Lysandre (Masters): Difference between revisions
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===Sync Grid=== | ===Sync Grid=== | ||
Lysandre and Yveltal's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | Lysandre and Yveltal's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center" | |||
|- style="background: #{{flying color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +20 | |||
| HP +20 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| HP +20 | |||
| HP +20 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +10 | |||
| Sp. Def +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +10 | |||
| Speed +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Oblivion Wing: Power +2 | |||
| Oblivion Wing: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Oblivion Wing: Power +2 | |||
| Oblivion Wing: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Oblivion Wing: Power +3 | |||
| Oblivion Wing: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Oblivion Wing: Power +3 | |||
| Oblivion Wing: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Oblivion Wing: Power +3 | |||
| Oblivion Wing: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Oblivion Wing: Move Gauge Refresh 3 | |||
| Has a moderately good chance of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Oblivion Wing: Move Gauge Refresh 3 | |||
| Has a moderately good chance of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dark Pulse: Power +3 | |||
| Dark Pulse: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dark Pulse: Power +3 | |||
| Dark Pulse: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dark Pulse: Power +3 | |||
| Dark Pulse: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dark Pulse: Power +3 | |||
| Dark Pulse: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dark Pulse: Power +3 | |||
| Dark Pulse: Power ↑ +3 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dark Pulse: Move Gauge Refresh 2 | |||
| Has a moderate chance of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dark Pulse: Move Gauge Refresh 2 | |||
| Has a moderate chance of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dark Pulse: Aggravation 1 | |||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| Dark Pulse: Aggravation 1 | |||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| X Sp. Atk: MP Refresh 2 | |||
| Has a moderate chance of restoring one MP of the move used if the move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| End the World!: MP Refresh 2 | |||
| Has a moderate chance of restoring one MP of the move used if the move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Unflappable | |||
| Prevents the Pokémon from flinching. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP Advantage 2 | |||
| The more HP the user has remaining, the more it powers up moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sharp Entry 1 | |||
| Raises the user's critical-hit rate when the Pokémon enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Harry 2 | |||
| Powers up moves when the target is flinching. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Stat Reboot 4 | |||
| Once per battle, has a good chance of returning the user's lowered stats to normal when in a pinch. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Healthy Buffer 5 | |||
| Reduces damage when the user is hit by an attack move when its HP is full. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Rejuvenate 6 | |||
| Charges the user's move gauge by six after using a sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Cleansing Oblivion Wing: Power +25 | |||
| Cleansing Oblivion Wing: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Cleansing Oblivion Wing: Power +25 | |||
| Cleansing Oblivion Wing: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Availability== | ==Availability== |
Revision as of 14:53, 28 January 2021
の | This article is missing information on this character's English voice actor and Japanese voice actor. You can help by adding this information. |
Lysandre フラダリ Fuladari | |
Lysandre's model | |
No. | 115 |
---|---|
English voice actor | |
Japanese voice actor | |
Description | A well-known researcher and the boss of Team Flare, Lysandre despairs at ugly conflicts in the world. His goal is to create a world where only the chosen ones remain. |
Lysandre (Japanese: フラダリ Fuladari) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Yveltal. The sync pair can be obtained through a limited sync pair scout, and will be first available on February 11, 2021.
Yveltal
Type | Flying | ||||||
---|---|---|---|---|---|---|---|
Move types | Flying / Dark | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Yveltal | Weakness | Fairy | |||||
When this legendary Pokémon’s wings and tail feathers spread wide and glow red, it absorbs the life force of living creatures. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 757 | 299 | 116 | 370 | 116 | 286 | |
Lv. 140, Max Potential | 857 | 379 | 196 | 450 | 196 | 366 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Oblivion Wing | Flying |
Special | 4 | 100 | 120 | 100% | An opponent | Restores the user's HP based on the amount of damage dealt to the target. Each use restores up to half of the user's maximum HP. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Sp. Atk. |
Dark Pulse | Dark |
Special | 3 | 95 | 114 | 100% | An opponent | Has a small chance of making the target flinch. |
End the World! | None | Status | 0 (2 uses) |
— | — | — | Self | Charges the user's move gauge by two. Reduces the user's sync move countdown by one. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def. |
Sync moves | ||||||||
Cleansing Oblivion Wing | Flying |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Recuperation 1 | Restores the user's HP after using a sync move. |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. |
Dark Power 5 | Powers up the user's Dark-type moves. |
Theme Skills | |
Flying Strike | Raises allies' Attack and Sp. Atk by 15 when using Flying-type attacks. |
Kalos Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sync Grid
Lysandre and Yveltal's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Oblivion Wing: Power +2 | Oblivion Wing: Power ↑ +2 | 3 | 36 | 1 |
Oblivion Wing: Power +2 | Oblivion Wing: Power ↑ +2 | 3 | 36 | 1 |
Oblivion Wing: Power +3 | Oblivion Wing: Power ↑ +3 | 4 | 48 | 2 |
Oblivion Wing: Power +3 | Oblivion Wing: Power ↑ +3 | 4 | 48 | 2 |
Oblivion Wing: Power +3 | Oblivion Wing: Power ↑ +3 | 4 | 48 | 2 |
Oblivion Wing: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Oblivion Wing: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 4 | 48 | 1 |
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 4 | 48 | 1 |
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 4 | 48 | 2 |
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 4 | 48 | 2 |
Dark Pulse: Power +3 | Dark Pulse: Power ↑ +3 | 4 | 48 | 2 |
Dark Pulse: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Dark Pulse: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dark Pulse: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Dark Pulse: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
X Sp. Atk: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
End the World!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Unflappable | Prevents the Pokémon from flinching. | 5 | 60 | 1 |
HP Advantage 2 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
Harry 2 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
Stat Reboot 4 | Once per battle, has a good chance of returning the user's lowered stats to normal when in a pinch. | 10 | 120 | 3 |
Healthy Buffer 5 | Reduces damage when the user is hit by an attack move when its HP is full. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
Cleansing Oblivion Wing: Power +25 | Cleansing Oblivion Wing: Power ↑ +25 | 5 | 60 | 3 |
Cleansing Oblivion Wing: Power +25 | Cleansing Oblivion Wing: Power ↑ +25 | 5 | 60 | 3 |
Availability
Sync Pair Stories
- A Day with Lysandre
Quotes
- Main article: Lysandre/Quotes#Pokémon Masters EX
Gallery
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Lysandre's sync move mindscape (Team Flare Secret HQ) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Team Flare | ||||
Lysandre Labs • Team Flare Secret HQ | ||||
Boss | Notable members | |||
---|---|---|---|---|
Lysandre (Masters) | Malva (Masters) | Chalmers | ||
Scientists | ||||
Aliana | Bryony | Celosia | Mable | Xerosic |
Other members | ||||
Team Flare Grunts • Team Flare Admins Alain (Pokémon the Series) • Essentia (Adventures) • Lumiose Press editor-in-chief (Adventures) |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |