Poppy (Masters): Difference between revisions
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===Sync grid=== | ===Sync grid=== | ||
The [[sync grid]] for Poppy and Tinkaton is an expanded grid, made available since the pair first released. | The [[sync grid]] for Poppy and Tinkaton is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +10 | |||
| Attack +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Play Rough: Power +3 | |||
| Play Rough: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Play Rough: Power +3 | |||
| Play Rough: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Play Rough: Power +3 | |||
| Play Rough: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Play Rough: Power +3 | |||
| Play Rough: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Play Rough: Power +3 | |||
| Play Rough: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Play Rough: Accuracy +10 | |||
| Play Rough: Accuracy ↑ +10 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Play Rough: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Play Rough: Superduper Effective 5 | |||
| Powers up moves that are super effective. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Play Rough: Paralysis Synergy 5 | |||
| Powers up the user’s moves when the target is paralyzed. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Thunder Wave: Accuracy +10 | |||
| Thunder Wave: Accuracy ↑ +10 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Thunder Wave: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Steel-Hard Gigaton Hammer: Power +2 | |||
| Steel-Hard Gigaton Hammer: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Steel-Hard Gigaton Hammer: Power +2 | |||
| Steel-Hard Gigaton Hammer: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Steel-Hard Gigaton Hammer: Power +2 | |||
| Steel-Hard Gigaton Hammer: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Steel-Hard Gigaton Hammer: Power +2 | |||
| Steel-Hard Gigaton Hammer: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Steel-Hard Gigaton Hammer: Power +2 | |||
| Steel-Hard Gigaton Hammer: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Steel-Hard Gigaton Hammer: Twofer 9 | |||
| Applies the Free Move Next effect to the user when its Pokémon uses a move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Reeeal Strong!: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Reeeal Strong!: Catalytic Kick 9 | |||
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Unflappable | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sand Shelter | |||
| Protects the user from damage from a sandstorm. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Quick Cure | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Natural Remedy | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Pinpoint Entry 1 | |||
| Raises the user’s accuracy by 1 stat rank when it enters a battle. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Fast-Track 9 | |||
| Raises the user’s Speed by one stat rank when its Pokémon uses a move. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Charging Infliction 2 | |||
| Charges the user’s move gauge by 2 when its Pokémon uses a status move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Haymaker | |||
| The more the user’s Attack is raised, the more it powers up the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Endurance | |||
| When the user enters battle with full HP, applies the Enduring effect to it. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sync Freebie | |||
| Applies the Free Move Next effect to the user after using its sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Defense Crush 9 | |||
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | |||
| 10 | |||
| 120 | |||
| 4 | |||
|-style="background:#fff" | |||
| Use Status P-Move on Opp: Attack ↓2 9 | |||
| Lowers the target’s Attack by 2 stat ranks when the user’s Pokémon uses a status move targeting that opponent. | |||
| 10 | |||
| 120 | |||
| 4 | |||
|-style="background:#fff" | |||
| Adrenaline 1 | |||
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|-style="background:#fff" | |||
| S-Move: Physical Boost ↑2 9 | |||
| Increases the user’s Physical Moves ↑ Next effect by 2 ranks after using its sync move. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|-style="background:#fff" | |||
| Steel-Hard Strength Gigaton Hammer: Power +25 | |||
| Steel-Hard Strength Gigaton Hammer: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Steel-Hard Strength Gigaton Hammer: Power +25 | |||
| Steel-Hard Strength Gigaton Hammer: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Steel-Hard Strength Gigaton Hammer: Power +25 | |||
| Steel-Hard Strength Gigaton Hammer: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Steel-Hard Strength Gigaton Hammer: Power +25 | |||
| Steel-Hard Strength Gigaton Hammer: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Appearances== | ==Appearances== |
Revision as of 17:56, 15 May 2024
Poppy ポピー Poppy | |
Poppy's model | |
No. | 204 |
---|---|
English voice actor | Abby Espiritu[1] |
Japanese voice actor | Maria Naganawa |
Description | One of the Elite Four in the Paldea region’s Pokémon League. She is the second to face challengers and specializes in Steel-type Pokémon. Her youthful appearance belies her overwhelming skill. |
Poppy (Japanese: ポピー Poppy) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Tinkaton. This pair is available through a Poké Fair sync pair scout and was first made available on May 16, 2024. This pair can be raised to 6★ EX since it first released.
Tinkaton
Raising this sync pair to 6★ EX will unlock Song Key 09007, which allows "Battle! (Paldea Elite Four: Poppy) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move types | Steel / Fairy | ||||||
Role | Strike (Physical) | ||||||
EX Role | Sprint | ||||||
Base Potential | ★★★★★☆EX | ||||||
Tinkaton ♀ | Weakness | Fire | |||||
This intelligent Pokémon has a very daring disposition. It knocks rocks into the sky with its hammer, aiming for flying Corviknight. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 611 | 468 | 132 | 268 | 147 | 312 | |
Lv. 140, Max Potential | 771 | 528 | 172 | 328 | 187 | 392 |
Availability
Poppy is exclusive to Poké Fair scouts. Her offering rate was increased on the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
Poppy Poké Fair Scout | May 16 to June 5, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Play Rough | Fairy |
Physical | 3 | 111 | 133 | 90% | An opponent | Has a chance (10%) of lowering the target’s Attack by 1 stat rank. |
Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
Steel-Hard Gigaton Hammer | Steel |
Physical | 4 | 450 | 540 | 100% | An opponent | Activation Condition: When the user uses any moves 1 time. Deactivation Condition: When this move is used. No additional effect. |
Reeeal Strong! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user’s Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by 1 rank. |
Sync moves | ||||||||
Steel-Hard Strength Gigaton Hammer | Steel |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX Role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Use Status P-Move on Opp: Defense ↓2 9 | Lowers the target’s Defense by 2 stat ranks when the user’s Pokémon uses a status move targeting that opponent. |
P-Moves & S-Moves Crit | Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. |
Impervious | The user's stats cannot be lowered. |
Theme Skills | |
Steel Strike | Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks. |
Paldea Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Elite Four Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Fancy Lady Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Free Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: • Fiery Crystal Lowers the following discovery level by 1: • Soothing Crystal |
Sync grid
The sync grid for Poppy and Tinkaton is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 2 |
Play Rough: Accuracy +10 | Play Rough: Accuracy ↑ +10 | 5 | 60 | 2 |
Play Rough: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Play Rough: Superduper Effective 5 | Powers up moves that are super effective. | 8 | 96 | 2 |
Play Rough: Paralysis Synergy 5 | Powers up the user’s moves when the target is paralyzed. | 10 | 120 | 3 |
Thunder Wave: Accuracy +10 | Thunder Wave: Accuracy ↑ +10 | 5 | 60 | 2 |
Thunder Wave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Steel-Hard Gigaton Hammer: Power +2 | Steel-Hard Gigaton Hammer: Power ↑ +2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power +2 | Steel-Hard Gigaton Hammer: Power ↑ +2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power +2 | Steel-Hard Gigaton Hammer: Power ↑ +2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power +2 | Steel-Hard Gigaton Hammer: Power ↑ +2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power +2 | Steel-Hard Gigaton Hammer: Power ↑ +2 | 3 | 36 | 2 |
Steel-Hard Gigaton Hammer: Twofer 9 | Applies the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Reeeal Strong!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Reeeal Strong!: Catalytic Kick 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 8 | 96 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Pinpoint Entry 1 | Raises the user’s accuracy by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Fast-Track 9 | Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 10 | 120 | 2 |
Charging Infliction 2 | Charges the user’s move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 10 | 120 | 3 |
Defense Crush 9 | Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 4 |
Use Status P-Move on Opp: Attack ↓2 9 | Lowers the target’s Attack by 2 stat ranks when the user’s Pokémon uses a status move targeting that opponent. | 10 | 120 | 4 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle. | 10 | 120 | 5 |
S-Move: Physical Boost ↑2 9 | Increases the user’s Physical Moves ↑ Next effect by 2 ranks after using its sync move. | 10 | 120 | 5 |
Steel-Hard Strength Gigaton Hammer: Power +25 | Steel-Hard Strength Gigaton Hammer: Power ↑ +25 | 5 | 60 | 3 |
Steel-Hard Strength Gigaton Hammer: Power +25 | Steel-Hard Strength Gigaton Hammer: Power ↑ +25 | 5 | 60 | 3 |
Steel-Hard Strength Gigaton Hammer: Power +25 | Steel-Hard Strength Gigaton Hammer: Power ↑ +25 | 5 | 60 | 3 |
Steel-Hard Strength Gigaton Hammer: Power +25 | Steel-Hard Strength Gigaton Hammer: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Sync pair stories
- A Day with Poppy
Quotes
- Main article: Poppy/Quotes → Pokémon Masters EX
Gallery
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Poppy's sync move mindscape (Pokémon League, Elite Test Room) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Poppy with Tinkaton and Rika |
Trivia
- Poppy and Tinkaton's buddy move Steel-Hard Gigaton Hammer is the only buddy move that functions identically to how the base move works in the core series games.
Origin
Poppy's design is based on her appearance in Pokémon Scarlet and Violet. Tinkaton is Poppy's signature Pokémon in the core series games. Tinkaton's Dex entry comes from Pokémon Scarlet.
In other languages
Steel-Hard Gigaton Hammer
|
Reeeal Strong!
|
Steel-Hard Strength Gigaton Hammer
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |