Sheer Force (Ability): Difference between revisions

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(→‎Effect: Not a move.)
(→‎In battle: Moves with multiple effects like {{m|Ice Fang}} or {{m|Tri Attack}} only grant 1 boost.)
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Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] or {{status|confusion}} to the target, and causing the target to {{status|flinch}} are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored.
Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] or {{status|confusion}} to the target, and causing the target to {{status|flinch}} are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored.


Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force.
Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force. Moves with multiple effects like {{m|Ice Fang}} or {{m|Tri Attack}} only grant 1 boost.


If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of [[Eject Button]], [[Shell Bell]], and [[Red Card]], as well as the Abilities {{a|Color Change}} and {{a|Emergency Exit}}. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon holds a [[Life Orb]], it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon is not damaged by the Life Orb.
If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of [[Eject Button]], [[Shell Bell]], and [[Red Card]], as well as the Abilities {{a|Color Change}} and {{a|Emergency Exit}}. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon holds a [[Life Orb]], it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon is not damaged by the Life Orb.

Revision as of 22:44, 23 July 2017

Sheer Force ちからずく
Sheer Force
Flavor text
Generation V
Removes added effects to increase move damage.
Generation VI
Removes additional effects to increase move damage.
Generation VII
Removes additional effects to increase the power of moves when attacking.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Sheer Force (Japanese: ちからずく Sheer Force) is an Ability introduced in Generation V.

Effect

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Does it affect Thousand Waves, Sparkling Aria, Throat Chop, and Core Enforcer?
Full list of items and Abilities which are negated by it

In battle

Sheer Force raises the base power of all damaging moves that have an additional effect by 30%, but the additional effects are ignored.

Reducing the target's stats, increasing the user's stats, inflicting a status condition or confusion to the target, and causing the target to flinch are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored.

Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves—such as having a high critical-hit ratio, being unable to miss, having variable power or powering up, or having a charging turn, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, Flare Blitz inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of Fling caused by holding specific items are not considered additional effects for the purposes of Sheer Force. Moves with multiple effects like Ice Fang or Tri Attack only grant 1 boost.

If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Abilities Color Change and Emergency Exit. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon holds a Life Orb, it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon is not damaged by the Life Orb.

Affected moves

The table below lists the moves affected by Sheer Force, as well as the Pokémon that can have Sheer Force and learn those moves.

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Sheer Force. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Sheer Force by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.

Outside of battle

Sheer Force does not have an effect outside of battle.

Pokémon with Sheer Force

# Pokémon Types First Ability Second Ability Hidden Ability
0031 Nidoqueen Nidoqueen
Poison Ground Poison Point Rivalry Sheer Force
0034 Nidoking Nidoking
Poison Ground Poison Point Rivalry Sheer Force
0098 Krabby Krabby
Water Water Hyper Cutter Shell Armor Sheer Force
0099 Kingler Kingler
Water Water Hyper Cutter Shell Armor Sheer Force
0128 Tauros Tauros
Normal Normal Intimidate Anger Point Sheer Force
0158 Totodile Totodile
Water Water Torrent None Sheer Force
0159 Croconaw Croconaw
Water Water Torrent None Sheer Force
0160 Feraligatr Feraligatr
Water Water Torrent None Sheer Force
0208 Steelix Steelix
Steel Ground Rock Head Sturdy Sheer Force
0296 Makuhita Makuhita
Fighting Fighting Thick Fat Guts Sheer Force
0297 Hariyama Hariyama
Fighting Fighting Thick Fat Guts Sheer Force
0303 Mawile Mawile
Steel Fairy Hyper Cutter Intimidate Sheer Force
323M Camerupt Camerupt
Fire Ground Sheer Force None None
0328 Trapinch Trapinch
Ground Ground Hyper Cutter Arena Trap Sheer Force
0371 Bagon Bagon
Dragon Dragon Rock Head None Sheer Force
0408 Cranidos Cranidos
Rock Rock Mold Breaker None Sheer Force
0409 Rampardos Rampardos
Rock Rock Mold Breaker None Sheer Force
0532 Timburr Timburr
Fighting Fighting Guts Sheer Force Iron Fist
0533 Gurdurr Gurdurr
Fighting Fighting Guts Sheer Force Iron Fist
0534 Conkeldurr Conkeldurr
Fighting Fighting Guts Sheer Force Iron Fist
0555 Darmanitan Darmanitan
Fire Fire Sheer Force None Zen Mode
0621 Druddigon Druddigon
Dragon Dragon Rough Skin Sheer Force Mold Breaker
0627 Rufflet Rufflet
Normal Flying Keen Eye Sheer Force Hustle
0628 Braviary Braviary
Normal Flying Keen Eye Sheer Force Defiant
0645 Landorus Landorus
Ground Flying Sand Force None Sheer Force
0733 Toucannon Toucannon
Normal Flying Keen Eye Skill Link Sheer Force
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga

Trivia

  • When this Ability was first revealed in CoroCoro Comic, it was named ちからづく (Invigorate) in Japanese. In the games, it is named ちからずく (Sheer Force) in Japanese. Both have the same pronunciation, but different spelling.

In other languages

Language Title
Chinese Cantonese 強行 Kèuhnghàahng *
用力 Yuhnglihk *
Mandarin 強行 / 强行 Qiángxíng *
用力 Yònglì *
France Flag.png French Sans Limite
Germany Flag.png German Rohe Gewalt
Italy Flag.png Italian Forzabruta
South Korea Flag.png Korean 우격다짐 Ugyeokdajim
Portugal Flag.png Portuguese Força Absoluta
Spain Flag.png Spanish Potencia Bruta*
Pot. Bruta*
Vietnam Flag.png Vietnamese Toàn Lực


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.