Chuck (Masters): Difference between revisions
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{{MastersInfobox | {{MastersInfobox | ||
|type=fighting | |type=fighting | ||
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===Availability=== | ===Availability=== | ||
Chuck | Chuck is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts: | ||
{{MastersAvailability/head|fighting}} | {{MastersAvailability/head|fighting}} | ||
{{MastersAvailability/entry|Chuck Spotlight Scout|September 14 to October 7, 2024|note=Debut}} | {{MastersAvailability/entry|Chuck Spotlight Scout|September 14 to October 7, 2024|note=Debut}} | ||
{{MastersAvailability/foot|fighting}} | {{MastersAvailability/foot|fighting}} | ||
He was added to the Daily Scout on October 1, 2024, but he was removed from it on November 1, 2024. He was re-added to the Daily Scout on December 1, 2024. | |||
===Moves=== | ===Moves=== | ||
Line 81: | Line 82: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a chance (50%) of lowering the target's Defense by | |Has a chance (50%) of lowering the target's Defense by one stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Oooarrgh! | |Oooarrgh! | ||
Line 91: | Line 92: | ||
|— | |— | ||
|Self | |Self | ||
|Raises the user's Attack by | |Raises the user's Attack by four stat ranks. Raises the user's accuracy by six stat ranks. | ||
|- style="background:#{{fighting color light}}" | |- style="background:#{{fighting color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 115: | Line 116: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|{{sk|P-Move: Physical Boost ↑1|4}} | |{{sk|P-Move: Physical Boost ↑1|4}} | ||
|Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by | |Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank when its Pokémon uses a move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|{{sk|Critical Eye|1}} | |{{sk|Critical Eye|1}} | ||
|Raises the user's critical-hit rate by | |Raises the user's critical-hit rate by one stat rank when its move is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|{{sk|Water Guard}} | |{{sk|Water Guard}} | ||
Line 148: | Line 149: | ||
===Sync grid=== | ===Sync grid=== | ||
Chuck & Poliwrath's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | Chuck & Poliwrath's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | |||
|- style="background: #{{fighting color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +20 | |||
| Attack +20 | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +10 | |||
| Defense +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dynamic Punch: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Move Gauge Refresh 9 | |||
| Charges the user's move gauge by one when its move is successful. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| Protect: Move Gauge Refresh 9 | |||
| Charges the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Protect: {{sk|Catalyzing Infliction}} | |||
| Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Protect: {{sk|Use Status P-Move: Physical Boost ↑2|9}} | |||
| Increases the user's Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Rock Smash: Power +4 | |||
| Rock Smash: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rock Smash: Power +4 | |||
| Rock Smash: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rock Smash: Power +4 | |||
| Rock Smash: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rock Smash: Power +4 | |||
| Rock Smash: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rock Smash: Power +4 | |||
| Rock Smash: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Rock Smash: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Rock Smash: {{sk|Defense Crush|9}} | |||
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| Oooarrgh!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Oooarrgh!: {{sk|Fleet Feet|2}} | |||
| Raises the user's Speed by two stat ranks when its move is successful. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Oooarrgh!: {{sk|Super Preparation|9}} | |||
| Applies the Supereffective ↑ Next effect to the user when its move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Acuity}} | |||
| Accuracy cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Quick Cure}} | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Natural Remedy}} | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Mad Strength|9}} | |||
| Raises the user's Attack by one stat rank when its attack move is successful. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Confusion Synergy|3}} | |||
| Powers up the user's moves when the target is confused. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Rejuvenate|6}} | |||
| Charges the user's move gauge by six after using a sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Interference Sync|9}} | |||
| Powers up the user's sync move against targets that are flinching, confused, or trapped. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Roaring Fists Fighting Impact: Power +25 | |||
| Roaring Fists Fighting Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Roaring Fists Fighting Impact: Power +25 | |||
| Roaring Fists Fighting Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Appearances== | ==Appearances== | ||
Line 155: | Line 452: | ||
* [[Solo event]]: [[Strongest Fighters]] (July 14 to 30, 2022; June 10 to 24, 2024) | * [[Solo event]]: [[Strongest Fighters]] (July 14 to 30, 2022; June 10 to 24, 2024) | ||
* [[Costume event]]: [[Super Tour Guide Rosa]] (as a side foe; September 15 to October 1, 2022; September 10 to 24, 2023) | * [[Costume event]]: [[Super Tour Guide Rosa]] (as a side foe; September 15 to October 1, 2022; September 10 to 24, 2023) | ||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2024)}} (September 14 to October 6, 2024) | |||
===Story appearances=== | ===Story appearances=== | ||
Line 162: | Line 460: | ||
* [[Story event]]: [[Victor's Cooking Class!]] | * [[Story event]]: [[Victor's Cooking Class!]] | ||
===Sync pair stories=== | ===[[Sync pair story|Sync pair stories]]=== | ||
* A Day with Chuck | * A Day with Chuck | ||
Line 196: | Line 494: | ||
==Trivia== | ==Trivia== | ||
* Chuck was the last [[Johto]] [[Gym Leader]] to become playable in Pokémon Masters EX, over three years after the second-to-last Johto Gym Leader, {{mas|Falkner}}, was added to the game. | * Chuck was the last [[Johto]] [[Gym Leader]] to become playable in Pokémon Masters EX, over three years after the second-to-last Johto Gym Leader, {{mas|Falkner}}, was added to the game. | ||
** His addition to the roster of playable characters made Johto the third region to have all its Gym Leaders playable in the game, | ** His addition to the roster of playable characters made Johto the third region to have all its Gym Leaders playable in the game, after [[Kanto]] and [[Kalos]]. | ||
* All versions of Chuck use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Bruno}}, {{mas|Brawly}}, {{mas|Marshal}}, and {{mas|Hala}}. | |||
===Origin=== | ===Origin=== | ||
Chuck's design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Poliwrath is Chuck's signature Pokémon in the [[core series]] games. Poliwrath's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | Chuck's design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Poliwrath is Chuck's signature Pokémon in the [[core series]] games. Poliwrath's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | ||
==In other languages== | ==In other languages== | ||
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</div> | </div> | ||
</div> | </div> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
==Related articles== | |||
{{masterscharacters|fighting}}<br/> | {{masterscharacters|fighting}}<br/> | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} |
Latest revision as of 00:24, 5 February 2025
Chuck シジマ Shijima | |
![]() Chuck's model | |
No. | 213 |
---|---|
English voice actor | Bob Carter[1] |
Japanese voice actor | Hironori Kondoh |
Description | This Fighting Gym Leader from Johto trains his own body alongside his Pokémon. He loves sweets so much that he sneaks snack breaks between training sessions. |
Chuck (Japanese: シジマ Shijima) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Poliwrath. This pair can be obtained through the sync pair scout beginning on September 14, 2024. This pair can be raised to 6★ EX since it first released.
In the games
![]() |
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Poliwrath
![]() |
Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move type | ![]() | ||||||
Role | ![]() | ||||||
EX Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Poliwrath ♂ | Weakness | ![]() | |||||
It's quite a gifted swimmer, even among Water-type Pokémon, but it normally spends its time on land. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 684 | 390 | 146 | 326 | 144 | 283 | |
Lv. 140, Max Potential | 844 | 450 | 186 | 386 | 184 | 363 |
Availability
Chuck is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Chuck Spotlight Scout | September 14 to October 7, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was added to the Daily Scout on October 1, 2024, but he was removed from it on November 1, 2024. He was re-added to the Daily Scout on December 1, 2024.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Dynamic Punch | Fighting![]() |
Physical | 4 | 198 | 237 | 50% | An opponent | Leaves the target confused. |
Protect | Normal![]() |
Status | 2 (1 use) |
— | — | — | Self | Applies the Damage Guard Next effect to the user. |
Rock Smash | Fighting![]() |
Physical | 2 | 46 | 55 | 100% | An opponent | Has a chance (50%) of lowering the target's Defense by one stat rank. |
Oooarrgh! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by four stat ranks. Raises the user's accuracy by six stat ranks. |
Sync moves | ||||||||
Roaring Fists Fighting Impact | Fighting![]() |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
Name | Description |
---|---|
Passive Skills | |
P-Move: Physical Boost ↑1 4 | Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank when its Pokémon uses a move. |
Critical Eye 1 | Raises the user's critical-hit rate by one stat rank when its move is successful. |
Water Guard | Reduces damage when the user is attacked by Water-type moves. |
Theme Skills | |
![]() |
Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
![]() ![]() |
Raises the following discovery levels by 1: • ![]() • ![]() |
Sync grid
Chuck & Poliwrath's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 2 |
Dynamic Punch: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Dynamic Punch: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Protect: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Protect: Catalyzing Infliction | Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | 10 | 120 | 2 |
Protect: Use Status P-Move: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. | 10 | 120 | 3 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 1 |
Rock Smash: Power +4 | Rock Smash: Power ↑ +4 | 3 | 36 | 2 |
Rock Smash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Rock Smash: Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
Oooarrgh!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Oooarrgh!: Fleet Feet 2 | Raises the user's Speed by two stat ranks when its move is successful. | 8 | 96 | 2 |
Oooarrgh!: Super Preparation 9 | Applies the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Confusion Synergy 3 | Powers up the user's moves when the target is confused. | 9 | 108 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Roaring Fists Fighting Impact: Power +25 | Roaring Fists Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Roaring Fists Fighting Impact: Power +25 | Roaring Fists Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Chuck & Poliwrath can be battled against in:
- Battle Rally (Area 1–9)
- Solo event: Strongest Fighters (July 14 to 30, 2022; June 10 to 24, 2024)
- Costume event: Super Tour Guide Rosa (as a side foe; September 15 to October 1, 2022; September 10 to 24, 2023)
- Daily Type Rotation: Type Team-Up (2024) (September 14 to October 6, 2024)
Story appearances
Chuck appears in his normal outfit in the following story areas:
- Solo event: Strongest Fighters
- Costume event: Super Tour Guide Rosa
- Story event: Victor's Cooking Class!
Sync pair stories
- A Day with Chuck
Quotes
- Main article: Chuck/Quotes → Pokémon Masters EX
Gallery
![]() |
![]() |
![]() |
![]() |
![]() |
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
![]() |
![]() |
![]() |
![]() | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Chuck's sync move mindscape (Cianwood Gym) |
Trivia
- Chuck was the last Johto Gym Leader to become playable in Pokémon Masters EX, over three years after the second-to-last Johto Gym Leader, Falkner, was added to the game.
- All versions of Chuck use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Bruno, Brawly, Marshal, and Hala.
Origin
Chuck's design is based on his appearance in Pokémon HeartGold and SoulSilver. Poliwrath is Chuck's signature Pokémon in the core series games. Poliwrath's Dex entry comes from Pokémon Ultra Sun.
In other languages
Oooarrgh!
|
Roaring Fists Fighting Impact
|
References
Related articles
![]() |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |