Ability: Difference between revisions
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* All Pokémon transferred from the [[Virtual Console]] releases of the [[Generation I]] or [[Generation II]] games via [[Poké Transporter]] have their Hidden Ability. | * All Pokémon transferred from the [[Virtual Console]] releases of the [[Generation I]] or [[Generation II]] games via [[Poké Transporter]] have their Hidden Ability. | ||
* In {{g|Ultra Sun and Ultra Moon}}, some {{pkmn2|Totem}}-like Pokémon have their Hidden Ability. This is to ensure the Totem Pokémon in question has only one possible Ability upon being received. | * In {{g|Ultra Sun and Ultra Moon}}, some {{pkmn2|Totem}}-like Pokémon have their Hidden Ability. This is to ensure the Totem Pokémon in question has only one possible Ability upon being received. | ||
** Totem-like {{p|Gumshoos}}, {{ | ** Totem-like {{p|Gumshoos}}, {{rf|Alolan}} {{p|Marowak}}, and {{p|Ribombee}} in Ultra Sun. | ||
** Totem-like {{ | ** Totem-like {{rf|Alolan}} {{p|Raticate}}, {{p|Togedemaru}}, and {{p|Kommo-o}} in Ultra Moon. | ||
===Abilities and breeding=== | ===Abilities and breeding=== | ||
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A wild {{p|Palossand}} activated its Ability {{a|Water Compaction}} in ''[[SM022|A Shivering Shovel Search!]]'' when it was hit by [[Lana's Popplio]]'s {{m|Bubble Beam}}, allowing it to repair the damage done to its body by the attack. | A wild {{p|Palossand}} activated its Ability {{a|Water Compaction}} in ''[[SM022|A Shivering Shovel Search!]]'' when it was hit by [[Lana's Popplio]]'s {{m|Bubble Beam}}, allowing it to repair the damage done to its body by the attack. | ||
[[DJ Leo]]'s {{ | [[DJ Leo]]'s {{rf|Alolan}} {{p|Dugtrio}} used its Ability {{a|Tangling Hair}} in ''[[SM023|Getting the Band Back Together!]]'' where it was able to grab and bind Jessie's Mimikyu and [[James's Mareanie]]. | ||
[[Gladion's Silvally]] activated {{a|RKS System}} in ''[[SM049|Mission: Total Recall!]]'', changing into a {{t|Dark}} type with the [[Dark Memory]]. It has since then activated the Ability on multiple other occasions. | [[Gladion's Silvally]] activated {{a|RKS System}} in ''[[SM049|Mission: Total Recall!]]'', changing into a {{t|Dark}} type with the [[Dark Memory]]. It has since then activated the Ability on multiple other occasions. |
Revision as of 22:35, 25 November 2019
An Ability (Japanese: 特性 ability) is a game mechanic introduced in Generation III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior to Generation VI, an Ability could not be changed after a Pokémon was obtained except by Evolution—where the new Ability is determined by the former Ability—and form change. Not every Ability is beneficial; some will hinder the user.
Mechanics
Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In most wild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced in Generation V; they are relatively rare and usually require some type of special encounter.
In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by its personality value. For example, an Eevee—with two non-Hidden Abilities—has Run Away for its first non-Hidden slot, Adaptability for its second, and Anticipation for its Hidden Ability slot. Vaporeon—with only one non-Hidden Ability—can be considered to have Water Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that a Poochyena with Run Away will evolve into a Mightyena with Intimidate, while a Poochyena with Quick Feet will evolve into a Mightyena with Quick Feet.
Aside from Evolution, there are three ways for Pokémon to change Abilities in a permanent manner. One way is if the Pokémon has different forms with different Abilities. Another way is through the Ability Capsule, which was introduced in Generation VI. The Ability Capsule actually changes a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon has its Hidden Ability or if the species has only one non-Hidden Ability. Third, transferring a Pokémon from one generation of games to a later one in which the Ability in a given slot is different. Aside from these methods, during battle, Pokémon may also change their Ability through Mega Evolution or Primal Reversion, and certain moves and Abilities can also change a Pokémon's Ability.
When Abilities were introduced in Generation III, some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV or V, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI or Generation VII, however, it will be locked into the appropriate slot for its current Ability.
Aside from in-battle effects, some Abilities also have effects outside of battle.
Hidden Abilities
- Main article: List of Pokémon with released Hidden Abilities (Generation V)
- Main article: List of Pokémon with released Hidden Abilities (Generation VI)
- Main article: List of Pokémon with released Hidden Abilities (Generation VII)
Beginning in Generation V, most Pokémon were given an additional, Hidden Ability (Japanese: 隠れ特性 Hidden Ability). A Pokémon with its Hidden Ability will retain its ability slot upon evolution, unless the evolved form has no Hidden Ability. Hidden Abilities can only be acquired under special circumstances. Such circumstances are listed below.
- Certain event Pokémon may have their Hidden Ability.
- In Generation V, all Pokémon encountered in Entree Forest (i.e. obtained from the Pokémon Global Link, either via the Pokémon Dream World or a Global Link promotion) will always have their Hidden Ability, if they have one.
- Pokémon obtained from the Pokémon Dream Radar will have their Hidden Abilities.
- In Pokémon Black and White, some overworld Pokémon have their Hidden Ability:
- The five Darmanitan in the Desert Resort.
- The Musharna in the Dreamyard on Fridays.
- Any Pokémon found in Pokémon Black 2 and White 2's Hidden Grottos have their Hidden Ability.
- In Pokémon Black 2 and White 2, some overworld and gift Pokémon have their Hidden Ability:
- On Mondays, a male Jellicent at Undella BayB2 or a Braviary on Route 4W2.
- On Thursdays, a Mandibuzz on Route 4B2 or a female Jellicent at Undella BayW2.
- A Deerling given as a gift on Route 6.
- A male Eevee gifted by Amanita in Castelia City, after the player has entered the Hall of Fame.
- Yancy/Curtis will trade the player a specific Pokémon with a Hidden Ability after entering the Hall of Fame and riding the ferris wheel with them.
- Any Pokémon encountered in a Horde Encounter may have their Hidden Ability.
- Pokémon encountered in the Friend Safari have approximately a 1 in 3 chance of having their Hidden Ability if the Friend to whom the Friend Safari corresponds has been recognized as a Friend in the PSS (i.e. if both players have been on the PSS at the same time).
- Hidden Pokémon have a chance of having their Hidden Ability, which increases as the Search Level for that species increases.
- In Generation VII, Pokémon that appear as the tenth or later Pokémon in an SOS Battle have a chance of having their Hidden Ability, which increases as the chain lengthens.
- All Pokémon transferred from the Virtual Console releases of the Generation I or Generation II games via Poké Transporter have their Hidden Ability.
- In Pokémon Ultra Sun and Ultra Moon, some Totem-like Pokémon have their Hidden Ability. This is to ensure the Totem Pokémon in question has only one possible Ability upon being received.
Abilities and breeding
Before Generation V, the Ability slot that a Pokémon Egg would have when it hatched was left to random chance, resulting in a 50% chance of having either slot. Since Generation V, though, special mechanics have been introduced.
Starting in Black and White, female Pokémon with Hidden Abilities have a 60% chance of passing on the Hidden Ability to their offspring when bred with a male Pokémon from the same Egg Group. In Generation VI, this was extended so that male and genderless Pokémon with a Hidden Ability can also pass it down if they are bred with Ditto. The chance of the offspring having either non-Hidden Ability is 20% each.
Starting in Black 2 and White 2, there is an 80% chance that the offspring's Ability slot is the same as its mother's if the mother was bred with a male Pokémon from the same Egg Group. Starting in Generation VI, this chance is generically applied to any non-Ditto parent.
List of Abilities
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In other games
Pokémon Mystery Dungeon series
- Main article: Mystery Dungeon game mechanics#Abilities
Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g. Intimidate reduces the opposing Pokémon's Attack by 20%). Pokémon that may have one of two abilities now have both simultaneously.
Pokémon Conquest
- Main article: List of Abilities in Pokémon Conquest
While most Pokémon species in Pokémon Conquest have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities like Cute Charm and Rivalry do not exist in Pokémon Conquest (due to the game's lack of a gender mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movement Range).
Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change during evolution.
In the anime
Abilities have been shown in the anime, but are usually only used in battles; however, sometimes they have an effect on the plot, such as Infernape's Blaze. Abilities sometimes work differently in the anime than they would in the games, such as Mold Breaker, which in the anime cancels out more Abilities than it would in the games.
In the original series
The only Ability that was seen in the original series was Color Change, being used by Madison and Alexa's Kecleon in The Kecleon Caper. It was later used by Harrison's Kecleon in Playing With Fire!.
In the Advanced Generation series
The first Ability to be seen other than Color Change was Rough Skin, first seen in Sharpedo Attack!. It was used by a wild Sharpedo.
In Now That's Flower Power! a Kecleon used Color Change.
In A Poké-BLOCK Party!, Alanna's Whismur used its Soundproof Ability to stay awake and listen to Jigglypuff's song.
Colonel Hansen's Shedinja used Wonder Guard to protect itself against Spike Cannon by Misty's Corsola in The Princess and the Togepi.
Two Abilities were seen in Balance of Power, being used by Ash's Pikachu and Grovyle, using Static and Overgrow respectively.
Bart's Castform used Forecast in Unfair Weather Friends, turning into its Sunny and Rainy Form.
In The Garden of Eatin', Marcel's Vigoroth possessed Vital Spirit, which prevented it from falling asleep while fighting a Snorlax that kept using Yawn.
Both Drizzle and Drought were seen in Gaining Groudon and The Scuffle of Legends respectively by Groudon and Kyogre.
In It's Still Rocket Roll to Me!, Liza's Lunatone used Levitate.
In Eight Ain't Enough, Juan's Luvdisc used Swift Swim to increase its speed.
In Showdown At Linoone, Kimmy's Linoone, Tokin, used Pickup to steal and take items to its private stash, including May's Poké Balls.
In At the End of the Fray, Tyson's Hariyama used Thick Fat to half the damage it took from Ash's Torkoal's Flamethrower.
In Rough, Tough Jigglypuff, Lisa Mitchum's Jigglypuff used Cute Charm whilst her father's Loudred used Soundproof to stop Jigglypuff's Sing from working.
Angela's Kecleon used Color Change in From Cradle to Save, while Brock's Bonsly used Rock Head.
In Pinch Healing!, a wild Wooper used Water Absorb.
In Once More With Reeling!, May's Blaziken used its Blaze Ability while Ash's Sceptile used Overgrow during their Contest Battle in the Terracotta Contest.
In the Diamond & Pearl series
Abilities proved important in the battles Paul and Ash had with Roark. During Paul's battle in Shapes of Things to Come!, his Elekid uses Static to paralyze Roark's Onix and Cranidos although the latter shakes it off with Mold Breaker. Paul also deliberately allows his Chimchar to take extra damage so that it can activate Blaze. After Ash's first match with Roark ends in defeat, Brock briefly lends him Sudowoodo in Wild in the Streets! because its Ability Rock Head makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch in O'er the Rampardos We Watched!, Pikachu also activates Static against Roark's newly evolved Rampardos and it is similarly ineffective.
In A Secret Sphere of Influence!, Officer Jenny's Stunky used Stench against Team Rocket.
Gardenia's Cherubi caught Ash by surprise during their first battle in The Grass Menagerie! when it was able to move very quickly with Chlorophyll.
In Tag! We're It...!, Ash and Paul found themselves at a disadvantage during their first Tag Battle in the Hearthome City Tag Battle Competition because the Rhydon used by one of their opponents possessed Lightning Rod, rendering Pikachu's Electric-type attacks useless.
In Glory Blaze! Ash, Dawn, and Brock found Paul and his other Pokémon evidently abusing his Chimchar, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wild Zangoose and when pushed to the limit it activated Blaze and defeated all of the Zangoose with Flame Wheel. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.
Swift Swim was an important part of Ash's Buizel going toe to toe with Maylene's Lucario in A Triple Fighting Chance!
Blaze returned in Chim - Charred! when Ash's Chimchar became enraged during a battle with Paul's Ursaring. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.
In Battling the Generation Gap!, Lila's Delcatty activated his Cute Charm Ability while battling Dawn's Ambipom in the final round of the Celestic Contest.
Brock's Croagunk first used his Anticipation Ability in Losing Its Lustrous!. He often used it to find Team Rocket and chase them off on his own.
Two Darkrai have used Bad Dreams. One used it in The Rise of Darkrai and another in Sleepless in Pre-Battle!.
In A Shield with a Twist!, Fantina's Gengar possessed Levitate.
In Dealing with Defensive Types!, Byron's Bronzor used its Heatproof Ability to minimize damage from Ash's Chimchar's Flamethrower.
In Another One Gabites the Dust!, Jessie's Yanmega activated her Speed Boost Ability while performing in the Chocovine Contest.
In Pursuing a Lofty Goal!, Paul's Honchkrow used its Ability Super Luck.
In Sliding Into Seventh!, Jeremiah's Skuntank was known to have Stench as it Ability, but the Ability was activated off-screen.
In Evolving Strategies!, Paul's Magmortar used its Flame Body Ability to burn Ash's Pikachu. Paul's Ursaring also used its Guts Ability when Ash's Pikachu's Static activated.
An Arceus used Multitype in Arceus and the Jewel of Life.
In Challenging a Towering Figure!, Palmer's Rhyperior used Solid Rock.
A wild Trapinch used its Arena Trap Ability in A Rivalry to Gible On!.
A wild Heatran used Flash Fire in Pokémon Ranger: Heatran Rescue!.
Volkner's Electivire used its Motor Drive Ability in The Eighth Wonder of the Sinnoh World! against Ash in their Gym battle. The same Ability was later used by Paul's Electivire in Battling a Thaw in Relations!.
In Casting a Paul on Barry!, Barry's Empoleon activated its Torrent Ability while battling Paul's Electivire in the third round of the Lily of the Valley Conference.
Paul's Aggron used its Rock Head Ability in Familiarity Breeds Strategy! to avoid damage from its Double-Edge attack. In the next episode Paul's Froslass and Ninjask used Snow Cloak and Speed Boost respectively.
Illusion was seen twice in Zoroark: Master of Illusions, being used by a Zoroark and Zorua.
In the Best Wishes series
A Hidden Ability was first seen in Saving Darmanitan From the Bell! by a Darmanitan using Zen Mode.
In A Rival Battle for Club Champ!, Trip's Tranquill activated Super Luck to easily defeat Ash's Oshawott and Tepig. Trip's Frillish later used Cursed Body.
In Here Comes the Trubbish Squad!, a wild Trubbish used its Ability Stench.
In A Night in the Nacrene City Museum!, Lenora's Watchog used its Illuminate Ability to reveal an invisible Yamask.
Ash's Sewaddle was revealed to have Swarm in A Connoisseur's Revenge! but he wasn't shown activating it. Cilan's Dwebble was shown using its Sturdy Ability in the same episode.
A wild Venipede used its Poison Point Ability to poison Ash in A Venipede Stampede!.
In Gotta Catch A Roggenrola!, Iris pointed out that Roggenrola had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.
Luke's Zorua often used Illusion to help Luke in making his movies. It was first seen in Movie Time! Zorua in "The Legend of the Pokémon Knight"!.
In The Club Battle Hearts of Fury: Emolga Versus Sawk!, Iris's Emolga used Static to help her win a battle against Stephan's Sawk.
In Enter Elesa, Electrifying Gym Leader!, Bianca's father's "Red Flash Darmanitan" used Zen Mode.
Three Darmanitan used Zen Mode in A Maractus Musical!.
In Scraggy and the Demanding Gothita!, a wild Garbodor used Stench.
In A Call for Brotherly Love!, Chili's Pansear used its Gluttony Ability.
In Battling the King of the Mines!, Ash's Boldore used its Sturdy Ability to stop a Horn Drill from working.
In The Clubsplosion Begins!, Edmund's Seismitoad used Swift Swim against Stephan's Sawk, but ended up losing.
In Goodbye, Junior Cup - Hello Adventure!, Alder's Bouffalant used Sap Sipper to negate Trip's Serperior's Solar Beam.
In The Road to Humilau!, Marlon's Jellicent used Cursed Body.
Ash's Leavanny first activated Swarm in Strong Strategy Steals the Show! during a battle against Stephan's Sawk.
In The Island of Illusions!, a Zoroark used Illusion.
In The Journalist from Another Region!, a Trainer's Slaking was shown to have Truant as its Ability.
In Survival of the Striaton Gym!, Morana's Abomasnow used its Snow Warning Ability. Cilan's Pansage was confirmed to have Gluttony as his Ability in the same episode.
In the XY series
Clemont's Chespin used its Ability Overgrow in An Appetite for Battle! battling against a Delphox.
In Mega Evolution Special I, Siebold's Blastoise was shown to have Mega Launcher when Mega Evolved.
Both Dark Aura from Yveltal and Fairy Aura from Xerneas were seen in Diancie and the Cocoon of Destruction.
Ramos's Jumpluff and Weepinbell were both shown to have Chlorophyll as their Ability in The Green, Green Grass Types of Home!.
Ash's Goodra used its Ability Hydration in Ash's Gym battle against Clemont in The Moment of Lumiose Truth!.
Ash's Fletchinder used its Flame Body Ability in A Not-So-Flying Start! to help hatch an Egg that his Hawlucha found.
Both of Olympia's Meowstic were seen using their respective Abilities in All Eyes on the Future!, with the male Meowstic having his Hidden Ability Prankster and the female one having Keen Eye.
Two Abilities were seen in Mega Evolution Special IV, both in battle against Alain's Charizard. A Mega Venusaur used Thick Fat to half the damage it took from a Flamethrower. Malva's Houndoom later used Flash Fire to absorb another Flamethrower.
Sawyer's Clawitzer was shown to have Mega Launcher as its Ability during its battle against Ash in A Full-Strength Battle Surprise!.
Wulfric's Abomasnow was shown to have Snow Warning as its Ability during its Gym battle against Ash in All Hail the Ice Battlefield!. His Avalugg was later shown to have Ice Body in the same episode.
In the Lumiose Conference, many Pokémon were seen activating their Abilities during battles. In A League of His Own!, Trevor's Mega Charizard Y was shown to have Drought as its Ability. In the following episode, the effects of three different Abilities were shown during the battle between Tierno and Sawyer; Tierno's Ludicolo was shown activating Swift Swim while Sawyer's Mega Sceptile and Aegislash were revealed to have Lightning Rod and Stance Change as their Abilities, respectively. In Analysis Versus Passion!, Sawyer's Slaking was shown to have Truant as its Ability. In Finals Not for the Faint-Hearted!, Alain's Tyranitar was shown activating Sand Stream.
In the Sun & Moon series
Sophocles's Togedemaru used her Ability Lightning Rod in The Guardian's Challenge!, absorbing Ash's Pikachu's Thunderbolt to increase the power of her Zing Zap.
Jessie's Mimikyu has used Disguise frequently during battles in the series to absorb damage from the first blow taken, first seen in Loading the Dex!.
A wild Palossand activated its Ability Water Compaction in A Shivering Shovel Search! when it was hit by Lana's Popplio's Bubble Beam, allowing it to repair the damage done to its body by the attack.
DJ Leo's Alolan Dugtrio used its Ability Tangling Hair in Getting the Band Back Together! where it was able to grab and bind Jessie's Mimikyu and James's Mareanie.
Gladion's Silvally activated RKS System in Mission: Total Recall!, changing into a Dark type with the Dark Memory. It has since then activated the Ability on multiple other occasions.
Lusamine's Clefable activated Magic Guard in 10,000,000 Reasons to Fight! to cross a field of poison without taking damage.
Nanu's Krookodile activated Intimidate in both of its battles against Lycanroc in Tough Guy Trials! and Guiding an Awakening!.
Hapu's Mudsdale activated Stamina in its battle against Tupp, Rapp, and Zipp in That's Some Spicy Island Research!.
Guzma's Golisopod activated Emergency Exit in its battle against Ash's Pikachu in The Dealer of Destruction!. It was later activated again in Getting Down to The Ire!.
Mohn's Zoroark activated Illusion in Chasing Memories, Creating Dreams! as it followed Gladion around.
Ilima's Mega Kangaskhan activated her Parental Bond Ability in her fight against Guzma's Scizor in Battling Besties!.
Acerola's Gengar, the Greedy Rapooh, activated its Cursed Body Ability in its fight against Kiawe's Marowak in The Battlefield of Truth and Love!. In the same episode, Snowy activated its Snow Cloak Ability in its fight against Gladion's Umbreon.
In the manga
In the Be the Best! Pokémon B+W manga
Monta's Roggenrola activated Sturdy in The Key to Triple Battles.
A Pokémon Ranger's Zebstrika and Monta's Excadrill activated Lightningrod and Sand Force in The Battle for More Friends!.
Dol's Bouffalant activated Sap Sipper in Challenge the Battle Subway!.
Monta's Watchog activated Illuminate in Let's Master Pokémon Capturing!.
Monta's Victini was unable to activate Victory Star in The Birth of the Best Pokémon Trainer! since the Serperior Cheren borrowed used Gastro Acid.
In the movie adaptations
Darkrai activated Bad Dreams in The Rise of Darkrai.
Xerneas activated Fairy Aura in Diancie and the Cocoon of Destruction.
In the Pokémon Adventures manga
Ruby & Sapphire arc
Parallel to their introduction in Generation III of the video games, Abilities were first introduced in the Ruby & Sapphire chapter of Pokémon Adventures.
During Sapphire's battle with Roxanne in Blowing Past Nosepass I, Roxanne's Nosepass proved superior to Rono. Worried that Rono would be defeated, Sapphire attempted to switch Rono out for Chic but was unable to. Roxanne explained that because her Nosepass has Magnet Pull, Steel-type Pokémon cannot switch out.
Ruby's first encounter with Abilities arrived in Stick This in Your Craw, Crawdaunt II when he and Mr. Briney were attacked by a wild Crawdaunt. Peeko tried to defeat it with Quick Attack, but the Crawdaunt's Shell Armor prevented it from doing much damage at all. After Mr. Briney fell unconscious, Ruby had Kiki use Double-Edge and infatuate Crawdaunt with its Ability Cute Charm.
Sapphire later struggled against a potent counter Ability when she faced Brawly in Mashing Makuhita. After Rono was quickly defeated by Brawly's Makuhita, Chic used Flamethrower against Makuhita, but it had little effect due to its Thick Fat.
While on their way to Slateport City, Ruby and Sapphire were attacked by Courtney and Tabitha at the Abandoned Ship during Adding It Up with Plusle & Minun II. They escaped with the help of a wild Plusle and Minun after Ruby realized that their complimentary Abilities Plus and Minus greatly amplified their power when they fought together.
After Wattson is captured by the New Mauville generator, Sapphire devised a double battle strategy using his Electrike in Plugging Past Electrike II. While Electrike did not have the moves to defeat the generator itself, and the wild Donphan that Wattson and the Trick Master had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability Lightning Rod would allow it to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator with Rollout.
Archie's Walrein activated Thick Fat during battle with Maxie's Camerupt in Walrein and Camerupt.
Norman's Spinda was revealed to have Own Tempo as its Ability in Rayquaza Redemption I but Skill Swapped it with his Slaking's Truant.
FireRed & LeafGreen arc
Red's Gyara activated Intimidate at the start of Red and Blue's battle in Red and Blue Make Purple Opponents.
Red's Aero activated Rock Head while using Take Down in Double Dealing with Deoxys. In the same chapter, Blue's Rhydon activated Lightning Rod.
Red's Poli activated Damp in Put Your Beast Foot Forward. It was Skill Swapped by Organism No. 2 in Storming the Forretress.
Blue's Alakazam copied Chuchu's Static with Role Play in Secrets from Sneasel.
Emerald arc
The Battle Factory's Golem was revealed to have Rock Head in Pinsir Me, I Must Be Dreaming.
Emerald's borrowed Phanpy had Pickup in A Dust-Up With Dusclops.
Diamond & Pearl arc
Diamond's Lax had Pickup in Stagestruck Starly.
A wild Hippowdon had Sand Stream in Bombastic Bibarel & Heroic Hippopotas.
Cyrus's Magnezone had Magnet Pull in Problematic Probopass and Mad Magnezone II.
Diamond's Kit was revealed to have Own Tempo as its Ability in Well Met, Weepinbell but couldn't activate it since Sebastian's Weepinbell cancelled it out with Gastro Acid.
Platinum arc
Platinum's Lopunny used her Cute Charm Ability in Getting the Drop on Gallade II to help her defeat Darach's Gallade.
A Tyranitar belonging to the Battle Factory had Sand Stream in Outlasting Ledian.
Diamond's Rotom was confirmed to have Levitate in Unplugging Rotom (Heat, Wash, Mow, Fan, Frost).
HeartGold & SoulSilver arc
In All About Arceus IV, Arceus activated Multitype.
Black & White arc
Brycen's Vanillish had Ice Body in The Cold Hard Truth.
Brycen's Beartic activated Snow Cloak in A Cold Reception.
Black's Costa activated Solid Rock in One Way or Another, but Iris's Haxorus negated it with Mold Breaker.
X & Y arc
X's Kangaskhan, Kanga and Li'l Kanga, activated Parental Bond as a Mega Kangaskhan in Charging After Electrike.
X's Gengar, Garma, activated his Shadow Tag Ability as a Mega Gengar in Changing Gengar.
In Pyroar Breathes, X's Manectric, Élec, used his Lightning Rod Ability to drain Lysandre's machine's energy.
Sun, Moon, Ultra Sun & Ultra Moon arc
Sun's Wishiwashi, Quarter, activated his Schooling Ability in Defeat and the Commander of the School of Fish.
Sun's Mimikyu, Franc, activated his Disguise Ability in A Photoshoot and the Abandoned Thrifty Megamart.
Gladion's Silvally activated its RKS System Ability in the Sun, Moon, Ultra Sun & Ultra Moon arc.
In the Pokémon Battle Frontier manga
Enta's Vulpix activated Flash Fire in Enta Arrives at the Battle Frontier!.
Enta's Feebas activated Swift Swim in Introducing the Frontier Brains!.
When Enta battled Lucy's Seviper with Zangoose in The Predestined Battle!, Zangoose activated Immunity to prevent itself from being poisoned.
In the Pocket Monsters BW: The Heroes of Fire and Thunder manga
Togari's Watchog activated Keen Eye in FAT1.
In the Pocket Monsters Diamond & Pearl manga
Electivire was shown to activate Motor Drive in Ash's imagination in PDP07 if Pikachu used Volt Tackle on it.
In the Pokémon Diamond and Pearl Adventure manga
Saturn's Rhyperior activated Lightningrod to redirect Hareta's Luxio Electric-type moves to it.
Hareta's Riolu has Steadfast which activated after flinching from B-2's Drapion.
Hareta's Piplup has Torrent, which powered up its Water-type moves.
Hareta's Luxio activated Intimidate in A Novel Test!! on Candice's Regirock and Regice but Regirock's Clear Body prevented Intimidate from working. Regice and Registeel were revealed to have Clear Body in the same chapter but weren't shown activating it.
Hareta's Regigigas has Slow Start, which proved to be a disadvantage for Hareta.
Koya's Absol's Super Luck nearly defeated Hareta's Empoleon but a comeback with Empoleon's Surf would have given Hareta the win but the battle was interrupted by Mitsumi's Glaceon's Ice Beam.
Koya's Mamoswine activated Snow Cloak during a hailstorm.
In the Pocket Monsters Platinum: Aim to Be Battle King!! manga
In PBK1, Shin's Bronzong had Heatproof to minimize the damage taken from Yū Shirogane's Infernape's Fire-type moves but Infernape's Blaze powered them back up.
Yū's Scizor received Heatran's Flash Fire Ability after Bronzong Skill Swapped them in PBK4. Yū's Bronzong had Levitate in that same chapter.
Yū's Regigigas had Slow Start in PBK7.
In the Pokémon Pocket Monsters manga
Norman's Slakoth activated Truant in I Won't Let You Lead.
Zorua and Zoroark activated Illusion in PMHGSS20.
In the Pokémon - The Legend of the Dragon King manga
Taichi's Ampharos has Static as its Ability.
In the TCG
- Main article: Ability (TCG)
Abilities under the name of Abilities did not appear in the Trading Card Game until the Black & White expansion kicking off Generation V. However, this was merely a renaming of the longstanding Pokémon Powers. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very first Base Set during Generation I. In fact, some Abilities from the games originally appeared as Pokémon Powers.
With the introduction of the Expedition Base Set, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities in Black and White, these distinctions were done away with.
Trivia
- The unused Ability Cacophony was included in the coding for third-generation games as Ability #076 (Air Lock was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
- Generation III introduced the most Abilities, with 76. Generation VI introduced the fewest, with 27.
- In Generation III, there is an unused Ability placeholder labeled as "-------" with the description "No special ability".
In other languages
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See also
References
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |