Sophocles (Masters): Difference between revisions

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m (proper sync pair titles)
(links to skills)
 
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Endurance
|{{sk|Endurance}}
|When the user enters battle with full HP, applies the Enduring effect to it.
|When the user enters battle with full HP, applies the Enduring effect to it.
|- style="background: #{{electric color light}}"
|- style="background: #{{electric color light}}"
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Zing Zap: Move Gauge Refresh 3
| Zing Zap: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Zing Zap: Trip Up 2
| Zing Zap: {{sk|Trip Up|2}}
| Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
| Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Zing Zap: Trip Up 4
| Zing Zap: {{sk|Trip Up|4}}
| Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
| Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Nuzzle: Move Gauge Refresh 9
| Nuzzle: {{sk|Move Gauge Refresh|9}}
| Charges the user's move gauge by one when its move is successful.
| Charges the user's move gauge by one when its move is successful.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Nuzzle: Paralysis Synergy 2
| Nuzzle: {{sk|Paralysis Synergy|2}}
| Powers up the user's moves when the target is paralyzed.
| Powers up the user's moves when the target is paralyzed.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Def: MP Refresh 2
| X Sp. Def: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| The Power of Science!: MP Refresh 2
| The Power of Science!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sand Shelter
| {{sk|Sand Shelter}}
| Protects the user from damage from a sandstorm.
| Protects the user from damage from a sandstorm.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Lithe
| {{sk|Lithe}}
| Prevents the user from getting paralyzed.
| Prevents the user from getting paralyzed.
| 5
| 5
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Survivor Mentality 2
| {{sk|Survivor Mentality|2}}
| Reduces damage when the user is hit by a special attack move while in a pinch.
| Reduces damage when the user is hit by a special attack move while in a pinch.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Unbending
| {{sk|Unbending}}
| Defense cannot be lowered.
| Defense cannot be lowered.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Static Shock 5
| {{sk|Static Shock|5}}
| Powers up the user's sync moves when the target is paralyzed.
| Powers up the user's sync moves when the target is paralyzed.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Cakewalk
| {{sk|Cakewalk}}
| The more the target's Speed is lowered, the more it powers up the user's sync moves.
| The more the target's Speed is lowered, the more it powers up the user's sync moves.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Paralysis Synergy 3
| {{sk|Paralysis Synergy|3}}
| Powers up moves when the target is paralyzed.
| Powers up moves when the target is paralyzed.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 5
| {{sk|Superduper Effective|5}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Unyielding 2
| {{sk|Unyielding|2}}
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| 10
| 10
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Lithe
|{{sk|Lithe}}
|Prevents the user from getting paralyzed.
|Prevents the user from getting paralyzed.
|-style="background:#fff"
|-style="background:#fff"
|Standfast 9
|{{sk|Standfast|9}}
|Reduces recoil damage received from using moves that have recoil in the effect tag.
|Reduces recoil damage received from using moves that have recoil in the effect tag.
|-style="background:#fff"
|-style="background:#fff"
|Last Word
|{{sk|Last Word}}
|The user uses {{m|Explosion}} immediately before fainting.
|The user uses {{m|Explosion}} immediately before fainting.
|- style="background: #{{electric color light}}"
|- style="background: #{{electric color light}}"
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Wild Charge: Move Gauge Refresh 3
| Wild Charge: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Defense: Move Gauge Refresh 3
| Iron Defense: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Defense: Mighty Affliction 2
| Iron Defense: {{sk|Mighty Affliction|2}}
| Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move.
| Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move.
| 9
| 9
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Defense: Shielding Strikes 1
| Iron Defense: {{sk|Shielding Strikes|1}}
| Raises the user's Defense by 1 stat rank when its move is successful.
| Raises the user's Defense by 1 stat rank when its move is successful.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit +: Move Gauge Refresh 3
| Dire Hit +: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit +: MP Refresh 2
| Dire Hit +: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Power...On!: Move Gauge Refresh 3
| Power...On!: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Power...On!: MP Refresh 2
| Power...On!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sand Shelter
| {{sk|Sand Shelter}}
| Protects the user from damage from a sandstorm.
| Protects the user from damage from a sandstorm.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Headstrong
| {{sk|Headstrong}}
| Attack cannot be lowered.
| Attack cannot be lowered.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Flameproof
| {{sk|Flameproof}}
| Prevents the user from getting burned.
| Prevents the user from getting burned.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Tough Sync 3
| {{sk|Tough Sync|3}}
| Powers up the user's sync move when its Defense is raised.
| Powers up the user's sync move when its Defense is raised.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Double Down 3
| {{sk|Double Down|3}}
| Powers up sync moves that are super effective.
| Powers up sync moves that are super effective.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 2
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Standfast 3
| {{sk|Standfast|3}}
| Reduces recoil damage received from using moves that have recoil in the effect tag.
| Reduces recoil damage received from using moves that have recoil in the effect tag.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Tough Cookie
| {{sk|Tough Cookie}}
| The more the user's Defense is raised, the more it powers up the user's moves.
| The more the user's Defense is raised, the more it powers up the user's moves.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| {{sk|First Aid|4}}
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
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===Origin===
===Origin===
Sophocles's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. {{TP|Sophocles|Togedemaru}} is one of Sophocles's signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Togedemaru's Dex entry comes from Pokémon Ultra Sun.
Sophocles's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. {{TP|Sophocles|Togedemaru}} is one of Sophocles's signature Pokémon in the [[core series]] games, as well as the [[Totem Pokémon]] of his [[island challenge]] trial in Pokémon Ultra Sun and Ultra Moon. Togedemaru's {{mas|Dex}} entry comes from Pokémon Ultra Sun.


Alolan Golem is another of Sophocles's signature Pokémon in the core series games. Golem's Dex entry comes from Pokémon Ultra Sun.
Alolan Golem is another of Sophocles's signature Pokémon in the core series games. Golem's Dex entry comes from Pokémon Ultra Sun.

Latest revision as of 01:46, 9 September 2024

Sophocles
マーマネ Mamane
Spr Masters Sophocles.png
Sophocles's model
No. 55
English voice actor Jeannie Tirado[1]
Japanese voice actor Michiyo Murase[2]
Description This young Trainer serves as one of the captains of the Alola region. Despite his youthfulness, he is an awesome engineer who has invented many devices.

Sophocles (Japanese: マーマネ Mamane) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Togedemaru. The sync pair can be obtained through the sync pair scout. The pair's potential can be upgraded to Masters EX star.png 6★ EX from June 25, 2024, which unlocks Sophocles's EX style.

Sophocles also forms a sync pair with Alolan Golem. This pair can be obtained by exchanging a BP Sync Pair Voucher and was first made available on August 28, 2022. This pair could be raised to Masters EX star.png 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Togedemaru

Masters0777.png Masters025W.png Type ElectricIC Masters.png Electric
Move type ElectricIC Masters.png Electric
Role Masters Tech.png Tech
Base Potential ★★★★☆☆EX
Togedemaru Weakness GroundIC Masters.png Ground
When it's surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 546 243 156 158 182 409
Lv. 140, Max Potential 626 283 196 198 222 449
Mega Togedemaru
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Sophocles is available in the permanent sync pair scout pool, and has been since the game's release.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Zing Zap Electric
ElectricIC Masters.png
Physical 2 42 50 100% An opponent Has a chance (30%) of making the target flinch.
X Sp. Def None Status 0
(2 uses)
Self Raises the user's Sp. Def by two stat ranks.
Nuzzle Electric
ElectricIC Masters.png
Physical 3 20 24 100% An opponent Leaves the target paralyzed.
The Power of Science! None Status 0
(2 uses)
Self Raises the user's Attack and Speed by 3 stat ranks. Lowers the user's Defense by two stat ranks.
Sync moves
Whiz Kid Gigavolt Havoc Electric
ElectricIC Masters.png
Physical 200 240 An opponent This move's power increases when the target is flinching.

Skills

Name Description
Passive Skills
Endurance When the user enters battle with full HP, applies the Enduring effect to it.
Theme Skills
Theme skill icon type.png Electric Tech Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Alola Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon Trainer group.png Trial Giver Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon other.png Gadgeteer Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon other.png Observatory Cousin Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 3 Masters Wistful Crystal icon.pngWistful ↓ 1 Raises the following discovery level by 3:
Masters Soothing Crystal icon.pngSoothing Crystal
Lowers the following discovery level by 1:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

