Dawn's Early Night!! | English dub debut | |
Happiny waves her arms and it releases a pink wave from her body all around her. When the wave hits the opponent, it becomes dazed. | |||
Brock's Happiny | Tanks for the Memories! | Used on rocky terrain | |
Bibarel's body glows pink and multiple green energy tentacles appear around it. Then, similarly-colored energy tentacles surround the opponent's body and wrap around it, causing it to fall asleep. | |||
Reggie's Bibarel | Lost Leader Strategy! | Used on grass | |
Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink. | |||
May's Glaceon | Strategy With a Smile! | Used in a building | |
Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it. Afterwards, the opponent becomes too scared to attack. | |||
Paul's Ursaring | Chim - Charred! | Used on rocky terrain |
In the manga
Pokémon Adventures
The user creates an empty space. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Carvanha creates an empty space in stones or trees. | |||
Amber's Carvanha | Mowing Down Ludicolo | Debut |
- In Getting the Drop on Gallade I, a Zangoose used in the Battle Castle was revealed to know Secret Power, but it was never seen using the move.
Phantom Thief Pokémon 7
The user attacks the target with a secret power. The additional effects of this attack depend upon where it was used. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Gardevoir's body glows brightly and the opponent is stricken with a status condition. | |||
Rocco's Gardevoir | Stolen Memories | Debut |
In other generations
- Main article: Secret Power (move)/Gallery
Trivia
- Secret Power is the only:
- move that can have a chance of freezing higher than 10%, excluding Blizzard in the Japanese Generation I handheld games.
- Normal-type move capable of poisoning the target.
- Secret Power only uses the animations of damage-dealing moves.
- In Generation IV and V as well as Pokémon X and Y, Secret Power only uses the animations of single-target moves.
- In Pokémon Omega Ruby and Alpha Sapphire, Secret Power uses the animation of Incinerate in a volcanic area and the animation of Swift in space, the only instances of it using the animation of a multi-target move in Generation VI.
- As a result, it has a unique animation when used in Horde Encounters in volcanic areas (there are no battles with multiple opponents in space). Incinerate shoots fireballs at all opponents, whereas Secret Power only shoots a fireball at the target. This is the only instance in the core series games that Secret Power has a unique animation.
- In Generation VII, Secret Power uses the animation of Incinerate when used in volcanic areas, the only instance of it using the animation of a multi-target move in that generation. Unlike in Generation VI, it uses the same animation as Incinerate in battles with multiple opponents, causing both opponents to react to the hit despite the move only affecting one of them.
- Secret Power is the only move present in Pokémon Mystery Dungeon: Red and Blue Rescue Team not to be present in the remake, as it was exclusively a TM move in Generation III and does not have equivalent or a Move Tutor in Generation VII games, with the only Pokémon that learns it normally not being present in the game.
In other languages
|
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation VI TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 • 26 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 (XY • ORAS) • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VI HMs | |
01 • 02 • 03 • 04 • 05 • 06ORAS • 07ORAS |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves usable outside of battle
- Generation III TM moves
- Generation IV TM moves
- Generation VI TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Smart moves
- Physical moves
- Generation III moves
- Moves in need of research
- Articles needing more information
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Rumble Rush
- Machine moves
- Moves that can cause flinching
- Moves that can confuse
- Moves that can inflict paralysis
- Moves that can inflict poison
- Moves that can inflict freeze
- Moves that can inflict sleep
- Moves that can inflict a burn
- Moves that can lower the target's Attack
- Moves that can lower the target's Defense
- Moves that can lower the target's Special Attack
- Moves that can lower the target's Speed
- Moves that can lower the target's accuracy
- Moves that vary with environment
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet