Sheer Force (Ability): Difference between revisions

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'''Sheer Force''' (Japanese: '''ちからずく''' ''Sheer Force'') is an [[Ability]] introduced in [[Generation V]].
'''Sheer Force''' (Japanese: '''ちからずく''' ''Sheer Force'') is an [[Ability]] introduced in [[Generation V]].
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{{Ability/entry|645|Landorus|Ground|Flying|Sand Force|None|Sheer Force|Incarnate Forme}}
{{Ability/entry|645|Landorus|Ground|Flying|Sand Force|None|Sheer Force|Incarnate Forme}}
{{Ability/entry|733|Toucannon|Normal|Flying|Keen Eye|Skill Link|Sheer Force}}
{{Ability/entry|733|Toucannon|Normal|Flying|Keen Eye|Skill Link|Sheer Force}}
{{Ability/entry|878|Cufant|Steel|Steel|Sheer Force|None|Heavy Metal}}
{{Ability/entry|879|Copperajah|Steel|Steel|Sheer Force|None|Heavy Metal}}
{{Ability/foot|Fighting}}
{{Ability/foot|Fighting}}



Revision as of 21:50, 15 November 2019

Sheer Force ちからずく
Sheer Force
Flavor text
Generation V
Removes added effects to increase move damage.
Generation VI
Removes additional effects to increase move damage.
Generation VII
Removes additional effects to increase the power of moves when attacking.
Generation VIII
Removes additional effects to increase the power of moves when attacking.
Generation IX
Currently unknown

Sheer Force (Japanese: ちからずく Sheer Force) is an Ability introduced in Generation V.

Effect

151Mew.png This move effect may be in need of research.
Reason: Full list of items and Abilities which are negated by it
You can discuss this on the talk page.

In battle

Sheer Force raises the base power of all damaging moves that have any additional effects by 30%, but their additional effects are ignored.

Reducing the target's stats, increasing the user's stats, inflicting a status condition or confusion to the target, and causing the target to flinch are all considered additional effects, so moves with these effects will have their power increased and their additional effect ignored.

Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves—such as having a high critical-hit ratio, being unable to miss, having variable power or powering up, or having a charging turn, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, Flare Blitz inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of Fling caused by holding specific items are not considered additional effects for the purposes of Sheer Force.

If (and only if) a move is boosted by the effect of Sheer Force, that move will no longer trigger item or Ability effects that activate after attacking. This includes the effects of Eject Button, Shell Bell, Red Card, Kee Berry, and Maranga Berry as well as the Abilities Color Change, Pickpocket, Wimp Out, Emergency Exit, and Berserk. Only the effect(s) that activate after attacking will be negated; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it is not activated after the attack), but the Pokémon will not be damaged by the Life Orb.

Affected moves

The table below lists the moves affected by Sheer Force, as well as the Pokémon that can have Sheer Force and learn those moves.

Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Sheer Force. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Sheer Force by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.

Outside of battle

Sheer Force does not have an effect outside of battle.

Pokémon with Sheer Force

# Pokémon Types First Ability Second Ability Hidden Ability
0031 Nidoqueen Nidoqueen
Poison Ground Poison Point Rivalry Sheer Force
0034 Nidoking Nidoking
Poison Ground Poison Point Rivalry Sheer Force
0098 Krabby Krabby
Water Water Hyper Cutter Shell Armor Sheer Force
0099 Kingler Kingler
Water Water Hyper Cutter Shell Armor Sheer Force
0128 Tauros Tauros
Normal Normal Intimidate Anger Point Sheer Force
0158 Totodile Totodile
Water Water Torrent None Sheer Force
0159 Croconaw Croconaw
Water Water Torrent None Sheer Force
0160 Feraligatr Feraligatr
Water Water Torrent None Sheer Force
0208 Steelix Steelix
Steel Ground Rock Head Sturdy Sheer Force
0296 Makuhita Makuhita
Fighting Fighting Thick Fat Guts Sheer Force
0297 Hariyama Hariyama
Fighting Fighting Thick Fat Guts Sheer Force
0303 Mawile Mawile
Steel Fairy Hyper Cutter Intimidate Sheer Force
323M Camerupt Camerupt
Fire Ground Sheer Force None None
0328 Trapinch Trapinch
Ground Ground Hyper Cutter Arena Trap Sheer Force
0371 Bagon Bagon
Dragon Dragon Rock Head None Sheer Force
0408 Cranidos Cranidos
Rock Rock Mold Breaker None Sheer Force
0409 Rampardos Rampardos
Rock Rock Mold Breaker None Sheer Force
0532 Timburr Timburr
Fighting Fighting Guts Sheer Force Iron Fist
0533 Gurdurr Gurdurr
Fighting Fighting Guts Sheer Force Iron Fist
0534 Conkeldurr Conkeldurr
Fighting Fighting Guts Sheer Force Iron Fist
0555 Darmanitan Darmanitan
Fire Fire Sheer Force None Zen Mode
0621 Druddigon Druddigon
Dragon Dragon Rough Skin Sheer Force Mold Breaker
0627 Rufflet Rufflet
Normal Flying Keen Eye Sheer Force Hustle
0628 Braviary Braviary
Normal Flying Keen Eye Sheer Force Defiant
0645 Landorus Landorus
Ground Flying Sand Force None Sheer Force
0733 Toucannon Toucannon
Normal Flying Keen Eye Skill Link Sheer Force
0878 Cufant Cufant
Steel Steel Sheer Force None Heavy Metal
0879 Copperajah Copperajah
Steel Steel Sheer Force None Heavy Metal
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Pokémon Mystery Dungeon series

Sheer Force raises the power of all damaging moves that have any additional effects by 20%SMD, but their additional effects are ignored.

Description

Games Description
MDGtI The Pokémon's moves are more powerful, but the additional effects are lost.*
The power of the Pokémon's moves goes up, but additional effects are lost! That means Crush Claw won't lower the target's Defense anymore, but the move will deal more damage.*
SMD The power of the Pokémon's moves goes up, but additional effects are lost! That means Crush Claw won't lower the target's Defense anymore, but the move will deal more damage.


In the manga

In the Pokémon Adventures manga

Trivia

  • When this Ability was first revealed in CoroCoro Comic, it was named ちからづく (Invigorate) in Japanese. In the games, it is named ちからずく (Sheer Force) in Japanese. Both have the same pronunciation, but different spelling.
  • Sheer Force, tied with Telepathy, is the most common ability to have as a hidden ability.

In other languages

Language Title
Chinese Cantonese 強行 Kèuhnghàahng *
用力 Yuhnglihk *
Mandarin 強行 / 强行 Qiángxíng *
用力 Yònglì *
France Flag.png French Sans Limite
Germany Flag.png German Rohe Gewalt
Italy Flag.png Italian Forzabruta
South Korea Flag.png Korean 우격다짐 Ugyeokdajim
Portugal Flag.png Portuguese Força Absoluta
Spain Flag.png Spanish Potencia Bruta*
Pot. Bruta*
Vietnam Flag.png Vietnamese Toàn Lực


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.