Roark (Masters): Difference between revisions
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|desc=A [[Gym Leader]] who uses Rock types and works in a mine, he's good at digging holes and likes to collect [[fossil]]s. He respects his father, [[Byron]], who is also a Gym Leader. | |desc=A [[Gym Leader]] who uses Rock types and works in a mine, he's good at digging holes and likes to collect [[fossil]]s. He respects his father, [[Byron]], who is also a Gym Leader. | ||
}} | }} | ||
'''Roark''' (Japanese: '''ヒョウタ''' ''Hyouta'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Roark|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{p|Cranidos}} and its evolved form, {{TP|Roark|Rampardos}}. | '''Roark''' (Japanese: '''ヒョウタ''' ''Hyouta'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Roark|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{p|Cranidos}} and its evolved form, {{TP|Roark|Rampardos}}. This sync pair was first made available since the game's release. | ||
==In the games== | ==In the games== | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Headstrong | |{{sk|Headstrong}} | ||
|Attack cannot be lowered. | |Attack cannot be lowered. | ||
|- style="background: #{{rock color light}}" | |- style="background: #{{rock color light}}" | ||
Line 315: | Line 313: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Smack Down: Move Gauge Refresh 3 | | Smack Down: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Head Smash: Move Gauge Refresh 3 | | Head Smash: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Head Smash: Standfast 3 | | Head Smash: {{sk|Standfast|3}} | ||
| Reduces recoil damage received from using moves that have the recoil effect tag. | | Reduces recoil damage received from using moves that have the recoil effect tag. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Head Smash: Standfast 5 | | Head Smash: {{sk|Standfast|5}} | ||
| Reduces recoil damage received from using moves that have the recoil effect tag. | | Reduces recoil damage received from using moves that have the recoil effect tag. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Head Smash: Standfast 7 | | Head Smash: {{sk|Standfast|7}} | ||
| Reduces recoil damage received from using moves that have the recoil effect tag. | | Reduces recoil damage received from using moves that have the recoil effect tag. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 2 | | X Attack: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| You’re Gonna Need a Helmet!: MP Refresh 3 | | You’re Gonna Need a Helmet!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| You’re Gonna Need a Helmet!: Follow-Through 9 | | You’re Gonna Need a Helmet!: {{sk|Follow-Through|9}} | ||
| Applies the Critical Hit Next effect to the user when its move is successful. | | Applies the Critical Hit Next effect to the user when its move is successful. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| You’re Gonna Need a Helmet!: Hit and Heal 9 | | You’re Gonna Need a Helmet!: {{sk|Hit and Heal|9}} | ||
| Applies the Gradual Healing effect to the user when its move is successful. | | Applies the Gradual Healing effect to the user when its move is successful. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| You’re Gonna Need a Helmet!: Mighty Command 9 | | You’re Gonna Need a Helmet!: {{sk|Mighty Command|9}} | ||
| Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | | Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pinpoint Entry 1 | | {{sk|Pinpoint Entry|1}} | ||
| Raises the user’s accuracy by 1 stat rank when it enters a battle. | | Raises the user’s accuracy by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 5 | | {{sk|Power Reserves|5}} | ||
| Powers up the user’s moves when it is in a pinch. | | Powers up the user’s moves when it is in a pinch. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Down 5 | | {{sk|Double Down|5}} | ||
| Powers up the user’s sync moves that are super effective. | | Powers up the user’s sync moves that are super effective. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the user’s Attack is raised, the more it powers up the user’s sync move. | | The more the user’s Attack is raised, the more it powers up the user’s sync move. | ||
| 10 | | 10 | ||
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==Gallery== | ==Gallery== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80% | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:VSRoark Masters.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:VSRoark Masters.png|120px]] | ||
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| VS model | | VS model | ||
| colspan=2 | Roark & Cranidos on <br>Pokémon Masters EX Dream Team Maker | | colspan=2 | Roark & Cranidos on <br>Pokémon Masters EX Dream Team Maker | ||
| Roark's sync move mindscape<br>({{color2| | | Roark's sync move mindscape<br>({{color2|000|Oreburgh Mine}}) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Roark Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{rock color dark}}; background:#{{rock color light}}" | [[File:Roark Emote 1 Masters.png|80px]] |
Latest revision as of 04:15, 6 September 2024
Roark ヒョウタ Hyouta | |
Roark's model | |
No. | 30 |
---|---|
English voice actor | Alejandro Saab[1] |
Japanese voice actor | Kenji Nojima[2] |
Description | A Gym Leader who uses Rock types and works in a mine, he's good at digging holes and likes to collect fossils. He respects his father, Byron, who is also a Gym Leader. |
Roark (Japanese: ヒョウタ Hyouta) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Cranidos and its evolved form, Rampardos. This sync pair was first made available since the game's release.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Cranidos → Rampardos
Cranidos can evolve into Rampardos once it has reached level 30 through its sync pair story Cranidos's Evolution.
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move type | Rock | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★ | ||||||
Cranidos ♂ | Weakness | Water | |||||
A primeval Pokémon, it possesses a hard and sturdy skull, lacking any intelligence within. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 927 | 361 | 114 | 114 | 113 | 225 | |
Lv. 140, Max Potential | 1047 | 421 | 174 | 174 | 173 | 285 |
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move type | Rock | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★ | ||||||
Rampardos ♂ | Weakness | Water | |||||
In ancient times, people would dig up fossils of this Pokémon and use its skull, which is harder than steel, to make helmets. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 952 | 388 | 117 | 116 | 115 | 229 | |
Lv. 140, Max Potential | 1072 | 448 | 177 | 176 | 175 | 289 |
Availability
Roark is available in the permanent sync pair scout pool, and has been since the game's release.
Moves
Roark's Cranidos uses Rock Sync Impact as its sync move. Upon evolution, Rampardos learns the upgraded Rock Head Smash.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Smack Down | Rock |
Physical | 1 | 20 | 24 | 100% | An opponent | No additional effect. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by 2 stat ranks. |
Head Smash | Rock |
Physical | 3 | 188 | 225 | 80% | An opponent | The user also takes approximately 33% of the damage it dealt to the target. |
You're Gonna Need a Helmet! | None | Status | 0 (2 uses) |
— | — | — | Self | Charges the user's move gauge by 3. Applies the Sure Hit Next effect to the user. |
Sync moves | ||||||||
Rock Sync Impact | Rock |
Physical | — | 200 | 240 | — | An opponent | No additional effect. |
Rock Head Smash | Rock |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Headstrong | Attack cannot be lowered. |
Theme Skills | |
Rock Strike | Raises allies' Attack and Sp. Atk by 15 when using Rock-type attacks. |
Sinnoh Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Gym Leader Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Glasses Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Rock Lover Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 1 Soothing ↑ 1 | Raises the following discovery levels by 1: • Fiery Crystal • Soothing Crystal |
Sync grid
Roark & Rampardos's sync grid is an expanded grid, made available on February 25, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +40 | HP +40 | 7 | 84 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 1 |
Smack Down: Power +4 | Smack Down: Power ↑ +4 | 3 | 36 | 2 |
Smack Down: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Head Smash: Power +3 | Head Smash: Power ↑ +3 | 3 | 36 | 1 |
Head Smash: Power +3 | Head Smash: Power ↑ +3 | 3 | 36 | 1 |
Head Smash: Power +3 | Head Smash: Power ↑ +3 | 3 | 36 | 1 |
Head Smash: Power +3 | Head Smash: Power ↑ +3 | 3 | 36 | 2 |
Head Smash: Power +3 | Head Smash: Power ↑ +3 | 3 | 36 | 2 |
Head Smash: Accuracy +5 | Head Smash: Accuracy ↑ +5 | 3 | 36 | 1 |
Head Smash: Accuracy +15 | Head Smash: Accuracy ↑ +15 | 7 | 84 | 3 |
Head Smash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Head Smash: Standfast 3 | Reduces recoil damage received from using moves that have the recoil effect tag. | 7 | 84 | 1 |
Head Smash: Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 9 | 108 | 2 |
Head Smash: Standfast 7 | Reduces recoil damage received from using moves that have the recoil effect tag. | 10 | 120 | 3 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
You’re Gonna Need a Helmet!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
You’re Gonna Need a Helmet!: Follow-Through 9 | Applies the Critical Hit Next effect to the user when its move is successful. | 10 | 120 | 2 |
You’re Gonna Need a Helmet!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 2 |
You’re Gonna Need a Helmet!: Mighty Command 9 | Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 10 | 120 | 3 |
Pinpoint Entry 1 | Raises the user’s accuracy by 1 stat rank when it enters a battle. | 10 | 120 | 2 |
Sharp Entry 1 | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Power Reserves 5 | Powers up the user’s moves when it is in a pinch. | 10 | 120 | 3 |
Double Down 5 | Powers up the user’s sync moves that are super effective. | 10 | 120 | 3 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Rock Head Smash: Power +25 | Rock Head Smash: Power ↑ +25 | 5 | 60 | 3 |
Rock Head Smash: Power +25 | Rock Head Smash: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Roark & Rampardos can be battled against in:
- Training area: Strike Course (prior to 1.12.0 update)
- Training area: Sync Orb Drill (since 1.12.0 update)
- Battle Rally (Area 1-9)
- Training event: Water-type Training Event (September 23 to October 7, 2019; November 21 to December 5, 2019; January 1 to 15, 2020; June 4 to 18, 2020)
- Gear event: Water-type Gear Event (as a side foe; July 11 to 25, 2023)
- Daily Type Rotation: Type Team-Up (2023) (as a side foe; August 5 to 28, 2023)
- Story event: The Haunted Museum (October 12, 2023 to November 1, 2023)
- Special sync pair event: Riley & Lucario (February 19 to March 31, 2024)
Story appearances
Roark appears in his normal outfit in the following story areas:
- Mysterious Stones Chapter
- Special event: Evolution Material Mining!
- Story events:
- Solo event: A Pasio Spectacle
- Special sync pair event: Riley & Lucario
- Sync pair story: A Day with Sygna Suit Hilbert
Sync pair stories
- A Day with Roark
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Cranidos's Evolution | Roxanne |
Nosepass Weakness: |
Evolution Shard ×5 | Cranidos evolves into Rampardos Gems ×30 |
Quotes
- Main article: Roark/Quotes → Pokémon Masters EX
Gallery
VS model | Roark & Cranidos on Pokémon Masters EX Dream Team Maker |
Roark's sync move mindscape (Oreburgh Mine) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- At maximum potential, Roark's Rampardos has the highest HP stat of all Pokémon in Pokémon Masters EX.
- In his sync pair story, Roark says that he dreams of digging up enough fossils to open his own museum.
Origin
Roark's design is based on his appearance in Pokémon Diamond, Pearl, and Platinum. Cranidos is Roark's signature Pokémon during his Gym battle against the player in the core series games, while Rampardos serves the same role during the rematches against him in Pokémon Platinum and during the Pokémon World Tournament in Pokémon Black 2 and White 2. Cranidos and Rampardos's Dex entries come from Pokémon Ultra Sun.
In other languages
You're Gonna Need a Helmet!
|
Rock Head Smash
|
References
- ↑ Alejandro Saab on Twitter
- ↑ Nintendo DREAM (vol. 329)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |