Sheer Force (Ability): Difference between revisions
Unowninator (talk | contribs) (→Effect: Not a move.) |
Unowninator (talk | contribs) (→In battle: Moves with multiple effects like {{m|Ice Fang}} or {{m|Tri Attack}} only grant 1 boost.) |
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Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] or {{status|confusion}} to the target, and causing the target to {{status|flinch}} are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored. | Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] or {{status|confusion}} to the target, and causing the target to {{status|flinch}} are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored. | ||
Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force. | Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force. Moves with multiple effects like {{m|Ice Fang}} or {{m|Tri Attack}} only grant 1 boost. | ||
If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of [[Eject Button]], [[Shell Bell]], and [[Red Card]], as well as the Abilities {{a|Color Change}} and {{a|Emergency Exit}}. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon holds a [[Life Orb]], it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon is not damaged by the Life Orb. | If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of [[Eject Button]], [[Shell Bell]], and [[Red Card]], as well as the Abilities {{a|Color Change}} and {{a|Emergency Exit}}. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon holds a [[Life Orb]], it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon is not damaged by the Life Orb. |
Revision as of 22:44, 23 July 2017
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Flavor text
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Sheer Force (Japanese: ちからずく Sheer Force) is an Ability introduced in Generation V.
Effect
In battle
Sheer Force raises the base power of all damaging moves that have an additional effect by 30%, but the additional effects are ignored.
Reducing the target's stats, increasing the user's stats, inflicting a status condition or confusion to the target, and causing the target to flinch are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored.
Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves—such as having a high critical-hit ratio, being unable to miss, having variable power or powering up, or having a charging turn, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, Flare Blitz inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of Fling caused by holding specific items are not considered additional effects for the purposes of Sheer Force. Moves with multiple effects like Ice Fang or Tri Attack only grant 1 boost.
If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, and Red Card, as well as the Abilities Color Change and Emergency Exit. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon holds a Life Orb, it will gain the passive damage boost (because it is not activated after the attack) but the Pokémon is not damaged by the Life Orb.
Affected moves
The table below lists the moves affected by Sheer Force, as well as the Pokémon that can have Sheer Force and learn those moves.
Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Sheer Force. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Sheer Force by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.
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Outside of battle
Sheer Force does not have an effect outside of battle.
Pokémon with Sheer Force
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0031 | Nidoqueen |
Poison | Ground | Poison Point | Rivalry | Sheer Force | |
0034 | Nidoking |
Poison | Ground | Poison Point | Rivalry | Sheer Force | |
0098 | Krabby |
Water | Hyper Cutter | Shell Armor | Sheer Force | ||
0099 | Kingler |
Water | Hyper Cutter | Shell Armor | Sheer Force | ||
0128 | Tauros |
Normal | Intimidate | Anger Point | Sheer Force | ||
0158 | Totodile |
Water | Torrent | None | Sheer Force | ||
0159 | Croconaw |
Water | Torrent | None | Sheer Force | ||
0160 | Feraligatr |
Water | Torrent | None | Sheer Force | ||
0208 | Steelix |
Steel | Ground | Rock Head | Sturdy | Sheer Force | |
0296 | Makuhita |
Fighting | Thick Fat | Guts | Sheer Force | ||
0297 | Hariyama |
Fighting | Thick Fat | Guts | Sheer Force | ||
0303 | Mawile |
Steel | Fairy | Hyper Cutter | Intimidate | Sheer Force | |
323M | Camerupt | Camerupt |
Fire | Ground | Sheer Force | None | None |
0328 | Trapinch |
Ground | Hyper Cutter | Arena Trap | Sheer Force | ||
0371 | Bagon |
Dragon | Rock Head | None | Sheer Force | ||
0408 | Cranidos |
Rock | Mold Breaker | None | Sheer Force | ||
0409 | Rampardos |
Rock | Mold Breaker | None | Sheer Force | ||
0532 | Timburr |
Fighting | Guts | Sheer Force | Iron Fist | ||
0533 | Gurdurr |
Fighting | Guts | Sheer Force | Iron Fist | ||
0534 | Conkeldurr |
Fighting | Guts | Sheer Force | Iron Fist | ||
0555 | Darmanitan |
Fire | Sheer Force | None | Zen Mode | ||
0621 | Druddigon |
Dragon | Rough Skin | Sheer Force | Mold Breaker | ||
0627 | Rufflet |
Normal | Flying | Keen Eye | Sheer Force | Hustle | |
0628 | Braviary |
Normal | Flying | Keen Eye | Sheer Force | Defiant | |
0645 | Landorus |
Ground | Flying | Sand Force | None | Sheer Force | |
0733 | Toucannon |
Normal | Flying | Keen Eye | Skill Link | Sheer Force | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the manga
In the Pokémon Adventures manga
- In A Cold Reception, Drayden's Druddigon was mentioned to have Sheer Force as its Ability.
- In volume 44, Black's Brav was revealed to have Sheer Force as his Ability.
Trivia
- When this Ability was first revealed in CoroCoro Comic, it was named ちからづく (Invigorate) in Japanese. In the games, it is named ちからずく (Sheer Force) in Japanese. Both have the same pronunciation, but different spelling.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |