Sophocles (Masters): Difference between revisions
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Endurance | |{{sk|Endurance}} | ||
|When the user enters battle with full HP, applies the Enduring effect to it. | |When the user enters battle with full HP, applies the Enduring effect to it. | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Zing Zap: Move Gauge Refresh 3 | | Zing Zap: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Zing Zap: Trip Up 2 | | Zing Zap: {{sk|Trip Up|2}} | ||
| Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | | Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Zing Zap: Trip Up 4 | | Zing Zap: {{sk|Trip Up|4}} | ||
| Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | | Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Nuzzle: Move Gauge Refresh 9 | | Nuzzle: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user's move gauge by one when its move is successful. | | Charges the user's move gauge by one when its move is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Nuzzle: Paralysis Synergy 2 | | Nuzzle: {{sk|Paralysis Synergy|2}} | ||
| Powers up the user's moves when the target is paralyzed. | | Powers up the user's moves when the target is paralyzed. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Def: MP Refresh 2 | | X Sp. Def: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| The Power of Science!: MP Refresh 2 | | The Power of Science!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from getting paralyzed. | | Prevents the user from getting paralyzed. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Survivor Mentality 2 | | {{sk|Survivor Mentality|2}} | ||
| Reduces damage when the user is hit by a special attack move while in a pinch. | | Reduces damage when the user is hit by a special attack move while in a pinch. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending | | {{sk|Unbending}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Static Shock 5 | | {{sk|Static Shock|5}} | ||
| Powers up the user's sync moves when the target is paralyzed. | | Powers up the user's sync moves when the target is paralyzed. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Cakewalk | | {{sk|Cakewalk}} | ||
| The more the target's Speed is lowered, the more it powers up the user's sync moves. | | The more the target's Speed is lowered, the more it powers up the user's sync moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Paralysis Synergy 3 | | {{sk|Paralysis Synergy|3}} | ||
| Powers up moves when the target is paralyzed. | | Powers up moves when the target is paralyzed. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Superduper Effective 5 | | {{sk|Superduper Effective|5}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unyielding 2 | | {{sk|Unyielding|2}} | ||
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | ||
| 10 | | 10 | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lithe | |{{sk|Lithe}} | ||
|Prevents the user from getting paralyzed. | |Prevents the user from getting paralyzed. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Standfast 9 | |{{sk|Standfast|9}} | ||
|Reduces recoil damage received from using moves that have recoil in the effect tag. | |Reduces recoil damage received from using moves that have recoil in the effect tag. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Last Word | |{{sk|Last Word}} | ||
|The user uses {{m|Explosion}} immediately before fainting. | |The user uses {{m|Explosion}} immediately before fainting. | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Wild Charge: Move Gauge Refresh 3 | | Wild Charge: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Defense: Move Gauge Refresh 3 | | Iron Defense: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Defense: Mighty Affliction 2 | | Iron Defense: {{sk|Mighty Affliction|2}} | ||
| Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move. | | Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Defense: Shielding Strikes 1 | | Iron Defense: {{sk|Shielding Strikes|1}} | ||
| Raises the user's Defense by 1 stat rank when its move is successful. | | Raises the user's Defense by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit +: Move Gauge Refresh 3 | | Dire Hit +: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit +: MP Refresh 2 | | Dire Hit +: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power...On!: Move Gauge Refresh 3 | | Power...On!: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power...On!: MP Refresh 2 | | Power...On!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headstrong | | {{sk|Headstrong}} | ||
| Attack cannot be lowered. | | Attack cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Flameproof | | {{sk|Flameproof}} | ||
| Prevents the user from getting burned. | | Prevents the user from getting burned. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Sync 3 | | {{sk|Tough Sync|3}} | ||
| Powers up the user's sync move when its Defense is raised. | | Powers up the user's sync move when its Defense is raised. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Down 3 | | {{sk|Double Down|3}} | ||
| Powers up sync moves that are super effective. | | Powers up sync moves that are super effective. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Superduper Effective 2 | | {{sk|Superduper Effective|2}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Standfast 3 | | {{sk|Standfast|3}} | ||
| Reduces recoil damage received from using moves that have recoil in the effect tag. | | Reduces recoil damage received from using moves that have recoil in the effect tag. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Cookie | | {{sk|Tough Cookie}} | ||
| The more the user's Defense is raised, the more it powers up the user's moves. | | The more the user's Defense is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
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===Origin=== | ===Origin=== | ||
Sophocles's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. {{TP|Sophocles|Togedemaru}} is one of Sophocles's signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Togedemaru's Dex entry comes from Pokémon Ultra Sun. | Sophocles's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. {{TP|Sophocles|Togedemaru}} is one of Sophocles's signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Togedemaru's {{mas|Dex}} entry comes from Pokémon Ultra Sun. | ||
Alolan Golem is another of Sophocles's signature Pokémon in the core series games. Golem's Dex entry comes from Pokémon Ultra Sun. | Alolan Golem is another of Sophocles's signature Pokémon in the core series games. Golem's Dex entry comes from Pokémon Ultra Sun. |
Latest revision as of 01:46, 9 September 2024
Sophocles マーマネ Mamane | |
Sophocles's model | |
No. | 55 |
---|---|
English voice actor | Jeannie Tirado[1] |
Japanese voice actor | Michiyo Murase[2] |
Description | This young Trainer serves as one of the captains of the Alola region. Despite his youthfulness, he is an awesome engineer who has invented many devices. |
Sophocles (Japanese: マーマネ Mamane) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Togedemaru. The sync pair can be obtained through the sync pair scout. The pair's potential can be upgraded to 6★ EX from June 25, 2024, which unlocks Sophocles's EX style.
Sophocles also forms a sync pair with Alolan Golem. This pair can be obtained by exchanging a BP Sync Pair Voucher and was first made available on August 28, 2022. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Togedemaru
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Togedemaru ♀ | Weakness | Ground | |||||
When it's surprised or agitated, the 14 fur spikes on its back will stand up involuntarily. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 546 | 243 | 156 | 158 | 182 | 409 | |
Lv. 140, Max Potential | 626 | 283 | 196 | 198 | 222 | 449 |
Availability
Sophocles is available in the permanent sync pair scout pool, and has been since the game's release.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Zing Zap | Electric |
Physical | 2 | 42 | 50 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
X Sp. Def | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Def by two stat ranks. |
Nuzzle | Electric |
Physical | 3 | 20 | 24 | 100% | An opponent | Leaves the target paralyzed. |
The Power of Science! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack and Speed by 3 stat ranks. Lowers the user's Defense by two stat ranks. |
Sync moves | ||||||||
Whiz Kid Gigavolt Havoc | Electric |
Physical | — | 200 | 240 | — | An opponent | This move's power increases when the target is flinching. |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Alola Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Trial Giver Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gadgeteer Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Observatory Cousin Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 3 Wistful ↓ 1 | Raises the following discovery level by 3: • Soothing Crystal Lowers the following discovery level by 1: • Wistful Crystal |
Sync grid
The sync grid for Sophocles & Togedemaru is an expanded grid, made available on December 25, 2021.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 1 |
Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 1 |
Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 1 |
Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 1 |
Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 1 |
Zing Zap: Power +4 | Zing Zap: Power ↑ +4 | 3 | 36 | 2 |
Zing Zap: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Zing Zap: Trip Up 2 | Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 7 | 84 | 2 |
Zing Zap: Trip Up 4 | Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Nuzzle: Power +4 | Nuzzle: Power ↑ +4 | 3 | 36 | 1 |
Nuzzle: Power +4 | Nuzzle: Power ↑ +4 | 3 | 36 | 1 |
Nuzzle: Power +4 | Nuzzle: Power ↑ +4 | 3 | 36 | 1 |
Nuzzle: Power +4 | Nuzzle: Power ↑ +4 | 3 | 36 | 1 |
Nuzzle: Power +4 | Nuzzle: Power ↑ +4 | 3 | 36 | 2 |
Nuzzle: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 8 | 96 | 2 |
Nuzzle: Paralysis Synergy 2 | Powers up the user's moves when the target is paralyzed. | 8 | 96 | 2 |
X Sp. Def: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
The Power of Science!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | 8 | 96 | 2 |
Unbending | Defense cannot be lowered. | 7 | 84 | 3 |
Static Shock 5 | Powers up the user's sync moves when the target is paralyzed. | 8 | 96 | 3 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Paralysis Synergy 3 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
Superduper Effective 5 | Powers up moves that are super effective. | 10 | 120 | 3 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 3 |
Whiz Kid Gigavolt Havoc: Power +25 | Whiz Kid Gigavolt Havoc: Power ↑ +25 | 5 | 60 | 3 |
Whiz Kid Gigavolt Havoc: Power +25 | Whiz Kid Gigavolt Havoc: Power ↑ +25 | 5 | 60 | 3 |
Golem (Alola Form)
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Golem ♂ | Weakness | Ground | |||||
It's grumpy and stubborn. If you upset it, it discharges electricity from the surface of its body and growls with a voice like thunder. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 762 | 414 | 112 | 229 | 112 | 243 | |
Lv. 140, Max Potential | 842 | 454 | 152 | 269 | 152 | 283 |
Availability
Sophocles & Golem can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on August 28, 2022.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Wild Charge | Electric |
Physical | 3 | 125 | 150 | 100% | An opponent | The user also takes 20% of the damage it dealt to the target. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
Iron Defense | Steel |
Status | 2 | — | — | — | Self | Raises the user's Defense by 2 stat ranks. |
Power...On! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by 4 stat ranks. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Full-Throttle Electric Impact | Electric |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync move targets all opponents) |
Skills
Name | Description |
---|---|
Passive Skills | |
Lithe | Prevents the user from getting paralyzed. |
Standfast 9 | Reduces recoil damage received from using moves that have recoil in the effect tag. |
Last Word | The user uses Explosion immediately before fainting. |
Theme Skills | |
Electric Strike | Raises allies' Attack and Sp. Atk by 15 when using Electric-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Trial Giver Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Gadgeteer Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: • Fiery Crystal Lowers the following discovery level by 1: • Soothing Crystal |
Sync grid
Sophocles & Golem's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 3 | 36 | 1 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 3 | 36 | 1 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 3 | 36 | 2 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 3 | 36 | 2 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 3 | 36 | 2 |
Wild Charge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Defense: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Defense: Mighty Affliction 2 | Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move. | 9 | 108 | 2 |
Iron Defense: Shielding Strikes 1 | Raises the user's Defense by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Dire Hit +: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dire Hit +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Power...On!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Power...On!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 8 | 96 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 8 | 96 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 8 | 96 | 3 |
Standfast 3 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 10 | 120 | 3 |
Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Full-Throttle Electric Impact: Power +25 | Full-Throttle Electric Impact: Power ↑ +25 | 5 | 60 | 3 |
Full-Throttle Electric Impact: Power +25 | Full-Throttle Electric Impact: Power ↑ +25 | 5 | 60 | 3 |
Full-Throttle Electric Impact: Power +25 | Full-Throttle Electric Impact: Power ↑ +25 | 5 | 60 | 3 |
Full-Throttle Electric Impact: Power +25 | Full-Throttle Electric Impact: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
During the expedition event Search for the Ball Pokémon!, Sophocles is revealed to own ten Voltorb that he and Molayne use to help with their inventions. One of them, nicknamed Sixtorb, is a Shiny Voltorb. While the player and Ball Guy search for them during the event, one of them, nicknamed Seventorb, is revealed to have evolved into an Electrode.
Voltorb (×8) |
Sixtorb |
Seventorb |
Appearances
Battle appearances
Sophocles & Togedemaru can be battled against in:
- PML Arc: Chapter 11: Alola's Rising Stars (as a side foe)
- Main Story (Co-op): Chapter 11: Alola's Rising Stars
- PML Arc: Chapter 26: The Future Is Now! (as a side foe)
- Main Story (Co-op): Chapter 26: The Future Is Now! (as a side foe)
- Training area: Coin Supercourse (prior to 1.12.0 update)
- Battle Point Challenge: Daily Region Rotation: Alola Team-Up
- Daily Type Rotation: Type Team-Up (2023) (as a side foe; August 13 to 28, 2023)
Story appearances
Sophocles appears in his normal outfit in the following story areas:
- PML Arc:
- Legendary event/Legendary Adventures: New World Dilemma
- Villain Arc:
- Mysterious Stones Chapter
- Story event: Trials on the Isle
- Expedition event: Search for the Ball Pokémon!
- Solo event: Updating the Pokémon Center
Sync pair stories
Sophocles & Togedemaru
- A Day with Sophocles
Quotes
- Main article: Sophocles/Quotes → Pokémon Masters EX
Gallery
Sophocles & Togedemaru on Pokémon Masters EX Dream Team Maker |
Sophocles's sync move mindscape (Hokulani Observatory) |
Artwork of Scottie, Hau, and Sophocles welcoming Marnie to Pasio by MONO-Land | |
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- Sophocles & Togedemaru, Brycen & Cryogonal, and Candice & Abomasnow were the first scout-exclusive, non-5★ sync pairs to get their sync grids expanded.
Origin
Sophocles's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Togedemaru is one of Sophocles's signature Pokémon in the core series games, as well as the Totem Pokémon of his island challenge trial in Pokémon Ultra Sun and Ultra Moon. Togedemaru's Dex entry comes from Pokémon Ultra Sun.
Alolan Golem is another of Sophocles's signature Pokémon in the core series games. Golem's Dex entry comes from Pokémon Ultra Sun.
In other languages
The Power of Science!
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Whiz Kid Gigavolt Havoc
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Power...On!
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Full-Throttle Electric Impact
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References
- ↑ Jeannie Tirado on Twitter
- ↑ Michiyo Murase on Twitter (Japanese)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |