Sheer Force (Ability): Difference between revisions

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(→‎In battle: Added that Sheer Force does not effect moves such as brick break, Psychic fangs, and Raging bull)
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Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] on the target (volatile or otherwise, but excluding {{status#Bound|bound}}), and causing the target to {{status|flinch}} are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly considered to have added effects that can be removed by Sheer Force. However, {{m|Thousand Waves}}, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.
Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] on the target (volatile or otherwise, but excluding {{status#Bound|bound}}), and causing the target to {{status|flinch}} are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly considered to have added effects that can be removed by Sheer Force. However, {{m|Thousand Waves}}, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.


Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves — such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others — are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force. {{m|Scale Shot}} is not considered to have additional effects for the purposes of Sheer Force.
Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, Remove screens (Reflect, Light Screen, Aurora Veil), among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force. {{m|Scale Shot}} is not considered to have additional effects for the purposes of Sheer Force.


If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped. This includes the effects of [[Eject Button]], [[Red Card]], [[Shell Bell]], [[Kee Berry]], and [[Maranga Berry]]; the recoil damage from [[Life Orb]]; the Abilities {{a|Color Change}}, {{a|Pickpocket}}, {{a|Wimp Out}}, {{a|Emergency Exit}}, {{a|Berserk}}, and {{a|Anger Shell}}; as well as {{p|Meloetta}}'s opportunity to switch forms if it acquires Sheer Force and uses {{m|Relic Song}}. Other effects are not negated this way; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb.
If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped. This includes the effects of [[Eject Button]], [[Red Card]], [[Shell Bell]], [[Kee Berry]], and [[Maranga Berry]]; the recoil damage from [[Life Orb]]; the Abilities {{a|Color Change}}, {{a|Pickpocket}}, {{a|Wimp Out}}, {{a|Emergency Exit}}, {{a|Berserk}}, and {{a|Anger Shell}}; as well as {{p|Meloetta}}'s opportunity to switch forms if it acquires Sheer Force and uses {{m|Relic Song}}. Other effects are not negated this way; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb.
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===Outside of battle===
===Outside of battle===

Latest revision as of 03:53, 18 September 2024

Brute Force redirects here. For the skill in Pokémon Shuffle, see Skill (Shuffle) → Brute Force.
Sheer Force ちからずく
Sheer Force
Flavor text
Generation V
Removes added effects to increase move damage.
Generation VI
Removes additional effects to increase move damage.
Generation VII
Removes additional effects to increase the power of moves when attacking.
Generation VIII
Removes additional effects to increase the power of moves when attacking.
Generation IX
Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Sheer Force (Japanese: ちからずく Sheer Force) is an Ability introduced in Generation V.

Effect

In battle

Sheer Force raises the base power of all damaging moves that have any additional effects by approximately 30% (a multiplier of 5325/4096), but their additional effects are ignored. Sheer Force boosts Order Up even if Commander is not activated, and increases to stats (if any) apply normally.

Reducing the target's stats, increasing the user's stats, inflicting a status condition on the target (volatile or otherwise, but excluding bound), and causing the target to flinch are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, Anchor Shot, Ceaseless Edge, Eerie Spell, Genesis Supernova, Secret Power, Sparkling Aria, Spirit Shackle, and Stone Axe are explicitly considered to have added effects that can be removed by Sheer Force. However, Thousand Waves, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.

Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves—such as having a high critical-hit ratio, being unable to miss, having variable power or powering up, or having a charging turn, Remove screens (Reflect, Light Screen, Aurora Veil), among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, Flare Blitz inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of Fling caused by holding specific items are not considered additional effects for the purposes of Sheer Force. Scale Shot is not considered to have additional effects for the purposes of Sheer Force.

If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped. This includes the effects of Eject Button, Red Card, Shell Bell, Kee Berry, and Maranga Berry; the recoil damage from Life Orb; the Abilities Color Change, Pickpocket, Wimp Out, Emergency Exit, Berserk, and Anger Shell; as well as Meloetta's opportunity to switch forms if it acquires Sheer Force and uses Relic Song. Other effects are not negated this way; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb.

Sheer Force does not affect Max Moves, neither powering them up nor removing their secondary effects.

Affected moves

The table below lists the moves affected by Sheer Force, as well as the Pokémon that can have Sheer Force and learn those moves.

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Sheer Force. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Sheer Force by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.

Outside of battle

Sheer Force does not have an effect outside of battle.

Pokémon with Sheer Force

# Pokémon Types First Ability Second Ability Hidden Ability
0031 Nidoqueen Nidoqueen
Poison Ground Poison Point RivalryGen IV+ Sheer Force
0034 Nidoking Nidoking
Poison Ground Poison Point RivalryGen IV+ Sheer Force
0098 Krabby Krabby
Water Water Hyper Cutter Shell Armor Sheer Force
0099 Kingler Kingler
Water Water Hyper Cutter Shell Armor Sheer Force
0128 Tauros Tauros
Normal Normal Intimidate Anger PointGen IV+ Sheer Force
0158 Totodile Totodile
Water Water Torrent None Sheer Force
0159 Croconaw Croconaw
Water Water Torrent None Sheer Force
0160 Feraligatr Feraligatr
Water Water Torrent None Sheer Force
0208 Steelix Steelix
Steel Ground Rock Head Sturdy Sheer Force
0296 Makuhita Makuhita
Fighting Fighting Thick Fat Guts Sheer Force
0297 Hariyama Hariyama
Fighting Fighting Thick Fat Guts Sheer Force
0303 Mawile Mawile
Steel Fairy Hyper Cutter Intimidate Sheer Force
0323 Camerupt Camerupt
Mega Camerupt
Fire Ground Sheer Force None None
0328 Trapinch Trapinch
Ground Ground Hyper Cutter Arena Trap Sheer Force
0371 Bagon Bagon
Dragon Dragon Rock Head None Sheer Force
0408 Cranidos Cranidos
Rock Rock Mold Breaker None Sheer Force
0409 Rampardos Rampardos
Rock Rock Mold Breaker None Sheer Force
0532 Timburr Timburr
Fighting Fighting Guts Sheer Force Iron Fist
0533 Gurdurr Gurdurr
Fighting Fighting Guts Sheer Force Iron Fist
0534 Conkeldurr Conkeldurr
Fighting Fighting Guts Sheer Force Iron Fist
0555 Darmanitan Darmanitan
Standard Mode
Fire Fire Sheer Force None Zen Mode
0621 Druddigon Druddigon
Dragon Dragon Rough Skin Sheer Force Mold Breaker
0627 Rufflet Rufflet
Normal Flying Keen Eye Sheer Force Hustle
0628 Braviary Braviary
Normal Flying Keen Eye Sheer Force Defiant
0628 Braviary Braviary
Hisuian Form
Psychic Flying Keen Eye Sheer Force Tinted LensGen IX+
0645 Landorus Landorus
Incarnate Forme
Ground Flying Sand Force None Sheer Force
0733 Toucannon Toucannon
Normal Flying Keen Eye Skill Link Sheer Force
0878 Cufant Cufant
Steel Steel Sheer Force None Heavy Metal
0879 Copperajah Copperajah
Steel Steel Sheer Force None Heavy Metal
0900 Kleavor Kleavor
Bug Rock Swarm Sheer Force SharpnessGen IX+
0931 Squawkabilly Squawkabilly
Yellow Plumage
Normal Flying Intimidate Hustle Sheer Force
0931 Squawkabilly Squawkabilly
White Plumage
Normal Flying Intimidate Hustle Sheer Force
0974 Cetoddle Cetoddle
Ice Ice Thick Fat Snow Cloak Sheer Force
0975 Cetitan Cetitan
Ice Ice Thick Fat Slush Rush Sheer Force
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Pokémon Mystery Dungeon series

Sheer Force raises the power of all damaging moves that have any additional effects by 20%SMD, but their additional effects are ignored.

Description

Games Description
MDGtI The Pokémon's moves are more powerful, but the additional effects are lost.*
The power of the Pokémon's moves goes up, but additional effects are lost! That means Crush Claw won't lower the target's Defense anymore, but the move will deal more damage.*
SMD The power of the Pokémon's moves goes up, but additional effects are lost! That means Crush Claw won't lower the target's Defense anymore, but the move will deal more damage.
MDRTDX The power of the Pokémon's moves goes up, but additional effects are lost. For example, Crush Claw won't lower the target's Defense anymore, but the move will deal more damage.


In the manga

Pokémon Adventures

Trivia

  • When this Ability was first revealed in CoroCoro Comic, it was named ちからづく (Invigorate) in Japanese. In the games, it is named ちからずく (Sheer Force) in Japanese. Both have the same pronunciation, but different spelling.
  • Formerly, Sheer Force would boost Jet Punch, despite the fact that this move has no additional effects. This was patched.

In other languages

Language Title
Chinese Cantonese 強行 Kèuhnghàahng *
用力 Yuhnglihk *
Mandarin 強行 / 强行 Qiángxíng *
用力 Yònglì *
France Flag.png French Sans Limite
Germany Flag.png German Rohe Gewalt
Italy Flag.png Italian Forzabruta
South Korea Flag.png Korean 우격다짐 Ugyeokdajim
Portugal Flag.png Portuguese Força Absoluta
Spain Flag.png Spanish Potencia Bruta*
Pot. Bruta*
Vietnam Flag.png Vietnamese Toàn Lực


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