The sync grid for Sophocles & Togedemaru is an expanded grid, made available on December 25, 2021.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +10 Attack +10 4 48 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +20 Speed +20 7 84 2
Zing Zap: Power +4 Zing Zap: Power ↑ +4 3 36 1
Zing Zap: Power +4 Zing Zap: Power ↑ +4 3 36 1
Zing Zap: Power +4 Zing Zap: Power ↑ +4 3 36 1
Zing Zap: Power +4 Zing Zap: Power ↑ +4 3 36 1
Zing Zap: Power +4 Zing Zap: Power ↑ +4 3 36 1
Zing Zap: Power +4 Zing Zap: Power ↑ +4 3 36 2
Zing Zap: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Zing Zap: Trip Up 2 Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 7 84 2
Zing Zap: Trip Up 4 Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 10 120 3
Nuzzle: Power +4 Nuzzle: Power ↑ +4 3 36 1
Nuzzle: Power +4 Nuzzle: Power ↑ +4 3 36 1
Nuzzle: Power +4 Nuzzle: Power ↑ +4 3 36 1
Nuzzle: Power +4 Nuzzle: Power ↑ +4 3 36 1
Nuzzle: Power +4 Nuzzle: Power ↑ +4 3 36 2
Nuzzle: Move Gauge Refresh 9 Charges the user's move gauge by one when its move is successful. 8 96 2
Nuzzle: Paralysis Synergy 2 Powers up the user's moves when the target is paralyzed. 8 96 2
X Sp. Def: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
The Power of Science!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Lithe Prevents the user from getting paralyzed. 5 60 2
Survivor Mentality 2 Reduces damage when the user is hit by a special attack move while in a pinch. 8 96 2
Unbending Defense cannot be lowered. 7 84 3
Static Shock 5 Powers up the user's sync moves when the target is paralyzed. 8 96 3
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync moves. 10 120 3
Paralysis Synergy 3 Powers up moves when the target is paralyzed. 10 120 3
Superduper Effective 5 Powers up moves that are super effective. 10 120 3
Unyielding 2 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 10 120 3
Whiz Kid Gigavolt Havoc: Power +25 Whiz Kid Gigavolt Havoc: Power ↑ +25 5 60 3
Whiz Kid Gigavolt Havoc: Power +25 Whiz Kid Gigavolt Havoc: Power ↑ +25 5 60 3

Golem (Alola Form)

Masters0076A.png Masters025W.png Type ElectricIC Masters.png Electric
Move type ElectricIC Masters.png Electric
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★☆☆EX
Golem Weakness GroundIC Masters.png Ground
It's grumpy and stubborn. If you upset it, it discharges electricity from the surface of its body and growls with a voice like thunder.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 762 414 112 229 112 243
Lv. 140, Max Potential 842 454 152 269 152 283
Mega Golem
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Sophocles & Golem can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on August 28, 2022.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Wild Charge Electric
ElectricIC Masters.png
Physical 3 125 150 100% An opponent The user also takes 20% of the damage it dealt to the target.
Dire Hit + None Status 0
(2 uses)
Self Raises the user's critical-hit rate by two stat ranks.
Iron Defense Steel
SteelIC Masters.png
Status 2 Self Raises the user's Defense by 2 stat ranks.
Power...On! None Status 0
(1 use)
Self Raises the user's Attack by 4 stat ranks. Applies the Gradual Healing effect to the user.
Sync moves
Full-Throttle Electric Impact Electric
ElectricIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Sync move targets all opponents)

Skills

Name Description
Passive Skills
Lithe Prevents the user from getting paralyzed.
Standfast 9 Reduces recoil damage received from using moves that have recoil in the effect tag.
Last Word The user uses Explosion immediately before fainting.
Theme Skills
Theme skill icon type.png Electric Strike Raises allies' Attack and Sp. Atk by 15 when using Electric-type attacks.
Theme skill icon region.png Alola Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Trial Giver Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon other.png Gadgeteer Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 3 Masters Soothing Crystal icon.pngSoothing ↓ 1 Raises the following discovery level by 3:
Masters Fiery Crystal icon.pngFiery Crystal
Lowers the following discovery level by 1:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Sophocles & Golem's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +10 Attack +10 4 48 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Wild Charge: Power +3 Wild Charge: Power ↑ +3 3 36 1
Wild Charge: Power +3 Wild Charge: Power ↑ +3 3 36 1
Wild Charge: Power +3 Wild Charge: Power ↑ +3 3 36 2
Wild Charge: Power +3 Wild Charge: Power ↑ +3 3 36 2
Wild Charge: Power +3 Wild Charge: Power ↑ +3 3 36 2
Wild Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Iron Defense: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Iron Defense: Mighty Affliction 2 Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by 1 rank when the user's Pokémon uses a status move. 9 108 2
Iron Defense: Shielding Strikes 1 Raises the user's Defense by 1 stat rank when its move is successful. 10 120 3
Dire Hit +: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Power...On!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Power...On!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Headstrong Attack cannot be lowered. 5 60 1
Flameproof Prevents the user from getting burned. 5 60 1
Tough Sync 3 Powers up the user's sync move when its Defense is raised. 8 96 2
Double Down 3 Powers up sync moves that are super effective. 8 96 2
Superduper Effective 2 Powers up moves that are super effective. 8 96 3
Standfast 3 Reduces recoil damage received from using moves that have recoil in the effect tag. 10 120 3
Tough Cookie The more the user's Defense is raised, the more it powers up the user's moves. 10 120 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Full-Throttle Electric Impact: Power +25 Full-Throttle Electric Impact: Power ↑ +25 5 60 3
Full-Throttle Electric Impact: Power +25 Full-Throttle Electric Impact: Power ↑ +25 5 60 3
Full-Throttle Electric Impact: Power +25 Full-Throttle Electric Impact: Power ↑ +25 5 60 3
Full-Throttle Electric Impact: Power +25 Full-Throttle Electric Impact: Power ↑ +25 5 60 3

Other Pokémon

During the expedition event Search for the Ball Pokémon!, Sophocles is revealed to own ten Voltorb that he and Molayne use to help with their inventions. One of them, nicknamed Sixtorb, is a Shiny Voltorb. While the player and Ball Guy search for them during the event, one of them, nicknamed Seventorb, is revealed to have evolved into an Electrode.

Masters0100.png
Voltorb (×8)
Masters0100 s.png
Sixtorb Shiny
Masters0101.png
Seventorb


Appearances

Battle appearances

Sophocles & Togedemaru can be battled against in:

Story appearances

Sophocles appears in his normal outfit in the following story areas:

Sync pair stories

Sophocles & Togedemaru

  • A Day with Sophocles

Quotes

Main article: Sophocles/Quotes → Pokémon Masters EX

Gallery

Masters Dream Team Maker Sophocles and Togedemaru.png Sophocles Mindscape.png Masters Marnie welcoming artwork.png
Sophocles & Togedemaru on
Pokémon Masters EX Dream Team Maker
Sophocles's sync move mindscape
(Hokulani Observatory)
Artwork of Scottie, Hau, and Sophocles welcoming Marnie to Pasio by MONO-Land
Spr Masters Sophocles 2.png VSSophocles Masters.png Spr Masters Sophocles EX.png VSSophocles EX Masters.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Sophocles Emote 1 Masters.png Sophocles Emote 2 Masters.png Sophocles Emote 3 Masters.png Sophocles Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!

Trivia

Origin

Sophocles's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Togedemaru is one of Sophocles's signature Pokémon in the core series games, as well as the Totem Pokémon of his island challenge trial in Pokémon Ultra Sun and Ultra Moon. Togedemaru's Dex entry comes from Pokémon Ultra Sun.

Alolan Golem is another of Sophocles's signature Pokémon in the core series games. Golem's Dex entry comes from Pokémon Ultra Sun.

In other languages

The Power of Science!

Language Title
Japan Flag.png Japanese すごい科学の力だ Sugoi Kagaku no Chikara da
Mandarin Chinese 厲害的科學之力 Lìhài de Kēxué zhī Lì
France Flag.png French GG la science !
Germany Flag.png German Die Macht der Wissenschaft!
Italy Flag.png Italian Potere della tecnologia!
South Korea Flag.png Korean 대단한과학의힘 Daedanhan Gwahagui Him
Spain Flag.png Spanish ¡El poder de la tecnología!

Whiz Kid Gigavolt Havoc

Language Title
Japan Flag.png Japanese 計算されつくした スパーキングギガボルト Keisansaretsukushita Supākingu Gigaboruto
Mandarin Chinese 精密計算之 終極伏特狂雷閃 Jīngmì Jìsuàn zhī Zhōngjí Fútè Kuángléishǎn
France Flag.png French Epic win ! Fulguro-Lance Gigavolt !
Germany Flag.png German Gigavolt-Funkensalve der Kalkulation
Italy Flag.png Italian Gigascarica Folgorante 2.0
South Korea Flag.png Korean 이미 계산된 스파킹기가볼트 Imi Gyesandoen Seupaking Gigabolteu
Spain Flag.png Spanish Gigavoltio Destructor Matemático


Power...On!

Language Title
Japan Flag.png Japanese 電源ボタン…オン! Dengen Botan... On!
Mandarin Chinese 電源……打開! Diànyuán...Dǎkāi!
France Flag.png French Connexion dans 3... 2... 1...
Germany Flag.png German Schalten wir den Herrschomat ein!
Italy Flag.png Italian Eeee... ON!
South Korea Flag.png Korean 전원버튼...온! Jeonwon Beoteun... On!
Spain Flag.png Spanish ¡Invikador a plena potencia!

Full-Throttle Electric Impact

Language Title
Japan Flag.png Japanese 電気パワー全開の エレクトリックインパクト Denki Pawā Zenkai no Erekutorikku Inpakuto
Mandarin Chinese 電力全開之 電之衝擊 Diànlì Quánkāi zhī Diàn-zhī Chōngjí
France Flag.png French Charge maximum ! Impact Électrik !
Germany Flag.png German Elektrostoß der furchtbaren Stromschläge
Italy Flag.png Italian Impatto Elettro ad alto voltaggio
South Korea Flag.png Korean 전기 파워 풀 가동의 일렉트릭임팩트 Jeongi Pawo Pul Gadong-ui Illekteurik Impaekteu
Spain Flag.png Spanish Impacto Eléctrico que Deja Frito


References

Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.