Secret Power (move): Difference between revisions

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{{MoveResearch|Confirm whether it is affected by Shield Dust}}
{{MoveResearch|Confirm whether it is affected by Shield Dust}}
===In battle===
===In battle===
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current [[Battle Environment]]. The effect and animation caused by each environment change between games, as do the environments recognized.
Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current [[environment]]. The effect and animation caused by each environment change between games, as do the environments recognized.


====Generation III====
====Generation III====
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| style="background:#FFF" | {{mcolor|Needle Arm|000}}
| style="background:#FFF" | {{mcolor|Needle Arm|000}}
|-
|-
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Tall grass#Long grass|Long grass}}
| style="background:#{{locationcolor/med|forest}}" | {{color2|FFF|Tall grass#Long grass|Long grass}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#FFF" | {{mcolor|Magical Leaf|000}}
| style="background:#FFF" | {{mcolor|Magical Leaf|000}}
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Water tile#Rivers and ponds|Pond water}}
| style="background:#{{locationcolor/med|water}}" | {{color2|FFF|Water tile#Rivers and ponds|Pond water}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#FFF" | {{mcolor|BubbleBeam|000}}
| style="background:#FFF" | {{mcolor|BubbleBeam|000}}
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=====Pokémon Colosseum and XD=====
=====Pokémon Colosseum and XD=====
{{MoveResearch|What does it do in the Orre Colosseum (and any other missing areas)?}}
{{MoveResearch|What does it do in the Orre Colosseum?}}
Secret Power uses the animation for {{m|Needle Arm}}, regardless of location.
Secret Power uses the animation for {{m|Needle Arm}}, regardless of location.
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
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! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
|-
| style="background:#{{locationcolor/med|building}}" | Buildings, {{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|Colo}}</span>, {{color2|000|Realgam Tower}}, {{color2|000|Realgam Colosseum}}, {{color2|000|S.S. Libra}}
| style="background:#{{locationcolor/med|building}}" | Buildings, {{color2|000|The Under Subway}}, {{color2|000|Realgam Colosseum}},<br>{{color2|000|Mt. Battle}} (Areas 1-3)<span class="blacklinks">{{sup/ss|Colo}}</span>, {{color2|000|S.S. Libra}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
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| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
|-
|-
| style="background:#{{locationcolor/med|forest}}" | {{color2|000|Relic Stone}}<span class="blacklinks">{{sup/ss|XD}}</span>
| style="background:#{{locationcolor/med|forest}}" | {{color2|FFF|Relic Stone}}<span class="blacklinks">{{sup/ss|XD}}</span>
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|Mt. Battle}} (Areas 4-6), {{color2|000|Poké Spot|Cave Poké Spot}}, {{color2|000|Deep Colosseum}}
| style="background:#{{locationcolor/med|cave}}" | {{color2|000|Pyrite Cave}}, {{color2|000|Relic Cave}}, {{color2|000|Deep Colosseum}}, {{color2|000|Mt. Battle}} (Areas 4-6), {{color2|000|Poké Spot|Cave Poké Spot}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
| style="background:#{{fighting color}}" | causes {{color2|000|Flinch|flinching}}
|-
|-
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| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2|000|Poké Spot|Oasis Poké Spot}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|water}}" | {{color2|FFF|Poké Spot|Oasis Poké Spot}}
| style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="{{roundybr|5px}}; background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
|}
|}
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====Generation IV====
====Generation IV====
In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects).
In a [[Pokémon Super Contest]], Secret Power uses {{m|Body Slam}}'s animation (but not the effects).
Marsh tiles can only be found in the [[Safari Zone]]s, making its effect unused.


{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
{| class="sortable roundy" style="text-align:center; border:1px solid #{{normal color dark}}; background:#{{normal color}}; margin-right:5px; margin-bottom:5px"
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| style="background:#FFF" | {{mcolor|Pound|000}}
| style="background:#FFF" | {{mcolor|Pound|000}}
|-
|-
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and [[puddle]]s
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Sand tile|Sand}}, plain terrain, and {{color2|000|Puddle|puddles}}
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
| style="background:#FFF" | {{mcolor|Mud-Slap|000}}
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| style="background:#FFF" | {{mcolor|Ice Shard|000}}
| style="background:#FFF" | {{mcolor|Ice Shard|000}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|marsh}}" | {{color2|000|Marsh}}{{tt|*|In the final game, the only marsh tiles are in the Safari Zones, making this effect unused}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|marsh}}" | {{color2|000|Marsh}}
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="background:#{{speed color}}" | lowers {{color2|000|Stats#Speed|Speed}} by one stage
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Mud Shot|000}}
| style="{{roundybr|5px}}; background:#FFF" | {{mcolor|Mud Shot|000}}
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! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
! style="{{roundytr|5px}}; background-color:#{{normal color light}}" | Secondary effect
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background:#{{locationcolor/med|sand}}" | {{color2|000|Lagoon Colosseum|Lagoon}}
| style="background:#{{electric color}}" rowspan=4 | causes {{color2|000|Paralysis (status condition)|paralysis}}
| style="background:#{{electric color}}" rowspan=4 | causes {{color2|000|Paralysis (status condition)|paralysis}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Main Street Colosseum|Main Street}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Neon Colosseum|Neon}}
| style="background:#{{locationcolor/med|grass}}" | {{color2|FFF|Neon Colosseum|Neon}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
| style="background:#{{locationcolor/med|fog}}" | {{color2|000|Courtyard Colosseum|Courtyard}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Gateway Colosseum|Gateway}}
| style="background:#{{locationcolor/med|blue}}" | {{color2|FFF|Gateway Colosseum|Gateway}}
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
| style="background:#{{attack color}}" | lowers {{color2|000|Stats#Attack|Attack}} by one stage
|-
|-
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Waterfall Colosseum|Waterfall}}
| style="background:#{{locationcolor/med|ocean}}" | {{color2|FFF|Waterfall Colosseum|Waterfall}}
| style="background:#{{status color}}" rowspan=2 | causes {{color2|000|Sleep (status condition)|sleep}}
| style="background:#{{status color}}" rowspan=2 | causes {{color2|000|Sleep (status condition)|sleep}}
|-
|-
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
| style="background:#{{locationcolor/med|land}}" | {{color2|000|Sunny Park Colosseum|Sunny Park}}
|-
|-
| style="background:#{{locationcolor/med|road}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background:#{{locationcolor/med|water}}" | {{color2|000|Sunset Colosseum|Sunset}}
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
| style="background:#D099FF" | lowers {{color2|000|accuracy}} by one stage
|-
|-
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| style="background:#{{fighting color}}" rowspan=3 | causes {{color2|000|Flinch|flinching}}
| style="background:#{{fighting color}}" rowspan=3 | causes {{color2|000|Flinch|flinching}}
|-
|-
| style="background:#{{locationcolor/med|volcano}}" | {{color2|{{locationcolor/text|volcano}}|Magma Colosseum|Magma}}
| style="background:#{{locationcolor/med|fire}}" | {{color2|FFF|Magma Colosseum|Magma}}
|-
|-
| style="{{roundybl|5px}}; background:#{{locationcolor/med|road}}" | {{color2|000|Stargazer Colosseum|Stargazer}}
| style="{{roundybl|5px}}; background:#{{locationcolor/med|space}}" | {{color2|{{locationcolor/text|space}}|Stargazer Colosseum|Stargazer}}
|}
|}


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| style="background:#FFF" | {{mcolor|Rock Throw|000}}
| style="background:#FFF" | {{mcolor|Rock Throw|000}}
|-
|-
| style="background:#{{locationcolor/med|ghost}}" | Burial ground
| style="background:#{{locationcolor/med|ghost}}" | {{color2|FFF|Burial ground}}
| style="background:#FFF" | {{mcolor|Shadow Sneak|000}}
| style="background:#FFF" | {{mcolor|Shadow Sneak|000}}
|-
|-
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{{movedescentry|{{gameabbrev6|XY}}|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.}}
{{movedescentry|{{gameabbrev6|XY}}|The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.}}
{{movedescentry|{{gameabbrev6|ORAS}}|An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.}}
{{movedescentry|{{gameabbrev6|ORAS}}|An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}|The additional effects of this attack depend upon where it was used.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}|The additional effects of this attack depend upon where it was used.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
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Before {{g|Mystery Dungeon: Gates to Infinity|Gates to Infinity}}, the animation was always that of {{m|Needle Arm}}. Since then, Secret Power has had a unique animation that remains the same regardless of the dungeon terrain.  
Before {{g|Mystery Dungeon: Gates to Infinity|Gates to Infinity}}, the animation was always that of {{m|Needle Arm}}. Since then, Secret Power has had a unique animation that remains the same regardless of the dungeon terrain.  


{{Template:MDMoveheader|type=normal}}
{{MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=RB|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pow=14|pp=10|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pow=7|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=GTI|pow=7|powmax=99|pp=17|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=7|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=7|powmax=99|pp=17|ppmax=40|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes}}


====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]====
====[[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]]====
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| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
| style="background:#{{poison color}}" | inflicts {{color2|000|Poison (status condition)|poison}}
|- style="background:#FFF"
|- style="background:#FFF"
| [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path|Red and Blue Rescue Team}}, [[Mt. Blaze]], [[Snow Path]], [[Mt. Freeze]], [[Magma Cavern]], [[Meteor Cave]], [[Fiery Field]], [[Northwind Field]] (20-30F), [[Mt. Faraway]] (1-19F), [[Western Cave]] (40-99F), [[Northern Range]] (8-25F), [[Pitfall Valley]], [[Wish Cave]] (60-69F), [[Southern Cavern]] (1-23F), [[Oddity Cave]] (11-15F), and [[Remains Island]]
| [[Mt. Steel]], [[Silent Chasm]], [[Mt. Thunder]], {{OBP|Rock Path|Rescue Team}}, [[Mt. Blaze]], [[Snow Path]], [[Mt. Freeze]], [[Magma Cavern]], [[Meteor Cave]], [[Fiery Field]], [[Northwind Field]] (20-30F), [[Mt. Faraway]] (1-19F), [[Western Cave]] (40-99F), [[Northern Range]] (8-25F), [[Pitfall Valley]], [[Wish Cave]] (60-69F), [[Southern Cavern]] (1-23F), [[Oddity Cave]] (11-15F), and [[Remains Island]]
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
| style="background:#{{psychic color}}" | causes {{color2|000|Status condition#Confusion|confusion}}
|- style="background:#FFF"
|- style="background:#FFF"
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==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user attacks the target with a secret power. The additional effects of this attack depend upon where it was used.|image1=Reggie Bibarel Secret Power.png|image1p=Bibarel|image2=Brock Happiny Secret Power.png|image2p=Happiny|image3=Keanu Nincada Secret Power.png|image3p=Nincada|image4=Paul Ursaring Secret Power.png|image4p=Ursaring}}
{{moveanime|type=normal|exp=yes|gen=The user attacks the target with a secret power. The additional effects of this attack depend upon where it was used.|image1=Brock Happiny Secret Power.png|image1p=Happiny|image2=Reggie Bibarel Secret Power.png|image2p=Bibarel|image3=Keanu Nincada Secret Power.png|image3p=Nincada|image4=Paul Ursaring Secret Power.png|image4p=Ursaring}}
{{movep|type=normal|ms=290|pkmn=Nincada|method=Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.}}
{{movep|type=normal|ms=290|pkmn=Nincada|method=Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.}}
{{movemid|type=normal|user=Keanu|user1=Keanu's Nincada|startcode=AG027|startname=A Three Team Scheme!|notes=Debut<br>Incorrectly referred to as {{mcolor|Hidden Power|000}} in the dub<br>Used on water}}
{{movemid|type=normal|user=Keanu|user1=Keanu's Nincada|startcode=AG027|startname=A Three Team Scheme!|notes=Debut<br>Incorrectly referred to as {{mcolor|Hidden Power|000}} in the dub<br>Used on water}}
Line 654: Line 656:
{{movemid|type=normal|user=Reggie|user1=Reggie's Bibarel|startcode=DP066|startname=Lost Leader Strategy!|notes=Used on grass}}
{{movemid|type=normal|user=Reggie|user1=Reggie's Bibarel|startcode=DP066|startname=Lost Leader Strategy!|notes=Used on grass}}
{{movep|type=normal|ms=471|pkmn=Glaceon|method=Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink.}}
{{movep|type=normal|ms=471|pkmn=Glaceon|method=Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink.}}
{{movemid|type=normal|user=May's Glaceon|startcode=DP079|startname=Strategy With a Smile!}}
{{movemid|type=normal|user=May's Glaceon|startcode=DP079|startname=Strategy With a Smile!|notes=Used in a building}}
{{movep|type=normal|ms=217|pkmn=Ursaring|method=Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it.}}
{{movep|type=normal|ms=217|pkmn=Ursaring|method=Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it. Afterwards, the opponent becomes too scared to attack.}}
{{movebtm|type=normal|user=Paul's Ursaring|startcode=DP081|startname=Chim - Charred!|notes=Used on rocky terrain}}
{{movebtm|type=normal|user=Paul's Ursaring|startcode=DP081|startname=Chim - Charred!|notes=Used on rocky terrain}}


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* Secret Power is the only:
* Secret Power is the only:
** move that can have a chance of {{status|freeze|freezing}} higher than 10%, excluding {{m|Blizzard}} in the Japanese [[Generation I]] handheld games.
** move that can have a chance of {{status|freeze|freezing}} higher than 10%, excluding {{m|Blizzard}} in the Japanese [[Generation I]] handheld games.
** [[physical move]] able to induce {{status|sleep}}.
** {{type|Normal}} move capable of {{status|poison}}ing the target.
** {{type|Normal}} move capable of {{status|poison}}ing the target.
* Secret Power only uses the animations of damage-dealing moves.
* Secret Power only uses the animations of damage-dealing moves.

Latest revision as of 10:14, 1 September 2024

Secret Power
ひみつのちから Secret Power
Secret Power VII building.png
Secret Power VII building 2.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  70
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  1
Jam  0  
The appeal works well if the user's condition is good.
Condition  Smart
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Clever
Appeal  1
Jamming  0  
Works well if the user is pumped up.

Secret Power (Japanese: ひみつのちから Secret Power) is a damage-dealing Normal-type move introduced in Generation III. It was TM43 from Generation III to Generation IV, and TM94 in Omega Ruby and Alpha Sapphire. In Generations V and VII, it was the signature move of Audino, but other Pokémon could still inherit it via breeding.

Effect

151Mew.png This move effect may be in need of research.
Reason: Confirm whether it is affected by Shield Dust
You can discuss this on the talk page.

In battle

Secret Power inflicts damage and has a 30% chance of causing a secondary effect. The effect and animation are determined by the current environment. The effect and animation caused by each environment change between games, as do the environments recognized.

Generation III

In a Pokémon Contest, Secret Power uses Needle Arm's animation (but not the effects).

Secret Power's secondary effect chance is doubled by Serene Grace.

Terrain Secondary effect Animation
Building and link battle causes paralysis Strength
Plain terrain Slam
Sand lowers accuracy by one stage Mud Shot
Cave causes flinching Bite
Rock causes confusion Rock Throw
Tall grass inflicts poison Needle Arm
Long grass causes sleep Magical Leaf
Pond water lowers Speed by one stage BubbleBeam
Sea water lowers Attack by one stage Surf
Underwater lowers Defense by one stage Waterfall
Pokémon Colosseum and XD
151Mew.png This move effect may be in need of research.
Reason: What does it do in the Orre Colosseum?
You can discuss this on the talk page.

Secret Power uses the animation for Needle Arm, regardless of location.

Area Secondary effect
Buildings, The Under Subway, Realgam Colosseum,
Mt. Battle (Areas 1-3)Colo, S.S. Libra
causes paralysis
Outskirt Stand, Phenac City, Cipher Lab (outside) lowers accuracy by one stage
Pyrite Town, The Under, Cipher Key Lair (outside), Citadark Isle (outside),
Rock Poké Spot, Pyrite Colosseum, Mt. Battle (Areas 7-10)
causes confusion
Phenac Stadium lowers Defense by one stage
Agate Village, Relic StoneColo, Mt. Battle (outside),
Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)XD
inflicts poison
Relic StoneXD causes sleep
Pyrite Cave, Relic Cave, Deep Colosseum, Mt. Battle (Areas 4-6), Cave Poké Spot causes flinching
Gateon Port lowers Attack by one stage
Oasis Poké Spot lowers Speed by one stage

Generation IV

In a Pokémon Super Contest, Secret Power uses Body Slam's animation (but not the effects).

Marsh tiles can only be found in the Safari Zones, making its effect unused.

Terrain Secondary effect Animation
Building and link battle causes paralysis Body Slam
Distortion World Pound
Sand, plain terrain, and puddles lowers accuracy by one stage Mud-Slap
Cave and rock causes flinching Rock Throw
Grass causes sleep Needle Arm
Water lowers Attack by one stage Water Pulse
Snow causes freezing Avalanche
Ice Ice Shard
Marsh lowers Speed by one stage Mud Shot
Pokémon Battle Revolution

In Pokémon Battle Revolution, Secret Power's animation is the same for all Colosseums, but the move still has different secondary effects depending on which Colosseum is being fought at:

Colosseum Secondary effect
Lagoon causes paralysis
Main Street
Neon
Courtyard
Gateway lowers Attack by one stage
Waterfall causes sleep
Sunny Park
Sunset lowers accuracy by one stage
Crystal causes flinching
Magma
Stargazer

Generation V

Secret Power's secondary effect chance is not doubled by Serene Grace.

Terrain Secondary effect Animation
Building and urban causes paralysis Body Slam
Sand, plain terrain, rock, and link battles lowers accuracy by one stage Mud-Slap
Cave causes flinching Rock Throw
Tall grass causes sleep Needle Arm
Water lowers Attack by one stage Water Pulse
Puddles lowers Speed by one stage Mud Shot
Snow causes freezing Avalanche
Ice Ice Shard

Generation VI

Secret Power's secondary effect chance is now doubled by Serene Grace, but it is still not doubled by the rainbow effect from combining Water Pledge and Fire Pledge.

In a Pokémon Contest Spectacular, Secret Power uses Last Resort's animation (but not the effects).

Terrain Secondary effect Animation
Building, plain terrain, Sky Battles, and link battles causes paralysis Body Slam
Electric Terrain Thunder Shock
Sand and rock lowers accuracy by one stage Mud-Slap
Cave causes flinching Rock Throw
Burial ground Shadow Sneak
Space Swift
Water and underwater lowers Attack by one stage Water Pulse
Swamp water and marsh lowers Speed by one stage Mud Shot
Soaring in the sky and Sky Pillar Gust
Snow causes freezing Avalanche
Ice Ice Shard
Volcano inflicts a burn Incinerate
Grass and Grassy Terrain causes sleep Needle Arm
Misty Terrain lowers Special Attack by one stage Fairy Wind

Generation VII

Terrain Secondary effect Animation
Building, road, plain terrain, and link battles causes paralysis Spit Up
Electric Terrain Thunder Shock
Cave causes flinching Rock Throw
Sand, dirt, and rock lowers accuracy by one stage Mud-Slap
Water lowers Attack by one stage Water Pulse
Snow and ice causes freezing Ice Shard
Volcano inflicts a burn Incinerate
Ultra Space lowers Defense by one stage Psywave
Grass, field, flowers, and Grassy Terrain causes sleep Needle Arm
Misty Terrain lowers Special Attack by one stage Fairy Wind
Psychic Terrain lowers Speed by one stage Confusion

Generation VIII onwards

Secret Power cannot be selected in a battle.

Outside of battle

Generation III

Secret Power allows the user to create their own Secret Base. When used on certain trees, a vine drops down. When used on indented walls, a cave opens. When used on certain bushes, an entrance opens.

Generations IV and V

It no longer has the out-of-battle effect of creating a Secret Base.

Generation VI

In Pokémon Omega Ruby and Alpha Sapphire, Secret Power can again be used to create Secret Bases at Secret Spots. Secret Power can only be used in the field once the player has obtained its TM (TM94).

Generation VII onwards

Secret Power cannot be used outside of battle.

Description

Games Description
RSE An attack with effects that vary by location.*
Adds an effect to attack depending on the location.*
FRLG An attack that may have an additional effect that varies with the terrain.
ColoXD An attack with effects that vary by location.
DPPtHGSS The user attacks with a secret power. Its added effects vary depending on the user's environment.*
An attack move with effects that vary depending on the user's environment.*
PBR The user attacks with a secret power. Its added effects vary depending on the user's environment.
BWB2W2 The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
XY The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.
ORAS An attack whose additional effects depend on where it was used. Can also be used to make a Secret Base.
SMUSUMPE The additional effects of this attack depend upon where it was used.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0531 Audino NormalIC Big.png Fairy Fairy 20 20XY
25ORAS
25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0037 Vulpix FireIC Big.png Field Field
0037 Vulpix
Vulpix
Alolan Form
IceIC Big.png Field Field
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass
0048 Venonat BugIC Big.png
PoisonIC Big.png
Bug Bug
0054 Psyduck WaterIC Big.png Water 1 Field
0096 Drowzee PsychicIC Big.png Human-Like Human-Like
0175 Togepi FairyIC Big.png Flying Fairy
0193 Yanma BugIC Big.png
FlyingIC Big.png
Bug Bug
0203 Girafarig NormalIC Big.png
PsychicIC Big.png
Field Field
0206 Dunsparce NormalIC Big.png Field Field
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0517 Munna PsychicIC Big.png Field Field
0577 Solosis PsychicIC Big.png Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
TM94
Every Pokémon can learn this move by TM except
the ones listed below and only if marked with ✘.
0010 Caterpie BugIC Big.png Bug Bug
0011 Metapod BugIC Big.png Bug Bug
0013 Weedle BugIC Big.png
PoisonIC Big.png
Bug Bug
0014 Kakuna BugIC Big.png
PoisonIC Big.png
Bug Bug
0129 Magikarp WaterIC Big.png Water 2 Dragon
0132 Ditto NormalIC Big.png Ditto Ditto
0201 Unown
Unown
All forms
PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0202 Wobbuffet PsychicIC Big.png Amorphous Amorphous
0235 Smeargle NormalIC Big.png Field Field
0265 Wurmple BugIC Big.png Bug Bug
0266 Silcoon BugIC Big.png Bug Bug
0268 Cascoon BugIC Big.png Bug Bug
0360 Wynaut PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0374 Beldum SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0401 Kricketot BugIC Big.png Bug Bug
0412 Burmy
Burmy
All forms
BugIC Big.png Bug Bug
0415 Combee BugIC Big.png
FlyingIC Big.png
Bug Bug
0602 Tynamo ElectricIC Big.png Amorphous Amorphous
0664 Scatterbug BugIC Big.png Bug Bug
0665 Spewpa BugIC Big.png Bug Bug
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0197 Umbreon DarkIC Big.png Field Field Wes's initial PokémonColo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0016 Pidgey NormalIC Big.png
FlyingIC Big.png
Flying Flying Dream World - Windswept Sky
0052 Meowth NormalIC Big.png Field Field Dream World - Spooky Manor
0098 Krabby WaterIC Big.png Water 3 Water 3 Dream World - Sparkling Sea
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2 Dream World - Sparkling Sea
0399 Bidoof NormalIC Big.png Water 1 Field Dream World - Pleasant Forest
0422 Shellos
Shellos
West Sea
WaterIC Big.png Water 1 Amorphous Dream World - Sparkling Sea
0422 Shellos
Shellos
East Sea
WaterIC Big.png Water 1 Amorphous Dream World - Sparkling Sea
0431 Glameow NormalIC Big.png Field Field Dream World - Pleasant Forest
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing dungeons, and Rumble games other than World

Pokémon Mystery Dungeon series

Secret Power deals damage, and may inflict a secondary effect depending on the dungeon's current terrain. From Pokémon Super Mystery Dungeon, it is also affected by moves that change terrain.

Before Pokémon Mystery Dungeon: Gates to Infinity, the animation was always that of Needle Arm. Since then, Secret Power has had a unique animation that remains the same regardless of the dungeon terrain.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 14 - 10 - 88% - Front Enemy No
MDTDS 14 - 10 - 88% - Front Enemy No
BSL 14 - 10 - 88% - Front Enemy No
MDGtI 7 99 17 50 95% 98% Front Enemy No
SMD 7 99 17 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:


Red Rescue Team and Blue Rescue Team

Dungeons Secondary effect
Tiny Woods, Thunderwave Cave, Sinister Woods (1-12F), Howling Forest (1-7F), Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-99F), and Oddity Cave (1-5F) inflicts poison
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Snow Path, Mt. Freeze, Magma Cavern, Meteor Cave, Fiery Field, Northwind Field (20-30F), Mt. Faraway (1-19F), Western Cave (40-99F), Northern Range (8-25F), Pitfall Valley, Wish Cave (60-69F), Southern Cavern (1-23F), Oddity Cave (11-15F), and Remains Island causes confusion
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F) lowers accuracy
Lapis Cave, Frosty Forest, Sky Tower, Northwind Field (1-19F), Mt. Faraway (21-29F, 40F), Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F), Darknight Relic, Waterfall Pond, Joyous Tower, Far-off Sea (16-32F), and Oddity Cave (6-10F) causes paralysis
Howling Forest (8-15F) Silver Trench (70-99F), Mt. Faraway (10-20, 30-39F), Northern Range (1-7F), Buried Relic (21-99F), Wish Cave (1-29F, 40-59F), Murky Cave, Solar Cave, and Unown Relic causes cringing
Stormy Sea, Silver Trench (1-69F), Grand Sea, Far-off Sea (1-15F, 33-50F), Marvelous Sea, and Fantasy Strait lowers Attack
Sinister Woods (13F), Lightning Field causes sleep
Purity Forest (4-7F) lowers Movement Speed

Explorers of Time, Darkness, and Sky

Dungeons Effect
Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave Pit, Aegis Cave*, Mt. Travail, World Abyss (1-15F), Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75F), Zero Isle East (1-7F), Zero Isle West (20-40F), Zero Isle South (4-43F; 61-99F), Normal/Fly Maze, Dark/Fire Maze, Dragon Maze, Final Maze 40F, Sky Peak Mountain Path 3, 6 and 9, Sky Peak Summit Pass, Zero Isle Center (28-30F), Destiny Tower (4-43F; 61-96F), Inferno Cave, Fortune Ravine, Eastern Cave, Spring Cave, Boulder Quarry, Limestone Cavern, Barren Valley, and Spacial Cliffs causes cringing
Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle (1-15F), Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Grass Maze, Final Maze 23F, Sky Peak Mountain Path 1, 2, 4 and 5, Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), Destiny Tower (44-60F), Oblivion Forest, Murky Forest, Southern Jungle, Little Plains, Mt. Clear, Trial Forest, Hidden Shopkeeper Village causes sleep
Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Pinnacle, Mystifying Forest Clearing, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss (1-15F), Lost Wilderness, Poison/Bug Maze, Zero Isle Center (33-35F), Southeastern Islands, and Dark Wasteland lowers accuracy
The Nightmare, Spacial Rift, World Abyss (16-29F), World Abyss Pit, Mystery Jungle (16-29F}, Deep Mystery Jungle, and Sky Peak Summit lowers Movement Speed
Crystal Cave, Crystal Crossing, Blizzard Island, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (1-9F), Rock/Water Maze, Ice/Ground Maze, Final Maze 29F, Sky Peak Mountain Path 7 and 8, Star Cave, Zero Isle Center (1-7F; 14-16F), Destiny Tower (1-3F), Treacherous Waters (1-15F), Right Cave Path, Dark Ice Mountain, Icicle Forest, Vast Ice Mountain causes freezing
Old Ruins, Temporal Tower*, Regigigas Chamber, Concealed Ruins, Happy Outlook, Ghost Maze, Fight/Psych Maze, Elec/Steel Maze, Explorer Maze, Final Maze*, Zero Isle Center (43-45F), and Destiny Tower (97-99F), Left Cave Path causes paralysis
Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, Treacherous Waters (16-20F), Challenge River, Guiding Sea lowers Attack

Gates to Infinity

Dungeons Effect
Inflora Forest, Breezy Meadow, Eastern Savanna, Forest of Shadows, Daybreak Ridge, Withered Savanna, Grove of Whispers, Canyon Foot, Moonlit Forest, Rusty Mountain, Uncharted Road* causes sleep
Hazy Pass, Stompstump Peak, Forest Grotto, Tempting Path, Holehills, Worldcore, Smoking Mountain, Uncharted Road* causes cringing
Desolate Canyon, Mountain Pass, Crags of Lament, Redland Reaches, Ochre Quarry, Scorching Desert, Miragesands, Jaws of the Abyss, Cape at the Edge lowers accuracy
Windy Shoreline, Dreamy Island, Uncharted Road* lowers Attack
Eternal Ruins, Seasound Ruins, Hoarfrost Tower, Ivory Peak, Obsidian Edge, Turbulent Tor, Gilded Hall, Buried Ruins causes paralysis
Great Glacier, Freezing Pillar, Silent Tundra, Slumbering Cave causes freezing

Super Mystery Dungeon

Dungeons Effect
Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, Mystery Jungle, Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During Grassy Terrain causes sleep
Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start causes flinching
Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, Buried Ruins, Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F) lowers accuracy
Poliwrath River, Gooey Bog, Pelipper Dungeon: End lowers Travel Speed
Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins lowers Attack
World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins, During Electric Terrain causes paralysis
Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths causes freezing
During Misty Terrain lowers Special Attack


Pokémon Rumble series

The secondary effect depends on the type of stage it is used in. All other properties are the same regardless of area.

Pokémon Rumble World

Stage type Status inflicted
Battle Royale, Tower, Power Plant, and Graveyard Paralyzed
Plains, Flowery Plains, Forest, Autumn Forest, and Giant Tree Asleep
Cave, Cliffs, and Volcano Flinch
Desert Hit Ratio ↓
Swamp Speed ↓
Beach Attack ↓
Glacier Frozen


Pokémon Rumble Rush

NormalIC RR.png Secret Power
★★★★
Attack power 34.54797
Charge time 0.54 seconds
Range type Arc (wide)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect 21
Secret Power Rumble Rush.png

Description

Games Description
MDRB Inflicts damage on the target. It may also trigger other effects depending on the terrain.
MDTDS Inflicts damage on the target. It may also trigger other effects depending on the dungeon terrain.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで まわりの ちけいにあわせた さまざまなこうかが はっせいする
MDGtI
SMD
It damages an enemy. It could also trigger other effects depending on the scenery of the floor.


In the anime

Keanu Nincada Secret Power.png
Nincada
Brock Happiny Secret Power.png
Happiny
Reggie Bibarel Secret Power.png
Bibarel
Paul Ursaring Secret Power.png
Ursaring
The user attacks the target with a secret power. The additional effects of this attack depend upon where it was used.
Pokémon Method
User First Used In Notes
Nincada Nincada's claws glow white. Then, it raises its claws above its head and a blue orb appears. The orb turns into a blue beam and the beam is shot at the opponent.
Keanu's Nincada A Three Team Scheme! Debut
Incorrectly referred to as Hidden Power in the dub
Used on water
Glameow Glameow's body glows pink and it releases a pink wave from its body all around it.
Zoey's Glameow Dawn's Early Night!! English dub debut
Happiny Happiny waves her arms and it releases a pink wave from her body all around her. When the wave hits the opponent, it becomes dazed.
Brock's Happiny Tanks for the Memories! Used on rocky terrain
Bibarel Bibarel's body glows pink and multiple green energy tentacles appear around it. Then, similarly-colored energy tentacles surround the opponent's body and wrap around it, causing it to fall asleep.
Reggie's Bibarel Lost Leader Strategy! Used on grass
Glaceon Glaceon's body glows sparkling pink and it slams into the opponent. When hit, the opponent also glows sparkling pink.
May's Glaceon Strategy With a Smile! Used in a building
Ursaring Ursaring grabs the opponent and its body becomes surrounded in a pink aura. The opponent then glows pinkish-white, hurting it. Afterwards, the opponent becomes too scared to attack.
Paul's Ursaring Chim - Charred! Used on rocky terrain


In the manga

Pokémon Adventures


Phantom Thief Pokémon 7


In other generations

Main article: Secret Power (move)/Gallery

Trivia

  • Secret Power is the only:
  • Secret Power only uses the animations of damage-dealing moves.
  • In Generation IV and V as well as Pokémon X and Y, Secret Power only uses the animations of single-target moves.
  • In Pokémon Omega Ruby and Alpha Sapphire, Secret Power uses the animation of Incinerate in a volcanic area and the animation of Swift in space, the only instances of it using the animation of a multi-target move in Generation VI.
    • As a result, it has a unique animation when used in Horde Encounters in volcanic areas (there are no battles with multiple opponents in space). Incinerate shoots fireballs at all opponents, whereas Secret Power only shoots a fireball at the target. This is the only instance in the core series games that Secret Power has a unique animation.
  • In Generation VII, Secret Power uses the animation of Incinerate when used in volcanic areas, the only instance of it using the animation of a multi-target move in that generation. Unlike in Generation VI, it uses the same animation as Incinerate in battles with multiple opponents, causing both opponents to react to the hit despite the move only affecting one of them.
  • Secret Power is the only move present in Pokémon Mystery Dungeon: Red and Blue Rescue Team not to be present in the remake, as it was exclusively a TM move in Generation III and does not have equivalent or a Move Tutor in Generation VII games, with the only Pokémon that learns it normally not being present in the game.

In other languages

Language Title
Chinese Cantonese 秘密之力 Beimaht-jī Lihk *
神秘力量 Sàhnbei Lihkleuhng *
Mandarin 秘密之力 Mìmì-zhī Lì *
神秘力量 Shénmì Lìliàng *
秘密的力量 Mìmì-de Lìliàng *
Denmark Flag.png Danish Hemmelig kraft*
Hemmelig styrke*
The Netherlands Flag.png Dutch Geheime kracht
France Flag.png French Force Cachée
Germany Flag.png German Geheimpower
Greece Flag.png Greek Μυστική Δύναμη
India Flag.png Hindi छुपी हुई शक्ति Chupi Hui Shakti
Indonesia Flag.png Indonesian Kekuatan Rahasia
Italy Flag.png Italian Forzasegreta
South Korea Flag.png Korean 비밀의힘 Bimiruihim
Norway Flag.png Norwegian Hemmelig Kraft
Poland Flag.png Polish Tajna Moc
Portugal Flag.png Portuguese Poder Secreto
Romania Flag.png Romanian Puterea Secretă
Serbia Flag.png Serbian Tajna Moć
Spanish CELAC Flag.png Latin America Poder Secreto
Spain Flag.png Spain Daño Secreto
Sweden Flag.png Swedish Hemlig kraft*
Vietnam Flag.png Vietnamese Sức Mạnh Bí Mật


Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


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